1. PNJs
  2. location
  3. flashpoint
  4. shared
  5. directive_7
  6. multi
  7. shared
  8. cyborg_mentor
Portrait

Cyborg

Level 50 | Elite | Protecteur


Attributs

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

[cyborg_malfunction]

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​directive_7.​cyborgs.​cyborg_malfunction

[cyborg_malfunction]
5sinstantanéany300100%

Fente vicieuse

Frappe vicieuse avec une arme, qui inflige de lourds dégâts à une seule cible.

FQN: abl.​npc.​ability.​saber.​vicious_slash

Fente vicieuse
6sinstantané4 m200100%

Bouclier d'énergie

FQN: abl.​npc.​ability.​tech.​energy_shield

Bouclier d'énergie
1m 30sinstantanéany30100%

Grappin

FQN: abl.​npc.​ability.​tech.​grapple

Grappin
36sincantation de 4s8-30 m20100%

Grenade corrosive

FQN: abl.​npc.​ability.​tech.​corrosive_grenade

Grenade corrosive
12sinstantané30 m20100%

Choc électro

FQN: abl.​npc.​ability.​tech.​electrosmash

Choc électro
30sinstantané4 m10100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Char ref: chr.mentor

Loot information

Loot package: 13416625673570628860

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
facehair[no archetype]
  • + facehair_human_bmn_caucasian_sw_cyber04_bottom
  • + facehair_human_bmn_caucasian_sw_cyber04_top
  • Material: facehair_human_non_sw_cyber04_u
skincolor
 skincolor_human_non_h35_p
    eyecolor
     eyecolor_human_non_h01_s
      complexioncomp_human_non_c19_m
        agescar_human_non_c09_u
          Body details
          SlotDetails
          chestchest_armor01_bmn_archetype
          • + chest_armor01_bmn_heavy_sw_a07_chest
          • Material: chest_armor01_heavy_sw_a07c02_m
          handhand_glove_bmn_archetype
          • + hand_glove_bmn_heavy_sw_a07_forearm
          • Material: hand_glove_heavy_sw_a07c02_u
          waistwaist_belt_bmn_archetype
          • + waist_belt_bmn_heavy_sw_a07_front
          • + waist_belt_bmn_heavy_sw_a07_back
          • Material: waist_belt_heavy_sw_a07c02_u
          legleg_armor02_bmn_archetype
          • Material: leg_armor02_heavy_sw_a07c02_u_v02
          bootboot_tall_bmn_archetype
          • Material: boot_tall_heavy_sw_a07c02_u
          All NPCs with this appearance (2)