1. NSCs
  2. flashpoint
  3. elom
  4. shared
  5. trash
  6. republic
  7. imp_weak_ranged_1
Portrait

Imperialer Gegenspion

Stufe 80 | Standard | Abzieher


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Tarnung

FQN: abl.​npc.​ability.​tech.​tech_stealth

Tarnung
15 Sek.Sofortany900100%

Hinterhältiger Schuss

Ein Schuss aus kurzer Distanz auf den Kopf des Gegners, der schweren Schaden verursacht. Nur getarnt verwendbar.

FQN: abl.​npc.​ability.​pistol.​surprise_headshot

Hinterhältiger Schuss
30 Sek.Sofort10 m500100%

Überraschender Schlag

FQN: abl.​npc.​ability.​unarmed.​sucker_punch_knockback

Überraschender Schlag
15 Sek.Sofort4 m50100%

Blitzgranate

FQN: abl.​npc.​ability.​tech.​flash_grenade_scoundrel

Blitzgranate
2 Min. 0 Sek.Sofort30 m4050%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Geladener Schuss

Feuert drei wirkungsvolle Schüsse auf dein Ziel ab.

FQN: abl.​npc.​ability.​pistol.​burst

Geladener Schuss
6 Sek.Wirkt in 1.5 Sek.30 m0200%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Loot information

Loot package: 4097450713733981809, 2482300085211428960

Metadaten

Appearance

This NPC has multiple appearances. Select an appearance to view it in detail.

3D model
Facial details
SlotDetails
headhead_human_bfn_asian_a04
  • Material: head_human_asian_a04c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet01_bfn_archetype
  • Material: face_gehelmet01_heavy_ge_a11impheavy02_u
hairhair_human_bfn_non_a10
  • Material: hair_human_non_a10_v01_f
skincolor[empty]
complexion[empty]
Body details
SlotDetails
chestchest_armor01_bfn_archetype
  • + chest_armor01_bfn_med_ge_a11_back
  • + chest_armor01_bfn_med_ge_a11_shld
  • Material: chest_armor_heavy_ge_a11impheavy01_f
bracerbracer_short_bfn_archetype
  • Material: bracer_short_heavy_ge_a11impheavy01_u_v02
handhand_glove_bfn_archetype
  • + hand_glove_bfn_med_ge_a11_forearm
  • Material: hand_glove_heavy_ge_a11impheavy01_u
waistwaist_belt_bfn_archetype
  • + waist_belt_bfn_med_ge_a11_front
  • Material: waist_belt_heavy_ge_a11impheavy01_u
legleg_armor02_bfn_archetype
  • Material: leg_armor02_heavy_ge_a11impheavy01_f_v02
bootboot_tall_bfn_archetype
  • Material: boot_tall_heavy_ge_a11impheavy01_u
3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_npc02
  • Material: head_human_bms_caucasian_npc02
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet01_bms_archetype
  • + face_gehelmet01_bms_med_ge_a11_rim
  • Material: face_gehelmet01_heavy_ge_a11impheavy01_u
hairhair_human_bms_non_a12
  • Material: hair_human_non_a12_v01_m
agescar_human_non_c03_u
    Body details
    SlotDetails
    chestchest_armor01_bms_archetype
    • + chest_armor01_bms_med_ge_a11_back
    • + chest_armor01_bms_med_ge_a11_shld
    • Material: chest_armor_heavy_ge_a11impheavy01_m
    bracerbracer_short_bms_archetype
    • Material: bracer_short_heavy_ge_a11impheavy01_u_v02
    handhand_glove_bms_archetype
    • + hand_glove_bms_med_ge_a11_forearm
    • Material: hand_glove_heavy_ge_a11impheavy01_u
    waistwaist_belt_bms_archetype
    • + waist_belt_bms_med_ge_a11_front
    • Material: waist_belt_heavy_ge_a11impheavy01_u
    legleg_armor02_bms_archetype
    • Material: leg_armor02_heavy_ge_a11impheavy01_m_v02
    bootboot_tall_bms_archetype
    • Material: boot_tall_heavy_ge_a11impheavy01_u