1. NSCs
  2. exp
  3. 04
  4. manaan
  5. world_arc
  6. republic
  7. mission_4
  8. dosk
Portrait

Major Dosk

Stufe 78-80 | Elite | Fernkampf


Eigenschaften

Passives (4)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangeWavePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m00100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m00100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m002%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m004%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m00100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany0075%

Raketenansturm

FQN: abl.​exp.​04.​manaan.​world_arc.​republic.​mission_4.​dosk.​missile_volley

Raketenansturm
20 Sek.Kanalisiert für 9 Sek.30 m1, 2, 40100%

[call_explosive_adds]

FQN: abl.​exp.​04.​manaan.​world_arc.​republic.​mission_4.​dosk.​call_explosive_adds

[call_explosive_adds]
10 Sek.Sofortany1, 2, 3, 40100%

[call_assassin_add]

FQN: abl.​exp.​04.​manaan.​world_arc.​republic.​mission_4.​dosk.​call_assassin_add

[call_assassin_add]
10 Min. 0 Sek.Sofortany20100%

[call_shield_adds]

FQN: abl.​exp.​04.​manaan.​world_arc.​republic.​mission_4.​dosk.​call_shield_adds

[call_shield_adds]
10 Min. 0 Sek.Sofortany30100%

Interaction

Char ref: chr.major_dosk_manaan

Starts conversation: cnv.exp.04.manaan.story.republic.scene_11_boss_intro

Loot information

Loot package: 154578349802304063

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_npc06
  • Material: head_human_bmn_caucasian_npc06
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehathair01_bmn_archetype
  • + face_gehathair01_bmn_med_ge_a10_hair
  • + face_gehathair01_bmn_med_ge_a10_mic
  • Material: face_gehat01_med_ge_a10impofficer01_m_v01
hairhair_human_bmn_non_a12
  • Material: hair_human_non_a12_v01_m
facehair[no archetype]
  • + facehair_human_bmn_caucasian_a02_mustache
  • Material: facehair_human_non_a02_v01_m
skincolor
 skincolor_human_caucasian_h11_p
    eyecolor
     eyecolor_human_non_h01_s
      complexioncomp_human_non_eyebrow10_m
        agescar_human_non_c05_u
          Body details
          SlotDetails
          chestchest_tight_bmn_archetype
          • + chest_tight_bmn_med_ge_a10_collar
          • Material: chest_tight_med_ge_a10impofficer03_m
          bracerbracer_invisible_bmn_archetype
          • + bracer_invisible_bmn_heavy_ge_a125_forearm
          • Material: bracer_invisible_heavy_ge_a125c01_u
          handhand_glove_bmn_archetype
          • Material: hand_glove_light_ss_a07c01_u
          waistwaist_belt_bmn_archetype
          • + waist_belt_bmn_med_ge_a09_back
          • + waist_belt_bmn_med_ge_a09_front
          • Material: waist_belt_med_ge_a09impsoldier04_u
          legleg_pant_bmn_archetype
          • Material: leg_pant_light_ge_a69c01_u
          bootboot_tall_bmn_archetype
          • + boot_tall_bmn_med_jk_a19_cover
          • Material: boot_tall_med_jk_a19c01_u
          All NPCs with this appearance (3)