1. NSCs
  2. qtr
  3. 1x4
  4. daily
  5. belsavis
  6. republic
  7. section_x
  8. major_endran
Portrait

Major Endran

Stufe 50 | Stark | Fernkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Char ref: chr.major_endran

Starts conversation: cnv.qtr.1x3.daily.belsavis.republic.section_x.major_endran

Loot information

Loot package: 154578349802304063

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_twilek_bms_caucasian_a01
  • Material: head_twilek_bms_caucasian_a01_v02
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
skincolor
 skincolor_twilek_non_h02_p
    eyecolor
     eyecolor_human_non_h03_s
      complexioncomp_twilek_non_c01_m
        Body details
        SlotDetails
        chestchest_armor01_bms_archetype
        • + chest_armor01_bms_heavy_tr_a03_back
        • + chest_armor01_bms_heavy_tr_a03_bandoleer
        • + chest_armor01_bms_heavy_tr_a03_shld
        • Material: chest_armor01_heavy_ge_a04reptrooper03_u
        bracerbracer_short_bms_archetype
        • Material: bracer_short_heavy_ge_a04reptrooper03_u_v02
        handhand_gauntlet_bms_archetype
        • + hand_gauntlet_bms_heavy_tr_a03_back
        • Material: hand_gauntlet_heavy_ge_a04reptrooper03_u
        waistwaist_belt_bms_archetype
        • + waist_belt_bms_heavy_tr_a03_back
        • + waist_belt_bms_heavy_tr_a03_front
        • Material: waist_belt_heavy_ge_a04reptrooper03_u
        legleg_armor02_bms_archetype
        • Material: leg_armor02_heavy_ge_a04reptrooper03_m_v02
        bootboot_tall_bms_archetype
        • + boot_tall_bms_heavy_tr_a03_shin
        • Material: boot_tall_heavy_ge_a04reptrooper03_u