1. NPCs
  2. qtr
  3. 1x4
  4. daily
  5. belsavis
  6. republic
  7. section_x
  8. major_endran
Portrait

Major Endran

Level 50 | Strong | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Char ref: chr.major_endran

Starts conversation: cnv.qtr.1x3.daily.belsavis.republic.section_x.major_endran

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_twilek_bms_caucasian_a01
  • Material: head_twilek_bms_caucasian_a01_v02
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
skincolor
 skincolor_twilek_non_h02_p
    eyecolor
     eyecolor_human_non_h03_s
      complexioncomp_twilek_non_c01_m
        Body details
        SlotDetails
        chestchest_armor01_bms_archetype
        • + chest_armor01_bms_heavy_tr_a03_back
        • + chest_armor01_bms_heavy_tr_a03_bandoleer
        • + chest_armor01_bms_heavy_tr_a03_shld
        • Material: chest_armor01_heavy_ge_a04reptrooper03_u
        bracerbracer_short_bms_archetype
        • Material: bracer_short_heavy_ge_a04reptrooper03_u_v02
        handhand_gauntlet_bms_archetype
        • + hand_gauntlet_bms_heavy_tr_a03_back
        • Material: hand_gauntlet_heavy_ge_a04reptrooper03_u
        waistwaist_belt_bms_archetype
        • + waist_belt_bms_heavy_tr_a03_back
        • + waist_belt_bms_heavy_tr_a03_front
        • Material: waist_belt_heavy_ge_a04reptrooper03_u
        legleg_armor02_bms_archetype
        • Material: leg_armor02_heavy_ge_a04reptrooper03_m_v02
        bootboot_tall_bms_archetype
        • + boot_tall_bms_heavy_tr_a03_shin
        • Material: boot_tall_heavy_ge_a04reptrooper03_u