1. NPCs
  2. location
  3. open_worlds
  4. class
  5. bounty_hunter
  6. chapter_1
  7. the_mandalorian_killer
  8. captain_ofaree
Portrait

Captain Ofaree

Level 32 | Standard | Shocktrooper


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Reactive Shield

Damage mitigation shield that prevents 10% of incoming damage for 12s.

FQN: abl.​npc.​ability.​tech.​reactive_shield

Reactive Shield
60sinstantany500100%

Defensive Tactics

FQN: abl.​npc.​ability.​buff.​defensive_tactics

Defensive Tactics
60sinstantany400100%

Retractable Blade

Close range attack that causes moderate damage. Places a bleed on the target that hits every second for light internal damage over 6 seconds.

FQN: abl.​npc.​ability.​tech.​retractable_blade

Retractable Blade
15sinstant4 m200100%

Explosive Surge

FQN: abl.​npc.​ability.​tech.​explosive_surge

Explosive Surge
10sinstant8 m200100%

Grapple

FQN: abl.​npc.​ability.​tech.​grapple

Grapple
36s4s cast8-30 m200100%

Lunge

Basic single-target saber attack. The animation works with poles too.

FQN: abl.​npc.​ability.​saber.​lunge

Lunge
6sinstant4 m70100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.captain_ofaree

Starts conversation: cnv.location.open_worlds.class.bounty_hunter.chapter_1.the_mandalorian_killer.captain_ofaree

Loot information

Loot package: 3727446132614532010

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_asian_a01
  • Material: head_human_bmn_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmn_non_a07
  • Material: hair_human_non_a07_v01_m
skincolor
 skincolor_human_asian_h08_p
    haircolor
     haircolor_human_non_h14_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c24_m
          ageage_non_non_mid01_m
            Body details
            SlotDetails
            chestchest_baggy_bmn_archetype
            • + chest_baggy_bmn_med_ge_a02_collar
            • + chest_baggy_bmn_med_ge_a02_strap
            • + chest_baggy_bmn_med_ge_a02_shld
            • Material: chest_baggy_med_ge_a02repofficer01_m
            bracerbracer_short_bmn_archetype
            • Material: bracer_short_med_ge_a02repofficer01_u_v02
            handhand_glove_bmn_archetype
            • + hand_glove_bmn_med_ge_a02_cuff
            • Material: hand_glove_med_ge_a02repofficer01_u
            waistwaist_belt_bmn_archetype
            • + waist_belt_bmn_med_ge_a02_back
            • + waist_belt_bmn_med_ge_a02_front
            • Material: waist_belt_med_ge_a02repofficer01_u
            legleg_pant_bmn_archetype
            • Material: leg_pant_med_ge_a02repofficer01_m_v02
            bootboot_tall_bmn_archetype
            • + boot_tall_bmn_med_ge_a02_cuff
            • Material: boot_tall_med_ge_a02repofficer01_u