1. NSCs
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  3. open_worlds
  4. class
  5. jedi_knight
  6. chapter_3
  7. doomsday
  8. valiant_finale
  9. jedi_master
Portrait

Jedi-Meister

Stufe 50 | Streiterin | Fernkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.instantany075%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneinstant30 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.instant30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.instant30 m04%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneinstant4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneinstant4 m0100%

Interaction

Loot information

Loot package: 13416622375035744227

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bms_caucasian_a03
  • Material: head_human_bms_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_caucasian_npc05
  • Material: head_human_bms_caucasian_npc05
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_jwhelmet01_bms_archetype
  • + face_jwhelmet01_bms_light_jw_a02_flap
  • Material: face_jwhelmet01_light_jw_a02c01_u
hair
(one of 2)
hair_human_bms_non_a04
  • + hair_human_bms_non_a04_length
  • + hair_human_bms_non_a04_longlength
  • Material: hair_human_non_a04_v01_m
hair_human_bms_non_a05
  • + hair_human_bms_non_a05_lock
  • Material: hair_human_non_a05_v01_m
skincolor
(one of 2)
 skincolor_human_caucasian_h01_p
     skincolor_human_african_h07_p
      haircolor
      (one of 2)
       haircolor_human_non_h04_p
         haircolor_human_non_h06_p
          eyecolor
           eyecolor_human_non_h04_s
            complexioncomp_human_non_eyebrow22_m
              ageage_non_non_mid01_m
                Body details
                SlotDetails
                chestchest_robe01_bms_archetype
                • + chest_robe01_bms_light_jw_a02_shawl
                • + chest_robe01_bms_light_jw_a02_shld
                • Material: chest_robe01_light_jw_a02c01_m
                bracerbracer_short_bms_archetype
                • Material: bracer_short_light_jw_a02c01_u_v02
                hand
                (one of 2)
                hand_glove_bms_archetype
                • + hand_glove_bms_light_jw_a02_forearm
                • Material: hand_glove_light_jw_a02c01_u
                hand_naked_bms_archetype
                • Material: hand_naked_caucasian_young_a01c01_bms
                • Skin slot 0: hand_naked_caucasian_young_a01c01_bms
                • Skin color is hued into slot: 0
                waistwaist_belt_bms_archetype
                • + waist_belt_bms_light_jw_a02_front
                • Material: waist_belt_light_jw_a02c01_u
                legleg_skirt_bms_archetype
                • Material: leg_skirt_light_jw_a02c01_u_v02
                bootboot_tall_bms_archetype
                • + boot_tall_bms_light_jw_a02_shin
                • Material: boot_tall_light_jw_a02c01_u