1. PNJs
  2. daily_area
  3. ord_mantell
  4. story
  5. shared
  6. intro
  7. mob
  8. clan_bralor_standard_dual_pistol
Portrait

Pistolier Bralor

Level 80 | Standard | À distance


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Grenade aveuglante

Lance une grenade qui aveugle la cible et les cibles proches (dans un rayon de 5 mètres) pendant 8 secondes. L'aveuglement cesse si une cible affectée subit des dégâts, mais ne peut pas être interrompu dans les 2 premières secondes. Affecte 6 cibles maximum.

FQN: abl.​npc.​ability.​custom.​boss.​skavak.​flash_grenade

Grenade aveuglante
2m 0sinstantané30 m1000100%

Coupe-artères

Lance un couteau sur une cible aléatoire située dans un rayon de 30 mètres, infligeant des dégâts cinétiques mineurs et entraînant le saignement de la cible, infligeant des dégâts internes, pendant quelques secondes.

FQN: abl.​npc.​ability.​tech.​sever_artery_random

Coupe-artères
12sinstantané30 m99050%

Déchargement

Tire rapidement avec les deux lasers pendant 3 secondes.

FQN: abl.​npc.​ability.​pistol.​unload

Déchargement
10scanalisation de 3s30 m980100%

Grenade thermique

Lance une grenade thermique sur votre cible, qui lui inflige de lourds dégâts, ainsi qu'aux cibles voisines.

FQN: abl.​npc.​ability.​tech.​thermal_grenade

Grenade thermique
15sinstantané30 m970100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

À couvert !

Roule vers le point de couverture sélectionné. Être à couvert augmente vos défenses à distance, et au lieu de vous toucher, la majorité des attaques à distance frappent votre couverture pendant toute la durée.

FQN: abl.​state.​take_cover

À couvert !
1sinstantanéany075%

Interaction

Loot information

Loot package: 10384480560345636610

Métadonnées

Appearance

This NPC has multiple appearances. Select an appearance to view it in detail.

3D model
Facial details
SlotDetails
face
(one of 4)
face_bhhelmet08_bmn_archetype
  • Material: face_bhhelmet08_heavy_bh_a13c01_u
face_bhhelmet29_bmn_archetype
  • + face_bhhelmet29_bmn_bh_mtx06_faceplate
  • Material: face_bhhelmet11_light_bh_mtx06c01_u
face_bhhelmet45_bmn_archetype
  • Material: face_bhhelmet45_heavy_bh_mtx23c01_u
face_bhhelmet08_bmn_archetype
  • + face_bhhelmet08_bmn_heavy_bh_a06_crown
  • Material: face_gehelmet28_heavy_ge_a24mandalorian02_u
Body details
SlotDetails
chest
(one of 4)
chest_armor01_bmn_archetype
  • + chest_armor01_bmn_heavy_bh_a02_arm
  • + chest_armor01_bmn_heavy_bh_a02_back
  • Material: chest_armor01_heavy_bh_a02c04_m
chest_armor01_bmn_archetype
  • + chest_armor01_bmn_heavy_bh_a02_arm
  • + chest_armor01_bmn_heavy_bh_a02_back
  • Material: chest_armor01_heavy_bh_a02c06_m
chest_armor01_bmn_archetype
  • + chest_armor01_bmn_heavy_bh_a02_back
  • + chest_armor01_bmn_heavy_bh_a02_arm
  • Material: chest_armor01_heavy_bh_a02c05_f
chest_invisible_bmn_archetype
  • + chest_invisible_bmn_heavy_bh_mtx23_body
  • Material: chest_invisible_heavy_bh_mtx23c01_u
bracerbracer_short_bmn_archetype
  • Material: bracer_short_heavy_bh_a06c01_u_v02
handhand_gauntlet_bmn_archetype
  • + hand_gauntlet_bmn_heavy_bh_a12_forearm
  • Material: hand_gauntlet_heavy_bh_a12c01_u
waistwaist_belt_bmn_archetype
  • + waist_belt_bmn_heavy_bh_a02_sling
  • + waist_belt_bmn_heavy_bh_a02_front
  • + waist_belt_bmn_heavy_bh_a02_back
  • Material: waist_belt_heavy_bh_a02c04_u
leg
(one of 4)
leg_armor02_bmn_archetype
  • Material: leg_armor02_heavy_bh_tier_a01c02_m_v01
leg_armor01_bmn_archetype
  • Material: leg_armor01_light_bh_mtx06c01_u
leg_armor01_bmn_archetype
  • Material: leg_armor01_heavy_tr_mtx06c01_u
leg_armor02_bmn_archetype
  • Material: leg_armor02_heavy_bh_tier_a02c01_u_v02
boot
(one of 3)
boot_tall_bmn_archetype
  • + boot_tall_bmn_heavy_bh_a06_shin
  • Material: boot_tall_heavy_bh_a06c03_u
boot_tall_bmn_archetype
  • + boot_tall_bmn_heavy_bh_a10_shin
  • Material: boot_tall_heavy_bh_a10c01_u
boot_tall_bmn_archetype
  • + boot_tall_bmn_heavy_tr_a03_shin
  • Material: boot_tall_heavy_ge_a04reptrooper03_u
All NPCs with this appearance (4)
3D model
Facial details
SlotDetails
face
(one of 4)
face_bhhelmet08_bfn_archetype
  • Material: face_bhhelmet08_heavy_bh_a13c01_u
face_bhhelmet29_bfn_archetype
  • + face_bhhelmet29_bfn_bh_mtx06_faceplate
  • Material: face_bhhelmet11_light_bh_mtx06c01_u
face_bhhelmet45_bfn_archetype
  • Material: face_bhhelmet45_heavy_bh_mtx23c01_u
face_bhhelmet08_bfn_archetype
  • + face_bhhelmet08_bfn_heavy_bh_a06_crown
  • Material: face_gehelmet28_heavy_ge_a24mandalorian02_u
Body details
SlotDetails
chest
(one of 4)
chest_armor01_bfn_archetype
  • + chest_armor01_bfn_heavy_bh_a02_arm
  • + chest_armor01_bfn_heavy_bh_a02_back
  • Material: chest_armor01_heavy_bh_a02c04_f
chest_armor01_bfn_archetype
  • + chest_armor01_bfn_heavy_bh_a02_arm
  • + chest_armor01_bfn_heavy_bh_a02_back
  • Material: chest_armor01_heavy_bh_a02c06_f
chest_armor01_bfn_archetype
  • + chest_armor01_bfn_heavy_bh_a02_back
  • + chest_armor01_bfn_heavy_bh_a02_arm
  • Material: chest_armor01_heavy_bh_a02c05_f
chest_invisible_bfn_archetype
  • + chest_invisible_bfn_heavy_bh_mtx23_body
  • Material: chest_invisible_heavy_bh_mtx23c01_u
bracerbracer_short_bfn_archetype
  • Material: bracer_short_heavy_bh_a06c01_u_v02
handhand_gauntlet_bfn_archetype
  • + hand_gauntlet_bfn_heavy_bh_a12_forearm
  • Material: hand_gauntlet_heavy_bh_a12c01_u
waistwaist_belt_bfn_archetype
  • + waist_belt_bfn_heavy_bh_a02_sling
  • + waist_belt_bfn_heavy_bh_a02_front
  • + waist_belt_bfn_heavy_bh_a02_back
  • Material: waist_belt_heavy_bh_a02c04_u
leg
(one of 4)
leg_armor02_bfn_archetype
  • Material: leg_armor02_heavy_bh_tier_a01c02_f_v01
leg_armor01_bfn_archetype
  • Material: leg_armor01_light_bh_mtx06c01_u
leg_armor01_bfn_archetype
  • Material: leg_armor01_heavy_tr_mtx06c01_u
leg_armor02_bfn_archetype
  • Material: leg_armor02_heavy_bh_tier_a02c01_u_v02
boot
(one of 3)
boot_tall_bfn_archetype
  • + boot_tall_bfn_heavy_bh_a06_shin
  • Material: boot_tall_heavy_bh_a06c03_u
boot_tall_bfn_archetype
  • + boot_tall_bfn_heavy_bh_a10_shin
  • Material: boot_tall_heavy_bh_a10c01_u
boot_tall_bfn_archetype
  • + boot_tall_bfn_heavy_tr_a03_shin
  • Material: boot_tall_heavy_ge_a04reptrooper03_u
All NPCs with this appearance (2)