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  2. location
  3. corellia
  4. mob
  5. humanoid
  6. corporate
  7. corporate_council_bodyguard
Portrait

Handelsrat-Leibwache

Stufe 47-48 | Elite | Mandalorianisches Kommando


Eigenschaften

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Railschuss

FQN: abl.​npc.​ability.​tech.​rail_shot_random

Railschuss
15 Sek.instant30 m125100%

Ranziehen

FQN: abl.​npc.​ability.​tech.​grapple

Ranziehen
36 Sek.4 Sek. cast8-30 m100100%

Rüstungsschmelze

FQN: abl.​npc.​ability.​tech.​armor_melt

Rüstungsschmelze
15 Sek.instant10 m65100%

Elektropfeil

FQN: abl.​npc.​ability.​tech.​electro_dart_random

Elektropfeil
2 Min. 0 Sek.4 Sek. cast30 m60100%

Raketeneinschlag

FQN: abl.​npc.​ability.​tech.​missile_blast

Raketeneinschlag
9 Sek.1.5 Sek. cast30 m55100%

Wärmesuchraketen

FQN: abl.​npc.​ability.​tech.​heatseeker_missiles_nocharge

Wärmesuchraketen
15 Sek.instant30 m40100%

Tod von oben

NSC-Version von Tod von oben.

FQN: abl.​npc.​ability.​pistol.​death_from_above

Tod von oben
30 Sek.3 Sek. channel30 m20100%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneinstant30 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.instant30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.instant30 m04%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneinstant4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneinstant4 m0100%

Interaction

Loot information

Loot package: 4422053678199721781

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a04
  • Material: head_zabrakrep_bms_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_zabrakrep_bms_non_a08
  • + hair_zabrakrep_bms_non_a08_attach
  • Material: hair_zabrak_non_a08_v01_m
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
hair_zabrakrep_bms_non_a09
  • + hair_zabrakrep_bms_non_a09_side
  • Material: hair_zabrak_non_a09_v01_m
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
hair_zabrakrep_bms_non_a07
  • Material: hair_zabrak_non_a07_v01_m
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
skincolor
(one of 3)
 skincolor_human_non_h29_p
     skincolor_human_non_h30_p
       skincolor_human_non_h35_p
        haircolor
        (one of 2)
         haircolor_human_non_h14_p
           haircolor_human_non_h08_p
            eyecolor
             eyecolor_zabrak_non_h01_s
              complexioncomp_zabrak_non_c07_m
                facepaint
                (one of 2)
                tattoo_zabrak_non_good06_u
                  tattoo_zabrak_non_good01_u
                    ageage_non_non_mid01_m
                      Body details
                      SlotDetails
                      chestchest_tight_bms_archetype
                      • + chest_tight_bms_med_ge_a14_collar
                      • + chest_tight_bms_med_ge_a14_chest
                      • + chest_tight_bms_med_ge_a14_arm
                      • Material: chest_tight_med_ge_a14military01_m
                      bracerbracer_short_bms_archetype
                      • Material: bracer_short_med_ge_a14military01_u_v02
                      handhand_gauntlet_bms_archetype
                      • + hand_gauntlet_bms_med_ge_a14_pouch
                      • Material: hand_gauntlet_med_ge_a14military01_u
                      waistwaist_belt_bms_archetype
                      • + waist_belt_bms_med_ge_a14_front
                      • + waist_belt_bms_med_ge_a14_back
                      • + waist_belt_bms_med_ge_a14_sling
                      • Material: waist_belt_med_ge_a14military01_u
                      legleg_pant_bms_archetype
                      • Material: leg_pant_med_ge_a14military01_m_v02
                      bootboot_tall_bms_archetype
                      • + boot_tall_bms_med_ge_a14_cuff
                      • Material: boot_tall_med_ge_a14military01_u