1. NSCs
  2. exp
  3. seasons
  4. 02
  5. ep_01
  6. cine
  7. sc01_alliance_soldier_bmn_02
Portrait

[sc01_alliance_soldier_bmn_02]

Stufe 65-70 | Standard | Fernkampf


Eigenschaften

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Jetpack-Angriff

FQN: abl.​npc.​ability.​tech.​jet_charge

Jetpack-Angriff
30 Sek.Sofort8-30 m90100%

Blasterhieb

Schlägt das Ziel mit deiner Waffe für Kinetikschaden.

FQN: abl.​npc.​ability.​pistol.​blaster_whip

Blasterhieb
6 Sek.Sofort4 m60100%

Flammenwerfer

FQN: abl.​npc.​ability.​tech.​bh_flame_thrower

Flammenwerfer
15 Sek.Kanalisiert für 4 Sek.10 m40100%

Blastergeschoss-Prototyp

Ladungsschuss aus einer Spezialpistole.

FQN: abl.​npc.​ability.​pistol.​rail_shot_pistol

Blastergeschoss-Prototyp
6 Sek.Wirkt in 1.5 Sek.30 m20100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Char ref: chr.cinematics_placeholder_no_lines

Loot information

Loot package: 154578349802304063

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a04
  • Material: head_human_bmn_non_npc04
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmn_non_a03
  • + hair_human_bmn_non_a03_stripes
  • + hair_human_bmn_non_a03_sides
  • Material: hair_human_non_a03_v01_m
facehair[no archetype]
  • + facehair_human_bmn_caucasian_tr_cyber03_brow02
  • + facehair_human_bmn_caucasian_tr_cyber01_eyepiece
  • Material: facehair_human_non_tr_cyber01_u
skincolor
 skincolor_alien_non_h17_p
    haircolor
     haircolor_human_non_h07_p
      eyecolor
       eyecolor_human_non_h01_s
        complexioncomp_human_non_sith14_01_m
          facepainttattoo_human_non_tr01_u
            agescar_human_non_c03_u
              Body details
              SlotDetails
              chestchest_jacket_bmn_archetype
              • + chest_jacket_bmn_med_ge_a40_collar
              • + chest_jacket_bmn_med_ge_a40_thigh
              • Material: chest_jacket_med_ge_a40mercofficer01_m
              handhand_gauntlet_bmn_archetype
              • + hand_gauntlet_bmn_med_sm_a02_back
              • Material: hand_gauntlet_med_sm_a02c02_u
              waistwaist_belt_bmn_archetype
              • + waist_belt_bmn_med_sm_a02_sling
              • + waist_belt_bmn_med_sm_a02_back
              • Material: waist_belt_med_sm_a02c02_u
              legleg_pant_bmn_archetype
              • Material: leg_pant_med_jk_a04c01_m_v01
              bootboot_tall_bmn_archetype
              • + boot_tall_bmn_med_sm_a02_cuff
              • Material: boot_tall_med_sm_a02c02_u
              All NPCs with this appearance (2)