1. NSCs
  2. event
  3. pirate_onslaught
  4. republic
  5. mobs
  6. standard_technician_02
Portrait

Gefechtstechniker

Stufe 70 | Standard | Fernkampf


Eigenschaften

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.instantany075%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneinstant30 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.instant30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.instant30 m04%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneinstant4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneinstant4 m0100%

Interaction

Char ref: chr.cinematics_placeholder_no_lines

Loot information

Loot package: 4097450713733981809

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a02
  • Material: head_human_bmn_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_trhelmet01_bmn_archetype
  • + face_trhelmet01_bmn_med_tr_a01_antenna
  • Material: face_gehelmet30_med_ge_a01repsoldier05_u
hairhair_human_bmn_non_a01
  • Material: hair_human_non_a01_v01_m
skincolor
 skincolor_human_non_h35_p
    haircolor
     haircolor_human_non_h02_p
      eyecolor
       eyecolor_human_non_h01_s
        Body details
        SlotDetails
        chestchest_tight_bmn_archetype
        • + chest_tight_bmn_med_tr_a01_collar
        • + chest_tight_bmn_med_tr_a01_pocket
        • Material: chest_tight_med_ge_a01repsoldier04_m
        bracerbracer_short_bmn_archetype
        • Material: bracer_short_med_ge_a01repsoldier04_u_v02
        handhand_gauntlet_bmn_archetype
        • + hand_gauntlet_bmn_med_tr_a01_front
        • Material: hand_gauntlet_med_ge_a01repsoldier04_u
        waistwaist_belt_bmn_archetype
        • + waist_belt_bmn_med_tr_a01_front
        • + waist_belt_bmn_med_tr_a01_back
        • Material: waist_belt_med_ge_a01repsoldier04_u
        legleg_pant_bmn_archetype
        • Material: leg_pant_med_ge_a01repsoldier04_m_v02
        bootboot_tall_bmn_archetype
        • Material: boot_tall_med_ge_a01repsoldier04_u
        All NPCs with this appearance (4)