1. NSCs
  2. daily_area
  3. ord_mantell
  4. story
  5. imperial
  6. quest_1
  7. sis_agent_1
Portrait

Mechaniker

Stufe 80 | Stark | Fernkampf


Eigenschaften

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Thermalgranate

Wirf eine Thermalgranate auf dein Ziel, die schweren Schaden am Ziel und an anderen Zielen in der Nähe verursacht.

FQN: abl.​npc.​ability.​tech.​thermal_grenade_minimum_range

Thermalgranate
12 Sek.Sofort10-30 m1000100%

Schnellschüsse

Ein Schusswirbel, der aus deinem Blaster abgefeuert wird.

FQN: abl.​npc.​ability.​pistol.​rapid_shots

Schnellschüsse
4.5 Sek.Sofort30 m999100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Char ref: chr.sis_agent_mechanic

Starts conversation: cnv.daily_area.ord_mantell.story.scene_04_blyes_gizmel

Loot information

Loot package: 154578349802304063

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_npc01
  • Material: head_human_bmn_caucasian_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_smaccent01_bmn_archetype
  • Material: face_smaccent01_med_sm_mtx17c01_u
hairhair_human_bmn_non_a02
  • + hair_human_bmn_non_a02_back
  • Material: hair_human_non_a02_v01_m
facehair[no archetype]
  • + facehair_human_bmn_caucasian_a04_goatee
  • Material: facehair_human_non_a04_v01_m
skincolor
 skincolor_human_non_h31_p
    haircolor
     haircolor_human_non_h17_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_a01c02_m
          Body details
          SlotDetails
          chestchest_invisible_bmn_archetype
          • + chest_invisible_bmn_light_sm_a16_body
          • + chest_invisible_bmn_light_sm_a16_collar
          • Material: chest_invisible_light_sm_a16c01_u
          • Skin slot 1: chest_naked_caucasian_young_a01c01_bmn
          • Skin color is hued into slot: 1
          bracerbracer_invisible_bmn_archetype
          • + bracer_invisible_bmn_light_sm_a16_forearm
          • Material: bracer_invisible_light_sm_a16c02_u
          handhand_naked_bmn_archetype
          • Material: hand_naked_african_young_a01c01_bmn
          • Skin slot 0: hand_naked_caucasian_young_a01c01_bmn
          • Skin color is hued into slot: 0
          waistwaist_belt_bmn_archetype
          • + waist_belt_bmn_med_sm_a13_back
          • + waist_belt_bmn_med_sm_a13_front
          • + waist_belt_bmn_med_sm_a13_sling
          • Material: waist_belt_med_sm_a13c02_u
          legleg_pant_bmn_archetype
          • Material: leg_pant_med_sm_mtx17c01_u
          bootboot_tall_bmn_archetype
          • + boot_tall_bmn_med_sm_a01_strap
          • Material: boot_tall_med_sm_a01c01_u