1. NSCs
  2. location
  3. open_worlds
  4. class
  5. bounty_hunter
  6. chapter_1
  7. the_mandalorian_killer
  8. captain_ofaree
Portrait

Captain Ofaree

Stufe 32 | Standard | Schocktruppe


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Reaktivschild

Schadensreduktionsschild, der 12 Sekunden lang den erlittenen Schaden um 10% mindert.

FQN: abl.​npc.​ability.​tech.​reactive_shield

Reaktivschild
60 Sek.instantany500100%

Defensivtaktiken

FQN: abl.​npc.​ability.​buff.​defensive_tactics

Defensivtaktiken
60 Sek.instantany400100%

Einziehbare Klinge

Ein Nahkampfangriff, der mittleren Schaden verursacht. Löst beim Ziel eine Blutung aus, wodurch es 6 Sekunden lang jede Sekunde leichten körperlichen Schaden erleidet.

FQN: abl.​npc.​ability.​tech.​retractable_blade

Einziehbare Klinge
15 Sek.instant4 m200100%

Explosionswoge

FQN: abl.​npc.​ability.​tech.​explosive_surge

Explosionswoge
10 Sek.instant8 m200100%

Ranziehen

FQN: abl.​npc.​ability.​tech.​grapple

Ranziehen
36 Sek.4 Sek. cast8-30 m200100%

Ausfall

Einfacher Lichtschwertangriff auf ein Ziel.

FQN: abl.​npc.​ability.​saber.​lunge

Ausfall
6 Sek.instant4 m70100%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneinstant30 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.instant30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.instant30 m04%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneinstant4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneinstant4 m0100%

Interaction

Char ref: chr.captain_ofaree

Starts conversation: cnv.location.open_worlds.class.bounty_hunter.chapter_1.the_mandalorian_killer.captain_ofaree

Loot information

Loot package: 3727446132614532010

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_asian_a01
  • Material: head_human_bmn_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmn_non_a07
  • Material: hair_human_non_a07_v01_m
skincolor
 skincolor_human_asian_h08_p
    haircolor
     haircolor_human_non_h14_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c24_m
          ageage_non_non_mid01_m
            Body details
            SlotDetails
            chestchest_baggy_bmn_archetype
            • + chest_baggy_bmn_med_ge_a02_collar
            • + chest_baggy_bmn_med_ge_a02_strap
            • + chest_baggy_bmn_med_ge_a02_shld
            • Material: chest_baggy_med_ge_a02repofficer01_m
            bracerbracer_short_bmn_archetype
            • Material: bracer_short_med_ge_a02repofficer01_u_v02
            handhand_glove_bmn_archetype
            • + hand_glove_bmn_med_ge_a02_cuff
            • Material: hand_glove_med_ge_a02repofficer01_u
            waistwaist_belt_bmn_archetype
            • + waist_belt_bmn_med_ge_a02_back
            • + waist_belt_bmn_med_ge_a02_front
            • Material: waist_belt_med_ge_a02repofficer01_u
            legleg_pant_bmn_archetype
            • Material: leg_pant_med_ge_a02repofficer01_m_v02
            bootboot_tall_bmn_archetype
            • + boot_tall_bmn_med_ge_a02_cuff
            • Material: boot_tall_med_ge_a02repofficer01_u