1. NSCs
  2. location
  3. korriban
  4. mob
  5. humanoid
  6. rival_acolyte
Portrait

Rivalisierender Akolyth

Stufe 8-9 | Standard | Nahkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Machtblitz

Verursacht für die Dauer des Effekts hohen Energieschaden beim Ziel. Machtblitz reduziert außerdem das Bewegungstempo des Ziels um 50%.

FQN: abl.​npc.​ability.​force.​force_lightning

Machtblitz
12 Sek.Kanalisiert für 3 Sek.15 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Loot information

Loot package: 15112775836113072233

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a02
  • Material: head_human_bmn_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a03
  • Material: head_human_bmn_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a04
  • Material: head_human_bmn_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bmn_non_a01
  • Material: hair_human_non_a01_v01_m
hair_human_bmn_non_a03
  • Material: hair_human_non_a03_v01_m
hair_human_bmn_non_a05
  • Material: hair_human_non_a05_v01_m
facehair
(one of 3)
[no archetype]
  • Material: facehair_human_non_a01_v01_m
[no archetype]
  • + facehair_human_bmn_caucasian_a02_mustache
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • + facehair_human_bmn_caucasian_a05_goatee
  • Material: facehair_human_non_a05_v01_m
skincolor
(one of 4)
 skincolor_human_non_h25_p
     skincolor_human_non_h27_p
       skincolor_human_non_h29_p
         skincolor_human_non_h31_p
          haircolor
          (one of 3)
           haircolor_human_non_h01_p
             haircolor_human_non_h03_p
               haircolor_human_non_h05_p
                eyecolor
                 eyecolor_human_non_h01_s
                  complexioncomp_human_non_eyebrow15_m
                    Body details
                    SlotDetails
                    chestchest_tight_bmn_archetype
                    • + chest_tight_bmn_med_ss_a01_loin
                    • + chest_tight_bmn_med_ss_a01_hooddown
                    • Material: chest_tight_med_ss_a01c03_m
                    bracerbracer_short_bmn_archetype
                    • Material: bracer_short_med_sw_a01c01_u_v02
                    handhand_gauntlet_bmn_archetype
                    • + hand_gauntlet_bmn_med_ss_a01_back
                    • Material: hand_gauntlet_med_ss_a01c03_u
                    waistwaist_belt_bmn_archetype
                    • Material: waist_belt_med_ss_a01c03_u
                    legleg_skirt_bmn_archetype
                    • Material: leg_skirt_med_ss_a01c03_u_v01
                    bootboot_tall_bmn_archetype
                    • + boot_tall_bmn_med_ss_a01_trim
                    • Material: boot_tall_med_ss_a01c03_u