1. NSCs
  2. exp
  3. seasons
  4. 02
  5. ep_01
  6. cine
  7. sc01_alliance_soldier_bfs_05
Portrait

[sc01_alliance_soldier_bfs_05]

Stufe 65-70 | Standard | Fernkampf


Eigenschaften

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Jetpack-Angriff

FQN: abl.​npc.​ability.​tech.​jet_charge

Jetpack-Angriff
30 Sek.Sofort8-30 m90100%

Blasterhieb

Schlägt das Ziel mit deiner Waffe für Kinetikschaden.

FQN: abl.​npc.​ability.​pistol.​blaster_whip

Blasterhieb
6 Sek.Sofort4 m60100%

Flammenwerfer

FQN: abl.​npc.​ability.​tech.​bh_flame_thrower

Flammenwerfer
15 Sek.Kanalisiert für 4 Sek.10 m40100%

Blastergeschoss-Prototyp

Ladungsschuss aus einer Spezialpistole.

FQN: abl.​npc.​ability.​pistol.​rail_shot_pistol

Blastergeschoss-Prototyp
6 Sek.Wirkt in 1.5 Sek.30 m20100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Char ref: chr.cinematics_placeholder_no_lines

Loot information

Loot package: 154578349802304063

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfs_asian_a02
  • Material: head_human_bfs_asian_a01_c02
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bfs_shae_a15
  • Material: hair_human_shae_a15v01_f
facehair[no archetype]
  • + facehair_human_bfs_asian_sp_cyber03_side
  • Material: facehair_human_non_sp_cyber03_u
skincolor
 skincolor_human_african_h05_p
    haircolor
     haircolor_human_non_h02_p
      eyecolor
       eyecolor_human_non_h08_s
        complexioncomp_human_non_sitheyebrow05_02_f
          facepainttattoo_human_non_bh07_f
            agescar_human_non_c06_u
              Body details
              SlotDetails
              chestchest_baggy_bfs_archetype
              • + chest_baggy_bfs_med_sm_a03_collar
              • + chest_baggy_bfs_med_sm_a03_back
              • + chest_baggy_bfs_med_sm_a03_shld
              • Material: chest_baggy_med_sm_a03c01_f
              bracerbracer_tall_bfs_archetype
              • Material: bracer_tall_med_sm_a03c01_u_v02
              handhand_glove_bfs_archetype
              • Material: hand_glove_med_sm_a03c01_u
              waistwaist_belt_bfs_archetype
              • + waist_belt_bfs_med_sm_a03_back
              • + waist_belt_bfs_med_sm_a03_front
              • + waist_belt_bfs_med_sm_a03_sling
              • Material: waist_belt_med_sm_a03c01_u
              legleg_pant_bfs_archetype
              • Material: leg_pant_med_sm_a03c01_f_v02
              bootboot_tall_bfs_archetype
              • + boot_tall_bfs_med_sm_a03_knee
              • Material: boot_tall_med_sm_a03c01_u
              All NPCs with this appearance (2)