1. NSCs
  2. location
  3. korriban
  4. mob
  5. humanoid
  6. exhausted_slave_male
Portrait

Erschöpfter Sklave

Stufe 3-4 | Standard | Nahkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneinstant30 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.instant30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.instant30 m04%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneinstant4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneinstant4 m0100%

Interaction

Loot information

Loot package: 8241000109387646587

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a02
  • Material: head_human_bmn_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a03
  • Material: head_human_bmn_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a04
  • Material: head_human_bmn_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bmn_non_a01
  • Material: hair_human_non_a01_v01_m
hair_human_bmn_non_a02
  • Material: hair_human_non_a02_v01_m
hair_human_bmn_non_a04
  • Material: hair_human_non_a04_v01_m
facehair
(one of 3)
[no archetype]
  • + facehair_human_bmn_caucasian_a01_goatee
  • Material: facehair_human_non_a01_v01_m
[no archetype]
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • + facehair_human_bmn_caucasian_a01_mustache
  • Material: facehair_human_non_a01_v01_m
skincolor
(one of 4)
 skincolor_human_non_h26_p
     skincolor_human_non_h36_p
       skincolor_human_non_h32_p
         skincolor_human_non_h33_p
          haircolor
          (one of 4)
           haircolor_human_non_h03_p
             haircolor_human_non_h06_p
               haircolor_human_non_h08_p
                 haircolor_human_non_h10_p
                  eyecolor
                   eyecolor_human_non_h02_s
                    complexioncomp_human_non_eyebrow23_m
                      Body details
                      SlotDetails
                      chestchest_tight_bmn_archetype
                      • Material: chest_tight_med_ge_a20refugee01_m
                      bracerbracer_short_bmn_archetype
                      • Material: bracer_short_med_ge_a20refugee01_u_v01
                      handhand_naked_bmn_archetype
                      • Material: hand_naked_caucasian_young_a01c01_bmn
                      • Skin slot 0: hand_naked_caucasian_young_a01c01_bmn
                      • Skin color is hued into slot: 0
                      legleg_pant_bmn_archetype
                      • Material: leg_pant_med_ge_a20refugee01_v01_m
                      bootboot_tall_bmn_archetype
                      • Material: boot_tall_med_ge_a20refugee01_u