1. NSCs
  2. flashpoint
  3. corellia
  4. empire
  5. enemy
  6. boss
  7. boss_3
  8. jedi_sage_02
Portrait

Jedi-Streiter

Stufe 75 | Elite | Fernkampf


Eigenschaften

Passives (6)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Wille fokussieren

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_3.​adds.​sage_reinforcing_aura

Wille fokussieren
38 Sek.instantany500100%

Stärke fokussieren

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_3.​adds.​sage_power_aura

Stärke fokussieren
38 Sek.instantany400100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.instantany075%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneinstant30 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.instant30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.instant30 m04%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneinstant4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneinstant4 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfs_caucasian_a01
  • Material: head_zabrakrep_caucasian_a01c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_zabrakrep_bfs_non_a09
  • Material: hair_zabrak_non_a09_v01_f
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
skincolor
 skincolor_human_non_h31_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor
       eyecolor_zabrak_non_h02_s
        facepainttattoo_zabrak_non_good02_u
          Body details
          SlotDetails
          chestchest_robe02_bfs_archetype
          • + chest_robe02_bfs_med_ge_mtx60_loin
          • + chest_robe02_bfs_med_ge_mtx60_shld
          • + chest_robe02_bfs_med_ge_mtx60_hooddown
          • Material: chest_robe02_med_ge_mtx60guardian01_u
          bracerbracer_short_bfs_archetype
          • Material: bracer_short_light_jw_a06c02_u_v02
          handhand_gauntlet_bfs_archetype
          • Material: hand_gauntlet_light_jw_a06c02_u
          waistwaist_belt_bfs_archetype
          • + waist_belt_bfs_light_jw_mtx09_front
          • Material: waist_belt_light_jw_mtx09c01_u
          legleg_skirt_bfs_archetype
          • Material: leg_skirt_light_jw_a06c02_u_v02
          bootboot_tall_bfs_archetype
          • + boot_tall_bfs_light_jw_a06_cuff
          • Material: boot_tall_light_jw_a06c02_u