1. NSCs
  2. location
  3. hoth
  4. mob
  5. humanoid
  6. neutral_pirates
  7. scavenger_camp_raider
Portrait

Plündererlager-Räuber

Stufe 38-39 | Standard | Fernkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.instantany075%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneinstant30 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.instant30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.instant30 m04%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneinstant4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneinstant4 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_african_a03
  • Material: head_human_bmn_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmn_non_a07
  • Material: hair_human_non_a07_v01_m
facehair
(one of 4)
[no archetype]
  • + 1143515 – not found
  • + 1312099 – not found
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + 1143513 – not found
  • + 1156667 – not found
  • + 1143512 – not found
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 3)
 skincolor_human_non_h04_p
     skincolor_human_non_h07_p
       skincolor_human_non_h02_p
        haircolor
        (one of 3)
         haircolor_human_non_h06_p
           haircolor_human_non_h10_p
             haircolor_human_non_h02_p
              eyecolor
               eyecolor_human_non_h02_s
                complexion
                (one of 4)
                comp_human_non_c20_m
                  comp_human_non_c24_m
                    comp_human_non_c22_m
                      comp_human_non_c12_m
                        Body details
                        SlotDetails
                        chestchest_tight_bmn_archetype
                        • + chest_tight_bmn_med_ge_a15_back
                        • + chest_tight_bmn_med_ge_a15_hoodup
                        • Material: chest_tight_med_ge_a15mercenary02_m
                        bracerbracer_short_bmn_archetype
                        • Material: bracer_short_med_ge_a15mercenary02_u_v02
                        handhand_glove_bmn_archetype
                        • + hand_glove_bmn_med_ge_a15_forearm
                        • Material: hand_glove_med_ge_a15mercenary02_u
                        waistwaist_belt_bmn_archetype
                        • + waist_belt_bmn_med_ge_a15_front
                        • + waist_belt_bmn_med_ge_a15_back
                        • + waist_belt_bmn_med_ge_a15_sling
                        • Material: waist_belt_med_ge_a15mercenary02_u
                        legleg_pant_bmn_archetype
                        • Material: leg_pant_med_ge_a15mercenary02_m_v02
                        bootboot_tall_bmn_archetype
                        • + boot_tall_bmn_med_ge_a15_shin
                        • Material: boot_tall_med_ge_a15mercenary02_u