1. NPCs
  2. location
  3. flashpoint
  4. shared
  5. directive_7
  6. multi
  7. shared
  8. cyborg_mentor
Portrait

Cyborg

Level 50 | Elite | Protector


Attributes

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

[cyborg_malfunction]

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​directive_7.​cyborgs.​cyborg_malfunction

[cyborg_malfunction]
5sinstantany300100%

Vicious Slash

Vicious weapon strike that deals high damage to a single target.

FQN: abl.​npc.​ability.​saber.​vicious_slash

Vicious Slash
6sinstant4 m200100%

Energy Shield

FQN: abl.​npc.​ability.​tech.​energy_shield

Energy Shield
1m 30sinstantany30100%

Grapple

FQN: abl.​npc.​ability.​tech.​grapple

Grapple
36s4s cast8-30 m20100%

Corrosive Grenade

FQN: abl.​npc.​ability.​tech.​corrosive_grenade

Corrosive Grenade
12sinstant30 m20100%

Electrosmash

FQN: abl.​npc.​ability.​tech.​electrosmash

Electrosmash
30sinstant4 m10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.mentor

Loot information

Loot package: 13416625673570628860

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
facehair[no archetype]
  • + facehair_human_bmn_caucasian_sw_cyber04_bottom
  • + facehair_human_bmn_caucasian_sw_cyber04_top
  • Material: facehair_human_non_sw_cyber04_u
skincolor
 skincolor_human_non_h35_p
    eyecolor
     eyecolor_human_non_h01_s
      complexioncomp_human_non_c19_m
        agescar_human_non_c09_u
          Body details
          SlotDetails
          chestchest_armor01_bmn_archetype
          • + chest_armor01_bmn_heavy_sw_a07_chest
          • Material: chest_armor01_heavy_sw_a07c02_m
          handhand_glove_bmn_archetype
          • + hand_glove_bmn_heavy_sw_a07_forearm
          • Material: hand_glove_heavy_sw_a07c02_u
          waistwaist_belt_bmn_archetype
          • + waist_belt_bmn_heavy_sw_a07_front
          • + waist_belt_bmn_heavy_sw_a07_back
          • Material: waist_belt_heavy_sw_a07c02_u
          legleg_armor02_bmn_archetype
          • Material: leg_armor02_heavy_sw_a07c02_u_v02
          bootboot_tall_bmn_archetype
          • Material: boot_tall_heavy_sw_a07c02_u
          All NPCs with this appearance (2)