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  2. daily_area
  3. ord_mantell
  4. story
  5. shared
  6. intro
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  8. clan_werda_standard_fighter
Portrait

Werda-Kämpfer

Stufe 80 | Standard | Fernkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Jetpack-Angriff

FQN: abl.​npc.​ability.​tech.​jet_charge

Jetpack-Angriff
30 Sek.Sofort8-30 m100100%

Blasterhieb

Schlägt das Ziel mit deiner Waffe für Kinetikschaden.

FQN: abl.​npc.​ability.​pistol.​blaster_whip

Blasterhieb
6 Sek.Sofort4 m80100%

Tritt

Versetzte dem Ziel einen niedrigen Tritt, der Kinetikschaden verursacht.

FQN: abl.​npc.​ability.​unarmed.​dirty_kick_nostun

Tritt
12 Sek.Sofort4 m60100%

Überraschender Schlag

Ein überraschender Schlag auf das Ziel.

FQN: abl.​npc.​ability.​unarmed.​sucker_punch_nostun

Überraschender Schlag
9 Sek.Sofort4 m40100%

Blastergeschoss-Prototyp

Ladungsschuss aus einer Spezialpistole.

FQN: abl.​npc.​ability.​pistol.​rail_shot_pistol

Blastergeschoss-Prototyp
6 Sek.Wirkt in 1.5 Sek.30 m20100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Loot information

Loot package: 10384480560345636610

Metadaten

Appearance

This NPC has multiple appearances. Select an appearance to view it in detail.

3D model
Facial details
SlotDetails
face
(one of 4)
face_bhhelmet08_bmn_archetype
  • Material: face_gehelmet28_heavy_ge_a24mandalorian04_u
face_bhhelmet32_bmn_archetype
  • Material: face_bhhelmet32_heavy_bh_mtx11c01_no_splat_u
face_bhhelmet03_bmn_archetype
  • + face_bhhelmet03_bmn_heavy_bh_a02_antenna
  • Material: face_bhhelmet03_heavy_bh_a02c01_u
face_bhhelmet16_bmn_archetype
  • Material: face_bhhelmet16_bh_tier_a03c01_u
Body details
SlotDetails
chest
(one of 4)
chest_armor01_bmn_archetype
  • + chest_armor01_bmn_heavy_bh_a02_back
  • Material: chest_armor01_heavy_ge_a24mandalorian04_u
chest_armor01_bmn_archetype
  • + chest_armor01_bmn_heavy_bh_mtx11_backpack
  • + chest_armor01_bmn_heavy_bh_mtx11_shld02
  • Material: chest_armor01_heavy_bh_mtx11c01_u
chest_trenchtight_bmn_archetype
  • + chest_trenchtight_bmn_med_bh_mtx09_arm
  • + chest_trenchtight_bmn_med_bh_mtx09_backpack
  • + chest_trenchtight_bmn_med_bh_mtx09_chest
  • + chest_trenchtight_bmn_med_bh_mtx09_shoulder
  • Material: chest_trenchtight_med_bh_mtx09c01_u
chest_baggy_bmn_archetype
  • + chest_baggy_bmn_heavy_bh_mtx08_chest
  • + chest_baggy_bmn_heavy_bh_mtx08_waist
  • Material: chest_baggy_heavy_bh_mtx08c01_u
bracerbracer_short_bmn_archetype
  • Material: bracer_short_heavy_ge_a24mandalorian04_u_v01
hand
(one of 4)
hand_gauntlet_bmn_archetype
  • + hand_gauntlet_bmn_heavy_bh_a02_forearm
  • Material: hand_gauntlet_heavy_ge_a24mandalorian03_u
hand_gauntlet_bmn_archetype
  • + hand_gauntlet_bmn_heavy_bh_mtx08_cover
  • Material: hand_gauntlet_heavy_bh_mtx08c01_u
hand_gauntlet_bmn_archetype
  • + hand_gauntlet_bmn_heavy_bh_a03_forearm
  • Material: hand_gauntlet_heavy_bh_a03c01_u
hand_glove_bmn_archetype
  • + hand_glove_bmn_heavy_tr_tier_a05_bracer
  • Material: hand_glove_heavy_tr_tier_a05c01_u
waistwaist_belt_bmn_archetype
  • + waist_belt_bmn_heavy_bh_a02_back
  • + waist_belt_bmn_heavy_bh_a02_front
  • + waist_belt_bmn_heavy_bh_a02_sling
  • Material: waist_belt_heavy_ge_a24mandalorian04_u
leg
(one of 5)
leg_armor01_bmn_archetype
  • Material: leg_armor01_heavy_ge_a24mandalorian04_m_v02
leg_armor01_bmn_archetype
  • Material: leg_armor01_heavy_bh_a02c01_m_v02
leg_armor01_bmn_archetype
  • Material: leg_armor01_heavy_bh_a02c03_m_v02
leg_armor01_bmn_archetype
  • Material: leg_armor01_heavy_bh_a03c01_m_v02
leg_armor02_bmn_archetype
  • Material: leg_armor02_heavy_tr_tier_a05c01_u_v01
boot
(one of 3)
boot_tall_bmn_archetype
  • + boot_tall_bmn_heavy_bh_a02_shin
  • Material: boot_tall_heavy_ge_a24mandalorian04_u
boot_tall_bmn_archetype
  • + boot_tall_bmn_heavy_bh_mtx11_pads
  • Material: boot_tall_heavy_bh_mtx11c01_u
boot_tall_bmn_archetype
  • + boot_tall_bmn_heavy_tr_tier_a05_shin
  • Material: boot_tall_heavy_tr_tier_a05c01_u
All NPCs with this appearance (2)
3D model
Facial details
SlotDetails
face
(one of 4)
face_bhhelmet08_bfn_archetype
  • Material: face_gehelmet28_heavy_ge_a24mandalorian04_u
face_bhhelmet32_bfn_archetype
  • Material: face_bhhelmet32_heavy_bh_mtx11c01_no_splat_u
face_bhhelmet03_bfn_archetype
  • + face_bhhelmet03_bfn_heavy_bh_a02_antenna
  • Material: face_bhhelmet03_heavy_bh_a02c01_u
face_bhhelmet16_bfn_archetype
  • Material: face_bhhelmet16_bh_tier_a03c01_u
Body details
SlotDetails
chest
(one of 4)
chest_armor01_bfn_archetype
  • + chest_armor01_bfn_heavy_bh_a02_back
  • Material: chest_armor01_heavy_ge_a24mandalorian04_u
chest_armor01_bfn_archetype
  • + chest_armor01_bfn_heavy_bh_mtx11_backpack
  • + chest_armor01_bfn_heavy_bh_mtx11_shld02
  • Material: chest_armor01_heavy_bh_mtx11c01_u
chest_trenchtight_bfn_archetype
  • + chest_trenchtight_bfn_med_bh_mtx09_arm
  • + chest_trenchtight_bfn_med_bh_mtx09_backpack
  • + chest_trenchtight_bfn_med_bh_mtx09_chest
  • + chest_trenchtight_bfn_med_bh_mtx09_shoulder
  • Material: chest_trenchtight_med_bh_mtx09c01_u
chest_baggy_bfn_archetype
  • + chest_baggy_bfn_heavy_bh_mtx08_chest
  • + chest_baggy_bfn_heavy_bh_mtx08_waist
  • Material: chest_baggy_heavy_bh_mtx08c01_u
bracerbracer_short_bfn_archetype
  • Material: bracer_short_heavy_ge_a24mandalorian04_u_v01
hand
(one of 4)
hand_gauntlet_bfn_archetype
  • + hand_gauntlet_bfn_heavy_bh_a02_forearm
  • Material: hand_gauntlet_heavy_ge_a24mandalorian03_u
hand_gauntlet_bfn_archetype
  • + hand_gauntlet_bfn_heavy_bh_mtx08_cover
  • Material: hand_gauntlet_heavy_bh_mtx08c01_u
hand_gauntlet_bfn_archetype
  • + hand_gauntlet_bfn_heavy_bh_a03_forearm
  • Material: hand_gauntlet_heavy_bh_a03c01_u
hand_glove_bfn_archetype
  • + hand_glove_bfn_heavy_tr_tier_a05_bracer
  • Material: hand_glove_heavy_tr_tier_a05c01_u
waistwaist_belt_bfn_archetype
  • + waist_belt_bfn_heavy_bh_a02_back
  • + waist_belt_bfn_heavy_bh_a02_front
  • + waist_belt_bfn_heavy_bh_a02_sling
  • Material: waist_belt_heavy_ge_a24mandalorian04_u
leg
(one of 5)
leg_armor01_bfn_archetype
  • Material: leg_armor01_heavy_ge_a24mandalorian04_f_v02
leg_armor01_bfn_archetype
  • Material: leg_armor01_heavy_bh_a02c01_f_v02
leg_armor01_bfn_archetype
  • Material: leg_armor01_heavy_bh_a02c03_f_v02
leg_armor01_bfn_archetype
  • Material: leg_armor01_heavy_bh_a03c01_f_v02
leg_armor02_bfn_archetype
  • Material: leg_armor02_heavy_tr_tier_a05c01_u_v01
boot
(one of 3)
boot_tall_bfn_archetype
  • + boot_tall_bfn_heavy_bh_a02_shin
  • Material: boot_tall_heavy_ge_a24mandalorian04_u
boot_tall_bfn_archetype
  • + boot_tall_bfn_heavy_bh_mtx11_pads
  • Material: boot_tall_heavy_bh_mtx11c01_u
boot_tall_bfn_archetype
  • + boot_tall_bfn_heavy_tr_tier_a05_shin
  • Material: boot_tall_heavy_tr_tier_a05c01_u
All NPCs with this appearance (2)