1. NSCs
  2. location
  3. flashpoint
  4. republic
  5. revan
  6. taral_v
  7. difficulty_2
  8. enemy
  9. trash
  10. outpost_technician
Portrait

Imperialer Techniker

Stufe 50 | Standard | Fernkampf


Eigenschaften

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany500100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Loot information

Loot package: 9297685537471040337

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bma_asian_a02
  • Material: head_human_bma_asian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bma_asian_a03
  • Material: head_human_bma_asian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 2)
hair_human_bma_non_a07
  • Material: hair_human_non_a07_v01_m
hair_human_bma_non_a04
  • Material: hair_human_non_a04_v01_m
skincolor
(one of 2)
 skincolor_human_non_h19_p
     skincolor_human_non_h13_p
      haircolor
       haircolor_human_non_h10_p
        eyecolor
         eyecolor_human_non_h02_s
          complexioncomp_human_non_eyebrow16_m
            Body details
            SlotDetails
            chestchest_tight_bma_archetype
            • + chest_tight_bma_med_ge_a09_strap
            • Material: chest_tight_med_ge_a09impsoldier04_m
            bracerbracer_short_bma_archetype
            • Material: bracer_short_med_ge_a09impsoldier04_u_v01
            handhand_glove_bma_archetype
            • + hand_glove_bma_med_ge_a09_forearm
            • Material: hand_glove_med_ge_a09impsoldier04_u
            waistwaist_belt_bma_archetype
            • + waist_belt_bma_med_ge_a14_front
            • + waist_belt_bma_med_ge_a14_back
            • Material: waist_belt_med_ge_a14military04_u
            legleg_pant_bma_archetype
            • Material: leg_pant_med_ge_a09impsoldier04_m_v01
            bootboot_tall_bma_archetype
            • Material: boot_tall_med_ge_a09impsoldier04_u
            All NPCs with this appearance (2)