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  8. clan_bralor_standard_dual_pistol
Portrait

Bralor-Pistolenschütze

Stufe 80 | Standard | Fernkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Blitzgranate

Wirft eine Blitzgranate, die das Ziel und alle Ziele in der Nähe (Radius 5 Meter) 8 Sekunden lang blendet. Die Erblindung endet früher, wenn ein betroffenes Ziel Schaden nimmt. Maximal 6 Ziele können getroffen werden.

FQN: abl.​npc.​ability.​custom.​boss.​skavak.​flash_grenade

Blitzgranate
2 Min. 0 Sek.Sofort30 m1000100%

Arterienöffnung

Wirft ein Messer auf ein zufälliges Ziel in einem Radius von 30 Metern, verursacht geringen Kinetikschaden und lässt das Ziel durch körperlichen Schaden einige Sekunden lang bluten.

FQN: abl.​npc.​ability.​tech.​sever_artery_random

Arterienöffnung
12 Sek.Sofort30 m99050%

Entladen

Feuert beide Blaster 3 Sekunden lang mit einer hohen Schussrate ab.

FQN: abl.​npc.​ability.​pistol.​unload

Entladen
10 Sek.Kanalisiert für 3 Sek.30 m980100%

Thermalgranate

Wirf eine Thermalgranate auf dein Ziel, die schweren Schaden am Ziel und an anderen Zielen in der Nähe verursacht.

FQN: abl.​npc.​ability.​tech.​thermal_grenade

Thermalgranate
15 Sek.Sofort30 m970100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Loot information

Loot package: 10384480560345636610

Metadaten

Appearance

This NPC has multiple appearances. Select an appearance to view it in detail.

3D model
Facial details
SlotDetails
face
(one of 4)
face_bhhelmet08_bmn_archetype
  • Material: face_bhhelmet08_heavy_bh_a13c01_u
face_bhhelmet29_bmn_archetype
  • + face_bhhelmet29_bmn_bh_mtx06_faceplate
  • Material: face_bhhelmet11_light_bh_mtx06c01_u
face_bhhelmet45_bmn_archetype
  • Material: face_bhhelmet45_heavy_bh_mtx23c01_u
face_bhhelmet08_bmn_archetype
  • + face_bhhelmet08_bmn_heavy_bh_a06_crown
  • Material: face_gehelmet28_heavy_ge_a24mandalorian02_u
Body details
SlotDetails
chest
(one of 4)
chest_armor01_bmn_archetype
  • + chest_armor01_bmn_heavy_bh_a02_arm
  • + chest_armor01_bmn_heavy_bh_a02_back
  • Material: chest_armor01_heavy_bh_a02c04_m
chest_armor01_bmn_archetype
  • + chest_armor01_bmn_heavy_bh_a02_arm
  • + chest_armor01_bmn_heavy_bh_a02_back
  • Material: chest_armor01_heavy_bh_a02c06_m
chest_armor01_bmn_archetype
  • + chest_armor01_bmn_heavy_bh_a02_back
  • + chest_armor01_bmn_heavy_bh_a02_arm
  • Material: chest_armor01_heavy_bh_a02c05_f
chest_invisible_bmn_archetype
  • + chest_invisible_bmn_heavy_bh_mtx23_body
  • Material: chest_invisible_heavy_bh_mtx23c01_u
bracerbracer_short_bmn_archetype
  • Material: bracer_short_heavy_bh_a06c01_u_v02
handhand_gauntlet_bmn_archetype
  • + hand_gauntlet_bmn_heavy_bh_a12_forearm
  • Material: hand_gauntlet_heavy_bh_a12c01_u
waistwaist_belt_bmn_archetype
  • + waist_belt_bmn_heavy_bh_a02_sling
  • + waist_belt_bmn_heavy_bh_a02_front
  • + waist_belt_bmn_heavy_bh_a02_back
  • Material: waist_belt_heavy_bh_a02c04_u
leg
(one of 4)
leg_armor02_bmn_archetype
  • Material: leg_armor02_heavy_bh_tier_a01c02_m_v01
leg_armor01_bmn_archetype
  • Material: leg_armor01_light_bh_mtx06c01_u
leg_armor01_bmn_archetype
  • Material: leg_armor01_heavy_tr_mtx06c01_u
leg_armor02_bmn_archetype
  • Material: leg_armor02_heavy_bh_tier_a02c01_u_v02
boot
(one of 3)
boot_tall_bmn_archetype
  • + boot_tall_bmn_heavy_bh_a06_shin
  • Material: boot_tall_heavy_bh_a06c03_u
boot_tall_bmn_archetype
  • + boot_tall_bmn_heavy_bh_a10_shin
  • Material: boot_tall_heavy_bh_a10c01_u
boot_tall_bmn_archetype
  • + boot_tall_bmn_heavy_tr_a03_shin
  • Material: boot_tall_heavy_ge_a04reptrooper03_u
All NPCs with this appearance (4)
3D model
Facial details
SlotDetails
face
(one of 4)
face_bhhelmet08_bfn_archetype
  • Material: face_bhhelmet08_heavy_bh_a13c01_u
face_bhhelmet29_bfn_archetype
  • + face_bhhelmet29_bfn_bh_mtx06_faceplate
  • Material: face_bhhelmet11_light_bh_mtx06c01_u
face_bhhelmet45_bfn_archetype
  • Material: face_bhhelmet45_heavy_bh_mtx23c01_u
face_bhhelmet08_bfn_archetype
  • + face_bhhelmet08_bfn_heavy_bh_a06_crown
  • Material: face_gehelmet28_heavy_ge_a24mandalorian02_u
Body details
SlotDetails
chest
(one of 4)
chest_armor01_bfn_archetype
  • + chest_armor01_bfn_heavy_bh_a02_arm
  • + chest_armor01_bfn_heavy_bh_a02_back
  • Material: chest_armor01_heavy_bh_a02c04_f
chest_armor01_bfn_archetype
  • + chest_armor01_bfn_heavy_bh_a02_arm
  • + chest_armor01_bfn_heavy_bh_a02_back
  • Material: chest_armor01_heavy_bh_a02c06_f
chest_armor01_bfn_archetype
  • + chest_armor01_bfn_heavy_bh_a02_back
  • + chest_armor01_bfn_heavy_bh_a02_arm
  • Material: chest_armor01_heavy_bh_a02c05_f
chest_invisible_bfn_archetype
  • + chest_invisible_bfn_heavy_bh_mtx23_body
  • Material: chest_invisible_heavy_bh_mtx23c01_u
bracerbracer_short_bfn_archetype
  • Material: bracer_short_heavy_bh_a06c01_u_v02
handhand_gauntlet_bfn_archetype
  • + hand_gauntlet_bfn_heavy_bh_a12_forearm
  • Material: hand_gauntlet_heavy_bh_a12c01_u
waistwaist_belt_bfn_archetype
  • + waist_belt_bfn_heavy_bh_a02_sling
  • + waist_belt_bfn_heavy_bh_a02_front
  • + waist_belt_bfn_heavy_bh_a02_back
  • Material: waist_belt_heavy_bh_a02c04_u
leg
(one of 4)
leg_armor02_bfn_archetype
  • Material: leg_armor02_heavy_bh_tier_a01c02_f_v01
leg_armor01_bfn_archetype
  • Material: leg_armor01_light_bh_mtx06c01_u
leg_armor01_bfn_archetype
  • Material: leg_armor01_heavy_tr_mtx06c01_u
leg_armor02_bfn_archetype
  • Material: leg_armor02_heavy_bh_tier_a02c01_u_v02
boot
(one of 3)
boot_tall_bfn_archetype
  • + boot_tall_bfn_heavy_bh_a06_shin
  • Material: boot_tall_heavy_bh_a06c03_u
boot_tall_bfn_archetype
  • + boot_tall_bfn_heavy_bh_a10_shin
  • Material: boot_tall_heavy_bh_a10c01_u
boot_tall_bfn_archetype
  • + boot_tall_bfn_heavy_tr_a03_shin
  • Material: boot_tall_heavy_ge_a04reptrooper03_u
All NPCs with this appearance (2)