1. NSCs
  2. location
  3. open_worlds
  4. class
  5. bounty_hunter
  6. chapter_3
  7. no_strings_attached
  8. genoharadan_hunter_f02
Portrait

GenoHaradan-Jägerin

Stufe 42-44 | Schwach | Mandalorianischer Söldner


Eigenschaften

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Jetpack-Schub

FQN: abl.​npc.​ability.​tech.​jet_boost

Jetpack-Schub
20 Sek.Sofort4 m600100%

Offensivtaktiken

FQN: abl.​npc.​ability.​buff.​offensive_tactics

Offensivtaktiken
60 Sek.Sofortany600100%

Sprengsonde

FQN: abl.​npc.​ability.​tech.​explosive_probe_cast

Sprengsonde
30 Sek.Wirkt in 2 Sek.30 m500100%

Raketensalve

FQN: abl.​npc.​ability.​tech.​missile_salvo

Raketensalve
15 Sek.Kanalisiert für 3 Sek.30 m400100%

Raketeneinschlag

FQN: abl.​npc.​ability.​tech.​missile_blast

Raketeneinschlag
9 Sek.Wirkt in 1.5 Sek.30 m200100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Gewehrschuss

Feuert zwei schnelle Schüsse ab und verursacht mittleren Schaden.

FQN: abl.​npc.​ability.​rifle.​rifle_shot

Gewehrschuss
3 Sek.Sofort30 m0100%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Char ref: chr.cinematics_placeholder_no_lines

Loot information

Loot package: 4097450713733981809

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_african_a05
  • Material: head_human_african_a05c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_sphelmet01_bfn_archetype
  • + face_sphelmet01_bfn_med_sp_a04_goggles
  • Material: face_sphelmet01_med_sp_a04c05_u
hairhair_human_bfn_non_a01
  • Material: hair_human_non_a01_v01_f
skincolor
 skincolor_human_non_h02_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c24_f
          agescar_human_non_c16_u
            Body details
            SlotDetails
            chestchest_tight_bfn_archetype
            • + chest_tight_bfn_med_sp_a04_shld
            • + chest_tight_bfn_med_sp_a04_back
            • + chest_tight_bfn_med_sp_a04_chest
            • Material: chest_tight_med_sp_a04c03_f
            bracerbracer_short_bfn_archetype
            • Material: bracer_short_med_sp_a04c03_u_v01
            handhand_glove_bfn_archetype
            • + hand_glove_bfn_med_sp_a04_wrist
            • Material: hand_glove_med_sp_a04c03_u
            waistwaist_belt_bfn_archetype
            • + waist_belt_bfn_med_sp_a04_front
            • + waist_belt_bfn_med_sp_a04_back
            • Material: waist_belt_med_sp_a04c03_u
            legleg_pant_bfn_archetype
            • Material: leg_pant_med_sp_a04c03_f_v01
            bootboot_thigh_bfn_archetype
            • + boot_thigh_bfn_med_sp_a04_shin
            • Material: boot_thigh_med_sp_a04c03_u