1. NSCs
  2. location
  3. flashpoint
  4. shared
  5. directive_7
  6. multi
  7. shared
  8. cyborg_mentor
Portrait

Cyborg

Stufe 50 | Elite | Beschützer


Eigenschaften

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

[cyborg_malfunction]

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​directive_7.​cyborgs.​cyborg_malfunction

[cyborg_malfunction]
5 Sek.Sofortany300100%

Bösartiger Hieb

Ein bösartiger Waffenschlag, der bei einem einzelnen Ziel hohen Schaden verursacht.

FQN: abl.​npc.​ability.​saber.​vicious_slash

Bösartiger Hieb
6 Sek.Sofort4 m200100%

Energieschild

FQN: abl.​npc.​ability.​tech.​energy_shield

Energieschild
1 Min. 30 Sek.Sofortany30100%

Ranziehen

FQN: abl.​npc.​ability.​tech.​grapple

Ranziehen
36 Sek.Wirkt in 4 Sek.8-30 m20100%

Säuregranate

FQN: abl.​npc.​ability.​tech.​corrosive_grenade

Säuregranate
12 Sek.Sofort30 m20100%

Elektrozertrümmerung

FQN: abl.​npc.​ability.​tech.​electrosmash

Elektrozertrümmerung
30 Sek.Sofort4 m10100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Char ref: chr.mentor

Loot information

Loot package: 13416625673570628860

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
facehair[no archetype]
  • + facehair_human_bmn_caucasian_sw_cyber04_bottom
  • + facehair_human_bmn_caucasian_sw_cyber04_top
  • Material: facehair_human_non_sw_cyber04_u
skincolor
 skincolor_human_non_h35_p
    eyecolor
     eyecolor_human_non_h01_s
      complexioncomp_human_non_c19_m
        agescar_human_non_c09_u
          Body details
          SlotDetails
          chestchest_armor01_bmn_archetype
          • + chest_armor01_bmn_heavy_sw_a07_chest
          • Material: chest_armor01_heavy_sw_a07c02_m
          handhand_glove_bmn_archetype
          • + hand_glove_bmn_heavy_sw_a07_forearm
          • Material: hand_glove_heavy_sw_a07c02_u
          waistwaist_belt_bmn_archetype
          • + waist_belt_bmn_heavy_sw_a07_front
          • + waist_belt_bmn_heavy_sw_a07_back
          • Material: waist_belt_heavy_sw_a07c02_u
          legleg_armor02_bmn_archetype
          • Material: leg_armor02_heavy_sw_a07c02_u_v02
          bootboot_tall_bmn_archetype
          • Material: boot_tall_heavy_sw_a07c02_u
          All NPCs with this appearance (2)