1. NSCs
  2. location
  3. open_worlds
  4. class
  5. bounty_hunter
  6. chapter_3
  7. number_one_with_a_bullet
  8. republic_defender_friendly
Portrait

Republikanischer Verteidiger

Stufe 48-50 | Standard | Fernkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 3)
head_human_bmn_asian_a02
  • Material: head_human_bmn_asian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_asian_a04
  • Material: head_human_bmn_asian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_asian_a05
  • Material: head_human_bmn_asian_a05c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet09_bmn_archetype
  • + face_gehelmet09_bmn_med_ge_a01_visor
  • Material: face_gehelmet09_med_ge_a01repsoldier06_u
skincolor
(one of 3)
 skincolor_human_non_h13_p
     skincolor_human_asian_h08_p
       skincolor_human_non_h17_p
        haircolor
         haircolor_human_non_h06_p
          eyecolor
           eyecolor_human_non_h02_s
            complexion
            (one of 3)
            comp_human_non_c20_m
              comp_human_non_c05_m
                comp_human_non_c16_m
                  Body details
                  SlotDetails
                  chestchest_tight_bmn_archetype
                  • + 1001418 – not found
                  • + chest_tight_bmn_med_tr_a01_collar
                  • + chest_tight_bmn_med_tr_a01_pocket
                  • Material: chest_tight_med_ge_a01repsoldier06_m
                  bracerbracer_short_bmn_archetype
                  • Material: bracer_short_med_ge_a01repsoldier06_u_v02
                  handhand_gauntlet_bmn_archetype
                  • + hand_gauntlet_bmn_med_tr_a01_front
                  • Material: hand_gauntlet_med_ge_a01repsoldier06_u
                  waistwaist_belt_bmn_archetype
                  • + waist_belt_bmn_med_tr_a01_back
                  • + waist_belt_bmn_med_tr_a01_front
                  • Material: waist_belt_med_ge_a01repsoldier06_u
                  legleg_pant_bmn_archetype
                  • Material: leg_pant_med_ge_a01repsoldier06_m_v02
                  bootboot_tall_bmn_archetype
                  • + boot_tall_bmn_med_tr_a01_shin
                  • Material: boot_tall_med_ge_a01repsoldier06_u
                  All NPCs with this appearance (4)