1. NPCs
  2. location
  3. open_worlds
  4. class
  5. jedi_knight
  6. chapter_3
  7. doomsday
  8. valiant_finale
  9. jedi_master
Portrait

Jedi Master

Level 50 | Champion | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 13416622375035744227

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bms_caucasian_a03
  • Material: head_human_bms_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_caucasian_npc05
  • Material: head_human_bms_caucasian_npc05
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_jwhelmet01_bms_archetype
  • + face_jwhelmet01_bms_light_jw_a02_flap
  • Material: face_jwhelmet01_light_jw_a02c01_u
hair
(one of 2)
hair_human_bms_non_a04
  • + hair_human_bms_non_a04_length
  • + hair_human_bms_non_a04_longlength
  • Material: hair_human_non_a04_v01_m
hair_human_bms_non_a05
  • + hair_human_bms_non_a05_lock
  • Material: hair_human_non_a05_v01_m
skincolor
(one of 2)
 skincolor_human_caucasian_h01_p
     skincolor_human_african_h07_p
      haircolor
      (one of 2)
       haircolor_human_non_h04_p
         haircolor_human_non_h06_p
          eyecolor
           eyecolor_human_non_h04_s
            complexioncomp_human_non_eyebrow22_m
              ageage_non_non_mid01_m
                Body details
                SlotDetails
                chestchest_robe01_bms_archetype
                • + chest_robe01_bms_light_jw_a02_shawl
                • + chest_robe01_bms_light_jw_a02_shld
                • Material: chest_robe01_light_jw_a02c01_m
                bracerbracer_short_bms_archetype
                • Material: bracer_short_light_jw_a02c01_u_v02
                hand
                (one of 2)
                hand_glove_bms_archetype
                • + hand_glove_bms_light_jw_a02_forearm
                • Material: hand_glove_light_jw_a02c01_u
                hand_naked_bms_archetype
                • Material: hand_naked_caucasian_young_a01c01_bms
                • Skin slot 0: hand_naked_caucasian_young_a01c01_bms
                • Skin color is hued into slot: 0
                waistwaist_belt_bms_archetype
                • + waist_belt_bms_light_jw_a02_front
                • Material: waist_belt_light_jw_a02c01_u
                legleg_skirt_bms_archetype
                • Material: leg_skirt_light_jw_a02c01_u_v02
                bootboot_tall_bms_archetype
                • + boot_tall_bms_light_jw_a02_shin
                • Material: boot_tall_light_jw_a02c01_u