Thermalgranate
Thermalgranate
Wirf eine Thermalgranate auf dein Ziel, die schweren Schaden am Ziel und an anderen Zielen in der Nähe verursacht.
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadaten
Contained since: | Patch 1.1.0 |
Global ID: | 16140994471587218296 |
Combat log ID: | 828228608458752 |
FQN: | abl. |
Star Wars name: | Thermalgranate |
In anderen Sprachen: | Thermal Grenade Grenade thermique |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0s]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16140937992449679342 FQN: abl. npc. ability. tech. thermal_ grenade_ minimum_ range/1/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
smuggler. thermal_grenade. cast_instant - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 3,3
- Travel Time = (time) 0 Sek.
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. utility. is_ aoe Conditions: - <
- Can only be called by other effects
- If TARGET is an enemy
- If TARGET is alive
Target overrides: - [target override] AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 20
- Sort Type = Closest
- Radius = 7m
Global ID: 16140936892938050979 FQN: abl. npc. ability. tech. thermal_ grenade_ minimum_ range/1/2 - <
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
smuggler. , dependent on calling effectthermal_detonator. flinch - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,17
- Standard Health Percent Min = (float) 0,14
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0