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  8. clan_werda_standard_fighter
Portrait

Werda Fighter

Level 80 | Standard | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Jet Charge

FQN: abl.​npc.​ability.​tech.​jet_charge

Jet Charge
30sinstant8-30 m100100%

Blaster Whip

Strikes the target with your weapon for kinetic damage.

FQN: abl.​npc.​ability.​pistol.​blaster_whip

Blaster Whip
6sinstant4 m80100%

Kick

Deliver a low blow to the target that deals kinetic damage.

FQN: abl.​npc.​ability.​unarmed.​dirty_kick_nostun

Kick
12sinstant4 m60100%

Sucker Punch

Sucker punches the target for good kinetic damage.

FQN: abl.​npc.​ability.​unarmed.​sucker_punch_nostun

Sucker Punch
9sinstant4 m40100%

Prototype Blaster Round

Charged shot from special pistol

FQN: abl.​npc.​ability.​pistol.​rail_shot_pistol

Prototype Blaster Round
6s1.5s cast30 m20100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 10384480560345636610

Metadata

Appearance

This NPC has multiple appearances. Select an appearance to view it in detail.

3D model
Facial details
SlotDetails
face
(one of 4)
face_bhhelmet08_bmn_archetype
  • Material: face_gehelmet28_heavy_ge_a24mandalorian04_u
face_bhhelmet32_bmn_archetype
  • Material: face_bhhelmet32_heavy_bh_mtx11c01_no_splat_u
face_bhhelmet03_bmn_archetype
  • + face_bhhelmet03_bmn_heavy_bh_a02_antenna
  • Material: face_bhhelmet03_heavy_bh_a02c01_u
face_bhhelmet16_bmn_archetype
  • Material: face_bhhelmet16_bh_tier_a03c01_u
Body details
SlotDetails
chest
(one of 4)
chest_armor01_bmn_archetype
  • + chest_armor01_bmn_heavy_bh_a02_back
  • Material: chest_armor01_heavy_ge_a24mandalorian04_u
chest_armor01_bmn_archetype
  • + chest_armor01_bmn_heavy_bh_mtx11_backpack
  • + chest_armor01_bmn_heavy_bh_mtx11_shld02
  • Material: chest_armor01_heavy_bh_mtx11c01_u
chest_trenchtight_bmn_archetype
  • + chest_trenchtight_bmn_med_bh_mtx09_arm
  • + chest_trenchtight_bmn_med_bh_mtx09_backpack
  • + chest_trenchtight_bmn_med_bh_mtx09_chest
  • + chest_trenchtight_bmn_med_bh_mtx09_shoulder
  • Material: chest_trenchtight_med_bh_mtx09c01_u
chest_baggy_bmn_archetype
  • + chest_baggy_bmn_heavy_bh_mtx08_chest
  • + chest_baggy_bmn_heavy_bh_mtx08_waist
  • Material: chest_baggy_heavy_bh_mtx08c01_u
bracerbracer_short_bmn_archetype
  • Material: bracer_short_heavy_ge_a24mandalorian04_u_v01
hand
(one of 4)
hand_gauntlet_bmn_archetype
  • + hand_gauntlet_bmn_heavy_bh_a02_forearm
  • Material: hand_gauntlet_heavy_ge_a24mandalorian03_u
hand_gauntlet_bmn_archetype
  • + hand_gauntlet_bmn_heavy_bh_mtx08_cover
  • Material: hand_gauntlet_heavy_bh_mtx08c01_u
hand_gauntlet_bmn_archetype
  • + hand_gauntlet_bmn_heavy_bh_a03_forearm
  • Material: hand_gauntlet_heavy_bh_a03c01_u
hand_glove_bmn_archetype
  • + hand_glove_bmn_heavy_tr_tier_a05_bracer
  • Material: hand_glove_heavy_tr_tier_a05c01_u
waistwaist_belt_bmn_archetype
  • + waist_belt_bmn_heavy_bh_a02_back
  • + waist_belt_bmn_heavy_bh_a02_front
  • + waist_belt_bmn_heavy_bh_a02_sling
  • Material: waist_belt_heavy_ge_a24mandalorian04_u
leg
(one of 5)
leg_armor01_bmn_archetype
  • Material: leg_armor01_heavy_ge_a24mandalorian04_m_v02
leg_armor01_bmn_archetype
  • Material: leg_armor01_heavy_bh_a02c01_m_v02
leg_armor01_bmn_archetype
  • Material: leg_armor01_heavy_bh_a02c03_m_v02
leg_armor01_bmn_archetype
  • Material: leg_armor01_heavy_bh_a03c01_m_v02
leg_armor02_bmn_archetype
  • Material: leg_armor02_heavy_tr_tier_a05c01_u_v01
boot
(one of 3)
boot_tall_bmn_archetype
  • + boot_tall_bmn_heavy_bh_a02_shin
  • Material: boot_tall_heavy_ge_a24mandalorian04_u
boot_tall_bmn_archetype
  • + boot_tall_bmn_heavy_bh_mtx11_pads
  • Material: boot_tall_heavy_bh_mtx11c01_u
boot_tall_bmn_archetype
  • + boot_tall_bmn_heavy_tr_tier_a05_shin
  • Material: boot_tall_heavy_tr_tier_a05c01_u
All NPCs with this appearance (2)
3D model
Facial details
SlotDetails
face
(one of 4)
face_bhhelmet08_bfn_archetype
  • Material: face_gehelmet28_heavy_ge_a24mandalorian04_u
face_bhhelmet32_bfn_archetype
  • Material: face_bhhelmet32_heavy_bh_mtx11c01_no_splat_u
face_bhhelmet03_bfn_archetype
  • + face_bhhelmet03_bfn_heavy_bh_a02_antenna
  • Material: face_bhhelmet03_heavy_bh_a02c01_u
face_bhhelmet16_bfn_archetype
  • Material: face_bhhelmet16_bh_tier_a03c01_u
Body details
SlotDetails
chest
(one of 4)
chest_armor01_bfn_archetype
  • + chest_armor01_bfn_heavy_bh_a02_back
  • Material: chest_armor01_heavy_ge_a24mandalorian04_u
chest_armor01_bfn_archetype
  • + chest_armor01_bfn_heavy_bh_mtx11_backpack
  • + chest_armor01_bfn_heavy_bh_mtx11_shld02
  • Material: chest_armor01_heavy_bh_mtx11c01_u
chest_trenchtight_bfn_archetype
  • + chest_trenchtight_bfn_med_bh_mtx09_arm
  • + chest_trenchtight_bfn_med_bh_mtx09_backpack
  • + chest_trenchtight_bfn_med_bh_mtx09_chest
  • + chest_trenchtight_bfn_med_bh_mtx09_shoulder
  • Material: chest_trenchtight_med_bh_mtx09c01_u
chest_baggy_bfn_archetype
  • + chest_baggy_bfn_heavy_bh_mtx08_chest
  • + chest_baggy_bfn_heavy_bh_mtx08_waist
  • Material: chest_baggy_heavy_bh_mtx08c01_u
bracerbracer_short_bfn_archetype
  • Material: bracer_short_heavy_ge_a24mandalorian04_u_v01
hand
(one of 4)
hand_gauntlet_bfn_archetype
  • + hand_gauntlet_bfn_heavy_bh_a02_forearm
  • Material: hand_gauntlet_heavy_ge_a24mandalorian03_u
hand_gauntlet_bfn_archetype
  • + hand_gauntlet_bfn_heavy_bh_mtx08_cover
  • Material: hand_gauntlet_heavy_bh_mtx08c01_u
hand_gauntlet_bfn_archetype
  • + hand_gauntlet_bfn_heavy_bh_a03_forearm
  • Material: hand_gauntlet_heavy_bh_a03c01_u
hand_glove_bfn_archetype
  • + hand_glove_bfn_heavy_tr_tier_a05_bracer
  • Material: hand_glove_heavy_tr_tier_a05c01_u
waistwaist_belt_bfn_archetype
  • + waist_belt_bfn_heavy_bh_a02_back
  • + waist_belt_bfn_heavy_bh_a02_front
  • + waist_belt_bfn_heavy_bh_a02_sling
  • Material: waist_belt_heavy_ge_a24mandalorian04_u
leg
(one of 5)
leg_armor01_bfn_archetype
  • Material: leg_armor01_heavy_ge_a24mandalorian04_f_v02
leg_armor01_bfn_archetype
  • Material: leg_armor01_heavy_bh_a02c01_f_v02
leg_armor01_bfn_archetype
  • Material: leg_armor01_heavy_bh_a02c03_f_v02
leg_armor01_bfn_archetype
  • Material: leg_armor01_heavy_bh_a03c01_f_v02
leg_armor02_bfn_archetype
  • Material: leg_armor02_heavy_tr_tier_a05c01_u_v01
boot
(one of 3)
boot_tall_bfn_archetype
  • + boot_tall_bfn_heavy_bh_a02_shin
  • Material: boot_tall_heavy_ge_a24mandalorian04_u
boot_tall_bfn_archetype
  • + boot_tall_bfn_heavy_bh_mtx11_pads
  • Material: boot_tall_heavy_bh_mtx11c01_u
boot_tall_bfn_archetype
  • + boot_tall_bfn_heavy_tr_tier_a05_shin
  • Material: boot_tall_heavy_tr_tier_a05c01_u
All NPCs with this appearance (2)