1. NPCs
  2. daily_area
  3. ord_mantell
  4. story
  5. imperial
  6. quest_1
  7. sis_agent_1
Portrait

Mechanic

Level 80 | Strong | Ranged


Attributes

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Thermal Grenade

Throw a thermal grenade at your target that deals heavy damage to target and adjacent targets. This version has a minimum range, and was given a shorter cooldown to compensate.

FQN: abl.​npc.​ability.​tech.​thermal_grenade_minimum_range

Thermal Grenade
12sinstant10-30 m1000100%

Rapid Shots

A flurry of bolts shot from your blaster.

FQN: abl.​npc.​ability.​pistol.​rapid_shots

Rapid Shots
4.5sinstant30 m999100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Char ref: chr.sis_agent_mechanic

Starts conversation: cnv.daily_area.ord_mantell.story.scene_04_blyes_gizmel

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_npc01
  • Material: head_human_bmn_caucasian_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_smaccent01_bmn_archetype
  • Material: face_smaccent01_med_sm_mtx17c01_u
hairhair_human_bmn_non_a02
  • + hair_human_bmn_non_a02_back
  • Material: hair_human_non_a02_v01_m
facehair[no archetype]
  • + facehair_human_bmn_caucasian_a04_goatee
  • Material: facehair_human_non_a04_v01_m
skincolor
 skincolor_human_non_h31_p
    haircolor
     haircolor_human_non_h17_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_a01c02_m
          Body details
          SlotDetails
          chestchest_invisible_bmn_archetype
          • + chest_invisible_bmn_light_sm_a16_body
          • + chest_invisible_bmn_light_sm_a16_collar
          • Material: chest_invisible_light_sm_a16c01_u
          • Skin slot 1: chest_naked_caucasian_young_a01c01_bmn
          • Skin color is hued into slot: 1
          bracerbracer_invisible_bmn_archetype
          • + bracer_invisible_bmn_light_sm_a16_forearm
          • Material: bracer_invisible_light_sm_a16c02_u
          handhand_naked_bmn_archetype
          • Material: hand_naked_african_young_a01c01_bmn
          • Skin slot 0: hand_naked_caucasian_young_a01c01_bmn
          • Skin color is hued into slot: 0
          waistwaist_belt_bmn_archetype
          • + waist_belt_bmn_med_sm_a13_back
          • + waist_belt_bmn_med_sm_a13_front
          • + waist_belt_bmn_med_sm_a13_sling
          • Material: waist_belt_med_sm_a13c02_u
          legleg_pant_bmn_archetype
          • Material: leg_pant_med_sm_mtx17c01_u
          bootboot_tall_bmn_archetype
          • + boot_tall_bmn_med_sm_a01_strap
          • Material: boot_tall_med_sm_a01c01_u