1. NSCs
  2. location
  3. corellia
  4. class
  5. bounty_hunter
  6. the_thin_blue_line
  7. corsec_crt_sniper_cine_4
Portrait

CorSec-Scharfschütze

Stufe 47 | Standard | Scharfschütze


Eigenschaften

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Heckenschuss

FQN: abl.​npc.​ability.​rifle.​snipe_caster

Heckenschuss
12 Sek.3 Sek. cast30 m30100%

Beinschuss

FQN: abl.​npc.​ability.​rifle.​leg_shot

Beinschuss
20 Sek.instant30 m3050%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.instantany075%

Gezielter Schuss

FQN: abl.​npc.​ability.​rifle.​snipe

Gezielter Schuss
6 Sek.1.5 Sek. cast30 m0150%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneinstant30 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.instant30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.instant30 m04%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneinstant4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneinstant4 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bmn_caucasian_a02
  • Material: head_human_bmn_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_npc03
  • Material: head_human_bmn_caucasian_npc03
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet23_bmn_archetype
  • Material: face_gehelmet23_heavy_ge_a16military10_u
skincolor
(one of 3)
 skincolor_human_non_h29_p
     skincolor_human_non_h25_p
       skincolor_human_non_h34_p
        eyecolor
         eyecolor_human_non_h04_s
          complexion
          (one of 3)
          comp_human_non_c06_m
            comp_human_non_c01_m
              comp_human_non_c25_m
                Body details
                SlotDetails
                chestchest_baggy_bmn_archetype
                • + chest_baggy_bmn_heavy_ge_a16_back
                • Material: chest_baggy_heavy_ge_a16military10_m
                bracerbracer_short_bmn_archetype
                • Material: bracer_short_heavy_ge_a16military10_u_v01
                handhand_gauntlet_bmn_archetype
                • + hand_gauntlet_bmn_heavy_ge_a16_forearm
                • Material: hand_gauntlet_heavy_ge_a16military10_u
                waistwaist_belt_bmn_archetype
                • + waist_belt_bmn_heavy_ge_a16_front
                • + waist_belt_bmn_heavy_ge_a16_back
                • Material: waist_belt_heavy_ge_a16military10_u
                legleg_pant_bmn_archetype
                • Material: leg_pant_heavy_ge_a16military10_m_v01
                bootboot_tall_bmn_archetype
                • + boot_tall_bmn_heavy_ge_a16_shin
                • Material: boot_tall_heavy_ge_a16military10_u
                All NPCs with this appearance (4)