1. Patches
  2. Detailansicht
  3. DIRECT3: assets_swtor_main
  4. Version 182

Version 182

Version 181 | Version 183

Information

Removed files

Removed files (243)
  • /art/static/area/all_all/arch/fadeportal/all_arch_fadeportal_str_nar.gr2
  • /art/shaders/materials/all_arch_fadeportal_str_nar.mat
  • /art/static/area/all_all/arch/imperial/all_arch_imp_door_01_combined.gr2
  • /art/static/area/all_all/arch/imperial/all_arch_imp_door_03.gr2
  • /art/shaders/materials/all_arch_imp_door_03.mat
  • /art/static/area/all_all/arch/imperial/texture/all_arch_imp_door_03_d.tex
  • /art/static/area/all_all/arch/imperial/texture/all_arch_imp_door_03_n.tex
  • /art/static/area/all_all/arch/imperial/texture/all_arch_imp_door_03_s.tex
  • /art/static/area/all_all/arch/imperial/texture/all_arch_imp_door_03_d.tiny.dds
  • /art/static/area/all_all/arch/imperial/texture/all_arch_imp_door_03_n.tiny.dds
  • /art/static/area/all_all/arch/imperial/texture/all_arch_imp_door_03_s.tiny.dds
  • /art/static/area/all_all/arch/imperial/texture/all_arch_imp_door_03_d.dds
  • /art/static/area/all_all/arch/imperial/texture/all_arch_imp_door_03_n.dds
  • /art/static/area/all_all/arch/imperial/texture/all_arch_imp_door_03_s.dds
  • /art/static/area/all_all/arch/imperial/all_arch_imp_kaas_city_kiosk_no_legs.gr2
  • /art/static/area/all_all/arch/all_sith_landing_pad_large_straight.gr2
  • /art/static/area/all_all/item/creature/all_item_creature_klorslug_egg_broken_decoration_01.gr2
  • /art/static/area/all_all/item/tech/all_item_datacron_enhancer_sith.gr2
  • /art/static/area/all_all/item/furniture/all_item_furn_frame_fineart_3x4.gr2
  • /art/shaders/materials/all_item_furn_frame_fineart.mat
  • /art/static/area/all_all/item/furniture/texture/all_item_furn_frame_fineart_d.tex
  • /art/static/area/all_all/item/furniture/texture/all_item_furn_frame_fineart_n.tex
  • /art/static/area/all_all/item/furniture/texture/all_item_furn_frame_fineart_s.tex
  • /art/static/area/all_all/item/furniture/texture/all_item_furn_frame_fineart_d.tiny.dds
  • /art/static/area/all_all/item/furniture/texture/all_item_furn_frame_fineart_n.tiny.dds
  • /art/static/area/all_all/item/furniture/texture/all_item_furn_frame_fineart_s.tiny.dds
  • /art/static/area/all_all/item/furniture/texture/all_item_furn_frame_fineart_d.dds
  • /art/static/area/all_all/item/furniture/texture/all_item_furn_frame_fineart_n.dds
  • /art/static/area/all_all/item/furniture/texture/all_item_furn_frame_fineart_s.dds
  • /art/static/area/all_all/item/furniture/all_item_furn_frame_fineart_4x3.gr2
  • /art/static/area/all_all/item/furniture/all_item_furn_ps_sith_lounge_chair.gr2
  • /art/static/area/all_all/item/furniture/all_item_furn_ps_sith_lounge_couch.gr2
  • /art/shaders/materials/chest_armor01_heavy_bh_tier_a03c02_u.mat
  • /art/dynamic/player_character/outfit/bh_trencharmor_heavy_tier_a03/texture/___psd/chest_armor01_heavy_bh_tier_a03c02_u_d.tex
  • /art/dynamic/player_character/outfit/bh_trencharmor_heavy_tier_a03/texture/___psd/chest_armor01_heavy_bh_tier_a03c02_u_h.tex
  • /art/dynamic/player_character/outfit/bh_trencharmor_heavy_tier_a03/texture/___psd/chest_armor01_heavy_bh_tier_a03c02_u_m.tex
  • /art/dynamic/player_character/outfit/bh_trencharmor_heavy_tier_a03/texture/___psd/chest_armor01_heavy_bh_tier_a03c02_u_n.tex
  • /art/dynamic/player_character/outfit/bh_trencharmor_heavy_tier_a03/texture/___psd/chest_armor01_heavy_bh_tier_a03c02_u_s.tex
  • /art/dynamic/player_character/outfit/bh_trencharmor_heavy_tier_a03/texture/___psd/chest_armor01_heavy_bh_tier_a03c02_u_d.tiny.dds
  • /art/dynamic/player_character/outfit/bh_trencharmor_heavy_tier_a03/texture/___psd/chest_armor01_heavy_bh_tier_a03c02_u_h.tiny.dds
  • /art/dynamic/player_character/outfit/bh_trencharmor_heavy_tier_a03/texture/___psd/chest_armor01_heavy_bh_tier_a03c02_u_m.tiny.dds
  • /art/dynamic/player_character/outfit/bh_trencharmor_heavy_tier_a03/texture/___psd/chest_armor01_heavy_bh_tier_a03c02_u_n.tiny.dds
  • /art/dynamic/player_character/outfit/bh_trencharmor_heavy_tier_a03/texture/___psd/chest_armor01_heavy_bh_tier_a03c02_u_s.tiny.dds
  • /art/dynamic/player_character/outfit/bh_trencharmor_heavy_tier_a03/texture/___psd/chest_armor01_heavy_bh_tier_a03c02_u_d.dds
  • /art/dynamic/player_character/outfit/bh_trencharmor_heavy_tier_a03/texture/___psd/chest_armor01_heavy_bh_tier_a03c02_u_h.dds
  • /art/dynamic/player_character/outfit/bh_trencharmor_heavy_tier_a03/texture/___psd/chest_armor01_heavy_bh_tier_a03c02_u_m.dds
  • /art/dynamic/player_character/outfit/bh_trencharmor_heavy_tier_a03/texture/___psd/chest_armor01_heavy_bh_tier_a03c02_u_n.dds
  • /art/dynamic/player_character/outfit/bh_trencharmor_heavy_tier_a03/texture/___psd/chest_armor01_heavy_bh_tier_a03c02_u_s.dds
  • /art/shaders/materials/face_gehelmet49_light_ge_mtx50_dathshaman01_u.mat
  • /art/dynamic/player_character/outfit/gehelmet/texture/___psd/face_gehelmet49_light_ge_mtx50_dathshaman01_u_d.tex
  • /art/dynamic/player_character/outfit/gehelmet/texture/___psd/face_gehelmet49_light_ge_mtx50_dathshaman01_u_h.tex
  • /art/dynamic/player_character/outfit/gehelmet/texture/___psd/face_gehelmet49_light_ge_mtx50_dathshaman01_u_m.tex
  • /art/dynamic/player_character/outfit/gehelmet/texture/___psd/face_gehelmet49_light_ge_mtx50_dathshaman01_u_n.tex
  • /art/dynamic/player_character/outfit/gehelmet/texture/___psd/face_gehelmet49_light_ge_mtx50_dathshaman01_u_s.tex
  • /art/dynamic/player_character/outfit/gehelmet/texture/___psd/face_gehelmet49_light_ge_mtx50_dathshaman01_u_d.tiny.dds
  • /art/dynamic/player_character/outfit/gehelmet/texture/___psd/face_gehelmet49_light_ge_mtx50_dathshaman01_u_h.tiny.dds
  • /art/dynamic/player_character/outfit/gehelmet/texture/___psd/face_gehelmet49_light_ge_mtx50_dathshaman01_u_m.tiny.dds
  • /art/dynamic/player_character/outfit/gehelmet/texture/___psd/face_gehelmet49_light_ge_mtx50_dathshaman01_u_n.tiny.dds
  • /art/dynamic/player_character/outfit/gehelmet/texture/___psd/face_gehelmet49_light_ge_mtx50_dathshaman01_u_s.tiny.dds
  • /art/dynamic/player_character/outfit/gehelmet/texture/___psd/face_gehelmet49_light_ge_mtx50_dathshaman01_u_d.dds
  • /art/dynamic/player_character/outfit/gehelmet/texture/___psd/face_gehelmet49_light_ge_mtx50_dathshaman01_u_h.dds
  • /art/dynamic/player_character/outfit/gehelmet/texture/___psd/face_gehelmet49_light_ge_mtx50_dathshaman01_u_m.dds
  • /art/dynamic/player_character/outfit/gehelmet/texture/___psd/face_gehelmet49_light_ge_mtx50_dathshaman01_u_n.dds
  • /art/dynamic/player_character/outfit/gehelmet/texture/___psd/face_gehelmet49_light_ge_mtx50_dathshaman01_u_s.dds
  • /art/dynamic/face/model/face_gehelmet56_bfa_archetype.gr2
  • /art/dynamic/face/model/face_gehelmet56_bfa_archetype.lod.gr2
  • /art/dynamic/face/model/face_gehelmet56_bfb_archetype.gr2
  • /art/dynamic/face/model/face_gehelmet56_bfb_archetype.lod.gr2
  • /art/dynamic/face/model/face_gehelmet56_bfn_archetype.gr2
  • /art/dynamic/face/model/face_gehelmet56_bfn_archetype.lod.gr2
  • /art/dynamic/face/model/face_gehelmet56_bfs_archetype.gr2
  • /art/dynamic/face/model/face_gehelmet56_bfs_archetype.lod.gr2
  • /art/dynamic/face/model/face_gehelmet56_bma_archetype.gr2
  • /art/dynamic/face/model/face_gehelmet56_bma_archetype.lod.gr2
  • /art/dynamic/face/model/face_gehelmet56_bmf_archetype.gr2
  • /art/dynamic/face/model/face_gehelmet56_bmf_archetype.lod.gr2
  • /art/dynamic/face/model/face_gehelmet56_bmn_archetype.gr2
  • /art/dynamic/face/model/face_gehelmet56_bmn_archetype.lod.gr2
  • /art/dynamic/face/model/face_gehelmet56_bms_archetype.gr2
  • /art/dynamic/face/model/face_gehelmet56_bms_archetype.lod.gr2
  • /art/fx/particles/env_all_rain_drops_impacts.prt
  • /art/fx/particles/env_all_rain_drops_impacts_p.prt
  • /art/fx/particles/env_all_rain_drops_impacts_rings.prt
  • /art/fx/particles/env_all_rain_drops_impacts_rings_p.prt
  • /art/fx/particles/fx_str_dor_skyscene_antenna_blinking_light_yellow.prt
  • /art/fx/particles/fx_str_dor_skyscene_antenna_blinking_light_yellow_p.prt
  • /art/fx/particles/fx_str_high_res_planet_atmosphere.prt
  • /art/fx/particles/fx_str_high_res_planet_atmosphere_p.prt
  • /art/fx/fxspec/quarterly/worlddesign/combat/ground_target_loop_red_very_low_6m.fxspec
  • /art/fx/texture/weapon_melee/lightsaber02_trail_fan_blue.tex
  • /art/fx/texture/weapon_melee/lightsaber02_trail_fan_blue.tiny.dds
  • /art/fx/texture/weapon_melee/lightsaber02_trail_fan_blue.dds
  • /art/fx/texture/weapon_melee/lightsaber02_trail_fan_orange.tex
  • /art/fx/texture/weapon_melee/lightsaber02_trail_fan_orange.tiny.dds
  • /art/fx/texture/weapon_melee/lightsaber02_trail_fan_orange.dds
  • /art/fx/texture/weapon_melee/lightsaber02_trail_fan_purple.tex
  • /art/fx/texture/weapon_melee/lightsaber02_trail_fan_purple.tiny.dds
  • /art/fx/texture/weapon_melee/lightsaber02_trail_fan_purple.dds
  • /art/fx/texture/weapon_melee/lightsaber02_trail_fan_yellow.tex
  • /art/fx/texture/weapon_melee/lightsaber02_trail_fan_yellow.tiny.dds
  • /art/fx/texture/weapon_melee/lightsaber02_trail_fan_yellow.dds
  • /art/fx/particles/str_guildship_hyperspace_jump_trails.prt
  • /art/fx/particles/str_guildship_hyperspace_jump_trails_p.prt
  • /art/fx/geometry/strongholds/strong_dro_water_beed.gr2
  • /art/shaders/materials/strong_dro_water_beed_suv.mat
  • /art/fx/texture/uv_atlas/all_water_beed_drips_d.tex
  • /art/fx/texture/uv_atlas/all_water_beed_drips_k.tex
  • /art/fx/texture/uv_atlas/all_water_beed_drips_n.tex
  • /art/fx/texture/uv_atlas/all_water_beed_drips_d.tiny.dds
  • /art/fx/texture/uv_atlas/all_water_beed_drips_k.tiny.dds
  • /art/fx/texture/uv_atlas/all_water_beed_drips_n.tiny.dds
  • /art/fx/texture/uv_atlas/all_water_beed_drips_d.dds
  • /art/fx/texture/uv_atlas/all_water_beed_drips_k.dds
  • /art/fx/texture/uv_atlas/all_water_beed_drips_n.dds
  • /art/fx/geometry/strongholds/strong_dro_water_beed_fitted.gr2
  • /art/static/vehicle/mini/veh_mini_smugglership.gr2
  • /art/shaders/materials/veh_mini_smugglership.mat
  • /art/static/area/ktd_kuat_drives/item/ktd_item_crate_01.gr2
  • /art/shaders/materials/ktd_item_crate_01.mat
  • /art/static/area/ktd_kuat_drives/item/texture/ktd_item_crate_01_d.tex
  • /art/static/area/ktd_kuat_drives/item/texture/ktd_item_crate_01_n.tex
  • /art/static/area/ktd_kuat_drives/item/texture/ktd_item_crate_01_s.tex
  • /art/static/area/ktd_kuat_drives/item/texture/ktd_item_crate_01_d.tiny.dds
  • /art/static/area/ktd_kuat_drives/item/texture/ktd_item_crate_01_n.tiny.dds
  • /art/static/area/ktd_kuat_drives/item/texture/ktd_item_crate_01_s.tiny.dds
  • /art/static/area/ktd_kuat_drives/item/texture/ktd_item_crate_01_d.dds
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  • /art/static/area/ktd_kuat_drives/item/texture/ktd_item_crate_01_s.dds
  • /art/static/area/ori_oricon/item/ori_item_sith_temple_hall_light.gr2
  • /art/shaders/materials/ori_item_sith_temple_hall_light.mat
  • /art/static/area/ori_oricon/item/texture/ori_item_sith_temple_hall_light_d.tex
  • /art/static/area/ori_oricon/item/texture/ori_item_sith_temple_hall_light_n.tex
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  • /art/static/area/ori_oricon/item/texture/ori_item_sith_temple_hall_light_d.tiny.dds
  • /art/static/area/ori_oricon/item/texture/ori_item_sith_temple_hall_light_n.tiny.dds
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  • /art/static/area/ori_oricon/item/texture/ori_item_sith_temple_hall_light_d.dds
  • /art/static/area/ori_oricon/item/texture/ori_item_sith_temple_hall_light_n.dds
  • /art/static/area/ori_oricon/item/texture/ori_item_sith_temple_hall_light_s.dds
  • /art/static/area/ori_oricon/item/ori_item_temple_hall_urn_floating.gr2
  • /art/static/area/ph_player_housing/arch/ph_arch_dbo_hook_ceiling_large.gr2
  • /art/shaders/materials/ph_arch_hooks_dbo.mat
  • /art/static/area/ph_player_housing/arch/texture/ph_arch_hook_layouts_d.tex
  • /art/static/area/ph_player_housing/arch/texture/ph_arch_hook_layouts_d.tiny.dds
  • /art/static/area/ph_player_housing/arch/texture/ph_arch_hook_layouts_d.dds
  • /art/static/area/ph_player_housing/arch/ph_arch_dbo_hook_ceiling_med.gr2
  • /art/static/area/ph_player_housing/arch/ph_arch_dbo_hook_floor_large.gr2
  • /art/static/area/ph_player_housing/arch/ph_arch_dbo_hook_floor_med.gr2
  • /art/static/area/ph_player_housing/arch/ph_arch_dbo_hook_floor_small.gr2
  • /art/static/area/ph_player_housing/arch/ph_arch_dbo_hook_floor_x_large.gr2
  • /art/static/area/ph_player_housing/arch/ph_arch_dbo_hook_wall_large.gr2
  • /art/static/area/ph_player_housing/arch/ph_arch_dbo_hook_wall_med.gr2
  • /art/static/area/ph_player_housing/arch/ph_arch_dbo_hook_wall_small.gr2
  • /art/static/area/ph_player_housing/arch/ph_arch_dbo_test_sphere.gr2
  • /art/static/area/ph_player_housing/arch/ph_arch_vista_building_04.gr2
  • /art/static/area/ph_player_housing/arch/ph_kaas_dummy_rooms_right.gr2
  • /art/static/area/ph_player_housing/arch/ph_kaas_exterior_balcony_dummy.gr2
  • /art/static/area/ph_player_housing/arch/ph_kaas_exterior_facade_lower_section.gr2
  • /art/static/area/ph_player_housing/arch/ph_kaas_exterior_facade_top.gr2
  • /art/static/area/ph_player_housing/arch/ph_kaas_exterior_facade_top_left.gr2
  • /art/static/area/ph_player_housing/arch/ph_kaas_exterior_mainroom_32m_01_glass_l.gr2
  • /art/shaders/materials/ph_kaas_glass01.mat
  • /art/static/area/ph_player_housing/arch/texture/ph_kass_glass_01_d.tex
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  • /art/static/area/ph_player_housing/arch/ph_kaas_exterior_mainroom_32m_01_glass_mid.gr2
  • /art/static/area/ph_player_housing/arch/ph_kaas_exterior_mainroom_32m_01_glass_r.gr2
  • /art/static/area/ph_player_housing/arch/ph_kaas_interior_balcony_01.gr2
  • /art/static/area/ph_player_housing/arch/ph_kaas_interior_entrance.gr2
  • /art/shaders/materials/ph_arch_kaas_interior_floor.mat
  • /art/static/area/ph_player_housing/arch/texture/ph_arch_kass_interior_floor_d.tex
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  • /art/static/area/ph_player_housing/arch/ph_kaas_interior_hallway_12m_01.gr2
  • /art/static/area/ph_player_housing/arch/ph_kaas_interior_hallway_12m_wallset_01.gr2
  • /art/static/area/ph_player_housing/arch/ph_kaas_interior_hallway_24m.gr2
  • /art/static/area/ph_player_housing/arch/ph_kaas_interior_hallway_48m_01.gr2
  • /art/static/area/ph_player_housing/arch/ph_kaas_interior_hallway_48m_wallset_00.gr2
  • /art/static/area/ph_player_housing/arch/ph_kaas_interior_hallway_48m_wallset_01.gr2
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  • /art/static/area/ph_player_housing/arch/ph_kaas_interior_hallway_glass_left.gr2
  • /art/static/area/ph_player_housing/arch/ph_kaas_interior_hallway_glass_right.gr2
  • /art/static/area/ph_player_housing/arch/ph_kaas_interior_hangar_01.gr2
  • /art/static/area/ph_player_housing/arch/ph_kaas_interior_hangar_01_wallset_00.gr2
  • /art/static/area/ph_player_housing/arch/ph_kaas_interior_hangar_01_wallset_01.gr2
  • /art/static/area/ph_player_housing/arch/ph_kaas_interior_mainroom_32m_01.gr2
  • /art/static/area/ph_player_housing/arch/ph_kaas_interior_mainroom_32m_01_glass_inside.gr2
  • /art/static/area/ph_player_housing/arch/ph_kaas_interior_mainroom_32m_01_glass_l.gr2
  • /art/static/area/ph_player_housing/arch/ph_kaas_interior_mainroom_32m_01_glass_mid.gr2
  • /art/static/area/ph_player_housing/arch/ph_kaas_interior_mainroom_32m_01_glass_otuside.gr2
  • /art/static/area/ph_player_housing/arch/ph_kaas_interior_mainroom_32m_01_glass_r.gr2
  • /art/static/area/ph_player_housing/arch/ph_kaas_interior_mainroom_32m_wallset_01.gr2
  • /art/static/area/ph_player_housing/arch/ph_kaas_interior_mainroom_32m_wallset_02.gr2
  • /art/static/area/ph_player_housing/arch/ph_kaas_interior_stairs_01.gr2
  • /art/static/area/ph_player_housing/arch/ph_kaas_interior_stairs_wallset_01.gr2
  • /art/static/area/ph_player_housing/arch/ph_kaas_interior_test_glass.gr2
  • /art/static/area/ph_player_housing/arch/ph_kass_dummy_rooms_left.gr2
  • /art/static/area/ph_player_housing/arch/ph_kass_interior_room_16m_01.gr2
  • /art/static/area/ph_player_housing/arch/ph_kass_interior_room_16m_01_wallset_01.gr2
  • /art/static/area/ph_player_housing/arch/ph_kass_interior_room_16m_02.gr2
  • /art/static/area/ph_player_housing/arch/ph_kass_interior_room_16m_02_wallset_01.gr2
  • /art/static/area/ph_player_housing/arch/ph_kass_interior_room_16m_03.gr2
  • /art/static/area/ph_player_housing/arch/ph_kass_interior_room_16m_03_wallset_01.gr2
  • /art/static/area/ph_player_housing/arch/ph_kass_interior_room_16m_wallset_03.gr2
  • /art/static/area/ph_player_housing/arch/ph_kass_interior_room_16m_wallset_06.gr2
  • /art/static/area/ph_player_housing/arch/ph_kass_interior_room_16m_window.gr2
  • /art/static/area/ph_player_housing/arch/pk_kaas_vista_plane_512.gr2
  • /art/static/area/str_stronghold/arch/str_arch_coruscant_cubemap_room.gr2
  • /art/static/area/str_stronghold/arch/str_arch_dro_cubemap_room.gr2
  • /art/shaders/materials/ph_test_grey.mat
  • /art/static/area/ph_player_housing/arch/texture/ph_test_grey_d.tex
  • /art/static/area/ph_player_housing/arch/texture/ph_test_grey_d.tiny.dds
  • /art/static/area/ph_player_housing/arch/texture/ph_test_grey_d.dds
  • /art/static/area/str_stronghold/arch/str_arch_dro_door_piece_01.gr2
  • /art/static/area/str_stronghold/arch/str_arch_dro_door_piece_02.gr2
  • /art/static/area/str_stronghold/arch/str_arch_dro_door_piece_03.gr2
  • /art/static/area/str_stronghold/arch/str_arch_dro_main_windows_test.gr2
  • /art/static/area/str_stronghold/arch/str_arch_dro_small_door_piece_01.gr2
  • /art/static/area/str_stronghold/arch/str_arch_dro_small_door_piece_02.gr2
  • /art/static/area/str_stronghold/arch/str_arch_dro_small_door_piece_03.gr2
  • /art/static/area/str_stronghold/arch/str_arch_dro_test_column.gr2
  • /art/static/area/str_stronghold/arch/str_arch_dro_test_wall.gr2
  • /art/static/area/str_stronghold/arch/str_arch_dro_windows_test.gr2
  • /art/static/area/str_stronghold/arch/str_arch_drostairs_windows_test.gr2
  • /art/static/area/str_stronghold/arch/str_arch_tat_landingpad_wall_corner.gr2
  • /art/static/area/str_stronghold/arch/str_arch_tat_landingpad_wall_striaght.gr2
  • /art/static/area/str_stronghold/arch/str_arch_tatooine_door_01.gr2
  • /art/static/area/str_stronghold/arch/str_arch_tatooine_door_02.gr2
  • /art/static/area/str_stronghold/arch/str_arch_tatooine_door_03.gr2
  • /art/static/area/str_stronghold/arch/str_arch_tatooine_door_04.gr2
  • /art/static/area/str_stronghold/arch/str_dro_test_window.gr2

Added files

Added files (23.423, with 3 missing names)
  • swtor_main_anim_creature_a_1.tor (9 added files)
  • /anim/creature/dog/cb_stomp_01.jba
  • /anim/creature/dog/mv_leap_01.jba
  • /anim/creature/dragonbat/ex_stand_idle_1.jba
  • /anim/droid/astromech/cb_fire_wheel_enter_01.jba
  • /anim/droid/astromech/cb_fire_wheel_exit_01.jba
  • /anim/droid/astromech/cb_fire_wheel_loop_01.jba
  • /anim/droid/astromech/cb_takeoff_end_01.jba
  • /anim/droid/astromech/cb_takeoff_start_01.jba
  • /anim/droid/astromech/astromech_action_autogen000006.mph
  • swtor_main_anim_creature_b_1.tor (9 added files)
  • /anim/creature/terentatekboss/cb_leap_small.jba
  • /anim/creature/terentatekboss/cb_roar_enter.jba
  • /anim/creature/terentatekboss/cb_roar_exit.jba
  • /anim/creature/terentatekboss/cb_roar_loop.jba
  • /anim/creature/terentatekboss/terentatekboss_action_autogen000002.mph
  • /anim/creature/wampaboss/cb_attack_hammer_draw.jba
  • /anim/creature/wampaboss/cb_attack_hammer_smash.jba
  • /anim/creature/wampaboss/cb_spear_throw.jba
  • /anim/creature/wampaboss/creature_loco_idle_aggressive_idle.mph
  • swtor_main_anim_humanoid_bfab_1.tor (280 added files)
  • /anim/humanoid/bfanew/ad_body_normal_boss_01.jba
  • /anim/humanoid/bfanew/ad_body_normal_boss_02.jba
  • /anim/humanoid/bfanew/ad_body_normal_boss_03.jba
  • /anim/humanoid/bfanew/ad_body_normal_boss_04.jba
  • /anim/humanoid/bfanew/ad_body_normal_boss_05.jba
  • /anim/humanoid/bfanew/am_2p_argue_1.jba
  • /anim/humanoid/bfanew/am_2p_argue_2.jba
  • /anim/humanoid/bfanew/am_human_present_rest_01.jba
  • /anim/humanoid/bfanew/cb_2pistol_fire_special_end_3.jba
  • /anim/humanoid/bfanew/cb_2pistol_fire_special_end_4.jba
  • /anim/humanoid/bfanew/cb_2pistol_fire_special_loop_3.jba
  • /anim/humanoid/bfanew/cb_2pistol_fire_special_loop_4.jba
  • /anim/humanoid/bfanew/cb_2pistol_fire_special_start_3.jba
  • /anim/humanoid/bfanew/cb_2pistol_fire_special_start_4.jba
  • /anim/humanoid/bfanew/cb_2saber_barrage_exit_01.jba
  • /anim/humanoid/bfanew/cb_2saber_barrage_loop_01.jba
  • /anim/humanoid/bfanew/cb_2saber_projectile_01.jba
  • /anim/humanoid/bfanew/cb_2saber_sp1_attack_right_8.jba
  • /anim/humanoid/bfanew/cb_2saber_takeoff_enter_01.jba
  • /anim/humanoid/bfanew/cb_2saber_takeoff_exit_01.jba
  • /anim/humanoid/bfanew/cb_2saber_takeoff_loop_01.jba
  • /anim/humanoid/bfanew/cb_agent_knife_combo_01.jba
  • /anim/humanoid/bfanew/cb_agent_knife_combo_02.jba
  • /anim/humanoid/bfanew/cb_agent_leg_slice_01.jba
  • /anim/humanoid/bfanew/cb_barrel_toss_01.jba
  • /anim/humanoid/bfanew/cb_barrel_toss_end_01.jba
  • /anim/humanoid/bfanew/cb_bfg_talk_radio_end.jba
  • /anim/humanoid/bfanew/cb_bfg_talk_radio_start.jba
  • /anim/humanoid/bfanew/cb_pistol_offhand_leg_shot_01.jba
  • /anim/humanoid/bfanew/cb_pistol_offhand_stock_strike_01.jba
  • /anim/humanoid/bfanew/cb_pole_life_steal_strike_01.jba
  • /anim/humanoid/bfanew/cb_pole_life_steal_strike_02.jba
  • /anim/humanoid/bfanew/cb_saber_360_smash_01.jba
  • /anim/humanoid/bfanew/cb_saber_360_smash_02.jba
  • /anim/humanoid/bfanew/cb_saber_sp1_attack_right_7.jba
  • /anim/humanoid/bfanew/cb_saber_sp1_attack_right_8.jba
  • /anim/humanoid/bfanew/cb_saber_sp1_attack_right_9.jba
  • /anim/humanoid/bfanew/cd_console_explosion_reaction_01.jba
  • /anim/humanoid/bfanew/cd_console_explosion_reaction_02.jba
  • /anim/humanoid/bfanew/cd_console_explosion_typing_01.jba
  • /anim/humanoid/bfanew/cd_revan_force_ghost_give_idle.jba
  • /anim/humanoid/bfanew/cd_revan_force_ghost_receive.jba
  • /anim/humanoid/bfanew/cd_revan_mask_off.jba
  • /anim/humanoid/bfanew/cd_revan_mask_on.jba
  • /anim/humanoid/bfanew/cd_shae_helmet_off.jba
  • /anim/humanoid/bfanew/cd_shae_helmet_on.jba
  • /anim/humanoid/bfanew/cd_shae_jetpack_enter.jba
  • /anim/humanoid/bfanew/cd_shae_jetpack_exit.jba
  • /anim/humanoid/bfanew/dl_mind_destruction_01.jba
  • /anim/humanoid/bfanew/dl_mind_destruction_02.jba
  • /anim/humanoid/bfanew/dl_mind_destruction_03.jba
  • /anim/humanoid/bfanew/dl_mind_destruction_04.jba
  • /anim/humanoid/bfanew/dl_shield_face_01.jba
  • /anim/humanoid/bfanew/dl_shield_face_02.jba
  • /anim/humanoid/bfanew/dl_shield_face_03.jba
  • /anim/humanoid/bfanew/dl_shield_face_04.jba
  • /anim/humanoid/bfanew/em_bottle_break_head_01.jba
  • /anim/humanoid/bfanew/em_dance_aboriginal_01.jba
  • /anim/humanoid/bfanew/em_dance_no_bones_01.jba
  • /anim/humanoid/bfanew/em_praise.jba
  • /anim/humanoid/bfanew/em_punt.jba
  • /anim/humanoid/bfanew/em_super_fist_pump_01.jba
  • /anim/humanoid/bfanew/fp_1h_elect_instant_right_5.jba
  • /anim/humanoid/bfanew/fp_2saber_force_projectile_01.jba
  • /anim/humanoid/bfanew/fp_burst_enter_01.jba
  • /anim/humanoid/bfanew/fp_burst_enter_02.jba
  • /anim/humanoid/bfanew/fp_burst_exit_01.jba
  • /anim/humanoid/bfanew/fp_burst_exit_01b.jba
  • /anim/humanoid/bfanew/fp_burst_exit_02.jba
  • /anim/humanoid/bfanew/fp_burst_exit_02b.jba
  • /anim/humanoid/bfanew/fp_burst_loop_01.jba
  • /anim/humanoid/bfanew/fp_burst_loop_02.jba
  • /anim/humanoid/bfanew/fp_force_gash_01.jba
  • /anim/humanoid/bfanew/fp_force_gash_02.jba
  • /anim/humanoid/bfanew/fp_force_life_steal_end_01.jba
  • /anim/humanoid/bfanew/fp_force_life_steal_loop_01.jba
  • /anim/humanoid/bfanew/fp_force_life_steal_start_01.jba
  • /anim/humanoid/bfanew/fp_force_projectile_01.jba
  • /anim/humanoid/bfanew/fp_force_projectile_02.jba
  • /anim/humanoid/bfanew/fp_pole_multicast_end.jba
  • /anim/humanoid/bfanew/fp_pole_multicast_end_02.jba
  • /anim/humanoid/bfanew/fp_pole_multicast_loop_02.jba
  • /anim/humanoid/bfanew/fp_pole_multicast_start_02.jba
  • /anim/humanoid/bfanew/fp_pole_spin_blast_01.jba
  • /anim/humanoid/bfanew/fp_pole_spin_blast_02.jba
  • /anim/humanoid/bfanew/mv_pistol_run_shoot_escape_01.jba
  • /anim/humanoid/bfanew/mv_run_enter_2.jba
  • /anim/humanoid/bfanew/mv_run_forward_exit_2.jba
  • /anim/humanoid/bfanew/mv_slope_run_ascend_02.jba
  • /anim/humanoid/bfanew/mv_slope_run_descend_02.jba
  • /anim/humanoid/bfanew/mv_slope_walk_ascend_02.jba
  • /anim/humanoid/bfanew/mv_slope_walk_descend_02.jba
  • /anim/humanoid/bfanew/po_bfg_kill_1.jba
  • /anim/humanoid/bfanew/po_bfg_kill_2.jba
  • /anim/humanoid/bfanew/po_bfg_kill_multi.jba
  • /anim/humanoid/bfanew/po_bfg_ready_idle.jba
  • /anim/humanoid/bfanew/po_bfg_ready_to_bfg_threaten.jba
  • /anim/humanoid/bfanew/po_bfg_ready_to_normal.jba
  • /anim/humanoid/bfanew/po_bfg_threaten_fire_01.jba
  • /anim/humanoid/bfanew/po_bfg_threaten_idle.jba
  • /anim/humanoid/bfanew/po_bfg_threaten_kill_to_normal.jba
  • /anim/humanoid/bfanew/po_bfg_threaten_point_east.jba
  • /anim/humanoid/bfanew/po_bfg_threaten_point_gun_east.jba
  • /anim/humanoid/bfanew/po_bfg_threaten_point_gun_west.jba
  • /anim/humanoid/bfanew/po_bfg_threaten_point_head_east.jba
  • /anim/humanoid/bfanew/po_bfg_threaten_point_head_north.jba
  • /anim/humanoid/bfanew/po_bfg_threaten_point_head_west.jba
  • /anim/humanoid/bfanew/po_bfg_threaten_point_north_to_east.jba
  • /anim/humanoid/bfanew/po_bfg_threaten_point_north_to_west.jba
  • /anim/humanoid/bfanew/po_bfg_threaten_point_west.jba
  • /anim/humanoid/bfanew/po_bfg_threaten_to_bfg_ready.jba
  • /anim/humanoid/bfanew/po_bfg_threaten_to_normal.jba
  • /anim/humanoid/bfanew/po_normal_to_bfg_ready.jba
  • /anim/humanoid/bfanew/po_normal_to_bfg_threaten.jba
  • /anim/humanoid/bfanew/po_step_to_side_left_enter.jba
  • /anim/humanoid/bfanew/po_step_to_side_left_exit.jba
  • /anim/humanoid/bfanew/po_step_to_side_left_idle.jba
  • /anim/humanoid/bfanew/po_step_to_side_lefthand_01.jba
  • /anim/humanoid/bfanew/po_step_to_side_lefthand_02.jba
  • /anim/humanoid/bfanew/po_step_to_side_lefthand_03.jba
  • /anim/humanoid/bfanew/po_step_to_side_lefthand_04.jba
  • /anim/humanoid/bfanew/po_step_to_side_right_enter.jba
  • /anim/humanoid/bfanew/po_step_to_side_right_exit.jba
  • /anim/humanoid/bfanew/po_step_to_side_right_idle.jba
  • /anim/humanoid/bfanew/po_step_to_side_righthand_01.jba
  • /anim/humanoid/bfanew/po_step_to_side_righthand_02.jba
  • /anim/humanoid/bfanew/po_step_to_side_righthand_03.jba
  • /anim/humanoid/bfanew/po_step_to_side_righthand_04.jba
  • /anim/humanoid/bfanew/humanoid_action_no_aim_autogen000164.mph
  • /anim/humanoid/bfanew/humanoid_action_no_aim_autogen000165.mph
  • /anim/humanoid/bfanew/humanoid_action_no_aim_autogen000166.mph
  • /anim/humanoid/bfanew/humanoid_action_no_aim_autogen000167.mph
  • /anim/humanoid/bfanew/humanoid_action_no_aim_autogen000168.mph
  • /anim/humanoid/bfanew/humanoid_action_no_aim_autogen000169.mph
  • /anim/humanoid/bfanew/humanoid_no_aim_loco_autogen_cb_2pistol_jump_jet_loop.mph
  • /anim/humanoid/bfanew/humanoid_overlay_ad_body_normal_boss_01.mph
  • /anim/humanoid/bfanew/humanoid_overlay_ad_body_normal_boss_02.mph
  • /anim/humanoid/bfanew/humanoid_overlay_ad_body_normal_boss_03.mph
  • /anim/humanoid/bfanew/humanoid_overlay_ad_body_normal_boss_04.mph
  • /anim/humanoid/bfanew/humanoid_overlay_ad_body_normal_boss_05.mph
  • /anim/humanoid/bfbnew/ad_body_normal_boss_01.jba
  • /anim/humanoid/bfbnew/ad_body_normal_boss_02.jba
  • /anim/humanoid/bfbnew/ad_body_normal_boss_03.jba
  • /anim/humanoid/bfbnew/ad_body_normal_boss_04.jba
  • /anim/humanoid/bfbnew/ad_body_normal_boss_05.jba
  • /anim/humanoid/bfbnew/am_2p_argue_1.jba
  • /anim/humanoid/bfbnew/am_2p_argue_2.jba
  • /anim/humanoid/bfbnew/am_human_present_rest_01.jba
  • /anim/humanoid/bfbnew/cb_2pistol_fire_special_end_3.jba
  • /anim/humanoid/bfbnew/cb_2pistol_fire_special_end_4.jba
  • /anim/humanoid/bfbnew/cb_2pistol_fire_special_loop_3.jba
  • /anim/humanoid/bfbnew/cb_2pistol_fire_special_loop_4.jba
  • /anim/humanoid/bfbnew/cb_2pistol_fire_special_start_3.jba
  • /anim/humanoid/bfbnew/cb_2pistol_fire_special_start_4.jba
  • /anim/humanoid/bfbnew/cb_2saber_barrage_exit_01.jba
  • /anim/humanoid/bfbnew/cb_2saber_barrage_loop_01.jba
  • /anim/humanoid/bfbnew/cb_2saber_projectile_01.jba
  • /anim/humanoid/bfbnew/cb_2saber_sp1_attack_right_8.jba
  • /anim/humanoid/bfbnew/cb_2saber_takeoff_enter_01.jba
  • /anim/humanoid/bfbnew/cb_2saber_takeoff_exit_01.jba
  • /anim/humanoid/bfbnew/cb_2saber_takeoff_loop_01.jba
  • /anim/humanoid/bfbnew/cb_agent_knife_combo_01.jba
  • /anim/humanoid/bfbnew/cb_agent_knife_combo_02.jba
  • /anim/humanoid/bfbnew/cb_agent_leg_slice_01.jba
  • /anim/humanoid/bfbnew/cb_barrel_toss_01.jba
  • /anim/humanoid/bfbnew/cb_barrel_toss_end_01.jba
  • /anim/humanoid/bfbnew/cb_bfg_talk_radio_end.jba
  • /anim/humanoid/bfbnew/cb_bfg_talk_radio_start.jba
  • /anim/humanoid/bfbnew/cb_pistol_offhand_leg_shot_01.jba
  • /anim/humanoid/bfbnew/cb_pistol_offhand_stock_strike_01.jba
  • /anim/humanoid/bfbnew/cb_pole_life_steal_strike_01.jba
  • /anim/humanoid/bfbnew/cb_pole_life_steal_strike_02.jba
  • /anim/humanoid/bfbnew/cb_saber_360_smash_01.jba
  • /anim/humanoid/bfbnew/cb_saber_360_smash_02.jba
  • /anim/humanoid/bfbnew/cb_saber_sp1_attack_right_7.jba
  • /anim/humanoid/bfbnew/cb_saber_sp1_attack_right_8.jba
  • /anim/humanoid/bfbnew/cb_saber_sp1_attack_right_9.jba
  • /anim/humanoid/bfbnew/cd_console_explosion_reaction_01.jba
  • /anim/humanoid/bfbnew/cd_console_explosion_reaction_02.jba
  • /anim/humanoid/bfbnew/cd_console_explosion_typing_01.jba
  • /anim/humanoid/bfbnew/cd_revan_force_ghost_give_idle.jba
  • /anim/humanoid/bfbnew/cd_revan_force_ghost_receive.jba
  • /anim/humanoid/bfbnew/cd_revan_mask_off.jba
  • /anim/humanoid/bfbnew/cd_revan_mask_on.jba
  • /anim/humanoid/bfbnew/cd_shae_helmet_off.jba
  • /anim/humanoid/bfbnew/cd_shae_helmet_on.jba
  • /anim/humanoid/bfbnew/cd_shae_jetpack_enter.jba
  • /anim/humanoid/bfbnew/cd_shae_jetpack_exit.jba
  • /anim/humanoid/bfbnew/dl_mind_destruction_01.jba
  • /anim/humanoid/bfbnew/dl_mind_destruction_02.jba
  • /anim/humanoid/bfbnew/dl_mind_destruction_03.jba
  • /anim/humanoid/bfbnew/dl_mind_destruction_04.jba
  • /anim/humanoid/bfbnew/dl_shield_face_01.jba
  • /anim/humanoid/bfbnew/dl_shield_face_02.jba
  • /anim/humanoid/bfbnew/dl_shield_face_03.jba
  • /anim/humanoid/bfbnew/dl_shield_face_04.jba
  • /anim/humanoid/bfbnew/em_bottle_break_head_01.jba
  • /anim/humanoid/bfbnew/em_dance_aboriginal_01.jba
  • /anim/humanoid/bfbnew/em_dance_no_bones_01.jba
  • /anim/humanoid/bfbnew/em_praise.jba
  • /anim/humanoid/bfbnew/em_punt.jba
  • /anim/humanoid/bfbnew/em_super_fist_pump_01.jba
  • /anim/humanoid/bfbnew/fp_1h_elect_instant_right_5.jba
  • /anim/humanoid/bfbnew/fp_2saber_force_projectile_01.jba
  • /anim/humanoid/bfbnew/fp_burst_enter_01.jba
  • /anim/humanoid/bfbnew/fp_burst_enter_02.jba
  • /anim/humanoid/bfbnew/fp_burst_exit_01.jba
  • /anim/humanoid/bfbnew/fp_burst_exit_01b.jba
  • /anim/humanoid/bfbnew/fp_burst_exit_02.jba
  • /anim/humanoid/bfbnew/fp_burst_exit_02b.jba
  • /anim/humanoid/bfbnew/fp_burst_loop_01.jba
  • /anim/humanoid/bfbnew/fp_burst_loop_02.jba
  • /anim/humanoid/bfbnew/fp_force_gash_01.jba
  • /anim/humanoid/bfbnew/fp_force_gash_02.jba
  • /anim/humanoid/bfbnew/fp_force_life_steal_end_01.jba
  • /anim/humanoid/bfbnew/fp_force_life_steal_loop_01.jba
  • /anim/humanoid/bfbnew/fp_force_life_steal_start_01.jba
  • /anim/humanoid/bfbnew/fp_force_projectile_01.jba
  • /anim/humanoid/bfbnew/fp_force_projectile_02.jba
  • /anim/humanoid/bfbnew/fp_pole_multicast_end.jba
  • /anim/humanoid/bfbnew/fp_pole_multicast_end_02.jba
  • /anim/humanoid/bfbnew/fp_pole_multicast_loop_02.jba
  • /anim/humanoid/bfbnew/fp_pole_multicast_start_02.jba
  • /anim/humanoid/bfbnew/fp_pole_spin_blast_01.jba
  • /anim/humanoid/bfbnew/fp_pole_spin_blast_02.jba
  • /anim/humanoid/bfbnew/mv_pistol_run_shoot_escape_01.jba
  • /anim/humanoid/bfbnew/mv_run_enter_2.jba
  • /anim/humanoid/bfbnew/mv_run_forward_exit_2.jba
  • /anim/humanoid/bfbnew/mv_slope_run_ascend_02.jba
  • /anim/humanoid/bfbnew/mv_slope_run_descend_02.jba
  • /anim/humanoid/bfbnew/mv_slope_walk_ascend_02.jba
  • /anim/humanoid/bfbnew/mv_slope_walk_descend_02.jba
  • /anim/humanoid/bfbnew/po_bfg_kill_1.jba
  • /anim/humanoid/bfbnew/po_bfg_kill_2.jba
  • /anim/humanoid/bfbnew/po_bfg_kill_multi.jba
  • /anim/humanoid/bfbnew/po_bfg_ready_idle.jba
  • /anim/humanoid/bfbnew/po_bfg_ready_to_bfg_threaten.jba
  • /anim/humanoid/bfbnew/po_bfg_ready_to_normal.jba
  • /anim/humanoid/bfbnew/po_bfg_threaten_fire_01.jba
  • /anim/humanoid/bfbnew/po_bfg_threaten_idle.jba
  • /anim/humanoid/bfbnew/po_bfg_threaten_kill_to_normal.jba
  • /anim/humanoid/bfbnew/po_bfg_threaten_point_east.jba
  • /anim/humanoid/bfbnew/po_bfg_threaten_point_gun_east.jba
  • /anim/humanoid/bfbnew/po_bfg_threaten_point_gun_west.jba
  • /anim/humanoid/bfbnew/po_bfg_threaten_point_head_east.jba
  • /anim/humanoid/bfbnew/po_bfg_threaten_point_head_north.jba
  • /anim/humanoid/bfbnew/po_bfg_threaten_point_head_west.jba
  • /anim/humanoid/bfbnew/po_bfg_threaten_point_north_to_east.jba
  • /anim/humanoid/bfbnew/po_bfg_threaten_point_north_to_west.jba
  • /anim/humanoid/bfbnew/po_bfg_threaten_point_west.jba
  • /anim/humanoid/bfbnew/po_bfg_threaten_to_bfg_ready.jba
  • /anim/humanoid/bfbnew/po_bfg_threaten_to_normal.jba
  • /anim/humanoid/bfbnew/po_normal_to_bfg_ready.jba
  • /anim/humanoid/bfbnew/po_normal_to_bfg_threaten.jba
  • /anim/humanoid/bfbnew/po_step_to_side_left_enter.jba
  • /anim/humanoid/bfbnew/po_step_to_side_left_exit.jba
  • /anim/humanoid/bfbnew/po_step_to_side_left_idle.jba
  • /anim/humanoid/bfbnew/po_step_to_side_lefthand_01.jba
  • /anim/humanoid/bfbnew/po_step_to_side_lefthand_02.jba
  • /anim/humanoid/bfbnew/po_step_to_side_lefthand_03.jba
  • /anim/humanoid/bfbnew/po_step_to_side_lefthand_04.jba
  • /anim/humanoid/bfbnew/po_step_to_side_right_enter.jba
  • /anim/humanoid/bfbnew/po_step_to_side_right_exit.jba
  • /anim/humanoid/bfbnew/po_step_to_side_right_idle.jba
  • /anim/humanoid/bfbnew/po_step_to_side_righthand_01.jba
  • /anim/humanoid/bfbnew/po_step_to_side_righthand_02.jba
  • /anim/humanoid/bfbnew/po_step_to_side_righthand_03.jba
  • /anim/humanoid/bfbnew/po_step_to_side_righthand_04.jba
  • /anim/humanoid/bfbnew/humanoid_action_no_aim_autogen000164.mph
  • /anim/humanoid/bfbnew/humanoid_action_no_aim_autogen000165.mph
  • /anim/humanoid/bfbnew/humanoid_action_no_aim_autogen000166.mph
  • /anim/humanoid/bfbnew/humanoid_action_no_aim_autogen000167.mph
  • /anim/humanoid/bfbnew/humanoid_action_no_aim_autogen000168.mph
  • /anim/humanoid/bfbnew/humanoid_action_no_aim_autogen000169.mph
  • /anim/humanoid/bfbnew/humanoid_no_aim_loco_autogen_cb_2pistol_jump_jet_loop.mph
  • /anim/humanoid/bfbnew/humanoid_overlay_ad_body_normal_boss_01.mph
  • /anim/humanoid/bfbnew/humanoid_overlay_ad_body_normal_boss_02.mph
  • /anim/humanoid/bfbnew/humanoid_overlay_ad_body_normal_boss_03.mph
  • /anim/humanoid/bfbnew/humanoid_overlay_ad_body_normal_boss_04.mph
  • /anim/humanoid/bfbnew/humanoid_overlay_ad_body_normal_boss_05.mph
  • swtor_main_anim_humanoid_bfns_1.tor (286 added files)
  • /anim/humanoid/bfnnew/ad_body_normal_boss_01.jba
  • /anim/humanoid/bfnnew/ad_body_normal_boss_02.jba
  • /anim/humanoid/bfnnew/ad_body_normal_boss_03.jba
  • /anim/humanoid/bfnnew/ad_body_normal_boss_04.jba
  • /anim/humanoid/bfnnew/ad_body_normal_boss_05.jba
  • /anim/humanoid/bfnnew/am_2p_argue_1.jba
  • /anim/humanoid/bfnnew/am_2p_argue_2.jba
  • /anim/humanoid/bfnnew/am_human_present_rest_01.jba
  • /anim/humanoid/bfnnew/cb_2pistol_fire_special_end_3.jba
  • /anim/humanoid/bfnnew/cb_2pistol_fire_special_end_4.jba
  • /anim/humanoid/bfnnew/cb_2pistol_fire_special_loop_3.jba
  • /anim/humanoid/bfnnew/cb_2pistol_fire_special_loop_4.jba
  • /anim/humanoid/bfnnew/cb_2pistol_fire_special_start_3.jba
  • /anim/humanoid/bfnnew/cb_2pistol_fire_special_start_4.jba
  • /anim/humanoid/bfnnew/cb_2pistol_hover_charge_01.jba
  • /anim/humanoid/bfnnew/cb_2pistol_hover_end.jba
  • /anim/humanoid/bfnnew/cb_2pistol_hover_loop.jba
  • /anim/humanoid/bfnnew/cb_2pistol_hover_rapid_shot_01.jba
  • /anim/humanoid/bfnnew/cb_2pistol_hover_start.jba
  • /anim/humanoid/bfnnew/cb_2saber_barrage_exit_01.jba
  • /anim/humanoid/bfnnew/cb_2saber_barrage_loop_01.jba
  • /anim/humanoid/bfnnew/cb_2saber_projectile_01.jba
  • /anim/humanoid/bfnnew/cb_2saber_sp1_attack_right_8.jba
  • /anim/humanoid/bfnnew/cb_2saber_takeoff_enter_01.jba
  • /anim/humanoid/bfnnew/cb_2saber_takeoff_exit_01.jba
  • /anim/humanoid/bfnnew/cb_2saber_takeoff_loop_01.jba
  • /anim/humanoid/bfnnew/cb_agent_knife_combo_01.jba
  • /anim/humanoid/bfnnew/cb_agent_knife_combo_02.jba
  • /anim/humanoid/bfnnew/cb_agent_leg_slice_01.jba
  • /anim/humanoid/bfnnew/cb_barrel_toss_01.jba
  • /anim/humanoid/bfnnew/cb_barrel_toss_end_01.jba
  • /anim/humanoid/bfnnew/cb_bfg_talk_radio_end.jba
  • /anim/humanoid/bfnnew/cb_bfg_talk_radio_start.jba
  • /anim/humanoid/bfnnew/cb_pistol_offhand_leg_shot_01.jba
  • /anim/humanoid/bfnnew/cb_pistol_offhand_stock_strike_01.jba
  • /anim/humanoid/bfnnew/cb_pole_life_steal_strike_01.jba
  • /anim/humanoid/bfnnew/cb_pole_life_steal_strike_02.jba
  • /anim/humanoid/bfnnew/cb_saber_360_smash_01.jba
  • /anim/humanoid/bfnnew/cb_saber_360_smash_02.jba
  • /anim/humanoid/bfnnew/cb_saber_sp1_attack_right_7.jba
  • /anim/humanoid/bfnnew/cb_saber_sp1_attack_right_8.jba
  • /anim/humanoid/bfnnew/cb_saber_sp1_attack_right_9.jba
  • /anim/humanoid/bfnnew/cd_console_explosion_reaction_01.jba
  • /anim/humanoid/bfnnew/cd_console_explosion_reaction_02.jba
  • /anim/humanoid/bfnnew/cd_console_explosion_typing_01.jba
  • /anim/humanoid/bfnnew/cd_revan_force_ghost_give_idle.jba
  • /anim/humanoid/bfnnew/cd_revan_force_ghost_receive.jba
  • /anim/humanoid/bfnnew/cd_revan_mask_off.jba
  • /anim/humanoid/bfnnew/cd_revan_mask_on.jba
  • /anim/humanoid/bfnnew/cd_shae_helmet_off.jba
  • /anim/humanoid/bfnnew/cd_shae_helmet_on.jba
  • /anim/humanoid/bfnnew/cd_shae_jetpack_enter.jba
  • /anim/humanoid/bfnnew/cd_shae_jetpack_exit.jba
  • /anim/humanoid/bfnnew/dl_mind_destruction_01.jba
  • /anim/humanoid/bfnnew/dl_mind_destruction_02.jba
  • /anim/humanoid/bfnnew/dl_mind_destruction_03.jba
  • /anim/humanoid/bfnnew/dl_mind_destruction_04.jba
  • /anim/humanoid/bfnnew/dl_shield_face_01.jba
  • /anim/humanoid/bfnnew/dl_shield_face_02.jba
  • /anim/humanoid/bfnnew/dl_shield_face_03.jba
  • /anim/humanoid/bfnnew/dl_shield_face_04.jba
  • /anim/humanoid/bfnnew/em_bottle_break_head_01.jba
  • /anim/humanoid/bfnnew/em_dance_aboriginal_01.jba
  • /anim/humanoid/bfnnew/em_dance_no_bones_01.jba
  • /anim/humanoid/bfnnew/em_praise.jba
  • /anim/humanoid/bfnnew/em_punt.jba
  • /anim/humanoid/bfnnew/em_super_fist_pump_01.jba
  • /anim/humanoid/bfnnew/fp_1h_elect_instant_right_5.jba
  • /anim/humanoid/bfnnew/fp_2saber_force_projectile_01.jba
  • /anim/humanoid/bfnnew/fp_burst_enter_01.jba
  • /anim/humanoid/bfnnew/fp_burst_enter_02.jba
  • /anim/humanoid/bfnnew/fp_burst_exit_01.jba
  • /anim/humanoid/bfnnew/fp_burst_exit_01b.jba
  • /anim/humanoid/bfnnew/fp_burst_exit_02.jba
  • /anim/humanoid/bfnnew/fp_burst_exit_02b.jba
  • /anim/humanoid/bfnnew/fp_burst_loop_01.jba
  • /anim/humanoid/bfnnew/fp_burst_loop_02.jba
  • /anim/humanoid/bfnnew/fp_force_gash_01.jba
  • /anim/humanoid/bfnnew/fp_force_gash_02.jba
  • /anim/humanoid/bfnnew/fp_force_life_steal_end_01.jba
  • /anim/humanoid/bfnnew/fp_force_life_steal_loop_01.jba
  • /anim/humanoid/bfnnew/fp_force_life_steal_start_01.jba
  • /anim/humanoid/bfnnew/fp_force_projectile_01.jba
  • /anim/humanoid/bfnnew/fp_force_projectile_02.jba
  • /anim/humanoid/bfnnew/fp_pole_multicast_end.jba
  • /anim/humanoid/bfnnew/fp_pole_multicast_end_02.jba
  • /anim/humanoid/bfnnew/fp_pole_multicast_loop_02.jba
  • /anim/humanoid/bfnnew/fp_pole_multicast_start_02.jba
  • /anim/humanoid/bfnnew/fp_pole_spin_blast_01.jba
  • /anim/humanoid/bfnnew/fp_pole_spin_blast_02.jba
  • /anim/humanoid/bfnnew/mv_pistol_run_shoot_escape_01.jba
  • /anim/humanoid/bfnnew/mv_run_enter_2.jba
  • /anim/humanoid/bfnnew/mv_run_forward_exit_2.jba
  • /anim/humanoid/bfnnew/mv_slope_run_ascend_02.jba
  • /anim/humanoid/bfnnew/mv_slope_run_descend_02.jba
  • /anim/humanoid/bfnnew/mv_slope_walk_ascend_02.jba
  • /anim/humanoid/bfnnew/mv_slope_walk_descend_02.jba
  • /anim/humanoid/bfnnew/po_bfg_kill_1.jba
  • /anim/humanoid/bfnnew/po_bfg_kill_2.jba
  • /anim/humanoid/bfnnew/po_bfg_kill_multi.jba
  • /anim/humanoid/bfnnew/po_bfg_ready_idle.jba
  • /anim/humanoid/bfnnew/po_bfg_ready_to_bfg_threaten.jba
  • /anim/humanoid/bfnnew/po_bfg_ready_to_normal.jba
  • /anim/humanoid/bfnnew/po_bfg_threaten_fire_01.jba
  • /anim/humanoid/bfnnew/po_bfg_threaten_idle.jba
  • /anim/humanoid/bfnnew/po_bfg_threaten_kill_to_normal.jba
  • /anim/humanoid/bfnnew/po_bfg_threaten_point_east.jba
  • /anim/humanoid/bfnnew/po_bfg_threaten_point_gun_east.jba
  • /anim/humanoid/bfnnew/po_bfg_threaten_point_gun_west.jba
  • /anim/humanoid/bfnnew/po_bfg_threaten_point_head_east.jba
  • /anim/humanoid/bfnnew/po_bfg_threaten_point_head_north.jba
  • /anim/humanoid/bfnnew/po_bfg_threaten_point_head_west.jba
  • /anim/humanoid/bfnnew/po_bfg_threaten_point_north_to_east.jba
  • /anim/humanoid/bfnnew/po_bfg_threaten_point_north_to_west.jba
  • /anim/humanoid/bfnnew/po_bfg_threaten_point_west.jba
  • /anim/humanoid/bfnnew/po_bfg_threaten_to_bfg_ready.jba
  • /anim/humanoid/bfnnew/po_bfg_threaten_to_normal.jba
  • /anim/humanoid/bfnnew/po_normal_to_bfg_ready.jba
  • /anim/humanoid/bfnnew/po_normal_to_bfg_threaten.jba
  • /anim/humanoid/bfnnew/po_step_to_side_left_enter.jba
  • /anim/humanoid/bfnnew/po_step_to_side_left_exit.jba
  • /anim/humanoid/bfnnew/po_step_to_side_left_idle.jba
  • /anim/humanoid/bfnnew/po_step_to_side_lefthand_01.jba
  • /anim/humanoid/bfnnew/po_step_to_side_lefthand_02.jba
  • /anim/humanoid/bfnnew/po_step_to_side_lefthand_03.jba
  • /anim/humanoid/bfnnew/po_step_to_side_lefthand_04.jba
  • /anim/humanoid/bfnnew/po_step_to_side_right_enter.jba
  • /anim/humanoid/bfnnew/po_step_to_side_right_exit.jba
  • /anim/humanoid/bfnnew/po_step_to_side_right_idle.jba
  • /anim/humanoid/bfnnew/po_step_to_side_righthand_01.jba
  • /anim/humanoid/bfnnew/po_step_to_side_righthand_02.jba
  • /anim/humanoid/bfnnew/po_step_to_side_righthand_03.jba
  • /anim/humanoid/bfnnew/po_step_to_side_righthand_04.jba
  • /anim/humanoid/bfnnew/humanoid_action_no_aim_autogen000164.mph
  • /anim/humanoid/bfnnew/humanoid_action_no_aim_autogen000165.mph
  • /anim/humanoid/bfnnew/humanoid_action_no_aim_autogen000166.mph
  • /anim/humanoid/bfnnew/humanoid_action_no_aim_autogen000167.mph
  • /anim/humanoid/bfnnew/humanoid_action_no_aim_autogen000168.mph
  • /anim/humanoid/bfnnew/humanoid_action_no_aim_autogen000169.mph
  • /anim/humanoid/bfnnew/humanoid_no_aim_loco_autogen_cb_2pistol_hover_loop.mph
  • /anim/humanoid/bfnnew/humanoid_no_aim_loco_autogen_cb_2pistol_jump_jet_loop.mph
  • /anim/humanoid/bfnnew/humanoid_overlay_ad_body_normal_boss_01.mph
  • /anim/humanoid/bfnnew/humanoid_overlay_ad_body_normal_boss_02.mph
  • /anim/humanoid/bfnnew/humanoid_overlay_ad_body_normal_boss_03.mph
  • /anim/humanoid/bfnnew/humanoid_overlay_ad_body_normal_boss_04.mph
  • /anim/humanoid/bfnnew/humanoid_overlay_ad_body_normal_boss_05.mph
  • /anim/humanoid/bfsnew/ad_body_normal_boss_01.jba
  • /anim/humanoid/bfsnew/ad_body_normal_boss_02.jba
  • /anim/humanoid/bfsnew/ad_body_normal_boss_03.jba
  • /anim/humanoid/bfsnew/ad_body_normal_boss_04.jba
  • /anim/humanoid/bfsnew/ad_body_normal_boss_05.jba
  • /anim/humanoid/bfsnew/am_2p_argue_1.jba
  • /anim/humanoid/bfsnew/am_2p_argue_2.jba
  • /anim/humanoid/bfsnew/am_human_present_rest_01.jba
  • /anim/humanoid/bfsnew/cb_2pistol_fire_special_end_3.jba
  • /anim/humanoid/bfsnew/cb_2pistol_fire_special_end_4.jba
  • /anim/humanoid/bfsnew/cb_2pistol_fire_special_loop_3.jba
  • /anim/humanoid/bfsnew/cb_2pistol_fire_special_loop_4.jba
  • /anim/humanoid/bfsnew/cb_2pistol_fire_special_start_3.jba
  • /anim/humanoid/bfsnew/cb_2pistol_fire_special_start_4.jba
  • /anim/humanoid/bfsnew/cb_2saber_barrage_exit_01.jba
  • /anim/humanoid/bfsnew/cb_2saber_barrage_loop_01.jba
  • /anim/humanoid/bfsnew/cb_2saber_projectile_01.jba
  • /anim/humanoid/bfsnew/cb_2saber_sp1_attack_right_8.jba
  • /anim/humanoid/bfsnew/cb_2saber_takeoff_enter_01.jba
  • /anim/humanoid/bfsnew/cb_2saber_takeoff_exit_01.jba
  • /anim/humanoid/bfsnew/cb_2saber_takeoff_loop_01.jba
  • /anim/humanoid/bfsnew/cb_agent_knife_combo_01.jba
  • /anim/humanoid/bfsnew/cb_agent_knife_combo_02.jba
  • /anim/humanoid/bfsnew/cb_agent_leg_slice_01.jba
  • /anim/humanoid/bfsnew/cb_barrel_toss_01.jba
  • /anim/humanoid/bfsnew/cb_barrel_toss_end_01.jba
  • /anim/humanoid/bfsnew/cb_bfg_talk_radio_end.jba
  • /anim/humanoid/bfsnew/cb_bfg_talk_radio_start.jba
  • /anim/humanoid/bfsnew/cb_pistol_offhand_leg_shot_01.jba
  • /anim/humanoid/bfsnew/cb_pistol_offhand_stock_strike_01.jba
  • /anim/humanoid/bfsnew/cb_pole_life_steal_strike_01.jba
  • /anim/humanoid/bfsnew/cb_pole_life_steal_strike_02.jba
  • /anim/humanoid/bfsnew/cb_saber_360_smash_01.jba
  • /anim/humanoid/bfsnew/cb_saber_360_smash_02.jba
  • /anim/humanoid/bfsnew/cb_saber_sp1_attack_right_7.jba
  • /anim/humanoid/bfsnew/cb_saber_sp1_attack_right_8.jba
  • /anim/humanoid/bfsnew/cb_saber_sp1_attack_right_9.jba
  • /anim/humanoid/bfsnew/cd_console_explosion_reaction_01.jba
  • /anim/humanoid/bfsnew/cd_console_explosion_reaction_02.jba
  • /anim/humanoid/bfsnew/cd_console_explosion_typing_01.jba
  • /anim/humanoid/bfsnew/cd_revan_force_ghost_give_idle.jba
  • /anim/humanoid/bfsnew/cd_revan_force_ghost_receive.jba
  • /anim/humanoid/bfsnew/cd_revan_mask_off.jba
  • /anim/humanoid/bfsnew/cd_revan_mask_on.jba
  • /anim/humanoid/bfsnew/cd_shae_helmet_off.jba
  • /anim/humanoid/bfsnew/cd_shae_helmet_on.jba
  • /anim/humanoid/bfsnew/cd_shae_jetpack_enter.jba
  • /anim/humanoid/bfsnew/cd_shae_jetpack_exit.jba
  • /anim/humanoid/bfsnew/dl_mind_destruction_01.jba
  • /anim/humanoid/bfsnew/dl_mind_destruction_02.jba
  • /anim/humanoid/bfsnew/dl_mind_destruction_03.jba
  • /anim/humanoid/bfsnew/dl_mind_destruction_04.jba
  • /anim/humanoid/bfsnew/dl_shield_face_01.jba
  • /anim/humanoid/bfsnew/dl_shield_face_02.jba
  • /anim/humanoid/bfsnew/dl_shield_face_03.jba
  • /anim/humanoid/bfsnew/dl_shield_face_04.jba
  • /anim/humanoid/bfsnew/em_bottle_break_head_01.jba
  • /anim/humanoid/bfsnew/em_dance_aboriginal_01.jba
  • /anim/humanoid/bfsnew/em_dance_no_bones_01.jba
  • /anim/humanoid/bfsnew/em_praise.jba
  • /anim/humanoid/bfsnew/em_punt.jba
  • /anim/humanoid/bfsnew/em_super_fist_pump_01.jba
  • /anim/humanoid/bfsnew/fp_1h_elect_instant_right_5.jba
  • /anim/humanoid/bfsnew/fp_2saber_force_projectile_01.jba
  • /anim/humanoid/bfsnew/fp_burst_enter_01.jba
  • /anim/humanoid/bfsnew/fp_burst_enter_02.jba
  • /anim/humanoid/bfsnew/fp_burst_exit_01.jba
  • /anim/humanoid/bfsnew/fp_burst_exit_01b.jba
  • /anim/humanoid/bfsnew/fp_burst_exit_02.jba
  • /anim/humanoid/bfsnew/fp_burst_exit_02b.jba
  • /anim/humanoid/bfsnew/fp_burst_loop_01.jba
  • /anim/humanoid/bfsnew/fp_burst_loop_02.jba
  • /anim/humanoid/bfsnew/fp_force_gash_01.jba
  • /anim/humanoid/bfsnew/fp_force_gash_02.jba
  • /anim/humanoid/bfsnew/fp_force_life_steal_end_01.jba
  • /anim/humanoid/bfsnew/fp_force_life_steal_loop_01.jba
  • /anim/humanoid/bfsnew/fp_force_life_steal_start_01.jba
  • /anim/humanoid/bfsnew/fp_force_projectile_01.jba
  • /anim/humanoid/bfsnew/fp_force_projectile_02.jba
  • /anim/humanoid/bfsnew/fp_pole_multicast_end.jba
  • /anim/humanoid/bfsnew/fp_pole_multicast_end_02.jba
  • /anim/humanoid/bfsnew/fp_pole_multicast_loop_02.jba
  • /anim/humanoid/bfsnew/fp_pole_multicast_start_02.jba
  • /anim/humanoid/bfsnew/fp_pole_spin_blast_01.jba
  • /anim/humanoid/bfsnew/fp_pole_spin_blast_02.jba
  • /anim/humanoid/bfsnew/mv_pistol_run_shoot_escape_01.jba
  • /anim/humanoid/bfsnew/mv_run_enter_2.jba
  • /anim/humanoid/bfsnew/mv_run_forward_exit_2.jba
  • /anim/humanoid/bfsnew/mv_slope_run_ascend_02.jba
  • /anim/humanoid/bfsnew/mv_slope_run_descend_02.jba
  • /anim/humanoid/bfsnew/mv_slope_walk_ascend_02.jba
  • /anim/humanoid/bfsnew/mv_slope_walk_descend_02.jba
  • /anim/humanoid/bfsnew/po_bfg_kill_1.jba
  • /anim/humanoid/bfsnew/po_bfg_kill_2.jba
  • /anim/humanoid/bfsnew/po_bfg_kill_multi.jba
  • /anim/humanoid/bfsnew/po_bfg_ready_idle.jba
  • /anim/humanoid/bfsnew/po_bfg_ready_to_bfg_threaten.jba
  • /anim/humanoid/bfsnew/po_bfg_ready_to_normal.jba
  • /anim/humanoid/bfsnew/po_bfg_threaten_fire_01.jba
  • /anim/humanoid/bfsnew/po_bfg_threaten_idle.jba
  • /anim/humanoid/bfsnew/po_bfg_threaten_kill_to_normal.jba
  • /anim/humanoid/bfsnew/po_bfg_threaten_point_east.jba
  • /anim/humanoid/bfsnew/po_bfg_threaten_point_gun_east.jba
  • /anim/humanoid/bfsnew/po_bfg_threaten_point_gun_west.jba
  • /anim/humanoid/bfsnew/po_bfg_threaten_point_head_east.jba
  • /anim/humanoid/bfsnew/po_bfg_threaten_point_head_north.jba
  • /anim/humanoid/bfsnew/po_bfg_threaten_point_head_west.jba
  • /anim/humanoid/bfsnew/po_bfg_threaten_point_north_to_east.jba
  • /anim/humanoid/bfsnew/po_bfg_threaten_point_north_to_west.jba
  • /anim/humanoid/bfsnew/po_bfg_threaten_point_west.jba
  • /anim/humanoid/bfsnew/po_bfg_threaten_to_bfg_ready.jba
  • /anim/humanoid/bfsnew/po_bfg_threaten_to_normal.jba
  • /anim/humanoid/bfsnew/po_normal_to_bfg_ready.jba
  • /anim/humanoid/bfsnew/po_normal_to_bfg_threaten.jba
  • /anim/humanoid/bfsnew/po_step_to_side_left_enter.jba
  • /anim/humanoid/bfsnew/po_step_to_side_left_exit.jba
  • /anim/humanoid/bfsnew/po_step_to_side_left_idle.jba
  • /anim/humanoid/bfsnew/po_step_to_side_lefthand_01.jba
  • /anim/humanoid/bfsnew/po_step_to_side_lefthand_02.jba
  • /anim/humanoid/bfsnew/po_step_to_side_lefthand_03.jba
  • /anim/humanoid/bfsnew/po_step_to_side_lefthand_04.jba
  • /anim/humanoid/bfsnew/po_step_to_side_right_enter.jba
  • /anim/humanoid/bfsnew/po_step_to_side_right_exit.jba
  • /anim/humanoid/bfsnew/po_step_to_side_right_idle.jba
  • /anim/humanoid/bfsnew/po_step_to_side_righthand_01.jba
  • /anim/humanoid/bfsnew/po_step_to_side_righthand_02.jba
  • /anim/humanoid/bfsnew/po_step_to_side_righthand_03.jba
  • /anim/humanoid/bfsnew/po_step_to_side_righthand_04.jba
  • /anim/humanoid/bfsnew/humanoid_action_no_aim_autogen000164.mph
  • /anim/humanoid/bfsnew/humanoid_action_no_aim_autogen000165.mph
  • /anim/humanoid/bfsnew/humanoid_action_no_aim_autogen000166.mph
  • /anim/humanoid/bfsnew/humanoid_action_no_aim_autogen000167.mph
  • /anim/humanoid/bfsnew/humanoid_action_no_aim_autogen000168.mph
  • /anim/humanoid/bfsnew/humanoid_action_no_aim_autogen000169.mph
  • /anim/humanoid/bfsnew/humanoid_no_aim_loco_autogen_cb_2pistol_jump_jet_loop.mph
  • /anim/humanoid/bfsnew/humanoid_overlay_ad_body_normal_boss_01.mph
  • /anim/humanoid/bfsnew/humanoid_overlay_ad_body_normal_boss_02.mph
  • /anim/humanoid/bfsnew/humanoid_overlay_ad_body_normal_boss_03.mph
  • /anim/humanoid/bfsnew/humanoid_overlay_ad_body_normal_boss_04.mph
  • /anim/humanoid/bfsnew/humanoid_overlay_ad_body_normal_boss_05.mph
  • swtor_main_anim_humanoid_bmaf_1.tor (280 added files)
  • /anim/humanoid/bmanew/ad_body_normal_boss_01.jba
  • /anim/humanoid/bmanew/ad_body_normal_boss_02.jba
  • /anim/humanoid/bmanew/ad_body_normal_boss_03.jba
  • /anim/humanoid/bmanew/ad_body_normal_boss_04.jba
  • /anim/humanoid/bmanew/ad_body_normal_boss_05.jba
  • /anim/humanoid/bmanew/am_2p_argue_1.jba
  • /anim/humanoid/bmanew/am_2p_argue_2.jba
  • /anim/humanoid/bmanew/am_human_present_rest_01.jba
  • /anim/humanoid/bmanew/cb_2pistol_fire_special_end_3.jba
  • /anim/humanoid/bmanew/cb_2pistol_fire_special_end_4.jba
  • /anim/humanoid/bmanew/cb_2pistol_fire_special_loop_3.jba
  • /anim/humanoid/bmanew/cb_2pistol_fire_special_loop_4.jba
  • /anim/humanoid/bmanew/cb_2pistol_fire_special_start_3.jba
  • /anim/humanoid/bmanew/cb_2pistol_fire_special_start_4.jba
  • /anim/humanoid/bmanew/cb_2saber_barrage_exit_01.jba
  • /anim/humanoid/bmanew/cb_2saber_barrage_loop_01.jba
  • /anim/humanoid/bmanew/cb_2saber_projectile_01.jba
  • /anim/humanoid/bmanew/cb_2saber_sp1_attack_right_8.jba
  • /anim/humanoid/bmanew/cb_2saber_takeoff_enter_01.jba
  • /anim/humanoid/bmanew/cb_2saber_takeoff_exit_01.jba
  • /anim/humanoid/bmanew/cb_2saber_takeoff_loop_01.jba
  • /anim/humanoid/bmanew/cb_agent_knife_combo_01.jba
  • /anim/humanoid/bmanew/cb_agent_knife_combo_02.jba
  • /anim/humanoid/bmanew/cb_agent_leg_slice_01.jba
  • /anim/humanoid/bmanew/cb_barrel_toss_01.jba
  • /anim/humanoid/bmanew/cb_barrel_toss_end_01.jba
  • /anim/humanoid/bmanew/cb_bfg_talk_radio_end.jba
  • /anim/humanoid/bmanew/cb_bfg_talk_radio_start.jba
  • /anim/humanoid/bmanew/cb_pistol_offhand_leg_shot_01.jba
  • /anim/humanoid/bmanew/cb_pistol_offhand_stock_strike_01.jba
  • /anim/humanoid/bmanew/cb_pole_life_steal_strike_01.jba
  • /anim/humanoid/bmanew/cb_pole_life_steal_strike_02.jba
  • /anim/humanoid/bmanew/cb_saber_360_smash_01.jba
  • /anim/humanoid/bmanew/cb_saber_360_smash_02.jba
  • /anim/humanoid/bmanew/cb_saber_sp1_attack_right_7.jba
  • /anim/humanoid/bmanew/cb_saber_sp1_attack_right_8.jba
  • /anim/humanoid/bmanew/cb_saber_sp1_attack_right_9.jba
  • /anim/humanoid/bmanew/cd_console_explosion_reaction_01.jba
  • /anim/humanoid/bmanew/cd_console_explosion_reaction_02.jba
  • /anim/humanoid/bmanew/cd_console_explosion_typing_01.jba
  • /anim/humanoid/bmanew/cd_revan_force_ghost_give_idle.jba
  • /anim/humanoid/bmanew/cd_revan_force_ghost_receive.jba
  • /anim/humanoid/bmanew/cd_revan_mask_off.jba
  • /anim/humanoid/bmanew/cd_revan_mask_on.jba
  • /anim/humanoid/bmanew/cd_shae_helmet_off.jba
  • /anim/humanoid/bmanew/cd_shae_helmet_on.jba
  • /anim/humanoid/bmanew/cd_shae_jetpack_enter.jba
  • /anim/humanoid/bmanew/cd_shae_jetpack_exit.jba
  • /anim/humanoid/bmanew/dl_mind_destruction_01.jba
  • /anim/humanoid/bmanew/dl_mind_destruction_02.jba
  • /anim/humanoid/bmanew/dl_mind_destruction_03.jba
  • /anim/humanoid/bmanew/dl_mind_destruction_04.jba
  • /anim/humanoid/bmanew/dl_shield_face_01.jba
  • /anim/humanoid/bmanew/dl_shield_face_02.jba
  • /anim/humanoid/bmanew/dl_shield_face_03.jba
  • /anim/humanoid/bmanew/dl_shield_face_04.jba
  • /anim/humanoid/bmanew/em_bottle_break_head_01.jba
  • /anim/humanoid/bmanew/em_dance_aboriginal_01.jba
  • /anim/humanoid/bmanew/em_dance_no_bones_01.jba
  • /anim/humanoid/bmanew/em_praise.jba
  • /anim/humanoid/bmanew/em_punt.jba
  • /anim/humanoid/bmanew/em_super_fist_pump_01.jba
  • /anim/humanoid/bmanew/fp_1h_elect_instant_right_5.jba
  • /anim/humanoid/bmanew/fp_2saber_force_projectile_01.jba
  • /anim/humanoid/bmanew/fp_burst_enter_01.jba
  • /anim/humanoid/bmanew/fp_burst_enter_02.jba
  • /anim/humanoid/bmanew/fp_burst_exit_01.jba
  • /anim/humanoid/bmanew/fp_burst_exit_01b.jba
  • /anim/humanoid/bmanew/fp_burst_exit_02.jba
  • /anim/humanoid/bmanew/fp_burst_exit_02b.jba
  • /anim/humanoid/bmanew/fp_burst_loop_01.jba
  • /anim/humanoid/bmanew/fp_burst_loop_02.jba
  • /anim/humanoid/bmanew/fp_force_gash_01.jba
  • /anim/humanoid/bmanew/fp_force_gash_02.jba
  • /anim/humanoid/bmanew/fp_force_life_steal_end_01.jba
  • /anim/humanoid/bmanew/fp_force_life_steal_loop_01.jba
  • /anim/humanoid/bmanew/fp_force_life_steal_start_01.jba
  • /anim/humanoid/bmanew/fp_force_projectile_01.jba
  • /anim/humanoid/bmanew/fp_force_projectile_02.jba
  • /anim/humanoid/bmanew/fp_pole_multicast_end.jba
  • /anim/humanoid/bmanew/fp_pole_multicast_end_02.jba
  • /anim/humanoid/bmanew/fp_pole_multicast_loop_02.jba
  • /anim/humanoid/bmanew/fp_pole_multicast_start_02.jba
  • /anim/humanoid/bmanew/fp_pole_spin_blast_01.jba
  • /anim/humanoid/bmanew/fp_pole_spin_blast_02.jba
  • /anim/humanoid/bmanew/mv_pistol_run_shoot_escape_01.jba
  • /anim/humanoid/bmanew/mv_run_enter_2.jba
  • /anim/humanoid/bmanew/mv_run_forward_exit_2.jba
  • /anim/humanoid/bmanew/mv_slope_run_ascend_02.jba
  • /anim/humanoid/bmanew/mv_slope_run_descend_02.jba
  • /anim/humanoid/bmanew/mv_slope_walk_ascend_02.jba
  • /anim/humanoid/bmanew/mv_slope_walk_descend_02.jba
  • /anim/humanoid/bmanew/po_bfg_kill_1.jba
  • /anim/humanoid/bmanew/po_bfg_kill_2.jba
  • /anim/humanoid/bmanew/po_bfg_kill_multi.jba
  • /anim/humanoid/bmanew/po_bfg_ready_idle.jba
  • /anim/humanoid/bmanew/po_bfg_ready_to_bfg_threaten.jba
  • /anim/humanoid/bmanew/po_bfg_ready_to_normal.jba
  • /anim/humanoid/bmanew/po_bfg_threaten_fire_01.jba
  • /anim/humanoid/bmanew/po_bfg_threaten_idle.jba
  • /anim/humanoid/bmanew/po_bfg_threaten_kill_to_normal.jba
  • /anim/humanoid/bmanew/po_bfg_threaten_point_east.jba
  • /anim/humanoid/bmanew/po_bfg_threaten_point_gun_east.jba
  • /anim/humanoid/bmanew/po_bfg_threaten_point_gun_west.jba
  • /anim/humanoid/bmanew/po_bfg_threaten_point_head_east.jba
  • /anim/humanoid/bmanew/po_bfg_threaten_point_head_north.jba
  • /anim/humanoid/bmanew/po_bfg_threaten_point_head_west.jba
  • /anim/humanoid/bmanew/po_bfg_threaten_point_north_to_east.jba
  • /anim/humanoid/bmanew/po_bfg_threaten_point_north_to_west.jba
  • /anim/humanoid/bmanew/po_bfg_threaten_point_west.jba
  • /anim/humanoid/bmanew/po_bfg_threaten_to_bfg_ready.jba
  • /anim/humanoid/bmanew/po_bfg_threaten_to_normal.jba
  • /anim/humanoid/bmanew/po_normal_to_bfg_ready.jba
  • /anim/humanoid/bmanew/po_normal_to_bfg_threaten.jba
  • /anim/humanoid/bmanew/po_step_to_side_left_enter.jba
  • /anim/humanoid/bmanew/po_step_to_side_left_exit.jba
  • /anim/humanoid/bmanew/po_step_to_side_left_idle.jba
  • /anim/humanoid/bmanew/po_step_to_side_lefthand_01.jba
  • /anim/humanoid/bmanew/po_step_to_side_lefthand_02.jba
  • /anim/humanoid/bmanew/po_step_to_side_lefthand_03.jba
  • /anim/humanoid/bmanew/po_step_to_side_lefthand_04.jba
  • /anim/humanoid/bmanew/po_step_to_side_right_enter.jba
  • /anim/humanoid/bmanew/po_step_to_side_right_exit.jba
  • /anim/humanoid/bmanew/po_step_to_side_right_idle.jba
  • /anim/humanoid/bmanew/po_step_to_side_righthand_01.jba
  • /anim/humanoid/bmanew/po_step_to_side_righthand_02.jba
  • /anim/humanoid/bmanew/po_step_to_side_righthand_03.jba
  • /anim/humanoid/bmanew/po_step_to_side_righthand_04.jba
  • /anim/humanoid/bmanew/humanoid_action_no_aim_autogen000164.mph
  • /anim/humanoid/bmanew/humanoid_action_no_aim_autogen000165.mph
  • /anim/humanoid/bmanew/humanoid_action_no_aim_autogen000166.mph
  • /anim/humanoid/bmanew/humanoid_action_no_aim_autogen000167.mph
  • /anim/humanoid/bmanew/humanoid_action_no_aim_autogen000168.mph
  • /anim/humanoid/bmanew/humanoid_action_no_aim_autogen000169.mph
  • /anim/humanoid/bmanew/humanoid_no_aim_loco_autogen_cb_2pistol_jump_jet_loop.mph
  • /anim/humanoid/bmanew/humanoid_overlay_ad_body_normal_boss_01.mph
  • /anim/humanoid/bmanew/humanoid_overlay_ad_body_normal_boss_02.mph
  • /anim/humanoid/bmanew/humanoid_overlay_ad_body_normal_boss_03.mph
  • /anim/humanoid/bmanew/humanoid_overlay_ad_body_normal_boss_04.mph
  • /anim/humanoid/bmanew/humanoid_overlay_ad_body_normal_boss_05.mph
  • /anim/humanoid/bmfnew/ad_body_normal_boss_01.jba
  • /anim/humanoid/bmfnew/ad_body_normal_boss_02.jba
  • /anim/humanoid/bmfnew/ad_body_normal_boss_03.jba
  • /anim/humanoid/bmfnew/ad_body_normal_boss_04.jba
  • /anim/humanoid/bmfnew/ad_body_normal_boss_05.jba
  • /anim/humanoid/bmfnew/am_2p_argue_1.jba
  • /anim/humanoid/bmfnew/am_2p_argue_2.jba
  • /anim/humanoid/bmfnew/am_human_present_rest_01.jba
  • /anim/humanoid/bmfnew/cb_2pistol_fire_special_end_3.jba
  • /anim/humanoid/bmfnew/cb_2pistol_fire_special_end_4.jba
  • /anim/humanoid/bmfnew/cb_2pistol_fire_special_loop_3.jba
  • /anim/humanoid/bmfnew/cb_2pistol_fire_special_loop_4.jba
  • /anim/humanoid/bmfnew/cb_2pistol_fire_special_start_3.jba
  • /anim/humanoid/bmfnew/cb_2pistol_fire_special_start_4.jba
  • /anim/humanoid/bmfnew/cb_2saber_barrage_exit_01.jba
  • /anim/humanoid/bmfnew/cb_2saber_barrage_loop_01.jba
  • /anim/humanoid/bmfnew/cb_2saber_projectile_01.jba
  • /anim/humanoid/bmfnew/cb_2saber_sp1_attack_right_8.jba
  • /anim/humanoid/bmfnew/cb_2saber_takeoff_enter_01.jba
  • /anim/humanoid/bmfnew/cb_2saber_takeoff_exit_01.jba
  • /anim/humanoid/bmfnew/cb_2saber_takeoff_loop_01.jba
  • /anim/humanoid/bmfnew/cb_agent_knife_combo_01.jba
  • /anim/humanoid/bmfnew/cb_agent_knife_combo_02.jba
  • /anim/humanoid/bmfnew/cb_agent_leg_slice_01.jba
  • /anim/humanoid/bmfnew/cb_barrel_toss_01.jba
  • /anim/humanoid/bmfnew/cb_barrel_toss_end_01.jba
  • /anim/humanoid/bmfnew/cb_bfg_talk_radio_end.jba
  • /anim/humanoid/bmfnew/cb_bfg_talk_radio_start.jba
  • /anim/humanoid/bmfnew/cb_pistol_offhand_leg_shot_01.jba
  • /anim/humanoid/bmfnew/cb_pistol_offhand_stock_strike_01.jba
  • /anim/humanoid/bmfnew/cb_pole_life_steal_strike_01.jba
  • /anim/humanoid/bmfnew/cb_pole_life_steal_strike_02.jba
  • /anim/humanoid/bmfnew/cb_saber_360_smash_01.jba
  • /anim/humanoid/bmfnew/cb_saber_360_smash_02.jba
  • /anim/humanoid/bmfnew/cb_saber_sp1_attack_right_7.jba
  • /anim/humanoid/bmfnew/cb_saber_sp1_attack_right_8.jba
  • /anim/humanoid/bmfnew/cb_saber_sp1_attack_right_9.jba
  • /anim/humanoid/bmfnew/cd_console_explosion_reaction_01.jba
  • /anim/humanoid/bmfnew/cd_console_explosion_reaction_02.jba
  • /anim/humanoid/bmfnew/cd_console_explosion_typing_01.jba
  • /anim/humanoid/bmfnew/cd_revan_force_ghost_give_idle.jba
  • /anim/humanoid/bmfnew/cd_revan_force_ghost_receive.jba
  • /anim/humanoid/bmfnew/cd_revan_mask_off.jba
  • /anim/humanoid/bmfnew/cd_revan_mask_on.jba
  • /anim/humanoid/bmfnew/cd_shae_helmet_off.jba
  • /anim/humanoid/bmfnew/cd_shae_helmet_on.jba
  • /anim/humanoid/bmfnew/cd_shae_jetpack_enter.jba
  • /anim/humanoid/bmfnew/cd_shae_jetpack_exit.jba
  • /anim/humanoid/bmfnew/dl_mind_destruction_01.jba
  • /anim/humanoid/bmfnew/dl_mind_destruction_02.jba
  • /anim/humanoid/bmfnew/dl_mind_destruction_03.jba
  • /anim/humanoid/bmfnew/dl_mind_destruction_04.jba
  • /anim/humanoid/bmfnew/dl_shield_face_01.jba
  • /anim/humanoid/bmfnew/dl_shield_face_02.jba
  • /anim/humanoid/bmfnew/dl_shield_face_03.jba
  • /anim/humanoid/bmfnew/dl_shield_face_04.jba
  • /anim/humanoid/bmfnew/em_bottle_break_head_01.jba
  • /anim/humanoid/bmfnew/em_dance_aboriginal_01.jba
  • /anim/humanoid/bmfnew/em_dance_no_bones_01.jba
  • /anim/humanoid/bmfnew/em_praise.jba
  • /anim/humanoid/bmfnew/em_punt.jba
  • /anim/humanoid/bmfnew/em_super_fist_pump_01.jba
  • /anim/humanoid/bmfnew/fp_1h_elect_instant_right_5.jba
  • /anim/humanoid/bmfnew/fp_2saber_force_projectile_01.jba
  • /anim/humanoid/bmfnew/fp_burst_enter_01.jba
  • /anim/humanoid/bmfnew/fp_burst_enter_02.jba
  • /anim/humanoid/bmfnew/fp_burst_exit_01.jba
  • /anim/humanoid/bmfnew/fp_burst_exit_01b.jba
  • /anim/humanoid/bmfnew/fp_burst_exit_02.jba
  • /anim/humanoid/bmfnew/fp_burst_exit_02b.jba
  • /anim/humanoid/bmfnew/fp_burst_loop_01.jba
  • /anim/humanoid/bmfnew/fp_burst_loop_02.jba
  • /anim/humanoid/bmfnew/fp_force_gash_01.jba
  • /anim/humanoid/bmfnew/fp_force_gash_02.jba
  • /anim/humanoid/bmfnew/fp_force_life_steal_end_01.jba
  • /anim/humanoid/bmfnew/fp_force_life_steal_loop_01.jba
  • /anim/humanoid/bmfnew/fp_force_life_steal_start_01.jba
  • /anim/humanoid/bmfnew/fp_force_projectile_01.jba
  • /anim/humanoid/bmfnew/fp_force_projectile_02.jba
  • /anim/humanoid/bmfnew/fp_pole_multicast_end.jba
  • /anim/humanoid/bmfnew/fp_pole_multicast_end_02.jba
  • /anim/humanoid/bmfnew/fp_pole_multicast_loop_02.jba
  • /anim/humanoid/bmfnew/fp_pole_multicast_start_02.jba
  • /anim/humanoid/bmfnew/fp_pole_spin_blast_01.jba
  • /anim/humanoid/bmfnew/fp_pole_spin_blast_02.jba
  • /anim/humanoid/bmfnew/mv_pistol_run_shoot_escape_01.jba
  • /anim/humanoid/bmfnew/mv_run_enter_2.jba
  • /anim/humanoid/bmfnew/mv_run_forward_exit_2.jba
  • /anim/humanoid/bmfnew/mv_slope_run_ascend_02.jba
  • /anim/humanoid/bmfnew/mv_slope_run_descend_02.jba
  • /anim/humanoid/bmfnew/mv_slope_walk_ascend_02.jba
  • /anim/humanoid/bmfnew/mv_slope_walk_descend_02.jba
  • /anim/humanoid/bmfnew/po_bfg_kill_1.jba
  • /anim/humanoid/bmfnew/po_bfg_kill_2.jba
  • /anim/humanoid/bmfnew/po_bfg_kill_multi.jba
  • /anim/humanoid/bmfnew/po_bfg_ready_idle.jba
  • /anim/humanoid/bmfnew/po_bfg_ready_to_bfg_threaten.jba
  • /anim/humanoid/bmfnew/po_bfg_ready_to_normal.jba
  • /anim/humanoid/bmfnew/po_bfg_threaten_fire_01.jba
  • /anim/humanoid/bmfnew/po_bfg_threaten_idle.jba
  • /anim/humanoid/bmfnew/po_bfg_threaten_kill_to_normal.jba
  • /anim/humanoid/bmfnew/po_bfg_threaten_point_east.jba
  • /anim/humanoid/bmfnew/po_bfg_threaten_point_gun_east.jba
  • /anim/humanoid/bmfnew/po_bfg_threaten_point_gun_west.jba
  • /anim/humanoid/bmfnew/po_bfg_threaten_point_head_east.jba
  • /anim/humanoid/bmfnew/po_bfg_threaten_point_head_north.jba
  • /anim/humanoid/bmfnew/po_bfg_threaten_point_head_west.jba
  • /anim/humanoid/bmfnew/po_bfg_threaten_point_north_to_east.jba
  • /anim/humanoid/bmfnew/po_bfg_threaten_point_north_to_west.jba
  • /anim/humanoid/bmfnew/po_bfg_threaten_point_west.jba
  • /anim/humanoid/bmfnew/po_bfg_threaten_to_bfg_ready.jba
  • /anim/humanoid/bmfnew/po_bfg_threaten_to_normal.jba
  • /anim/humanoid/bmfnew/po_normal_to_bfg_ready.jba
  • /anim/humanoid/bmfnew/po_normal_to_bfg_threaten.jba
  • /anim/humanoid/bmfnew/po_step_to_side_left_enter.jba
  • /anim/humanoid/bmfnew/po_step_to_side_left_exit.jba
  • /anim/humanoid/bmfnew/po_step_to_side_left_idle.jba
  • /anim/humanoid/bmfnew/po_step_to_side_lefthand_01.jba
  • /anim/humanoid/bmfnew/po_step_to_side_lefthand_02.jba
  • /anim/humanoid/bmfnew/po_step_to_side_lefthand_03.jba
  • /anim/humanoid/bmfnew/po_step_to_side_lefthand_04.jba
  • /anim/humanoid/bmfnew/po_step_to_side_right_enter.jba
  • /anim/humanoid/bmfnew/po_step_to_side_right_exit.jba
  • /anim/humanoid/bmfnew/po_step_to_side_right_idle.jba
  • /anim/humanoid/bmfnew/po_step_to_side_righthand_01.jba
  • /anim/humanoid/bmfnew/po_step_to_side_righthand_02.jba
  • /anim/humanoid/bmfnew/po_step_to_side_righthand_03.jba
  • /anim/humanoid/bmfnew/po_step_to_side_righthand_04.jba
  • /anim/humanoid/bmfnew/humanoid_action_no_aim_autogen000164.mph
  • /anim/humanoid/bmfnew/humanoid_action_no_aim_autogen000165.mph
  • /anim/humanoid/bmfnew/humanoid_action_no_aim_autogen000166.mph
  • /anim/humanoid/bmfnew/humanoid_action_no_aim_autogen000167.mph
  • /anim/humanoid/bmfnew/humanoid_action_no_aim_autogen000168.mph
  • /anim/humanoid/bmfnew/humanoid_action_no_aim_autogen000169.mph
  • /anim/humanoid/bmfnew/humanoid_no_aim_loco_autogen_cb_2pistol_jump_jet_loop.mph
  • /anim/humanoid/bmfnew/humanoid_overlay_ad_body_normal_boss_01.mph
  • /anim/humanoid/bmfnew/humanoid_overlay_ad_body_normal_boss_02.mph
  • /anim/humanoid/bmfnew/humanoid_overlay_ad_body_normal_boss_03.mph
  • /anim/humanoid/bmfnew/humanoid_overlay_ad_body_normal_boss_04.mph
  • /anim/humanoid/bmfnew/humanoid_overlay_ad_body_normal_boss_05.mph
  • swtor_main_anim_humanoid_bmns_1.tor (284 added files)
  • /anim/humanoid/bmnnew/ad_body_normal_boss_01.jba
  • /anim/humanoid/bmnnew/ad_body_normal_boss_02.jba
  • /anim/humanoid/bmnnew/ad_body_normal_boss_03.jba
  • /anim/humanoid/bmnnew/ad_body_normal_boss_04.jba
  • /anim/humanoid/bmnnew/ad_body_normal_boss_05.jba
  • /anim/humanoid/bmnnew/am_2p_argue_1.jba
  • /anim/humanoid/bmnnew/am_2p_argue_2.jba
  • /anim/humanoid/bmnnew/am_human_present_rest_01.jba
  • /anim/humanoid/bmnnew/cb_2pistol_fire_special_end_3.jba
  • /anim/humanoid/bmnnew/cb_2pistol_fire_special_end_4.jba
  • /anim/humanoid/bmnnew/cb_2pistol_fire_special_loop_3.jba
  • /anim/humanoid/bmnnew/cb_2pistol_fire_special_loop_4.jba
  • /anim/humanoid/bmnnew/cb_2pistol_fire_special_start_3.jba
  • /anim/humanoid/bmnnew/cb_2pistol_fire_special_start_4.jba
  • /anim/humanoid/bmnnew/cb_2pistol_hover_loop.jba
  • /anim/humanoid/bmnnew/cb_2saber_barrage_exit_01.jba
  • /anim/humanoid/bmnnew/cb_2saber_barrage_loop_01.jba
  • /anim/humanoid/bmnnew/cb_2saber_projectile_01.jba
  • /anim/humanoid/bmnnew/cb_2saber_sp1_attack_right_8.jba
  • /anim/humanoid/bmnnew/cb_2saber_takeoff_enter_01.jba
  • /anim/humanoid/bmnnew/cb_2saber_takeoff_exit_01.jba
  • /anim/humanoid/bmnnew/cb_2saber_takeoff_loop_01.jba
  • /anim/humanoid/bmnnew/cb_agent_knife_combo_01.jba
  • /anim/humanoid/bmnnew/cb_agent_knife_combo_02.jba
  • /anim/humanoid/bmnnew/cb_agent_leg_slice_01.jba
  • /anim/humanoid/bmnnew/cb_barrel_toss_01.jba
  • /anim/humanoid/bmnnew/cb_barrel_toss_end_01.jba
  • /anim/humanoid/bmnnew/cb_bfg_talk_radio_end.jba
  • /anim/humanoid/bmnnew/cb_bfg_talk_radio_start.jba
  • /anim/humanoid/bmnnew/cb_pistol_offhand_leg_shot_01.jba
  • /anim/humanoid/bmnnew/cb_pistol_offhand_stock_strike_01.jba
  • /anim/humanoid/bmnnew/cb_pole_life_steal_strike_01.jba
  • /anim/humanoid/bmnnew/cb_pole_life_steal_strike_02.jba
  • /anim/humanoid/bmnnew/cb_saber_360_smash_01.jba
  • /anim/humanoid/bmnnew/cb_saber_360_smash_02.jba
  • /anim/humanoid/bmnnew/cb_saber_sp1_attack_right_7.jba
  • /anim/humanoid/bmnnew/cb_saber_sp1_attack_right_8.jba
  • /anim/humanoid/bmnnew/cb_saber_sp1_attack_right_9.jba
  • /anim/humanoid/bmnnew/cd_console_explosion_reaction_01.jba
  • /anim/humanoid/bmnnew/cd_console_explosion_reaction_02.jba
  • /anim/humanoid/bmnnew/cd_console_explosion_typing_01.jba
  • /anim/humanoid/bmnnew/cd_revan_force_ghost_give.jba
  • /anim/humanoid/bmnnew/cd_revan_force_ghost_give_idle.jba
  • /anim/humanoid/bmnnew/cd_revan_force_ghost_receive.jba
  • /anim/humanoid/bmnnew/cd_revan_mask_off.jba
  • /anim/humanoid/bmnnew/cd_revan_mask_on.jba
  • /anim/humanoid/bmnnew/cd_shae_helmet_off.jba
  • /anim/humanoid/bmnnew/cd_shae_helmet_on.jba
  • /anim/humanoid/bmnnew/cd_shae_jetpack_enter.jba
  • /anim/humanoid/bmnnew/cd_shae_jetpack_exit.jba
  • /anim/humanoid/bmnnew/dl_mind_destruction_01.jba
  • /anim/humanoid/bmnnew/dl_mind_destruction_02.jba
  • /anim/humanoid/bmnnew/dl_mind_destruction_03.jba
  • /anim/humanoid/bmnnew/dl_mind_destruction_04.jba
  • /anim/humanoid/bmnnew/dl_shield_face_01.jba
  • /anim/humanoid/bmnnew/dl_shield_face_02.jba
  • /anim/humanoid/bmnnew/dl_shield_face_03.jba
  • /anim/humanoid/bmnnew/dl_shield_face_04.jba
  • /anim/humanoid/bmnnew/em_bottle_break_head_01.jba
  • /anim/humanoid/bmnnew/em_dance_aboriginal_01.jba
  • /anim/humanoid/bmnnew/em_dance_no_bones_01.jba
  • /anim/humanoid/bmnnew/em_praise.jba
  • /anim/humanoid/bmnnew/em_punt.jba
  • /anim/humanoid/bmnnew/em_super_fist_pump_01.jba
  • /anim/humanoid/bmnnew/fp_1h_elect_instant_right_5.jba
  • /anim/humanoid/bmnnew/fp_2saber_force_projectile_01.jba
  • /anim/humanoid/bmnnew/fp_burst_enter_01.jba
  • /anim/humanoid/bmnnew/fp_burst_enter_02.jba
  • /anim/humanoid/bmnnew/fp_burst_exit_01.jba
  • /anim/humanoid/bmnnew/fp_burst_exit_01b.jba
  • /anim/humanoid/bmnnew/fp_burst_exit_02.jba
  • /anim/humanoid/bmnnew/fp_burst_exit_02b.jba
  • /anim/humanoid/bmnnew/fp_burst_loop_01.jba
  • /anim/humanoid/bmnnew/fp_burst_loop_02.jba
  • /anim/humanoid/bmnnew/fp_force_gash_01.jba
  • /anim/humanoid/bmnnew/fp_force_gash_02.jba
  • /anim/humanoid/bmnnew/fp_force_life_steal_end_01.jba
  • /anim/humanoid/bmnnew/fp_force_life_steal_loop_01.jba
  • /anim/humanoid/bmnnew/fp_force_life_steal_start_01.jba
  • /anim/humanoid/bmnnew/fp_force_projectile_01.jba
  • /anim/humanoid/bmnnew/fp_force_projectile_02.jba
  • /anim/humanoid/bmnnew/fp_pole_multicast_end.jba
  • /anim/humanoid/bmnnew/fp_pole_multicast_end_02.jba
  • /anim/humanoid/bmnnew/fp_pole_multicast_loop_02.jba
  • /anim/humanoid/bmnnew/fp_pole_multicast_start_02.jba
  • /anim/humanoid/bmnnew/fp_pole_spin_blast_01.jba
  • /anim/humanoid/bmnnew/fp_pole_spin_blast_02.jba
  • /anim/humanoid/bmnnew/mv_mount_tauntaun_run_jump_end.jba
  • /anim/humanoid/bmnnew/mv_pistol_run_shoot_escape_01.jba
  • /anim/humanoid/bmnnew/mv_run_enter_2.jba
  • /anim/humanoid/bmnnew/mv_run_forward_exit_2.jba
  • /anim/humanoid/bmnnew/mv_slope_run_ascend_02.jba
  • /anim/humanoid/bmnnew/mv_slope_run_descend_02.jba
  • /anim/humanoid/bmnnew/mv_slope_walk_ascend_02.jba
  • /anim/humanoid/bmnnew/mv_slope_walk_descend_02.jba
  • /anim/humanoid/bmnnew/po_bfg_kill_1.jba
  • /anim/humanoid/bmnnew/po_bfg_kill_2.jba
  • /anim/humanoid/bmnnew/po_bfg_kill_multi.jba
  • /anim/humanoid/bmnnew/po_bfg_ready_idle.jba
  • /anim/humanoid/bmnnew/po_bfg_ready_to_bfg_threaten.jba
  • /anim/humanoid/bmnnew/po_bfg_ready_to_normal.jba
  • /anim/humanoid/bmnnew/po_bfg_threaten_fire_01.jba
  • /anim/humanoid/bmnnew/po_bfg_threaten_idle.jba
  • /anim/humanoid/bmnnew/po_bfg_threaten_kill_to_normal.jba
  • /anim/humanoid/bmnnew/po_bfg_threaten_point_east.jba
  • /anim/humanoid/bmnnew/po_bfg_threaten_point_gun_east.jba
  • /anim/humanoid/bmnnew/po_bfg_threaten_point_gun_west.jba
  • /anim/humanoid/bmnnew/po_bfg_threaten_point_head_east.jba
  • /anim/humanoid/bmnnew/po_bfg_threaten_point_head_north.jba
  • /anim/humanoid/bmnnew/po_bfg_threaten_point_head_west.jba
  • /anim/humanoid/bmnnew/po_bfg_threaten_point_north_to_east.jba
  • /anim/humanoid/bmnnew/po_bfg_threaten_point_north_to_west.jba
  • /anim/humanoid/bmnnew/po_bfg_threaten_point_west.jba
  • /anim/humanoid/bmnnew/po_bfg_threaten_to_bfg_ready.jba
  • /anim/humanoid/bmnnew/po_bfg_threaten_to_normal.jba
  • /anim/humanoid/bmnnew/po_normal_to_bfg_ready.jba
  • /anim/humanoid/bmnnew/po_normal_to_bfg_threaten.jba
  • /anim/humanoid/bmnnew/po_step_to_side_left_enter.jba
  • /anim/humanoid/bmnnew/po_step_to_side_left_exit.jba
  • /anim/humanoid/bmnnew/po_step_to_side_left_idle.jba
  • /anim/humanoid/bmnnew/po_step_to_side_lefthand_01.jba
  • /anim/humanoid/bmnnew/po_step_to_side_lefthand_02.jba
  • /anim/humanoid/bmnnew/po_step_to_side_lefthand_03.jba
  • /anim/humanoid/bmnnew/po_step_to_side_lefthand_04.jba
  • /anim/humanoid/bmnnew/po_step_to_side_right_enter.jba
  • /anim/humanoid/bmnnew/po_step_to_side_right_exit.jba
  • /anim/humanoid/bmnnew/po_step_to_side_right_idle.jba
  • /anim/humanoid/bmnnew/po_step_to_side_righthand_01.jba
  • /anim/humanoid/bmnnew/po_step_to_side_righthand_02.jba
  • /anim/humanoid/bmnnew/po_step_to_side_righthand_03.jba
  • /anim/humanoid/bmnnew/po_step_to_side_righthand_04.jba
  • /anim/humanoid/bmnnew/humanoid_action_no_aim_autogen000164.mph
  • /anim/humanoid/bmnnew/humanoid_action_no_aim_autogen000165.mph
  • /anim/humanoid/bmnnew/humanoid_action_no_aim_autogen000166.mph
  • /anim/humanoid/bmnnew/humanoid_action_no_aim_autogen000167.mph
  • /anim/humanoid/bmnnew/humanoid_action_no_aim_autogen000168.mph
  • /anim/humanoid/bmnnew/humanoid_action_no_aim_autogen000169.mph
  • /anim/humanoid/bmnnew/humanoid_no_aim_loco_autogen_cb_2pistol_hover_loop.mph
  • /anim/humanoid/bmnnew/humanoid_no_aim_loco_autogen_cb_2pistol_jump_jet_loop.mph
  • /anim/humanoid/bmnnew/humanoid_overlay_ad_body_normal_boss_01.mph
  • /anim/humanoid/bmnnew/humanoid_overlay_ad_body_normal_boss_02.mph
  • /anim/humanoid/bmnnew/humanoid_overlay_ad_body_normal_boss_03.mph
  • /anim/humanoid/bmnnew/humanoid_overlay_ad_body_normal_boss_04.mph
  • /anim/humanoid/bmnnew/humanoid_overlay_ad_body_normal_boss_05.mph
  • /anim/humanoid/bmsnew/ad_body_normal_boss_01.jba
  • /anim/humanoid/bmsnew/ad_body_normal_boss_02.jba
  • /anim/humanoid/bmsnew/ad_body_normal_boss_03.jba
  • /anim/humanoid/bmsnew/ad_body_normal_boss_04.jba
  • /anim/humanoid/bmsnew/ad_body_normal_boss_05.jba
  • /anim/humanoid/bmsnew/am_2p_argue_1.jba
  • /anim/humanoid/bmsnew/am_2p_argue_2.jba
  • /anim/humanoid/bmsnew/am_human_present_rest_01.jba
  • /anim/humanoid/bmsnew/cb_2pistol_fire_special_end_3.jba
  • /anim/humanoid/bmsnew/cb_2pistol_fire_special_end_4.jba
  • /anim/humanoid/bmsnew/cb_2pistol_fire_special_loop_3.jba
  • /anim/humanoid/bmsnew/cb_2pistol_fire_special_loop_4.jba
  • /anim/humanoid/bmsnew/cb_2pistol_fire_special_start_3.jba
  • /anim/humanoid/bmsnew/cb_2pistol_fire_special_start_4.jba
  • /anim/humanoid/bmsnew/cb_2saber_barrage_exit_01.jba
  • /anim/humanoid/bmsnew/cb_2saber_barrage_loop_01.jba
  • /anim/humanoid/bmsnew/cb_2saber_projectile_01.jba
  • /anim/humanoid/bmsnew/cb_2saber_sp1_attack_right_8.jba
  • /anim/humanoid/bmsnew/cb_2saber_takeoff_enter_01.jba
  • /anim/humanoid/bmsnew/cb_2saber_takeoff_exit_01.jba
  • /anim/humanoid/bmsnew/cb_2saber_takeoff_loop_01.jba
  • /anim/humanoid/bmsnew/cb_agent_knife_combo_01.jba
  • /anim/humanoid/bmsnew/cb_agent_knife_combo_02.jba
  • /anim/humanoid/bmsnew/cb_agent_leg_slice_01.jba
  • /anim/humanoid/bmsnew/cb_barrel_toss_01.jba
  • /anim/humanoid/bmsnew/cb_barrel_toss_end_01.jba
  • /anim/humanoid/bmsnew/cb_bfg_talk_radio_end.jba
  • /anim/humanoid/bmsnew/cb_bfg_talk_radio_start.jba
  • /anim/humanoid/bmsnew/cb_pistol_offhand_leg_shot_01.jba
  • /anim/humanoid/bmsnew/cb_pistol_offhand_stock_strike_01.jba
  • /anim/humanoid/bmsnew/cb_pole_life_steal_strike_01.jba
  • /anim/humanoid/bmsnew/cb_pole_life_steal_strike_02.jba
  • /anim/humanoid/bmsnew/cb_saber_360_smash_01.jba
  • /anim/humanoid/bmsnew/cb_saber_360_smash_02.jba
  • /anim/humanoid/bmsnew/cb_saber_sp1_attack_right_7.jba
  • /anim/humanoid/bmsnew/cb_saber_sp1_attack_right_8.jba
  • /anim/humanoid/bmsnew/cb_saber_sp1_attack_right_9.jba
  • /anim/humanoid/bmsnew/cd_console_explosion_reaction_01.jba
  • /anim/humanoid/bmsnew/cd_console_explosion_reaction_02.jba
  • /anim/humanoid/bmsnew/cd_console_explosion_typing_01.jba
  • /anim/humanoid/bmsnew/cd_revan_force_ghost_give_idle.jba
  • /anim/humanoid/bmsnew/cd_revan_force_ghost_receive.jba
  • /anim/humanoid/bmsnew/cd_revan_mask_off.jba
  • /anim/humanoid/bmsnew/cd_revan_mask_on.jba
  • /anim/humanoid/bmsnew/cd_shae_helmet_off.jba
  • /anim/humanoid/bmsnew/cd_shae_helmet_on.jba
  • /anim/humanoid/bmsnew/cd_shae_jetpack_enter.jba
  • /anim/humanoid/bmsnew/cd_shae_jetpack_exit.jba
  • /anim/humanoid/bmsnew/dl_mind_destruction_01.jba
  • /anim/humanoid/bmsnew/dl_mind_destruction_02.jba
  • /anim/humanoid/bmsnew/dl_mind_destruction_03.jba
  • /anim/humanoid/bmsnew/dl_mind_destruction_04.jba
  • /anim/humanoid/bmsnew/dl_shield_face_01.jba
  • /anim/humanoid/bmsnew/dl_shield_face_02.jba
  • /anim/humanoid/bmsnew/dl_shield_face_03.jba
  • /anim/humanoid/bmsnew/dl_shield_face_04.jba
  • /anim/humanoid/bmsnew/em_bottle_break_head_01.jba
  • /anim/humanoid/bmsnew/em_dance_aboriginal_01.jba
  • /anim/humanoid/bmsnew/em_dance_no_bones_01.jba
  • /anim/humanoid/bmsnew/em_praise.jba
  • /anim/humanoid/bmsnew/em_punt.jba
  • /anim/humanoid/bmsnew/em_super_fist_pump_01.jba
  • /anim/humanoid/bmsnew/fp_1h_elect_instant_right_5.jba
  • /anim/humanoid/bmsnew/fp_2saber_force_projectile_01.jba
  • /anim/humanoid/bmsnew/fp_burst_enter_01.jba
  • /anim/humanoid/bmsnew/fp_burst_enter_02.jba
  • /anim/humanoid/bmsnew/fp_burst_exit_01.jba
  • /anim/humanoid/bmsnew/fp_burst_exit_01b.jba
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  • /anim/humanoid/bmsnew/fp_burst_exit_02b.jba
  • /anim/humanoid/bmsnew/fp_burst_loop_01.jba
  • /anim/humanoid/bmsnew/fp_burst_loop_02.jba
  • /anim/humanoid/bmsnew/fp_force_gash_01.jba
  • /anim/humanoid/bmsnew/fp_force_gash_02.jba
  • /anim/humanoid/bmsnew/fp_force_life_steal_end_01.jba
  • /anim/humanoid/bmsnew/fp_force_life_steal_loop_01.jba
  • /anim/humanoid/bmsnew/fp_force_life_steal_start_01.jba
  • /anim/humanoid/bmsnew/fp_force_projectile_01.jba
  • /anim/humanoid/bmsnew/fp_force_projectile_02.jba
  • /anim/humanoid/bmsnew/fp_pole_multicast_end.jba
  • /anim/humanoid/bmsnew/fp_pole_multicast_end_02.jba
  • /anim/humanoid/bmsnew/fp_pole_multicast_loop_02.jba
  • /anim/humanoid/bmsnew/fp_pole_multicast_start_02.jba
  • /anim/humanoid/bmsnew/fp_pole_spin_blast_01.jba
  • /anim/humanoid/bmsnew/fp_pole_spin_blast_02.jba
  • /anim/humanoid/bmsnew/mv_pistol_run_shoot_escape_01.jba
  • /anim/humanoid/bmsnew/mv_run_enter_2.jba
  • /anim/humanoid/bmsnew/mv_run_forward_exit_2.jba
  • /anim/humanoid/bmsnew/mv_slope_run_ascend_02.jba
  • /anim/humanoid/bmsnew/mv_slope_run_descend_02.jba
  • /anim/humanoid/bmsnew/mv_slope_walk_ascend_02.jba
  • /anim/humanoid/bmsnew/mv_slope_walk_descend_02.jba
  • /anim/humanoid/bmsnew/po_bfg_kill_1.jba
  • /anim/humanoid/bmsnew/po_bfg_kill_2.jba
  • /anim/humanoid/bmsnew/po_bfg_kill_multi.jba
  • /anim/humanoid/bmsnew/po_bfg_ready_idle.jba
  • /anim/humanoid/bmsnew/po_bfg_ready_to_bfg_threaten.jba
  • /anim/humanoid/bmsnew/po_bfg_ready_to_normal.jba
  • /anim/humanoid/bmsnew/po_bfg_threaten_fire_01.jba
  • /anim/humanoid/bmsnew/po_bfg_threaten_idle.jba
  • /anim/humanoid/bmsnew/po_bfg_threaten_kill_to_normal.jba
  • /anim/humanoid/bmsnew/po_bfg_threaten_point_east.jba
  • /anim/humanoid/bmsnew/po_bfg_threaten_point_gun_east.jba
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  • /anim/humanoid/bmsnew/po_bfg_threaten_point_head_east.jba
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  • /anim/humanoid/bmsnew/po_bfg_threaten_point_head_west.jba
  • /anim/humanoid/bmsnew/po_bfg_threaten_point_north_to_east.jba
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  • /anim/humanoid/bmsnew/po_bfg_threaten_to_bfg_ready.jba
  • /anim/humanoid/bmsnew/po_bfg_threaten_to_normal.jba
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  • /anim/humanoid/bmsnew/po_step_to_side_left_enter.jba
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  • /anim/humanoid/bmsnew/po_step_to_side_left_idle.jba
  • /anim/humanoid/bmsnew/po_step_to_side_lefthand_01.jba
  • /anim/humanoid/bmsnew/po_step_to_side_lefthand_02.jba
  • /anim/humanoid/bmsnew/po_step_to_side_lefthand_03.jba
  • /anim/humanoid/bmsnew/po_step_to_side_lefthand_04.jba
  • /anim/humanoid/bmsnew/po_step_to_side_right_enter.jba
  • /anim/humanoid/bmsnew/po_step_to_side_right_exit.jba
  • /anim/humanoid/bmsnew/po_step_to_side_right_idle.jba
  • /anim/humanoid/bmsnew/po_step_to_side_righthand_01.jba
  • /anim/humanoid/bmsnew/po_step_to_side_righthand_02.jba
  • /anim/humanoid/bmsnew/po_step_to_side_righthand_03.jba
  • /anim/humanoid/bmsnew/po_step_to_side_righthand_04.jba
  • /anim/humanoid/bmsnew/humanoid_action_no_aim_autogen000164.mph
  • /anim/humanoid/bmsnew/humanoid_action_no_aim_autogen000165.mph
  • /anim/humanoid/bmsnew/humanoid_action_no_aim_autogen000166.mph
  • /anim/humanoid/bmsnew/humanoid_action_no_aim_autogen000167.mph
  • /anim/humanoid/bmsnew/humanoid_action_no_aim_autogen000168.mph
  • /anim/humanoid/bmsnew/humanoid_action_no_aim_autogen000169.mph
  • /anim/humanoid/bmsnew/humanoid_no_aim_loco_autogen_cb_2pistol_jump_jet_loop.mph
  • /anim/humanoid/bmsnew/humanoid_overlay_ad_body_normal_boss_01.mph
  • /anim/humanoid/bmsnew/humanoid_overlay_ad_body_normal_boss_02.mph
  • /anim/humanoid/bmsnew/humanoid_overlay_ad_body_normal_boss_03.mph
  • /anim/humanoid/bmsnew/humanoid_overlay_ad_body_normal_boss_04.mph
  • /anim/humanoid/bmsnew/humanoid_overlay_ad_body_normal_boss_05.mph
  • swtor_main_anim_misc_1.tor (105 added files)
  • /anim/pet/am_petmonkey.xml
  • /anim/pet/petmanta/anim_library.mph
  • /anim/pet/petmanta/ad_body_pitch.jba
  • /anim/pet/petmanta/ad_body_yaw.jba
  • /anim/pet/petmanta/ad_head_pitch.jba
  • /anim/pet/petmanta/ad_head_yaw.jba
  • /anim/pet/petmanta/ad_mv_run_back_yaw.jba
  • /anim/pet/petmanta/ad_mv_run_forward_yaw.jba
  • /anim/pet/petmanta/ad_mv_walk_back_yaw.jba
  • /anim/pet/petmanta/ad_mv_walk_forward_yaw.jba
  • /anim/pet/petmanta/ad_rotate_180.jba
  • /anim/pet/petmanta/ex_idle_1.jba
  • /anim/pet/petmanta/ex_idle_2.jba
  • /anim/pet/petmanta/ex_idle_3.jba
  • /anim/pet/petmanta/ex_idle_4.jba
  • /anim/pet/petmanta/mv_run_back.jba
  • /anim/pet/petmanta/mv_run_forward.jba
  • /anim/pet/petmanta/mv_turn_ccw_90.jba
  • /anim/pet/petmanta/mv_turn_cw_90.jba
  • /anim/pet/petmanta/mv_walk_back.jba
  • /anim/pet/petmanta/mv_walk_forward.jba
  • /anim/pet/petmanta/anim_sharing.mph.amx
  • /anim/pet/petmanta/pet_loco.mph
  • /anim/pet/petmanta/pet_loco_cnv.mph
  • /anim/pet/petmonkey/ad_blank.jba
  • /anim/pet/petmonkey/cd_run_forward_01.jba
  • /anim/pet/petmonkey/petmonkey_action_autogen000001.mph
  • /anim/placeable/all_arch_mand_coliseum_wall_door_mag/anim_library.mph
  • /anim/placeable/all_arch_mand_coliseum_wall_door_mag/close.jba
  • /anim/placeable/all_arch_mand_coliseum_wall_door_mag/idle_close.jba
  • /anim/placeable/all_arch_mand_coliseum_wall_door_mag/idle_open.jba
  • /anim/placeable/all_arch_mand_coliseum_wall_door_mag/open.jba
  • /anim/placeable/all_arch_mand_coliseum_wall_door_mag/placeable_openclose.mph
  • /anim/placeable/ris_arch_pirate_gate_round_mag/anim_library.mph
  • /anim/placeable/ris_arch_pirate_gate_round_mag/close.jba
  • /anim/placeable/ris_arch_pirate_gate_round_mag/idle_close.jba
  • /anim/placeable/ris_arch_pirate_gate_round_mag/idle_open.jba
  • /anim/placeable/ris_arch_pirate_gate_round_mag/open.jba
  • /anim/placeable/ris_arch_pirate_gate_round_mag/placeable_openclose.mph
  • /anim/placeable/ris_arch_ship_building_elevator_mag/anim_library.mph
  • /anim/placeable/ris_arch_ship_building_elevator_mag/idle.jba
  • /anim/placeable/ris_arch_ship_building_elevator_mag/mags.mph
  • /anim/placeable/ris_arch_ship_propeller_mag/anim_library.mph
  • /anim/placeable/ris_arch_ship_propeller_mag/idle.jba
  • /anim/placeable/ris_arch_ship_propeller_mag/mags.mph
  • /anim/placeable/rishi_item_paddlewheelgenerator_mag/anim_library.mph
  • /anim/placeable/rishi_item_paddlewheelgenerator_mag/idle.jba
  • /anim/placeable/rishi_item_paddlewheelgenerator_mag/anim_sharing.mph.amx
  • /anim/placeable/rishi_item_paddlewheelgenerator_mag/mags.mph
  • /anim/placeable/veh_nue_starship_revanite_mag/anim_library.mph
  • /anim/placeable/veh_nue_starship_revanite_mag/ad_blank.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/ad_custom_1.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/ad_custom_2.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/ad_impact_hard.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/ad_impact_light.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/ad_impact_medium.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/ad_offset_back_front.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/ad_offset_down_up.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/ad_offset_left_right.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/ad_pitch.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/ad_roll.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/ad_spin.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/ad_tilt_back.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/ad_tilt_back_left.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/ad_tilt_back_right.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/ad_tilt_front.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/ad_tilt_front_left.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/ad_tilt_front_right.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/ad_tilt_left.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/ad_tilt_right.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/mv_idle_1.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/mv_idle_2.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/mv_idle_3.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/mv_idle_4.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/mv_idle_5.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/mv_idle_6.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/mv_idle_7.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/mv_idle_8.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/mv_idle_9.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/mv_transition_1_2.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/mv_transition_1_6.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/mv_transition_2_1.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/mv_transition_2_3.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/mv_transition_3_2.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/mv_transition_3_4.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/mv_transition_4_3.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/mv_transition_4_5.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/mv_transition_5_4.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/mv_transition_5_6.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/mv_transition_6_1.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/mv_transition_6_5.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/mv_transition_6_7.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/mv_transition_7_8.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/mv_transition_8_9.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/placeable_statechain.mph
  • /anim/placeable/veh_nue_starship_revanite_mag/placeable_statechain_action.mph
  • /anim/placeable/veh_nue_starship_revanite_mag/placeable_statechain_overlay.mph
  • /art/dynamic/spec/all_arch_mand_coliseum_wall_door_mag.dyc
  • /art/dynamic/spec/petmanta.dat
  • /art/dynamic/spec/petmanta.dyc
  • /art/dynamic/spec/ris_arch_pirate_gate_round_mag.dyc
  • /art/dynamic/spec/ris_arch_ship_building_elevator_mag.dyc
  • /art/dynamic/spec/ris_arch_ship_propeller_mag.dyc
  • /art/dynamic/spec/rishi_item_paddlewheelgenerator_mag.dyc
  • /art/dynamic/spec/veh_nue_starship_revanite_mag.dyc
  • swtor_main_areadat_1.tor (242 added files)
  • /world/areas/4611686043810670011/planet_rishi.dat
  • /world/areas/4611686043810670011/planet_yavin4.dat
  • /world/areas/4611686051284477081/cine_dro_soundstage.dat
  • /world/areas/4611686051284477465/cine_exp2_vision_01.dat
  • /world/areas/4611686350919177000/_everywhere_.dat
  • /world/areas/4611686350919177000/a_skyscene_island_one.dat
  • /world/areas/4611686350919177000/a_skyscene_island_two.dat
  • /world/areas/4611686350919177000/area.dat
  • /world/areas/4611686350919177000/default.dat
  • /world/areas/4611686350919177000/ext_crash_site.dat
  • /world/areas/4611686350919177000/ext_crash_site_mountains.dat
  • /world/areas/4611686350919177000/ext_crash_site_village.dat
  • /world/areas/4611686350919177000/ext_gold_standard_area.dat
  • /world/areas/4611686350919177000/ext_isl2_beach_approach.dat
  • /world/areas/4611686350919177000/ext_isl2_legendary_beast.dat
  • /world/areas/4611686350919177000/ext_isl2_revanite_base.dat
  • /world/areas/4611686350919177000/ext_isl2_revanite_base_mountains.dat
  • /world/areas/4611686350919177000/ext_isl2_revanite_base_part2.dat
  • /world/areas/4611686350919177000/ext_isl2_rishi_valley.dat
  • /world/areas/4611686350919177000/ext_isl2_valley_ships.dat
  • /world/areas/4611686350919177000/ext_isl2_valley_ships_mountains.dat
  • /world/areas/4611686350919177000/ext_isl2_valley_ships_vistaview.dat
  • /world/areas/4611686350919177000/ext_isl2_vistas.dat
  • /world/areas/4611686350919177000/ext_jungle_paths.dat
  • /world/areas/4611686350919177000/ext_jungle_paths_part2.dat
  • /world/areas/4611686350919177000/ext_jungle_valley.dat
  • /world/areas/4611686350919177000/ext_raiders_cove_always_on.dat
  • /world/areas/4611686350919177000/ext_raiders_cove_mountains.dat
  • /world/areas/4611686350919177000/ext_raiders_cove_occluders_part1.dat
  • /world/areas/4611686350919177000/ext_raiders_cove_occluders_part2.dat
  • /world/areas/4611686350919177000/ext_raiders_cove_part1.dat
  • /world/areas/4611686350919177000/ext_raiders_cove_part1_off_at_start.dat
  • /world/areas/4611686350919177000/ext_raiders_cove_part1_on_at_2.dat
  • /world/areas/4611686350919177000/ext_raiders_cove_part1_start.dat
  • /world/areas/4611686350919177000/ext_raiders_cove_part1_under.dat
  • /world/areas/4611686350919177000/ext_raiders_cove_part2.dat
  • /world/areas/4611686350919177000/ext_raiders_cove_part2_off_at_start.dat
  • /world/areas/4611686350919177000/ext_raiders_cove_part2_ruins.dat
  • /world/areas/4611686350919177000/ext_raiders_cove_part2_ruins2.dat
  • /world/areas/4611686350919177000/ext_raiders_cove_part2_seaside.dat
  • /world/areas/4611686350919177000/ext_raiders_cove_part2_times_square.dat
  • /world/areas/4611686350919177000/ext_raiders_cove_part3.dat
  • /world/areas/4611686350919177000/ext_raiders_cove_part3b.dat
  • /world/areas/4611686350919177000/ext_raiders_cove_taxi_only.dat
  • /world/areas/4611686350919177000/ext_raiders_cove_vistaview.dat
  • /world/areas/4611686350919177000/ext_slavecamp.dat
  • /world/areas/4611686350919177000/int_cave_passthru.dat
  • /world/areas/4611686350919177000/int_crashed_ship.dat
  • /world/areas/4611686350919177000/int_crashed_ship_cockpit.dat
  • /world/areas/4611686350919177000/int_crashed_ship_entrance.dat
  • /world/areas/4611686350919177000/int_crashed_ship_mountains.dat
  • /world/areas/4611686350919177000/int_crashed_ship_open_room.dat
  • /world/areas/4611686350919177000/int_crashed_ship_open_room_trans.dat
  • /world/areas/4611686350919177000/int_crashed_ship_open_room_trans2.dat
  • /world/areas/4611686350919177000/int_legendary_cave.dat
  • /world/areas/4611686350919177000/int_raiders_cove_cantina.dat
  • /world/areas/4611686350919177000/int_raiders_cove_cantina_barfight_room.dat
  • /world/areas/4611686350919177000/int_raiders_cove_cantina_entrance.dat
  • /world/areas/4611686350919177000/int_raiders_cove_cantina_exit.dat
  • /world/areas/4611686350919177000/int_raiders_cove_cantina_holoroom.dat
  • /world/areas/4611686350919177000/int_raiders_cove_cantina_lower_main.dat
  • /world/areas/4611686350919177000/int_raiders_cove_cantina_sideroom.dat
  • /world/areas/4611686350919177000/int_raiders_cove_courtyard_exterior.dat
  • /world/areas/4611686350919177000/int_raiders_cove_courtyard_interior.dat
  • /world/areas/4611686350919177000/int_raiders_cove_courtyard_interior_hallway.dat
  • /world/areas/4611686350919177000/int_raiders_cove_courtyard_interior_hallway2.dat
  • /world/areas/4611686350919177000/int_raiders_cove_garza.dat
  • /world/areas/4611686350919177000/int_raiders_cove_garza_entrance.dat
  • /world/areas/4611686350919177000/int_raiders_cove_garza_turn.dat
  • /world/areas/4611686350919177000/int_raiders_cove_library.dat
  • /world/areas/4611686350919177000/int_raiders_cove_library_room.dat
  • /world/areas/4611686350919177000/int_raiders_cove_orgusdin.dat
  • /world/areas/4611686350919177000/int_raiders_cove_orgusdin_bedroom.dat
  • /world/areas/4611686350919177000/int_raiders_cove_warehouse.dat
  • /world/areas/4611686350919177000/int_raiders_cove_warehouse_room_1.dat
  • /world/areas/4611686350919177000/int_raiders_cove_warehouse_room_2.dat
  • /world/areas/4611686350919177000/int_raiders_cove_warehouse_room_3.dat
  • /world/areas/4611686350919177000/int_revanite_1.dat
  • /world/areas/4611686350919177000/int_revanite_2.dat
  • /world/areas/4611686350919177000/int_rishi_chieftan.dat
  • /world/areas/4611686350919177000/int_valley_ships.dat
  • /world/areas/4611686350919177000/int_valley_ships_entrance.dat
  • /world/areas/4611686350919177000/int_valley_ships_foyer.dat
  • /world/areas/4611686350919177000/raiders_cove_part2_cove.dat
  • /world/areas/4611686350943797002/_everywhere_.dat
  • /world/areas/4611686350943797002/area.dat
  • /world/areas/4611686350943797002/cine_walker_soundstage.dat
  • /world/areas/4611686350943797002/default.dat
  • /world/areas/4611686350943797002/ext_courtyard_vistaview.dat
  • /world/areas/4611686350943797002/ext_final_boss.dat
  • /world/areas/4611686350943797002/ext_temple_courtyard.dat
  • /world/areas/4611686350943797002/int_bunker.dat
  • /world/areas/4611686350943797002/int_caves_entrance.dat
  • /world/areas/4611686350943797002/int_caves_exit.dat
  • /world/areas/4611686350943797002/int_caves_room1.dat
  • /world/areas/4611686350943797002/int_temple2_elevator_to_boss.dat
  • /world/areas/4611686350943797002/int_temple2_entrance.dat
  • /world/areas/4611686350943797002/int_temple2_room1.dat
  • /world/areas/4611686350943797002/int_temple2_sideroom.dat
  • /world/areas/4611686350943797002/int_temple_entrance.dat
  • /world/areas/4611686350943797002/int_temple_entrance_2.dat
  • /world/areas/4611686350943797002/int_temple_entrance_3.dat
  • /world/areas/4611686350943797002/int_temple_entrance_4.dat
  • /world/areas/4611686350943797002/int_temple_ext.dat
  • /world/areas/4611686350943797002/int_temple_ext_2.dat
  • /world/areas/4611686350943797002/int_temple_ext_3.dat
  • /world/areas/4611686350943797002/int_temple_room_1.dat
  • /world/areas/4611686350943797002/int_temple_room_boss.dat
  • /world/areas/4611686350943797002/skyscene.dat
  • /world/areas/4611686350943797002/skyscene_stormy.dat
  • /world/areas/4611686350943797003/_everywhere_.dat
  • /world/areas/4611686350943797003/a_skyscene_dusk.dat
  • /world/areas/4611686350943797003/a_skyscene_main.dat
  • /world/areas/4611686350943797003/a_skyscene_starfield.dat
  • /world/areas/4611686350943797003/area.dat
  • /world/areas/4611686350943797003/cine_spacescene_finale.dat
  • /world/areas/4611686350943797003/cine_spacescene_intro.dat
  • /world/areas/4611686350943797003/cine_spacescene_room.dat
  • /world/areas/4611686350943797003/default.dat
  • /world/areas/4611686350943797003/ext_base.dat
  • /world/areas/4611686350943797003/ext_base_boss.dat
  • /world/areas/4611686350943797003/ext_beach_path.dat
  • /world/areas/4611686350943797003/ext_beach_vista.dat
  • /world/areas/4611686350943797003/ext_exit.dat
  • /world/areas/4611686350943797003/ext_valley.dat
  • /world/areas/4611686350943797003/ext_valley_mountains.dat
  • /world/areas/4611686350943797003/ext_valley_vista.dat
  • /world/areas/4611686350943797003/int_bunker1.dat
  • /world/areas/4611686350943797003/int_bunker1_enter.dat
  • /world/areas/4611686350943797003/int_bunker2.dat
  • /world/areas/4611686350943797003/int_bunker2_enter.dat
  • /world/areas/4611686350943797003/int_bunker3.dat
  • /world/areas/4611686350943797003/int_bunker3_enter.dat
  • /world/areas/4611686350943797003/int_bunker3_turn.dat
  • /world/areas/4611686350943797003/int_bunker4.dat
  • /world/areas/4611686350943797003/int_bunker4_enter.dat
  • /world/areas/4611686350943797003/int_final_room.dat
  • /world/areas/4611686350943797003/int_final_room_entry.dat
  • /world/areas/4611686350943797003/int_final_room_top.dat
  • /world/areas/4611686350943797004/_everywhere_.dat
  • /world/areas/4611686350943797004/_temp.dat
  • /world/areas/4611686350943797004/a_skyscene_airborn.dat
  • /world/areas/4611686350943797004/a_skyscene_main.dat
  • /world/areas/4611686350943797004/area.dat
  • /world/areas/4611686350943797004/cine_carrier_launch_sky.dat
  • /world/areas/4611686350943797004/cine_launch_scene.dat
  • /world/areas/4611686350943797004/cine_ship_interior_soundstage.dat
  • /world/areas/4611686350943797004/default.dat
  • /world/areas/4611686350943797004/ext_storm_carrier_1.dat
  • /world/areas/4611686350943797004/ext_storm_carrier_1_off.dat
  • /world/areas/4611686350943797004/ext_storm_carrier_2.dat
  • /world/areas/4611686350943797004/int_cave.dat
  • /world/areas/4611686350943797004/int_cave_room_1.dat
  • /world/areas/4611686350943797004/int_cave_room_2.dat
  • /world/areas/4611686350943797004/int_cave_room_3.dat
  • /world/areas/4611686350943797004/int_cave_room_4.dat
  • /world/areas/4611686350943797004/int_cave_room_5.dat
  • /world/areas/4611686350943797004/int_pirate_bar_interior.dat
  • /world/areas/4611686350943797004/int_storm_carrier_1_bridge.dat
  • /world/areas/4611686350943797004/int_storm_carrier_1_engineering.dat
  • /world/areas/4611686350943797004/int_storm_carrier_1_escape_pod_room.dat
  • /world/areas/4611686350943797004/int_storm_carrier_1_halls_01.dat
  • /world/areas/4611686350943797004/int_storm_carrier_1_halls_02.dat
  • /world/areas/4611686350943797004/int_storm_carrier_2_bridge.dat
  • /world/areas/4611686350943797004/int_storm_carrier_2_entrance.dat
  • /world/areas/4611686350943797004/int_storm_carrier_2_halls.dat
  • /world/areas/4611686350943797004/int_storm_carrier_2_halls2.dat
  • /world/areas/4611686350943797004/int_storm_carrier_engineering_sideroom.dat
  • /world/areas/4611686350943797004/shipwreck.dat
  • /world/areas/4611686351101817002/_everywhere_.dat
  • /world/areas/4611686351101817002/area.dat
  • /world/areas/4611686351101817002/cine_bombing_run.dat
  • /world/areas/4611686351101817002/cine_ext_revan_temple.dat
  • /world/areas/4611686351101817002/cine_finale_wide_vfx.dat
  • /world/areas/4611686351101817002/cine_temple_wide_vfx.dat
  • /world/areas/4611686351101817002/default.dat
  • /world/areas/4611686351101817002/design_signs.dat
  • /world/areas/4611686351101817002/ext_city.dat
  • /world/areas/4611686351101817002/ext_courtyard.dat
  • /world/areas/4611686351101817002/ext_overlook.dat
  • /world/areas/4611686351101817002/ext_passthrough1.dat
  • /world/areas/4611686351101817002/ext_passthrough2.dat
  • /world/areas/4611686351101817002/ext_temple.dat
  • /world/areas/4611686351101817002/ext_valley1.dat
  • /world/areas/4611686351101817002/ext_valley1_trees.dat
  • /world/areas/4611686351101817002/ext_valley2.dat
  • /world/areas/4611686351101817002/ext_valley2_trees.dat
  • /world/areas/4611686351101817002/int_cave_cenote.dat
  • /world/areas/4611686351101817002/int_cave_hall_city_01.dat
  • /world/areas/4611686351101817002/int_cave_hall_city_02.dat
  • /world/areas/4611686351101817002/int_cave_hall_imp_01.dat
  • /world/areas/4611686351101817002/int_cave_hall_imp_02.dat
  • /world/areas/4611686351101817002/int_cave_hall_rep_01.dat
  • /world/areas/4611686351101817002/int_cave_hall_rep_02.dat
  • /world/areas/4611686351101817002/int_cave_hall_rep_03.dat
  • /world/areas/4611686351101817002/int_cave_hall_rep_04.dat
  • /world/areas/4611686351101817002/int_imp_guard_training.dat
  • /world/areas/4611686351101817002/int_imp_guard_training_entrance.dat
  • /world/areas/4611686351101817002/int_temple_cave.dat
  • /world/areas/4611686351101817002/int_temple_cave_entrance.dat
  • /world/areas/4611686351101817002/int_temple_facade.dat
  • /world/areas/4611686351101817002/int_temple_underground.dat
  • /world/areas/4611686351101817002/int_temple_underground_entrance.dat
  • /world/areas/4611686351101817002/int_valley1_cave_1.dat
  • /world/areas/4611686351101817002/int_valley1_cave_2.dat
  • /world/areas/4611686351101817002/skyscene.dat
  • /world/areas/4611686351101817002/skyscene_02.dat
  • /world/areas/4611686351202427000/_everywhere_.dat
  • /world/areas/4611686351202427000/area.dat
  • /world/areas/4611686351202427000/arena_main.dat
  • /world/areas/4611686351202427000/cine_shuttle_approach.dat
  • /world/areas/4611686351202427000/coliseum_from_outside_only.dat
  • /world/areas/4611686351202427000/default.dat
  • /world/areas/4611686351202427000/from_transition_to_boss_only.dat
  • /world/areas/4611686351202427000/int_boss_room.dat
  • /world/areas/4611686351202427000/int_hunting_lodge.dat
  • /world/areas/4611686351202427000/quadrant_east.dat
  • /world/areas/4611686351202427000/quadrant_east_always_visible.dat
  • /world/areas/4611686351202427000/quadrant_northeast.dat
  • /world/areas/4611686351202427000/quadrant_northwest.dat
  • /world/areas/4611686351202427000/quadrant_south.dat
  • /world/areas/4611686351202427000/quadrant_southeast.dat
  • /world/areas/4611686351202427000/quadrant_southwest.dat
  • /world/areas/4611686351202427000/quadrant_west.dat
  • /world/areas/4611686351202427000/skyscene.dat
  • /world/areas/4611686351202427000/transition_to_boss.dat
  • /world/areas/4611686351202427000/transition_to_boss_ext.dat
  • /world/areas/4611686351202427000/transition_to_e.dat
  • /world/areas/4611686351202427000/transition_to_ne.dat
  • /world/areas/4611686351202427000/transition_to_nw.dat
  • /world/areas/4611686351202427000/transition_to_s.dat
  • /world/areas/4611686351202427000/transition_to_se.dat
  • /world/areas/4611686351202427000/transition_to_sw.dat
  • /world/areas/4611686351202427000/transition_to_w.dat
  • /world/areas/4611686351202427000/volcano.dat
  • /world/areas/4611686351202427000/walls.dat
  • /world/areas/4611686351202427000/walls_east.dat
  • /world/areas/4611686351202427000/walls_northeast.dat
  • /world/areas/4611686351202427000/walls_northwest.dat
  • /world/areas/4611686351202427000/walls_southeast.dat
  • /world/areas/4611686351202427000/walls_southwest.dat
  • /world/areas/4611686351202427000/walls_west.dat
  • swtor_main_area_dromund_kaas_1.tor (5 added files)
  • /art/static/area/dro_kass/sky/sky_dro_skydome.gr2
  • /art/shaders/materials/sky_dro_skydome.mat
  • /art/static/area/dro_kass/sky/texture/sky_dro_skydome.tex
  • /art/static/area/dro_kass/sky/texture/sky_dro_skydome.tiny.dds
  • /art/static/area/dro_kass/sky/texture/sky_dro_skydome.dds
  • swtor_main_area_makeb_1.tor (15 added files)
  • /art/static/area/mak_makeb/arch/mak_arch_refugee_housing_panel_.gr2
  • /art/static/area/mak_makeb/arch/mak_arch_storm_carrier_cable_no_collision.gr2
  • /art/shaders/materials/mak_arch_gravity_hook_support_02_no_collision.mat
  • /art/static/area/mak_makeb/env/mak_env_boulder_small_02.gr2
  • /art/static/area/mak_makeb/env/mak_env_rock_02.gr2
  • /art/static/area/mak_makeb/env/mak_env_rock_wall004.gr2
  • /art/static/area/mak_makeb/env/mak_env_rock_wallcap.gr2
  • /art/static/area/mak_makeb/env/mak_env_tallgrass_orange01_group02.gr2
  • /art/shaders/materials/ter_mak_moss_rock_01.mat
  • /art/static/area/mak_makeb/terrain_maps/ter_mak_moss_rock01_d.tex
  • /art/static/area/mak_makeb/terrain_maps/ter_mak_moss_rock01_n.tex
  • /art/static/area/mak_makeb/terrain_maps/ter_mak_moss_rock01_d.tiny.dds
  • /art/static/area/mak_makeb/terrain_maps/ter_mak_moss_rock01_n.tiny.dds
  • /art/static/area/mak_makeb/terrain_maps/ter_mak_moss_rock01_d.dds
  • /art/static/area/mak_makeb/terrain_maps/ter_mak_moss_rock01_n.dds
  • swtor_main_area_misc_1.tor (74 added files)
  • /world/areas/4611686350943797003/minimaps/int_map_tower_bottom_00_00_r.dds
  • /world/areas/4611686350943797003/int_map_tower_bottom_r.dds
  • /world/areas/4611686350943797003/minimaps/int_map_tower_top_00_00_r.dds
  • /world/areas/4611686350943797003/int_map_tower_top_r.dds
  • /world/areas/4611686350943797003/minimaps/int_map_valley_four_00_00_r.dds
  • /world/areas/4611686350943797003/int_map_valley_four_r.dds
  • /world/areas/4611686350943797003/minimaps/int_map_valley_main_00_00_r.dds
  • /world/areas/4611686350943797003/int_map_valley_main_r.dds
  • /world/areas/4611686350943797003/minimaps/int_map_valley_one_00_00_r.dds
  • /world/areas/4611686350943797003/int_map_valley_one_r.dds
  • /world/areas/4611686350943797003/minimaps/int_map_valley_three_00_00_r.dds
  • /world/areas/4611686350943797003/int_map_valley_three_r.dds
  • /world/areas/4611686350943797003/minimaps/int_map_valley_two_00_00_r.dds
  • /world/areas/4611686350943797003/int_map_valley_two_r.dds
  • /world/areas/4611686350943797003/minimaps/map_beach_path_end_00_00_r.dds
  • /world/areas/4611686350943797003/minimaps/map_beach_path_end_01_00_r.dds
  • /world/areas/4611686350943797003/map_beach_path_end_r.dds
  • /world/areas/4611686350943797003/map_beach_path_r.dds
  • /world/areas/4611686350943797003/minimaps/map_beach_path_start_00_00_r.dds
  • /world/areas/4611686350943797003/minimaps/map_beach_path_start_00_01_r.dds
  • /world/areas/4611686350943797003/minimaps/map_beach_path_start_01_00_r.dds
  • /world/areas/4611686350943797003/minimaps/map_beach_path_start_01_01_r.dds
  • /world/areas/4611686350943797003/map_beach_path_start_r.dds
  • /world/areas/4611686351202427000/minimaps/map_interior_00_00_r.dds
  • /world/areas/4611686351202427000/minimaps/map_interior_00_01_r.dds
  • /world/areas/4611686351202427000/map_interior_r.dds
  • /world/areas/4611686350943797003/minimaps/map_valley_00_00_r.dds
  • /world/areas/4611686350943797003/minimaps/map_valley_00_01_r.dds
  • /world/areas/4611686350943797003/minimaps/map_valley_01_00_r.dds
  • /world/areas/4611686350943797003/minimaps/map_valley_01_01_r.dds
  • /world/areas/4611686350943797003/minimaps/map_valley_aaguns_00_00_r.dds
  • /world/areas/4611686350943797003/map_valley_aaguns_r.dds
  • /world/areas/4611686350943797003/map_valley_r.dds
  • /world/areas/4611686350943797003/minimaps/map_valley_tower_00_00_r.dds
  • /world/areas/4611686350943797003/map_valley_tower_r.dds
  • /world/areas/4611686350943797003/mapnotes.not
  • /world/areas/4611686351202427000/mapnotes.not
  • /world/areas/4611686350943797003/minimaps/world_map_00_00_r.dds
  • /world/areas/4611686351202427000/minimaps/world_map_00_00_r.dds
  • /world/areas/4611686350943797003/minimaps/world_map_00_01_r.dds
  • /world/areas/4611686351202427000/minimaps/world_map_00_01_r.dds
  • /world/areas/4611686350943797003/minimaps/world_map_00_02_r.dds
  • /world/areas/4611686351202427000/minimaps/world_map_00_02_r.dds
  • /world/areas/4611686350943797003/minimaps/world_map_00_03_r.dds
  • /world/areas/4611686351202427000/minimaps/world_map_00_03_r.dds
  • /world/areas/4611686351202427000/minimaps/world_map_00_04_r.dds
  • /world/areas/4611686350943797003/minimaps/world_map_01_00_r.dds
  • /world/areas/4611686351202427000/minimaps/world_map_01_00_r.dds
  • /world/areas/4611686350943797003/minimaps/world_map_01_01_r.dds
  • /world/areas/4611686351202427000/minimaps/world_map_01_01_r.dds
  • /world/areas/4611686350943797003/minimaps/world_map_01_02_r.dds
  • /world/areas/4611686351202427000/minimaps/world_map_01_02_r.dds
  • /world/areas/4611686350943797003/minimaps/world_map_01_03_r.dds
  • /world/areas/4611686351202427000/minimaps/world_map_01_03_r.dds
  • /world/areas/4611686351202427000/minimaps/world_map_01_04_r.dds
  • /world/areas/4611686350943797003/minimaps/world_map_02_00_r.dds
  • /world/areas/4611686351202427000/minimaps/world_map_02_00_r.dds
  • /world/areas/4611686350943797003/minimaps/world_map_02_01_r.dds
  • /world/areas/4611686351202427000/minimaps/world_map_02_01_r.dds
  • /world/areas/4611686350943797003/minimaps/world_map_02_02_r.dds
  • /world/areas/4611686351202427000/minimaps/world_map_02_02_r.dds
  • /world/areas/4611686350943797003/minimaps/world_map_02_03_r.dds
  • /world/areas/4611686351202427000/minimaps/world_map_02_03_r.dds
  • /world/areas/4611686351202427000/minimaps/world_map_02_04_r.dds
  • /world/areas/4611686350943797003/minimaps/world_map_03_00_r.dds
  • /world/areas/4611686350943797003/minimaps/world_map_03_01_r.dds
  • /world/areas/4611686350943797003/minimaps/world_map_03_02_r.dds
  • /world/areas/4611686350943797003/minimaps/world_map_03_03_r.dds
  • /world/areas/4611686350943797003/minimaps/world_map_04_00_r.dds
  • /world/areas/4611686350943797003/minimaps/world_map_04_01_r.dds
  • /world/areas/4611686350943797003/minimaps/world_map_04_02_r.dds
  • /world/areas/4611686350943797003/minimaps/world_map_04_03_r.dds
  • /world/areas/4611686350943797003/world_map_r.dds
  • /world/areas/4611686351202427000/world_map_r.dds
  • swtor_main_area_raid_1.tor (173 added files)
  • /world/areas/4611686350943797002/minimaps/bunker_interior_00_00_r.dds
  • /world/areas/4611686350943797002/bunker_interior_r.dds
  • /world/areas/4611686350943797002/minimaps/entrance_hall_00_00_r.dds
  • /world/areas/4611686350943797002/minimaps/entrance_hall_00_01_r.dds
  • /world/areas/4611686350943797002/minimaps/entrance_hall_01_00_r.dds
  • /world/areas/4611686350943797002/minimaps/entrance_hall_01_01_r.dds
  • /world/areas/4611686350943797002/entrance_hall_r.dds
  • /world/areas/4611686350943797002/minimaps/exterior_forest_00_00_r.dds
  • /world/areas/4611686350943797002/minimaps/exterior_forest_01_00_r.dds
  • /world/areas/4611686350943797002/minimaps/exterior_forest_2_00_00_r.dds
  • /world/areas/4611686350943797002/exterior_forest_2_r.dds
  • /world/areas/4611686350943797002/exterior_forest_r.dds
  • /world/areas/4611686350943797004/minimaps/int_map_section_01_00_00_r.dds
  • /world/areas/4611686350943797004/int_map_section_01_r.dds
  • /world/areas/4611686350943797004/minimaps/int_map_section_04_00_00_r.dds
  • /world/areas/4611686350943797004/minimaps/int_map_section_04_00_01_r.dds
  • /world/areas/4611686350943797004/int_map_section_04_r.dds
  • /world/areas/4611686350943797004/minimaps/int_map_section_04a_00_00_r.dds
  • /world/areas/4611686350943797004/minimaps/int_map_section_04a_00_01_r.dds
  • /world/areas/4611686350943797004/minimaps/int_map_section_04a_00_02_r.dds
  • /world/areas/4611686350943797004/int_map_section_04a_r.dds
  • /world/areas/4611686350943797004/minimaps/int_map_section_04b_00_00_r.dds
  • /world/areas/4611686350943797004/minimaps/int_map_section_04b_00_01_r.dds
  • /world/areas/4611686350943797004/int_map_section_04b_r.dds
  • /world/areas/4611686350943797004/minimaps/int_map_section_04c_00_00_r.dds
  • /world/areas/4611686350943797004/int_map_section_04c_r.dds
  • /world/areas/4611686350943797002/minimaps/interior_cave_00_00_r.dds
  • /world/areas/4611686350943797002/minimaps/interior_cave_00_01_r.dds
  • /world/areas/4611686350943797002/minimaps/interior_cave_00_02_r.dds
  • /world/areas/4611686350943797002/minimaps/interior_cave_01_00_r.dds
  • /world/areas/4611686350943797002/minimaps/interior_cave_01_01_r.dds
  • /world/areas/4611686350943797002/minimaps/interior_cave_01_02_r.dds
  • /world/areas/4611686350943797002/interior_cave_r.dds
  • /world/areas/4611686350943797002/minimaps/map1_00_00_r.dds
  • /world/areas/4611686350943797002/minimaps/map1_00_01_r.dds
  • /world/areas/4611686350943797002/minimaps/map1_01_00_r.dds
  • /world/areas/4611686350943797002/minimaps/map1_01_01_r.dds
  • /world/areas/4611686350943797002/map1_r.dds
  • /world/areas/4611686350943797002/minimaps/map2_00_00_r.dds
  • /world/areas/4611686350943797002/map2_r.dds
  • /world/areas/4611686350943797004/minimaps/map_section_01_00_00_r.dds
  • /world/areas/4611686350943797004/minimaps/map_section_01_01_00_r.dds
  • /world/areas/4611686350943797004/minimaps/map_section_01_a_00_00_r.dds
  • /world/areas/4611686350943797004/minimaps/map_section_01_a_00_01_r.dds
  • /world/areas/4611686350943797004/minimaps/map_section_01_a_00_02_r.dds
  • /world/areas/4611686350943797004/minimaps/map_section_01_a_01_00_r.dds
  • /world/areas/4611686350943797004/minimaps/map_section_01_a_01_01_r.dds
  • /world/areas/4611686350943797004/minimaps/map_section_01_a_01_02_r.dds
  • /world/areas/4611686350943797004/minimaps/map_section_01_a_02_00_r.dds
  • /world/areas/4611686350943797004/minimaps/map_section_01_a_02_01_r.dds
  • /world/areas/4611686350943797004/minimaps/map_section_01_a_02_02_r.dds
  • /world/areas/4611686350943797004/map_section_01_a_r.dds
  • /world/areas/4611686350943797004/minimaps/map_section_01_b_00_00_r.dds
  • /world/areas/4611686350943797004/minimaps/map_section_01_b_00_01_r.dds
  • /world/areas/4611686350943797004/minimaps/map_section_01_b_01_00_r.dds
  • /world/areas/4611686350943797004/minimaps/map_section_01_b_01_01_r.dds
  • /world/areas/4611686350943797004/map_section_01_b_r.dds
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  • swtor_main_area_taris_1.tor (25 added files)
  • /art/static/area/tar_taris/env/tar_env_flora_bamboo01.gr2
  • /art/shaders/materials/tar_env_flora_bamboo01.mat
  • /art/shaders/materials/tar_env_flora_bambooleaves01.mat
  • /art/shaders/materials/tar_env_flora_bambooleaves02.mat
  • /art/static/area/tar_taris/env/texture/tar_env_flora_bamboo01_d.tex
  • /art/static/area/tar_taris/env/texture/tar_env_flora_bamboo01_n.tex
  • /art/static/area/tar_taris/env/texture/tar_env_flora_bambooleaves01_s.tex
  • /art/static/area/tar_taris/env/texture/tar_env_flora_bambooleaves01_d.tex
  • /art/static/area/tar_taris/env/texture/tar_env_flora_bambooleaves01_n.tex
  • /art/static/area/tar_taris/env/texture/tar_env_flora_bambooleaves02_d.tex
  • /art/static/area/tar_taris/env/texture/tar_env_flora_bambooleaves_02_n.tex
  • /art/static/area/tar_taris/env/texture/tar_env_flora_bamboo01_d.tiny.dds
  • /art/static/area/tar_taris/env/texture/tar_env_flora_bamboo01_n.tiny.dds
  • /art/static/area/tar_taris/env/texture/tar_env_flora_bambooleaves01_s.tiny.dds
  • /art/static/area/tar_taris/env/texture/tar_env_flora_bambooleaves01_d.tiny.dds
  • /art/static/area/tar_taris/env/texture/tar_env_flora_bambooleaves01_n.tiny.dds
  • /art/static/area/tar_taris/env/texture/tar_env_flora_bambooleaves02_d.tiny.dds
  • /art/static/area/tar_taris/env/texture/tar_env_flora_bambooleaves_02_n.tiny.dds
  • /art/static/area/tar_taris/env/texture/tar_env_flora_bamboo01_d.dds
  • /art/static/area/tar_taris/env/texture/tar_env_flora_bamboo01_n.dds
  • /art/static/area/tar_taris/env/texture/tar_env_flora_bambooleaves01_s.dds
  • /art/static/area/tar_taris/env/texture/tar_env_flora_bambooleaves01_d.dds
  • /art/static/area/tar_taris/env/texture/tar_env_flora_bambooleaves01_n.dds
  • /art/static/area/tar_taris/env/texture/tar_env_flora_bambooleaves02_d.dds
  • /art/static/area/tar_taris/env/texture/tar_env_flora_bambooleaves_02_n.dds
  • swtor_main_area_tatooine_1.tor (11 added files)
  • /art/static/area/tat_tatooine/item/tat_item_bone_skulls_thranta.gr2
  • /art/shaders/materials/tat_item_bone_skulls_thranta.mat
  • /art/static/area/tat_tatooine/item/texture/tat_item_bone_skulls_thranta_d.tex
  • /art/static/area/tat_tatooine/item/texture/tat_item_bone_skulls_thranta_n.tex
  • /art/static/area/tat_tatooine/item/texture/tat_item_bone_skulls_thranta_s.tex
  • /art/static/area/tat_tatooine/item/texture/tat_item_bone_skulls_thranta_d.tiny.dds
  • /art/static/area/tat_tatooine/item/texture/tat_item_bone_skulls_thranta_n.tiny.dds
  • /art/static/area/tat_tatooine/item/texture/tat_item_bone_skulls_thranta_s.tiny.dds
  • /art/static/area/tat_tatooine/item/texture/tat_item_bone_skulls_thranta_d.dds
  • /art/static/area/tat_tatooine/item/texture/tat_item_bone_skulls_thranta_n.dds
  • /art/static/area/tat_tatooine/item/texture/tat_item_bone_skulls_thranta_s.dds
  • swtor_main_area_tython_1.tor (11 added files)
  • /art/static/area/tyt_tython/item/tyt_item_fleshraider_lantern_neutral.gr2
  • /art/shaders/materials/tyt_item_fleshraider_lantern_neutral.mat
  • /art/static/area/tyt_tython/item/texture/tyt_item_fleshraider_lantern_neutral_d.tex
  • /art/static/area/tyt_tython/item/texture/tyt_item_fleshraider_lantern_neutral_n.tex
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  • /art/static/area/yav_yavin4/env/texture/yav_env_rock_02_n.tiny.dds
  • /art/static/area/yav_yavin4/env/texture/yav_env_rock_02_s.tiny.dds
  • /art/static/area/yav_yavin4/env/texture/yav_env_rockmoss_01_d.tiny.dds
  • /art/static/area/yav_yavin4/env/texture/yav_env_rockmoss_01_n.tiny.dds
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  • /art/static/area/yav_yavin4/env/texture/yav_env_rock_02_d.dds
  • /art/static/area/yav_yavin4/env/texture/yav_env_rock_02_n.dds
  • /art/static/area/yav_yavin4/env/texture/yav_env_rock_02_s.dds
  • /art/static/area/yav_yavin4/env/texture/yav_env_rockmoss_01_d.dds
  • /art/static/area/yav_yavin4/env/texture/yav_env_rockmoss_01_n.dds
  • /art/static/area/yav_yavin4/env/texture/yav_env_rockmoss_01_s.dds
  • /art/static/area/yav_yavin4/env/yav_env_cave_fern01.gr2
  • /art/shaders/materials/yav_env_cave_fern01.mat
  • /art/static/area/yav_yavin4/env/texture/yav_env_cave_fern01_d.tex
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  • /art/static/area/yav_yavin4/env/texture/yav_env_cave_fern01_d.dds
  • /art/static/area/yav_yavin4/env/texture/yav_env_cave_fern01_n.dds
  • /art/static/area/yav_yavin4/env/texture/yav_env_cave_fern01_s.dds
  • /art/static/area/yav_yavin4/env/yav_env_cave_fern02.gr2
  • /art/static/area/yav_yavin4/env/yav_env_cave_interior_moss_mound_004.gr2
  • /art/shaders/materials/yav_env_cave_interior_moss_01.mat
  • /art/static/area/yav_yavin4/env/texture/yav_env_cave_interior_moss_01_d.tex
  • /art/static/area/yav_yavin4/env/texture/yav_env_cave_interior_moss_01_n.tex
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  • /art/static/area/yav_yavin4/env/texture/yav_env_cave_interior_moss_01_n.tiny.dds
  • /art/static/area/yav_yavin4/env/texture/yav_env_cave_interior_moss_01_d.dds
  • /art/static/area/yav_yavin4/env/texture/yav_env_cave_interior_moss_01_n.dds
  • /art/shaders/materials/yav_env_flora_accent_1.mat
  • /art/static/area/yav_yavin4/env/texture/yav_env_flora_accent_1_d.tex
  • /art/static/area/yav_yavin4/env/texture/yav_env_flora_accent_1_d.tiny.dds
  • /art/static/area/yav_yavin4/env/texture/yav_env_flora_accent_1_d.dds
  • /art/static/area/yav_yavin4/env/yav_env_flora_cave_fungus_01.gr2
  • /art/static/area/yav_yavin4/arch/yav_env_flora_cave_fungus_01_toy_mashed.gr2
  • /art/shaders/materials/yav_env_cave_fungus_01.mat
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  • /art/static/area/yav_yavin4/env/texture/yav_env_cave_fungus_01_n.tiny.dds
  • /art/static/area/yav_yavin4/env/texture/yav_env_cave_fungus_01_s.tiny.dds
  • 18.423 more files not shown.

Removed nodes

Removed nodes (6.008)
  • Not showing 3.055 removed ability effects (only the ability version changed).
  • sklSkillConstantsPrototype
  • sklSkillTreePrototype
  • abl.agent.ambush
  • abl.agent.ambush/7/0
  • abl.agent.ambush/7/1
  • abl.agent.ambush/7/2
  • abl.agent.explosive_probe
  • abl.agent.explosive_probe/17/0
  • abl.agent.explosive_probe/17/1
  • abl.agent.explosive_probe/17/2
  • abl.agent.explosive_probe/17/3
  • abl.agent.explosive_probe/17/4
  • abl.agent.explosive_probe/17/5
  • abl.agent.headshot
  • abl.agent.headshot/1/0
  • abl.agent.headshot/1/1
  • abl.agent.hidden_strike
  • abl.agent.hidden_strike/19/0
  • abl.agent.hidden_strike/19/1
  • abl.agent.hidden_strike/19/2
  • abl.agent.hidden_strike/19/3
  • abl.agent.hidden_strike/19/4
  • abl.agent.hold_position
  • abl.agent.hold_position/7/0
  • abl.agent.hold_position/7/1
  • abl.agent.kolto_injection
  • abl.agent.kolto_injection/1/0
  • abl.agent.kolto_injection/1/1
  • abl.agent.medical_doctor
  • abl.agent.medical_doctor/0/0
  • abl.agent.medical_doctor/0/1
  • abl.agent.preparedness
  • abl.agent.preparedness/7/0
  • abl.agent.preparedness/7/1
  • abl.agent.skill.concealment.advanced_cloaking
  • abl.agent.skill.concealment.advanced_cloaking/5/0
  • abl.agent.skill.concealment.advanced_cloaking/5/1
  • abl.agent.skill.concealment.advanced_cloaking/5/2
  • abl.agent.skill.concealment.concealed_attacks
  • abl.agent.skill.concealment.concealed_attacks/0/0
  • abl.agent.skill.concealment.concealed_attacks/0/1
  • abl.agent.skill.concealment.energy_screen
  • abl.agent.skill.concealment.energy_screen/5/0
  • abl.agent.skill.concealment.energy_screen/5/1
  • abl.agent.skill.concealment.energy_screen/5/2
  • abl.agent.skill.concealment.flanking
  • abl.agent.skill.concealment.flanking/3/0
  • abl.agent.skill.concealment.flanking/3/1
  • abl.agent.skill.concealment.imperial_brew
  • abl.agent.skill.concealment.imperial_brew/6/0
  • abl.agent.skill.concealment.imperial_brew/6/1
  • abl.agent.skill.concealment.inclement_conditioning
  • abl.agent.skill.concealment.inclement_conditioning/0/0
  • abl.agent.skill.concealment.inclement_conditioning/0/1
  • abl.agent.skill.concealment.infiltrator
  • abl.agent.skill.concealment.infiltrator/1/0
  • abl.agent.skill.concealment.infiltrator/1/1
  • abl.agent.skill.concealment.jarring_strike
  • abl.agent.skill.concealment.jarring_strike/6/0
  • abl.agent.skill.concealment.jarring_strike/6/1
  • abl.agent.skill.concealment.pin_down
  • abl.agent.skill.concealment.pin_down/1/0
  • abl.agent.skill.concealment.pin_down/1/1
  • abl.agent.skill.concealment.pin_down/1/2
  • abl.agent.skill.concealment.revitalizers
  • abl.agent.skill.concealment.revitalizers/3/0
  • abl.agent.skill.concealment.revitalizers/3/1
  • abl.agent.skill.concealment.revitalizers/3/2
  • abl.agent.skill.concealment.scouting
  • abl.agent.skill.concealment.scouting/2/0
  • abl.agent.skill.concealment.scouting/2/1
  • abl.agent.skill.concealment.surgical_strikes
  • abl.agent.skill.concealment.surgical_strikes/4/0
  • abl.agent.skill.concealment.surgical_strikes/4/1
  • abl.agent.skill.concealment.survival_training
  • abl.agent.skill.concealment.survival_training/1/0
  • abl.agent.skill.concealment.survival_training/1/1
  • abl.agent.skill.concealment.waylay
  • abl.agent.skill.concealment.waylay/6/0
  • abl.agent.skill.concealment.waylay/6/1
  • abl.agent.skill.engineering.augmented_shields
  • abl.agent.skill.engineering.augmented_shields/0/0
  • abl.agent.skill.engineering.augmented_shields/0/1
  • abl.agent.skill.engineering.calculated_pursuit
  • abl.agent.skill.engineering.calculated_pursuit/7/0
  • abl.agent.skill.engineering.calculated_pursuit/7/1
  • abl.agent.skill.engineering.deployed_shields
  • abl.agent.skill.engineering.deployed_shields/1/0
  • abl.agent.skill.engineering.deployed_shields/1/1
  • abl.agent.skill.engineering.detonate_probes
  • abl.agent.skill.engineering.detonate_probes/6/0
  • abl.agent.skill.engineering.detonate_probes/6/1
  • abl.agent.skill.engineering.efficient_engineering
  • abl.agent.skill.engineering.efficient_engineering/0/0
  • abl.agent.skill.engineering.efficient_engineering/0/1
  • abl.agent.skill.engineering.emp_recycler
  • abl.agent.skill.engineering.emp_recycler/4/0
  • abl.agent.skill.engineering.emp_recycler/4/1
  • abl.agent.skill.engineering.energy_tanks
  • abl.agent.skill.engineering.energy_tanks/0/0
  • abl.agent.skill.engineering.energy_tanks/0/1
  • abl.agent.skill.engineering.experimental_explosives
  • abl.agent.skill.engineering.experimental_explosives/0/0
  • abl.agent.skill.engineering.experimental_explosives/0/1
  • abl.agent.skill.engineering.explosive_engineering
  • abl.agent.skill.engineering.explosive_engineering/1/0
  • abl.agent.skill.engineering.explosive_engineering/1/1
  • abl.agent.skill.engineering.gearhead
  • abl.agent.skill.engineering.gearhead/0/0
  • abl.agent.skill.engineering.gearhead/0/1
  • abl.agent.skill.engineering.imperial_auto_loader
  • abl.agent.skill.engineering.imperial_auto_loader/4/0
  • abl.agent.skill.engineering.imperial_auto_loader/4/1
  • abl.agent.skill.engineering.stroke_of_genius
  • abl.agent.skill.engineering.stroke_of_genius/0/0
  • abl.agent.skill.engineering.stroke_of_genius/0/1
  • abl.agent.skill.engineering.stroke_of_genius/0/2
  • abl.agent.skill.engineering.vital_regulators
  • abl.agent.skill.engineering.vital_regulators/3/0
  • abl.agent.skill.engineering.vital_regulators/3/1
  • abl.agent.skill.engineering.vital_regulators/3/2
  • abl.agent.skill.engineering.vitality_serum
  • abl.agent.skill.engineering.vitality_serum/0/0
  • abl.agent.skill.engineering.vitality_serum/0/1
  • abl.agent.skill.lethality.adhesive_corrosives
  • abl.agent.skill.lethality.adhesive_corrosives/0/0
  • abl.agent.skill.lethality.adhesive_corrosives/0/1
  • abl.agent.skill.lethality.augmented_shields
  • abl.agent.skill.lethality.augmented_shields/2/0
  • abl.agent.skill.lethality.augmented_shields/2/1
  • abl.agent.skill.lethality.corrosive_microbes
  • abl.agent.skill.lethality.corrosive_microbes/1/0
  • abl.agent.skill.lethality.corrosive_microbes/1/1
  • abl.agent.skill.lethality.corrosive_mine
  • abl.agent.skill.lethality.corrosive_mine/5/0
  • abl.agent.skill.lethality.corrosive_mine/5/1
  • abl.agent.skill.lethality.corrosive_mine/5/2
  • abl.agent.skill.lethality.counter_strike
  • abl.agent.skill.lethality.counter_strike/1/0
  • abl.agent.skill.lethality.counter_strike/1/1
  • abl.agent.skill.lethality.cull
  • abl.agent.skill.lethality.cull/3/0
  • abl.agent.skill.lethality.cull/3/1
  • abl.agent.skill.lethality.cull/3/2
  • abl.agent.skill.lethality.cull_operative
  • abl.agent.skill.lethality.cull_operative/1/0
  • abl.agent.skill.lethality.cull_operative/1/1
  • abl.agent.skill.lethality.cull_operative/1/2
  • abl.agent.skill.lethality.cut_down
  • abl.agent.skill.lethality.cut_down/1/0
  • abl.agent.skill.lethality.cut_down/1/1
  • abl.agent.skill.lethality.cut_down_operative
  • abl.agent.skill.lethality.cut_down_operative/0/0
  • abl.agent.skill.lethality.cut_down_operative/0/1
  • abl.agent.skill.lethality.deadly_directive
  • abl.agent.skill.lethality.deadly_directive/2/0
  • abl.agent.skill.lethality.deadly_directive/2/1
  • abl.agent.skill.lethality.devouring_microbes
  • abl.agent.skill.lethality.devouring_microbes/0/0
  • abl.agent.skill.lethality.devouring_microbes/0/1
  • abl.agent.skill.lethality.escape_plan
  • abl.agent.skill.lethality.escape_plan/1/0
  • abl.agent.skill.lethality.escape_plan/1/1
  • abl.agent.skill.lethality.flash_powder
  • abl.agent.skill.lethality.flash_powder/1/0
  • abl.agent.skill.lethality.flash_powder/1/1
  • abl.agent.skill.lethality.hit_and_run
  • abl.agent.skill.lethality.hit_and_run/3/0
  • abl.agent.skill.lethality.hit_and_run/3/1
  • abl.agent.skill.lethality.hit_and_run/3/2
  • abl.agent.skill.lethality.hold_your_ground
  • abl.agent.skill.lethality.hold_your_ground/3/0
  • abl.agent.skill.lethality.hold_your_ground/3/1
  • abl.agent.skill.lethality.lethal_dose
  • abl.agent.skill.lethality.lethal_dose/1/0
  • abl.agent.skill.lethality.lethal_dose/1/1
  • abl.agent.skill.lethality.lethal_takedown
  • abl.agent.skill.lethality.lethal_takedown/6/0
  • abl.agent.skill.lethality.lethal_takedown/6/1
  • abl.agent.skill.lethality.lethal_takedown/6/2
  • abl.agent.skill.lethality.lethality
  • abl.agent.skill.lethality.lethality/1/0
  • abl.agent.skill.lethality.lethality/1/1
  • abl.agent.skill.lethality.license_to_kill
  • abl.agent.skill.lethality.license_to_kill/2/0
  • abl.agent.skill.lethality.license_to_kill/2/1
  • abl.agent.skill.lethality.lingering_toxins
  • abl.agent.skill.lethality.lingering_toxins/4/0
  • abl.agent.skill.lethality.lingering_toxins/4/1
  • abl.agent.skill.lethality.razor_edge
  • abl.agent.skill.lethality.razor_edge/2/0
  • abl.agent.skill.lethality.razor_edge/2/1
  • abl.agent.skill.lethality.razor_rounds
  • abl.agent.skill.lethality.razor_rounds/1/0
  • abl.agent.skill.lethality.razor_rounds/1/1
  • abl.agent.skill.lethality.slip_away
  • abl.agent.skill.lethality.slip_away/2/0
  • abl.agent.skill.lethality.slip_away/2/1
  • abl.agent.skill.lethality.targeted_demolition
  • abl.agent.skill.lethality.targeted_demolition/0/0
  • abl.agent.skill.lethality.targeted_demolition/0/1
  • abl.agent.skill.lethality.toxic_injectors
  • abl.agent.skill.lethality.toxic_injectors/1/0
  • abl.agent.skill.lethality.toxic_injectors/1/1
  • abl.agent.skill.lethality.toxic_regulators
  • abl.agent.skill.lethality.toxic_regulators/3/0
  • abl.agent.skill.lethality.toxic_regulators/3/1
  • abl.agent.skill.lethality.vanish
  • abl.agent.skill.lethality.vanish/0/0
  • abl.agent.skill.lethality.vanish/0/1
  • abl.agent.skill.lethality.weakening_blast
  • abl.agent.skill.lethality.weakening_blast/3/0
  • abl.agent.skill.lethality.weakening_blast/3/1
  • abl.agent.skill.lethality.weakening_blast/3/2
  • abl.agent.skill.marksmanship.ballistic_damper
  • abl.agent.skill.marksmanship.ballistic_damper/3/0
  • abl.agent.skill.marksmanship.ballistic_damper/3/1
  • abl.agent.skill.marksmanship.ballistic_damper/3/2
  • abl.agent.skill.marksmanship.between_the_eyes
  • abl.agent.skill.marksmanship.between_the_eyes/1/0
  • abl.agent.skill.marksmanship.between_the_eyes/1/1
  • abl.agent.skill.marksmanship.cover_screen
  • abl.agent.skill.marksmanship.cover_screen/1/0
  • abl.agent.skill.marksmanship.cover_screen/1/1
  • abl.agent.skill.marksmanship.debilitating_shots
  • abl.agent.skill.marksmanship.debilitating_shots/2/0
  • abl.agent.skill.marksmanship.debilitating_shots/2/1
  • abl.agent.skill.marksmanship.diversion
  • abl.agent.skill.marksmanship.diversion/6/0
  • abl.agent.skill.marksmanship.diversion/6/1
  • abl.agent.skill.marksmanship.diversion/6/2
  • abl.agent.skill.marksmanship.diversion/6/3
  • abl.agent.skill.marksmanship.headshot
  • abl.agent.skill.marksmanship.headshot/4/0
  • abl.agent.skill.marksmanship.headshot/4/1
  • abl.agent.skill.marksmanship.heavy_shot
  • abl.agent.skill.marksmanship.heavy_shot/1/0
  • abl.agent.skill.marksmanship.heavy_shot/1/1
  • abl.agent.skill.marksmanship.heavy_shot/1/2
  • abl.agent.skill.marksmanship.heavy_shot/1/3
  • abl.agent.skill.marksmanship.imperial_demarcation
  • abl.agent.skill.marksmanship.imperial_demarcation/0/0
  • abl.agent.skill.marksmanship.imperial_demarcation/0/1
  • abl.agent.skill.marksmanship.marksmanship
  • abl.agent.skill.marksmanship.marksmanship/0/0
  • abl.agent.skill.marksmanship.marksmanship/0/1
  • abl.agent.skill.marksmanship.master_sniper
  • abl.agent.skill.marksmanship.master_sniper/1/0
  • abl.agent.skill.marksmanship.master_sniper/1/1
  • abl.agent.skill.marksmanship.pillbox_sniper
  • abl.agent.skill.marksmanship.pillbox_sniper/0/0
  • abl.agent.skill.marksmanship.pillbox_sniper/0/1
  • abl.agent.skill.marksmanship.precision_ambush
  • abl.agent.skill.marksmanship.precision_ambush/0/0
  • abl.agent.skill.marksmanship.precision_ambush/0/1
  • abl.agent.skill.marksmanship.rapid_fire
  • abl.agent.skill.marksmanship.rapid_fire/4/0
  • abl.agent.skill.marksmanship.rapid_fire/4/1
  • abl.agent.skill.marksmanship.reactive_shots
  • abl.agent.skill.marksmanship.reactive_shots/1/0
  • abl.agent.skill.marksmanship.reactive_shots/1/1
  • abl.agent.skill.marksmanship.sector_ranger
  • abl.agent.skill.marksmanship.sector_ranger/1/0
  • abl.agent.skill.marksmanship.sector_ranger/1/1
  • abl.agent.skill.marksmanship.seek_cover
  • abl.agent.skill.marksmanship.seek_cover/3/0
  • abl.agent.skill.marksmanship.seek_cover/3/1
  • abl.agent.skill.marksmanship.siege_bunker
  • abl.agent.skill.marksmanship.siege_bunker/3/0
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  • abl.agent.skill.marksmanship.snap_shot
  • abl.agent.skill.marksmanship.snap_shot/4/0
  • abl.agent.skill.marksmanship.snap_shot/4/1
  • abl.agent.skill.marksmanship.snap_shot/4/2
  • abl.agent.skill.marksmanship.snipers_nest
  • abl.agent.skill.marksmanship.snipers_nest/0/0
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  • abl.agent.skill.marksmanship.steady_shots
  • abl.agent.skill.marksmanship.steady_shots/0/0
  • abl.agent.skill.marksmanship.steady_shots/0/1
  • abl.agent.skill.medic.accomplished_doctor
  • abl.agent.skill.medic.accomplished_doctor/0/0
  • abl.agent.skill.medic.accomplished_doctor/0/1
  • abl.agent.skill.medic.chem_resistant_inlays
  • abl.agent.skill.medic.chem_resistant_inlays/1/0
  • abl.agent.skill.medic.chem_resistant_inlays/1/1
  • abl.agent.skill.medic.durable_meds
  • abl.agent.skill.medic.durable_meds/4/0
  • abl.agent.skill.medic.durable_meds/4/1
  • abl.agent.skill.medic.endorphin_rush
  • abl.agent.skill.medic.endorphin_rush/0/0
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  • abl.agent.skill.medic.evasive_imperative
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  • abl.agent.skill.medic.imperial_education
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  • abl.agent.skill.medic.imperial_education/0/1
  • abl.agent.skill.medic.kolto_probe
  • abl.agent.skill.medic.kolto_probe/11/0
  • abl.agent.skill.medic.kolto_probe/11/1
  • abl.agent.skill.medic.kolto_probe/11/2
  • abl.agent.skill.medic.med_shield
  • abl.agent.skill.medic.med_shield/2/0
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  • abl.agent.skill.medic.med_shield/2/2
  • abl.agent.skill.medic.medical_consult
  • abl.agent.skill.medic.medical_consult/1/0
  • abl.agent.skill.medic.medical_consult/1/1
  • abl.agent.skill.medic.medical_therapy
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  • abl.agent.skill.medic.precision_instruments
  • abl.agent.skill.medic.precision_instruments/1/0
  • abl.agent.skill.medic.precision_instruments/1/1
  • abl.agent.skill.medic.prognosis_critical
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  • abl.agent.skill.medic.sedatives
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  • abl.agent.skill.medic.surprise_surgery
  • abl.agent.skill.medic.surprise_surgery/4/0
  • abl.agent.skill.medic.surprise_surgery/4/1
  • abl.agent.skirmisher
  • abl.agent.skirmisher/0/0
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  • abl.agent.subterfuge
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  • abl.agent.toxic_dart
  • abl.agent.toxic_dart/23/0
  • abl.agent.toxic_dart/23/1
  • abl.agent.toxic_dart/23/2
  • abl.agent.toxic_dart/23/3
  • abl.agent.toxic_dart/23/4
  • abl.bounty_hunter.hired_protection
  • abl.bounty_hunter.hired_protection/0/0
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  • abl.bounty_hunter.kolto_missile
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  • abl.bounty_hunter.kolto_missile/4/1
  • abl.bounty_hunter.kolto_missile/4/2
  • abl.bounty_hunter.kolto_missile/4/3
  • abl.bounty_hunter.kolto_missile/4/4
  • abl.bounty_hunter.kolto_missile/4/5
  • abl.bounty_hunter.kolto_stream
  • abl.bounty_hunter.kolto_stream/0/0
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  • abl.bounty_hunter.lesser_healing_scan
  • abl.bounty_hunter.lesser_healing_scan/2/0
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  • abl.bounty_hunter.missile_salvo
  • abl.bounty_hunter.missile_salvo/9/0
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  • abl.bounty_hunter.propulsion_systems
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  • abl.bounty_hunter.regen
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  • abl.bounty_hunter.regen/0/1
  • abl.bounty_hunter.regen/0/2
  • abl.bounty_hunter.shoulder_slam
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  • abl.bounty_hunter.skill.advanced_prototype.advanced_tools
  • abl.bounty_hunter.skill.advanced_prototype.advanced_tools/0/0
  • abl.bounty_hunter.skill.advanced_prototype.advanced_tools/0/1
  • abl.bounty_hunter.skill.advanced_prototype.blood_tracker
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  • abl.bounty_hunter.skill.advanced_prototype.blood_tracker/2/1
  • abl.bounty_hunter.skill.advanced_prototype.charged_gauntlets
  • abl.bounty_hunter.skill.advanced_prototype.charged_gauntlets/6/0
  • abl.bounty_hunter.skill.advanced_prototype.charged_gauntlets/6/1
  • abl.bounty_hunter.skill.advanced_prototype.charged_gauntlets/6/2
  • abl.bounty_hunter.skill.advanced_prototype.flame_barrage
  • abl.bounty_hunter.skill.advanced_prototype.flame_barrage/1/0
  • abl.bounty_hunter.skill.advanced_prototype.flame_barrage/1/1
  • abl.bounty_hunter.skill.advanced_prototype.flame_barrage/1/2
  • abl.bounty_hunter.skill.advanced_prototype.hamstring
  • abl.bounty_hunter.skill.advanced_prototype.hamstring/4/0
  • abl.bounty_hunter.skill.advanced_prototype.hamstring/4/1
  • abl.bounty_hunter.skill.advanced_prototype.hamstring/4/2
  • abl.bounty_hunter.skill.advanced_prototype.hitman
  • abl.bounty_hunter.skill.advanced_prototype.hitman/0/0
  • abl.bounty_hunter.skill.advanced_prototype.hitman/0/1
  • abl.bounty_hunter.skill.advanced_prototype.hydraulic_overrides
  • abl.bounty_hunter.skill.advanced_prototype.hydraulic_overrides/5/0
  • abl.bounty_hunter.skill.advanced_prototype.hydraulic_overrides/5/1
  • abl.bounty_hunter.skill.advanced_prototype.immolate
  • abl.bounty_hunter.skill.advanced_prototype.immolate/9/0
  • abl.bounty_hunter.skill.advanced_prototype.immolate/9/1
  • abl.bounty_hunter.skill.advanced_prototype.iron_fist
  • abl.bounty_hunter.skill.advanced_prototype.iron_fist/0/0
  • abl.bounty_hunter.skill.advanced_prototype.iron_fist/0/1
  • abl.bounty_hunter.skill.advanced_prototype.kolto_vents
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  • abl.bounty_hunter.skill.advanced_prototype.kolto_vents/0/1
  • abl.bounty_hunter.skill.advanced_prototype.kolto_vents/0/2
  • abl.bounty_hunter.skill.advanced_prototype.pneumatics
  • abl.bounty_hunter.skill.advanced_prototype.pneumatics/0/0
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  • abl.bounty_hunter.skill.advanced_prototype.power_armor
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  • abl.bounty_hunter.skill.advanced_prototype.power_armor/2/1
  • abl.bounty_hunter.skill.advanced_prototype.power_loaders
  • abl.bounty_hunter.skill.advanced_prototype.power_loaders/7/0
  • abl.bounty_hunter.skill.advanced_prototype.power_loaders/7/1
  • abl.bounty_hunter.skill.advanced_prototype.prototype_blade_vents
  • abl.bounty_hunter.skill.advanced_prototype.prototype_blade_vents/4/0
  • abl.bounty_hunter.skill.advanced_prototype.prototype_blade_vents/4/1
  • abl.bounty_hunter.skill.advanced_prototype.prototype_burn_enhancers
  • abl.bounty_hunter.skill.advanced_prototype.prototype_burn_enhancers/1/0
  • abl.bounty_hunter.skill.advanced_prototype.prototype_burn_enhancers/1/1
  • abl.bounty_hunter.skill.advanced_prototype.prototype_cylinder_ventilation
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  • abl.bounty_hunter.skill.advanced_prototype.prototype_cylinder_ventilation/3/1
  • abl.bounty_hunter.skill.advanced_prototype.prototype_cylinders
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  • abl.bounty_hunter.skill.advanced_prototype.prototype_electro_surge
  • abl.bounty_hunter.skill.advanced_prototype.prototype_electro_surge/1/0
  • abl.bounty_hunter.skill.advanced_prototype.prototype_electro_surge/1/1
  • abl.bounty_hunter.skill.advanced_prototype.prototype_flamethrower
  • abl.bounty_hunter.skill.advanced_prototype.prototype_flamethrower/8/0
  • abl.bounty_hunter.skill.advanced_prototype.prototype_flamethrower/8/1
  • abl.bounty_hunter.skill.advanced_prototype.prototype_flamethrower/8/2
  • abl.bounty_hunter.skill.advanced_prototype.prototype_flamethrower/8/3
  • abl.bounty_hunter.skill.advanced_prototype.prototype_weapon_systems
  • abl.bounty_hunter.skill.advanced_prototype.prototype_weapon_systems/3/0
  • abl.bounty_hunter.skill.advanced_prototype.prototype_weapon_systems/3/1
  • abl.bounty_hunter.skill.advanced_prototype.puncture
  • abl.bounty_hunter.skill.advanced_prototype.puncture/2/0
  • abl.bounty_hunter.skill.advanced_prototype.puncture/2/1
  • abl.bounty_hunter.skill.advanced_prototype.rapid_venting
  • abl.bounty_hunter.skill.advanced_prototype.rapid_venting/0/0
  • abl.bounty_hunter.skill.advanced_prototype.rapid_venting/0/1
  • abl.bounty_hunter.skill.advanced_prototype.stabilized_armor
  • abl.bounty_hunter.skill.advanced_prototype.stabilized_armor/2/0
  • abl.bounty_hunter.skill.advanced_prototype.stabilized_armor/2/1
  • abl.bounty_hunter.skill.advanced_prototype.torque_boosters
  • abl.bounty_hunter.skill.advanced_prototype.torque_boosters/2/0
  • abl.bounty_hunter.skill.advanced_prototype.torque_boosters/2/1
  • abl.bounty_hunter.skill.arsenal.afterburners
  • abl.bounty_hunter.skill.arsenal.afterburners/5/0
  • abl.bounty_hunter.skill.arsenal.afterburners/5/1
  • abl.bounty_hunter.skill.arsenal.afterburners/5/2
  • abl.bounty_hunter.skill.arsenal.energy_rebounder
  • abl.bounty_hunter.skill.arsenal.energy_rebounder/2/0
  • abl.bounty_hunter.skill.arsenal.energy_rebounder/2/1
  • abl.bounty_hunter.skill.arsenal.energy_rebounder/2/2
  • abl.bounty_hunter.skill.arsenal.heavy_trooper
  • abl.bounty_hunter.skill.arsenal.heavy_trooper/1/0
  • abl.bounty_hunter.skill.arsenal.heavy_trooper/1/1
  • abl.bounty_hunter.skill.arsenal.integrated_systems
  • abl.bounty_hunter.skill.arsenal.integrated_systems/0/0
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  • abl.bounty_hunter.skill.arsenal.ironsights
  • abl.bounty_hunter.skill.arsenal.ironsights/0/0
  • abl.bounty_hunter.skill.arsenal.ironsights/0/1
  • abl.bounty_hunter.skill.arsenal.jet_escape
  • abl.bounty_hunter.skill.arsenal.jet_escape/1/0
  • abl.bounty_hunter.skill.arsenal.jet_escape/1/1
  • abl.bounty_hunter.skill.arsenal.kolto_vents
  • abl.bounty_hunter.skill.arsenal.kolto_vents/0/0
  • abl.bounty_hunter.skill.arsenal.kolto_vents/0/1
  • abl.bounty_hunter.skill.arsenal.kolto_vents/0/2
  • abl.bounty_hunter.skill.arsenal.light_em_up
  • abl.bounty_hunter.skill.arsenal.light_em_up/3/0
  • abl.bounty_hunter.skill.arsenal.light_em_up/3/1
  • abl.bounty_hunter.skill.arsenal.mandalorian_iron_warheads
  • abl.bounty_hunter.skill.arsenal.mandalorian_iron_warheads/1/0
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  • abl.bounty_hunter.skill.arsenal.missile_tracking
  • abl.bounty_hunter.skill.arsenal.missile_tracking/2/0
  • abl.bounty_hunter.skill.arsenal.missile_tracking/2/1
  • abl.bounty_hunter.skill.arsenal.muzzle_fluting
  • abl.bounty_hunter.skill.arsenal.muzzle_fluting/1/0
  • abl.bounty_hunter.skill.arsenal.muzzle_fluting/1/1
  • abl.bounty_hunter.skill.arsenal.pinning_fire
  • abl.bounty_hunter.skill.arsenal.pinning_fire/1/0
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  • abl.bounty_hunter.skill.arsenal.power_barrier
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  • abl.bounty_hunter.skill.arsenal.power_barrier/2/1
  • abl.bounty_hunter.skill.arsenal.power_barrier/2/2
  • abl.bounty_hunter.skill.arsenal.power_barrier/2/3
  • abl.bounty_hunter.skill.arsenal.power_net
  • abl.bounty_hunter.skill.arsenal.power_net/6/0
  • abl.bounty_hunter.skill.arsenal.power_net/6/1
  • abl.bounty_hunter.skill.arsenal.riddle
  • abl.bounty_hunter.skill.arsenal.riddle/0/0
  • abl.bounty_hunter.skill.arsenal.riddle/0/1
  • abl.bounty_hunter.skill.arsenal.stabilizers
  • abl.bounty_hunter.skill.arsenal.stabilizers/5/0
  • abl.bounty_hunter.skill.arsenal.stabilizers/5/1
  • abl.bounty_hunter.skill.arsenal.terminal_velocity
  • abl.bounty_hunter.skill.arsenal.terminal_velocity/2/0
  • abl.bounty_hunter.skill.arsenal.terminal_velocity/2/1
  • abl.bounty_hunter.skill.arsenal.torque_boosters
  • abl.bounty_hunter.skill.arsenal.torque_boosters/1/0
  • abl.bounty_hunter.skill.arsenal.torque_boosters/1/1
  • abl.bounty_hunter.skill.arsenal.upgraded_arsenal
  • abl.bounty_hunter.skill.arsenal.upgraded_arsenal/3/0
  • abl.bounty_hunter.skill.arsenal.upgraded_arsenal/3/1
  • abl.bounty_hunter.skill.bodyguard.bacta_pods
  • abl.bounty_hunter.skill.bodyguard.bacta_pods/2/0
  • abl.bounty_hunter.skill.bodyguard.bacta_pods/2/1
  • abl.bounty_hunter.skill.bodyguard.bacta_pods/2/2
  • abl.bounty_hunter.skill.bodyguard.bodyguard
  • abl.bounty_hunter.skill.bodyguard.bodyguard/5/0
  • abl.bounty_hunter.skill.bodyguard.bodyguard/5/1
  • abl.bounty_hunter.skill.bodyguard.critical_reaction
  • abl.bounty_hunter.skill.bodyguard.critical_reaction/3/0
  • abl.bounty_hunter.skill.bodyguard.critical_reaction/3/1
  • abl.bounty_hunter.skill.bodyguard.critical_reaction/3/2
  • abl.bounty_hunter.skill.bodyguard.emergency_scan
  • abl.bounty_hunter.skill.bodyguard.emergency_scan/2/0
  • abl.bounty_hunter.skill.bodyguard.emergency_scan/2/1
  • abl.bounty_hunter.skill.bodyguard.empowered_scans
  • abl.bounty_hunter.skill.bodyguard.empowered_scans/1/0
  • abl.bounty_hunter.skill.bodyguard.empowered_scans/1/1
  • abl.bounty_hunter.skill.bodyguard.energy_overrides
  • abl.bounty_hunter.skill.bodyguard.energy_overrides/0/0
  • abl.bounty_hunter.skill.bodyguard.energy_overrides/0/1
  • abl.bounty_hunter.skill.bodyguard.heat_damping
  • abl.bounty_hunter.skill.bodyguard.heat_damping/1/0
  • abl.bounty_hunter.skill.bodyguard.heat_damping/1/1
  • abl.bounty_hunter.skill.bodyguard.hired_muscle
  • abl.bounty_hunter.skill.bodyguard.hired_muscle/1/0
  • abl.bounty_hunter.skill.bodyguard.hired_muscle/1/1
  • abl.bounty_hunter.skill.bodyguard.improved_vents
  • abl.bounty_hunter.skill.bodyguard.improved_vents/2/0
  • abl.bounty_hunter.skill.bodyguard.improved_vents/2/1
  • abl.bounty_hunter.skill.bodyguard.improved_vents/2/2
  • abl.bounty_hunter.skill.bodyguard.kolto_jets
  • abl.bounty_hunter.skill.bodyguard.kolto_jets/2/0
  • abl.bounty_hunter.skill.bodyguard.kolto_jets/2/1
  • abl.bounty_hunter.skill.bodyguard.kolto_jets/2/2
  • abl.bounty_hunter.skill.bodyguard.med_tech
  • abl.bounty_hunter.skill.bodyguard.med_tech/1/0
  • abl.bounty_hunter.skill.bodyguard.med_tech/1/1
  • abl.bounty_hunter.skill.bodyguard.peacekeeper
  • abl.bounty_hunter.skill.bodyguard.peacekeeper/5/0
  • abl.bounty_hunter.skill.bodyguard.peacekeeper/5/1
  • abl.bounty_hunter.skill.bodyguard.peacekeeper/5/2
  • abl.bounty_hunter.skill.bodyguard.peacekeeper/5/3
  • abl.bounty_hunter.skill.bodyguard.powered_insulators
  • abl.bounty_hunter.skill.bodyguard.powered_insulators/0/0
  • abl.bounty_hunter.skill.bodyguard.powered_insulators/0/1
  • abl.bounty_hunter.skill.bodyguard.prototype_kolto_gas
  • abl.bounty_hunter.skill.bodyguard.prototype_kolto_gas/4/0
  • abl.bounty_hunter.skill.bodyguard.prototype_kolto_gas/4/1
  • abl.bounty_hunter.skill.bodyguard.prototype_kolto_gas/4/2
  • abl.bounty_hunter.skill.bodyguard.reactive_armor
  • abl.bounty_hunter.skill.bodyguard.reactive_armor/0/0
  • abl.bounty_hunter.skill.bodyguard.reactive_armor/0/1
  • abl.bounty_hunter.skill.bodyguard.shielded_retreat
  • abl.bounty_hunter.skill.bodyguard.shielded_retreat/1/0
  • abl.bounty_hunter.skill.bodyguard.shielded_retreat/1/1
  • abl.bounty_hunter.skill.bodyguard.stabalizers
  • abl.bounty_hunter.skill.bodyguard.stabalizers/0/0
  • abl.bounty_hunter.skill.bodyguard.stabalizers/0/1
  • abl.bounty_hunter.skill.bodyguard.supercharge
  • abl.bounty_hunter.skill.bodyguard.supercharge/4/0
  • abl.bounty_hunter.skill.bodyguard.supercharge/4/1
  • abl.bounty_hunter.skill.bodyguard.supercharge/4/2
  • abl.bounty_hunter.skill.bodyguard.warden
  • abl.bounty_hunter.skill.bodyguard.warden/1/0
  • abl.bounty_hunter.skill.bodyguard.warden/1/1
  • abl.bounty_hunter.skill.firebug.advanced_targeting
  • abl.bounty_hunter.skill.firebug.advanced_targeting/4/0
  • abl.bounty_hunter.skill.firebug.advanced_targeting/4/1
  • abl.bounty_hunter.skill.firebug.bursting_flame
  • abl.bounty_hunter.skill.firebug.bursting_flame/5/0
  • abl.bounty_hunter.skill.firebug.bursting_flame/5/1
  • abl.bounty_hunter.skill.firebug.combustion
  • abl.bounty_hunter.skill.firebug.combustion/1/0
  • abl.bounty_hunter.skill.firebug.combustion/1/1
  • abl.bounty_hunter.skill.firebug.degauss
  • abl.bounty_hunter.skill.firebug.degauss/3/0
  • abl.bounty_hunter.skill.firebug.degauss/3/1
  • abl.bounty_hunter.skill.firebug.degauss/3/2
  • abl.bounty_hunter.skill.firebug.endurance
  • abl.bounty_hunter.skill.firebug.endurance/1/0
  • abl.bounty_hunter.skill.firebug.endurance/1/1
  • abl.bounty_hunter.skill.firebug.explosive_dart
  • abl.bounty_hunter.skill.firebug.explosive_dart/13/0
  • abl.bounty_hunter.skill.firebug.explosive_dart/13/1
  • abl.bounty_hunter.skill.firebug.explosive_dart/13/2
  • abl.bounty_hunter.skill.firebug.explosive_dart/13/3
  • abl.bounty_hunter.skill.firebug.explosive_dart/13/4
  • abl.bounty_hunter.skill.firebug.explosive_dart/13/5
  • abl.bounty_hunter.skill.firebug.fanned_flames
  • abl.bounty_hunter.skill.firebug.fanned_flames/2/0
  • abl.bounty_hunter.skill.firebug.fanned_flames/2/1
  • abl.bounty_hunter.skill.firebug.flame_suit
  • abl.bounty_hunter.skill.firebug.flame_suit/2/0
  • abl.bounty_hunter.skill.firebug.flame_suit/2/1
  • abl.bounty_hunter.skill.firebug.improved_rocket_punch
  • abl.bounty_hunter.skill.firebug.improved_rocket_punch/0/0
  • abl.bounty_hunter.skill.firebug.improved_rocket_punch/0/1
  • abl.bounty_hunter.skill.firebug.infrared_detection
  • abl.bounty_hunter.skill.firebug.infrared_detection/0/0
  • abl.bounty_hunter.skill.firebug.infrared_detection/0/1
  • abl.bounty_hunter.skill.firebug.jet_rebounder
  • abl.bounty_hunter.skill.firebug.jet_rebounder/5/0
  • abl.bounty_hunter.skill.firebug.jet_rebounder/5/1
  • abl.bounty_hunter.skill.firebug.power_barrels
  • abl.bounty_hunter.skill.firebug.power_barrels/6/0
  • abl.bounty_hunter.skill.firebug.power_barrels/6/1
  • abl.bounty_hunter.skill.firebug.power_bracer
  • abl.bounty_hunter.skill.firebug.power_bracer/3/0
  • abl.bounty_hunter.skill.firebug.power_bracer/3/1
  • abl.bounty_hunter.skill.firebug.powered_blasters
  • abl.bounty_hunter.skill.firebug.powered_blasters/2/0
  • abl.bounty_hunter.skill.firebug.powered_blasters/2/1
  • abl.bounty_hunter.skill.firebug.prototype_heat_dampers
  • abl.bounty_hunter.skill.firebug.prototype_heat_dampers/2/0
  • abl.bounty_hunter.skill.firebug.prototype_heat_dampers/2/1
  • abl.bounty_hunter.skill.firebug.prototype_particle_accelerator
  • abl.bounty_hunter.skill.firebug.prototype_particle_accelerator/6/0
  • abl.bounty_hunter.skill.firebug.prototype_particle_accelerator/6/1
  • abl.bounty_hunter.skill.firebug.prototype_particle_accelerator/6/2
  • abl.bounty_hunter.skill.firebug.prototype_particle_accelerator/6/3
  • abl.bounty_hunter.skill.firebug.prototype_particle_accelerator_powertech
  • abl.bounty_hunter.skill.firebug.prototype_particle_accelerator_powertech/7/0
  • abl.bounty_hunter.skill.firebug.prototype_particle_accelerator_powertech/7/1
  • abl.bounty_hunter.skill.firebug.prototype_particle_accelerator_powertech/7/2
  • abl.bounty_hunter.skill.firebug.prototype_particle_accelerator_powertech/7/3
  • abl.bounty_hunter.skill.firebug.pyro_shield
  • abl.bounty_hunter.skill.firebug.pyro_shield/10/0
  • abl.bounty_hunter.skill.firebug.pyro_shield/10/1
  • abl.bounty_hunter.skill.firebug.pyro_shield/10/2
  • abl.bounty_hunter.skill.firebug.pyrotech
  • abl.bounty_hunter.skill.firebug.pyrotech/5/0
  • abl.bounty_hunter.skill.firebug.pyrotech/5/1
  • abl.bounty_hunter.skill.firebug.pyrotech_powertech
  • abl.bounty_hunter.skill.firebug.pyrotech_powertech/4/0
  • abl.bounty_hunter.skill.firebug.pyrotech_powertech/4/1
  • abl.bounty_hunter.skill.firebug.rain_of_fire
  • abl.bounty_hunter.skill.firebug.rain_of_fire/4/0
  • abl.bounty_hunter.skill.firebug.rain_of_fire/4/1
  • abl.bounty_hunter.skill.firebug.rain_of_fire_powertech
  • abl.bounty_hunter.skill.firebug.rain_of_fire_powertech/7/0
  • abl.bounty_hunter.skill.firebug.rain_of_fire_powertech/7/1
  • abl.bounty_hunter.skill.firebug.rapid_venting
  • abl.bounty_hunter.skill.firebug.rapid_venting/2/0
  • abl.bounty_hunter.skill.firebug.rapid_venting/2/1
  • abl.bounty_hunter.skill.firebug.suit_foe
  • abl.bounty_hunter.skill.firebug.suit_foe/3/0
  • abl.bounty_hunter.skill.firebug.suit_foe/3/1
  • abl.bounty_hunter.skill.firebug.suit_foe/3/2
  • abl.bounty_hunter.skill.firebug.superheated_rail
  • abl.bounty_hunter.skill.firebug.superheated_rail/5/0
  • abl.bounty_hunter.skill.firebug.superheated_rail/5/1
  • abl.bounty_hunter.skill.firebug.superheated_rail/5/2
  • abl.bounty_hunter.skill.firebug.sweltering_heat
  • abl.bounty_hunter.skill.firebug.sweltering_heat/4/0
  • abl.bounty_hunter.skill.firebug.sweltering_heat/4/1
  • abl.bounty_hunter.skill.firebug.sweltering_heat_powertech
  • abl.bounty_hunter.skill.firebug.sweltering_heat_powertech/4/0
  • abl.bounty_hunter.skill.firebug.sweltering_heat_powertech/4/1
  • abl.bounty_hunter.skill.firebug.sweltering_heat_powertech/4/2
  • abl.bounty_hunter.skill.firebug.volatile_igniter
  • abl.bounty_hunter.skill.firebug.volatile_igniter/4/0
  • abl.bounty_hunter.skill.firebug.volatile_igniter/4/1
  • abl.bounty_hunter.skill.firebug.volatile_warhead
  • abl.bounty_hunter.skill.firebug.volatile_warhead/5/0
  • abl.bounty_hunter.skill.firebug.volatile_warhead/5/1
  • abl.bounty_hunter.skill.shield_tech.ablative_upgrades
  • abl.bounty_hunter.skill.shield_tech.ablative_upgrades/3/0
  • abl.bounty_hunter.skill.shield_tech.ablative_upgrades/3/1
  • abl.bounty_hunter.skill.shield_tech.coolant
  • abl.bounty_hunter.skill.shield_tech.coolant/8/0
  • abl.bounty_hunter.skill.shield_tech.coolant/8/1
  • abl.bounty_hunter.skill.shield_tech.coolant/8/2
  • abl.bounty_hunter.skill.shield_tech.empowered_armor
  • abl.bounty_hunter.skill.shield_tech.empowered_armor/0/0
  • abl.bounty_hunter.skill.shield_tech.empowered_armor/0/1
  • abl.bounty_hunter.skill.shield_tech.empowered_tech
  • abl.bounty_hunter.skill.shield_tech.empowered_tech/2/0
  • abl.bounty_hunter.skill.shield_tech.empowered_tech/2/1
  • abl.bounty_hunter.skill.shield_tech.flame_shield
  • abl.bounty_hunter.skill.shield_tech.flame_shield/7/0
  • abl.bounty_hunter.skill.shield_tech.flame_shield/7/1
  • abl.bounty_hunter.skill.shield_tech.improved_shield_generator
  • abl.bounty_hunter.skill.shield_tech.improved_shield_generator/0/0
  • abl.bounty_hunter.skill.shield_tech.improved_shield_generator/0/1
  • abl.bounty_hunter.skill.shield_tech.intimidation
  • abl.bounty_hunter.skill.shield_tech.intimidation/2/0
  • abl.bounty_hunter.skill.shield_tech.intimidation/2/1
  • abl.bounty_hunter.skill.shield_tech.ion_screen
  • abl.bounty_hunter.skill.shield_tech.ion_screen/0/0
  • abl.bounty_hunter.skill.shield_tech.ion_screen/0/1
  • abl.bounty_hunter.skill.shield_tech.jet_speed
  • abl.bounty_hunter.skill.shield_tech.jet_speed/3/0
  • abl.bounty_hunter.skill.shield_tech.jet_speed/3/1
  • abl.bounty_hunter.skill.shield_tech.jet_speed/3/2
  • abl.bounty_hunter.skill.shield_tech.jet_speed/3/3
  • abl.bounty_hunter.skill.shield_tech.no_escape
  • abl.bounty_hunter.skill.shield_tech.no_escape/0/0
  • abl.bounty_hunter.skill.shield_tech.no_escape/0/1
  • abl.bounty_hunter.skill.shield_tech.no_escape/0/2
  • abl.bounty_hunter.skill.shield_tech.rail_loaders
  • abl.bounty_hunter.skill.shield_tech.rail_loaders/0/0
  • abl.bounty_hunter.skill.shield_tech.rail_loaders/0/1
  • abl.bounty_hunter.skill.shield_tech.resolve
  • abl.bounty_hunter.skill.shield_tech.resolve/0/0
  • abl.bounty_hunter.skill.shield_tech.resolve/0/1
  • abl.bounty_hunter.skill.shield_tech.shield_cannon
  • abl.bounty_hunter.skill.shield_tech.shield_cannon/6/0
  • abl.bounty_hunter.skill.shield_tech.shield_cannon/6/1
  • abl.bounty_hunter.skill.shield_tech.supercharged_ion_gas
  • abl.bounty_hunter.skill.shield_tech.supercharged_ion_gas/3/0
  • abl.bounty_hunter.skill.shield_tech.supercharged_ion_gas/3/1
  • abl.bounty_hunter.skill.shield_tech.supercooled_carbonite
  • abl.bounty_hunter.skill.shield_tech.supercooled_carbonite/1/0
  • abl.bounty_hunter.skill.shield_tech.supercooled_carbonite/1/1
  • abl.bounty_hunter.skill.shield_tech.supercooled_carbonite/1/2
  • abl.jedi_consular.deliverance
  • abl.jedi_consular.deliverance/1/0
  • abl.jedi_consular.deliverance/1/1
  • abl.jedi_consular.force_precision
  • abl.jedi_consular.force_precision/4/0
  • abl.jedi_consular.force_precision/4/1
  • abl.jedi_consular.force_reach
  • abl.jedi_consular.force_reach/0/0
  • abl.jedi_consular.force_reach/0/1
  • abl.jedi_consular.force_studies
  • abl.jedi_consular.force_studies/3/0
  • abl.jedi_consular.force_studies/3/1
  • abl.jedi_consular.shockwave
  • abl.jedi_consular.shockwave/9/0
  • abl.jedi_consular.shockwave/9/1
  • abl.jedi_consular.shockwave/9/2
  • abl.jedi_consular.shockwave/9/3
  • abl.jedi_consular.shockwave/9/4
  • abl.jedi_consular.skill.balance.adjudication
  • abl.jedi_consular.skill.balance.adjudication/1/0
  • abl.jedi_consular.skill.balance.adjudication/1/1
  • abl.jedi_consular.skill.balance.assertion
  • abl.jedi_consular.skill.balance.assertion/1/0
  • abl.jedi_consular.skill.balance.assertion/1/1
  • abl.jedi_consular.skill.balance.containment
  • abl.jedi_consular.skill.balance.containment/3/0
  • abl.jedi_consular.skill.balance.containment/3/1
  • abl.jedi_consular.skill.balance.critical_kinesis
  • abl.jedi_consular.skill.balance.critical_kinesis/2/0
  • abl.jedi_consular.skill.balance.critical_kinesis/2/1
  • abl.jedi_consular.skill.balance.drain_thoughts
  • abl.jedi_consular.skill.balance.drain_thoughts/2/0
  • abl.jedi_consular.skill.balance.drain_thoughts/2/1
  • abl.jedi_consular.skill.balance.empowered_throw
  • abl.jedi_consular.skill.balance.empowered_throw/3/0
  • abl.jedi_consular.skill.balance.empowered_throw/3/1
  • abl.jedi_consular.skill.balance.force_focus
  • abl.jedi_consular.skill.balance.force_focus/2/0
  • abl.jedi_consular.skill.balance.force_focus/2/1
  • abl.jedi_consular.skill.balance.force_synergy
  • abl.jedi_consular.skill.balance.force_synergy/3/0
  • abl.jedi_consular.skill.balance.force_synergy/3/1
  • abl.jedi_consular.skill.balance.force_synergy/3/2
  • abl.jedi_consular.skill.balance.jedi_resistance
  • abl.jedi_consular.skill.balance.jedi_resistance/2/0
  • abl.jedi_consular.skill.balance.jedi_resistance/2/1
  • abl.jedi_consular.skill.balance.lambaste
  • abl.jedi_consular.skill.balance.lambaste/3/0
  • abl.jedi_consular.skill.balance.lambaste/3/1
  • abl.jedi_consular.skill.balance.mental_defense
  • abl.jedi_consular.skill.balance.mental_defense/2/0
  • abl.jedi_consular.skill.balance.mental_defense/2/1
  • abl.jedi_consular.skill.balance.mental_potency
  • abl.jedi_consular.skill.balance.mental_potency/2/0
  • abl.jedi_consular.skill.balance.mental_potency/2/1
  • abl.jedi_consular.skill.balance.mental_scarring
  • abl.jedi_consular.skill.balance.mental_scarring/1/0
  • abl.jedi_consular.skill.balance.mental_scarring/1/1
  • abl.jedi_consular.skill.balance.metaphysical_alacrity
  • abl.jedi_consular.skill.balance.metaphysical_alacrity/3/0
  • abl.jedi_consular.skill.balance.metaphysical_alacrity/3/1
  • abl.jedi_consular.skill.balance.metaphysical_alacrity/3/2
  • abl.jedi_consular.skill.balance.mind_ward
  • abl.jedi_consular.skill.balance.mind_ward/0/0
  • abl.jedi_consular.skill.balance.mind_ward/0/1
  • abl.jedi_consular.skill.balance.psychokinesis
  • abl.jedi_consular.skill.balance.psychokinesis/2/0
  • abl.jedi_consular.skill.balance.psychokinesis/2/1
  • abl.jedi_consular.skill.balance.resolve
  • abl.jedi_consular.skill.balance.resolve/0/0
  • abl.jedi_consular.skill.balance.resolve/0/1
  • abl.jedi_consular.skill.balance.rippling_force_shadow
  • abl.jedi_consular.skill.balance.rippling_force_shadow/11/0
  • abl.jedi_consular.skill.balance.rippling_force_shadow/11/1
  • abl.jedi_consular.skill.balance.rippling_force_shadow/11/2
  • abl.jedi_consular.skill.balance.telekinetic_balance
  • abl.jedi_consular.skill.balance.telekinetic_balance/0/0
  • abl.jedi_consular.skill.balance.telekinetic_balance/0/1
  • abl.jedi_consular.skill.balance.will_of_the_jedi
  • abl.jedi_consular.skill.balance.will_of_the_jedi/1/0
  • abl.jedi_consular.skill.balance.will_of_the_jedi/1/1
  • abl.jedi_consular.skill.combat.applied_force
  • abl.jedi_consular.skill.combat.applied_force/0/0
  • abl.jedi_consular.skill.combat.applied_force/0/1
  • abl.jedi_consular.skill.combat.bombardment
  • abl.jedi_consular.skill.combat.bombardment/2/0
  • abl.jedi_consular.skill.combat.bombardment/2/1
  • abl.jedi_consular.skill.combat.elusiveness
  • abl.jedi_consular.skill.combat.elusiveness/4/0
  • abl.jedi_consular.skill.combat.elusiveness/4/1
  • abl.jedi_consular.skill.combat.expertise
  • abl.jedi_consular.skill.combat.expertise/1/0
  • abl.jedi_consular.skill.combat.expertise/1/1
  • abl.jedi_consular.skill.combat.force_break
  • abl.jedi_consular.skill.combat.force_break/0/0
  • abl.jedi_consular.skill.combat.force_break/0/1
  • abl.jedi_consular.skill.combat.impact_control
  • abl.jedi_consular.skill.combat.impact_control/3/0
  • abl.jedi_consular.skill.combat.impact_control/3/1
  • abl.jedi_consular.skill.combat.impact_control/3/2
  • abl.jedi_consular.skill.combat.kinetic_bulwark
  • abl.jedi_consular.skill.combat.kinetic_bulwark/2/0
  • abl.jedi_consular.skill.combat.kinetic_bulwark/2/1
  • abl.jedi_consular.skill.combat.martial_prowess
  • abl.jedi_consular.skill.combat.martial_prowess/2/0
  • abl.jedi_consular.skill.combat.martial_prowess/2/1
  • abl.jedi_consular.skill.combat.one_with_the_force
  • abl.jedi_consular.skill.combat.one_with_the_force/0/0
  • abl.jedi_consular.skill.combat.one_with_the_force/0/1
  • abl.jedi_consular.skill.combat.shadows_shelter
  • abl.jedi_consular.skill.combat.shadows_shelter/2/0
  • abl.jedi_consular.skill.combat.shadows_shelter/2/1
  • abl.jedi_consular.skill.combat.stasis
  • abl.jedi_consular.skill.combat.stasis/1/0
  • abl.jedi_consular.skill.combat.stasis/1/1
  • abl.jedi_consular.skill.combat.technique_mastery
  • abl.jedi_consular.skill.combat.technique_mastery/7/0
  • abl.jedi_consular.skill.combat.technique_mastery/7/1
  • abl.jedi_consular.skill.infiltration.celerity
  • abl.jedi_consular.skill.infiltration.celerity/1/0
  • abl.jedi_consular.skill.infiltration.celerity/1/1
  • abl.jedi_consular.skill.infiltration.deep_impact
  • abl.jedi_consular.skill.infiltration.deep_impact/1/0
  • abl.jedi_consular.skill.infiltration.deep_impact/1/1
  • abl.jedi_consular.skill.infiltration.fade
  • abl.jedi_consular.skill.infiltration.fade/2/0
  • abl.jedi_consular.skill.infiltration.fade/2/1
  • abl.jedi_consular.skill.infiltration.humbling_strike
  • abl.jedi_consular.skill.infiltration.humbling_strike/3/0
  • abl.jedi_consular.skill.infiltration.humbling_strike/3/1
  • abl.jedi_consular.skill.infiltration.judgement
  • abl.jedi_consular.skill.infiltration.judgement/2/0
  • abl.jedi_consular.skill.infiltration.judgement/2/1
  • abl.jedi_consular.skill.infiltration.misdirection
  • abl.jedi_consular.skill.infiltration.misdirection/1/0
  • abl.jedi_consular.skill.infiltration.misdirection/1/1
  • abl.jedi_consular.skill.infiltration.security_breach
  • abl.jedi_consular.skill.infiltration.security_breach/0/0
  • abl.jedi_consular.skill.infiltration.security_breach/0/1
  • abl.jedi_consular.skill.infiltration.shadows_mark
  • abl.jedi_consular.skill.infiltration.shadows_mark/4/0
  • abl.jedi_consular.skill.infiltration.shadows_mark/4/1
  • abl.jedi_consular.skill.infiltration.shadows_respite
  • abl.jedi_consular.skill.infiltration.shadows_respite/0/0
  • abl.jedi_consular.skill.infiltration.shadows_respite/0/1
  • abl.jedi_consular.skill.infiltration.shadowy_veil
  • abl.jedi_consular.skill.infiltration.shadowy_veil/0/0
  • abl.jedi_consular.skill.infiltration.shadowy_veil/0/1
  • abl.jedi_consular.skill.infiltration.situational_awareness
  • abl.jedi_consular.skill.infiltration.situational_awareness/1/0
  • abl.jedi_consular.skill.infiltration.situational_awareness/1/1
  • abl.jedi_consular.skill.infiltration.subduing_techniques
  • abl.jedi_consular.skill.infiltration.subduing_techniques/2/0
  • abl.jedi_consular.skill.infiltration.subduing_techniques/2/1
  • abl.jedi_consular.skill.infiltration.upheaval
  • abl.jedi_consular.skill.infiltration.upheaval/1/0
  • abl.jedi_consular.skill.infiltration.upheaval/1/1
  • abl.jedi_consular.skill.infiltration.vigor
  • abl.jedi_consular.skill.infiltration.vigor/0/0
  • abl.jedi_consular.skill.infiltration.vigor/0/1
  • abl.jedi_consular.skill.infiltration.whirling_edge
  • abl.jedi_consular.skill.infiltration.whirling_edge/2/0
  • abl.jedi_consular.skill.infiltration.whirling_edge/2/1
  • abl.jedi_consular.skill.seer.amnesty
  • abl.jedi_consular.skill.seer.amnesty/3/0
  • abl.jedi_consular.skill.seer.amnesty/3/1
  • abl.jedi_consular.skill.seer.confound
  • abl.jedi_consular.skill.seer.confound/0/0
  • abl.jedi_consular.skill.seer.confound/0/1
  • abl.jedi_consular.skill.seer.egress
  • abl.jedi_consular.skill.seer.egress/6/0
  • abl.jedi_consular.skill.seer.egress/6/1
  • abl.jedi_consular.skill.seer.egress/6/2
  • abl.jedi_consular.skill.seer.force_gift
  • abl.jedi_consular.skill.seer.force_gift/2/0
  • abl.jedi_consular.skill.seer.force_gift/2/1
  • abl.jedi_consular.skill.seer.force_shelter
  • abl.jedi_consular.skill.seer.force_shelter/0/0
  • abl.jedi_consular.skill.seer.force_shelter/0/1
  • abl.jedi_consular.skill.seer.foresight
  • abl.jedi_consular.skill.seer.foresight/1/0
  • abl.jedi_consular.skill.seer.foresight/1/1
  • abl.jedi_consular.skill.seer.guarded_by_the_force
  • abl.jedi_consular.skill.seer.guarded_by_the_force/0/0
  • abl.jedi_consular.skill.seer.guarded_by_the_force/0/1
  • abl.jedi_consular.skill.seer.humility
  • abl.jedi_consular.skill.seer.humility/2/0
  • abl.jedi_consular.skill.seer.humility/2/1
  • abl.jedi_consular.skill.seer.immutable_force
  • abl.jedi_consular.skill.seer.immutable_force/2/0
  • abl.jedi_consular.skill.seer.immutable_force/2/1
  • abl.jedi_consular.skill.seer.life_ward
  • abl.jedi_consular.skill.seer.life_ward/4/0
  • abl.jedi_consular.skill.seer.life_ward/4/1
  • abl.jedi_consular.skill.seer.master_speed
  • abl.jedi_consular.skill.seer.master_speed/3/0
  • abl.jedi_consular.skill.seer.master_speed/3/1
  • abl.jedi_consular.skill.seer.penetrating_light
  • abl.jedi_consular.skill.seer.penetrating_light/1/0
  • abl.jedi_consular.skill.seer.penetrating_light/1/1
  • abl.jedi_consular.skill.seer.preservation
  • abl.jedi_consular.skill.seer.preservation/2/0
  • abl.jedi_consular.skill.seer.preservation/2/1
  • abl.jedi_consular.skill.seer.psychic_suffusion
  • abl.jedi_consular.skill.seer.psychic_suffusion/1/0
  • abl.jedi_consular.skill.seer.psychic_suffusion/1/1
  • abl.jedi_consular.skill.seer.psychic_suffusion/1/2
  • abl.jedi_consular.skill.seer.rejuvenate
  • abl.jedi_consular.skill.seer.rejuvenate/5/0
  • abl.jedi_consular.skill.seer.rejuvenate/5/1
  • abl.jedi_consular.skill.seer.rejuvenate/5/2
  • abl.jedi_consular.skill.seer.rejuvenate/5/3
  • abl.jedi_consular.skill.seer.serenity
  • abl.jedi_consular.skill.seer.serenity/1/0
  • abl.jedi_consular.skill.seer.serenity/1/1
  • abl.jedi_consular.skill.seer.valiance
  • abl.jedi_consular.skill.seer.valiance/3/0
  • abl.jedi_consular.skill.seer.valiance/3/1
  • abl.jedi_consular.skill.seer.wisdom
  • abl.jedi_consular.skill.seer.wisdom/0/0
  • abl.jedi_consular.skill.seer.wisdom/0/1
  • abl.jedi_consular.skill.telekinetics.blockout
  • abl.jedi_consular.skill.telekinetics.blockout/2/0
  • abl.jedi_consular.skill.telekinetics.blockout/2/1
  • abl.jedi_consular.skill.telekinetics.disturb_mind
  • abl.jedi_consular.skill.telekinetics.disturb_mind/0/0
  • abl.jedi_consular.skill.telekinetics.disturb_mind/0/1
  • abl.jedi_consular.skill.telekinetics.feedback
  • abl.jedi_consular.skill.telekinetics.feedback/1/0
  • abl.jedi_consular.skill.telekinetics.feedback/1/1
  • abl.jedi_consular.skill.telekinetics.flowing_force
  • abl.jedi_consular.skill.telekinetics.flowing_force/5/0
  • abl.jedi_consular.skill.telekinetics.flowing_force/5/1
  • abl.jedi_consular.skill.telekinetics.force_haste
  • abl.jedi_consular.skill.telekinetics.force_haste/3/0
  • abl.jedi_consular.skill.telekinetics.force_haste/3/1
  • abl.jedi_consular.skill.telekinetics.force_wake
  • abl.jedi_consular.skill.telekinetics.force_wake/4/0
  • abl.jedi_consular.skill.telekinetics.force_wake/4/1
  • abl.jedi_consular.skill.telekinetics.force_wake/4/2
  • abl.jedi_consular.skill.telekinetics.inner_strength
  • abl.jedi_consular.skill.telekinetics.inner_strength/4/0
  • abl.jedi_consular.skill.telekinetics.inner_strength/4/1
  • abl.jedi_consular.skill.telekinetics.kinetic_collapse
  • abl.jedi_consular.skill.telekinetics.kinetic_collapse/3/0
  • abl.jedi_consular.skill.telekinetics.kinetic_collapse/3/1
  • abl.jedi_consular.skill.telekinetics.mental_longevity
  • abl.jedi_consular.skill.telekinetics.mental_longevity/0/0
  • abl.jedi_consular.skill.telekinetics.mental_longevity/0/1
  • abl.jedi_consular.skill.telekinetics.minds_eye
  • abl.jedi_consular.skill.telekinetics.minds_eye/0/0
  • abl.jedi_consular.skill.telekinetics.minds_eye/0/1
  • abl.jedi_consular.skill.telekinetics.reverberation
  • abl.jedi_consular.skill.telekinetics.reverberation/1/0
  • abl.jedi_consular.skill.telekinetics.reverberation/1/1
  • abl.jedi_consular.skill.telekinetics.telekinetic_blast
  • abl.jedi_consular.skill.telekinetics.telekinetic_blast/11/0
  • abl.jedi_consular.skill.telekinetics.telekinetic_blast/11/1
  • abl.jedi_consular.skill.telekinetics.upheaval
  • abl.jedi_consular.skill.telekinetics.upheaval/1/0
  • abl.jedi_consular.skill.telekinetics.upheaval/1/1
  • abl.jedi_consular.soothe
  • abl.jedi_consular.soothe/0/0
  • abl.jedi_consular.soothe/0/1
  • abl.jedi_consular.stasis_field
  • abl.jedi_consular.stasis_field/13/0
  • abl.jedi_consular.stasis_field/13/1
  • abl.jedi_consular.stasis_field/13/2
  • abl.jedi_consular.stasis_field/13/3
  • abl.jedi_consular.stasis_field/13/4
  • abl.jedi_consular.stasis_field/13/5
  • abl.jedi_knight.cauterize
  • abl.jedi_knight.cauterize/6/0
  • abl.jedi_knight.cauterize/6/1
  • abl.jedi_knight.cauterize/6/2
  • abl.jedi_knight.cauterize/6/3
  • abl.jedi_knight.distraction
  • abl.jedi_knight.distraction/9/0
  • abl.jedi_knight.distraction/9/1
  • abl.jedi_knight.distraction/9/2
  • abl.jedi_knight.distraction/9/3
  • abl.jedi_knight.distraction/9/4
  • abl.jedi_knight.flourish
  • abl.jedi_knight.flourish/3/0
  • abl.jedi_knight.flourish/3/1
  • abl.jedi_knight.flourish/3/2
  • abl.jedi_knight.flourish/3/3
  • abl.jedi_knight.merciless_throw
  • abl.jedi_knight.merciless_throw/5/0
  • abl.jedi_knight.merciless_throw/5/1
  • abl.jedi_knight.merciless_throw/5/2
  • abl.jedi_knight.merciless_throw/5/3
  • abl.jedi_knight.skill.combat.blade_fan
  • abl.jedi_knight.skill.combat.blade_fan/0/0
  • abl.jedi_knight.skill.combat.blade_fan/0/1
  • abl.jedi_knight.skill.combat.combat_trance
  • abl.jedi_knight.skill.combat.combat_trance/2/0
  • abl.jedi_knight.skill.combat.combat_trance/2/1
  • abl.jedi_knight.skill.combat.contemplation
  • abl.jedi_knight.skill.combat.contemplation/5/0
  • abl.jedi_knight.skill.combat.contemplation/5/1
  • abl.jedi_knight.skill.combat.critical_blades
  • abl.jedi_knight.skill.combat.critical_blades/0/0
  • abl.jedi_knight.skill.combat.critical_blades/0/1
  • abl.jedi_knight.skill.combat.defensive_roll
  • abl.jedi_knight.skill.combat.defensive_roll/0/0
  • abl.jedi_knight.skill.combat.defensive_roll/0/1
  • abl.jedi_knight.skill.combat.displacement
  • abl.jedi_knight.skill.combat.displacement/3/0
  • abl.jedi_knight.skill.combat.displacement/3/1
  • abl.jedi_knight.skill.combat.displacement/3/2
  • abl.jedi_knight.skill.combat.dual_wield_mastery
  • abl.jedi_knight.skill.combat.dual_wield_mastery/0/0
  • abl.jedi_knight.skill.combat.dual_wield_mastery/0/1
  • abl.jedi_knight.skill.combat.opportunity
  • abl.jedi_knight.skill.combat.opportunity/6/0
  • abl.jedi_knight.skill.combat.opportunity/6/1
  • abl.jedi_knight.skill.combat.opportunity/6/2
  • abl.jedi_knight.skill.combat.righteous_zeal
  • abl.jedi_knight.skill.combat.righteous_zeal/0/0
  • abl.jedi_knight.skill.combat.righteous_zeal/0/1
  • abl.jedi_knight.skill.combat.saber_storm
  • abl.jedi_knight.skill.combat.saber_storm/1/0
  • abl.jedi_knight.skill.combat.saber_storm/1/1
  • abl.jedi_knight.skill.combat.stagger
  • abl.jedi_knight.skill.combat.stagger/2/0
  • abl.jedi_knight.skill.combat.stagger/2/1
  • abl.jedi_knight.skill.combat.steadfast
  • abl.jedi_knight.skill.combat.steadfast/0/0
  • abl.jedi_knight.skill.combat.steadfast/0/1
  • abl.jedi_knight.skill.defense.barricade
  • abl.jedi_knight.skill.defense.barricade/3/0
  • abl.jedi_knight.skill.defense.barricade/3/1
  • abl.jedi_knight.skill.defense.barricade/3/2
  • abl.jedi_knight.skill.defense.battlefield_command
  • abl.jedi_knight.skill.defense.battlefield_command/3/0
  • abl.jedi_knight.skill.defense.battlefield_command/3/1
  • abl.jedi_knight.skill.defense.beacon_of_might
  • abl.jedi_knight.skill.defense.beacon_of_might/4/0
  • abl.jedi_knight.skill.defense.beacon_of_might/4/1
  • abl.jedi_knight.skill.defense.command
  • abl.jedi_knight.skill.defense.command/1/0
  • abl.jedi_knight.skill.defense.command/1/1
  • abl.jedi_knight.skill.defense.cyclonic_sweeps
  • abl.jedi_knight.skill.defense.cyclonic_sweeps/2/0
  • abl.jedi_knight.skill.defense.cyclonic_sweeps/2/1
  • abl.jedi_knight.skill.defense.daunting_presence
  • abl.jedi_knight.skill.defense.daunting_presence/5/0
  • abl.jedi_knight.skill.defense.daunting_presence/5/1
  • abl.jedi_knight.skill.defense.expeditious_protector
  • abl.jedi_knight.skill.defense.expeditious_protector/3/0
  • abl.jedi_knight.skill.defense.expeditious_protector/3/1
  • abl.jedi_knight.skill.defense.guard_stance
  • abl.jedi_knight.skill.defense.guard_stance/3/0
  • abl.jedi_knight.skill.defense.guard_stance/3/1
  • abl.jedi_knight.skill.defense.hilt_strike
  • abl.jedi_knight.skill.defense.hilt_strike/5/0
  • abl.jedi_knight.skill.defense.hilt_strike/5/1
  • abl.jedi_knight.skill.defense.hilt_strike/5/2
  • abl.jedi_knight.skill.defense.inner_peace
  • abl.jedi_knight.skill.defense.inner_peace/1/0
  • abl.jedi_knight.skill.defense.inner_peace/1/1
  • abl.jedi_knight.skill.defense.jedi_warden
  • abl.jedi_knight.skill.defense.jedi_warden/3/0
  • abl.jedi_knight.skill.defense.jedi_warden/3/1
  • abl.jedi_knight.skill.defense.lunge
  • abl.jedi_knight.skill.defense.lunge/1/0
  • abl.jedi_knight.skill.defense.lunge/1/1
  • abl.jedi_knight.skill.defense.master_focus
  • abl.jedi_knight.skill.defense.master_focus/2/0
  • abl.jedi_knight.skill.defense.master_focus/2/1
  • abl.jedi_knight.skill.defense.pacification
  • abl.jedi_knight.skill.defense.pacification/1/0
  • abl.jedi_knight.skill.defense.pacification/1/1
  • abl.jedi_knight.skill.defense.purifying_sweep
  • abl.jedi_knight.skill.defense.purifying_sweep/5/0
  • abl.jedi_knight.skill.defense.purifying_sweep/5/1
  • abl.jedi_knight.skill.defense.purifying_sweep/5/2
  • abl.jedi_knight.skill.defense.resolute
  • abl.jedi_knight.skill.defense.resolute/0/0
  • abl.jedi_knight.skill.defense.resolute/0/1
  • abl.jedi_knight.skill.defense.shield_specialization
  • abl.jedi_knight.skill.defense.shield_specialization/2/0
  • abl.jedi_knight.skill.defense.shield_specialization/2/1
  • abl.jedi_knight.skill.defense.solidified_force
  • abl.jedi_knight.skill.defense.solidified_force/1/0
  • abl.jedi_knight.skill.defense.solidified_force/1/1
  • abl.jedi_knight.skill.defense.stasis_mastery
  • abl.jedi_knight.skill.defense.stasis_mastery/4/0
  • abl.jedi_knight.skill.defense.stasis_mastery/4/1
  • abl.jedi_knight.skill.focus.agility_training
  • abl.jedi_knight.skill.focus.agility_training/2/0
  • abl.jedi_knight.skill.focus.agility_training/2/1
  • abl.jedi_knight.skill.focus.enduring
  • abl.jedi_knight.skill.focus.enduring/1/0
  • abl.jedi_knight.skill.focus.enduring/1/1
  • abl.jedi_knight.skill.focus.focused_resonance
  • abl.jedi_knight.skill.focus.focused_resonance/2/0
  • abl.jedi_knight.skill.focus.focused_resonance/2/1
  • abl.jedi_knight.skill.focus.force_health
  • abl.jedi_knight.skill.focus.force_health/4/0
  • abl.jedi_knight.skill.focus.force_health/4/1
  • abl.jedi_knight.skill.focus.gravity
  • abl.jedi_knight.skill.focus.gravity/2/0
  • abl.jedi_knight.skill.focus.gravity/2/1
  • abl.jedi_knight.skill.focus.gravity_sentinel
  • abl.jedi_knight.skill.focus.gravity_sentinel/2/0
  • abl.jedi_knight.skill.focus.gravity_sentinel/2/1
  • abl.jedi_knight.skill.focus.improved_force_stasis
  • abl.jedi_knight.skill.focus.improved_force_stasis/1/0
  • abl.jedi_knight.skill.focus.improved_force_stasis/1/1
  • abl.jedi_knight.skill.focus.incisor
  • abl.jedi_knight.skill.focus.incisor/4/0
  • abl.jedi_knight.skill.focus.incisor/4/1
  • abl.jedi_knight.skill.focus.incisor/4/2
  • abl.jedi_knight.skill.focus.inner_focus
  • abl.jedi_knight.skill.focus.inner_focus/5/0
  • abl.jedi_knight.skill.focus.inner_focus/5/1
  • abl.jedi_knight.skill.focus.inner_focus_sentinel
  • abl.jedi_knight.skill.focus.inner_focus_sentinel/3/0
  • abl.jedi_knight.skill.focus.inner_focus_sentinel/3/1
  • abl.jedi_knight.skill.focus.insight
  • abl.jedi_knight.skill.focus.insight/1/0
  • abl.jedi_knight.skill.focus.insight/1/1
  • abl.jedi_knight.skill.focus.jedi_enforcer
  • abl.jedi_knight.skill.focus.jedi_enforcer/3/0
  • abl.jedi_knight.skill.focus.jedi_enforcer/3/1
  • abl.jedi_knight.skill.focus.master_focus
  • abl.jedi_knight.skill.focus.master_focus/2/0
  • abl.jedi_knight.skill.focus.master_focus/2/1
  • abl.jedi_knight.skill.focus.protector
  • abl.jedi_knight.skill.focus.protector/3/0
  • abl.jedi_knight.skill.focus.protector/3/1
  • abl.jedi_knight.skill.focus.pulse
  • abl.jedi_knight.skill.focus.pulse/2/0
  • abl.jedi_knight.skill.focus.pulse/2/1
  • abl.jedi_knight.skill.focus.saber_strength
  • abl.jedi_knight.skill.focus.saber_strength/1/0
  • abl.jedi_knight.skill.focus.saber_strength/1/1
  • abl.jedi_knight.skill.focus.shiicho_mastery
  • abl.jedi_knight.skill.focus.shiicho_mastery/3/0
  • abl.jedi_knight.skill.focus.shiicho_mastery/3/1
  • abl.jedi_knight.skill.focus.singularity_sentinel
  • abl.jedi_knight.skill.focus.singularity_sentinel/5/0
  • abl.jedi_knight.skill.focus.singularity_sentinel/5/1
  • abl.jedi_knight.skill.focus.singularity_sentinel/5/2
  • abl.jedi_knight.skill.focus.singularity_sentinel/5/3
  • abl.jedi_knight.skill.focus.swelling_winds
  • abl.jedi_knight.skill.focus.swelling_winds/6/0
  • abl.jedi_knight.skill.focus.swelling_winds/6/1
  • abl.jedi_knight.skill.focus.swift_slash
  • abl.jedi_knight.skill.focus.swift_slash/1/0
  • abl.jedi_knight.skill.focus.swift_slash/1/1
  • abl.jedi_knight.skill.focus.visionary
  • abl.jedi_knight.skill.focus.visionary/1/0
  • abl.jedi_knight.skill.focus.visionary/1/1
  • abl.jedi_knight.skill.focus.zephyr
  • abl.jedi_knight.skill.focus.zephyr/1/0
  • abl.jedi_knight.skill.focus.zephyr/1/1
  • abl.jedi_knight.skill.focus.zephyrean_slash_sentinel
  • abl.jedi_knight.skill.focus.zephyrean_slash_sentinel/2/0
  • abl.jedi_knight.skill.focus.zephyrean_slash_sentinel/2/1
  • abl.jedi_knight.skill.vigilance.accuracy
  • abl.jedi_knight.skill.vigilance.accuracy/0/0
  • abl.jedi_knight.skill.vigilance.accuracy/0/1
  • abl.jedi_knight.skill.vigilance.controlled_purpose
  • abl.jedi_knight.skill.vigilance.controlled_purpose/1/0
  • abl.jedi_knight.skill.vigilance.controlled_purpose/1/1
  • abl.jedi_knight.skill.vigilance.controlled_purpose/1/2
  • abl.jedi_knight.skill.vigilance.engulfing_force
  • abl.jedi_knight.skill.vigilance.engulfing_force/7/0
  • abl.jedi_knight.skill.vigilance.engulfing_force/7/1
  • abl.jedi_knight.skill.vigilance.engulfing_force/7/2
  • abl.jedi_knight.skill.vigilance.gather_strength
  • abl.jedi_knight.skill.vigilance.gather_strength/4/0
  • abl.jedi_knight.skill.vigilance.gather_strength/4/1
  • abl.jedi_knight.skill.vigilance.gather_strength/4/2
  • abl.jedi_knight.skill.vigilance.improved_sundering_strike
  • abl.jedi_knight.skill.vigilance.improved_sundering_strike/1/0
  • abl.jedi_knight.skill.vigilance.improved_sundering_strike/1/1
  • abl.jedi_knight.skill.vigilance.perseverance
  • abl.jedi_knight.skill.vigilance.perseverance/0/0
  • abl.jedi_knight.skill.vigilance.perseverance/0/1
  • abl.jedi_knight.skill.vigilance.preparation
  • abl.jedi_knight.skill.vigilance.preparation/3/0
  • abl.jedi_knight.skill.vigilance.preparation/3/1
  • abl.jedi_knight.skill.vigilance.single_saber_mastery
  • abl.jedi_knight.skill.vigilance.single_saber_mastery/3/0
  • abl.jedi_knight.skill.vigilance.single_saber_mastery/3/1
  • abl.jedi_knight.skill.vigilance.stagger
  • abl.jedi_knight.skill.vigilance.stagger/3/0
  • abl.jedi_knight.skill.vigilance.stagger/3/1
  • abl.jedi_knight.skill.vigilance.vigilance
  • abl.jedi_knight.skill.vigilance.vigilance/0/0
  • abl.jedi_knight.skill.vigilance.vigilance/0/1
  • abl.jedi_knight.skill.watchman.close_quarters
  • abl.jedi_knight.skill.watchman.close_quarters/1/0
  • abl.jedi_knight.skill.watchman.close_quarters/1/1
  • abl.jedi_knight.skill.watchman.focused_slash
  • abl.jedi_knight.skill.watchman.focused_slash/0/0
  • abl.jedi_knight.skill.watchman.focused_slash/0/1
  • abl.jedi_knight.skill.watchman.force_fade
  • abl.jedi_knight.skill.watchman.force_fade/3/0
  • abl.jedi_knight.skill.watchman.force_fade/3/1
  • abl.jedi_knight.skill.watchman.impact
  • abl.jedi_knight.skill.watchman.impact/0/0
  • abl.jedi_knight.skill.watchman.impact/0/1
  • abl.jedi_knight.skill.watchman.juyo_mastery
  • abl.jedi_knight.skill.watchman.juyo_mastery/0/0
  • abl.jedi_knight.skill.watchman.juyo_mastery/0/1
  • abl.jedi_knight.skill.watchman.quick_recovery
  • abl.jedi_knight.skill.watchman.quick_recovery/0/0
  • abl.jedi_knight.skill.watchman.quick_recovery/0/1
  • abl.jedi_knight.skill.watchman.repelling_blows
  • abl.jedi_knight.skill.watchman.repelling_blows/0/0
  • abl.jedi_knight.skill.watchman.repelling_blows/0/1
  • abl.jedi_knight.skill.watchman.valor
  • abl.jedi_knight.skill.watchman.valor/2/0
  • abl.jedi_knight.skill.watchman.valor/2/1
  • abl.jedi_knight.skill.watchman.watchguard
  • abl.jedi_knight.skill.watchman.watchguard/0/0
  • abl.jedi_knight.skill.watchman.watchguard/0/1
  • abl.jedi_knight.skill.watchman.weakening_wounds
  • abl.jedi_knight.skill.watchman.weakening_wounds/4/0
  • abl.jedi_knight.skill.watchman.weakening_wounds/4/1
  • abl.jedi_knight.skill.watchman.weakening_wounds/4/2
  • abl.jedi_knight.twin_arcs
  • abl.jedi_knight.twin_arcs/3/0
  • abl.jedi_knight.twin_arcs/3/1
  • abl.jedi_knight.twin_arcs/3/2
  • abl.sith_inquisitor.assassins_stamina
  • abl.sith_inquisitor.assassins_stamina/1/0
  • abl.sith_inquisitor.assassins_stamina/1/1
  • abl.sith_inquisitor.backlash
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  • abl.sith_inquisitor.backlash/13/1
  • abl.sith_inquisitor.backlash/13/2
  • abl.sith_inquisitor.backlash/13/3
  • abl.sith_inquisitor.backlash/13/4
  • abl.sith_inquisitor.backlash/13/5
  • abl.sith_inquisitor.charged_saber
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  • abl.sith_inquisitor.charged_saber/20/1
  • abl.sith_inquisitor.charged_saber/20/2
  • abl.sith_inquisitor.charged_saber/20/3
  • abl.sith_inquisitor.dark_infusion
  • abl.sith_inquisitor.dark_infusion/2/0
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  • abl.sith_inquisitor.dark_meditation
  • abl.sith_inquisitor.dark_meditation/7/0
  • abl.sith_inquisitor.dark_meditation/7/1
  • abl.sith_inquisitor.dark_saber
  • abl.sith_inquisitor.dark_saber/29/0
  • abl.sith_inquisitor.dark_saber/29/1
  • abl.sith_inquisitor.dark_saber/29/2
  • abl.sith_inquisitor.dark_saber/29/3
  • abl.sith_inquisitor.double_strike
  • abl.sith_inquisitor.double_strike/4/0
  • abl.sith_inquisitor.double_strike/4/1
  • abl.sith_inquisitor.force_attunement
  • abl.sith_inquisitor.force_attunement/3/0
  • abl.sith_inquisitor.force_attunement/3/1
  • abl.sith_inquisitor.purge
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  • abl.sith_inquisitor.purge/4/1
  • abl.sith_inquisitor.reflection
  • abl.sith_inquisitor.reflection/1/0
  • abl.sith_inquisitor.reflection/1/1
  • abl.sith_inquisitor.sacrifice
  • abl.sith_inquisitor.sacrifice/1/0
  • abl.sith_inquisitor.sacrifice/1/1
  • abl.sith_inquisitor.sacrifice/1/2
  • abl.sith_inquisitor.sith_lifebender
  • abl.sith_inquisitor.sith_lifebender/0/0
  • abl.sith_inquisitor.sith_lifebender/0/1
  • abl.sith_inquisitor.skill.corruption.conspiring_force
  • abl.sith_inquisitor.skill.corruption.conspiring_force/0/0
  • abl.sith_inquisitor.skill.corruption.conspiring_force/0/1
  • abl.sith_inquisitor.skill.corruption.corrupted_barrier
  • abl.sith_inquisitor.skill.corruption.corrupted_barrier/3/0
  • abl.sith_inquisitor.skill.corruption.corrupted_barrier/3/1
  • abl.sith_inquisitor.skill.corruption.corrupted_speed
  • abl.sith_inquisitor.skill.corruption.corrupted_speed/3/0
  • abl.sith_inquisitor.skill.corruption.corrupted_speed/3/1
  • abl.sith_inquisitor.skill.corruption.dark_mending
  • abl.sith_inquisitor.skill.corruption.dark_mending/2/0
  • abl.sith_inquisitor.skill.corruption.dark_mending/2/1
  • abl.sith_inquisitor.skill.corruption.dark_resilience
  • abl.sith_inquisitor.skill.corruption.dark_resilience/5/0
  • abl.sith_inquisitor.skill.corruption.dark_resilience/5/1
  • abl.sith_inquisitor.skill.corruption.efficacious_currents
  • abl.sith_inquisitor.skill.corruption.efficacious_currents/2/0
  • abl.sith_inquisitor.skill.corruption.efficacious_currents/2/1
  • abl.sith_inquisitor.skill.corruption.empty_body
  • abl.sith_inquisitor.skill.corruption.empty_body/0/0
  • abl.sith_inquisitor.skill.corruption.empty_body/0/1
  • abl.sith_inquisitor.skill.corruption.fadeout
  • abl.sith_inquisitor.skill.corruption.fadeout/6/0
  • abl.sith_inquisitor.skill.corruption.fadeout/6/1
  • abl.sith_inquisitor.skill.corruption.fadeout/6/2
  • abl.sith_inquisitor.skill.corruption.force_suffusion
  • abl.sith_inquisitor.skill.corruption.force_suffusion/3/0
  • abl.sith_inquisitor.skill.corruption.force_suffusion/3/1
  • abl.sith_inquisitor.skill.corruption.force_suffusion/3/2
  • abl.sith_inquisitor.skill.corruption.forceweaver
  • abl.sith_inquisitor.skill.corruption.forceweaver/4/0
  • abl.sith_inquisitor.skill.corruption.forceweaver/4/1
  • abl.sith_inquisitor.skill.corruption.haunting_presence
  • abl.sith_inquisitor.skill.corruption.haunting_presence/0/0
  • abl.sith_inquisitor.skill.corruption.haunting_presence/0/1
  • abl.sith_inquisitor.skill.corruption.life_surge
  • abl.sith_inquisitor.skill.corruption.life_surge/1/0
  • abl.sith_inquisitor.skill.corruption.life_surge/1/1
  • abl.sith_inquisitor.skill.corruption.lucidity
  • abl.sith_inquisitor.skill.corruption.lucidity/1/0
  • abl.sith_inquisitor.skill.corruption.lucidity/1/1
  • abl.sith_inquisitor.skill.corruption.penetrating_darkness
  • abl.sith_inquisitor.skill.corruption.penetrating_darkness/2/0
  • abl.sith_inquisitor.skill.corruption.penetrating_darkness/2/1
  • abl.sith_inquisitor.skill.corruption.penetrating_darkness/2/2
  • abl.sith_inquisitor.skill.corruption.reconstruct
  • abl.sith_inquisitor.skill.corruption.reconstruct/0/0
  • abl.sith_inquisitor.skill.corruption.reconstruct/0/1
  • abl.sith_inquisitor.skill.corruption.resurgence
  • abl.sith_inquisitor.skill.corruption.resurgence/6/0
  • abl.sith_inquisitor.skill.corruption.resurgence/6/1
  • abl.sith_inquisitor.skill.corruption.resurgence/6/2
  • abl.sith_inquisitor.skill.corruption.resurgence/6/3
  • abl.sith_inquisitor.skill.corruption.reverse_corruptions
  • abl.sith_inquisitor.skill.corruption.reverse_corruptions/3/0
  • abl.sith_inquisitor.skill.corruption.reverse_corruptions/3/1
  • abl.sith_inquisitor.skill.corruption.sap_strength
  • abl.sith_inquisitor.skill.corruption.sap_strength/3/0
  • abl.sith_inquisitor.skill.corruption.sap_strength/3/1
  • abl.sith_inquisitor.skill.corruption.seeping_darkness
  • abl.sith_inquisitor.skill.corruption.seeping_darkness/2/0
  • abl.sith_inquisitor.skill.corruption.seeping_darkness/2/1
  • abl.sith_inquisitor.skill.darkness.assassins_shelter
  • abl.sith_inquisitor.skill.darkness.assassins_shelter/3/0
  • abl.sith_inquisitor.skill.darkness.assassins_shelter/3/1
  • abl.sith_inquisitor.skill.darkness.blood_of_sith
  • abl.sith_inquisitor.skill.darkness.blood_of_sith/0/0
  • abl.sith_inquisitor.skill.darkness.blood_of_sith/0/1
  • abl.sith_inquisitor.skill.darkness.charge_mastery
  • abl.sith_inquisitor.skill.darkness.charge_mastery/8/0
  • abl.sith_inquisitor.skill.darkness.charge_mastery/8/1
  • abl.sith_inquisitor.skill.darkness.dark_bulwark
  • abl.sith_inquisitor.skill.darkness.dark_bulwark/3/0
  • abl.sith_inquisitor.skill.darkness.dark_bulwark/3/1
  • abl.sith_inquisitor.skill.darkness.disjunction
  • abl.sith_inquisitor.skill.darkness.disjunction/1/0
  • abl.sith_inquisitor.skill.darkness.disjunction/1/1
  • abl.sith_inquisitor.skill.darkness.electric_execution
  • abl.sith_inquisitor.skill.darkness.electric_execution/1/0
  • abl.sith_inquisitor.skill.darkness.electric_execution/1/1
  • abl.sith_inquisitor.skill.darkness.electric_winds
  • abl.sith_inquisitor.skill.darkness.electric_winds/1/0
  • abl.sith_inquisitor.skill.darkness.electric_winds/1/1
  • abl.sith_inquisitor.skill.darkness.electrify
  • abl.sith_inquisitor.skill.darkness.electrify/2/0
  • abl.sith_inquisitor.skill.darkness.electrify/2/1
  • abl.sith_inquisitor.skill.darkness.hand_of_darkness
  • abl.sith_inquisitor.skill.darkness.hand_of_darkness/2/0
  • abl.sith_inquisitor.skill.darkness.hand_of_darkness/2/1
  • abl.sith_inquisitor.skill.darkness.hollow
  • abl.sith_inquisitor.skill.darkness.hollow/3/0
  • abl.sith_inquisitor.skill.darkness.hollow/3/1
  • abl.sith_inquisitor.skill.darkness.hollow/3/2
  • abl.sith_inquisitor.skill.darkness.induction
  • abl.sith_inquisitor.skill.darkness.induction/3/0
  • abl.sith_inquisitor.skill.darkness.induction/3/1
  • abl.sith_inquisitor.skill.darkness.induction/3/2
  • abl.sith_inquisitor.skill.darkness.induction/3/3
  • abl.sith_inquisitor.skill.darkness.mounting_darkness
  • abl.sith_inquisitor.skill.darkness.mounting_darkness/0/0
  • abl.sith_inquisitor.skill.darkness.mounting_darkness/0/1
  • abl.sith_inquisitor.skill.darkness.nerve_wracking
  • abl.sith_inquisitor.skill.darkness.nerve_wracking/0/0
  • abl.sith_inquisitor.skill.darkness.nerve_wracking/0/1
  • abl.sith_inquisitor.skill.darkness.spike
  • abl.sith_inquisitor.skill.darkness.spike/1/0
  • abl.sith_inquisitor.skill.darkness.spike/1/1
  • abl.sith_inquisitor.skill.darkness.spike/1/2
  • abl.sith_inquisitor.skill.darkness.spike/1/3
  • abl.sith_inquisitor.skill.darkness.swelling_shadows
  • abl.sith_inquisitor.skill.darkness.swelling_shadows/2/0
  • abl.sith_inquisitor.skill.darkness.swelling_shadows/2/1
  • abl.sith_inquisitor.skill.darkness.thrashing_blades
  • abl.sith_inquisitor.skill.darkness.thrashing_blades/1/0
  • abl.sith_inquisitor.skill.darkness.thrashing_blades/1/1
  • abl.sith_inquisitor.skill.deception.assassins_mark
  • abl.sith_inquisitor.skill.deception.assassins_mark/4/0
  • abl.sith_inquisitor.skill.deception.assassins_mark/4/1
  • abl.sith_inquisitor.skill.deception.avoidance
  • abl.sith_inquisitor.skill.deception.avoidance/1/0
  • abl.sith_inquisitor.skill.deception.avoidance/1/1
  • abl.sith_inquisitor.skill.deception.chain_shock
  • abl.sith_inquisitor.skill.deception.chain_shock/1/0
  • abl.sith_inquisitor.skill.deception.chain_shock/1/1
  • abl.sith_inquisitor.skill.deception.crackling_blasts
  • abl.sith_inquisitor.skill.deception.crackling_blasts/1/0
  • abl.sith_inquisitor.skill.deception.crackling_blasts/1/1
  • abl.sith_inquisitor.skill.deception.dark_embrace
  • abl.sith_inquisitor.skill.deception.dark_embrace/0/0
  • abl.sith_inquisitor.skill.deception.dark_embrace/0/1
  • abl.sith_inquisitor.skill.deception.deceptive_power
  • abl.sith_inquisitor.skill.deception.deceptive_power/0/0
  • abl.sith_inquisitor.skill.deception.deceptive_power/0/1
  • abl.sith_inquisitor.skill.deception.entropy
  • abl.sith_inquisitor.skill.deception.entropy/3/0
  • abl.sith_inquisitor.skill.deception.entropy/3/1
  • abl.sith_inquisitor.skill.deception.entropy/3/2
  • abl.sith_inquisitor.skill.deception.fade
  • abl.sith_inquisitor.skill.deception.fade/3/0
  • abl.sith_inquisitor.skill.deception.fade/3/1
  • abl.sith_inquisitor.skill.deception.impose_weakness
  • abl.sith_inquisitor.skill.deception.impose_weakness/3/0
  • abl.sith_inquisitor.skill.deception.impose_weakness/3/1
  • abl.sith_inquisitor.skill.deception.insulation
  • abl.sith_inquisitor.skill.deception.insulation/0/0
  • abl.sith_inquisitor.skill.deception.insulation/0/1
  • abl.sith_inquisitor.skill.deception.magnetism
  • abl.sith_inquisitor.skill.deception.magnetism/3/0
  • abl.sith_inquisitor.skill.deception.magnetism/3/1
  • abl.sith_inquisitor.skill.deception.nerve_wracking
  • abl.sith_inquisitor.skill.deception.nerve_wracking/2/0
  • abl.sith_inquisitor.skill.deception.nerve_wracking/2/1
  • abl.sith_inquisitor.skill.deception.obfuscation
  • abl.sith_inquisitor.skill.deception.obfuscation/1/0
  • abl.sith_inquisitor.skill.deception.obfuscation/1/1
  • abl.sith_inquisitor.skill.deception.recirculation
  • abl.sith_inquisitor.skill.deception.recirculation/0/0
  • abl.sith_inquisitor.skill.deception.recirculation/0/1
  • abl.sith_inquisitor.skill.deception.resourcefulness
  • abl.sith_inquisitor.skill.deception.resourcefulness/1/0
  • abl.sith_inquisitor.skill.deception.resourcefulness/1/1
  • abl.sith_inquisitor.skill.deception.sith_executioner
  • abl.sith_inquisitor.skill.deception.sith_executioner/3/0
  • abl.sith_inquisitor.skill.deception.sith_executioner/3/1
  • abl.sith_inquisitor.skill.deception.static_charges
  • abl.sith_inquisitor.skill.deception.static_charges/4/0
  • abl.sith_inquisitor.skill.deception.static_charges/4/1
  • abl.sith_inquisitor.skill.deception.static_charges/4/2
  • abl.sith_inquisitor.skill.deception.static_cling
  • abl.sith_inquisitor.skill.deception.static_cling/2/0
  • abl.sith_inquisitor.skill.deception.static_cling/2/1
  • abl.sith_inquisitor.skill.deception.whirling_edge
  • abl.sith_inquisitor.skill.deception.whirling_edge/2/0
  • abl.sith_inquisitor.skill.deception.whirling_edge/2/1
  • abl.sith_inquisitor.skill.lightning.backlash
  • abl.sith_inquisitor.skill.lightning.backlash/4/0
  • abl.sith_inquisitor.skill.lightning.backlash/4/1
  • abl.sith_inquisitor.skill.lightning.chain_shock
  • abl.sith_inquisitor.skill.lightning.chain_shock/1/0
  • abl.sith_inquisitor.skill.lightning.chain_shock/1/1
  • abl.sith_inquisitor.skill.lightning.chaos_nexus
  • abl.sith_inquisitor.skill.lightning.chaos_nexus/5/0
  • abl.sith_inquisitor.skill.lightning.chaos_nexus/5/1
  • abl.sith_inquisitor.skill.lightning.concussion
  • abl.sith_inquisitor.skill.lightning.concussion/4/0
  • abl.sith_inquisitor.skill.lightning.concussion/4/1
  • abl.sith_inquisitor.skill.lightning.concussion/4/2
  • abl.sith_inquisitor.skill.lightning.electric_induction
  • abl.sith_inquisitor.skill.lightning.electric_induction/3/0
  • abl.sith_inquisitor.skill.lightning.electric_induction/3/1
  • abl.sith_inquisitor.skill.lightning.exsanguinate
  • abl.sith_inquisitor.skill.lightning.exsanguinate/0/0
  • abl.sith_inquisitor.skill.lightning.exsanguinate/0/1
  • abl.sith_inquisitor.skill.lightning.force_haste
  • abl.sith_inquisitor.skill.lightning.force_haste/3/0
  • abl.sith_inquisitor.skill.lightning.force_haste/3/1
  • abl.sith_inquisitor.skill.lightning.lightning_barrier
  • abl.sith_inquisitor.skill.lightning.lightning_barrier/1/0
  • abl.sith_inquisitor.skill.lightning.lightning_barrier/1/1
  • abl.sith_inquisitor.skill.lightning.lightning_spire
  • abl.sith_inquisitor.skill.lightning.lightning_spire/0/0
  • abl.sith_inquisitor.skill.lightning.lightning_spire/0/1
  • abl.sith_inquisitor.skill.lightning.polarity_shift
  • abl.sith_inquisitor.skill.lightning.polarity_shift/1/0
  • abl.sith_inquisitor.skill.lightning.polarity_shift/1/1
  • abl.sith_inquisitor.skill.lightning.polarity_shift/1/2
  • abl.sith_inquisitor.skill.lightning.reserves
  • abl.sith_inquisitor.skill.lightning.reserves/0/0
  • abl.sith_inquisitor.skill.lightning.reserves/0/1
  • abl.sith_inquisitor.skill.lightning.reverberating_force
  • abl.sith_inquisitor.skill.lightning.reverberating_force/2/0
  • abl.sith_inquisitor.skill.lightning.reverberating_force/2/1
  • abl.sith_inquisitor.skill.lightning.sorcerous_defense
  • abl.sith_inquisitor.skill.lightning.sorcerous_defense/1/0
  • abl.sith_inquisitor.skill.lightning.sorcerous_defense/1/1
  • abl.sith_inquisitor.skill.lightning.suppression
  • abl.sith_inquisitor.skill.lightning.suppression/3/0
  • abl.sith_inquisitor.skill.lightning.suppression/3/1
  • abl.sith_inquisitor.skill.madness.bloodletting
  • abl.sith_inquisitor.skill.madness.bloodletting/6/0
  • abl.sith_inquisitor.skill.madness.bloodletting/6/1
  • abl.sith_inquisitor.skill.madness.bloodletting/6/2
  • abl.sith_inquisitor.skill.madness.calcify
  • abl.sith_inquisitor.skill.madness.calcify/2/0
  • abl.sith_inquisitor.skill.madness.calcify/2/1
  • abl.sith_inquisitor.skill.madness.calculating_mind
  • abl.sith_inquisitor.skill.madness.calculating_mind/0/0
  • abl.sith_inquisitor.skill.madness.calculating_mind/0/1
  • abl.sith_inquisitor.skill.madness.chain_shock
  • abl.sith_inquisitor.skill.madness.chain_shock/0/0
  • abl.sith_inquisitor.skill.madness.chain_shock/0/1
  • abl.sith_inquisitor.skill.madness.claws_of_decay
  • abl.sith_inquisitor.skill.madness.claws_of_decay/0/0
  • abl.sith_inquisitor.skill.madness.claws_of_decay/0/1
  • abl.sith_inquisitor.skill.madness.corrupted_flesh
  • abl.sith_inquisitor.skill.madness.corrupted_flesh/0/0
  • abl.sith_inquisitor.skill.madness.corrupted_flesh/0/1
  • abl.sith_inquisitor.skill.madness.crackling_charge
  • abl.sith_inquisitor.skill.madness.crackling_charge/2/0
  • abl.sith_inquisitor.skill.madness.crackling_charge/2/1
  • abl.sith_inquisitor.skill.madness.creeping_death
  • abl.sith_inquisitor.skill.madness.creeping_death/0/0
  • abl.sith_inquisitor.skill.madness.creeping_death/0/1
  • abl.sith_inquisitor.skill.madness.devour
  • abl.sith_inquisitor.skill.madness.devour/3/0
  • abl.sith_inquisitor.skill.madness.devour/3/1
  • abl.sith_inquisitor.skill.madness.disintegration
  • abl.sith_inquisitor.skill.madness.disintegration/2/0
  • abl.sith_inquisitor.skill.madness.disintegration/2/1
  • abl.sith_inquisitor.skill.madness.exploitive_strikes
  • abl.sith_inquisitor.skill.madness.exploitive_strikes/3/0
  • abl.sith_inquisitor.skill.madness.exploitive_strikes/3/1
  • abl.sith_inquisitor.skill.madness.exploitive_strikes/3/2
  • abl.sith_inquisitor.skill.madness.fanatacism
  • abl.sith_inquisitor.skill.madness.fanatacism/2/0
  • abl.sith_inquisitor.skill.madness.fanatacism/2/1
  • abl.sith_inquisitor.skill.madness.focal_lightning
  • abl.sith_inquisitor.skill.madness.focal_lightning/13/0
  • abl.sith_inquisitor.skill.madness.focal_lightning/13/1
  • abl.sith_inquisitor.skill.madness.focal_lightning/13/2
  • abl.sith_inquisitor.skill.madness.force_horrors
  • abl.sith_inquisitor.skill.madness.force_horrors/3/0
  • abl.sith_inquisitor.skill.madness.force_horrors/3/1
  • abl.sith_inquisitor.skill.madness.haunted_dreams
  • abl.sith_inquisitor.skill.madness.haunted_dreams/3/0
  • abl.sith_inquisitor.skill.madness.haunted_dreams/3/1
  • abl.sith_inquisitor.skill.madness.lambaste
  • abl.sith_inquisitor.skill.madness.lambaste/3/0
  • abl.sith_inquisitor.skill.madness.lambaste/3/1
  • abl.sith_inquisitor.skill.madness.lightning_burns_assassin
  • abl.sith_inquisitor.skill.madness.lightning_burns_assassin/11/0
  • abl.sith_inquisitor.skill.madness.lightning_burns_assassin/11/1
  • abl.sith_inquisitor.skill.madness.lightning_burns_assassin/11/2
  • abl.sith_inquisitor.skill.madness.lingering_nightmares
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  • abl.sith_inquisitor.skill.madness.madness
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  • abl.sith_inquisitor.skill.madness.madness/0/1
  • abl.sith_inquisitor.skill.madness.parasitism
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  • abl.sith_inquisitor.skill.madness.parasitism/1/1
  • abl.sith_inquisitor.skill.madness.raze
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  • abl.sith_inquisitor.skill.madness.raze/6/1
  • abl.sith_inquisitor.skill.madness.raze/6/2
  • abl.sith_inquisitor.skill.madness.raze/6/3
  • abl.sith_inquisitor.skill.madness.reenergize
  • abl.sith_inquisitor.skill.madness.reenergize/0/0
  • abl.sith_inquisitor.skill.madness.reenergize/0/1
  • abl.sith_inquisitor.skill.madness.shapeless_spirit
  • abl.sith_inquisitor.skill.madness.shapeless_spirit/3/0
  • abl.sith_inquisitor.skill.madness.shapeless_spirit/3/1
  • abl.sith_inquisitor.skill.madness.shroud_of_madness
  • abl.sith_inquisitor.skill.madness.shroud_of_madness/3/0
  • abl.sith_inquisitor.skill.madness.shroud_of_madness/3/1
  • abl.sith_inquisitor.skill.madness.sith_defiance
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  • abl.sith_inquisitor.skill.madness.surging_speed
  • abl.sith_inquisitor.skill.madness.surging_speed/2/0
  • abl.sith_inquisitor.skill.madness.surging_speed/2/1
  • abl.sith_inquisitor.skill.madness.surging_speed/2/2
  • abl.sith_inquisitor.skill.madness.torment
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  • abl.sith_inquisitor.skill.madness.torment/2/1
  • abl.sith_inquisitor.skill.madness.unearthed_knowledge
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  • abl.sith_inquisitor.skill.madness.unearthed_knowledge/0/1
  • abl.sith_inquisitor.skill.madness.unearthed_knowledge/0/2
  • abl.sith_inquisitor.skill.madness.will_of_the_sith
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  • abl.sith_inquisitor.skill.madness.will_of_the_sith/0/1
  • abl.sith_inquisitor.transmission
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  • abl.sith_inquisitor.transmission/0/1
  • abl.sith_inquisitor.tumult
  • abl.sith_inquisitor.tumult/0/0
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  • abl.sith_warrior.chilling_presence
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  • abl.sith_warrior.chilling_presence/0/1
  • abl.sith_warrior.chilling_presence/0/2
  • abl.sith_warrior.crash
  • abl.sith_warrior.crash/5/0
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  • abl.sith_warrior.crash/5/2
  • abl.sith_warrior.feint
  • abl.sith_warrior.feint/16/0
  • abl.sith_warrior.feint/16/1
  • abl.sith_warrior.feint/16/2
  • abl.sith_warrior.feint/16/3
  • abl.sith_warrior.feint/16/4
  • abl.sith_warrior.ferocity_form
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  • abl.sith_warrior.ferocity_form/2/2
  • abl.sith_warrior.pommel_strike
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  • abl.sith_warrior.push
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  • abl.sith_warrior.push/2/1
  • abl.sith_warrior.push/2/2
  • abl.sith_warrior.resilience_form
  • abl.sith_warrior.resilience_form/7/0
  • abl.sith_warrior.resilience_form/7/1
  • abl.sith_warrior.resilience_form/7/2
  • abl.sith_warrior.rupture
  • abl.sith_warrior.rupture/5/0
  • abl.sith_warrior.rupture/5/1
  • abl.sith_warrior.rupture/5/2
  • abl.sith_warrior.rupture/5/3
  • abl.sith_warrior.savage_kick
  • abl.sith_warrior.savage_kick/1/0
  • abl.sith_warrior.savage_kick/1/1
  • abl.sith_warrior.skill.annihilation.agonizing_sabers
  • abl.sith_warrior.skill.annihilation.agonizing_sabers/4/0
  • abl.sith_warrior.skill.annihilation.agonizing_sabers/4/1
  • abl.sith_warrior.skill.annihilation.agonizing_sabers/4/2
  • abl.sith_warrior.skill.annihilation.bleedout
  • abl.sith_warrior.skill.annihilation.bleedout/1/0
  • abl.sith_warrior.skill.annihilation.bleedout/1/1
  • abl.sith_warrior.skill.annihilation.blood_ward
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  • abl.sith_warrior.skill.annihilation.blood_ward/3/1
  • abl.sith_warrior.skill.annihilation.cloak_of_annihilation
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  • abl.sith_warrior.skill.annihilation.close_quarters
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  • abl.sith_warrior.skill.annihilation.deep_wound
  • abl.sith_warrior.skill.annihilation.deep_wound/0/0
  • abl.sith_warrior.skill.annihilation.deep_wound/0/1
  • abl.sith_warrior.skill.annihilation.empowerment
  • abl.sith_warrior.skill.annihilation.empowerment/1/0
  • abl.sith_warrior.skill.annihilation.empowerment/1/1
  • abl.sith_warrior.skill.annihilation.enraged_slash
  • abl.sith_warrior.skill.annihilation.enraged_slash/1/0
  • abl.sith_warrior.skill.annihilation.enraged_slash/1/1
  • abl.sith_warrior.skill.annihilation.ferocity
  • abl.sith_warrior.skill.annihilation.ferocity/0/0
  • abl.sith_warrior.skill.annihilation.ferocity/0/1
  • abl.sith_warrior.skill.annihilation.impact
  • abl.sith_warrior.skill.annihilation.impact/0/0
  • abl.sith_warrior.skill.annihilation.impact/0/1
  • abl.sith_warrior.skill.annihilation.indefatigable_onslaught
  • abl.sith_warrior.skill.annihilation.indefatigable_onslaught/2/0
  • abl.sith_warrior.skill.annihilation.indefatigable_onslaught/2/1
  • abl.sith_warrior.skill.annihilation.juyo_mastery
  • abl.sith_warrior.skill.annihilation.juyo_mastery/0/0
  • abl.sith_warrior.skill.annihilation.juyo_mastery/0/1
  • abl.sith_warrior.skill.annihilation.phantom
  • abl.sith_warrior.skill.annihilation.phantom/3/0
  • abl.sith_warrior.skill.annihilation.phantom/3/1
  • abl.sith_warrior.skill.annihilation.quick_recovery
  • abl.sith_warrior.skill.annihilation.quick_recovery/0/0
  • abl.sith_warrior.skill.annihilation.quick_recovery/0/1
  • abl.sith_warrior.skill.annihilation.seeping_wound
  • abl.sith_warrior.skill.annihilation.seeping_wound/2/0
  • abl.sith_warrior.skill.annihilation.seeping_wound/2/1
  • abl.sith_warrior.skill.annihilation.seeping_wound/2/2
  • abl.sith_warrior.skill.annihilation.short_fuse
  • abl.sith_warrior.skill.annihilation.short_fuse/2/0
  • abl.sith_warrior.skill.annihilation.short_fuse/2/1
  • abl.sith_warrior.skill.annihilation.subjugation
  • abl.sith_warrior.skill.annihilation.subjugation/0/0
  • abl.sith_warrior.skill.annihilation.subjugation/0/1
  • abl.sith_warrior.skill.annihilation.viciousness
  • abl.sith_warrior.skill.annihilation.viciousness/0/0
  • abl.sith_warrior.skill.annihilation.viciousness/0/1
  • abl.sith_warrior.skill.carnage.ataru_mastery
  • abl.sith_warrior.skill.carnage.ataru_mastery/1/0
  • abl.sith_warrior.skill.carnage.ataru_mastery/1/1
  • abl.sith_warrior.skill.carnage.blood_frenzy
  • abl.sith_warrior.skill.carnage.blood_frenzy/2/0
  • abl.sith_warrior.skill.carnage.blood_frenzy/2/1
  • abl.sith_warrior.skill.carnage.brooding
  • abl.sith_warrior.skill.carnage.brooding/6/0
  • abl.sith_warrior.skill.carnage.brooding/6/1
  • abl.sith_warrior.skill.carnage.cloak_of_carnage
  • abl.sith_warrior.skill.carnage.cloak_of_carnage/0/0
  • abl.sith_warrior.skill.carnage.cloak_of_carnage/0/1
  • abl.sith_warrior.skill.carnage.defensive_forms
  • abl.sith_warrior.skill.carnage.defensive_forms/7/0
  • abl.sith_warrior.skill.carnage.defensive_forms/7/1
  • abl.sith_warrior.skill.carnage.defensive_roll
  • abl.sith_warrior.skill.carnage.defensive_roll/0/0
  • abl.sith_warrior.skill.carnage.defensive_roll/0/1
  • abl.sith_warrior.skill.carnage.displacement
  • abl.sith_warrior.skill.carnage.displacement/3/0
  • abl.sith_warrior.skill.carnage.displacement/3/1
  • abl.sith_warrior.skill.carnage.displacement/3/2
  • abl.sith_warrior.skill.carnage.dual_wield_mastery
  • abl.sith_warrior.skill.carnage.dual_wield_mastery/0/0
  • abl.sith_warrior.skill.carnage.dual_wield_mastery/0/1
  • abl.sith_warrior.skill.carnage.enraged_assault
  • abl.sith_warrior.skill.carnage.enraged_assault/0/0
  • abl.sith_warrior.skill.carnage.enraged_assault/0/1
  • abl.sith_warrior.skill.carnage.enraged_charge
  • abl.sith_warrior.skill.carnage.enraged_charge/0/0
  • abl.sith_warrior.skill.carnage.enraged_charge/0/1
  • abl.sith_warrior.skill.carnage.erupting_fury
  • abl.sith_warrior.skill.carnage.erupting_fury/2/0
  • abl.sith_warrior.skill.carnage.erupting_fury/2/1
  • abl.sith_warrior.skill.carnage.erupting_fury/2/2
  • abl.sith_warrior.skill.carnage.focused_hatred
  • abl.sith_warrior.skill.carnage.focused_hatred/0/0
  • abl.sith_warrior.skill.carnage.focused_hatred/0/1
  • abl.sith_warrior.skill.carnage.overwhelm
  • abl.sith_warrior.skill.carnage.overwhelm/0/0
  • abl.sith_warrior.skill.carnage.overwhelm/0/1
  • abl.sith_warrior.skill.carnage.pierce
  • abl.sith_warrior.skill.carnage.pierce/1/0
  • abl.sith_warrior.skill.carnage.pierce/1/1
  • abl.sith_warrior.skill.carnage.sever
  • abl.sith_warrior.skill.carnage.sever/1/0
  • abl.sith_warrior.skill.carnage.sever/1/1
  • abl.sith_warrior.skill.carnage.stagger
  • abl.sith_warrior.skill.carnage.stagger/2/0
  • abl.sith_warrior.skill.carnage.stagger/2/1
  • abl.sith_warrior.skill.carnage.towering_rage
  • abl.sith_warrior.skill.carnage.towering_rage/1/0
  • abl.sith_warrior.skill.carnage.towering_rage/1/1
  • abl.sith_warrior.skill.carnage.unbound
  • abl.sith_warrior.skill.carnage.unbound/2/0
  • abl.sith_warrior.skill.carnage.unbound/2/1
  • abl.sith_warrior.skill.immortal.barricade
  • abl.sith_warrior.skill.immortal.barricade/2/0
  • abl.sith_warrior.skill.immortal.barricade/2/1
  • abl.sith_warrior.skill.immortal.barricade/2/2
  • abl.sith_warrior.skill.immortal.battle_cry
  • abl.sith_warrior.skill.immortal.battle_cry/4/0
  • abl.sith_warrior.skill.immortal.battle_cry/4/1
  • abl.sith_warrior.skill.immortal.battle_cry/4/2
  • abl.sith_warrior.skill.immortal.choke_mastery
  • abl.sith_warrior.skill.immortal.choke_mastery/4/0
  • abl.sith_warrior.skill.immortal.choke_mastery/4/1
  • abl.sith_warrior.skill.immortal.crushing_fist
  • abl.sith_warrior.skill.immortal.crushing_fist/6/0
  • abl.sith_warrior.skill.immortal.crushing_fist/6/1
  • abl.sith_warrior.skill.immortal.crushing_fist/6/2
  • abl.sith_warrior.skill.immortal.dark_blood
  • abl.sith_warrior.skill.immortal.dark_blood/2/0
  • abl.sith_warrior.skill.immortal.dark_blood/2/1
  • abl.sith_warrior.skill.immortal.enraged_sunder
  • abl.sith_warrior.skill.immortal.enraged_sunder/1/0
  • abl.sith_warrior.skill.immortal.enraged_sunder/1/1
  • abl.sith_warrior.skill.immortal.guard_stance
  • abl.sith_warrior.skill.immortal.guard_stance/2/0
  • abl.sith_warrior.skill.immortal.guard_stance/2/1
  • abl.sith_warrior.skill.immortal.heavy_handed
  • abl.sith_warrior.skill.immortal.heavy_handed/1/0
  • abl.sith_warrior.skill.immortal.heavy_handed/1/1
  • abl.sith_warrior.skill.immortal.intimidating_presence
  • abl.sith_warrior.skill.immortal.intimidating_presence/4/0
  • abl.sith_warrior.skill.immortal.intimidating_presence/4/1
  • abl.sith_warrior.skill.immortal.intimidation
  • abl.sith_warrior.skill.immortal.intimidation/1/0
  • abl.sith_warrior.skill.immortal.intimidation/1/1
  • abl.sith_warrior.skill.immortal.lash_out
  • abl.sith_warrior.skill.immortal.lash_out/1/0
  • abl.sith_warrior.skill.immortal.lash_out/1/1
  • abl.sith_warrior.skill.immortal.pillar_of_strength
  • abl.sith_warrior.skill.immortal.pillar_of_strength/4/0
  • abl.sith_warrior.skill.immortal.pillar_of_strength/4/1
  • abl.sith_warrior.skill.immortal.ravager
  • abl.sith_warrior.skill.immortal.ravager/2/0
  • abl.sith_warrior.skill.immortal.ravager/2/1
  • abl.sith_warrior.skill.immortal.rule_of_two
  • abl.sith_warrior.skill.immortal.rule_of_two/3/0
  • abl.sith_warrior.skill.immortal.rule_of_two/3/1
  • abl.sith_warrior.skill.immortal.shield_specialization
  • abl.sith_warrior.skill.immortal.shield_specialization/2/0
  • abl.sith_warrior.skill.immortal.shield_specialization/2/1
  • abl.sith_warrior.skill.immortal.sonic_wall
  • abl.sith_warrior.skill.immortal.sonic_wall/3/0
  • abl.sith_warrior.skill.immortal.sonic_wall/3/1
  • abl.sith_warrior.skill.immortal.sonic_wall/3/2
  • abl.sith_warrior.skill.immortal.sweeping_fury
  • abl.sith_warrior.skill.immortal.sweeping_fury/3/0
  • abl.sith_warrior.skill.immortal.sweeping_fury/3/1
  • abl.sith_warrior.skill.immortal.thrown_gauntlet
  • abl.sith_warrior.skill.immortal.thrown_gauntlet/2/0
  • abl.sith_warrior.skill.immortal.thrown_gauntlet/2/1
  • abl.sith_warrior.skill.immortal.unleashed
  • abl.sith_warrior.skill.immortal.unleashed/0/0
  • abl.sith_warrior.skill.immortal.unleashed/0/1
  • abl.sith_warrior.skill.immortal.vicious_retaliation
  • abl.sith_warrior.skill.immortal.vicious_retaliation/4/0
  • abl.sith_warrior.skill.immortal.vicious_retaliation/4/1
  • abl.sith_warrior.skill.immortal.warmonger
  • abl.sith_warrior.skill.immortal.warmonger/3/0
  • abl.sith_warrior.skill.immortal.warmonger/3/1
  • abl.sith_warrior.skill.rage.backlash
  • abl.sith_warrior.skill.rage.backlash/4/0
  • abl.sith_warrior.skill.rage.backlash/4/1
  • abl.sith_warrior.skill.rage.brutality
  • abl.sith_warrior.skill.rage.brutality/1/0
  • abl.sith_warrior.skill.rage.brutality/1/1
  • abl.sith_warrior.skill.rage.cloak_of_rage
  • abl.sith_warrior.skill.rage.cloak_of_rage/2/0
  • abl.sith_warrior.skill.rage.cloak_of_rage/2/1
  • abl.sith_warrior.skill.rage.dark_resonance
  • abl.sith_warrior.skill.rage.dark_resonance/2/0
  • abl.sith_warrior.skill.rage.dark_resonance/2/1
  • abl.sith_warrior.skill.rage.decimate
  • abl.sith_warrior.skill.rage.decimate/8/0
  • abl.sith_warrior.skill.rage.decimate/8/1
  • abl.sith_warrior.skill.rage.empowering_rage
  • abl.sith_warrior.skill.rage.empowering_rage/5/0
  • abl.sith_warrior.skill.rage.empowering_rage/5/1
  • abl.sith_warrior.skill.rage.endless_rage
  • abl.sith_warrior.skill.rage.endless_rage/1/0
  • abl.sith_warrior.skill.rage.endless_rage/1/1
  • abl.sith_warrior.skill.rage.enraged_scream
  • abl.sith_warrior.skill.rage.enraged_scream/5/0
  • abl.sith_warrior.skill.rage.enraged_scream/5/1
  • abl.sith_warrior.skill.rage.force_jump
  • abl.sith_warrior.skill.rage.force_jump/2/0
  • abl.sith_warrior.skill.rage.force_jump/2/1
  • abl.sith_warrior.skill.rage.force_resistance
  • abl.sith_warrior.skill.rage.force_resistance/4/0
  • abl.sith_warrior.skill.rage.force_resistance/4/1
  • abl.sith_warrior.skill.rage.force_vigor
  • abl.sith_warrior.skill.rage.force_vigor/5/0
  • abl.sith_warrior.skill.rage.force_vigor/5/1
  • abl.sith_warrior.skill.rage.gravity
  • abl.sith_warrior.skill.rage.gravity/2/0
  • abl.sith_warrior.skill.rage.gravity/2/1
  • abl.sith_warrior.skill.rage.gravity_marauder
  • abl.sith_warrior.skill.rage.gravity_marauder/2/0
  • abl.sith_warrior.skill.rage.gravity_marauder/2/1
  • abl.sith_warrior.skill.rage.huddle
  • abl.sith_warrior.skill.rage.huddle/2/0
  • abl.sith_warrior.skill.rage.huddle/2/1
  • abl.sith_warrior.skill.rage.improved_choke
  • abl.sith_warrior.skill.rage.improved_choke/1/0
  • abl.sith_warrior.skill.rage.improved_choke/1/1
  • abl.sith_warrior.skill.rage.interceptor
  • abl.sith_warrior.skill.rage.interceptor/4/0
  • abl.sith_warrior.skill.rage.interceptor/4/1
  • abl.sith_warrior.skill.rage.interceptor/4/2
  • abl.sith_warrior.skill.rage.malice
  • abl.sith_warrior.skill.rage.malice/1/0
  • abl.sith_warrior.skill.rage.malice/1/1
  • abl.sith_warrior.skill.rage.oppressor
  • abl.sith_warrior.skill.rage.oppressor/4/0
  • abl.sith_warrior.skill.rage.oppressor/4/1
  • abl.sith_warrior.skill.rage.oppressor/4/2
  • abl.sith_warrior.skill.rage.overpower_marauder
  • abl.sith_warrior.skill.rage.overpower_marauder/3/0
  • abl.sith_warrior.skill.rage.overpower_marauder/3/1
  • abl.sith_warrior.skill.rage.payback
  • abl.sith_warrior.skill.rage.payback/1/0
  • abl.sith_warrior.skill.rage.payback/1/1
  • abl.sith_warrior.skill.rage.ravager
  • abl.sith_warrior.skill.rage.ravager/2/0
  • abl.sith_warrior.skill.rage.ravager/2/1
  • abl.sith_warrior.skill.rage.relentless_marauder
  • abl.sith_warrior.skill.rage.relentless_marauder/3/0
  • abl.sith_warrior.skill.rage.relentless_marauder/3/1
  • abl.sith_warrior.skill.rage.saber_strength
  • abl.sith_warrior.skill.rage.saber_strength/1/0
  • abl.sith_warrior.skill.rage.saber_strength/1/1
  • abl.sith_warrior.skill.rage.shockwave_marauder
  • abl.sith_warrior.skill.rage.shockwave_marauder/5/0
  • abl.sith_warrior.skill.rage.shockwave_marauder/5/1
  • abl.sith_warrior.skill.rage.shockwave_marauder/5/2
  • abl.sith_warrior.skill.rage.shockwave_marauder/5/3
  • abl.sith_warrior.skill.rage.stabbing_pain
  • abl.sith_warrior.skill.rage.stabbing_pain/1/0
  • abl.sith_warrior.skill.rage.stabbing_pain/1/1
  • abl.sith_warrior.skill.rage.strangulate
  • abl.sith_warrior.skill.rage.strangulate/1/0
  • abl.sith_warrior.skill.rage.strangulate/1/1
  • abl.sith_warrior.skill.rage.through_passion
  • abl.sith_warrior.skill.rage.through_passion/1/0
  • abl.sith_warrior.skill.rage.through_passion/1/1
  • abl.sith_warrior.skill.rage.unbreakable_rage
  • abl.sith_warrior.skill.rage.unbreakable_rage/0/0
  • abl.sith_warrior.skill.rage.unbreakable_rage/0/1
  • abl.sith_warrior.skill.rage.undying
  • abl.sith_warrior.skill.rage.undying/1/0
  • abl.sith_warrior.skill.rage.undying/1/1
  • abl.sith_warrior.skill.vengeance.accuracy
  • abl.sith_warrior.skill.vengeance.accuracy/1/0
  • abl.sith_warrior.skill.vengeance.accuracy/1/1
  • abl.sith_warrior.skill.vengeance.deadly_rage
  • abl.sith_warrior.skill.vengeance.deadly_rage/3/0
  • abl.sith_warrior.skill.vengeance.deadly_rage/3/1
  • abl.sith_warrior.skill.vengeance.dreadnaught
  • abl.sith_warrior.skill.vengeance.dreadnaught/0/0
  • abl.sith_warrior.skill.vengeance.dreadnaught/0/1
  • abl.sith_warrior.skill.vengeance.furor
  • abl.sith_warrior.skill.vengeance.furor/1/0
  • abl.sith_warrior.skill.vengeance.furor/1/1
  • abl.sith_warrior.skill.vengeance.furor/1/2
  • abl.sith_warrior.skill.vengeance.huddle
  • abl.sith_warrior.skill.vengeance.huddle/0/0
  • abl.sith_warrior.skill.vengeance.huddle/0/1
  • abl.sith_warrior.skill.vengeance.improved_sundering_assault
  • abl.sith_warrior.skill.vengeance.improved_sundering_assault/1/0
  • abl.sith_warrior.skill.vengeance.improved_sundering_assault/1/1
  • abl.sith_warrior.skill.vengeance.outrage
  • abl.sith_warrior.skill.vengeance.outrage/1/0
  • abl.sith_warrior.skill.vengeance.outrage/1/1
  • abl.sith_warrior.skill.vengeance.overwhelm
  • abl.sith_warrior.skill.vengeance.overwhelm/3/0
  • abl.sith_warrior.skill.vengeance.overwhelm/3/1
  • abl.sith_warrior.skill.vengeance.pooled_hatred
  • abl.sith_warrior.skill.vengeance.pooled_hatred/3/0
  • abl.sith_warrior.skill.vengeance.pooled_hatred/3/1
  • abl.sith_warrior.skill.vengeance.pooled_hatred/3/2
  • abl.sith_warrior.skill.vengeance.rend
  • abl.sith_warrior.skill.vengeance.rend/0/0
  • abl.sith_warrior.skill.vengeance.rend/0/1
  • abl.sith_warrior.skill.vengeance.ruin
  • abl.sith_warrior.skill.vengeance.ruin/1/0
  • abl.sith_warrior.skill.vengeance.ruin/1/1
  • abl.sith_warrior.skill.vengeance.seething_hatred
  • abl.sith_warrior.skill.vengeance.seething_hatred/3/0
  • abl.sith_warrior.skill.vengeance.seething_hatred/3/1
  • abl.sith_warrior.skill.vengeance.single_saber_mastery
  • abl.sith_warrior.skill.vengeance.single_saber_mastery/3/0
  • abl.sith_warrior.skill.vengeance.single_saber_mastery/3/1
  • abl.sith_warrior.skill.vengeance.stagger
  • abl.sith_warrior.skill.vengeance.stagger/3/0
  • abl.sith_warrior.skill.vengeance.stagger/3/1
  • abl.sith_warrior.skill.vengeance.unyielding
  • abl.sith_warrior.skill.vengeance.unyielding/1/0
  • abl.sith_warrior.skill.vengeance.unyielding/1/1
  • abl.sith_warrior.skill.vengeance.vengeance
  • abl.sith_warrior.skill.vengeance.vengeance/0/0
  • abl.sith_warrior.skill.vengeance.vengeance/0/1
  • abl.sith_warrior.threatening_presence
  • abl.sith_warrior.threatening_presence/7/0
  • abl.sith_warrior.threatening_presence/7/1
  • abl.sith_warrior.threatening_presence/7/2
  • abl.sith_warrior.threatening_presence/7/3
  • abl.sith_warrior.threatening_presence/7/4
  • abl.sith_warrior.unrelenting
  • abl.sith_warrior.unrelenting/0/0
  • abl.sith_warrior.unrelenting/0/1
  • abl.sith_warrior.wounding_throw
  • abl.sith_warrior.wounding_throw/4/0
  • abl.sith_warrior.wounding_throw/4/1
  • abl.sith_warrior.wounding_throw/4/2
  • abl.sith_warrior.wounding_throw/4/3
  • abl.smuggler.advanced_kolto_pack
  • abl.smuggler.advanced_kolto_pack/4/0
  • abl.smuggler.advanced_kolto_pack/4/1
  • abl.smuggler.advanced_kolto_pack/4/2
  • abl.smuggler.aimed_shot
  • abl.smuggler.aimed_shot/7/0
  • abl.smuggler.aimed_shot/7/1
  • abl.smuggler.aimed_shot/7/2
  • abl.smuggler.blasters_blazing
  • abl.smuggler.blasters_blazing/0/0
  • abl.smuggler.blasters_blazing/0/1
  • abl.smuggler.brazen_defense
  • abl.smuggler.brazen_defense/4/0
  • abl.smuggler.brazen_defense/4/1
  • abl.smuggler.crack_shot
  • abl.smuggler.crack_shot/1/0
  • abl.smuggler.crack_shot/1/1
  • abl.smuggler.defibrillator
  • abl.smuggler.defibrillator/0/0
  • abl.smuggler.defibrillator/0/1
  • abl.smuggler.pistol_whip
  • abl.smuggler.pistol_whip/4/0
  • abl.smuggler.pistol_whip/4/1
  • abl.smuggler.sabotage_charge
  • abl.smuggler.sabotage_charge/16/0
  • abl.smuggler.sabotage_charge/16/1
  • abl.smuggler.sabotage_charge/16/2
  • abl.smuggler.sabotage_charge/16/3
  • abl.smuggler.sabotage_charge/16/4
  • abl.smuggler.sabotage_charge/16/5
  • abl.smuggler.shoot_first
  • abl.smuggler.shoot_first/17/0
  • abl.smuggler.shoot_first/17/1
  • abl.smuggler.shoot_first/17/2
  • abl.smuggler.shoot_first/17/3
  • abl.smuggler.shoot_first/17/4
  • abl.smuggler.skill.dirty_fighting.black_market_equipment
  • abl.smuggler.skill.dirty_fighting.black_market_equipment/1/0
  • abl.smuggler.skill.dirty_fighting.black_market_equipment/1/1
  • abl.smuggler.skill.dirty_fighting.black_market_mods
  • abl.smuggler.skill.dirty_fighting.black_market_mods/2/0
  • abl.smuggler.skill.dirty_fighting.black_market_mods/2/1
  • abl.smuggler.skill.dirty_fighting.bombastic
  • abl.smuggler.skill.dirty_fighting.bombastic/0/0
  • abl.smuggler.skill.dirty_fighting.bombastic/0/1
  • abl.smuggler.skill.dirty_fighting.cheap_shots
  • abl.smuggler.skill.dirty_fighting.cheap_shots/1/0
  • abl.smuggler.skill.dirty_fighting.cheap_shots/1/1
  • abl.smuggler.skill.dirty_fighting.cheap_shots_scoundrel
  • abl.smuggler.skill.dirty_fighting.cheap_shots_scoundrel/1/0
  • abl.smuggler.skill.dirty_fighting.cheap_shots_scoundrel/1/1
  • abl.smuggler.skill.dirty_fighting.cold_blooded
  • abl.smuggler.skill.dirty_fighting.cold_blooded/0/0
  • abl.smuggler.skill.dirty_fighting.cold_blooded/0/1
  • abl.smuggler.skill.dirty_fighting.concussion
  • abl.smuggler.skill.dirty_fighting.concussion/3/0
  • abl.smuggler.skill.dirty_fighting.concussion/3/1
  • abl.smuggler.skill.dirty_fighting.dirty_escape
  • abl.smuggler.skill.dirty_fighting.dirty_escape/2/0
  • abl.smuggler.skill.dirty_fighting.dirty_escape/2/1
  • abl.smuggler.skill.dirty_fighting.dirty_trickster
  • abl.smuggler.skill.dirty_fighting.dirty_trickster/1/0
  • abl.smuggler.skill.dirty_fighting.dirty_trickster/1/1
  • abl.smuggler.skill.dirty_fighting.flash_powder
  • abl.smuggler.skill.dirty_fighting.flash_powder/1/0
  • abl.smuggler.skill.dirty_fighting.flash_powder/1/1
  • abl.smuggler.skill.dirty_fighting.hold_your_ground
  • abl.smuggler.skill.dirty_fighting.hold_your_ground/4/0
  • abl.smuggler.skill.dirty_fighting.hold_your_ground/4/1
  • abl.smuggler.skill.dirty_fighting.holdout_defense
  • abl.smuggler.skill.dirty_fighting.holdout_defense/4/0
  • abl.smuggler.skill.dirty_fighting.holdout_defense/4/1
  • abl.smuggler.skill.dirty_fighting.holdout_defense/4/2
  • abl.smuggler.skill.dirty_fighting.hotwired_defenses
  • abl.smuggler.skill.dirty_fighting.hotwired_defenses/2/0
  • abl.smuggler.skill.dirty_fighting.hotwired_defenses/2/1
  • abl.smuggler.skill.dirty_fighting.mortal_wound
  • abl.smuggler.skill.dirty_fighting.mortal_wound/1/0
  • abl.smuggler.skill.dirty_fighting.mortal_wound/1/1
  • abl.smuggler.skill.dirty_fighting.nice_try
  • abl.smuggler.skill.dirty_fighting.nice_try/4/0
  • abl.smuggler.skill.dirty_fighting.nice_try/4/1
  • abl.smuggler.skill.dirty_fighting.no_holds_barred
  • abl.smuggler.skill.dirty_fighting.no_holds_barred/1/0
  • abl.smuggler.skill.dirty_fighting.no_holds_barred/1/1
  • abl.smuggler.skill.dirty_fighting.open_wound
  • abl.smuggler.skill.dirty_fighting.open_wound/1/0
  • abl.smuggler.skill.dirty_fighting.open_wound/1/1
  • abl.smuggler.skill.dirty_fighting.pugnacious
  • abl.smuggler.skill.dirty_fighting.pugnacious/2/0
  • abl.smuggler.skill.dirty_fighting.pugnacious/2/1
  • abl.smuggler.skill.dirty_fighting.quick_getaway
  • abl.smuggler.skill.dirty_fighting.quick_getaway/0/0
  • abl.smuggler.skill.dirty_fighting.quick_getaway/0/1
  • abl.smuggler.skill.dirty_fighting.reopen_wounds
  • abl.smuggler.skill.dirty_fighting.reopen_wounds/1/0
  • abl.smuggler.skill.dirty_fighting.reopen_wounds/1/1
  • abl.smuggler.skill.dirty_fighting.rough_and_tumble
  • abl.smuggler.skill.dirty_fighting.rough_and_tumble/3/0
  • abl.smuggler.skill.dirty_fighting.rough_and_tumble/3/1
  • abl.smuggler.skill.dirty_fighting.scatter_blast
  • abl.smuggler.skill.dirty_fighting.scatter_blast/5/0
  • abl.smuggler.skill.dirty_fighting.scatter_blast/5/1
  • abl.smuggler.skill.dirty_fighting.scatter_blast/5/2
  • abl.smuggler.skill.dirty_fighting.scurry
  • abl.smuggler.skill.dirty_fighting.scurry/5/0
  • abl.smuggler.skill.dirty_fighting.scurry/5/1
  • abl.smuggler.skill.dirty_fighting.scurry/5/2
  • abl.smuggler.skill.dirty_fighting.scurry/5/3
  • abl.smuggler.skill.dirty_fighting.shrap_mine
  • abl.smuggler.skill.dirty_fighting.shrap_mine/5/0
  • abl.smuggler.skill.dirty_fighting.shrap_mine/5/1
  • abl.smuggler.skill.dirty_fighting.shrap_mine/5/2
  • abl.smuggler.skill.dirty_fighting.smuggled_defenses
  • abl.smuggler.skill.dirty_fighting.smuggled_defenses/1/0
  • abl.smuggler.skill.dirty_fighting.smuggled_defenses/1/1
  • abl.smuggler.skill.dirty_fighting.street_tough
  • abl.smuggler.skill.dirty_fighting.street_tough/0/0
  • abl.smuggler.skill.dirty_fighting.street_tough/0/1
  • abl.smuggler.skill.dirty_fighting.unfair_advantage
  • abl.smuggler.skill.dirty_fighting.unfair_advantage/6/0
  • abl.smuggler.skill.dirty_fighting.unfair_advantage/6/1
  • abl.smuggler.skill.dirty_fighting.unfair_advantage/6/2
  • abl.smuggler.skill.dirty_fighting.unfair_advantage/6/3
  • abl.smuggler.skill.dirty_fighting.unfair_advantage/6/4
  • abl.smuggler.skill.dirty_fighting.wounding_shot_scoundrel
  • abl.smuggler.skill.dirty_fighting.wounding_shot_scoundrel/1/0
  • abl.smuggler.skill.dirty_fighting.wounding_shot_scoundrel/1/1
  • abl.smuggler.skill.dirty_fighting.wounding_shot_scoundrel/1/2
  • abl.smuggler.skill.saboteur.arsonist
  • abl.smuggler.skill.saboteur.arsonist/0/0
  • abl.smuggler.skill.saboteur.arsonist/0/1
  • abl.smuggler.skill.saboteur.bravado
  • abl.smuggler.skill.saboteur.bravado/0/0
  • abl.smuggler.skill.saboteur.bravado/0/1
  • abl.smuggler.skill.saboteur.cool_under_pressure
  • abl.smuggler.skill.saboteur.cool_under_pressure/2/0
  • abl.smuggler.skill.saboteur.cool_under_pressure/2/1
  • abl.smuggler.skill.saboteur.cool_under_pressure/2/2
  • abl.smuggler.skill.saboteur.dealers_discount
  • abl.smuggler.skill.saboteur.dealers_discount/0/0
  • abl.smuggler.skill.saboteur.dealers_discount/0/1
  • abl.smuggler.skill.saboteur.hot_pursuit
  • abl.smuggler.skill.saboteur.hot_pursuit/7/0
  • abl.smuggler.skill.saboteur.hot_pursuit/7/1
  • abl.smuggler.skill.saboteur.hot_shot
  • abl.smuggler.skill.saboteur.hot_shot/3/0
  • abl.smuggler.skill.saboteur.hot_shot/3/1
  • abl.smuggler.skill.saboteur.hotwired_defenses
  • abl.smuggler.skill.saboteur.hotwired_defenses/0/0
  • abl.smuggler.skill.saboteur.hotwired_defenses/0/1
  • abl.smuggler.skill.saboteur.independent_anarchy
  • abl.smuggler.skill.saboteur.independent_anarchy/1/0
  • abl.smuggler.skill.saboteur.independent_anarchy/1/1
  • abl.smuggler.skill.saboteur.jury_rigged_mods
  • abl.smuggler.skill.saboteur.jury_rigged_mods/3/0
  • abl.smuggler.skill.saboteur.jury_rigged_mods/3/1
  • abl.smuggler.skill.saboteur.overload_charges
  • abl.smuggler.skill.saboteur.overload_charges/4/0
  • abl.smuggler.skill.saboteur.overload_charges/4/1
  • abl.smuggler.skill.saboteur.pandemonium
  • abl.smuggler.skill.saboteur.pandemonium/0/0
  • abl.smuggler.skill.saboteur.pandemonium/0/1
  • abl.smuggler.skill.saboteur.pandemonium/0/2
  • abl.smuggler.skill.saboteur.press_the_advantage
  • abl.smuggler.skill.saboteur.press_the_advantage/4/0
  • abl.smuggler.skill.saboteur.press_the_advantage/4/1
  • abl.smuggler.skill.saboteur.riot_screen
  • abl.smuggler.skill.saboteur.riot_screen/0/0
  • abl.smuggler.skill.saboteur.riot_screen/0/1
  • abl.smuggler.skill.saboteur.streetwise
  • abl.smuggler.skill.saboteur.streetwise/0/0
  • abl.smuggler.skill.saboteur.streetwise/0/1
  • abl.smuggler.skill.saboteur.underworld_hardships
  • abl.smuggler.skill.saboteur.underworld_hardships/0/0
  • abl.smuggler.skill.saboteur.underworld_hardships/0/1
  • abl.smuggler.skill.sawbones.accomplished_sawbones
  • abl.smuggler.skill.sawbones.accomplished_sawbones/1/0
  • abl.smuggler.skill.sawbones.accomplished_sawbones/1/1
  • abl.smuggler.skill.sawbones.anatomy_lessons
  • abl.smuggler.skill.sawbones.anatomy_lessons/1/0
  • abl.smuggler.skill.sawbones.anatomy_lessons/1/1
  • abl.smuggler.skill.sawbones.bedside_manner
  • abl.smuggler.skill.sawbones.bedside_manner/0/0
  • abl.smuggler.skill.sawbones.bedside_manner/0/1
  • abl.smuggler.skill.sawbones.healing_hand
  • abl.smuggler.skill.sawbones.healing_hand/1/0
  • abl.smuggler.skill.sawbones.healing_hand/1/1
  • abl.smuggler.skill.sawbones.homegrown_pharmacology
  • abl.smuggler.skill.sawbones.homegrown_pharmacology/3/0
  • abl.smuggler.skill.sawbones.homegrown_pharmacology/3/1
  • abl.smuggler.skill.sawbones.keep_cool
  • abl.smuggler.skill.sawbones.keep_cool/0/0
  • abl.smuggler.skill.sawbones.keep_cool/0/1
  • abl.smuggler.skill.sawbones.med_screen
  • abl.smuggler.skill.sawbones.med_screen/3/0
  • abl.smuggler.skill.sawbones.med_screen/3/1
  • abl.smuggler.skill.sawbones.med_screen/3/2
  • abl.smuggler.skill.sawbones.prognosis_critical
  • abl.smuggler.skill.sawbones.prognosis_critical/0/0
  • abl.smuggler.skill.sawbones.prognosis_critical/0/1
  • abl.smuggler.skill.sawbones.puissant_poultices
  • abl.smuggler.skill.sawbones.puissant_poultices/4/0
  • abl.smuggler.skill.sawbones.puissant_poultices/4/1
  • abl.smuggler.skill.sawbones.scartissue
  • abl.smuggler.skill.sawbones.scartissue/1/0
  • abl.smuggler.skill.sawbones.scartissue/1/1
  • abl.smuggler.skill.sawbones.scramble
  • abl.smuggler.skill.sawbones.scramble/2/0
  • abl.smuggler.skill.sawbones.scramble/2/1
  • abl.smuggler.skill.sawbones.sedatives
  • abl.smuggler.skill.sawbones.sedatives/0/0
  • abl.smuggler.skill.sawbones.sedatives/0/1
  • abl.smuggler.skill.sawbones.slow_release_stimpack
  • abl.smuggler.skill.sawbones.slow_release_stimpack/2/0
  • abl.smuggler.skill.sawbones.slow_release_stimpack/2/1
  • abl.smuggler.skill.sawbones.smuggled_med_delivery
  • abl.smuggler.skill.sawbones.smuggled_med_delivery/3/0
  • abl.smuggler.skill.sawbones.smuggled_med_delivery/3/1
  • abl.smuggler.skill.sawbones.smuggled_technology
  • abl.smuggler.skill.sawbones.smuggled_technology/0/0
  • abl.smuggler.skill.sawbones.smuggled_technology/0/1
  • abl.smuggler.skill.scrapper.brawlers_grit
  • abl.smuggler.skill.scrapper.brawlers_grit/0/0
  • abl.smuggler.skill.scrapper.brawlers_grit/0/1
  • abl.smuggler.skill.scrapper.browbeater
  • abl.smuggler.skill.scrapper.browbeater/6/0
  • abl.smuggler.skill.scrapper.browbeater/6/1
  • abl.smuggler.skill.scrapper.element_of_surprise
  • abl.smuggler.skill.scrapper.element_of_surprise/0/0
  • abl.smuggler.skill.scrapper.element_of_surprise/0/1
  • abl.smuggler.skill.scrapper.flanking
  • abl.smuggler.skill.scrapper.flanking/2/0
  • abl.smuggler.skill.scrapper.flanking/2/1
  • abl.smuggler.skill.scrapper.flee_the_scene
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  • abl.smuggler.skill.scrapper.sawed_off
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  • abl.smuggler.skill.scrapper.scrappy
  • abl.smuggler.skill.scrapper.scrappy/4/0
  • abl.smuggler.skill.scrapper.scrappy/4/1
  • abl.smuggler.skill.scrapper.shifty_eyed
  • abl.smuggler.skill.scrapper.shifty_eyed/2/0
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  • abl.smuggler.skill.scrapper.sneaky
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  • abl.smuggler.skill.scrapper.stopping_power
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  • abl.smuggler.skill.scrapper.stopping_power/1/1
  • abl.smuggler.skill.scrapper.stopping_power/1/2
  • abl.smuggler.skill.scrapper.surprise_comeback
  • abl.smuggler.skill.scrapper.surprise_comeback/3/0
  • abl.smuggler.skill.scrapper.surprise_comeback/3/1
  • abl.smuggler.skill.scrapper.surprise_comeback/3/2
  • abl.smuggler.skill.scrapper.survivors_scars
  • abl.smuggler.skill.scrapper.survivors_scars/1/0
  • abl.smuggler.skill.scrapper.survivors_scars/1/1
  • abl.smuggler.skill.scrapper.underdogs_luck
  • abl.smuggler.skill.scrapper.underdogs_luck/5/0
  • abl.smuggler.skill.scrapper.underdogs_luck/5/1
  • abl.smuggler.skill.sharpshooter.aim_high
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  • abl.smuggler.skill.sharpshooter.ballistic_damper
  • abl.smuggler.skill.sharpshooter.ballistic_damper/5/0
  • abl.smuggler.skill.sharpshooter.ballistic_damper/5/1
  • abl.smuggler.skill.sharpshooter.ballistic_damper/5/2
  • abl.smuggler.skill.sharpshooter.cover_screen
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  • abl.smuggler.skill.sharpshooter.deadeye
  • abl.smuggler.skill.sharpshooter.deadeye/1/0
  • abl.smuggler.skill.sharpshooter.deadeye/1/1
  • abl.smuggler.skill.sharpshooter.foxhole
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  • abl.smuggler.skill.sharpshooter.heads_up
  • abl.smuggler.skill.sharpshooter.heads_up/3/0
  • abl.smuggler.skill.sharpshooter.heads_up/3/1
  • abl.smuggler.skill.sharpshooter.holed_up
  • abl.smuggler.skill.sharpshooter.holed_up/2/0
  • abl.smuggler.skill.sharpshooter.holed_up/2/1
  • abl.smuggler.skill.sharpshooter.kneecappin
  • abl.smuggler.skill.sharpshooter.kneecappin/2/0
  • abl.smuggler.skill.sharpshooter.kneecappin/2/1
  • abl.smuggler.skill.sharpshooter.lay_low
  • abl.smuggler.skill.sharpshooter.lay_low/1/0
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  • abl.smuggler.skill.sharpshooter.quick_aim
  • abl.smuggler.skill.sharpshooter.quick_aim/1/0
  • abl.smuggler.skill.sharpshooter.quick_aim/1/1
  • abl.smuggler.skill.sharpshooter.rapid_fire
  • abl.smuggler.skill.sharpshooter.rapid_fire/2/0
  • abl.smuggler.skill.sharpshooter.rapid_fire/2/1
  • abl.smuggler.skill.sharpshooter.sharp_aim
  • abl.smuggler.skill.sharpshooter.sharp_aim/0/0
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  • abl.smuggler.skill.sharpshooter.sharpshooter
  • abl.smuggler.skill.sharpshooter.sharpshooter/0/0
  • abl.smuggler.skill.sharpshooter.sharpshooter/0/1
  • abl.smuggler.skill.sharpshooter.slick_shooter
  • abl.smuggler.skill.sharpshooter.slick_shooter/1/0
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  • abl.smuggler.skill.sharpshooter.snap_shot
  • abl.smuggler.skill.sharpshooter.snap_shot/3/0
  • abl.smuggler.skill.sharpshooter.snap_shot/3/1
  • abl.smuggler.skill.sharpshooter.snap_shot/3/2
  • abl.smuggler.skill.sharpshooter.spacer
  • abl.smuggler.skill.sharpshooter.spacer/1/0
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  • abl.smuggler.skill.sharpshooter.steady_shots
  • abl.smuggler.skill.sharpshooter.steady_shots/0/0
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  • abl.smuggler.skill.sharpshooter.trip_shot
  • abl.smuggler.skill.sharpshooter.trip_shot/0/0
  • abl.smuggler.skill.sharpshooter.trip_shot/0/1
  • abl.smuggler.street_tough
  • abl.smuggler.street_tough/3/0
  • abl.smuggler.street_tough/3/1
  • abl.smuggler.underworld_medicine
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  • abl.trooper.charged_rounds
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  • abl.trooper.havoc_shield
  • abl.trooper.havoc_shield/2/0
  • abl.trooper.havoc_shield/2/1
  • abl.trooper.havoc_shield/2/2
  • abl.trooper.havoc_shield/2/3
  • abl.trooper.kolto_bomb
  • abl.trooper.kolto_bomb/7/0
  • abl.trooper.kolto_bomb/7/1
  • abl.trooper.kolto_bomb/7/2
  • abl.trooper.kolto_bomb/7/3
  • abl.trooper.kolto_bomb/7/4
  • abl.trooper.kolto_bomb/7/5
  • abl.trooper.mass_accelerator
  • abl.trooper.mass_accelerator/3/0
  • abl.trooper.mass_accelerator/3/1
  • abl.trooper.medical_probe
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  • abl.trooper.mortar_salvo
  • abl.trooper.mortar_salvo/8/0
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  • abl.trooper.mortar_salvo/8/2
  • abl.trooper.pulse_round
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  • abl.trooper.pulse_round/16/3
  • abl.trooper.purify
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  • abl.trooper.regen
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  • abl.trooper.skill.assault_specialist.adrenaline_fueled
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  • abl.trooper.skill.assault_specialist.assault_frame
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  • abl.trooper.skill.assault_specialist.assault_trooper_vanguard
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  • abl.trooper.skill.assault_specialist.assault_trooper_vanguard/5/1
  • abl.trooper.skill.assault_specialist.decimate
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  • abl.trooper.skill.assault_specialist.endurance
  • abl.trooper.skill.assault_specialist.endurance/0/0
  • abl.trooper.skill.assault_specialist.endurance/0/1
  • abl.trooper.skill.assault_specialist.flame_assault
  • abl.trooper.skill.assault_specialist.flame_assault/2/0
  • abl.trooper.skill.assault_specialist.flame_assault/2/1
  • abl.trooper.skill.assault_specialist.heavy_stock
  • abl.trooper.skill.assault_specialist.heavy_stock/0/0
  • abl.trooper.skill.assault_specialist.heavy_stock/0/1
  • abl.trooper.skill.assault_specialist.high_friction
  • abl.trooper.skill.assault_specialist.high_friction/6/0
  • abl.trooper.skill.assault_specialist.high_friction/6/1
  • abl.trooper.skill.assault_specialist.high_friction/6/2
  • abl.trooper.skill.assault_specialist.hyper_barrels
  • abl.trooper.skill.assault_specialist.hyper_barrels/5/0
  • abl.trooper.skill.assault_specialist.hyper_barrels/5/1
  • abl.trooper.skill.assault_specialist.incendiary_accelerator
  • abl.trooper.skill.assault_specialist.incendiary_accelerator/8/0
  • abl.trooper.skill.assault_specialist.incendiary_accelerator/8/1
  • abl.trooper.skill.assault_specialist.incendiary_accelerator/8/2
  • abl.trooper.skill.assault_specialist.incendiary_accelerator/8/3
  • abl.trooper.skill.assault_specialist.incendiary_accelerator_vanguard
  • abl.trooper.skill.assault_specialist.incendiary_accelerator_vanguard/6/0
  • abl.trooper.skill.assault_specialist.incendiary_accelerator_vanguard/6/1
  • abl.trooper.skill.assault_specialist.incendiary_accelerator_vanguard/6/2
  • abl.trooper.skill.assault_specialist.incendiary_accelerator_vanguard/6/3
  • abl.trooper.skill.assault_specialist.incendiary_round
  • abl.trooper.skill.assault_specialist.incendiary_round/7/0
  • abl.trooper.skill.assault_specialist.incendiary_round/7/1
  • abl.trooper.skill.assault_specialist.incendiary_round/7/2
  • abl.trooper.skill.assault_specialist.infrared_sensors
  • abl.trooper.skill.assault_specialist.infrared_sensors/0/0
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  • abl.trooper.skill.assault_specialist.marksmanship
  • abl.trooper.skill.assault_specialist.marksmanship/5/0
  • abl.trooper.skill.assault_specialist.marksmanship/5/1
  • abl.trooper.skill.assault_specialist.rain_of_fire
  • abl.trooper.skill.assault_specialist.rain_of_fire/1/0
  • abl.trooper.skill.assault_specialist.rain_of_fire/1/1
  • abl.trooper.skill.assault_specialist.rain_of_fire_vanguard
  • abl.trooper.skill.assault_specialist.rain_of_fire_vanguard/2/0
  • abl.trooper.skill.assault_specialist.rain_of_fire_vanguard/2/1
  • abl.trooper.skill.assault_specialist.rapid_recharge
  • abl.trooper.skill.assault_specialist.rapid_recharge/2/0
  • abl.trooper.skill.assault_specialist.rapid_recharge/2/1
  • abl.trooper.skill.assault_specialist.reactive_shield_enhancer
  • abl.trooper.skill.assault_specialist.reactive_shield_enhancer/1/0
  • abl.trooper.skill.assault_specialist.reactive_shield_enhancer/1/1
  • abl.trooper.skill.assault_specialist.reflexive_battery
  • abl.trooper.skill.assault_specialist.reflexive_battery/5/0
  • abl.trooper.skill.assault_specialist.reflexive_battery/5/1
  • abl.trooper.skill.assault_specialist.sticky_grenade
  • abl.trooper.skill.assault_specialist.sticky_grenade/13/0
  • abl.trooper.skill.assault_specialist.sticky_grenade/13/1
  • abl.trooper.skill.assault_specialist.sticky_grenade/13/2
  • abl.trooper.skill.assault_specialist.sticky_grenade/13/3
  • abl.trooper.skill.assault_specialist.sticky_grenade/13/4
  • abl.trooper.skill.assault_specialist.sticky_grenade/13/5
  • abl.trooper.skill.assault_specialist.suit_foe
  • abl.trooper.skill.assault_specialist.suit_foe/2/0
  • abl.trooper.skill.assault_specialist.suit_foe/2/1
  • abl.trooper.skill.assault_specialist.suit_foe/2/2
  • abl.trooper.skill.assault_specialist.superheated_plasma
  • abl.trooper.skill.assault_specialist.superheated_plasma/1/0
  • abl.trooper.skill.assault_specialist.superheated_plasma/1/1
  • abl.trooper.skill.assault_specialist.sweltering_heat
  • abl.trooper.skill.assault_specialist.sweltering_heat/2/0
  • abl.trooper.skill.assault_specialist.sweltering_heat/2/1
  • abl.trooper.skill.assault_specialist.sweltering_heat_vanguard
  • abl.trooper.skill.assault_specialist.sweltering_heat_vanguard/4/0
  • abl.trooper.skill.assault_specialist.sweltering_heat_vanguard/4/1
  • abl.trooper.skill.assault_specialist.sweltering_heat_vanguard/4/2
  • abl.trooper.skill.assault_specialist.target_lock
  • abl.trooper.skill.assault_specialist.target_lock/2/0
  • abl.trooper.skill.assault_specialist.target_lock/2/1
  • abl.trooper.skill.combat_medic.bacta_infusion
  • abl.trooper.skill.combat_medic.bacta_infusion/1/0
  • abl.trooper.skill.combat_medic.bacta_infusion/1/1
  • abl.trooper.skill.combat_medic.cell_capacitor
  • abl.trooper.skill.combat_medic.cell_capacitor/2/0
  • abl.trooper.skill.combat_medic.cell_capacitor/2/1
  • abl.trooper.skill.combat_medic.cell_capacitor/2/2
  • abl.trooper.skill.combat_medic.combat_shield
  • abl.trooper.skill.combat_medic.combat_shield/0/0
  • abl.trooper.skill.combat_medic.combat_shield/0/1
  • abl.trooper.skill.combat_medic.efficient_conversions
  • abl.trooper.skill.combat_medic.efficient_conversions/2/0
  • abl.trooper.skill.combat_medic.efficient_conversions/2/1
  • abl.trooper.skill.combat_medic.field_medicine
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  • abl.trooper.skill.combat_medic.field_training
  • abl.trooper.skill.combat_medic.field_training/1/0
  • abl.trooper.skill.combat_medic.field_training/1/1
  • abl.trooper.skill.combat_medic.kolto_cell_purifier
  • abl.trooper.skill.combat_medic.kolto_cell_purifier/4/0
  • abl.trooper.skill.combat_medic.kolto_cell_purifier/4/1
  • abl.trooper.skill.combat_medic.kolto_cell_purifier/4/2
  • abl.trooper.skill.combat_medic.kolto_wave
  • abl.trooper.skill.combat_medic.kolto_wave/2/0
  • abl.trooper.skill.combat_medic.kolto_wave/2/1
  • abl.trooper.skill.combat_medic.kolto_wave/2/2
  • abl.trooper.skill.combat_medic.med_zone
  • abl.trooper.skill.combat_medic.med_zone/1/0
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  • abl.trooper.skill.combat_medic.potent_medicine
  • abl.trooper.skill.combat_medic.potent_medicine/1/0
  • abl.trooper.skill.combat_medic.potent_medicine/1/1
  • abl.trooper.skill.combat_medic.probe_medic
  • abl.trooper.skill.combat_medic.probe_medic/3/0
  • abl.trooper.skill.combat_medic.probe_medic/3/1
  • abl.trooper.skill.combat_medic.quick_thinking
  • abl.trooper.skill.combat_medic.quick_thinking/0/0
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  • abl.trooper.skill.combat_medic.steady_hands
  • abl.trooper.skill.combat_medic.steady_hands/0/0
  • abl.trooper.skill.combat_medic.steady_hands/0/1
  • abl.trooper.skill.combat_medic.treated_wound_dressings
  • abl.trooper.skill.combat_medic.treated_wound_dressings/0/0
  • abl.trooper.skill.combat_medic.treated_wound_dressings/0/1
  • abl.trooper.skill.gunnery.advance_the_line
  • abl.trooper.skill.gunnery.advance_the_line/1/0
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  • abl.trooper.skill.gunnery.advanced_tech
  • abl.trooper.skill.gunnery.advanced_tech/0/0
  • abl.trooper.skill.gunnery.advanced_tech/0/1
  • abl.trooper.skill.gunnery.cell_charger
  • abl.trooper.skill.gunnery.cell_charger/3/0
  • abl.trooper.skill.gunnery.cell_charger/3/1
  • abl.trooper.skill.gunnery.charged_barrier
  • abl.trooper.skill.gunnery.charged_barrier/3/0
  • abl.trooper.skill.gunnery.charged_barrier/3/1
  • abl.trooper.skill.gunnery.charged_barrier/3/2
  • abl.trooper.skill.gunnery.charged_barrier/3/3
  • abl.trooper.skill.gunnery.charged_net
  • abl.trooper.skill.gunnery.charged_net/5/0
  • abl.trooper.skill.gunnery.charged_net/5/1
  • abl.trooper.skill.gunnery.concussive_force
  • abl.trooper.skill.gunnery.concussive_force/6/0
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  • abl.trooper.skill.gunnery.concussive_force/6/2
  • abl.trooper.skill.gunnery.deadly_cannon
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  • abl.trooper.skill.gunnery.gravity_surge
  • abl.trooper.skill.gunnery.gravity_surge/3/0
  • abl.trooper.skill.gunnery.gravity_surge/3/1
  • abl.trooper.skill.gunnery.heavy_trooper
  • abl.trooper.skill.gunnery.heavy_trooper/1/0
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  • abl.trooper.skill.gunnery.ironsights
  • abl.trooper.skill.gunnery.ironsights/0/0
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  • abl.trooper.skill.gunnery.reflexive_shield
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  • abl.trooper.skill.gunnery.reflexive_shield/3/2
  • abl.trooper.skill.gunnery.rotary_cannon
  • abl.trooper.skill.gunnery.rotary_cannon/1/0
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  • abl.trooper.skill.gunnery.special_munitions
  • abl.trooper.skill.gunnery.special_munitions/5/0
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  • abl.trooper.skill.gunnery.steadied_aim
  • abl.trooper.skill.gunnery.steadied_aim/4/0
  • abl.trooper.skill.gunnery.steadied_aim/4/1
  • abl.trooper.skill.gunnery.tenacious_defense
  • abl.trooper.skill.gunnery.tenacious_defense/1/0
  • abl.trooper.skill.gunnery.tenacious_defense/1/1
  • abl.trooper.skill.shield_specialist.blitz
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  • abl.trooper.skill.shield_specialist.blitz/3/2
  • abl.trooper.skill.shield_specialist.blitz/3/3
  • abl.trooper.skill.shield_specialist.brutal_impact
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  • abl.trooper.skill.shield_specialist.ceramic_plating
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  • abl.trooper.skill.shield_specialist.ceramic_plating/3/1
  • abl.trooper.skill.shield_specialist.counter_attack
  • abl.trooper.skill.shield_specialist.counter_attack/2/0
  • abl.trooper.skill.shield_specialist.counter_attack/2/1
  • abl.trooper.skill.shield_specialist.defensive_measures
  • abl.trooper.skill.shield_specialist.defensive_measures/0/0
  • abl.trooper.skill.shield_specialist.defensive_measures/0/1
  • abl.trooper.skill.shield_specialist.defensive_measures/0/2
  • abl.trooper.skill.shield_specialist.guard_cannon
  • abl.trooper.skill.shield_specialist.guard_cannon/6/0
  • abl.trooper.skill.shield_specialist.guard_cannon/6/1
  • abl.trooper.skill.shield_specialist.intimidation
  • abl.trooper.skill.shield_specialist.intimidation/1/0
  • abl.trooper.skill.shield_specialist.intimidation/1/1
  • abl.trooper.skill.shield_specialist.ion_shield
  • abl.trooper.skill.shield_specialist.ion_shield/0/0
  • abl.trooper.skill.shield_specialist.ion_shield/0/1
  • abl.trooper.skill.shield_specialist.neural_overload
  • abl.trooper.skill.shield_specialist.neural_overload/2/0
  • abl.trooper.skill.shield_specialist.neural_overload/2/1
  • abl.trooper.skill.shield_specialist.neural_overload/2/2
  • abl.trooper.skill.shield_specialist.reinforced_armor
  • abl.trooper.skill.shield_specialist.reinforced_armor/0/0
  • abl.trooper.skill.shield_specialist.reinforced_armor/0/1
  • abl.trooper.skill.shield_specialist.resolve
  • abl.trooper.skill.shield_specialist.resolve/0/0
  • abl.trooper.skill.shield_specialist.resolve/0/1
  • abl.trooper.skill.shield_specialist.shrap_satchel
  • abl.trooper.skill.shield_specialist.shrap_satchel/3/0
  • abl.trooper.skill.shield_specialist.shrap_satchel/3/1
  • abl.trooper.skill.shield_specialist.shrap_satchel/3/2
  • abl.trooper.skill.shield_specialist.smoke_grenade
  • abl.trooper.skill.shield_specialist.smoke_grenade/4/0
  • abl.trooper.skill.shield_specialist.smoke_grenade/4/1
  • abl.trooper.skill.shield_specialist.smoke_grenade/4/2
  • abl.trooper.skill.shield_specialist.smoke_grenade/4/3
  • abl.trooper.skill.shield_specialist.smoke_grenade/4/4
  • abl.trooper.skill.shield_specialist.soldiers_grit
  • abl.trooper.skill.shield_specialist.soldiers_grit/10/0
  • abl.trooper.skill.shield_specialist.soldiers_grit/10/1
  • abl.trooper.skill.shield_specialist.soldiers_grit/10/2
  • abl.trooper.skill.shield_specialist.supercharged_ion_cell
  • abl.trooper.skill.shield_specialist.supercharged_ion_cell/3/0
  • abl.trooper.skill.shield_specialist.supercharged_ion_cell/3/1
  • abl.trooper.skill.shield_specialist.superior_defense
  • abl.trooper.skill.shield_specialist.superior_defense/0/0
  • abl.trooper.skill.shield_specialist.superior_defense/0/1
  • abl.trooper.skill.tactics.advance_the_line
  • abl.trooper.skill.tactics.advance_the_line/2/0
  • abl.trooper.skill.tactics.advance_the_line/2/1
  • abl.trooper.skill.tactics.blade_charger
  • abl.trooper.skill.tactics.blade_charger/1/0
  • abl.trooper.skill.tactics.blade_charger/1/1
  • abl.trooper.skill.tactics.blaster_augs
  • abl.trooper.skill.tactics.blaster_augs/2/0
  • abl.trooper.skill.tactics.blaster_augs/2/1
  • abl.trooper.skill.tactics.cell_generator
  • abl.trooper.skill.tactics.cell_generator/4/0
  • abl.trooper.skill.tactics.cell_generator/4/1
  • abl.trooper.skill.tactics.charged_loaders
  • abl.trooper.skill.tactics.charged_loaders/7/0
  • abl.trooper.skill.tactics.charged_loaders/7/1
  • abl.trooper.skill.tactics.close_quarters
  • abl.trooper.skill.tactics.close_quarters/0/0
  • abl.trooper.skill.tactics.close_quarters/0/1
  • abl.trooper.skill.tactics.combat_tactics
  • abl.trooper.skill.tactics.combat_tactics/5/0
  • abl.trooper.skill.tactics.combat_tactics/5/1
  • abl.trooper.skill.tactics.combat_tactics/5/2
  • abl.trooper.skill.tactics.combat_training
  • abl.trooper.skill.tactics.combat_training/0/0
  • abl.trooper.skill.tactics.combat_training/0/1
  • abl.trooper.skill.tactics.cryo_freeze
  • abl.trooper.skill.tactics.cryo_freeze/1/0
  • abl.trooper.skill.tactics.cryo_freeze/1/1
  • abl.trooper.skill.tactics.devistate
  • abl.trooper.skill.tactics.devistate/0/0
  • abl.trooper.skill.tactics.devistate/0/1
  • abl.trooper.skill.tactics.fire_surge
  • abl.trooper.skill.tactics.fire_surge/5/0
  • abl.trooper.skill.tactics.fire_surge/5/1
  • abl.trooper.skill.tactics.focused_impact
  • abl.trooper.skill.tactics.focused_impact/1/0
  • abl.trooper.skill.tactics.focused_impact/1/1
  • abl.trooper.skill.tactics.frontline_defense
  • abl.trooper.skill.tactics.frontline_defense/0/0
  • abl.trooper.skill.tactics.frontline_defense/0/1
  • abl.trooper.skill.tactics.hamstring
  • abl.trooper.skill.tactics.hamstring/4/0
  • abl.trooper.skill.tactics.hamstring/4/1
  • abl.trooper.skill.tactics.hamstring/4/2
  • abl.trooper.skill.tactics.hold_the_line
  • abl.trooper.skill.tactics.hold_the_line/2/0
  • abl.trooper.skill.tactics.hold_the_line/2/1
  • abl.trooper.skill.tactics.impact
  • abl.trooper.skill.tactics.impact/3/0
  • abl.trooper.skill.tactics.impact/3/1
  • abl.trooper.skill.tactics.kolto_recharge
  • abl.trooper.skill.tactics.kolto_recharge/0/0
  • abl.trooper.skill.tactics.kolto_recharge/0/1
  • abl.trooper.skill.tactics.kolto_recharge/0/2
  • abl.trooper.skill.tactics.power_armor
  • abl.trooper.skill.tactics.power_armor/2/0
  • abl.trooper.skill.tactics.power_armor/2/1
  • abl.trooper.skill.tactics.pulse_generator
  • abl.trooper.skill.tactics.pulse_generator/8/0
  • abl.trooper.skill.tactics.pulse_generator/8/1
  • abl.trooper.skill.tactics.pulse_generator/8/2
  • abl.trooper.skill.tactics.pulse_generator/8/3
  • abl.trooper.skill.tactics.stabilized_armor
  • abl.trooper.skill.tactics.stabilized_armor/2/0
  • abl.trooper.skill.tactics.stabilized_armor/2/1
  • abl.trooper.skill.tactics.tactical_tools
  • abl.trooper.skill.tactics.tactical_tools/0/0
  • abl.trooper.skill.tactics.tactical_tools/0/1
  • abl.trooper.skill.tactics.tech_assault
  • abl.trooper.skill.tactics.tech_assault/2/0
  • abl.trooper.skill.tactics.tech_assault/2/1
  • abl.trooper.skill.tactics.tech_assault/2/2
  • abl.trooper.skill.tactics.triumph
  • abl.trooper.skill.tactics.triumph/2/0
  • abl.trooper.skill.tactics.triumph/2/1
  • abl.trooper.triage
  • abl.trooper.triage/0/0
  • abl.trooper.triage/0/1
  • apc.agent.lethality
  • apc.agent.lethality_layoutprototype
  • apc.agent.operative.concealment_layoutprototype
  • apc.agent.operative.lethality_layoutprototype
  • apc.agent.operative.medic_layoutprototype
  • apc.agent.sniper.engineering_layoutprototype
  • apc.agent.sniper.marksmanship_layoutprototype
  • apc.bounty_hunter.firebug
  • apc.bounty_hunter.firebug_layoutprototype
  • apc.bounty_hunter.mercenary.arsenal_layoutprototype
  • apc.bounty_hunter.mercenary.bodyguard_layoutprototype
  • apc.bounty_hunter.powertech.advanced_prototype_layoutprototype
  • apc.bounty_hunter.powertech.firebug_layoutprototype
  • apc.bounty_hunter.powertech.shield_tech_layoutprototype
  • apc.jedi_consular.balance
  • apc.jedi_consular.balance_layoutprototype
  • apc.jedi_consular.force_wizard.base
  • apc.jedi_consular.force_wizard.seer
  • apc.jedi_consular.force_wizard.seer_layoutprototype
  • apc.jedi_consular.force_wizard.telekinetics
  • apc.jedi_consular.force_wizard.telekinetics_layoutprototype
  • apc.jedi_consular.shadow.balance
  • apc.jedi_consular.shadow.balance_layoutprototype
  • apc.jedi_consular.shadow.combat_layoutprototype
  • apc.jedi_consular.shadow.infiltration_layoutprototype
  • apc.jedi_knight.focus
  • apc.jedi_knight.focus_layoutprototype
  • apc.jedi_knight.guardian.defense_layoutprototype
  • apc.jedi_knight.guardian.focus_layoutprototype
  • apc.jedi_knight.guardian.vigilance_layoutprototype
  • apc.jedi_knight.sentinel.combat_layoutprototype
  • apc.jedi_knight.sentinel.watchman_layoutprototype
  • apc.sith_inquisitor.assassin.darkness_layoutprototype
  • apc.sith_inquisitor.assassin.deception_layoutprototype
  • apc.sith_inquisitor.assassin.madness
  • apc.sith_inquisitor.assassin.madness_layoutprototype
  • apc.sith_inquisitor.madness
  • apc.sith_inquisitor.madness_layoutprototype
  • apc.sith_inquisitor.sorcerer.corruption_layoutprototype
  • apc.sith_inquisitor.sorcerer.lightning_layoutprototype
  • apc.sith_warrior.juggernaut.immortal_layoutprototype
  • apc.sith_warrior.juggernaut.rage_layoutprototype
  • apc.sith_warrior.juggernaut.vengeance_layoutprototype
  • apc.sith_warrior.marauder.annihilation_layoutprototype
  • apc.sith_warrior.marauder.carnage_layoutprototype
  • apc.sith_warrior.rage
  • apc.sith_warrior.rage_layoutprototype
  • apc.smuggler.dirty_fighting
  • apc.smuggler.dirty_fighting_layoutprototype
  • apc.smuggler.gunslinger.saboteur_layoutprototype
  • apc.smuggler.gunslinger.sharpshooter_layoutprototype
  • apc.smuggler.scoundrel.dirty_fighting
  • apc.smuggler.scoundrel.dirty_fighting_layoutprototype
  • apc.smuggler.scoundrel.sawbones_layoutprototype
  • apc.smuggler.scoundrel.scrapper_layoutprototype
  • apc.trooper.assault_specialist
  • apc.trooper.assault_specialist_layoutprototype
  • apc.trooper.commando.combat_medic_layoutprototype
  • apc.trooper.commando.gunnery_layoutprototype
  • apc.trooper.specialist.assault_specialist
  • apc.trooper.specialist.assault_specialist_layoutprototype
  • apc.trooper.specialist.shield_specialist_layoutprototype
  • apc.trooper.specialist.tactics_layoutprototype
  • epp.smuggler.point_blank_shot
  • hyd.qtr.flashpoint.korriban.quest.inst_korriban_flashpoint_phase
  • hyd.strongholds.casino.inst_high_roller_slot
  • hyd.strongholds.casino.inst_penny_slot
  • ipp.test.ahmadzabarah.chest
  • spn.qtr.flashpoint.tython.shared.boss.commando.boss_commando2
  • tal.agent.skill.concealment.concealed_attacks
  • tal.agent.skill.concealment.flanking
  • tal.agent.skill.concealment.imperial_brew
  • tal.agent.skill.concealment.inclement_conditioning
  • tal.agent.skill.concealment.survival_training
  • tal.agent.skill.engineering.emp_recycler
  • tal.agent.skill.engineering.energy_tanks
  • tal.agent.skill.engineering.engineers_tool_belt
  • tal.agent.skill.engineering.gearhead
  • tal.agent.skill.engineering.vitality_serum
  • tal.agent.skill.lethality.augmented_shields
  • tal.agent.skill.lethality.cut_down
  • tal.agent.skill.lethality.deadly_directive
  • tal.agent.skill.lethality.escape_plan
  • tal.agent.skill.lethality.lethality
  • tal.agent.skill.lethality.lingering_toxins
  • tal.agent.skill.lethality.razor_rounds
  • tal.agent.skill.lethality.slip_away
  • tal.agent.skill.lethality.targeted_demolition
  • tal.agent.skill.lethality.toxic_injectors
  • tal.agent.skill.marksmanship.debilitating_shots
  • tal.agent.skill.marksmanship.imperial_demarcation
  • tal.agent.skill.marksmanship.marksmanship
  • tal.agent.skill.marksmanship.master_sniper
  • tal.agent.skill.marksmanship.pillbox_sniper
  • tal.agent.skill.marksmanship.reactive_shots
  • tal.agent.skill.marksmanship.sector_ranger
  • tal.agent.skill.marksmanship.steady_shots
  • tal.agent.skill.medic.chem_resistant_inlays
  • tal.agent.skill.medic.imperial_education
  • tal.agent.skill.medic.precision_instruments
  • tal.bounty_hunter.skill.advanced_prototype.advanced_tools
  • tal.bounty_hunter.skill.advanced_prototype.hitman
  • tal.bounty_hunter.skill.advanced_prototype.iron_fist
  • tal.bounty_hunter.skill.advanced_prototype.power_armor
  • tal.bounty_hunter.skill.advanced_prototype.prototype_blade_vents
  • tal.bounty_hunter.skill.advanced_prototype.prototype_burn_enhancers
  • tal.bounty_hunter.skill.advanced_prototype.prototype_cylinders
  • tal.bounty_hunter.skill.advanced_prototype.prototype_electro_surge
  • tal.bounty_hunter.skill.advanced_prototype.puncture
  • tal.bounty_hunter.skill.advanced_prototype.torque_boosters
  • tal.bounty_hunter.skill.arsenal.heavy_trooper
  • tal.bounty_hunter.skill.arsenal.jet_escape
  • tal.bounty_hunter.skill.arsenal.mandalorian_iron_warheads
  • tal.bounty_hunter.skill.arsenal.missile_tracking
  • tal.bounty_hunter.skill.arsenal.power_net
  • tal.bounty_hunter.skill.arsenal.power_overrides
  • tal.bounty_hunter.skill.arsenal.stabilizers
  • tal.bounty_hunter.skill.arsenal.torque_boosters
  • tal.bounty_hunter.skill.bodyguard.heat_damping
  • tal.bounty_hunter.skill.bodyguard.hired_muscle
  • tal.bounty_hunter.skill.bodyguard.stabalizers
  • tal.bounty_hunter.skill.firebug.advanced_targeting
  • tal.bounty_hunter.skill.firebug.combustion
  • tal.bounty_hunter.skill.firebug.endurance
  • tal.bounty_hunter.skill.firebug.fanned_flames
  • tal.bounty_hunter.skill.firebug.improved_rocket_punch
  • tal.bounty_hunter.skill.firebug.infrared_detection
  • tal.bounty_hunter.skill.firebug.power_barrels
  • tal.bounty_hunter.skill.firebug.power_bracer
  • tal.bounty_hunter.skill.firebug.powered_blasters
  • tal.bounty_hunter.skill.firebug.pyrotech
  • tal.bounty_hunter.skill.firebug.pyrotech_powertech
  • tal.bounty_hunter.skill.firebug.rain_of_fire_powertech
  • tal.bounty_hunter.skill.firebug.rapid_venting
  • tal.bounty_hunter.skill.firebug.volatile_warhead
  • tal.bounty_hunter.skill.shield_tech.empowered_armor
  • tal.bounty_hunter.skill.shield_tech.empowered_tech
  • tal.bounty_hunter.skill.shield_tech.intimidation
  • tal.bounty_hunter.skill.shield_tech.rail_loaders
  • tal.bounty_hunter.skill.shield_tech.resolve
  • tal.bounty_hunter.skill.shield_tech.supercharged_ion_gas
  • tal.jedi_consular.skill.balance.assertion
  • tal.jedi_consular.skill.balance.containment
  • tal.jedi_consular.skill.balance.crush_spirit
  • tal.jedi_consular.skill.balance.jedi_resistance
  • tal.jedi_consular.skill.balance.mental_defense
  • tal.jedi_consular.skill.balance.mental_scarring_sage
  • tal.jedi_consular.skill.balance.mind_ward
  • tal.jedi_consular.skill.balance.resolve
  • tal.jedi_consular.skill.combat.applied_force
  • tal.jedi_consular.skill.combat.mental_fortitude
  • tal.jedi_consular.skill.combat.rapid_recovery
  • tal.jedi_consular.skill.combat.technique_mastery
  • tal.jedi_consular.skill.seer.force_warden
  • tal.jedi_consular.skill.seer.guarded_by_the_force
  • tal.jedi_consular.skill.seer.valiance
  • tal.jedi_consular.skill.telekinetics.blockout
  • tal.jedi_consular.skill.telekinetics.clamoring_force
  • tal.jedi_consular.skill.telekinetics.feedback
  • tal.jedi_consular.skill.telekinetics.force_haste
  • tal.jedi_consular.skill.telekinetics.minds_eye
  • tal.jedi_consular.skill.telekinetics.psychic_projection
  • tal.jedi_knight.skill.focus.enduring
  • tal.jedi_knight.skill.focus.gravity
  • tal.jedi_knight.skill.focus.insight
  • tal.jedi_knight.skill.focus.jedi_enforcer
  • tal.jedi_knight.skill.focus.protector
  • tal.jedi_knight.skill.focus.pulse
  • tal.jedi_knight.skill.watchman.mind_sear
  • tal.sith_inquisitor.skill.corruption.corrupted_speed
  • tal.sith_inquisitor.skill.corruption.dark_resilience
  • tal.sith_inquisitor.skill.corruption.empty_body
  • tal.sith_inquisitor.skill.corruption.forceweaver
  • tal.sith_inquisitor.skill.corruption.seeping_darkness
  • tal.sith_inquisitor.skill.corruption.twisted_force
  • tal.sith_inquisitor.skill.darkness.assassins_shelter
  • tal.sith_inquisitor.skill.darkness.charge_mastery
  • tal.sith_inquisitor.skill.darkness.electric_execution
  • tal.sith_inquisitor.skill.darkness.premonition
  • tal.sith_inquisitor.skill.darkness.shroud_of_darkness
  • tal.sith_inquisitor.skill.darkness.thrashing_blades
  • tal.sith_inquisitor.skill.deception.avoidance
  • tal.sith_inquisitor.skill.deception.deceptive_power
  • tal.sith_inquisitor.skill.deception.fade
  • tal.sith_inquisitor.skill.deception.static_cling
  • tal.sith_inquisitor.skill.lightning.convection
  • tal.sith_inquisitor.skill.lightning.electric_induction
  • tal.sith_inquisitor.skill.lightning.force_haste
  • tal.sith_inquisitor.skill.lightning.lightning_barrage
  • tal.sith_inquisitor.skill.lightning.lightning_barrier
  • tal.sith_inquisitor.skill.lightning.lightning_spire
  • tal.sith_inquisitor.skill.lightning.reserves
  • tal.sith_inquisitor.skill.lightning.suppression
  • tal.sith_inquisitor.skill.madness.bloodletting
  • tal.sith_inquisitor.skill.madness.calcify
  • tal.sith_inquisitor.skill.madness.claws_of_decay
  • tal.sith_inquisitor.skill.madness.corrupted_flesh
  • tal.sith_inquisitor.skill.madness.crackling_charge
  • tal.sith_inquisitor.skill.madness.creeping_death_sorcerer
  • tal.sith_inquisitor.skill.madness.fanatacism
  • tal.sith_inquisitor.skill.madness.haunted_dreams
  • tal.sith_inquisitor.skill.madness.haunted_dreams_assassin
  • tal.sith_inquisitor.skill.madness.lingering_nightmares_sorcerer
  • tal.sith_inquisitor.skill.madness.reenergize
  • tal.sith_inquisitor.skill.madness.shapeless_spirit
  • tal.sith_inquisitor.skill.madness.sith_defiance
  • tal.sith_inquisitor.skill.madness.torment
  • tal.sith_inquisitor.skill.madness.will_of_the_sith
  • tal.sith_warrior.skill.annihilation.impact
  • tal.sith_warrior.skill.annihilation.phantom
  • tal.sith_warrior.skill.annihilation.pulverize
  • tal.sith_warrior.skill.annihilation.subjugation
  • tal.sith_warrior.skill.carnage.defensive_roll
  • tal.sith_warrior.skill.carnage.focused_hatred
  • tal.sith_warrior.skill.carnage.pierce
  • tal.sith_warrior.skill.carnage.stagger
  • tal.sith_warrior.skill.immortal.choke_mastery
  • tal.sith_warrior.skill.immortal.guard_stance
  • tal.sith_warrior.skill.immortal.ravager
  • tal.sith_warrior.skill.immortal.thrown_gauntlet
  • tal.sith_warrior.skill.rage.cloak_of_rage
  • tal.sith_warrior.skill.rage.gravity
  • tal.sith_warrior.skill.rage.malice
  • tal.sith_warrior.skill.rage.strangulate
  • tal.sith_warrior.skill.rage.through_passion
  • tal.sith_warrior.skill.rage.undying
  • tal.sith_warrior.skill.vengeance.accuracy
  • tal.sith_warrior.skill.vengeance.dreadnaught
  • tal.sith_warrior.skill.vengeance.improved_sundering_assault
  • tal.sith_warrior.skill.vengeance.stagger
  • tal.smuggler.skill.dirty_fighting.black_market_mods
  • tal.smuggler.skill.dirty_fighting.cheap_shots_scoundrel
  • tal.smuggler.skill.dirty_fighting.dirty_escape
  • tal.smuggler.skill.dirty_fighting.hold_your_ground
  • tal.smuggler.skill.dirty_fighting.hotwired_defenses
  • tal.smuggler.skill.dirty_fighting.nice_try
  • tal.smuggler.skill.dirty_fighting.no_holds_barred
  • tal.smuggler.skill.dirty_fighting.rough_and_tumble
  • tal.smuggler.skill.dirty_fighting.smuggled_defenses
  • tal.smuggler.skill.saboteur.bravado
  • tal.smuggler.skill.saboteur.riot_screen
  • tal.smuggler.skill.saboteur.streetwise
  • tal.smuggler.skill.saboteur.underworld_hardships
  • tal.smuggler.skill.sawbones.anatomy_lessons
  • tal.smuggler.skill.sawbones.scartissue
  • tal.smuggler.skill.scrapper.brawlers_grit
  • tal.smuggler.skill.scrapper.browbeater
  • tal.smuggler.skill.scrapper.element_of_surprise
  • tal.smuggler.skill.scrapper.flanking
  • tal.smuggler.skill.scrapper.survivors_scars
  • tal.smuggler.skill.sharpshooter.kneecappin
  • tal.smuggler.skill.sharpshooter.lay_low
  • tal.smuggler.skill.sharpshooter.sharpshooter
  • tal.smuggler.skill.sharpshooter.spacer
  • tal.smuggler.skill.sharpshooter.steady_shots
  • tal.smuggler.skill.sharpshooter.trip_shot
  • tal.trooper.skill.assault_specialist.assault_trooper_vanguard
  • tal.trooper.skill.assault_specialist.flame_assault
  • tal.trooper.skill.assault_specialist.hyper_assault_rounds
  • tal.trooper.skill.assault_specialist.infrared_sensors
  • tal.trooper.skill.combat_medic.efficient_conversions
  • tal.trooper.skill.gunnery.advance_the_line
  • tal.trooper.skill.gunnery.heavy_trooper
  • tal.trooper.skill.gunnery.overclock
  • tal.trooper.skill.gunnery.tenacious_defense
  • tal.trooper.skill.shield_specialist.brutal_impact
  • tal.trooper.skill.shield_specialist.counter_attack
  • tal.trooper.skill.shield_specialist.intimidation
  • tal.trooper.skill.shield_specialist.reinforced_armor
  • tal.trooper.skill.shield_specialist.resolve
  • tal.trooper.skill.shield_specialist.supercharged_ion_cell
  • tal.trooper.skill.tactics.advance_the_line
  • tal.trooper.skill.tactics.blade_charger
  • tal.trooper.skill.tactics.blaster_augs
  • tal.trooper.skill.tactics.close_quarters
  • tal.trooper.skill.tactics.cryo_freeze
  • tal.trooper.skill.tactics.devistate
  • tal.trooper.skill.tactics.focused_impact
  • tal.trooper.skill.tactics.frontline_defense
  • tal.trooper.skill.tactics.impact
  • tal.trooper.skill.tactics.power_armor
  • tal.trooper.skill.tactics.stabilized_armor
  • tal.trooper.skill.tactics.tactical_tools

Added nodes

Added nodes (26.612)
  • Not showing 3.195 added ability effects (only the ability version changed).
  • ablPackagePrototype
  • advClassPrototype
  • animLocoOverridesPrototype
  • disDisicplinePreviews
  • disUtilityCostPrototype
  • disUtilityLevelsPrototype
  • disUtilityTiersPrototype
  • abl.agent.corrosive_dart
  • abl.agent.corrosive_dart/10/0
  • abl.agent.corrosive_dart/10/1
  • abl.agent.corrosive_dart/10/2
  • abl.agent.corrosive_dart/10/3
  • abl.agent.corrosive_dart/10/4
  • abl.agent.corrosive_dart/10/5
  • abl.agent.countermeasures
  • abl.agent.countermeasures/4/0
  • abl.agent.countermeasures/4/1
  • abl.agent.diversion
  • abl.agent.diversion/10/0
  • abl.agent.diversion/10/1
  • abl.agent.diversion/10/2
  • abl.agent.diversion/10/3
  • abl.agent.diversion/10/4
  • abl.agent.diversion/10/5
  • abl.agent.kolto_probe
  • abl.agent.kolto_probe/6/0
  • abl.agent.kolto_probe/6/1
  • abl.agent.kolto_probe/6/2
  • abl.agent.skill.concealment.crippling_slice
  • abl.agent.skill.concealment.crippling_slice/10/0
  • abl.agent.skill.concealment.crippling_slice/10/1
  • abl.agent.skill.concealment.crippling_slice/10/2
  • abl.agent.skill.concealment.ghost
  • abl.agent.skill.concealment.ghost/4/0
  • abl.agent.skill.concealment.ghost/4/1
  • abl.agent.skill.concealment.ghost/4/2
  • abl.agent.skill.concealment.veiled_strike
  • abl.agent.skill.concealment.veiled_strike/17/0
  • abl.agent.skill.concealment.veiled_strike/17/1
  • abl.agent.skill.concealment.volatile_substance
  • abl.agent.skill.concealment.volatile_substance/11/0
  • abl.agent.skill.concealment.volatile_substance/11/1
  • abl.agent.skill.concealment.volatile_substance/11/2
  • abl.agent.skill.engineering.emp_discharge
  • abl.agent.skill.engineering.emp_discharge/9/0
  • abl.agent.skill.engineering.emp_discharge/9/1
  • abl.agent.skill.engineering.explosive_probe
  • abl.agent.skill.engineering.explosive_probe/11/0
  • abl.agent.skill.engineering.explosive_probe/11/1
  • abl.agent.skill.engineering.explosive_probe/11/2
  • abl.agent.skill.engineering.explosive_probe/11/3
  • abl.agent.skill.engineering.explosive_probe/11/4
  • abl.agent.skill.engineering.explosive_probe/11/5
  • abl.agent.skill.lethality.corrosive_assault
  • abl.agent.skill.lethality.corrosive_assault/6/0
  • abl.agent.skill.lethality.corrosive_assault/6/1
  • abl.agent.skill.lethality.corrosive_assault/6/2
  • abl.agent.skill.lethality.lethal_strike
  • abl.agent.skill.lethality.lethal_strike/21/0
  • abl.agent.skill.lethality.lethal_strike/21/1
  • abl.agent.skill.lethality.lethal_strike/21/2
  • abl.agent.skill.lethality.lethal_strike/21/3
  • abl.agent.skill.lethality.lethal_strike/21/4
  • abl.agent.skill.lethality.lethal_strike/21/5
  • abl.agent.skill.lethality.lethal_strike/21/6
  • abl.agent.skill.lethality.toxic_blast
  • abl.agent.skill.lethality.toxic_blast/7/0
  • abl.agent.skill.lethality.toxic_blast/7/1
  • abl.agent.skill.lethality.toxic_blast/7/2
  • abl.agent.skill.lethality.toxic_blast/7/3
  • abl.agent.skill.marksmanship.ambush
  • abl.agent.skill.marksmanship.ambush/9/0
  • abl.agent.skill.marksmanship.ambush/9/1
  • abl.agent.skill.marksmanship.ambush/9/2
  • abl.agent.skill.marksmanship.honed_shots
  • abl.agent.skill.marksmanship.honed_shots/10/0
  • abl.agent.skill.marksmanship.honed_shots/10/1
  • abl.agent.skill.marksmanship.honed_shots/10/2
  • abl.agent.skill.marksmanship.penetrating_blasts
  • abl.agent.skill.marksmanship.penetrating_blasts/24/0
  • abl.agent.skill.marksmanship.penetrating_blasts/24/1
  • abl.agent.skill.marksmanship.penetrating_blasts/24/2
  • abl.agent.skill.marksmanship.penetrating_blasts/24/3
  • abl.agent.skill.marksmanship.penetrating_blasts/24/4
  • abl.agent.skill.marksmanship.penetrating_blasts/24/5
  • abl.agent.skill.medic.kolto_injection
  • abl.agent.skill.medic.kolto_injection/9/0
  • abl.agent.skill.medic.kolto_injection/9/1
  • abl.agent.skill.medic.kolto_waves
  • abl.agent.skill.medic.kolto_waves/15/0
  • abl.agent.skill.medic.kolto_waves/15/1
  • abl.agent.skill.medic.kolto_waves/15/2
  • abl.agent.skill.utility.advanced_cloaking
  • abl.agent.skill.utility.advanced_cloaking/4/0
  • abl.agent.skill.utility.advanced_cloaking/4/1
  • abl.agent.skill.utility.advanced_cloaking/4/2
  • abl.agent.skill.utility.ballistic_damper
  • abl.agent.skill.utility.ballistic_damper/3/0
  • abl.agent.skill.utility.ballistic_damper/3/1
  • abl.agent.skill.utility.ballistic_damper/3/2
  • abl.agent.skill.utility.counter_strike
  • abl.agent.skill.utility.counter_strike/4/0
  • abl.agent.skill.utility.counter_strike/4/1
  • abl.agent.skill.utility.endorphin_rush
  • abl.agent.skill.utility.endorphin_rush/4/0
  • abl.agent.skill.utility.endorphin_rush/4/1
  • abl.agent.skill.utility.evasive_imperative
  • abl.agent.skill.utility.evasive_imperative/3/0
  • abl.agent.skill.utility.evasive_imperative/3/1
  • abl.agent.skill.utility.hit_and_run
  • abl.agent.skill.utility.hit_and_run/7/0
  • abl.agent.skill.utility.hit_and_run/7/1
  • abl.agent.skill.utility.hit_and_run/7/2
  • abl.agent.skill.utility.infiltrator
  • abl.agent.skill.utility.infiltrator/6/0
  • abl.agent.skill.utility.infiltrator/6/1
  • abl.agent.skill.utility.med_shield
  • abl.agent.skill.utility.med_shield/4/0
  • abl.agent.skill.utility.med_shield/4/1
  • abl.agent.skill.utility.med_shield/4/2
  • abl.agent.skill.utility.pin_down
  • abl.agent.skill.utility.pin_down/4/0
  • abl.agent.skill.utility.pin_down/4/1
  • abl.agent.skill.utility.pin_down/4/2
  • abl.agent.skill.utility.reestablish_range
  • abl.agent.skill.utility.reestablish_range/4/0
  • abl.agent.skill.utility.reestablish_range/4/1
  • abl.agent.skill.utility.reestablish_range/4/2
  • abl.agent.skill.utility.revitalizers
  • abl.agent.skill.utility.revitalizers/5/0
  • abl.agent.skill.utility.revitalizers/5/1
  • abl.agent.skill.utility.revitalizers/5/2
  • abl.agent.skill.utility.snap_shot
  • abl.agent.skill.utility.snap_shot/3/0
  • abl.agent.skill.utility.snap_shot/3/1
  • abl.agent.skill.utility.snap_shot/3/2
  • abl.agent.skill.utility.stroke_of_genius
  • abl.agent.skill.utility.stroke_of_genius/3/0
  • abl.agent.skill.utility.stroke_of_genius/3/1
  • abl.agent.skill.utility.stroke_of_genius/3/2
  • abl.agent.skill.utility.vital_regulators
  • abl.agent.skill.utility.vital_regulators/3/0
  • abl.agent.skill.utility.vital_regulators/3/1
  • abl.agent.skill.utility.vital_regulators/3/2
  • abl.agent.skill.virulence.corrosive_mine
  • abl.agent.skill.virulence.corrosive_mine/4/0
  • abl.agent.skill.virulence.corrosive_mine/4/1
  • abl.agent.skill.virulence.corrosive_mine/4/2
  • abl.agent.skill.virulence.cull
  • abl.agent.skill.virulence.cull/11/0
  • abl.agent.skill.virulence.cull/11/1
  • abl.agent.skill.virulence.lethal_shot
  • abl.agent.skill.virulence.lethal_shot/9/0
  • abl.agent.skill.virulence.lethal_shot/9/1
  • abl.agent.skill.virulence.lethal_shot/9/2
  • abl.agent.skill.virulence.lethal_takedown
  • abl.agent.skill.virulence.lethal_takedown/7/0
  • abl.agent.skill.virulence.lethal_takedown/7/1
  • abl.agent.skill.virulence.lethal_takedown/7/2
  • abl.agent.skill.virulence.weakening_blast
  • abl.agent.skill.virulence.weakening_blast/9/0
  • abl.agent.skill.virulence.weakening_blast/9/1
  • abl.agent.skill.virulence.weakening_blast/9/2
  • abl.agent.skill.virulence.weakening_blast/9/3
  • abl.agent.tactical_superiority
  • abl.agent.tactical_superiority/10/0
  • abl.agent.tactical_superiority/10/1
  • abl.agent.tactical_superiority/10/2
  • abl.agent.tactical_superiority/10/3
  • abl.agent.tactical_superiority/10/4
  • abl.bounty_hunter.advanced_targeting
  • abl.bounty_hunter.advanced_targeting/5/0
  • abl.bounty_hunter.advanced_targeting/5/1
  • abl.bounty_hunter.advanced_targeting/5/2
  • abl.bounty_hunter.emergency_scan
  • abl.bounty_hunter.emergency_scan/4/0
  • abl.bounty_hunter.emergency_scan/4/1
  • abl.bounty_hunter.kolto_shot
  • abl.bounty_hunter.kolto_shot/7/0
  • abl.bounty_hunter.kolto_shot/7/1
  • abl.bounty_hunter.skill.advanced_prototype.energy_burst
  • abl.bounty_hunter.skill.advanced_prototype.energy_burst/15/0
  • abl.bounty_hunter.skill.advanced_prototype.energy_burst/15/1
  • abl.bounty_hunter.skill.advanced_prototype.magnetic_blast
  • abl.bounty_hunter.skill.advanced_prototype.magnetic_blast/9/0
  • abl.bounty_hunter.skill.advanced_prototype.magnetic_blast/9/1
  • abl.bounty_hunter.skill.advanced_prototype.prototype_particle_accelerator
  • abl.bounty_hunter.skill.advanced_prototype.prototype_particle_accelerator/7/0
  • abl.bounty_hunter.skill.advanced_prototype.prototype_particle_accelerator/7/1
  • abl.bounty_hunter.skill.advanced_prototype.prototype_particle_accelerator/7/2
  • abl.bounty_hunter.skill.advanced_prototype.prototype_rail
  • abl.bounty_hunter.skill.advanced_prototype.prototype_rail/7/0
  • abl.bounty_hunter.skill.advanced_prototype.prototype_rail/7/1
  • abl.bounty_hunter.skill.advanced_prototype.prototype_rail/7/2
  • abl.bounty_hunter.skill.advanced_prototype.sonic_defense
  • abl.bounty_hunter.skill.advanced_prototype.sonic_defense/4/0
  • abl.bounty_hunter.skill.advanced_prototype.sonic_defense/4/1
  • abl.bounty_hunter.skill.advanced_prototype.sonic_defense/4/2
  • abl.bounty_hunter.skill.advanced_prototype.thermal_detonator
  • abl.bounty_hunter.skill.advanced_prototype.thermal_detonator/13/0
  • abl.bounty_hunter.skill.advanced_prototype.thermal_detonator/13/1
  • abl.bounty_hunter.skill.advanced_prototype.thermal_detonator/13/2
  • abl.bounty_hunter.skill.advanced_prototype.thermal_detonator/13/3
  • abl.bounty_hunter.skill.advanced_prototype.thermal_detonator/13/4
  • abl.bounty_hunter.skill.advanced_prototype.thermal_detonator/13/5
  • abl.bounty_hunter.skill.arsenal.blazing_bolts
  • abl.bounty_hunter.skill.arsenal.blazing_bolts/14/0
  • abl.bounty_hunter.skill.arsenal.blazing_bolts/14/1
  • abl.bounty_hunter.skill.arsenal.blazing_bolts/14/2
  • abl.bounty_hunter.skill.arsenal.blazing_bolts/14/3
  • abl.bounty_hunter.skill.arsenal.blazing_bolts/14/4
  • abl.bounty_hunter.skill.arsenal.blazing_bolts/14/5
  • abl.bounty_hunter.skill.arsenal.blazing_bolts/14/6
  • abl.bounty_hunter.skill.arsenal.blowback
  • abl.bounty_hunter.skill.arsenal.blowback/8/0
  • abl.bounty_hunter.skill.arsenal.blowback/8/1
  • abl.bounty_hunter.skill.arsenal.blowback/8/2
  • abl.bounty_hunter.skill.arsenal.priming_shot
  • abl.bounty_hunter.skill.arsenal.priming_shot/11/0
  • abl.bounty_hunter.skill.arsenal.priming_shot/11/1
  • abl.bounty_hunter.skill.arsenal.priming_shot/11/2
  • abl.bounty_hunter.skill.arsenal.priming_shot/11/3
  • abl.bounty_hunter.skill.bodyguard.emergency_response
  • abl.bounty_hunter.skill.bodyguard.emergency_response/6/0
  • abl.bounty_hunter.skill.bodyguard.emergency_response/6/1
  • abl.bounty_hunter.skill.bodyguard.emergency_response/6/2
  • abl.bounty_hunter.skill.bodyguard.kolto_boosters
  • abl.bounty_hunter.skill.bodyguard.kolto_boosters/6/0
  • abl.bounty_hunter.skill.bodyguard.kolto_boosters/6/1
  • abl.bounty_hunter.skill.bodyguard.kolto_missile
  • abl.bounty_hunter.skill.bodyguard.kolto_missile/11/0
  • abl.bounty_hunter.skill.bodyguard.kolto_missile/11/1
  • abl.bounty_hunter.skill.bodyguard.kolto_missile/11/2
  • abl.bounty_hunter.skill.bodyguard.kolto_missile/11/3
  • abl.bounty_hunter.skill.bodyguard.kolto_missile/11/4
  • abl.bounty_hunter.skill.bodyguard.kolto_missile/11/5
  • abl.bounty_hunter.skill.bodyguard.kolto_pods
  • abl.bounty_hunter.skill.bodyguard.kolto_pods/4/0
  • abl.bounty_hunter.skill.bodyguard.kolto_pods/4/1
  • abl.bounty_hunter.skill.bodyguard.kolto_pods/4/2
  • abl.bounty_hunter.skill.bodyguard.kolto_residue
  • abl.bounty_hunter.skill.bodyguard.kolto_residue/8/0
  • abl.bounty_hunter.skill.bodyguard.kolto_residue/8/1
  • abl.bounty_hunter.skill.bodyguard.kolto_residue/8/2
  • abl.bounty_hunter.skill.bodyguard.progressive_scan
  • abl.bounty_hunter.skill.bodyguard.progressive_scan/13/0
  • abl.bounty_hunter.skill.bodyguard.progressive_scan/13/1
  • abl.bounty_hunter.skill.bodyguard.progressive_scan/13/2
  • abl.bounty_hunter.skill.bodyguard.progressive_scan/13/3
  • abl.bounty_hunter.skill.bodyguard.progressive_scan/13/4
  • abl.bounty_hunter.skill.bodyguard.rapid_scan
  • abl.bounty_hunter.skill.bodyguard.rapid_scan/6/0
  • abl.bounty_hunter.skill.bodyguard.rapid_scan/6/1
  • abl.bounty_hunter.skill.firebug.charged_gauntlets
  • abl.bounty_hunter.skill.firebug.charged_gauntlets/4/0
  • abl.bounty_hunter.skill.firebug.charged_gauntlets/4/1
  • abl.bounty_hunter.skill.firebug.charged_gauntlets/4/2
  • abl.bounty_hunter.skill.firebug.flame_barrage
  • abl.bounty_hunter.skill.firebug.flame_barrage/8/0
  • abl.bounty_hunter.skill.firebug.flame_barrage/8/1
  • abl.bounty_hunter.skill.firebug.flame_barrage/8/2
  • abl.bounty_hunter.skill.firebug.flame_barrage/8/3
  • abl.bounty_hunter.skill.firebug.flaming_fist
  • abl.bounty_hunter.skill.firebug.flaming_fist/14/0
  • abl.bounty_hunter.skill.firebug.flaming_fist/14/1
  • abl.bounty_hunter.skill.firebug.flaming_fist/14/2
  • abl.bounty_hunter.skill.firebug.flaming_fist/14/3
  • abl.bounty_hunter.skill.firebug.immolate
  • abl.bounty_hunter.skill.firebug.immolate/5/0
  • abl.bounty_hunter.skill.firebug.immolate/5/1
  • abl.bounty_hunter.skill.firebug.scorch
  • abl.bounty_hunter.skill.firebug.scorch/15/0
  • abl.bounty_hunter.skill.firebug.scorch/15/1
  • abl.bounty_hunter.skill.firebug.scorch/15/2
  • abl.bounty_hunter.skill.firebug.scorch/15/3
  • abl.bounty_hunter.skill.firebug.scorch/15/4
  • abl.bounty_hunter.skill.firebug.scorch/15/5
  • abl.bounty_hunter.skill.firebug.scorch/15/6
  • abl.bounty_hunter.skill.firebug.scorch/15/7
  • abl.bounty_hunter.skill.firebug.superheated_flame_thrower
  • abl.bounty_hunter.skill.firebug.superheated_flame_thrower/6/0
  • abl.bounty_hunter.skill.firebug.superheated_flame_thrower/6/1
  • abl.bounty_hunter.skill.firebug.superheated_flame_thrower/6/2
  • abl.bounty_hunter.skill.firebug.superheated_flame_thrower/6/3
  • abl.bounty_hunter.skill.innovative_ordnance.degauss
  • abl.bounty_hunter.skill.innovative_ordnance.degauss/3/0
  • abl.bounty_hunter.skill.innovative_ordnance.degauss/3/1
  • abl.bounty_hunter.skill.innovative_ordnance.degauss/3/2
  • abl.bounty_hunter.skill.innovative_ordnance.innovative_particle_accelerator
  • abl.bounty_hunter.skill.innovative_ordnance.innovative_particle_accelerator/5/0
  • abl.bounty_hunter.skill.innovative_ordnance.innovative_particle_accelerator/5/1
  • abl.bounty_hunter.skill.innovative_ordnance.innovative_particle_accelerator/5/2
  • abl.bounty_hunter.skill.innovative_ordnance.mag_shot
  • abl.bounty_hunter.skill.innovative_ordnance.mag_shot/12/0
  • abl.bounty_hunter.skill.innovative_ordnance.mag_shot/12/1
  • abl.bounty_hunter.skill.innovative_ordnance.serrated_shot
  • abl.bounty_hunter.skill.innovative_ordnance.serrated_shot/14/0
  • abl.bounty_hunter.skill.innovative_ordnance.serrated_shot/14/1
  • abl.bounty_hunter.skill.innovative_ordnance.serrated_shot/14/2
  • abl.bounty_hunter.skill.innovative_ordnance.serrated_shot/14/3
  • abl.bounty_hunter.skill.innovative_ordnance.serrated_shot/14/4
  • abl.bounty_hunter.skill.innovative_ordnance.speed_to_burn
  • abl.bounty_hunter.skill.innovative_ordnance.speed_to_burn/10/0
  • abl.bounty_hunter.skill.innovative_ordnance.speed_to_burn/10/1
  • abl.bounty_hunter.skill.innovative_ordnance.speed_to_burn/10/2
  • abl.bounty_hunter.skill.innovative_ordnance.superheated_shot
  • abl.bounty_hunter.skill.innovative_ordnance.superheated_shot/6/0
  • abl.bounty_hunter.skill.innovative_ordnance.superheated_shot/6/1
  • abl.bounty_hunter.skill.innovative_ordnance.superheated_shot/6/2
  • abl.bounty_hunter.skill.innovative_ordnance.volatile_warhead
  • abl.bounty_hunter.skill.innovative_ordnance.volatile_warhead/5/0
  • abl.bounty_hunter.skill.innovative_ordnance.volatile_warhead/5/1
  • abl.bounty_hunter.skill.innovative_ordnance.volatile_warhead/5/2
  • abl.bounty_hunter.skill.shield_tech.hydraulic_shield
  • abl.bounty_hunter.skill.shield_tech.hydraulic_shield/5/0
  • abl.bounty_hunter.skill.shield_tech.hydraulic_shield/5/1
  • abl.bounty_hunter.skill.shield_tech.shield_enhancers
  • abl.bounty_hunter.skill.shield_tech.shield_enhancers/8/0
  • abl.bounty_hunter.skill.shield_tech.shield_enhancers/8/1
  • abl.bounty_hunter.skill.shield_tech.shield_enhancers/8/2
  • abl.bounty_hunter.skill.utility.afterburners
  • abl.bounty_hunter.skill.utility.afterburners/3/0
  • abl.bounty_hunter.skill.utility.afterburners/3/1
  • abl.bounty_hunter.skill.utility.afterburners/3/2
  • abl.bounty_hunter.skill.utility.energy_rebounder
  • abl.bounty_hunter.skill.utility.energy_rebounder/4/0
  • abl.bounty_hunter.skill.utility.energy_rebounder/4/1
  • abl.bounty_hunter.skill.utility.energy_rebounder/4/2
  • abl.bounty_hunter.skill.utility.gyroscopic_alignment_jets
  • abl.bounty_hunter.skill.utility.gyroscopic_alignment_jets/3/0
  • abl.bounty_hunter.skill.utility.gyroscopic_alignment_jets/3/1
  • abl.bounty_hunter.skill.utility.improved_vents
  • abl.bounty_hunter.skill.utility.improved_vents/3/0
  • abl.bounty_hunter.skill.utility.improved_vents/3/1
  • abl.bounty_hunter.skill.utility.improved_vents/3/2
  • abl.bounty_hunter.skill.utility.jet_rebounder
  • abl.bounty_hunter.skill.utility.jet_rebounder/3/0
  • abl.bounty_hunter.skill.utility.jet_rebounder/3/1
  • abl.bounty_hunter.skill.utility.kolto_jets
  • abl.bounty_hunter.skill.utility.kolto_jets/5/0
  • abl.bounty_hunter.skill.utility.kolto_jets/5/1
  • abl.bounty_hunter.skill.utility.kolto_jets/5/2
  • abl.bounty_hunter.skill.utility.pneumatic_boots
  • abl.bounty_hunter.skill.utility.pneumatic_boots/5/0
  • abl.bounty_hunter.skill.utility.pneumatic_boots/5/1
  • abl.bounty_hunter.skill.utility.power_barrier
  • abl.bounty_hunter.skill.utility.power_barrier/4/0
  • abl.bounty_hunter.skill.utility.power_barrier/4/1
  • abl.bounty_hunter.skill.utility.power_barrier/4/2
  • abl.bounty_hunter.skill.utility.power_barrier/4/3
  • abl.bounty_hunter.skill.utility.pyro_shield
  • abl.bounty_hunter.skill.utility.pyro_shield/3/0
  • abl.bounty_hunter.skill.utility.pyro_shield/3/1
  • abl.bounty_hunter.skill.utility.pyro_shield/3/2
  • abl.bounty_hunter.skill.utility.reflective_armor
  • abl.bounty_hunter.skill.utility.reflective_armor/6/0
  • abl.bounty_hunter.skill.utility.reflective_armor/6/1
  • abl.bounty_hunter.skill.utility.shield_cannon
  • abl.bounty_hunter.skill.utility.shield_cannon/7/0
  • abl.bounty_hunter.skill.utility.shield_cannon/7/1
  • abl.bounty_hunter.skill.utility.suit_foe
  • abl.bounty_hunter.skill.utility.suit_foe/3/0
  • abl.bounty_hunter.skill.utility.suit_foe/3/1
  • abl.bounty_hunter.skill.utility.suit_foe/3/2
  • abl.bounty_hunter.skill.utility.suppressive_tools
  • abl.bounty_hunter.skill.utility.suppressive_tools/4/0
  • abl.bounty_hunter.skill.utility.suppressive_tools/4/1
  • abl.bounty_hunter.skill.utility.suppressive_tools/4/2
  • abl.bounty_hunter.supercharge
  • abl.bounty_hunter.supercharge/11/0
  • abl.bounty_hunter.supercharge/11/1
  • abl.bounty_hunter.supercharge/11/2
  • abl.bounty_hunter.supercharge/11/3
  • abl.bounty_hunter.supercharged_celerity
  • abl.bounty_hunter.supercharged_celerity/13/0
  • abl.bounty_hunter.supercharged_celerity/13/1
  • abl.bounty_hunter.supercharged_celerity/13/2
  • abl.bounty_hunter.supercharged_celerity/13/3
  • abl.bounty_hunter.supercharged_celerity/13/4
  • abl.bounty_hunter.supercharged_gas
  • abl.bounty_hunter.supercharged_gas/13/0
  • abl.bounty_hunter.supercharged_gas/13/1
  • abl.bounty_hunter.supercharged_gas/13/2
  • abl.bounty_hunter.supercharged_gas/13/3
  • abl.bounty_hunter.supercharged_gas/13/4
  • abl.bounty_hunter.supercharged_gas/13/5
  • abl.bounty_hunter.supercharged_gas/13/6
  • abl.bounty_hunter.supercharged_gas/13/7
  • abl.bounty_hunter.supercharged_gas/13/8
  • abl.creature.kell_dragon.ball_attack
  • abl.creature.kell_dragon.ball_attack/4/0
  • abl.creature.kell_dragon.ball_attack/4/1
  • abl.creature.kell_dragon.ball_attack/4/2
  • abl.creature.kell_dragon.ball_attack/4/3
  • abl.creature.kell_dragon.ball_attack/4/4
  • abl.creature.kell_dragon.ball_attack/4/5
  • abl.creature.kell_dragon.ball_attack/4/6
  • abl.creature.kell_dragon.bite_and_throw
  • abl.creature.kell_dragon.bite_and_throw/3/0
  • abl.creature.kell_dragon.bite_and_throw/3/1
  • abl.creature.kell_dragon.bite_and_throw/3/2
  • abl.creature.kell_dragon.bite_and_throw/3/3
  • abl.creature.kell_dragon.bite_and_throw/3/4
  • abl.creature.kell_dragon.flurry_default
  • abl.creature.kell_dragon.flurry_default/3/0
  • abl.creature.kell_dragon.flurry_default/3/1
  • abl.creature.kell_dragon.flurry_default_baby
  • abl.creature.kell_dragon.flurry_default_baby/3/0
  • abl.creature.kell_dragon.flurry_default_baby/3/1
  • abl.creature.kell_dragon.gtaoe_vomit
  • abl.creature.kell_dragon.gtaoe_vomit/4/0
  • abl.creature.kell_dragon.gtaoe_vomit/4/1
  • abl.creature.kell_dragon.gtaoe_vomit/4/2
  • abl.creature.kell_dragon.gtaoe_vomit/4/3
  • abl.creature.kell_dragon.head_swipe_cone
  • abl.creature.kell_dragon.head_swipe_cone/3/0
  • abl.creature.kell_dragon.head_swipe_cone/3/1
  • abl.creature.kell_dragon.pbaoe_smash
  • abl.creature.kell_dragon.pbaoe_smash/3/0
  • abl.creature.kell_dragon.pbaoe_smash/3/1
  • abl.creature.kell_dragon.pbaoe_smash/3/2
  • abl.creature.rancor.ground_aoe_knockback_no_conditions
  • abl.creature.rancor.ground_aoe_knockback_no_conditions/3/0
  • abl.creature.rancor.ground_aoe_knockback_no_conditions/3/1
  • abl.creature.rancor.ground_aoe_knockback_no_conditions/3/2
  • abl.creature.tentacle.tentacle_appearance_load
  • abl.creature.tentacle.tentacle_appearance_load/4/0
  • abl.creature.tentacle.tentacle_appearance_load/4/1
  • abl.creature.tentaclecine.drown
  • abl.creature.tentaclecine.drown/3/0
  • abl.creature.tentaclecine.drown/3/1
  • abl.creature.tentaclecine.drown/3/2
  • abl.creature.tentaclecine.drown/3/3
  • abl.creature.tentaclecine.flurry
  • abl.creature.tentaclecine.flurry/2/0
  • abl.creature.tentaclecine.flurry/2/1
  • abl.creature.tentaclecine.grapple
  • abl.creature.tentaclecine.grapple/3/0
  • abl.creature.tentaclecine.grapple/3/1
  • abl.creature.tentaclecine.grapple/3/2
  • abl.creature.tentaclecine.grapple_not_in_range
  • abl.creature.tentaclecine.grapple_not_in_range/2/0
  • abl.creature.tentaclecine.grapple_not_in_range/2/1
  • abl.creature.tentaclecine.grapple_not_in_range/2/2
  • abl.creature.tentaclecine.grapple_tagger
  • abl.creature.tentaclecine.grapple_tagger/3/0
  • abl.creature.tentaclecine.grapple_tagger/3/1
  • abl.creature.tentaclecine.ranged_flurry
  • abl.creature.tentaclecine.ranged_flurry/4/0
  • abl.creature.tentaclecine.ranged_flurry/4/1
  • abl.creature.tentaclecine.ranged_flurry/4/2
  • abl.creature.tentaclecine.slam
  • abl.creature.tentaclecine.slam/2/0
  • abl.creature.tentaclecine.slam/2/1
  • abl.creature.tentaclecine.slam/2/2
  • abl.creature.tentaclecine.slam/2/3
  • abl.creature.tentaclecine.slam/2/4
  • abl.creature.tentaclecine.timed_despawn_loop
  • abl.creature.tentaclecine.timed_despawn_loop/8/0
  • abl.creature.tentaclecine.timed_despawn_loop/8/1
  • abl.creature.tentaclecine.timed_despawn_loop/8/2
  • abl.creature.universal.all.hp_50_percent_increase
  • abl.creature.universal.all.hp_50_percent_increase/3/0
  • abl.creature.universal.all.hp_50_percent_increase/3/1
  • abl.event.lifeday.bnk_passive
  • abl.event.lifeday.bnk_passive/5/0
  • abl.event.lifeday.bnk_passive/5/1
  • abl.event.lifeday.bnk_passive_lights
  • abl.event.lifeday.bnk_passive_lights/5/0
  • abl.event.lifeday.bnk_passive_lights/5/1
  • abl.event.lifeday.bnk_passive_lights/5/2
  • abl.event.lifeday.bnk_snowcannon
  • abl.event.lifeday.bnk_snowcannon/3/0
  • abl.event.lifeday.bnk_snowcannon/3/1
  • abl.event.lifeday.bnk_snowcannon/3/2
  • abl.event.lifeday.bnk_snowcannon/3/3
  • abl.event.lifeday.bnk_snowcannon/3/4
  • abl.exp.02.rishi.ambient.friendly_tentacle_treasure_slam
  • abl.exp.02.rishi.ambient.friendly_tentacle_treasure_slam/7/0
  • abl.exp.02.rishi.ambient.friendly_tentacle_treasure_slam/7/1
  • abl.exp.02.rishi.ambient.friendly_tentacle_treasure_slam/7/2
  • abl.exp.02.rishi.ambient.friendly_tentacle_treasure_slam/7/3
  • abl.exp.02.rishi.ambient.friendly_tentacle_treasure_slam/7/4
  • abl.exp.02.rishi.boss.margok_passives
  • abl.exp.02.rishi.boss.margok_passives/3/0
  • abl.exp.02.rishi.boss.margok_passives/3/1
  • abl.exp.02.rishi.boss.revanite_commander_passives
  • abl.exp.02.rishi.boss.revanite_commander_passives/3/0
  • abl.exp.02.rishi.boss.revanite_commander_passives/3/1
  • abl.exp.02.rishi.mob.count_taunted_npc_death
  • abl.exp.02.rishi.mob.count_taunted_npc_death/4/0
  • abl.exp.02.rishi.mob.count_taunted_npc_death/4/1
  • abl.exp.02.rishi.mob.end_taunt_effect_npc_death
  • abl.exp.02.rishi.mob.end_taunt_effect_npc_death/3/0
  • abl.exp.02.rishi.mob.end_taunt_effect_npc_death/3/1
  • abl.exp.02.rishi.mob.follower_poi100_01
  • abl.exp.02.rishi.mob.follower_poi100_01/3/0
  • abl.exp.02.rishi.mob.follower_poi100_01/3/1
  • abl.exp.02.rishi.mob.follower_poi100_01/3/2
  • abl.exp.02.rishi.mob.follower_poi100_02
  • abl.exp.02.rishi.mob.follower_poi100_02/3/0
  • abl.exp.02.rishi.mob.follower_poi100_02/3/1
  • abl.exp.02.rishi.mob.follower_poi101_01
  • abl.exp.02.rishi.mob.follower_poi101_01/3/0
  • abl.exp.02.rishi.mob.follower_poi101_01/3/1
  • abl.exp.02.rishi.mob.neutral_npc_aoe_taunt
  • abl.exp.02.rishi.mob.neutral_npc_aoe_taunt/10/0
  • abl.exp.02.rishi.mob.neutral_npc_aoe_taunt/10/1
  • abl.exp.02.rishi.mob.neutral_npc_aoe_taunt/10/2
  • abl.exp.02.rishi.mob.neutral_npc_aoe_taunt/10/3
  • abl.exp.02.rishi.mob.neutral_npc_aoe_taunt/10/4
  • abl.exp.02.rishi.mob.neutral_npc_aoe_taunt/10/5
  • abl.exp.02.rishi.mob.neutral_npc_enrage_tag
  • abl.exp.02.rishi.mob.neutral_npc_enrage_tag/6/0
  • abl.exp.02.rishi.mob.neutral_npc_enrage_tag/6/1
  • abl.exp.02.rishi.mob.npc_lower_health_debuff
  • abl.exp.02.rishi.mob.npc_lower_health_debuff/5/0
  • abl.exp.02.rishi.mob.npc_lower_health_debuff/5/1
  • abl.exp.02.rishi.mob.subfollower_poi100_01
  • abl.exp.02.rishi.mob.subfollower_poi100_01/3/0
  • abl.exp.02.rishi.mob.subfollower_poi100_01/3/1
  • abl.exp.02.yavin_4.ambient.ghosts.ghost_01_buff
  • abl.exp.02.yavin_4.ambient.ghosts.ghost_01_buff/6/0
  • abl.exp.02.yavin_4.ambient.ghosts.ghost_01_buff/6/1
  • abl.exp.02.yavin_4.ambient.ghosts.ghost_01_buff/6/2
  • abl.exp.02.yavin_4.ambient.ghosts.ghost_01_buff/6/3
  • abl.exp.02.yavin_4.ambient.ghosts.ghost_02_buff
  • abl.exp.02.yavin_4.ambient.ghosts.ghost_02_buff/9/0
  • abl.exp.02.yavin_4.ambient.ghosts.ghost_02_buff/9/1
  • abl.exp.02.yavin_4.ambient.ghosts.ghost_02_buff/9/2
  • abl.exp.02.yavin_4.ambient.ghosts.ghost_02_buff/9/3
  • abl.exp.02.yavin_4.ambient.ghosts.ghost_03_buff
  • abl.exp.02.yavin_4.ambient.ghosts.ghost_03_buff/8/0
  • abl.exp.02.yavin_4.ambient.ghosts.ghost_03_buff/8/1
  • abl.exp.02.yavin_4.ambient.ghosts.ghost_03_buff/8/2
  • abl.exp.02.yavin_4.ambient.ghosts.ghost_03_buff/8/3
  • abl.exp.02.yavin_4.ambient.ghosts.ghost_04_buff
  • abl.exp.02.yavin_4.ambient.ghosts.ghost_04_buff/8/0
  • abl.exp.02.yavin_4.ambient.ghosts.ghost_04_buff/8/1
  • abl.exp.02.yavin_4.ambient.ghosts.ghost_04_buff/8/2
  • abl.exp.02.yavin_4.ambient.ghosts.ghost_04_buff/8/3
  • abl.exp.02.yavin_4.ambient.ghosts.ghost_05_attack_01
  • abl.exp.02.yavin_4.ambient.ghosts.ghost_05_attack_01/4/0
  • abl.exp.02.yavin_4.ambient.ghosts.ghost_05_attack_01/4/1
  • abl.exp.02.yavin_4.ambient.ghosts.ghost_05_attack_01/4/2
  • abl.exp.02.yavin_4.ambient.ghosts.ghost_05_attack_02
  • abl.exp.02.yavin_4.ambient.ghosts.ghost_05_attack_02/4/0
  • abl.exp.02.yavin_4.ambient.ghosts.ghost_05_attack_02/4/1
  • abl.exp.02.yavin_4.ambient.ghosts.ghost_05_attack_02/4/2
  • abl.exp.02.yavin_4.ambient.ghosts.ghost_05_attack_02/4/3
  • abl.exp.02.yavin_4.ambient.ghosts.ghost_05_attack_03
  • abl.exp.02.yavin_4.ambient.ghosts.ghost_05_attack_03/4/0
  • abl.exp.02.yavin_4.ambient.ghosts.ghost_05_attack_03/4/1
  • abl.exp.02.yavin_4.ambient.ghosts.ghost_05_attack_03/4/2
  • abl.exp.02.yavin_4.ambient.ghosts.ghost_05_attack_03/4/3
  • abl.exp.02.yavin_4.ambient.ghosts.ghost_05_debuff
  • abl.exp.02.yavin_4.ambient.ghosts.ghost_05_debuff/4/0
  • abl.exp.02.yavin_4.ambient.ghosts.ghost_05_debuff/4/1
  • abl.exp.02.yavin_4.ambient.ghosts.ghost_05_debuff/4/2
  • abl.exp.02.yavin_4.ambient.ghosts.ghost_05_passive
  • abl.exp.02.yavin_4.ambient.ghosts.ghost_05_passive/9/0
  • abl.exp.02.yavin_4.ambient.ghosts.ghost_05_passive/9/1
  • abl.exp.02.yavin_4.ambient.ghosts.ghost_05_passive/9/2
  • abl.exp.02.yavin_4.ambient.ghosts.ghost_05_passive/9/3
  • abl.exp.02.yavin_4.ambient.ghosts.ghost_05_passive/9/4
  • abl.exp.02.yavin_4.ambient.ghosts.ghost_05_passive/9/5
  • abl.exp.02.yavin_4.ambient.ghosts.ghost_05_passive/9/6
  • abl.exp.02.yavin_4.ambient.ghosts.ghost_05_passive/9/7
  • abl.exp.02.yavin_4.ambient.ghosts.ghost_05_passive/9/8
  • abl.exp.02.yavin_4.ambient.ghosts.ghost_05_tank_swap
  • abl.exp.02.yavin_4.ambient.ghosts.ghost_05_tank_swap/7/0
  • abl.exp.02.yavin_4.ambient.ghosts.ghost_05_tank_swap/7/1
  • abl.exp.02.yavin_4.ambient.ghosts.ghost_05_tank_swap/7/2
  • abl.exp.02.yavin_4.ambient.ghosts.passive_vfx
  • abl.exp.02.yavin_4.ambient.ghosts.passive_vfx/6/0
  • abl.exp.02.yavin_4.ambient.ghosts.passive_vfx/6/1
  • abl.exp.02.yavin_4.ambient.ghosts.passive_vfx/6/2
  • abl.exp.02.yavin_4.ambient.ghosts.talisman_01_buff
  • abl.exp.02.yavin_4.ambient.ghosts.talisman_01_buff/3/0
  • abl.exp.02.yavin_4.ambient.ghosts.talisman_01_buff/3/1
  • abl.exp.02.yavin_4.ambient.ghosts.talisman_01_buff/3/2
  • abl.exp.02.yavin_4.ambient.ghosts.talisman_01_buff/3/3
  • abl.exp.02.yavin_4.mob.massassi.aoe_leap
  • abl.exp.02.yavin_4.mob.massassi.aoe_leap/4/0
  • abl.exp.02.yavin_4.mob.massassi.aoe_leap/4/1
  • abl.exp.02.yavin_4.mob.massassi.aoe_leap/4/2
  • abl.exp.02.yavin_4.mob.massassi.basic_attack
  • abl.exp.02.yavin_4.mob.massassi.basic_attack/4/0
  • abl.exp.02.yavin_4.mob.massassi.basic_attack/4/1
  • abl.exp.02.yavin_4.mob.massassi.basic_attack/4/2
  • abl.exp.02.yavin_4.mob.massassi.hammer_cone
  • abl.exp.02.yavin_4.mob.massassi.hammer_cone/3/0
  • abl.exp.02.yavin_4.mob.massassi.hammer_cone/3/1
  • abl.exp.02.yavin_4.mob.massassi.hammer_flurry
  • abl.exp.02.yavin_4.mob.massassi.hammer_flurry/4/0
  • abl.exp.02.yavin_4.mob.massassi.hammer_flurry/4/1
  • abl.exp.02.yavin_4.mob.massassi.hammer_passive
  • abl.exp.02.yavin_4.mob.massassi.hammer_passive/4/0
  • abl.exp.02.yavin_4.mob.massassi.hammer_passive/4/1
  • abl.exp.02.yavin_4.mob.massassi.hammer_passive/4/2
  • abl.exp.02.yavin_4.mob.massassi.leap
  • abl.exp.02.yavin_4.mob.massassi.leap/3/0
  • abl.exp.02.yavin_4.mob.massassi.leap/3/1
  • abl.exp.02.yavin_4.mob.massassi.spear_passive
  • abl.exp.02.yavin_4.mob.massassi.spear_passive/3/0
  • abl.exp.02.yavin_4.mob.massassi.spear_passive/3/1
  • abl.exp.02.yavin_4.mob.massassi.spear_swipe
  • abl.exp.02.yavin_4.mob.massassi.spear_swipe/6/0
  • abl.exp.02.yavin_4.mob.massassi.spear_swipe/6/1
  • abl.exp.02.yavin_4.mob.massassi.spear_throw
  • abl.exp.02.yavin_4.mob.massassi.spear_throw/4/0
  • abl.exp.02.yavin_4.mob.massassi.spear_throw/4/1
  • abl.exp.02.yavin_4.mob.massassi.spear_throw/4/2
  • abl.exp.02.yavin_4.mob.massassi.spear_throw/4/3
  • abl.exp.02.yavin_4.mob.massassi.spear_throw_weak
  • abl.exp.02.yavin_4.mob.massassi.spear_throw_weak/3/0
  • abl.exp.02.yavin_4.mob.massassi.spear_throw_weak/3/1
  • abl.exp.02.yavin_4.mob.massassi.spear_throw_weak/3/2
  • abl.exp.02.yavin_4.world.altars_of_history.boss_spawn_knockdown
  • abl.exp.02.yavin_4.world.altars_of_history.boss_spawn_knockdown/4/0
  • abl.exp.02.yavin_4.world.altars_of_history.boss_spawn_knockdown/4/1
  • abl.exp.02.yavin_4.world.altars_of_history.boss_spawn_knockdown/4/2
  • abl.exp.02.yavin_4.world.altars_of_history.hammer_flurry
  • abl.exp.02.yavin_4.world.altars_of_history.hammer_flurry/3/0
  • abl.exp.02.yavin_4.world.altars_of_history.hammer_flurry/3/1
  • abl.exp.02.yavin_4.world.altars_of_history.hammer_passive
  • abl.exp.02.yavin_4.world.altars_of_history.hammer_passive/5/0
  • abl.exp.02.yavin_4.world.altars_of_history.hammer_passive/5/1
  • abl.exp.02.yavin_4.world.altars_of_history.hammer_passive/5/2
  • abl.exp.02.yavin_4.world.altars_of_history.hammer_special
  • abl.exp.02.yavin_4.world.altars_of_history.hammer_special/4/0
  • abl.exp.02.yavin_4.world.altars_of_history.hammer_special/4/1
  • abl.exp.02.yavin_4.world.altars_of_history.hammer_special/4/2
  • abl.exp.02.yavin_4.world.altars_of_history.health
  • abl.exp.02.yavin_4.world.altars_of_history.health/5/0
  • abl.exp.02.yavin_4.world.altars_of_history.health/5/1
  • abl.exp.02.yavin_4.world.altars_of_history.leap
  • abl.exp.02.yavin_4.world.altars_of_history.leap/3/0
  • abl.exp.02.yavin_4.world.altars_of_history.leap/3/1
  • abl.exp.02.yavin_4.world.altars_of_history.leap/3/2
  • abl.exp.02.yavin_4.world.altars_of_history.spear_swipe
  • abl.exp.02.yavin_4.world.altars_of_history.spear_swipe/3/0
  • abl.exp.02.yavin_4.world.altars_of_history.spear_swipe/3/1
  • abl.exp.02.yavin_4.world.altars_of_history.spear_throw
  • abl.exp.02.yavin_4.world.altars_of_history.spear_throw/5/0
  • abl.exp.02.yavin_4.world.altars_of_history.spear_throw/5/1
  • abl.exp.02.yavin_4.world.altars_of_history.spear_throw/5/2
  • abl.exp.02.yavin_4.world.altars_of_history.spear_throw/5/3
  • abl.exp.02.yavin_4.world.chopping_block.scanner
  • abl.exp.02.yavin_4.world.chopping_block.scanner/5/0
  • abl.exp.02.yavin_4.world.chopping_block.scanner/5/1
  • abl.exp.02.yavin_4.world_arc.fates_unsealed.lock_knockdown
  • abl.exp.02.yavin_4.world_arc.fates_unsealed.lock_knockdown/3/0
  • abl.exp.02.yavin_4.world_arc.fates_unsealed.lock_knockdown/3/1
  • abl.exp.02.yavin_4.world_arc.fates_unsealed.lock_shock
  • abl.exp.02.yavin_4.world_arc.fates_unsealed.lock_shock/7/0
  • abl.exp.02.yavin_4.world_arc.fates_unsealed.lock_shock/7/1
  • abl.exp.02.yavin_4.world_arc.fates_unsealed.lock_shock/7/2
  • abl.exp.02.yavin_4.world_arc.the_devoted_ones.dark_spanner.flurry
  • abl.exp.02.yavin_4.world_arc.the_devoted_ones.dark_spanner.flurry/3/0
  • abl.exp.02.yavin_4.world_arc.the_devoted_ones.dark_spanner.flurry/3/1
  • abl.exp.02.yavin_4.world_arc.the_devoted_ones.dark_spanner.health
  • abl.exp.02.yavin_4.world_arc.the_devoted_ones.dark_spanner.health/3/0
  • abl.exp.02.yavin_4.world_arc.the_devoted_ones.dark_spanner.health/3/1
  • abl.exp.02.yavin_4.world_arc.the_devoted_ones.dark_spanner.heavy_strike
  • abl.exp.02.yavin_4.world_arc.the_devoted_ones.dark_spanner.heavy_strike/3/0
  • abl.exp.02.yavin_4.world_arc.the_devoted_ones.dark_spanner.heavy_strike/3/1
  • abl.exp.02.yavin_4.world_arc.the_devoted_ones.dark_spanner.heavy_strike/3/2
  • abl.exp.02.yavin_4.world_arc.the_devoted_ones.dark_spanner.heavy_strike/3/3
  • abl.exp.02.yavin_4.world_arc.the_devoted_ones.dark_spanner.knockback
  • abl.exp.02.yavin_4.world_arc.the_devoted_ones.dark_spanner.knockback/3/0
  • abl.exp.02.yavin_4.world_arc.the_devoted_ones.dark_spanner.knockback/3/1
  • abl.exp.02.yavin_4.world_arc.the_devoted_ones.dark_spanner.knockback/3/2
  • abl.exp.02.yavin_4.world_arc.the_devoted_ones.dark_spanner.knockback/3/3
  • abl.exp.02.yavin_4.world_arc.the_devoted_ones.dark_spanner.knockdown
  • abl.exp.02.yavin_4.world_arc.the_devoted_ones.dark_spanner.knockdown/3/0
  • abl.exp.02.yavin_4.world_arc.the_devoted_ones.dark_spanner.knockdown/3/1
  • abl.exp.02.yavin_4.world_arc.the_devoted_ones.dark_spanner.knockdown/3/2
  • abl.exp.02.yavin_4.world_arc.the_devoted_ones.dark_spanner.leap
  • abl.exp.02.yavin_4.world_arc.the_devoted_ones.dark_spanner.leap/3/0
  • abl.exp.02.yavin_4.world_arc.the_devoted_ones.dark_spanner.leap/3/1
  • abl.exp.02.yavin_4.world_arc.the_devoted_ones.dark_spanner.leap/3/2
  • abl.exp.02.yavin_4.world_arc.the_devoted_ones.iven.flurry
  • abl.exp.02.yavin_4.world_arc.the_devoted_ones.iven.flurry/8/0
  • abl.exp.02.yavin_4.world_arc.the_devoted_ones.iven.flurry/8/1
  • abl.exp.02.yavin_4.world_arc.the_devoted_ones.iven.health
  • abl.exp.02.yavin_4.world_arc.the_devoted_ones.iven.health/5/0
  • abl.exp.02.yavin_4.world_arc.the_devoted_ones.iven.health/5/1
  • abl.exp.02.yavin_4.world_arc.the_devoted_ones.iven.heavy_strike
  • abl.exp.02.yavin_4.world_arc.the_devoted_ones.iven.heavy_strike/12/0
  • abl.exp.02.yavin_4.world_arc.the_devoted_ones.iven.heavy_strike/12/1
  • abl.exp.02.yavin_4.world_arc.the_devoted_ones.iven.heavy_strike/12/2
  • abl.exp.02.yavin_4.world_arc.the_devoted_ones.iven.heavy_strike/12/3
  • abl.exp.02.yavin_4.world_arc.the_devoted_ones.iven.knockback
  • abl.exp.02.yavin_4.world_arc.the_devoted_ones.iven.knockback/5/0
  • abl.exp.02.yavin_4.world_arc.the_devoted_ones.iven.knockback/5/1
  • abl.exp.02.yavin_4.world_arc.the_devoted_ones.iven.knockback/5/2
  • abl.exp.02.yavin_4.world_arc.the_devoted_ones.iven.knockback/5/3
  • abl.exp.02.yavin_4.world_arc.the_devoted_ones.iven.knockdown
  • abl.exp.02.yavin_4.world_arc.the_devoted_ones.iven.knockdown/5/0
  • abl.exp.02.yavin_4.world_arc.the_devoted_ones.iven.knockdown/5/1
  • abl.exp.02.yavin_4.world_arc.the_devoted_ones.iven.knockdown/5/2
  • abl.exp.02.yavin_4.world_arc.the_devoted_ones.iven.leap
  • abl.exp.02.yavin_4.world_arc.the_devoted_ones.iven.leap/6/0
  • abl.exp.02.yavin_4.world_arc.the_devoted_ones.iven.leap/6/1
  • abl.exp.02.yavin_4.world_arc.the_devoted_ones.iven.leap/6/2
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.bombardment_order
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.bombardment_order/4/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.bombardment_order/4/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.darth_marr.bloodthirst
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.darth_marr.bloodthirst/3/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.darth_marr.bloodthirst/3/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.darth_marr.bloodthirst/3/2
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.darth_marr.bloodthirst/3/3
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.darth_marr.bloodthirst/3/4
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.darth_marr.flurry
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.darth_marr.flurry/4/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.darth_marr.flurry/4/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.darth_marr.force_leap
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.darth_marr.force_leap/4/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.darth_marr.force_leap/4/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.darth_marr.force_leap/4/2
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.darth_marr.fury
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.darth_marr.fury/3/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.darth_marr.fury/3/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.darth_marr.fury/3/2
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.darth_marr.guard
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.darth_marr.guard/4/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.darth_marr.guard/4/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.darth_marr.guard/4/2
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.darth_marr.guard/4/3
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.darth_marr.guard/4/4
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.darth_marr.guard/4/5
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.darth_marr.health
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.darth_marr.health/12/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.darth_marr.health/12/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.darth_marr.health/12/2
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.darth_marr.overhead_slash
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.darth_marr.overhead_slash/3/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.darth_marr.overhead_slash/3/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.darth_marr.predation
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.darth_marr.predation/3/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.darth_marr.predation/3/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.darth_marr.predation/3/2
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.darth_marr.predation/3/3
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.darth_marr.ravage
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.darth_marr.ravage/4/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.darth_marr.ravage/4/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.darth_marr.ravage/4/2
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.darth_marr.saber_ward
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.darth_marr.saber_ward/4/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.darth_marr.saber_ward/4/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.darth_marr.taunt
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.darth_marr.taunt/7/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.darth_marr.taunt/7/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.darth_marr.taunt/7/2
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.expends.passive
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.expends.passive/3/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.expends.passive/3/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.invs_npc.darkside_fissure
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.invs_npc.darkside_fissure/10/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.invs_npc.darkside_fissure/10/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.invs_npc.darkside_fissure/10/2
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.invs_npc.darkside_fissure/10/3
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.invs_npc.darkside_fissure/10/4
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.invs_npc.darth_marr
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.invs_npc.darth_marr/13/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.invs_npc.darth_marr/13/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.invs_npc.darth_marr/13/2
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.invs_npc.darth_marr/13/3
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.invs_npc.darth_marr/13/4
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.invs_npc.jakarro
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.invs_npc.jakarro/10/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.invs_npc.jakarro/10/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.invs_npc.jakarro/10/2
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.invs_npc.jakarro/10/3
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.invs_npc.jakarro/10/4
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.invs_npc.jakarro/10/5
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.invs_npc.jakarro/10/6
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.invs_npc.jakarro/10/7
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.invs_npc.lana_beniko
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.invs_npc.lana_beniko/9/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.invs_npc.lana_beniko/9/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.invs_npc.lana_beniko/9/2
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.invs_npc.lana_beniko/9/3
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.invs_npc.lana_beniko/9/4
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.invs_npc.lightside_fissure
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.invs_npc.lightside_fissure/17/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.invs_npc.lightside_fissure/17/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.invs_npc.lightside_fissure/17/2
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.invs_npc.lightside_fissure/17/3
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.invs_npc.lightside_fissure/17/4
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.invs_npc.lightside_fissure/17/5
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.invs_npc.satele_shan
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.invs_npc.satele_shan/9/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.invs_npc.satele_shan/9/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.invs_npc.satele_shan/9/2
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.invs_npc.satele_shan/9/3
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.invs_npc.satele_shan/9/4
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.invs_npc.shae_vizla
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.invs_npc.shae_vizla/11/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.invs_npc.shae_vizla/11/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.invs_npc.shae_vizla/11/2
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.invs_npc.shae_vizla/11/3
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.invs_npc.shae_vizla/11/4
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.invs_npc.shae_vizla/11/5
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.invs_npc.shae_vizla/11/6
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.invs_npc.shae_vizla/11/7
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.invs_npc.theron_shan
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.invs_npc.theron_shan/8/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.invs_npc.theron_shan/8/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.invs_npc.theron_shan/8/2
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.invs_npc.theron_shan/8/3
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.invs_npc.theron_shan/8/4
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.jakarro.flurry
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.jakarro.flurry/4/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.jakarro.flurry/4/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.jakarro.guard
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.jakarro.guard/4/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.jakarro.guard/4/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.jakarro.guard/4/2
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.jakarro.guard/4/3
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.jakarro.guard/4/4
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.jakarro.guard/4/5
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.jakarro.hammer_shot
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.jakarro.hammer_shot/3/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.jakarro.hammer_shot/3/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.jakarro.health
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.jakarro.health/11/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.jakarro.health/11/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.jakarro.health/11/2
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.jakarro.pulse_round
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.jakarro.pulse_round/3/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.jakarro.pulse_round/3/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.jakarro.pulse_round/3/2
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.jakarro.reactive_shield
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.jakarro.reactive_shield/4/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.jakarro.reactive_shield/4/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.jakarro.sticky_grenade
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.jakarro.sticky_grenade/2/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.jakarro.sticky_grenade/2/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.jakarro.sticky_grenade/2/2
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.jakarro.taunt
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.jakarro.taunt/6/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.jakarro.taunt/6/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.jakarro.taunt/6/2
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.lana_beniko.aggro_dump
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.lana_beniko.aggro_dump/5/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.lana_beniko.aggro_dump/5/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.lana_beniko.dark_heal
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.lana_beniko.dark_heal/6/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.lana_beniko.dark_heal/6/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.lana_beniko.electrocution
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.lana_beniko.electrocution/6/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.lana_beniko.electrocution/6/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.lana_beniko.electrocution/6/2
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.lana_beniko.flurry
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.lana_beniko.flurry/4/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.lana_beniko.flurry/4/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.lana_beniko.force_barrier
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.lana_beniko.force_barrier/9/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.lana_beniko.force_barrier/9/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.lana_beniko.force_lightning
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.lana_beniko.force_lightning/5/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.lana_beniko.force_lightning/5/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.lana_beniko.force_storm
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.lana_beniko.force_storm/5/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.lana_beniko.force_storm/5/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.lana_beniko.force_storm/5/2
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.lana_beniko.force_storm/5/3
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.lana_beniko.health
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.lana_beniko.health/13/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.lana_beniko.health/13/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.lana_beniko.resurgence
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.lana_beniko.resurgence/6/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.lana_beniko.resurgence/6/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.lana_beniko.resurgence/6/2
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.lana_beniko.revivification
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.lana_beniko.revivification/6/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.lana_beniko.revivification/6/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.lana_beniko.revivification/6/2
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.lana_beniko.revivification/6/3
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.lana_beniko.shock
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.lana_beniko.shock/4/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.lana_beniko.shock/4/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.lana_beniko.static_barrier
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.lana_beniko.static_barrier/5/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.lana_beniko.static_barrier/5/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.lana_beniko.static_barrier/5/2
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.lana_beniko.static_barrier/5/3
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.lana_beniko.static_barrier/5/4
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.lana_beniko.static_barrier/5/5
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.affliction
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.affliction/7/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.affliction/7/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.affliction/7/2
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.annihilate
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.annihilate/6/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.annihilate/6/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.annihilate/6/2
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.barks
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.barks/3/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.barks/3/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.consuming_siphon
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.consuming_siphon/12/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.consuming_siphon/12/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.consuming_siphon/12/2
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.consuming_siphon/12/3
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.consuming_siphon/12/4
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.consuming_siphon/12/5
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.consuming_siphon/12/6
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.consuming_siphon/12/7
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.dark_growth
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.dark_growth/6/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.dark_growth/6/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.dark_growth/6/2
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.dark_growth/6/3
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.dark_growth_caster
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.dark_growth_caster/3/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.dark_growth_caster/3/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.dark_growth_caster/3/2
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.dark_growth_caster/3/3
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.dark_growth_caster/3/4
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.dark_growth_caster/3/5
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.dark_growth_caster/3/6
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.enter_combat
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.enter_combat/3/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.enter_combat/3/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.enter_combat/3/2
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.enter_combat/3/3
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.flurry
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.flurry/7/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.flurry/7/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.flurry/7/2
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.force_choke
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.force_choke/8/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.force_choke/8/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.force_choke/8/2
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.force_choke/8/3
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.force_push
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.force_push/5/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.force_push/5/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.force_push/5/2
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.force_speed
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.force_speed/4/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.force_speed/4/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.health
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.health/11/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.health/11/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.health/11/2
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.health/11/3
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.impale
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.impale/8/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.impale/8/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.impale/8/2
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.phase_logic
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.phase_logic/10/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.phase_logic/10/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.phase_logic/10/2
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.phase_logic/10/3
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.phase_logic/10/4
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.phase_logic/10/5
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.phase_logic/10/6
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.saber_throw
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.saber_throw/6/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.saber_throw/6/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.saber_throw/6/2
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.saber_throw/6/3
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.saber_throw/6/4
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.saber_throw/6/5
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.saber_throw/6/6
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.taunt_player
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.taunt_player/5/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.taunt_player/5/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.taunt_player/5/2
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.teleport_to_center
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.teleport_to_center/4/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.revan.teleport_to_center/4/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.satele_shan.battle_meditation
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.satele_shan.battle_meditation/10/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.satele_shan.battle_meditation/10/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.satele_shan.battle_meditation/10/2
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.satele_shan.force_barrier
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.satele_shan.force_barrier/4/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.satele_shan.force_barrier/4/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.satele_shan.health
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.satele_shan.health/11/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.satele_shan.health/11/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.satele_shan.revive
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.satele_shan.revive/8/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.satele_shan.revive/8/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.satele_shan.revive/8/2
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.satele_shan.revive/8/3
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.shae_vizla.air_flurry
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.shae_vizla.air_flurry/3/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.shae_vizla.air_flurry/3/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.shae_vizla.death_from_above
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.shae_vizla.death_from_above/4/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.shae_vizla.death_from_above/4/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.shae_vizla.death_from_above/4/2
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.shae_vizla.death_from_above/4/3
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.shae_vizla.flame_sweep
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.shae_vizla.flame_sweep/3/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.shae_vizla.flame_sweep/3/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.shae_vizla.flame_sweep/3/2
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.shae_vizla.flurry
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.shae_vizla.flurry/3/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.shae_vizla.flurry/3/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.shae_vizla.health
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.shae_vizla.health/12/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.shae_vizla.health/12/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.shae_vizla.health/12/2
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.shae_vizla.phase_change
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.shae_vizla.phase_change/8/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.shae_vizla.phase_change/8/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.shae_vizla.phase_change/8/2
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.shae_vizla.phase_change/8/3
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.shae_vizla.rail_shot
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.shae_vizla.rail_shot/3/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.shae_vizla.rail_shot/3/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.shae_vizla.retractable_blade
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.shae_vizla.retractable_blade/3/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.shae_vizla.retractable_blade/3/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.shae_vizla.retractable_blade/3/2
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.shae_vizla.teleport_to_target
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.shae_vizla.teleport_to_target/4/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.shae_vizla.teleport_to_target/4/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.shae_vizla.unload
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.shae_vizla.unload/3/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.shae_vizla.unload/3/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.theron_shan.aggro_dump
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.theron_shan.aggro_dump/4/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.theron_shan.aggro_dump/4/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.theron_shan.aggro_dump/4/2
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.theron_shan.charged_burst
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.theron_shan.charged_burst/5/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.theron_shan.charged_burst/5/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.theron_shan.flurry
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.theron_shan.flurry/4/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.theron_shan.flurry/4/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.theron_shan.health
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.theron_shan.health/12/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.theron_shan.health/12/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.theron_shan.health/12/2
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.theron_shan.hunker_down
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.theron_shan.hunker_down/4/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.theron_shan.hunker_down/4/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.theron_shan.hunker_down/4/2
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.theron_shan.hunker_down/4/3
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.theron_shan.portable_cover
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.theron_shan.portable_cover/4/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.theron_shan.portable_cover/4/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.theron_shan.portable_cover/4/2
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.theron_shan.quick_shot
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.theron_shan.quick_shot/6/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.theron_shan.quick_shot/6/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.theron_shan.rail_shot
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.theron_shan.rail_shot/5/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.theron_shan.rail_shot/5/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.theron_shan.scrambling_field
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.theron_shan.scrambling_field/4/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.theron_shan.scrambling_field/4/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.theron_shan.scrambling_field/4/2
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.theron_shan.scrambling_field/4/3
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.theron_shan.scrambling_field/4/4
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.theron_shan.sweeping_gunfire
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.theron_shan.sweeping_gunfire/4/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.theron_shan.sweeping_gunfire/4/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.theron_shan.sweeping_gunfire/4/2
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.theron_shan.teleport_to_target
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.theron_shan.teleport_to_target/2/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.theron_shan.teleport_to_target/2/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.theron_shan.teleport_to_target_caster
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.theron_shan.teleport_to_target_caster/4/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.theron_shan.teleport_to_target_caster/4/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.theron_shan.teleport_to_target_caster/4/2
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.theron_shan.teleport_to_target_caster/4/3
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.theron_shan.teleport_to_target_caster/4/4
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.theron_shan.teleport_to_target_caster/4/5
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.theron_shan.thermal_grenade
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.theron_shan.thermal_grenade/5/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.theron_shan.thermal_grenade/5/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.theron_shan.thermal_grenade/5/2
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.theron_shan.vital_shot
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.theron_shan.vital_shot/4/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.theron_shan.vital_shot/4/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.theron_shan.vital_shot/4/2
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.theron_shan.xs_freighter_flyby
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.theron_shan.xs_freighter_flyby/5/0
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.theron_shan.xs_freighter_flyby/5/1
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.theron_shan.xs_freighter_flyby/5/2
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.theron_shan.xs_freighter_flyby/5/3
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.theron_shan.xs_freighter_flyby/5/4
  • abl.exp.02.yavin_4.world_arc.the_enemy_within.theron_shan.xs_freighter_flyby/5/5
  • abl.exp.02.yavin_4.world_boss.flurry_mixed
  • abl.exp.02.yavin_4.world_boss.flurry_mixed/5/0
  • abl.exp.02.yavin_4.world_boss.flurry_mixed/5/1
  • abl.exp.02.yavin_4.world_boss.flurry_mixed/5/2
  • abl.exp.02.yavin_4.world_boss.flurry_mixed/5/3
  • abl.exp.02.yavin_4.world_boss.health
  • abl.exp.02.yavin_4.world_boss.health/10/0
  • abl.exp.02.yavin_4.world_boss.health/10/1
  • abl.exp.02.yavin_4.world_boss.health/10/2
  • abl.exp.02.yavin_4.world_boss.health/10/3
  • abl.exp.02.yavin_4.world_boss.high_energy_beam
  • abl.exp.02.yavin_4.world_boss.high_energy_beam/7/0
  • abl.exp.02.yavin_4.world_boss.high_energy_beam/7/1
  • abl.exp.02.yavin_4.world_boss.high_energy_beam/7/2
  • abl.exp.02.yavin_4.world_boss.high_energy_beam/7/3
  • abl.exp.02.yavin_4.world_boss.massive_bomb
  • abl.exp.02.yavin_4.world_boss.massive_bomb/4/0
  • abl.exp.02.yavin_4.world_boss.massive_bomb/4/1
  • abl.exp.02.yavin_4.world_boss.massive_bomb_02
  • abl.exp.02.yavin_4.world_boss.massive_bomb_02/7/0
  • abl.exp.02.yavin_4.world_boss.massive_bomb_02/7/1
  • abl.exp.02.yavin_4.world_boss.massive_bomb_02/7/2
  • abl.exp.02.yavin_4.world_boss.random_air_strike
  • abl.exp.02.yavin_4.world_boss.random_air_strike/6/0
  • abl.exp.02.yavin_4.world_boss.random_air_strike/6/1
  • abl.exp.02.yavin_4.world_boss.random_air_strike/6/2
  • abl.exp.02.yavin_4.world_boss.random_air_strike/6/3
  • abl.exp.02.yavin_4.world_boss.random_air_strike/6/4
  • abl.exp.02.yavin_4.world_boss.random_air_strike/6/5
  • abl.exp.02.yavin_4.world_boss.ranged_special_attack_01
  • abl.exp.02.yavin_4.world_boss.ranged_special_attack_01/7/0
  • abl.exp.02.yavin_4.world_boss.ranged_special_attack_01/7/1
  • abl.exp.02.yavin_4.world_boss.ranged_special_attack_02
  • abl.exp.02.yavin_4.world_boss.ranged_special_attack_02/8/0
  • abl.exp.02.yavin_4.world_boss.ranged_special_attack_02/8/1
  • abl.exp.02.yavin_4.world_boss.ranged_special_attack_02/8/2
  • abl.exp.02.yavin_4.world_boss.ranged_special_attack_02/8/3
  • abl.flashpoint.healing_spore
  • abl.flashpoint.healing_spore/3/0
  • abl.flashpoint.healing_spore/3/1
  • abl.flashpoint.healing_spore/3/2
  • abl.flashpoint.manaan.boss.bonus.foreman.hand_cannon
  • abl.flashpoint.manaan.boss.bonus.foreman.hand_cannon/6/0
  • abl.flashpoint.manaan.boss.bonus.foreman.hand_cannon/6/1
  • abl.flashpoint.manaan.boss.bonus.foreman.passives
  • abl.flashpoint.manaan.boss.bonus.foreman.passives/11/0
  • abl.flashpoint.manaan.boss.bonus.foreman.passives/11/1
  • abl.flashpoint.manaan.boss.bonus.foreman.passives/11/2
  • abl.flashpoint.manaan.boss.bonus.foreman.passives/11/3
  • abl.flashpoint.manaan.boss.bonus.foreman.snare_grenade
  • abl.flashpoint.manaan.boss.bonus.foreman.snare_grenade/5/0
  • abl.flashpoint.manaan.boss.bonus.foreman.snare_grenade/5/1
  • abl.flashpoint.manaan.boss.bonus.foreman.snare_grenade/5/2
  • abl.flashpoint.manaan.boss.bonus.foreman.snare_grenade/5/3
  • abl.flashpoint.manaan.boss.bonus.foreman.snare_grenade/5/4
  • abl.flashpoint.manaan.boss.bonus.foreman.summon_probe_wave
  • abl.flashpoint.manaan.boss.bonus.foreman.summon_probe_wave/4/0
  • abl.flashpoint.manaan.boss.bonus.foreman.summon_probe_wave/4/1
  • abl.flashpoint.manaan.boss.bonus.foreman.summon_probe_wave/4/2
  • abl.flashpoint.manaan.boss.bonus.probe.passives
  • abl.flashpoint.manaan.boss.bonus.probe.passives/6/0
  • abl.flashpoint.manaan.boss.bonus.probe.passives/6/1
  • abl.flashpoint.manaan.boss.bonus.probe.proximity_charge
  • abl.flashpoint.manaan.boss.bonus.probe.proximity_charge/7/0
  • abl.flashpoint.manaan.boss.bonus.probe.proximity_charge/7/1
  • abl.flashpoint.manaan.boss.bonus.probe.proximity_charge/7/2
  • abl.flashpoint.manaan.boss.bonus.probe.proximity_charge/7/3
  • abl.flashpoint.manaan.boss.bonus.probe.proximity_charge/7/4
  • abl.flashpoint.manaan.boss.bonus.probe.proximity_charge/7/5
  • abl.flashpoint.manaan.boss.bonus.probe.proximity_charge/7/6
  • abl.flashpoint.manaan.boss.bonus.probe.proximity_charge_trig_detonate
  • abl.flashpoint.manaan.boss.bonus.probe.proximity_charge_trig_detonate/3/0
  • abl.flashpoint.manaan.boss.bonus.probe.proximity_charge_trig_detonate/3/1
  • abl.flashpoint.manaan.boss.bonus.probe.proximity_charge_trig_detonate/3/2
  • abl.flashpoint.manaan.boss.ortuno.project_mass
  • abl.flashpoint.manaan.boss.ortuno.project_mass/3/0
  • abl.flashpoint.manaan.boss.ortuno.project_mass/3/1
  • abl.flashpoint.manaan.boss.ortuno.project_mass/3/2
  • abl.flashpoint.manaan.boss.ortuno.project_mass/3/3
  • abl.flashpoint.manaan.boss.ortuno.project_mass/3/4
  • abl.flashpoint.manaan.boss.ortuno.project_mass/3/5
  • abl.flashpoint.manaan.boss.ortuno.project_mass/3/6
  • abl.flashpoint.manaan.boss.ortuno.project_mass/3/7
  • abl.flashpoint.manaan.boss.ortuno.project_mass/3/8
  • abl.flashpoint.manaan.boss.ortuno.project_mass/3/9
  • abl.flashpoint.manaan.boss.ortuno.zealot_add_solo_mods
  • abl.flashpoint.manaan.boss.ortuno.zealot_add_solo_mods/3/0
  • abl.flashpoint.manaan.boss.ortuno.zealot_add_solo_mods/3/1
  • abl.flashpoint.manaan.boss.stivastin.passives_regeneration
  • abl.flashpoint.manaan.boss.stivastin.passives_regeneration/7/0
  • abl.flashpoint.manaan.boss.stivastin.passives_regeneration/7/1
  • abl.flashpoint.manaan.boss.stivastin.passives_regeneration/7/2
  • abl.flashpoint.manaan.trash.shasa_adherent.whirlwind
  • abl.flashpoint.manaan.trash.shasa_adherent.whirlwind/3/0
  • abl.flashpoint.manaan.trash.shasa_adherent.whirlwind/3/1
  • abl.flashpoint.manaan.trash.shasa_adherent.whirlwind/3/2
  • abl.flashpoint.manaan.trash.shasa_zealot.force_leap
  • abl.flashpoint.manaan.trash.shasa_zealot.force_leap/3/0
  • abl.flashpoint.manaan.trash.shasa_zealot.force_leap/3/1
  • abl.flashpoint.manaan.trash.shasa_zealot.force_leap/3/2
  • abl.flashpoint.manaan.trash.utility.passive_hard_mode_mods
  • abl.flashpoint.manaan.trash.utility.passive_hard_mode_mods/4/0
  • abl.flashpoint.manaan.trash.utility.passive_hard_mode_mods/4/1
  • abl.flashpoint.manaan.trash.utility.passive_solo_reduce_hp_50pct
  • abl.flashpoint.manaan.trash.utility.passive_solo_reduce_hp_50pct/10/0
  • abl.flashpoint.manaan.trash.utility.passive_solo_reduce_hp_50pct/10/1
  • abl.flashpoint.rakata.enemy.boss.bonus.flurry
  • abl.flashpoint.rakata.enemy.boss.bonus.flurry/5/0
  • abl.flashpoint.rakata.enemy.boss.bonus.flurry/5/1
  • abl.flashpoint.rakata.enemy.boss.bonus.health
  • abl.flashpoint.rakata.enemy.boss.bonus.health/6/0
  • abl.flashpoint.rakata.enemy.boss.bonus.health/6/1
  • abl.flashpoint.rakata.enemy.boss.bonus.knockback_cleave
  • abl.flashpoint.rakata.enemy.boss.bonus.knockback_cleave/5/0
  • abl.flashpoint.rakata.enemy.boss.bonus.knockback_cleave/5/1
  • abl.flashpoint.rakata.enemy.boss.bonus.knockback_cleave/5/2
  • abl.flashpoint.rakata.enemy.boss.bonus.overloaded_shield
  • abl.flashpoint.rakata.enemy.boss.bonus.overloaded_shield/7/0
  • abl.flashpoint.rakata.enemy.boss.bonus.overloaded_shield/7/1
  • abl.flashpoint.rakata.enemy.boss.bonus.pull_in
  • abl.flashpoint.rakata.enemy.boss.bonus.pull_in/6/0
  • abl.flashpoint.rakata.enemy.boss.bonus.pull_in/6/1
  • abl.flashpoint.rakata.enemy.boss.bonus.pull_in/6/2
  • abl.flashpoint.rakata.enemy.boss.bonus.pull_in/6/3
  • abl.flashpoint.rakata.enemy.boss.bonus.pull_in/6/4
  • abl.flashpoint.rakata.enemy.boss.bonus.rat_flurry
  • abl.flashpoint.rakata.enemy.boss.bonus.rat_flurry/3/0
  • abl.flashpoint.rakata.enemy.boss.bonus.rat_flurry/3/1
  • abl.flashpoint.rakata.enemy.boss.bonus.rat_health
  • abl.flashpoint.rakata.enemy.boss.bonus.rat_health/4/0
  • abl.flashpoint.rakata.enemy.boss.bonus.rat_health/4/1
  • abl.flashpoint.rakata.enemy.boss.bonus.shield_telegraph
  • abl.flashpoint.rakata.enemy.boss.bonus.shield_telegraph/3/0
  • abl.flashpoint.rakata.enemy.boss.bonus.shield_telegraph/3/1
  • abl.flashpoint.rakata.enemy.boss.commando.adds.backhand
  • abl.flashpoint.rakata.enemy.boss.commando.adds.backhand/3/0
  • abl.flashpoint.rakata.enemy.boss.commando.adds.backhand/3/1
  • abl.flashpoint.rakata.enemy.trash.solo_mode_debuff
  • abl.flashpoint.rakata.enemy.trash.solo_mode_debuff/5/0
  • abl.flashpoint.rakata.enemy.trash.solo_mode_debuff/5/1
  • abl.flurry.droid.atst.imp.a01.flurry_mixed
  • abl.flurry.droid.atst.imp.a01.flurry_mixed/4/0
  • abl.flurry.droid.atst.imp.a01.flurry_mixed/4/1
  • abl.flurry.droid.atst.imp.a01.flurry_mixed/4/2
  • abl.flurry.droid.atst.imp.a01.flurry_mixed/4/3
  • abl.flurry.droid.atst.imp.a01.flurry_mixed/4/4
  • abl.flurry.droid.atst.imp.a01.ranged_special_attack_01
  • abl.flurry.droid.atst.imp.a01.ranged_special_attack_01/4/0
  • abl.flurry.droid.atst.imp.a01.ranged_special_attack_01/4/1
  • abl.flurry.droid.atst.imp.a01.ranged_special_attack_01/4/2
  • abl.flurry.droid.atst.imp.a01.ranged_special_attack_01/4/3
  • abl.flurry.droid.atst.imp.a01.ranged_special_attack_02
  • abl.flurry.droid.atst.imp.a01.ranged_special_attack_02/6/0
  • abl.flurry.droid.atst.imp.a01.ranged_special_attack_02/6/1
  • abl.flurry.droid.atst.imp.a01.ranged_special_attack_02/6/2
  • abl.flurry.droid.atst.imp.a02.flurry_mixed
  • abl.flurry.droid.atst.imp.a02.flurry_mixed/4/0
  • abl.flurry.droid.atst.imp.a02.flurry_mixed/4/1
  • abl.flurry.droid.atst.imp.a02.flurry_mixed/4/2
  • abl.flurry.droid.atst.imp.a02.flurry_mixed/4/3
  • abl.flurry.droid.atst.imp.a02.flurry_mixed/4/4
  • abl.flurry.droid.atst.imp.a02.ranged_special_attack_01
  • abl.flurry.droid.atst.imp.a02.ranged_special_attack_01/6/0
  • abl.flurry.droid.atst.imp.a02.ranged_special_attack_01/6/1
  • abl.flurry.droid.atst.imp.a02.ranged_special_attack_01/6/2
  • abl.flurry.droid.atst.imp.a02.ranged_special_attack_01/6/3
  • abl.flurry.droid.atst.imp.a02.ranged_special_attack_02
  • abl.flurry.droid.atst.imp.a02.ranged_special_attack_02/4/0
  • abl.flurry.droid.atst.imp.a02.ranged_special_attack_02/4/1
  • abl.flurry.droid.atst.imp.a02.ranged_special_attack_02/4/2
  • abl.flurry.droid.atst.rep.a01.flurry_mixed
  • abl.flurry.droid.atst.rep.a01.flurry_mixed/2/0
  • abl.flurry.droid.atst.rep.a01.flurry_mixed/2/1
  • abl.flurry.droid.atst.rep.a01.flurry_mixed/2/2
  • abl.flurry.droid.atst.rep.a01.flurry_mixed/2/3
  • abl.flurry.droid.atst.rep.a01.flurry_mixed/2/4
  • abl.flurry.droid.atst.rep.a01.ranged_special_attack_01
  • abl.flurry.droid.atst.rep.a01.ranged_special_attack_01/3/0
  • abl.flurry.droid.atst.rep.a01.ranged_special_attack_01/3/1
  • abl.flurry.droid.atst.rep.a01.ranged_special_attack_01/3/2
  • abl.flurry.droid.atst.rep.a01.ranged_special_attack_01/3/3
  • abl.flurry.droid.atst.rep.a01.ranged_special_attack_02
  • abl.flurry.droid.atst.rep.a01.ranged_special_attack_02/3/0
  • abl.flurry.droid.atst.rep.a01.ranged_special_attack_02/3/1
  • abl.flurry.droid.atst.rep.a01.ranged_special_attack_02/3/2
  • abl.flurry.droid.atst.rep.a02.flurry_mixed
  • abl.flurry.droid.atst.rep.a02.flurry_mixed/2/0
  • abl.flurry.droid.atst.rep.a02.flurry_mixed/2/1
  • abl.flurry.droid.atst.rep.a02.flurry_mixed/2/2
  • abl.flurry.droid.atst.rep.a02.flurry_mixed/2/3
  • abl.flurry.droid.atst.rep.a02.flurry_mixed/2/4
  • abl.flurry.droid.atst.rep.a02.ranged_special_attack_01
  • abl.flurry.droid.atst.rep.a02.ranged_special_attack_01/5/0
  • abl.flurry.droid.atst.rep.a02.ranged_special_attack_01/5/1
  • abl.flurry.droid.atst.rep.a02.ranged_special_attack_01/5/2
  • abl.flurry.droid.atst.rep.a02.ranged_special_attack_01/5/3
  • abl.flurry.droid.atst.rep.a02.ranged_special_attack_03
  • abl.flurry.droid.atst.rep.a02.ranged_special_attack_03/3/0
  • abl.flurry.droid.atst.rep.a02.ranged_special_attack_03/3/1
  • abl.flurry.droid.atst.rep.a02.ranged_special_attack_03/3/2
  • abl.flurry.droid.atst.rep.a02.ranged_special_attack_04
  • abl.flurry.droid.atst.rep.a02.ranged_special_attack_04/3/0
  • abl.flurry.droid.atst.rep.a02.ranged_special_attack_04/3/1
  • abl.flurry.droid.atst.rep.a02.ranged_special_attack_04/3/2
  • abl.flurry.droid.atst.rep.a02.ranged_special_attack_04/3/3
  • abl.flurry.droid.atst.revanite.a01.flurry_mixed
  • abl.flurry.droid.atst.revanite.a01.flurry_mixed/2/0
  • abl.flurry.droid.atst.revanite.a01.flurry_mixed/2/1
  • abl.flurry.droid.atst.revanite.a01.flurry_mixed/2/2
  • abl.flurry.droid.atst.revanite.a01.flurry_mixed/2/3
  • abl.flurry.droid.atst.revanite.a01.flurry_mixed/2/4
  • abl.flurry.droid.atst.revanite.a01.ranged_special_attack_01
  • abl.flurry.droid.atst.revanite.a01.ranged_special_attack_01/3/0
  • abl.flurry.droid.atst.revanite.a01.ranged_special_attack_01/3/1
  • abl.flurry.droid.atst.revanite.a01.ranged_special_attack_01/3/2
  • abl.flurry.droid.atst.revanite.a01.ranged_special_attack_01/3/3
  • abl.flurry.droid.atst.revanite.a02.flurry_mixed
  • abl.flurry.droid.atst.revanite.a02.flurry_mixed/2/0
  • abl.flurry.droid.atst.revanite.a02.flurry_mixed/2/1
  • abl.flurry.droid.atst.revanite.a02.flurry_mixed/2/2
  • abl.flurry.droid.atst.revanite.a02.flurry_mixed/2/3
  • abl.flurry.droid.atst.revanite.a02.flurry_mixed/2/4
  • abl.flurry.droid.atst.revanite.a02.ranged_special_attack_01
  • abl.flurry.droid.atst.revanite.a02.ranged_special_attack_01/4/0
  • abl.flurry.droid.atst.revanite.a02.ranged_special_attack_01/4/1
  • abl.flurry.droid.atst.revanite.a02.ranged_special_attack_01/4/2
  • abl.flurry.droid.atst.revanite.a02.ranged_special_attack_01/4/3
  • abl.flurry.droid.atst.revanite.a02.ranged_special_attack_02
  • abl.flurry.droid.atst.revanite.a02.ranged_special_attack_02/4/0
  • abl.flurry.droid.atst.revanite.a02.ranged_special_attack_02/4/1
  • abl.flurry.droid.atst.revanite.a02.ranged_special_attack_02/4/2
  • abl.flurry.droid.atst.revanite.a02.ranged_special_attack_03
  • abl.flurry.droid.atst.revanite.a02.ranged_special_attack_03/2/0
  • abl.flurry.droid.atst.revanite.a02.ranged_special_attack_03/2/1
  • abl.flurry.droid.atst.revanite.a02.ranged_special_attack_03/2/2
  • abl.flurry.droid.atst.revanite.a02.ranged_special_attack_03/2/3
  • abl.generic.hp_damage_buff
  • abl.generic.hp_damage_buff/3/0
  • abl.generic.hp_damage_buff/3/1
  • abl.generic.hp_damage_buff_impossible
  • abl.generic.hp_damage_buff_impossible/4/0
  • abl.generic.hp_damage_buff_impossible/4/1
  • abl.generic.passive_no_movement
  • abl.generic.passive_no_movement/3/0
  • abl.generic.passive_no_movement/3/1
  • abl.itm.potion.adrenal.lilvl_081.biochem_atk
  • abl.itm.potion.adrenal.lilvl_081.biochem_atk/7/0
  • abl.itm.potion.adrenal.lilvl_081.biochem_atk/7/1
  • abl.itm.potion.adrenal.lilvl_081.biochem_atk_artifact
  • abl.itm.potion.adrenal.lilvl_081.biochem_atk_artifact/9/0
  • abl.itm.potion.adrenal.lilvl_081.biochem_atk_artifact/9/1
  • abl.itm.potion.adrenal.lilvl_081.biochem_cast
  • abl.itm.potion.adrenal.lilvl_081.biochem_cast/7/0
  • abl.itm.potion.adrenal.lilvl_081.biochem_cast/7/1
  • abl.itm.potion.adrenal.lilvl_081.biochem_cast_artifact
  • abl.itm.potion.adrenal.lilvl_081.biochem_cast_artifact/9/0
  • abl.itm.potion.adrenal.lilvl_081.biochem_cast_artifact/9/1
  • abl.itm.potion.adrenal.lilvl_081.biochem_crit
  • abl.itm.potion.adrenal.lilvl_081.biochem_crit/7/0
  • abl.itm.potion.adrenal.lilvl_081.biochem_crit/7/1
  • abl.itm.potion.adrenal.lilvl_081.biochem_crit_artifact
  • abl.itm.potion.adrenal.lilvl_081.biochem_crit_artifact/9/0
  • abl.itm.potion.adrenal.lilvl_081.biochem_crit_artifact/9/1
  • abl.itm.potion.adrenal.lilvl_081.biochem_force
  • abl.itm.potion.adrenal.lilvl_081.biochem_force/7/0
  • abl.itm.potion.adrenal.lilvl_081.biochem_force/7/1
  • abl.itm.potion.adrenal.lilvl_081.biochem_force_artifact
  • abl.itm.potion.adrenal.lilvl_081.biochem_force_artifact/9/0
  • abl.itm.potion.adrenal.lilvl_081.biochem_force_artifact/9/1
  • abl.itm.potion.adrenal.lilvl_081.biochem_heal
  • abl.itm.potion.adrenal.lilvl_081.biochem_heal/7/0
  • abl.itm.potion.adrenal.lilvl_081.biochem_heal/7/1
  • abl.itm.potion.adrenal.lilvl_081.biochem_heal_artifact
  • abl.itm.potion.adrenal.lilvl_081.biochem_heal_artifact/9/0
  • abl.itm.potion.adrenal.lilvl_081.biochem_heal_artifact/9/1
  • abl.itm.potion.adrenal.lilvl_081.biochem_tank
  • abl.itm.potion.adrenal.lilvl_081.biochem_tank/7/0
  • abl.itm.potion.adrenal.lilvl_081.biochem_tank/7/1
  • abl.itm.potion.adrenal.lilvl_081.biochem_tank_artifact
  • abl.itm.potion.adrenal.lilvl_081.biochem_tank_artifact/9/0
  • abl.itm.potion.adrenal.lilvl_081.biochem_tank_artifact/9/1
  • abl.itm.potion.adrenal.lilvl_081.biochem_tech
  • abl.itm.potion.adrenal.lilvl_081.biochem_tech/7/0
  • abl.itm.potion.adrenal.lilvl_081.biochem_tech/7/1
  • abl.itm.potion.adrenal.lilvl_081.biochem_tech_artifact
  • abl.itm.potion.adrenal.lilvl_081.biochem_tech_artifact/9/0
  • abl.itm.potion.adrenal.lilvl_081.biochem_tech_artifact/9/1
  • abl.itm.potion.grenade.ilvl_081.ice_grenade
  • abl.itm.potion.grenade.ilvl_081.ice_grenade/3/0
  • abl.itm.potion.grenade.ilvl_081.ice_grenade/3/1
  • abl.itm.potion.grenade.ilvl_081.ice_grenade/3/2
  • abl.itm.potion.grenade.ilvl_081.ice_grenade/3/3
  • abl.itm.potion.grenade.ilvl_081.ice_grenade/3/4
  • abl.itm.potion.grenade.ilvl_081.ice_grenade_artifact
  • abl.itm.potion.grenade.ilvl_081.ice_grenade_artifact/3/0
  • abl.itm.potion.grenade.ilvl_081.ice_grenade_artifact/3/1
  • abl.itm.potion.grenade.ilvl_081.ice_grenade_artifact/3/2
  • abl.itm.potion.grenade.ilvl_081.ice_grenade_artifact/3/3
  • abl.itm.potion.grenade.ilvl_081.ice_grenade_artifact/3/4
  • abl.itm.potion.grenade.ilvl_081.ice_grenade_prototype
  • abl.itm.potion.grenade.ilvl_081.ice_grenade_prototype/3/0
  • abl.itm.potion.grenade.ilvl_081.ice_grenade_prototype/3/1
  • abl.itm.potion.grenade.ilvl_081.ice_grenade_prototype/3/2
  • abl.itm.potion.grenade.ilvl_081.ice_grenade_prototype/3/3
  • abl.itm.potion.grenade.ilvl_081.ice_grenade_prototype/3/4
  • abl.itm.potion.grenade.ilvl_081.pyro_grenade
  • abl.itm.potion.grenade.ilvl_081.pyro_grenade/3/0
  • abl.itm.potion.grenade.ilvl_081.pyro_grenade/3/1
  • abl.itm.potion.grenade.ilvl_081.pyro_grenade/3/2
  • abl.itm.potion.grenade.ilvl_081.pyro_grenade/3/3
  • abl.itm.potion.grenade.ilvl_081.pyro_grenade/3/4
  • abl.itm.potion.grenade.ilvl_081.pyro_grenade_artifact
  • abl.itm.potion.grenade.ilvl_081.pyro_grenade_artifact/3/0
  • abl.itm.potion.grenade.ilvl_081.pyro_grenade_artifact/3/1
  • abl.itm.potion.grenade.ilvl_081.pyro_grenade_artifact/3/2
  • abl.itm.potion.grenade.ilvl_081.pyro_grenade_artifact/3/3
  • abl.itm.potion.grenade.ilvl_081.pyro_grenade_artifact/3/4
  • abl.itm.potion.grenade.ilvl_081.pyro_grenade_prototype
  • abl.itm.potion.grenade.ilvl_081.pyro_grenade_prototype/3/0
  • abl.itm.potion.grenade.ilvl_081.pyro_grenade_prototype/3/1
  • abl.itm.potion.grenade.ilvl_081.pyro_grenade_prototype/3/2
  • abl.itm.potion.grenade.ilvl_081.pyro_grenade_prototype/3/3
  • abl.itm.potion.grenade.ilvl_081.pyro_grenade_prototype/3/4
  • abl.itm.potion.grenade.ilvl_081.shock_grenade
  • abl.itm.potion.grenade.ilvl_081.shock_grenade/3/0
  • abl.itm.potion.grenade.ilvl_081.shock_grenade/3/1
  • abl.itm.potion.grenade.ilvl_081.shock_grenade/3/2
  • abl.itm.potion.grenade.ilvl_081.shock_grenade/3/3
  • abl.itm.potion.grenade.ilvl_081.shock_grenade/3/4
  • abl.itm.potion.grenade.ilvl_081.shock_grenade/3/5
  • abl.itm.potion.grenade.ilvl_081.shock_grenade/3/6
  • abl.itm.potion.grenade.ilvl_081.shock_grenade/3/7
  • abl.itm.potion.grenade.ilvl_081.shock_grenade_artifact
  • abl.itm.potion.grenade.ilvl_081.shock_grenade_artifact/3/0
  • abl.itm.potion.grenade.ilvl_081.shock_grenade_artifact/3/1
  • abl.itm.potion.grenade.ilvl_081.shock_grenade_artifact/3/2
  • abl.itm.potion.grenade.ilvl_081.shock_grenade_artifact/3/3
  • abl.itm.potion.grenade.ilvl_081.shock_grenade_artifact/3/4
  • abl.itm.potion.grenade.ilvl_081.shock_grenade_artifact/3/5
  • abl.itm.potion.grenade.ilvl_081.shock_grenade_artifact/3/6
  • abl.itm.potion.grenade.ilvl_081.shock_grenade_artifact/3/7
  • abl.itm.potion.grenade.ilvl_081.shock_grenade_prototype
  • abl.itm.potion.grenade.ilvl_081.shock_grenade_prototype/3/0
  • abl.itm.potion.grenade.ilvl_081.shock_grenade_prototype/3/1
  • abl.itm.potion.grenade.ilvl_081.shock_grenade_prototype/3/2
  • abl.itm.potion.grenade.ilvl_081.shock_grenade_prototype/3/3
  • abl.itm.potion.grenade.ilvl_081.shock_grenade_prototype/3/4
  • abl.itm.potion.grenade.ilvl_081.shock_grenade_prototype/3/5
  • abl.itm.potion.grenade.ilvl_081.shock_grenade_prototype/3/6
  • abl.itm.potion.grenade.ilvl_081.shock_grenade_prototype/3/7
  • abl.itm.potion.grenade.ilvl_081.sludge_grenade
  • abl.itm.potion.grenade.ilvl_081.sludge_grenade/3/0
  • abl.itm.potion.grenade.ilvl_081.sludge_grenade/3/1
  • abl.itm.potion.grenade.ilvl_081.sludge_grenade/3/2
  • abl.itm.potion.grenade.ilvl_081.sludge_grenade/3/3
  • abl.itm.potion.grenade.ilvl_081.sludge_grenade/3/4
  • abl.itm.potion.grenade.ilvl_081.sludge_grenade_artifact
  • abl.itm.potion.grenade.ilvl_081.sludge_grenade_artifact/3/0
  • abl.itm.potion.grenade.ilvl_081.sludge_grenade_artifact/3/1
  • abl.itm.potion.grenade.ilvl_081.sludge_grenade_artifact/3/2
  • abl.itm.potion.grenade.ilvl_081.sludge_grenade_artifact/3/3
  • abl.itm.potion.grenade.ilvl_081.sludge_grenade_artifact/3/4
  • abl.itm.potion.grenade.ilvl_081.sludge_grenade_prototype
  • abl.itm.potion.grenade.ilvl_081.sludge_grenade_prototype/3/0
  • abl.itm.potion.grenade.ilvl_081.sludge_grenade_prototype/3/1
  • abl.itm.potion.grenade.ilvl_081.sludge_grenade_prototype/3/2
  • abl.itm.potion.grenade.ilvl_081.sludge_grenade_prototype/3/3
  • abl.itm.potion.grenade.ilvl_081.sludge_grenade_prototype/3/4
  • abl.itm.potion.grenade.ilvl_081.tremor_grenade
  • abl.itm.potion.grenade.ilvl_081.tremor_grenade/3/0
  • abl.itm.potion.grenade.ilvl_081.tremor_grenade/3/1
  • abl.itm.potion.grenade.ilvl_081.tremor_grenade/3/2
  • abl.itm.potion.grenade.ilvl_081.tremor_grenade/3/3
  • abl.itm.potion.grenade.ilvl_081.tremor_grenade/3/4
  • abl.itm.potion.grenade.ilvl_081.tremor_grenade_artifact
  • abl.itm.potion.grenade.ilvl_081.tremor_grenade_artifact/3/0
  • abl.itm.potion.grenade.ilvl_081.tremor_grenade_artifact/3/1
  • abl.itm.potion.grenade.ilvl_081.tremor_grenade_artifact/3/2
  • abl.itm.potion.grenade.ilvl_081.tremor_grenade_artifact/3/3
  • abl.itm.potion.grenade.ilvl_081.tremor_grenade_artifact/3/4
  • abl.itm.potion.grenade.ilvl_081.tremor_grenade_prototype
  • abl.itm.potion.grenade.ilvl_081.tremor_grenade_prototype/3/0
  • abl.itm.potion.grenade.ilvl_081.tremor_grenade_prototype/3/1
  • abl.itm.potion.grenade.ilvl_081.tremor_grenade_prototype/3/2
  • abl.itm.potion.grenade.ilvl_081.tremor_grenade_prototype/3/3
  • abl.itm.potion.grenade.ilvl_081.tremor_grenade_prototype/3/4
  • abl.itm.potion.medpac.ilvl_081.biochem_artifact_medpac
  • abl.itm.potion.medpac.ilvl_081.biochem_artifact_medpac/5/0
  • abl.itm.potion.medpac.ilvl_081.biochem_artifact_medpac/5/1
  • abl.itm.potion.medpac.ilvl_081.biochem_artifact_medpac/5/2
  • abl.itm.potion.medpac.ilvl_081.biochem_artifact_medpac/5/3
  • abl.itm.potion.medpac.ilvl_081.biochem_medpac
  • abl.itm.potion.medpac.ilvl_081.biochem_medpac/6/0
  • abl.itm.potion.medpac.ilvl_081.biochem_medpac/6/1
  • abl.itm.potion.medpac.ilvl_081.biochem_medpac/6/2
  • abl.itm.potion.medpac.ilvl_081.biochem_medpac/6/3
  • abl.itm.potion.medpac.ilvl_081.biochem_prototype_medpac
  • abl.itm.potion.medpac.ilvl_081.biochem_prototype_medpac/6/0
  • abl.itm.potion.medpac.ilvl_081.biochem_prototype_medpac/6/1
  • abl.itm.potion.medpac.ilvl_081.biochem_prototype_medpac/6/2
  • abl.itm.potion.medpac.ilvl_081.biochem_prototype_medpac/6/3
  • abl.itm.potion.medpac.ilvl_081.biochem_target_artifact_medpac
  • abl.itm.potion.medpac.ilvl_081.biochem_target_artifact_medpac/4/0
  • abl.itm.potion.medpac.ilvl_081.biochem_target_artifact_medpac/4/1
  • abl.itm.potion.medpac.ilvl_081.biochem_target_artifact_medpac/4/2
  • abl.itm.potion.medpac.ilvl_081.biochem_target_medpac
  • abl.itm.potion.medpac.ilvl_081.biochem_target_medpac/5/0
  • abl.itm.potion.medpac.ilvl_081.biochem_target_medpac/5/1
  • abl.itm.potion.medpac.ilvl_081.biochem_target_medpac/5/2
  • abl.itm.potion.medpac.ilvl_081.biochem_target_prototype_medpac
  • abl.itm.potion.medpac.ilvl_081.biochem_target_prototype_medpac/5/0
  • abl.itm.potion.medpac.ilvl_081.biochem_target_prototype_medpac/5/1
  • abl.itm.potion.medpac.ilvl_081.biochem_target_prototype_medpac/5/2
  • abl.itm.potion.medpac.ilvl_081.biochem_target_prototype_medpac/5/3
  • abl.itm.potion.stimpack.ilvl_081.biochem_agi
  • abl.itm.potion.stimpack.ilvl_081.biochem_agi/5/0
  • abl.itm.potion.stimpack.ilvl_081.biochem_agi/5/1
  • abl.itm.potion.stimpack.ilvl_081.biochem_artifact_agi
  • abl.itm.potion.stimpack.ilvl_081.biochem_artifact_agi/9/0
  • abl.itm.potion.stimpack.ilvl_081.biochem_artifact_agi/9/1
  • abl.itm.potion.stimpack.ilvl_081.biochem_artifact_cun
  • abl.itm.potion.stimpack.ilvl_081.biochem_artifact_cun/9/0
  • abl.itm.potion.stimpack.ilvl_081.biochem_artifact_cun/9/1
  • abl.itm.potion.stimpack.ilvl_081.biochem_artifact_end
  • abl.itm.potion.stimpack.ilvl_081.biochem_artifact_end/9/0
  • abl.itm.potion.stimpack.ilvl_081.biochem_artifact_end/9/1
  • abl.itm.potion.stimpack.ilvl_081.biochem_artifact_pre
  • abl.itm.potion.stimpack.ilvl_081.biochem_artifact_pre/9/0
  • abl.itm.potion.stimpack.ilvl_081.biochem_artifact_pre/9/1
  • abl.itm.potion.stimpack.ilvl_081.biochem_artifact_str
  • abl.itm.potion.stimpack.ilvl_081.biochem_artifact_str/9/0
  • abl.itm.potion.stimpack.ilvl_081.biochem_artifact_str/9/1
  • abl.itm.potion.stimpack.ilvl_081.biochem_artifact_will
  • abl.itm.potion.stimpack.ilvl_081.biochem_artifact_will/9/0
  • abl.itm.potion.stimpack.ilvl_081.biochem_artifact_will/9/1
  • abl.itm.potion.stimpack.ilvl_081.biochem_cun
  • abl.itm.potion.stimpack.ilvl_081.biochem_cun/5/0
  • abl.itm.potion.stimpack.ilvl_081.biochem_cun/5/1
  • abl.itm.potion.stimpack.ilvl_081.biochem_end
  • abl.itm.potion.stimpack.ilvl_081.biochem_end/5/0
  • abl.itm.potion.stimpack.ilvl_081.biochem_end/5/1
  • abl.itm.potion.stimpack.ilvl_081.biochem_pre
  • abl.itm.potion.stimpack.ilvl_081.biochem_pre/5/0
  • abl.itm.potion.stimpack.ilvl_081.biochem_pre/5/1
  • abl.itm.potion.stimpack.ilvl_081.biochem_prototype_agi
  • abl.itm.potion.stimpack.ilvl_081.biochem_prototype_agi/9/0
  • abl.itm.potion.stimpack.ilvl_081.biochem_prototype_agi/9/1
  • abl.itm.potion.stimpack.ilvl_081.biochem_prototype_cun
  • abl.itm.potion.stimpack.ilvl_081.biochem_prototype_cun/8/0
  • abl.itm.potion.stimpack.ilvl_081.biochem_prototype_cun/8/1
  • abl.itm.potion.stimpack.ilvl_081.biochem_prototype_end
  • abl.itm.potion.stimpack.ilvl_081.biochem_prototype_end/8/0
  • abl.itm.potion.stimpack.ilvl_081.biochem_prototype_end/8/1
  • abl.itm.potion.stimpack.ilvl_081.biochem_prototype_pre
  • abl.itm.potion.stimpack.ilvl_081.biochem_prototype_pre/8/0
  • abl.itm.potion.stimpack.ilvl_081.biochem_prototype_pre/8/1
  • abl.itm.potion.stimpack.ilvl_081.biochem_prototype_str
  • abl.itm.potion.stimpack.ilvl_081.biochem_prototype_str/8/0
  • abl.itm.potion.stimpack.ilvl_081.biochem_prototype_str/8/1
  • abl.itm.potion.stimpack.ilvl_081.biochem_prototype_wil
  • abl.itm.potion.stimpack.ilvl_081.biochem_prototype_wil/8/0
  • abl.itm.potion.stimpack.ilvl_081.biochem_prototype_wil/8/1
  • abl.itm.potion.stimpack.ilvl_081.biochem_str
  • abl.itm.potion.stimpack.ilvl_081.biochem_str/5/0
  • abl.itm.potion.stimpack.ilvl_081.biochem_str/5/1
  • abl.itm.potion.stimpack.ilvl_081.biochem_wi
  • abl.itm.potion.stimpack.ilvl_081.biochem_wi/5/0
  • abl.itm.potion.stimpack.ilvl_081.biochem_wi/5/1
  • abl.itm.relic.onhit.absorb_shield.artifact.ilvl_072_pvp
  • abl.itm.relic.onhit.absorb_shield.artifact.ilvl_072_pvp/3/0
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  • abl.itm.relic.onhit.absorb_shield.artifact.ilvl_072_pvp/3/2
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  • abl.itm.setbonus.endgame.rdps1.heavy.03_02/7/0
  • abl.itm.setbonus.endgame.rdps1.heavy.03_02/7/1
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  • abl.itm.setbonus.endgame.rdps1.heavy.03_03/11/0
  • abl.itm.setbonus.endgame.rdps1.heavy.03_03/11/1
  • abl.itm.setbonus.endgame.rdps1.heavy.03_03/11/2
  • abl.itm.setbonus.endgame.rdps1.medium.03_01
  • abl.itm.setbonus.endgame.rdps1.medium.03_01/9/0
  • abl.itm.setbonus.endgame.rdps1.medium.03_01/9/1
  • abl.itm.setbonus.endgame.rdps1.medium.03_01/9/2
  • abl.itm.setbonus.endgame.rdps1.medium.03_02
  • abl.itm.setbonus.endgame.rdps1.medium.03_02/8/0
  • abl.itm.setbonus.endgame.rdps1.medium.03_02/8/1
  • abl.itm.setbonus.endgame.rdps1.medium.03_03
  • abl.itm.setbonus.endgame.rdps1.medium.03_03/7/0
  • abl.itm.setbonus.endgame.rdps1.medium.03_03/7/1
  • abl.itm.setbonus.endgame.tdps1.heavy.03_01
  • abl.itm.setbonus.endgame.tdps1.heavy.03_01/8/0
  • abl.itm.setbonus.endgame.tdps1.heavy.03_01/8/1
  • abl.itm.setbonus.endgame.tdps1.heavy.03_01/8/2
  • abl.itm.setbonus.endgame.tdps1.heavy.03_02
  • abl.itm.setbonus.endgame.tdps1.heavy.03_02/9/0
  • abl.itm.setbonus.endgame.tdps1.heavy.03_02/9/1
  • abl.itm.setbonus.endgame.tdps1.heavy.03_03
  • abl.itm.setbonus.endgame.tdps1.heavy.03_03/8/0
  • abl.itm.setbonus.endgame.tdps1.heavy.03_03/8/1
  • abl.itm.setbonus.endgame.tdps1.heavy.03_03/8/2
  • abl.itm.setbonus.endgame.tdps1.medium.03_01
  • abl.itm.setbonus.endgame.tdps1.medium.03_01/7/0
  • abl.itm.setbonus.endgame.tdps1.medium.03_01/7/1
  • abl.itm.setbonus.endgame.tdps1.medium.03_01/7/2
  • abl.itm.setbonus.endgame.tdps1.medium.03_02
  • abl.itm.setbonus.endgame.tdps1.medium.03_02/8/0
  • abl.itm.setbonus.endgame.tdps1.medium.03_02/8/1
  • abl.itm.setbonus.endgame.tdps1.medium.03_03
  • abl.itm.setbonus.endgame.tdps1.medium.03_03/15/0
  • abl.itm.setbonus.endgame.tdps1.medium.03_03/15/1
  • abl.itm.setbonus.endgame.tdps1.medium.03_03/15/2
  • abl.itm.setbonus.endgame.tdps1.medium.03_03/15/3
  • abl.itm.setbonus.endgame.theal1.heavy.03_01
  • abl.itm.setbonus.endgame.theal1.heavy.03_01/12/0
  • abl.itm.setbonus.endgame.theal1.heavy.03_01/12/1
  • abl.itm.setbonus.endgame.theal1.heavy.03_01/12/2
  • abl.itm.setbonus.endgame.theal1.heavy.03_02
  • abl.itm.setbonus.endgame.theal1.heavy.03_02/8/0
  • abl.itm.setbonus.endgame.theal1.heavy.03_02/8/1
  • abl.itm.setbonus.endgame.theal1.heavy.03_03
  • abl.itm.setbonus.endgame.theal1.heavy.03_03/11/0
  • abl.itm.setbonus.endgame.theal1.heavy.03_03/11/1
  • abl.itm.setbonus.endgame.theal1.medium.03_01
  • abl.itm.setbonus.endgame.theal1.medium.03_01/9/0
  • abl.itm.setbonus.endgame.theal1.medium.03_01/9/1
  • abl.itm.setbonus.endgame.theal1.medium.03_01/9/2
  • abl.itm.setbonus.endgame.theal1.medium.03_02
  • abl.itm.setbonus.endgame.theal1.medium.03_02/7/0
  • abl.itm.setbonus.endgame.theal1.medium.03_02/7/1
  • abl.itm.setbonus.endgame.theal1.medium.03_03
  • abl.itm.setbonus.endgame.theal1.medium.03_03/7/0
  • abl.itm.setbonus.endgame.theal1.medium.03_03/7/1
  • abl.itm.setbonus.endgame.ttank1.heavy.03_01
  • abl.itm.setbonus.endgame.ttank1.heavy.03_01/12/0
  • abl.itm.setbonus.endgame.ttank1.heavy.03_01/12/1
  • abl.itm.setbonus.endgame.ttank1.heavy.03_01/12/2
  • abl.itm.setbonus.endgame.ttank1.heavy.03_02
  • abl.itm.setbonus.endgame.ttank1.heavy.03_02/5/0
  • abl.itm.setbonus.endgame.ttank1.heavy.03_02/5/1
  • abl.itm.setbonus.endgame.ttank1.heavy.03_03
  • abl.itm.setbonus.endgame.ttank1.heavy.03_03/7/0
  • abl.itm.setbonus.endgame.ttank1.heavy.03_03/7/1
  • abl.itm.setbonus.endgame_pvp.cdps1.light.03_01
  • abl.itm.setbonus.endgame_pvp.cdps1.light.03_01/2/0
  • abl.itm.setbonus.endgame_pvp.cdps1.light.03_01/2/1
  • abl.itm.setbonus.endgame_pvp.cdps1.light.03_02
  • abl.itm.setbonus.endgame_pvp.cdps1.light.03_02/2/0
  • abl.itm.setbonus.endgame_pvp.cdps1.light.03_02/2/1
  • abl.itm.setbonus.endgame_pvp.cheal1.light.03_01
  • abl.itm.setbonus.endgame_pvp.cheal1.light.03_01/2/0
  • abl.itm.setbonus.endgame_pvp.cheal1.light.03_01/2/1
  • abl.itm.setbonus.endgame_pvp.cheal1.light.03_02
  • abl.itm.setbonus.endgame_pvp.cheal1.light.03_02/2/0
  • abl.itm.setbonus.endgame_pvp.cheal1.light.03_02/2/1
  • abl.itm.setbonus.endgame_pvp.cheal1.light.03_02/2/2
  • abl.itm.setbonus.endgame_pvp.hdps1.light.03_01
  • abl.itm.setbonus.endgame_pvp.hdps1.light.03_01/2/0
  • abl.itm.setbonus.endgame_pvp.hdps1.light.03_01/2/1
  • abl.itm.setbonus.endgame_pvp.hdps1.light.03_02
  • abl.itm.setbonus.endgame_pvp.hdps1.light.03_02/3/0
  • abl.itm.setbonus.endgame_pvp.hdps1.light.03_02/3/1
  • abl.itm.setbonus.endgame_pvp.htank1.light.03_01
  • abl.itm.setbonus.endgame_pvp.htank1.light.03_01/2/0
  • abl.itm.setbonus.endgame_pvp.htank1.light.03_01/2/1
  • abl.itm.setbonus.endgame_pvp.htank1.light.03_02
  • abl.itm.setbonus.endgame_pvp.htank1.light.03_02/2/0
  • abl.itm.setbonus.endgame_pvp.htank1.light.03_02/2/1
  • abl.itm.setbonus.endgame_pvp.mdps1.heavy.03_01
  • abl.itm.setbonus.endgame_pvp.mdps1.heavy.03_01/2/0
  • abl.itm.setbonus.endgame_pvp.mdps1.heavy.03_01/2/1
  • abl.itm.setbonus.endgame_pvp.mdps1.heavy.03_02
  • abl.itm.setbonus.endgame_pvp.mdps1.heavy.03_02/2/0
  • abl.itm.setbonus.endgame_pvp.mdps1.heavy.03_02/2/1
  • abl.itm.setbonus.endgame_pvp.mdps1.heavy.03_02/2/2
  • abl.itm.setbonus.endgame_pvp.mdps1.medium.03_01
  • abl.itm.setbonus.endgame_pvp.mdps1.medium.03_01/2/0
  • abl.itm.setbonus.endgame_pvp.mdps1.medium.03_01/2/1
  • abl.itm.setbonus.endgame_pvp.mdps1.medium.03_02
  • abl.itm.setbonus.endgame_pvp.mdps1.medium.03_02/2/0
  • abl.itm.setbonus.endgame_pvp.mdps1.medium.03_02/2/1
  • abl.itm.setbonus.endgame_pvp.mdps1.medium.03_02/2/2
  • abl.itm.setbonus.endgame_pvp.mtank1.heavy.03_01
  • abl.itm.setbonus.endgame_pvp.mtank1.heavy.03_01/2/0
  • abl.itm.setbonus.endgame_pvp.mtank1.heavy.03_01/2/1
  • abl.itm.setbonus.endgame_pvp.mtank1.heavy.03_02
  • abl.itm.setbonus.endgame_pvp.mtank1.heavy.03_02/2/0
  • abl.itm.setbonus.endgame_pvp.mtank1.heavy.03_02/2/1
  • abl.itm.setbonus.endgame_pvp.rdps1.heavy.03_01
  • abl.itm.setbonus.endgame_pvp.rdps1.heavy.03_01/2/0
  • abl.itm.setbonus.endgame_pvp.rdps1.heavy.03_01/2/1
  • abl.itm.setbonus.endgame_pvp.rdps1.heavy.03_02
  • abl.itm.setbonus.endgame_pvp.rdps1.heavy.03_02/2/0
  • abl.itm.setbonus.endgame_pvp.rdps1.heavy.03_02/2/1
  • abl.itm.setbonus.endgame_pvp.rdps1.medium.03_01
  • abl.itm.setbonus.endgame_pvp.rdps1.medium.03_01/2/0
  • abl.itm.setbonus.endgame_pvp.rdps1.medium.03_01/2/1
  • abl.itm.setbonus.endgame_pvp.rdps1.medium.03_02
  • abl.itm.setbonus.endgame_pvp.rdps1.medium.03_02/2/0
  • abl.itm.setbonus.endgame_pvp.rdps1.medium.03_02/2/1
  • abl.itm.setbonus.endgame_pvp.tdps1.heavy.03_01
  • abl.itm.setbonus.endgame_pvp.tdps1.heavy.03_01/2/0
  • abl.itm.setbonus.endgame_pvp.tdps1.heavy.03_01/2/1
  • abl.itm.setbonus.endgame_pvp.tdps1.heavy.03_02
  • abl.itm.setbonus.endgame_pvp.tdps1.heavy.03_02/2/0
  • abl.itm.setbonus.endgame_pvp.tdps1.heavy.03_02/2/1
  • abl.itm.setbonus.endgame_pvp.tdps1.medium.03_01
  • abl.itm.setbonus.endgame_pvp.tdps1.medium.03_01/2/0
  • abl.itm.setbonus.endgame_pvp.tdps1.medium.03_01/2/1
  • abl.itm.setbonus.endgame_pvp.tdps1.medium.03_02
  • abl.itm.setbonus.endgame_pvp.tdps1.medium.03_02/2/0
  • abl.itm.setbonus.endgame_pvp.tdps1.medium.03_02/2/1
  • abl.itm.setbonus.endgame_pvp.theal1.heavy.03_01
  • abl.itm.setbonus.endgame_pvp.theal1.heavy.03_01/2/0
  • abl.itm.setbonus.endgame_pvp.theal1.heavy.03_01/2/1
  • abl.itm.setbonus.endgame_pvp.theal1.heavy.03_02
  • abl.itm.setbonus.endgame_pvp.theal1.heavy.03_02/2/0
  • abl.itm.setbonus.endgame_pvp.theal1.heavy.03_02/2/1
  • abl.itm.setbonus.endgame_pvp.theal1.medium.03_01
  • abl.itm.setbonus.endgame_pvp.theal1.medium.03_01/2/0
  • abl.itm.setbonus.endgame_pvp.theal1.medium.03_01/2/1
  • abl.itm.setbonus.endgame_pvp.theal1.medium.03_02
  • abl.itm.setbonus.endgame_pvp.theal1.medium.03_02/2/0
  • abl.itm.setbonus.endgame_pvp.theal1.medium.03_02/2/1
  • abl.itm.setbonus.endgame_pvp.ttank1.heavy.03_01
  • abl.itm.setbonus.endgame_pvp.ttank1.heavy.03_01/2/0
  • abl.itm.setbonus.endgame_pvp.ttank1.heavy.03_01/2/1
  • abl.itm.setbonus.endgame_pvp.ttank1.heavy.03_02
  • abl.itm.setbonus.endgame_pvp.ttank1.heavy.03_02/2/0
  • abl.itm.setbonus.endgame_pvp.ttank1.heavy.03_02/2/1
  • abl.itm.vanity_pet.astromech.astromech_pirate_a01_v01
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  • abl.itm.vanity_pet.astromech.astromech_pirate_a01_v01/3/1
  • abl.itm.vanity_pet.astromech.astromech_pirate_a01_v02
  • abl.itm.vanity_pet.astromech.astromech_pirate_a01_v02/3/0
  • abl.itm.vanity_pet.astromech.astromech_pirate_a01_v02/3/1
  • abl.itm.vanity_pet.astromech.astromech_pirate_a01_v03
  • abl.itm.vanity_pet.astromech.astromech_pirate_a01_v03/3/0
  • abl.itm.vanity_pet.astromech.astromech_pirate_a01_v03/3/1
  • abl.itm.vanity_pet.dog.grophet_a01v02
  • abl.itm.vanity_pet.dog.grophet_a01v02/4/0
  • abl.itm.vanity_pet.dog.grophet_a01v02/4/1
  • abl.itm.vanity_pet.dog.kathhound_a01v02
  • abl.itm.vanity_pet.dog.kathhound_a01v02/3/0
  • abl.itm.vanity_pet.dog.kathhound_a01v02/3/1
  • abl.itm.vanity_pet.dragonbat.stoneray
  • abl.itm.vanity_pet.dragonbat.stoneray/3/0
  • abl.itm.vanity_pet.dragonbat.stoneray/3/1
  • abl.itm.vanity_pet.fighter.rampart_mark4
  • abl.itm.vanity_pet.fighter.rampart_mark4/4/0
  • abl.itm.vanity_pet.fighter.rampart_mark4/4/1
  • abl.itm.vanity_pet.fighter.sgs41b
  • abl.itm.vanity_pet.fighter.sgs41b/3/0
  • abl.itm.vanity_pet.fighter.sgs41b/3/1
  • abl.itm.vanity_pet.fighter.sgs41b_passive
  • abl.itm.vanity_pet.fighter.sgs41b_passive/3/0
  • abl.itm.vanity_pet.fighter.sgs41b_passive/3/1
  • abl.itm.vanity_pet.fighter.ssc4_bloodmark
  • abl.itm.vanity_pet.fighter.ssc4_bloodmark/4/0
  • abl.itm.vanity_pet.fighter.ssc4_bloodmark/4/1
  • abl.itm.vanity_pet.fighter.ssc4_bloodmark_passive
  • abl.itm.vanity_pet.fighter.ssc4_bloodmark_passive/3/0
  • abl.itm.vanity_pet.fighter.ssc4_bloodmark_passive/3/1
  • abl.itm.vanity_pet.ginx.prairie
  • abl.itm.vanity_pet.ginx.prairie/3/0
  • abl.itm.vanity_pet.ginx.prairie/3/1
  • abl.itm.vanity_pet.manta.arctic
  • abl.itm.vanity_pet.manta.arctic/4/0
  • abl.itm.vanity_pet.manta.arctic/4/1
  • abl.itm.vanity_pet.manta.coastal
  • abl.itm.vanity_pet.manta.coastal/4/0
  • abl.itm.vanity_pet.manta.coastal/4/1
  • abl.itm.vanity_pet.monkey_lizard.cyborg_monkey_lizard_a01v03
  • abl.itm.vanity_pet.monkey_lizard.cyborg_monkey_lizard_a01v03/3/0
  • abl.itm.vanity_pet.monkey_lizard.cyborg_monkey_lizard_a01v03/3/1
  • abl.itm.vanity_pet.scarab.underwalker
  • abl.itm.vanity_pet.scarab.underwalker/3/0
  • abl.itm.vanity_pet.scarab.underwalker/3/1
  • abl.itm.vanity_pet.skarkla.bog
  • abl.itm.vanity_pet.skarkla.bog/3/0
  • abl.itm.vanity_pet.skarkla.bog/3/1
  • abl.itm.vanity_pet.skarkla.skarkla
  • abl.itm.vanity_pet.skarkla.skarkla/4/0
  • abl.itm.vanity_pet.skarkla.skarkla/4/1
  • abl.itm.vanity_pet.wampa.wampa_a01_v01
  • abl.itm.vanity_pet.wampa.wampa_a01_v01/6/0
  • abl.itm.vanity_pet.wampa.wampa_a01_v01/6/1
  • abl.jedi_consular.cloud_mind
  • abl.jedi_consular.cloud_mind/5/0
  • abl.jedi_consular.cloud_mind/5/1
  • abl.jedi_consular.force_empowerment
  • abl.jedi_consular.force_empowerment/11/0
  • abl.jedi_consular.force_empowerment/11/1
  • abl.jedi_consular.force_empowerment/11/2
  • abl.jedi_consular.force_empowerment/11/3
  • abl.jedi_consular.force_empowerment/11/4
  • abl.jedi_consular.force_lift
  • abl.jedi_consular.force_lift/4/0
  • abl.jedi_consular.force_lift/4/1
  • abl.jedi_consular.force_lift/4/2
  • abl.jedi_consular.force_lift/4/3
  • abl.jedi_consular.force_lift/4/4
  • abl.jedi_consular.force_lift/4/5
  • abl.jedi_consular.force_potency
  • abl.jedi_consular.force_potency/13/0
  • abl.jedi_consular.force_potency/13/1
  • abl.jedi_consular.force_synergy
  • abl.jedi_consular.force_synergy/3/0
  • abl.jedi_consular.force_synergy/3/1
  • abl.jedi_consular.force_synergy/3/2
  • abl.jedi_consular.force_wave
  • abl.jedi_consular.force_wave/5/0
  • abl.jedi_consular.force_wave/5/1
  • abl.jedi_consular.force_wave/5/2
  • abl.jedi_consular.force_wave/5/3
  • abl.jedi_consular.rejuvenate
  • abl.jedi_consular.rejuvenate/9/0
  • abl.jedi_consular.rejuvenate/9/1
  • abl.jedi_consular.rejuvenate/9/10
  • abl.jedi_consular.rejuvenate/9/2
  • abl.jedi_consular.rejuvenate/9/3
  • abl.jedi_consular.rejuvenate/9/4
  • abl.jedi_consular.rejuvenate/9/5
  • abl.jedi_consular.rejuvenate/9/6
  • abl.jedi_consular.rejuvenate/9/7
  • abl.jedi_consular.rejuvenate/9/8
  • abl.jedi_consular.rejuvenate/9/9
  • abl.jedi_consular.shadows_training
  • abl.jedi_consular.shadows_training/3/0
  • abl.jedi_consular.shadows_training/3/1
  • abl.jedi_consular.skill.balance.force_serenity
  • abl.jedi_consular.skill.balance.force_serenity/12/0
  • abl.jedi_consular.skill.balance.force_serenity/12/1
  • abl.jedi_consular.skill.balance.force_serenity/12/2
  • abl.jedi_consular.skill.balance.vanquish
  • abl.jedi_consular.skill.balance.vanquish/14/0
  • abl.jedi_consular.skill.balance.vanquish/14/1
  • abl.jedi_consular.skill.balance.vanquish/14/2
  • abl.jedi_consular.skill.balance.vanquish/14/3
  • abl.jedi_consular.skill.combat.cascading_debris
  • abl.jedi_consular.skill.combat.cascading_debris/13/0
  • abl.jedi_consular.skill.combat.cascading_debris/13/1
  • abl.jedi_consular.skill.combat.cascading_debris/13/2
  • abl.jedi_consular.skill.combat.cascading_debris/13/3
  • abl.jedi_consular.skill.combat.cascading_debris/13/4
  • abl.jedi_consular.skill.combat.cascading_debris/13/5
  • abl.jedi_consular.skill.infiltration.psychokinetic_blast
  • abl.jedi_consular.skill.infiltration.psychokinetic_blast/15/0
  • abl.jedi_consular.skill.infiltration.psychokinetic_blast/15/1
  • abl.jedi_consular.skill.infiltration.psychokinetic_blast/15/2
  • abl.jedi_consular.skill.infiltration.psychokinetic_blast/15/3
  • abl.jedi_consular.skill.seer.altruism
  • abl.jedi_consular.skill.seer.altruism/8/0
  • abl.jedi_consular.skill.seer.altruism/8/1
  • abl.jedi_consular.skill.seer.altruism/8/2
  • abl.jedi_consular.skill.seer.deliverance
  • abl.jedi_consular.skill.seer.deliverance/9/0
  • abl.jedi_consular.skill.seer.deliverance/9/1
  • abl.jedi_consular.skill.seer.renewal
  • abl.jedi_consular.skill.seer.renewal/5/0
  • abl.jedi_consular.skill.seer.renewal/5/1
  • abl.jedi_consular.skill.seer.renewal/5/2
  • abl.jedi_consular.skill.seer.wandering_mend
  • abl.jedi_consular.skill.seer.wandering_mend/13/0
  • abl.jedi_consular.skill.seer.wandering_mend/13/1
  • abl.jedi_consular.skill.seer.wandering_mend/13/10
  • abl.jedi_consular.skill.seer.wandering_mend/13/2
  • abl.jedi_consular.skill.seer.wandering_mend/13/3
  • abl.jedi_consular.skill.seer.wandering_mend/13/4
  • abl.jedi_consular.skill.seer.wandering_mend/13/5
  • abl.jedi_consular.skill.seer.wandering_mend/13/6
  • abl.jedi_consular.skill.seer.wandering_mend/13/7
  • abl.jedi_consular.skill.seer.wandering_mend/13/8
  • abl.jedi_consular.skill.seer.wandering_mend/13/9
  • abl.jedi_consular.skill.serenity.rebounding_force
  • abl.jedi_consular.skill.serenity.rebounding_force/5/0
  • abl.jedi_consular.skill.serenity.rebounding_force/5/1
  • abl.jedi_consular.skill.serenity.rebounding_force/5/2
  • abl.jedi_consular.skill.serenity.serenity_strike
  • abl.jedi_consular.skill.serenity.serenity_strike/11/0
  • abl.jedi_consular.skill.serenity.serenity_strike/11/1
  • abl.jedi_consular.skill.serenity.serenity_strike/11/2
  • abl.jedi_consular.skill.telekinetics.mental_continuum
  • abl.jedi_consular.skill.telekinetics.mental_continuum/5/0
  • abl.jedi_consular.skill.telekinetics.mental_continuum/5/1
  • abl.jedi_consular.skill.telekinetics.mental_continuum/5/2
  • abl.jedi_consular.skill.telekinetics.telekinetic_burst
  • abl.jedi_consular.skill.telekinetics.telekinetic_burst/13/0
  • abl.jedi_consular.skill.telekinetics.telekinetic_burst/13/1
  • abl.jedi_consular.skill.telekinetics.telekinetic_burst/13/2
  • abl.jedi_consular.skill.telekinetics.telekinetic_focal_point
  • abl.jedi_consular.skill.telekinetics.telekinetic_focal_point/4/0
  • abl.jedi_consular.skill.telekinetics.telekinetic_focal_point/4/1
  • abl.jedi_consular.skill.telekinetics.telekinetic_focal_point/4/2
  • abl.jedi_consular.skill.telekinetics.telekinetic_gust
  • abl.jedi_consular.skill.telekinetics.telekinetic_gust/11/0
  • abl.jedi_consular.skill.telekinetics.telekinetic_gust/11/1
  • abl.jedi_consular.skill.telekinetics.telekinetic_gust/11/2
  • abl.jedi_consular.skill.telekinetics.telekinetic_wave
  • abl.jedi_consular.skill.telekinetics.telekinetic_wave/5/0
  • abl.jedi_consular.skill.telekinetics.telekinetic_wave/5/1
  • abl.jedi_consular.skill.utility.blockout
  • abl.jedi_consular.skill.utility.blockout/5/0
  • abl.jedi_consular.skill.utility.blockout/5/1
  • abl.jedi_consular.skill.utility.blockout/5/2
  • abl.jedi_consular.skill.utility.egress
  • abl.jedi_consular.skill.utility.egress/4/0
  • abl.jedi_consular.skill.utility.egress/4/1
  • abl.jedi_consular.skill.utility.egress/4/2
  • abl.jedi_consular.skill.utility.force_wake
  • abl.jedi_consular.skill.utility.force_wake/5/0
  • abl.jedi_consular.skill.utility.force_wake/5/1
  • abl.jedi_consular.skill.utility.force_wake/5/2
  • abl.jedi_consular.skill.utility.metaphysical_alacrity
  • abl.jedi_consular.skill.utility.metaphysical_alacrity/6/0
  • abl.jedi_consular.skill.utility.metaphysical_alacrity/6/1
  • abl.jedi_consular.skill.utility.metaphysical_alacrity/6/2
  • abl.jedi_consular.skill.utility.misdirection
  • abl.jedi_consular.skill.utility.misdirection/4/0
  • abl.jedi_consular.skill.utility.misdirection/4/1
  • abl.jedi_consular.skill.utility.psychic_suffusion
  • abl.jedi_consular.skill.utility.psychic_suffusion/5/0
  • abl.jedi_consular.skill.utility.psychic_suffusion/5/1
  • abl.jedi_consular.skill.utility.psychic_suffusion/5/2
  • abl.jedi_knight.combat_focus
  • abl.jedi_knight.combat_focus/4/0
  • abl.jedi_knight.combat_focus/4/1
  • abl.jedi_knight.cyclone_slash
  • abl.jedi_knight.cyclone_slash/7/0
  • abl.jedi_knight.cyclone_slash/7/1
  • abl.jedi_knight.cyclone_slash/7/2
  • abl.jedi_knight.dispatch
  • abl.jedi_knight.dispatch/6/0
  • abl.jedi_knight.dispatch/6/1
  • abl.jedi_knight.focused_slash
  • abl.jedi_knight.focused_slash/4/0
  • abl.jedi_knight.focused_slash/4/1
  • abl.jedi_knight.focused_slash/4/2
  • abl.jedi_knight.focused_striking
  • abl.jedi_knight.focused_striking/3/0
  • abl.jedi_knight.focused_striking/3/1
  • abl.jedi_knight.force_camouflage
  • abl.jedi_knight.force_camouflage/2/0
  • abl.jedi_knight.force_camouflage/2/1
  • abl.jedi_knight.force_camouflage/2/2
  • abl.jedi_knight.force_camouflage/2/3
  • abl.jedi_knight.force_camouflage/2/4
  • abl.jedi_knight.skill.combat.clashing_blast
  • abl.jedi_knight.skill.combat.clashing_blast/12/0
  • abl.jedi_knight.skill.combat.clashing_blast/12/1
  • abl.jedi_knight.skill.combat.clashing_blast/12/2
  • abl.jedi_knight.skill.combat.force_health
  • abl.jedi_knight.skill.combat.force_health/5/0
  • abl.jedi_knight.skill.combat.force_health/5/1
  • abl.jedi_knight.skill.combat.opportune_attack
  • abl.jedi_knight.skill.combat.opportune_attack/9/0
  • abl.jedi_knight.skill.combat.opportune_attack/9/1
  • abl.jedi_knight.skill.combat.opportune_attack/9/2
  • abl.jedi_knight.skill.combat.opportune_attack/9/3
  • abl.jedi_knight.skill.combat.opportune_attack/9/4
  • abl.jedi_knight.skill.concentration.concentrated_defense
  • abl.jedi_knight.skill.concentration.concentrated_defense/4/0
  • abl.jedi_knight.skill.concentration.concentrated_defense/4/1
  • abl.jedi_knight.skill.concentration.concentrated_defense/4/2
  • abl.jedi_knight.skill.concentration.force_flagellation
  • abl.jedi_knight.skill.concentration.force_flagellation/9/0
  • abl.jedi_knight.skill.concentration.force_flagellation/9/1
  • abl.jedi_knight.skill.concentration.force_flagellation/9/2
  • abl.jedi_knight.skill.concentration.force_flagellation/9/3
  • abl.jedi_knight.skill.concentration.koan
  • abl.jedi_knight.skill.concentration.koan/5/0
  • abl.jedi_knight.skill.concentration.koan/5/1
  • abl.jedi_knight.skill.concentration.koan/5/2
  • abl.jedi_knight.skill.concentration.koan/5/3
  • abl.jedi_knight.skill.concentration.nimble_slashes
  • abl.jedi_knight.skill.concentration.nimble_slashes/4/0
  • abl.jedi_knight.skill.concentration.nimble_slashes/4/1
  • abl.jedi_knight.skill.defense.blade_barricade
  • abl.jedi_knight.skill.defense.blade_barricade/3/0
  • abl.jedi_knight.skill.defense.blade_barricade/3/1
  • abl.jedi_knight.skill.defense.blade_barricade/3/2
  • abl.jedi_knight.skill.defense.hilt_bash
  • abl.jedi_knight.skill.defense.hilt_bash/6/0
  • abl.jedi_knight.skill.defense.hilt_bash/6/1
  • abl.jedi_knight.skill.defense.hilt_bash/6/2
  • abl.jedi_knight.skill.defense.warding_strike
  • abl.jedi_knight.skill.defense.warding_strike/10/0
  • abl.jedi_knight.skill.defense.warding_strike/10/1
  • abl.jedi_knight.skill.defense.warding_strike/10/2
  • abl.jedi_knight.skill.defense.warding_strike/10/3
  • abl.jedi_knight.skill.focus.concentrated_slice
  • abl.jedi_knight.skill.focus.concentrated_slice/20/0
  • abl.jedi_knight.skill.focus.concentrated_slice/20/1
  • abl.jedi_knight.skill.focus.concentrated_slice/20/2
  • abl.jedi_knight.skill.focus.focused_burst
  • abl.jedi_knight.skill.focus.focused_burst/12/0
  • abl.jedi_knight.skill.focus.focused_burst/12/1
  • abl.jedi_knight.skill.focus.force_lash
  • abl.jedi_knight.skill.focus.force_lash/9/0
  • abl.jedi_knight.skill.focus.force_lash/9/1
  • abl.jedi_knight.skill.focus.force_lash/9/2
  • abl.jedi_knight.skill.utility.battlefield_command
  • abl.jedi_knight.skill.utility.battlefield_command/5/0
  • abl.jedi_knight.skill.utility.battlefield_command/5/1
  • abl.jedi_knight.skill.utility.daunting_presence
  • abl.jedi_knight.skill.utility.daunting_presence/5/0
  • abl.jedi_knight.skill.utility.daunting_presence/5/1
  • abl.jedi_knight.skill.utility.defiance
  • abl.jedi_knight.skill.utility.defiance/3/0
  • abl.jedi_knight.skill.utility.defiance/3/1
  • abl.jedi_knight.skill.utility.gather_strength
  • abl.jedi_knight.skill.utility.gather_strength/4/0
  • abl.jedi_knight.skill.utility.gather_strength/4/1
  • abl.jedi_knight.skill.utility.gather_strength/4/2
  • abl.jedi_knight.skill.utility.guardianship
  • abl.jedi_knight.skill.utility.guardianship/5/0
  • abl.jedi_knight.skill.utility.guardianship/5/1
  • abl.jedi_knight.skill.utility.guardianship/5/2
  • abl.jedi_knight.skill.utility.incisor
  • abl.jedi_knight.skill.utility.incisor/3/0
  • abl.jedi_knight.skill.utility.incisor/3/1
  • abl.jedi_knight.skill.utility.incisor/3/2
  • abl.jedi_knight.skill.utility.inspiring_force
  • abl.jedi_knight.skill.utility.inspiring_force/7/0
  • abl.jedi_knight.skill.utility.inspiring_force/7/1
  • abl.jedi_knight.skill.utility.inspiring_force/7/2
  • abl.jedi_knight.skill.utility.intervention
  • abl.jedi_knight.skill.utility.intervention/3/0
  • abl.jedi_knight.skill.utility.intervention/3/1
  • abl.jedi_knight.skill.utility.intervention/3/2
  • abl.jedi_knight.skill.utility.jedi_promulgator
  • abl.jedi_knight.skill.utility.jedi_promulgator/3/0
  • abl.jedi_knight.skill.utility.jedi_promulgator/3/1
  • abl.jedi_knight.skill.utility.narrowed_focus
  • abl.jedi_knight.skill.utility.narrowed_focus/6/0
  • abl.jedi_knight.skill.utility.narrowed_focus/6/1
  • abl.jedi_knight.skill.utility.preparation
  • abl.jedi_knight.skill.utility.preparation/3/0
  • abl.jedi_knight.skill.utility.preparation/3/1
  • abl.jedi_knight.skill.utility.purifying_sweep
  • abl.jedi_knight.skill.utility.purifying_sweep/7/0
  • abl.jedi_knight.skill.utility.purifying_sweep/7/1
  • abl.jedi_knight.skill.utility.purifying_sweep/7/2
  • abl.jedi_knight.skill.utility.purifying_sweep/7/3
  • abl.jedi_knight.skill.vigilance.burning_purpose
  • abl.jedi_knight.skill.vigilance.burning_purpose/9/0
  • abl.jedi_knight.skill.vigilance.burning_purpose/9/1
  • abl.jedi_knight.skill.vigilance.burning_purpose/9/2
  • abl.jedi_knight.skill.vigilance.burning_purpose/9/3
  • abl.jedi_knight.skill.vigilance.burning_purpose/9/4
  • abl.jedi_knight.skill.vigilance.plasma_brand
  • abl.jedi_knight.skill.vigilance.plasma_brand/8/0
  • abl.jedi_knight.skill.vigilance.plasma_brand/8/1
  • abl.jedi_knight.skill.vigilance.plasma_brand/8/2
  • abl.jedi_knight.skill.vigilance.plasma_brand/8/3
  • abl.jedi_knight.skill.vigilance.vigilant_thrust
  • abl.jedi_knight.skill.vigilance.vigilant_thrust/4/0
  • abl.jedi_knight.skill.vigilance.vigilant_thrust/4/1
  • abl.jedi_knight.skill.vigilance.vigilant_thrust/4/2
  • abl.jedi_knight.skill.vigilance.vigilant_thrust/4/3
  • abl.jedi_knight.skill.watchman.blazing_ward
  • abl.jedi_knight.skill.watchman.blazing_ward/4/0
  • abl.jedi_knight.skill.watchman.blazing_ward/4/1
  • abl.jedi_knight.skill.watchman.blazing_ward/4/2
  • abl.jedi_knight.skill.watchman.cauterize
  • abl.jedi_knight.skill.watchman.cauterize/10/0
  • abl.jedi_knight.skill.watchman.cauterize/10/1
  • abl.jedi_knight.skill.watchman.cauterize/10/2
  • abl.jedi_knight.skill.watchman.cauterize/10/3
  • abl.jedi_knight.skill.watchman.force_melt
  • abl.jedi_knight.skill.watchman.force_melt/12/0
  • abl.jedi_knight.skill.watchman.force_melt/12/1
  • abl.jedi_knight.skill.watchman.force_melt/12/2
  • abl.jedi_knight.skill.watchman.force_melt/12/3
  • abl.jedi_knight.taunt
  • abl.jedi_knight.taunt/5/0
  • abl.jedi_knight.taunt/5/1
  • abl.jedi_knight.taunt/5/2
  • abl.jedi_knight.taunt/5/3
  • abl.legacy.perks.priority_transport.rishi
  • abl.legacy.perks.priority_transport.rishi/5/0
  • abl.legacy.perks.priority_transport.rishi/5/1
  • abl.legacy.perks.priority_transport.yavin_4
  • abl.legacy.perks.priority_transport.yavin_4/5/0
  • abl.legacy.perks.priority_transport.yavin_4/5/1
  • abl.mtx.pack.shadow.acolyte
  • abl.mtx.pack.shadow.acolyte/3/0
  • abl.mtx.pack.shadow.acolyte/3/1
  • abl.mtx.pack.shadow.apprentice
  • abl.mtx.pack.shadow.apprentice/3/0
  • abl.mtx.pack.shadow.apprentice/3/1
  • abl.mtx.pack.shadow.initiate
  • abl.mtx.pack.shadow.initiate/4/0
  • abl.mtx.pack.shadow.initiate/4/1
  • abl.mtx.pack.shadow.master
  • abl.mtx.pack.shadow.master/3/0
  • abl.mtx.pack.shadow.master/3/1
  • abl.mtx.pack.shadow.pilgrim
  • abl.mtx.pack.shadow.pilgrim/4/0
  • abl.mtx.pack.shadow.pilgrim/4/1
  • abl.mtx.toy.holiday_2014.lifeday_present
  • abl.mtx.toy.holiday_2014.lifeday_present/5/0
  • abl.mtx.toy.holiday_2014.lifeday_present/5/1
  • abl.mtx.toy.holiday_2014.lifeday_present/5/2
  • abl.mtx.toy.holiday_2014.snowball_bomb_npc
  • abl.mtx.toy.holiday_2014.snowball_bomb_npc/9/0
  • abl.mtx.toy.holiday_2014.snowball_bomb_npc/9/1
  • abl.mtx.toy.holiday_2014.snowball_bomb_npc/9/2
  • abl.mtx.toy.holiday_2014.snowball_bomb_npc/9/3
  • abl.mtx.toy.massage_bot
  • abl.mtx.toy.massage_bot/3/0
  • abl.mtx.toy.massage_bot/3/1
  • abl.mtx.toy.mind_trap
  • abl.mtx.toy.mind_trap/4/0
  • abl.mtx.toy.mind_trap/4/1
  • abl.mtx.toy.mind_trap/4/2
  • abl.mtx.toy.soa
  • abl.mtx.toy.soa/6/0
  • abl.mtx.toy.soa/6/1
  • abl.mtx.toy.soa/6/2
  • abl.npc.ability.creature.cat.bite
  • abl.npc.ability.creature.cat.bite/3/0
  • abl.npc.ability.creature.cat.bite/3/1
  • abl.npc.ability.creature.cat.bite/3/2
  • abl.npc.ability.creature.cat.headbutt
  • abl.npc.ability.creature.cat.headbutt/3/0
  • abl.npc.ability.creature.cat.headbutt/3/1
  • abl.npc.ability.creature.cat.headbutt/3/2
  • abl.npc.ability.creature.cat.leaping_attack
  • abl.npc.ability.creature.cat.leaping_attack/2/0
  • abl.npc.ability.creature.cat.leaping_attack/2/1
  • abl.npc.ability.creature.raptor.melee_attack
  • abl.npc.ability.creature.raptor.melee_attack/3/0
  • abl.npc.ability.creature.raptor.melee_attack/3/1
  • abl.npc.ability.creature.raptor.tail_whip
  • abl.npc.ability.creature.raptor.tail_whip/3/0
  • abl.npc.ability.creature.raptor.tail_whip/3/1
  • abl.npc.ability.creature.raptor.tail_whip/3/2
  • abl.npc.ability.creature.raptor.tail_whip/3/3
  • abl.npc.ability.custom.boss.flashpoint.utility.hard_boost_level_2_correct_hp_mod
  • abl.npc.ability.custom.boss.flashpoint.utility.hard_boost_level_2_correct_hp_mod/3/0
  • abl.npc.ability.custom.boss.flashpoint.utility.hard_boost_level_2_correct_hp_mod/3/1
  • abl.npc.ability.custom.boss.flashpoint.utility.hard_boost_level_3_expac
  • abl.npc.ability.custom.boss.flashpoint.utility.hard_boost_level_3_expac/2/0
  • abl.npc.ability.custom.boss.flashpoint.utility.hard_boost_level_3_expac/2/1
  • abl.npc.ability.custom.boss.flashpoint.utility.hard_boost_level_3_mini_boss
  • abl.npc.ability.custom.boss.flashpoint.utility.hard_boost_level_3_mini_boss/3/0
  • abl.npc.ability.custom.boss.flashpoint.utility.hard_boost_level_3_mini_boss/3/1
  • abl.npc.ability.pole.charged_pole
  • abl.npc.ability.pole.charged_pole/4/0
  • abl.npc.ability.pole.charged_pole/4/1
  • abl.npc.ability.pole.charged_pole/4/2
  • abl.npc.ability.pole.knockback
  • abl.npc.ability.pole.knockback/3/0
  • abl.npc.ability.pole.knockback/3/1
  • abl.npc.ability.pole.knockback/3/2
  • abl.npc.ability.pole.knockdown
  • abl.npc.ability.pole.knockdown/3/0
  • abl.npc.ability.pole.knockdown/3/1
  • abl.npc.ability.pole.knockdown/3/2
  • abl.npc.ability.pole.knockdown/3/3
  • abl.npc.ability.pole.leap
  • abl.npc.ability.pole.leap/3/0
  • abl.npc.ability.pole.leap/3/1
  • abl.npc.ability.pole.leap/3/2
  • abl.npc.ability.utility.bot_dummy
  • abl.npc.ability.utility.bot_dummy/12/0
  • abl.npc.ability.utility.bot_dummy/12/1
  • abl.npc.ability.utility.bot_dummy/12/2
  • abl.npc.loot_tags.flashpoints.all_in_one
  • abl.npc.loot_tags.flashpoints.all_in_one/3/0
  • abl.npc.loot_tags.flashpoints.all_in_one/3/1
  • abl.operation.logic.enemy.trash.universal.trash_buff_buff
  • abl.operation.logic.enemy.trash.universal.trash_buff_buff/6/0
  • abl.operation.logic.enemy.trash.universal.trash_buff_buff/6/1
  • abl.operation.oricon.fortress.boss.gatekeeper.legacy_cooldown_dispel
  • abl.operation.oricon.fortress.boss.gatekeeper.legacy_cooldown_dispel/3/0
  • abl.operation.oricon.fortress.boss.gatekeeper.legacy_cooldown_dispel/3/1
  • abl.operation.oricon.fortress.boss.gatekeeper.legacy_cooldowns
  • abl.operation.oricon.fortress.boss.gatekeeper.legacy_cooldowns/7/0
  • abl.operation.oricon.fortress.boss.gatekeeper.legacy_cooldowns/7/1
  • abl.operation.oricon.palace.boss.dread_council.logic.legacy_cooldowns
  • abl.operation.oricon.palace.boss.dread_council.logic.legacy_cooldowns/4/0
  • abl.operation.oricon.palace.boss.dread_council.logic.legacy_cooldowns/4/1
  • abl.operation.oricon.palace.boss.dread_council.logic.legacy_cooldowns_dispel
  • abl.operation.oricon.palace.boss.dread_council.logic.legacy_cooldowns_dispel/3/0
  • abl.operation.oricon.palace.boss.dread_council.logic.legacy_cooldowns_dispel/3/1
  • abl.operation.rishi.boss.buddy_battledroid.astromech.electrostatic_charge
  • abl.operation.rishi.boss.buddy_battledroid.astromech.electrostatic_charge/8/0
  • abl.operation.rishi.boss.buddy_battledroid.astromech.electrostatic_charge/8/1
  • abl.operation.rishi.boss.buddy_battledroid.astromech.electrostatic_charge/8/2
  • abl.operation.rishi.boss.buddy_battledroid.astromech.emergency_repairs
  • abl.operation.rishi.boss.buddy_battledroid.astromech.emergency_repairs/8/0
  • abl.operation.rishi.boss.buddy_battledroid.astromech.emergency_repairs/8/1
  • abl.operation.rishi.boss.buddy_battledroid.astromech.emergency_repairs/8/2
  • abl.operation.rishi.boss.buddy_battledroid.astromech.emergency_repairs/8/3
  • abl.operation.rishi.boss.buddy_battledroid.astromech.emergency_repairs_precast
  • abl.operation.rishi.boss.buddy_battledroid.astromech.emergency_repairs_precast/4/0
  • abl.operation.rishi.boss.buddy_battledroid.astromech.emergency_repairs_precast/4/1
  • abl.operation.rishi.boss.buddy_battledroid.astromech.emergency_repairs_precast/4/2
  • abl.operation.rishi.boss.buddy_battledroid.astromech.flurry_jolt
  • abl.operation.rishi.boss.buddy_battledroid.astromech.flurry_jolt/9/0
  • abl.operation.rishi.boss.buddy_battledroid.astromech.flurry_jolt/9/1
  • abl.operation.rishi.boss.buddy_battledroid.astromech.flurry_jolt/9/2
  • abl.operation.rishi.boss.buddy_battledroid.astromech.logic_astromech_defeated
  • abl.operation.rishi.boss.buddy_battledroid.astromech.logic_astromech_defeated/3/0
  • abl.operation.rishi.boss.buddy_battledroid.astromech.logic_astromech_defeated/3/1
  • abl.operation.rishi.boss.buddy_battledroid.astromech.logic_astromech_defeated/3/2
  • abl.operation.rishi.boss.buddy_battledroid.astromech.logic_battledroid_strafe_finished
  • abl.operation.rishi.boss.buddy_battledroid.astromech.logic_battledroid_strafe_finished/3/0
  • abl.operation.rishi.boss.buddy_battledroid.astromech.logic_battledroid_strafe_finished/3/1
  • abl.operation.rishi.boss.buddy_battledroid.astromech.logic_battledroid_strafe_mods
  • abl.operation.rishi.boss.buddy_battledroid.astromech.logic_battledroid_strafe_mods/15/0
  • abl.operation.rishi.boss.buddy_battledroid.astromech.logic_battledroid_strafe_mods/15/1
  • abl.operation.rishi.boss.buddy_battledroid.astromech.logic_battledroid_strafe_mods/15/2
  • abl.operation.rishi.boss.buddy_battledroid.astromech.logic_battledroid_strafe_mods/15/3
  • abl.operation.rishi.boss.buddy_battledroid.astromech.logic_battledroid_strafe_mods/15/4
  • abl.operation.rishi.boss.buddy_battledroid.astromech.logic_battledroid_strafe_mods/15/5
  • abl.operation.rishi.boss.buddy_battledroid.astromech.logic_battledroid_strafe_mods/15/6
  • abl.operation.rishi.boss.buddy_battledroid.astromech.logic_initiate_phase3
  • abl.operation.rishi.boss.buddy_battledroid.astromech.logic_initiate_phase3/5/0
  • abl.operation.rishi.boss.buddy_battledroid.astromech.logic_initiate_phase3/5/1
  • abl.operation.rishi.boss.buddy_battledroid.astromech.logic_liftoff_facing_taunt
  • abl.operation.rishi.boss.buddy_battledroid.astromech.logic_liftoff_facing_taunt/3/0
  • abl.operation.rishi.boss.buddy_battledroid.astromech.logic_liftoff_facing_taunt/3/1
  • abl.operation.rishi.boss.buddy_battledroid.astromech.missile_strafe.passive
  • abl.operation.rishi.boss.buddy_battledroid.astromech.missile_strafe.passive/12/0
  • abl.operation.rishi.boss.buddy_battledroid.astromech.missile_strafe.passive/12/1
  • abl.operation.rishi.boss.buddy_battledroid.astromech.missile_strafe.passive/12/2
  • abl.operation.rishi.boss.buddy_battledroid.astromech.missile_strafe.passive/12/3
  • abl.operation.rishi.boss.buddy_battledroid.astromech.missile_strafe.passive/12/4
  • abl.operation.rishi.boss.buddy_battledroid.astromech.missile_strafe.passive/12/5
  • abl.operation.rishi.boss.buddy_battledroid.astromech.missile_strafe.passive/12/6
  • abl.operation.rishi.boss.buddy_battledroid.astromech.missile_strafe_trigger
  • abl.operation.rishi.boss.buddy_battledroid.astromech.missile_strafe_trigger/10/0
  • abl.operation.rishi.boss.buddy_battledroid.astromech.missile_strafe_trigger/10/1
  • abl.operation.rishi.boss.buddy_battledroid.astromech.missile_strafe_trigger/10/2
  • abl.operation.rishi.boss.buddy_battledroid.astromech.missile_strafe_trigger/10/3
  • abl.operation.rishi.boss.buddy_battledroid.astromech.missile_strafe_trigger/10/4
  • abl.operation.rishi.boss.buddy_battledroid.astromech.missile_strafe_trigger/10/5
  • abl.operation.rishi.boss.buddy_battledroid.astromech.missile_strafe_trigger/10/6
  • abl.operation.rishi.boss.buddy_battledroid.astromech.overpowered_ion_pulse_wave
  • abl.operation.rishi.boss.buddy_battledroid.astromech.overpowered_ion_pulse_wave/13/0
  • abl.operation.rishi.boss.buddy_battledroid.astromech.overpowered_ion_pulse_wave/13/1
  • abl.operation.rishi.boss.buddy_battledroid.astromech.overpowered_ion_pulse_wave/13/2
  • abl.operation.rishi.boss.buddy_battledroid.astromech.overpowered_ion_pulse_wave/13/3
  • abl.operation.rishi.boss.buddy_battledroid.astromech.overpowered_laser_cutter
  • abl.operation.rishi.boss.buddy_battledroid.astromech.overpowered_laser_cutter/18/0
  • abl.operation.rishi.boss.buddy_battledroid.astromech.overpowered_laser_cutter/18/1
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  • abl.operation.rishi.boss.buddy_battledroid.astromech.overpowered_laser_cutter/18/3
  • abl.operation.rishi.boss.buddy_battledroid.astromech.overpowered_welding_torch
  • abl.operation.rishi.boss.buddy_battledroid.astromech.overpowered_welding_torch/19/0
  • abl.operation.rishi.boss.buddy_battledroid.astromech.overpowered_welding_torch/19/1
  • abl.operation.rishi.boss.buddy_battledroid.astromech.overpowered_welding_torch/19/2
  • abl.operation.rishi.boss.buddy_battledroid.astromech.overpowered_welding_torch/19/3
  • abl.operation.rishi.boss.buddy_battledroid.astromech.overpowered_welding_torch/19/4
  • abl.operation.rishi.boss.buddy_battledroid.astromech.overpowered_welding_torch/19/5
  • abl.operation.rishi.boss.buddy_battledroid.astromech.overpowered_welding_torch/19/6
  • abl.operation.rishi.boss.buddy_battledroid.astromech.passive_spawn_in_appearance
  • abl.operation.rishi.boss.buddy_battledroid.astromech.passive_spawn_in_appearance/3/0
  • abl.operation.rishi.boss.buddy_battledroid.astromech.passive_spawn_in_appearance/3/1
  • abl.operation.rishi.boss.buddy_battledroid.astromech.passive_spawn_in_appearance/3/2
  • abl.operation.rishi.boss.buddy_battledroid.astromech.passive_spawn_in_appearance/3/3
  • abl.operation.rishi.boss.buddy_battledroid.astromech.passives
  • abl.operation.rishi.boss.buddy_battledroid.astromech.passives/31/0
  • abl.operation.rishi.boss.buddy_battledroid.astromech.passives/31/1
  • abl.operation.rishi.boss.buddy_battledroid.astromech.passives/31/2
  • abl.operation.rishi.boss.buddy_battledroid.astromech.passives/31/3
  • abl.operation.rishi.boss.buddy_battledroid.astromech.passives/31/4
  • abl.operation.rishi.boss.buddy_battledroid.astromech.passives/31/5
  • abl.operation.rishi.boss.buddy_battledroid.astromech.passives/31/6
  • abl.operation.rishi.boss.buddy_battledroid.astromech.passives/31/7
  • abl.operation.rishi.boss.buddy_battledroid.astromech.passives/31/8
  • abl.operation.rishi.boss.buddy_battledroid.astromech.passives/31/9
  • abl.operation.rishi.boss.buddy_battledroid.astromech.passives_bark_manager
  • abl.operation.rishi.boss.buddy_battledroid.astromech.passives_bark_manager/4/0
  • abl.operation.rishi.boss.buddy_battledroid.astromech.passives_bark_manager/4/1
  • abl.operation.rishi.boss.buddy_battledroid.astromech.passives_bark_manager/4/2
  • abl.operation.rishi.boss.buddy_battledroid.astromech.passives_bark_manager/4/3
  • abl.operation.rishi.boss.buddy_battledroid.astromech.passives_bark_manager/4/4
  • abl.operation.rishi.boss.buddy_battledroid.astromech.passives_bark_manager/4/5
  • abl.operation.rishi.boss.buddy_battledroid.astromech.phase3_transition
  • abl.operation.rishi.boss.buddy_battledroid.astromech.phase3_transition/5/0
  • abl.operation.rishi.boss.buddy_battledroid.astromech.phase3_transition/5/1
  • abl.operation.rishi.boss.buddy_battledroid.astromech.phase3_transition/5/2
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.burn_incapacitate_ac_interrupt
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.burn_incapacitate_ac_interrupt/3/0
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.burn_incapacitate_ac_interrupt/3/1
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.degauss
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.degauss/5/0
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.degauss/5/1
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.electromagnetic_pulse
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.electromagnetic_pulse/15/0
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.electromagnetic_pulse/15/1
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.electromagnetic_pulse/15/2
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.electromagnetic_pulse/15/3
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.electromagnetic_pulse/15/4
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.electromagnetic_pulse/15/5
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.long_range_power_bolt
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.long_range_power_bolt/14/0
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.long_range_power_bolt/14/1
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.long_range_power_bolt/14/2
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.long_range_power_bolt/14/3
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.massive_scattercannon
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.massive_scattercannon/27/0
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.massive_scattercannon/27/1
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  • abl.operation.rishi.boss.buddy_battledroid.battledroid.massive_scattercannon/27/3
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.massive_scattercannon/27/4
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.massive_scattercannon/27/5
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.massive_scattercannon/27/6
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.missile_strafe_taunt_dance
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.missile_strafe_taunt_dance/4/0
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.missile_strafe_taunt_dance/4/1
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.murder_not_in_fight_area
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.murder_not_in_fight_area/3/0
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.murder_not_in_fight_area/3/1
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.passive_trample
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.passive_trample/4/0
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.passive_trample/4/1
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.passive_trample/4/2
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.passives
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.passives/41/0
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.passives/41/1
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.passives/41/10
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.passives/41/11
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.passives/41/12
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.passives/41/13
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.passives/41/14
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.passives/41/15
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.passives/41/16
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.passives/41/2
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.passives/41/3
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.passives/41/4
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.passives/41/5
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.passives/41/6
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.passives/41/7
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.passives/41/8
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.passives/41/9
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.passives_bark_manager
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.passives_bark_manager/5/0
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.passives_bark_manager/5/1
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  • abl.operation.rishi.boss.buddy_battledroid.battledroid.passives_bark_manager/5/3
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.passives_bark_manager/5/4
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.passives_bark_manager/5/5
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.passives_bark_manager/5/6
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.phase2_transition
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.phase2_transition/11/0
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.phase2_transition/11/1
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.phase2_transition/11/2
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.phase3_transition
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.phase3_transition/11/0
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.phase3_transition/11/1
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.phase3_transition/11/2
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.phase3_transition/11/3
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.phase3_transition/11/4
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.phase3_transition/11/5
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.power_bolt
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.power_bolt/12/0
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.power_bolt/12/1
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.power_bolt/12/2
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.power_bolt_phase2
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.power_bolt_phase2/7/0
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.power_bolt_phase2/7/1
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.power_bolt_phase2/7/2
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.rekerjigger
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.rekerjigger/4/0
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.rekerjigger/4/1
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.rekerjigger/4/2
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.resonant_explosive_probe
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.resonant_explosive_probe/11/0
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.resonant_explosive_probe/11/1
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.resonant_explosive_probe/11/2
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.resonant_explosive_probe/11/3
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.resonant_explosive_probe/11/4
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.resonant_explosive_probe/11/5
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.resonant_explosive_probe/11/6
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.resonant_explosive_probe/11/7
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.resonant_explosive_probe/11/8
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.resonant_explosive_probe/11/9
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.resonant_explosive_probe_distributor
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.resonant_explosive_probe_distributor/19/0
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.resonant_explosive_probe_distributor/19/1
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.resonant_explosive_probe_distributor/19/2
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.resonant_explosive_probe_distributor/19/3
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.resonant_explosive_probe_distributor/19/4
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.resonant_explosive_probe_phase2
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.resonant_explosive_probe_phase2/10/0
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.resonant_explosive_probe_phase2/10/1
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.resonant_explosive_probe_phase2/10/2
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.resonant_explosive_probe_phase2/10/3
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.thermite_mortar.flurry_blocker
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.thermite_mortar.flurry_blocker/3/0
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.thermite_mortar.flurry_blocker/3/1
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.thermite_mortar.passives
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.thermite_mortar.passives/6/0
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.thermite_mortar.passives/6/1
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.thermite_mortar.passives/6/2
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.thermite_mortar.thermite_mortar
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.thermite_mortar.thermite_mortar/18/0
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.thermite_mortar.thermite_mortar/18/1
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.thermite_mortar.thermite_mortar/18/2
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.thermite_mortar.thermite_mortar/18/3
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.thermite_mortar.thermite_mortar/18/4
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.thermite_mortar.thermite_mortar_eternal
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.thermite_mortar.thermite_mortar_eternal/9/0
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.thermite_mortar.thermite_mortar_eternal/9/1
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.thermite_mortar.thermite_mortar_eternal/9/2
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.thermite_mortar.thermite_mortar_eternal/9/3
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.thermite_mortar.thermite_mortar_eternal/9/4
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.thermite_mortar.thermite_mortar_eternal/9/5
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.thermite_mortar.thermite_mortar_eternal/9/6
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.thermite_mortar_trigger_phase1
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.thermite_mortar_trigger_phase1/5/0
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.thermite_mortar_trigger_phase1/5/1
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.thermite_mortar_trigger_phase1/5/2
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.thermite_mortar_trigger_phase1/5/3
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.thermite_mortar_trigger_phase1/5/4
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.thermite_mortar_trigger_phase2
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.thermite_mortar_trigger_phase2/11/0
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.thermite_mortar_trigger_phase2/11/1
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.thermite_mortar_trigger_phase2/11/2
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.thermite_mortar_trigger_phase2/11/3
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.thermite_mortar_trigger_phase3
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.thermite_mortar_trigger_phase3/5/0
  • abl.operation.rishi.boss.buddy_battledroid.battledroid.thermite_mortar_trigger_phase3/5/1
  • abl.operation.rishi.boss.buddy_battledroid.logic.dispel_electric_fence
  • abl.operation.rishi.boss.buddy_battledroid.logic.dispel_electric_fence/3/0
  • abl.operation.rishi.boss.buddy_battledroid.logic.dispel_electric_fence/3/1
  • abl.operation.rishi.boss.buddy_battledroid.logic.dispel_p3_transition_immunity
  • abl.operation.rishi.boss.buddy_battledroid.logic.dispel_p3_transition_immunity/3/0
  • abl.operation.rishi.boss.buddy_battledroid.logic.dispel_p3_transition_immunity/3/1
  • abl.operation.rishi.boss.buddy_battledroid.logic.electric_fence
  • abl.operation.rishi.boss.buddy_battledroid.logic.electric_fence/9/0
  • abl.operation.rishi.boss.buddy_battledroid.logic.electric_fence/9/1
  • abl.operation.rishi.boss.buddy_battledroid.logic.electric_fence/9/2
  • abl.operation.rishi.boss.buddy_battledroid.logic.electric_fence/9/3
  • abl.operation.rishi.boss.buddy_battledroid.logic.electric_fence/9/4
  • abl.operation.rishi.boss.buddy_battledroid.logic.electric_fence/9/5
  • abl.operation.rishi.boss.buddy_battledroid.logic.port_falling_death
  • abl.operation.rishi.boss.buddy_battledroid.logic.port_falling_death/5/0
  • abl.operation.rishi.boss.buddy_battledroid.logic.port_falling_death/5/1
  • abl.operation.rishi.boss.buddy_battledroid.logic.port_falling_death/5/2
  • abl.operation.rishi.boss.buddy_battledroid.logic.starboard_falling_death
  • abl.operation.rishi.boss.buddy_battledroid.logic.starboard_falling_death/3/0
  • abl.operation.rishi.boss.buddy_battledroid.logic.starboard_falling_death/3/1
  • abl.operation.rishi.boss.buddy_battledroid.logic.starboard_falling_death/3/2
  • abl.operation.rishi.boss.engineer.astromech.aggro_console
  • abl.operation.rishi.boss.engineer.astromech.aggro_console/7/0
  • abl.operation.rishi.boss.engineer.astromech.aggro_console/7/1
  • abl.operation.rishi.boss.engineer.astromech.aggro_console/7/2
  • abl.operation.rishi.boss.engineer.astromech.aggro_console/7/3
  • abl.operation.rishi.boss.engineer.astromech.let_me_fix_you
  • abl.operation.rishi.boss.engineer.astromech.let_me_fix_you/3/0
  • abl.operation.rishi.boss.engineer.astromech.let_me_fix_you/3/1
  • abl.operation.rishi.boss.engineer.astromech.let_me_fix_you_2
  • abl.operation.rishi.boss.engineer.astromech.let_me_fix_you_2/3/0
  • abl.operation.rishi.boss.engineer.astromech.let_me_fix_you_2/3/1
  • abl.operation.rishi.boss.engineer.astromech.passive
  • abl.operation.rishi.boss.engineer.astromech.passive/4/0
  • abl.operation.rishi.boss.engineer.astromech.passive/4/1
  • abl.operation.rishi.boss.engineer.astromech.repair_console
  • abl.operation.rishi.boss.engineer.astromech.repair_console/9/0
  • abl.operation.rishi.boss.engineer.astromech.repair_console/9/1
  • abl.operation.rishi.boss.engineer.astromech.repair_console/9/2
  • abl.operation.rishi.boss.engineer.astromech.repair_console_2
  • abl.operation.rishi.boss.engineer.astromech.repair_console_2/4/0
  • abl.operation.rishi.boss.engineer.astromech.repair_console_2/4/1
  • abl.operation.rishi.boss.engineer.astromech.repair_console_2/4/2
  • abl.operation.rishi.boss.engineer.console.passive
  • abl.operation.rishi.boss.engineer.console.passive/5/0
  • abl.operation.rishi.boss.engineer.console.passive/5/1
  • abl.operation.rishi.boss.engineer.engineer.activate_floor_vents
  • abl.operation.rishi.boss.engineer.engineer.activate_floor_vents/6/0
  • abl.operation.rishi.boss.engineer.engineer.activate_floor_vents/6/1
  • abl.operation.rishi.boss.engineer.engineer.activate_floor_vents_ground_target
  • abl.operation.rishi.boss.engineer.engineer.activate_floor_vents_ground_target/7/0
  • abl.operation.rishi.boss.engineer.engineer.activate_floor_vents_ground_target/7/1
  • abl.operation.rishi.boss.engineer.engineer.aggro_console
  • abl.operation.rishi.boss.engineer.engineer.aggro_console/13/0
  • abl.operation.rishi.boss.engineer.engineer.aggro_console/13/1
  • abl.operation.rishi.boss.engineer.engineer.aggro_console/13/2
  • abl.operation.rishi.boss.engineer.engineer.aggro_console/13/3
  • abl.operation.rishi.boss.engineer.engineer.aggro_console/13/4
  • abl.operation.rishi.boss.engineer.engineer.clamps
  • abl.operation.rishi.boss.engineer.engineer.clamps/6/0
  • abl.operation.rishi.boss.engineer.engineer.clamps/6/1
  • abl.operation.rishi.boss.engineer.engineer.clamps/6/2
  • abl.operation.rishi.boss.engineer.engineer.clamps/6/3
  • abl.operation.rishi.boss.engineer.engineer.crash_ship
  • abl.operation.rishi.boss.engineer.engineer.crash_ship/3/0
  • abl.operation.rishi.boss.engineer.engineer.crash_ship/3/1
  • abl.operation.rishi.boss.engineer.engineer.crash_ship/3/2
  • abl.operation.rishi.boss.engineer.engineer.damage_console
  • abl.operation.rishi.boss.engineer.engineer.damage_console/15/0
  • abl.operation.rishi.boss.engineer.engineer.damage_console/15/1
  • abl.operation.rishi.boss.engineer.engineer.damage_console/15/2
  • abl.operation.rishi.boss.engineer.engineer.damage_console/15/3
  • abl.operation.rishi.boss.engineer.engineer.damage_console/15/4
  • abl.operation.rishi.boss.engineer.engineer.enrage
  • abl.operation.rishi.boss.engineer.engineer.enrage/5/0
  • abl.operation.rishi.boss.engineer.engineer.enrage/5/1
  • abl.operation.rishi.boss.engineer.engineer.enrage/5/2
  • abl.operation.rishi.boss.engineer.engineer.enrage/5/3
  • abl.operation.rishi.boss.engineer.engineer.enrage_turret
  • abl.operation.rishi.boss.engineer.engineer.enrage_turret/4/0
  • abl.operation.rishi.boss.engineer.engineer.enrage_turret/4/1
  • abl.operation.rishi.boss.engineer.engineer.enrage_turret/4/2
  • abl.operation.rishi.boss.engineer.engineer.enrage_turret/4/3
  • abl.operation.rishi.boss.engineer.engineer.floor_vents
  • abl.operation.rishi.boss.engineer.engineer.floor_vents/10/0
  • abl.operation.rishi.boss.engineer.engineer.floor_vents/10/1
  • abl.operation.rishi.boss.engineer.engineer.floor_vents/10/2
  • abl.operation.rishi.boss.engineer.engineer.flurry
  • abl.operation.rishi.boss.engineer.engineer.flurry/10/0
  • abl.operation.rishi.boss.engineer.engineer.flurry/10/1
  • abl.operation.rishi.boss.engineer.engineer.knockback
  • abl.operation.rishi.boss.engineer.engineer.knockback/12/0
  • abl.operation.rishi.boss.engineer.engineer.knockback/12/1
  • abl.operation.rishi.boss.engineer.engineer.knockback/12/2
  • abl.operation.rishi.boss.engineer.engineer.knockback/12/3
  • abl.operation.rishi.boss.engineer.engineer.passive
  • abl.operation.rishi.boss.engineer.engineer.passive/13/0
  • abl.operation.rishi.boss.engineer.engineer.passive/13/1
  • abl.operation.rishi.boss.engineer.engineer.passive/13/2
  • abl.operation.rishi.boss.engineer.engineer.passive/13/3
  • abl.operation.rishi.boss.engineer.engineer.passive/13/4
  • abl.operation.rishi.boss.engineer.engineer.passive/13/5
  • abl.operation.rishi.boss.engineer.engineer.passive/13/6
  • abl.operation.rishi.boss.engineer.engineer.sick_attack
  • abl.operation.rishi.boss.engineer.engineer.sick_attack/6/0
  • abl.operation.rishi.boss.engineer.engineer.sick_attack/6/1
  • abl.operation.rishi.boss.engineer.engineer.spawn_side_turrets
  • abl.operation.rishi.boss.engineer.engineer.spawn_side_turrets/5/0
  • abl.operation.rishi.boss.engineer.engineer.spawn_side_turrets/5/1
  • abl.operation.rishi.boss.engineer.engineer.spawn_side_turrets/5/2
  • abl.operation.rishi.boss.engineer.engineer.summon_line_turret
  • abl.operation.rishi.boss.engineer.engineer.summon_line_turret/13/0
  • abl.operation.rishi.boss.engineer.engineer.summon_line_turret/13/1
  • abl.operation.rishi.boss.engineer.engineer.summon_pbaoe_turret
  • abl.operation.rishi.boss.engineer.engineer.summon_pbaoe_turret/12/0
  • abl.operation.rishi.boss.engineer.engineer.summon_pbaoe_turret/12/1
  • abl.operation.rishi.boss.engineer.turrets.line_turret_aggro_astromech
  • abl.operation.rishi.boss.engineer.turrets.line_turret_aggro_astromech/7/0
  • abl.operation.rishi.boss.engineer.turrets.line_turret_aggro_astromech/7/1
  • abl.operation.rishi.boss.engineer.turrets.line_turret_aggro_astromech/7/2
  • abl.operation.rishi.boss.engineer.turrets.line_turret_attack
  • abl.operation.rishi.boss.engineer.turrets.line_turret_attack/14/0
  • abl.operation.rishi.boss.engineer.turrets.line_turret_attack/14/1
  • abl.operation.rishi.boss.engineer.turrets.passive
  • abl.operation.rishi.boss.engineer.turrets.passive/10/0
  • abl.operation.rishi.boss.engineer.turrets.passive/10/1
  • abl.operation.rishi.boss.engineer.turrets.passive/10/2
  • abl.operation.rishi.boss.engineer.turrets.pbaoe_turret_attack
  • abl.operation.rishi.boss.engineer.turrets.pbaoe_turret_attack/15/0
  • abl.operation.rishi.boss.engineer.turrets.pbaoe_turret_attack/15/1
  • abl.operation.rishi.boss.engineer.turrets.pbaoe_turret_attack/15/2
  • abl.operation.rishi.boss.engineer.turrets.side_turret_passive
  • abl.operation.rishi.boss.engineer.turrets.side_turret_passive/5/0
  • abl.operation.rishi.boss.engineer.turrets.side_turret_passive/5/1
  • abl.operation.rishi.boss.engineer.turrets.side_turret_passive/5/2
  • abl.operation.rishi.boss.engineer.turrets.stop_that
  • abl.operation.rishi.boss.engineer.turrets.stop_that/10/0
  • abl.operation.rishi.boss.engineer.turrets.stop_that/10/1
  • abl.operation.rishi.boss.engineer.turrets.stop_that/10/2
  • abl.operation.rishi.boss.engineer.turrets.stop_that/10/3
  • abl.operation.rishi.boss.engineer.turrets.stop_that/10/4
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.body_slam
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.body_slam/13/0
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.body_slam/13/1
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.body_slam/13/2
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.body_slam/13/3
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.body_slam/13/4
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.brutalize
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.brutalize/12/0
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.brutalize/12/1
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.brutalize/12/2
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.brutalize/12/3
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.brutalize/12/4
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.brutalize/12/5
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.brutalize/12/6
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.brutalize/12/7
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.brutalize_pounce
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.brutalize_pounce/8/0
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.brutalize_pounce/8/1
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.brutalize_pounce/8/2
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.brutalize_pounce/8/3
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.brutalize_pounce/8/4
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.brutalize_pounce/8/5
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.brutalize_pounce/8/6
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.brutalize_pounce/8/7
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.cleave_flurry_instant
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.cleave_flurry_instant/11/0
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.cleave_flurry_instant/11/1
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.generic_pounce
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.generic_pounce/12/0
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.generic_pounce/12/1
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.generic_pounce/12/2
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.logic_clear_rending_swipe_stacks
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.logic_clear_rending_swipe_stacks/3/0
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.logic_clear_rending_swipe_stacks/3/1
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.mark_target
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.mark_target/4/0
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.mark_target/4/1
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.passive_bark_manager
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.passive_bark_manager/4/0
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.passive_bark_manager/4/1
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.passive_bark_manager/4/2
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.passive_bark_manager/4/3
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.passive_bark_manager/4/4
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.passive_bark_manager/4/5
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.passive_bark_manager/4/6
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.passives
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.passives/38/0
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.passives/38/1
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.passives/38/10
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.passives/38/11
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.passives/38/12
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.passives/38/13
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.passives/38/14
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.passives/38/15
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.passives/38/2
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.passives/38/3
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.passives/38/4
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.passives/38/5
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.passives/38/6
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.passives/38/7
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.passives/38/8
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.passives/38/9
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.rampage
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.rampage/12/0
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.rampage/12/1
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.rampage/12/2
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.rampage_pounce
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.rampage_pounce/17/0
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.rampage_pounce/17/1
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.rampage_pounce/17/2
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.rampage_pounce/17/3
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.rampage_pounce/17/4
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.rampage_pounce_select_target
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.rampage_pounce_select_target/6/0
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.rampage_pounce_select_target/6/1
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.rampage_pounce_select_target/6/2
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.rampage_pounce_select_target/6/3
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.roar
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.roar/13/0
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.roar/13/1
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.roar/13/2
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.roar/13/3
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.roar_desperate
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.roar_desperate/8/0
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.roar_desperate/8/1
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.roar_desperate/8/2
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.roar_desperate/8/3
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.roar_frenzied
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.roar_frenzied/11/0
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.roar_frenzied/11/1
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.roar_frenzied/11/2
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.roar_frenzied/11/3
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.roar_frenzied/11/4
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.roar_frenzied/11/5
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.shoulder_throw
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.shoulder_throw/9/0
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.shoulder_throw/9/1
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.shoulder_throw/9/2
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.shoulder_throw/9/3
  • abl.operation.rishi.boss.junkyard_dog.junkyard_dog.shoulder_throw/9/4
  • abl.operation.rishi.boss.junkyard_dog.junkyard_pack.answering_the_call
  • abl.operation.rishi.boss.junkyard_dog.junkyard_pack.answering_the_call/6/0
  • abl.operation.rishi.boss.junkyard_dog.junkyard_pack.answering_the_call/6/1
  • abl.operation.rishi.boss.junkyard_dog.junkyard_pack.answering_the_call/6/2
  • abl.operation.rishi.boss.junkyard_dog.junkyard_pack.answering_the_call/6/3
  • abl.operation.rishi.boss.junkyard_dog.junkyard_pack.melee_flurry
  • abl.operation.rishi.boss.junkyard_dog.junkyard_pack.melee_flurry/11/0
  • abl.operation.rishi.boss.junkyard_dog.junkyard_pack.melee_flurry/11/1
  • abl.operation.rishi.boss.junkyard_dog.junkyard_pack.melee_flurry/11/2
  • abl.operation.rishi.boss.junkyard_dog.junkyard_pack.melee_flurry/11/3
  • abl.operation.rishi.boss.junkyard_dog.junkyard_pack.passives
  • abl.operation.rishi.boss.junkyard_dog.junkyard_pack.passives/26/0
  • abl.operation.rishi.boss.junkyard_dog.junkyard_pack.passives/26/1
  • abl.operation.rishi.boss.junkyard_dog.junkyard_pack.passives/26/2
  • abl.operation.rishi.boss.junkyard_dog.junkyard_pack.passives/26/3
  • abl.operation.rishi.boss.junkyard_dog.junkyard_pack.passives/26/4
  • abl.operation.rishi.boss.junkyard_dog.junkyard_pack.passives/26/5
  • abl.operation.rishi.boss.junkyard_dog.junkyard_pack.passives/26/6
  • abl.operation.rishi.boss.junkyard_dog.junkyard_pack.passives/26/7
  • abl.operation.rishi.boss.junkyard_dog.junkyard_pack.passives/26/8
  • abl.operation.rishi.boss.junkyard_dog.junkyard_pack.pounce_taunter
  • abl.operation.rishi.boss.junkyard_dog.junkyard_pack.pounce_taunter/10/0
  • abl.operation.rishi.boss.junkyard_dog.junkyard_pack.pounce_taunter/10/1
  • abl.operation.rishi.boss.junkyard_dog.junkyard_pack.pounce_taunter/10/2
  • abl.operation.rishi.boss.junkyard_dog.junkyard_pack.pounce_taunter/10/3
  • abl.operation.rishi.boss.junkyard_dog.junkyard_pack.targeted_leap
  • abl.operation.rishi.boss.junkyard_dog.junkyard_pack.targeted_leap/2/0
  • abl.operation.rishi.boss.junkyard_dog.junkyard_pack.targeted_leap/2/1
  • abl.operation.rishi.boss.pirate_queen.bridge_crew.flurry
  • abl.operation.rishi.boss.pirate_queen.bridge_crew.flurry/2/0
  • abl.operation.rishi.boss.pirate_queen.bridge_crew.flurry/2/1
  • abl.operation.rishi.boss.pirate_queen.bridge_crew.mouse_explode
  • abl.operation.rishi.boss.pirate_queen.bridge_crew.mouse_explode/5/0
  • abl.operation.rishi.boss.pirate_queen.bridge_crew.mouse_explode/5/1
  • abl.operation.rishi.boss.pirate_queen.bridge_crew.mouse_explode/5/2
  • abl.operation.rishi.boss.pirate_queen.bridge_crew.mouse_passive
  • abl.operation.rishi.boss.pirate_queen.bridge_crew.mouse_passive/9/0
  • abl.operation.rishi.boss.pirate_queen.bridge_crew.mouse_passive/9/1
  • abl.operation.rishi.boss.pirate_queen.bridge_crew.passive
  • abl.operation.rishi.boss.pirate_queen.bridge_crew.passive/2/0
  • abl.operation.rishi.boss.pirate_queen.bridge_crew.passive/2/1
  • abl.operation.rishi.boss.pirate_queen.flutterplume.aggro_dump
  • abl.operation.rishi.boss.pirate_queen.flutterplume.aggro_dump/5/0
  • abl.operation.rishi.boss.pirate_queen.flutterplume.aggro_dump/5/1
  • abl.operation.rishi.boss.pirate_queen.flutterplume.bird_flu
  • abl.operation.rishi.boss.pirate_queen.flutterplume.bird_flu/10/0
  • abl.operation.rishi.boss.pirate_queen.flutterplume.bird_flu/10/1
  • abl.operation.rishi.boss.pirate_queen.flutterplume.bird_flu/10/2
  • abl.operation.rishi.boss.pirate_queen.flutterplume.bird_spit
  • abl.operation.rishi.boss.pirate_queen.flutterplume.bird_spit/4/0
  • abl.operation.rishi.boss.pirate_queen.flutterplume.bird_spit/4/1
  • abl.operation.rishi.boss.pirate_queen.flutterplume.bird_spit/4/2
  • abl.operation.rishi.boss.pirate_queen.flutterplume.bird_spit/4/3
  • abl.operation.rishi.boss.pirate_queen.flutterplume.bird_spit/4/4
  • abl.operation.rishi.boss.pirate_queen.flutterplume.enrage
  • abl.operation.rishi.boss.pirate_queen.flutterplume.enrage/9/0
  • abl.operation.rishi.boss.pirate_queen.flutterplume.enrage/9/1
  • abl.operation.rishi.boss.pirate_queen.flutterplume.enrage/9/2
  • abl.operation.rishi.boss.pirate_queen.flutterplume.enrage/9/3
  • abl.operation.rishi.boss.pirate_queen.flutterplume.enrage/9/4
  • abl.operation.rishi.boss.pirate_queen.flutterplume.flurry
  • abl.operation.rishi.boss.pirate_queen.flutterplume.flurry/6/0
  • abl.operation.rishi.boss.pirate_queen.flutterplume.flurry/6/1
  • abl.operation.rishi.boss.pirate_queen.flutterplume.flurry/6/2
  • abl.operation.rishi.boss.pirate_queen.flutterplume.frenzy
  • abl.operation.rishi.boss.pirate_queen.flutterplume.frenzy/3/0
  • abl.operation.rishi.boss.pirate_queen.flutterplume.frenzy/3/1
  • abl.operation.rishi.boss.pirate_queen.flutterplume.multi_charge_attack
  • abl.operation.rishi.boss.pirate_queen.flutterplume.multi_charge_attack/12/0
  • abl.operation.rishi.boss.pirate_queen.flutterplume.multi_charge_attack/12/1
  • abl.operation.rishi.boss.pirate_queen.flutterplume.multi_charge_attack/12/2
  • abl.operation.rishi.boss.pirate_queen.flutterplume.multi_charge_attack/12/3
  • abl.operation.rishi.boss.pirate_queen.flutterplume.multi_charge_attack/12/4
  • abl.operation.rishi.boss.pirate_queen.flutterplume.passive
  • abl.operation.rishi.boss.pirate_queen.flutterplume.passive/15/0
  • abl.operation.rishi.boss.pirate_queen.flutterplume.passive/15/1
  • abl.operation.rishi.boss.pirate_queen.flutterplume.passive/15/2
  • abl.operation.rishi.boss.pirate_queen.flutterplume.passive/15/3
  • abl.operation.rishi.boss.pirate_queen.flutterplume.passive/15/4
  • abl.operation.rishi.boss.pirate_queen.flutterplume.passive/15/5
  • abl.operation.rishi.boss.pirate_queen.flutterplume.passive/15/6
  • abl.operation.rishi.boss.pirate_queen.flutterplume.setup_multi_charge
  • abl.operation.rishi.boss.pirate_queen.flutterplume.setup_multi_charge/10/0
  • abl.operation.rishi.boss.pirate_queen.flutterplume.setup_multi_charge/10/1
  • abl.operation.rishi.boss.pirate_queen.flutterplume.setup_multi_charge/10/2
  • abl.operation.rishi.boss.pirate_queen.flutterplume.setup_multi_charge/10/3
  • abl.operation.rishi.boss.pirate_queen.invisible_cannon.cannon_shot
  • abl.operation.rishi.boss.pirate_queen.invisible_cannon.cannon_shot/11/0
  • abl.operation.rishi.boss.pirate_queen.invisible_cannon.cannon_shot/11/1
  • abl.operation.rishi.boss.pirate_queen.invisible_cannon.cannon_shot/11/2
  • abl.operation.rishi.boss.pirate_queen.invisible_cannon.cannon_shot/11/3
  • abl.operation.rishi.boss.pirate_queen.invisible_cannon.cannon_shot/11/4
  • abl.operation.rishi.boss.pirate_queen.invisible_cannon.passive
  • abl.operation.rishi.boss.pirate_queen.invisible_cannon.passive/6/0
  • abl.operation.rishi.boss.pirate_queen.invisible_cannon.passive/6/1
  • abl.operation.rishi.boss.pirate_queen.invisible_knockback.insta_kill
  • abl.operation.rishi.boss.pirate_queen.invisible_knockback.insta_kill/3/0
  • abl.operation.rishi.boss.pirate_queen.invisible_knockback.insta_kill/3/1
  • abl.operation.rishi.boss.pirate_queen.invisible_knockback.knockback
  • abl.operation.rishi.boss.pirate_queen.invisible_knockback.knockback/5/0
  • abl.operation.rishi.boss.pirate_queen.invisible_knockback.knockback/5/1
  • abl.operation.rishi.boss.pirate_queen.invisible_knockback.knockback/5/2
  • abl.operation.rishi.boss.pirate_queen.invisible_knockback.knockback/5/3
  • abl.operation.rishi.boss.pirate_queen.invisible_knockback.passive
  • abl.operation.rishi.boss.pirate_queen.invisible_knockback.passive/4/0
  • abl.operation.rishi.boss.pirate_queen.invisible_knockback.passive/4/1
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.aggro_random
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.aggro_random/5/0
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.aggro_random/5/1
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.aggro_random/5/2
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.aoe_knockback
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.aoe_knockback/9/0
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.aoe_knockback/9/1
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.aoe_knockback/9/2
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.aoe_knockback/9/3
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.back_stab
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.back_stab/10/0
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.back_stab/10/1
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.cull
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.cull/8/0
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.cull/8/1
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.death_mouse
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.death_mouse/5/0
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.death_mouse/5/1
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.death_mouse/5/2
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.deploy_droid
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.deploy_droid/2/0
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.deploy_droid/2/1
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.destroy_ship
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.destroy_ship/8/0
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.destroy_ship/8/1
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.destroy_ship/8/2
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.destroy_ship_failsafe
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.destroy_ship_failsafe/3/0
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.destroy_ship_failsafe/3/1
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.destroy_ship_failsafe/3/2
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.enrage
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.enrage/6/0
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.enrage/6/1
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.enrage/6/2
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.enrage/6/3
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.enrage/6/4
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.fire_grenade
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.fire_grenade/8/0
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.fire_grenade/8/1
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.fire_grenade/8/2
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.fire_grenade/8/3
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.flash_grenade
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.flash_grenade/6/0
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.flash_grenade/6/1
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.flash_grenade/6/2
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.flash_grenade/6/3
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.flurry
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.flurry/6/0
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.flurry/6/1
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.frag_grenade
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.frag_grenade/7/0
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.frag_grenade/7/1
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.frag_grenade/7/2
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.hostage
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.hostage/13/0
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.hostage/13/1
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.hostage/13/2
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.hostage/13/3
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.hostage/13/4
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.hostage/13/5
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.hostage/13/6
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.hostage/13/7
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.hostage/13/8
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.hostage/13/9
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.invuln
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.invuln/4/0
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.invuln/4/1
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.invuln/4/2
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.jet_charge
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.jet_charge/3/0
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.jet_charge/3/1
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.lock_on
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.lock_on/4/0
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.lock_on/4/1
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.lock_on/4/2
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.passive
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.passive/14/0
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.passive/14/1
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.passive/14/2
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.passive/14/3
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.passive/14/4
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.passive/14/5
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.passive/14/6
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.passive/14/7
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.pull_in
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.pull_in/8/0
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.pull_in/8/1
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.pull_in/8/2
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.room_gas
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.room_gas/2/0
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.room_gas/2/1
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.single_knockback
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.single_knockback/6/0
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.single_knockback/6/1
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.single_knockback/6/2
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.single_knockback/6/3
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.smoke_grenade
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.smoke_grenade/5/0
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.smoke_grenade/5/1
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.smoke_grenade/5/2
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.smoke_grenade/5/3
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.stacking_poison
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.stacking_poison/10/0
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.stacking_poison/10/1
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.stacking_poison/10/2
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.stun_crash
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.stun_crash/4/0
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.stun_crash/4/1
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.stun_crash/4/2
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.tank_mine
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.tank_mine/7/0
  • abl.operation.rishi.boss.pirate_queen.pirate_captain.tank_mine/7/1
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  • abl.operation.rishi.boss.pirate_queen.pirate_queen.activate_escape_pod
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  • abl.operation.rishi.boss.pirate_queen.pirate_queen.escape_pod_passive
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  • abl.operation.rishi.boss.pirate_queen.pirate_queen.force_leap_to_escape_pod
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  • abl.operation.rishi.boss.pirate_queen.pirate_queen.leap_to_bird
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  • abl.operation.rishi.boss.pirate_queen.pirate_queen.spawn_cannon_shot
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  • abl.operation.rishi.boss.pirate_queen.pirate_queen.spawn_evasive_maneuvers
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  • abl.operation.rishi.boss.pirate_queen.pirate_queen.teleport
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  • abl.operation.rishi.boss.pirate_queen.pirate_queen.top_vents
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  • abl.operation.rishi.boss.pirate_queen.treasure_chest.kill_self
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  • abl.operation.rishi.boss.quartermaster.pirates.melee_flurry
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  • abl.operation.rishi.boss.quartermaster.pirates.switch_stance
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  • abl.operation.rishi.boss.quartermaster.quartermaster.aggro_tank
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  • abl.operation.rishi.boss.quartermaster.quartermaster.dispell_barrage
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  • abl.operation.rishi.boss.quartermaster.quartermaster.flurry
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  • abl.operation.rishi.boss.quartermaster.quartermaster.load_lifter_explode
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  • abl.operation.rishi.boss.quartermaster.quartermaster.multi_shot
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  • abl.operation.rishi.boss.quartermaster.quartermaster.relocate
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  • abl.operation.rishi.boss.quartermaster.quartermaster.shotgun_cone
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  • abl.operation.rishi.boss.quartermaster.quartermaster.spawn_adds
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  • abl.operation.rishi.boss.quartermaster.quartermaster.spawn_load_lifter
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  • abl.operation.rishi.boss.quartermaster.quartermaster.spawn_load_lifter_2
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  • abl.operation.rishi.trash.astromech.electric_jolt
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  • abl.operation.rishi.trash.astromech.flurry
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  • abl.operation.rishi.trash.astromech.flurry_blocker
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  • abl.operation.rishi.trash.astromech.flurry_melee
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  • abl.operation.rishi.trash.astromech.intercept
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  • abl.operation.rishi.trash.astromech.intercept/3/2
  • abl.operation.rishi.trash.astromech.ion_beam
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  • abl.operation.rishi.trash.astromech.self_destruct
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  • abl.operation.rishi.trash.astromech.self_destruct/4/2
  • abl.operation.rishi.trash.astromech.self_destruct/4/3
  • abl.operation.rishi.trash.astromech.welding_torch
  • abl.operation.rishi.trash.astromech.welding_torch/5/0
  • abl.operation.rishi.trash.astromech.welding_torch/5/1
  • abl.operation.rishi.trash.bravo.cannonball
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  • abl.operation.rishi.trash.bravo.cannonball/3/1
  • abl.operation.rishi.trash.bravo.cross_slash
  • abl.operation.rishi.trash.bravo.cross_slash/3/0
  • abl.operation.rishi.trash.bravo.cross_slash/3/1
  • abl.operation.rishi.trash.bravo.cross_slash/3/2
  • abl.operation.rishi.trash.bravo.flurry
  • abl.operation.rishi.trash.bravo.flurry/3/0
  • abl.operation.rishi.trash.bravo.flurry/3/1
  • abl.operation.rishi.trash.bravo.flurry/3/2
  • abl.operation.rishi.trash.bravo.hilt_strike
  • abl.operation.rishi.trash.bravo.hilt_strike/2/0
  • abl.operation.rishi.trash.bravo.hilt_strike/2/1
  • abl.operation.rishi.trash.bravo.hilt_strike/2/2
  • abl.operation.rishi.trash.bravo.ravage
  • abl.operation.rishi.trash.bravo.ravage/3/0
  • abl.operation.rishi.trash.bravo.ravage/3/1
  • abl.operation.rishi.trash.cannoneer.charged_bolts
  • abl.operation.rishi.trash.cannoneer.charged_bolts/3/0
  • abl.operation.rishi.trash.cannoneer.charged_bolts/3/1
  • abl.operation.rishi.trash.cannoneer.concussive_round
  • abl.operation.rishi.trash.cannoneer.concussive_round/4/0
  • abl.operation.rishi.trash.cannoneer.concussive_round/4/1
  • abl.operation.rishi.trash.cannoneer.concussive_round/4/2
  • abl.operation.rishi.trash.cannoneer.flurry
  • abl.operation.rishi.trash.cannoneer.flurry/2/0
  • abl.operation.rishi.trash.cannoneer.flurry/2/1
  • abl.operation.rishi.trash.cannoneer.grav_round
  • abl.operation.rishi.trash.cannoneer.grav_round/2/0
  • abl.operation.rishi.trash.cannoneer.grav_round/2/1
  • abl.operation.rishi.trash.cannoneer.grav_round/2/2
  • abl.operation.rishi.trash.cannoneer.mortar_volley
  • abl.operation.rishi.trash.cannoneer.mortar_volley/4/0
  • abl.operation.rishi.trash.cannoneer.mortar_volley/4/1
  • abl.operation.rishi.trash.cannoneer.mortar_volley/4/2
  • abl.operation.rishi.trash.cove_crab.claw_bleed
  • abl.operation.rishi.trash.cove_crab.claw_bleed/3/0
  • abl.operation.rishi.trash.cove_crab.claw_bleed/3/1
  • abl.operation.rishi.trash.cove_crab.claw_bleed/3/2
  • abl.operation.rishi.trash.cove_crab.melee_attack
  • abl.operation.rishi.trash.cove_crab.melee_attack/3/0
  • abl.operation.rishi.trash.cove_crab.melee_attack/3/1
  • abl.operation.rishi.trash.cove_crab.passives
  • abl.operation.rishi.trash.cove_crab.passives/5/0
  • abl.operation.rishi.trash.cove_crab.passives/5/1
  • abl.operation.rishi.trash.cove_crab.pollution_aura
  • abl.operation.rishi.trash.cove_crab.pollution_aura/3/0
  • abl.operation.rishi.trash.cove_crab.pollution_aura/3/1
  • abl.operation.rishi.trash.cove_crab.pollution_aura/3/2
  • abl.operation.rishi.trash.cove_crab.pollution_aura/3/3
  • abl.operation.rishi.trash.cove_crab.spit_heal
  • abl.operation.rishi.trash.cove_crab.spit_heal/3/0
  • abl.operation.rishi.trash.cove_crab.spit_heal/3/1
  • abl.operation.rishi.trash.cove_crab.tongue_grab
  • abl.operation.rishi.trash.cove_crab.tongue_grab/6/0
  • abl.operation.rishi.trash.cove_crab.tongue_grab/6/1
  • abl.operation.rishi.trash.cove_crab.tongue_grab/6/2
  • abl.operation.rishi.trash.cove_crab.tongue_grab/6/3
  • abl.operation.rishi.trash.cove_crab.tongue_grab/6/4
  • abl.operation.rishi.trash.cutthroat.flourish_shot
  • abl.operation.rishi.trash.cutthroat.flourish_shot/2/0
  • abl.operation.rishi.trash.cutthroat.flourish_shot/2/1
  • abl.operation.rishi.trash.cutthroat.flourish_shot/2/2
  • abl.operation.rishi.trash.cutthroat.flourish_shot/2/3
  • abl.operation.rishi.trash.cutthroat.flurry
  • abl.operation.rishi.trash.cutthroat.flurry/2/0
  • abl.operation.rishi.trash.cutthroat.flurry/2/1
  • abl.operation.rishi.trash.cutthroat.flurry/2/2
  • abl.operation.rishi.trash.cutthroat.gut
  • abl.operation.rishi.trash.cutthroat.gut/3/0
  • abl.operation.rishi.trash.cutthroat.gut/3/1
  • abl.operation.rishi.trash.cutthroat.gut/3/2
  • abl.operation.rishi.trash.cutthroat.power_shot
  • abl.operation.rishi.trash.cutthroat.power_shot/2/0
  • abl.operation.rishi.trash.cutthroat.power_shot/2/1
  • abl.operation.rishi.trash.cutthroat.power_shot/2/2
  • abl.operation.rishi.trash.deadeye.deadeye_snipe
  • abl.operation.rishi.trash.deadeye.deadeye_snipe/3/0
  • abl.operation.rishi.trash.deadeye.deadeye_snipe/3/1
  • abl.operation.rishi.trash.dockworker.double_strike_single_target
  • abl.operation.rishi.trash.dockworker.double_strike_single_target/2/0
  • abl.operation.rishi.trash.dockworker.double_strike_single_target/2/1
  • abl.operation.rishi.trash.dockworker.flurry
  • abl.operation.rishi.trash.dockworker.flurry/2/0
  • abl.operation.rishi.trash.dockworker.flurry/2/1
  • abl.operation.rishi.trash.dockworker.flurry/2/2
  • abl.operation.rishi.trash.dockworker.low_slash_electrostaff
  • abl.operation.rishi.trash.dockworker.low_slash_electrostaff/3/0
  • abl.operation.rishi.trash.dockworker.low_slash_electrostaff/3/1
  • abl.operation.rishi.trash.dockworker.low_slash_electrostaff/3/2
  • abl.operation.rishi.trash.dockworker.spinning_strikes
  • abl.operation.rishi.trash.dockworker.spinning_strikes/3/0
  • abl.operation.rishi.trash.dockworker.spinning_strikes/3/1
  • abl.operation.rishi.trash.drunken_pirate.melee_flurry
  • abl.operation.rishi.trash.drunken_pirate.melee_flurry/3/0
  • abl.operation.rishi.trash.drunken_pirate.melee_flurry/3/1
  • abl.operation.rishi.trash.drunken_pirate.passive_blind_drunk
  • abl.operation.rishi.trash.drunken_pirate.passive_blind_drunk/4/0
  • abl.operation.rishi.trash.drunken_pirate.passive_blind_drunk/4/1
  • abl.operation.rishi.trash.drunken_pirate.ranged_flurry
  • abl.operation.rishi.trash.drunken_pirate.ranged_flurry/4/0
  • abl.operation.rishi.trash.drunken_pirate.ranged_flurry/4/1
  • abl.operation.rishi.trash.graft_fiend.backhand_nostun
  • abl.operation.rishi.trash.graft_fiend.backhand_nostun/2/0
  • abl.operation.rishi.trash.graft_fiend.backhand_nostun/2/1
  • abl.operation.rishi.trash.graft_fiend.dirty_kick_nostun
  • abl.operation.rishi.trash.graft_fiend.dirty_kick_nostun/2/0
  • abl.operation.rishi.trash.graft_fiend.dirty_kick_nostun/2/1
  • abl.operation.rishi.trash.graft_fiend.exsanguination
  • abl.operation.rishi.trash.graft_fiend.exsanguination/2/0
  • abl.operation.rishi.trash.graft_fiend.exsanguination/2/1
  • abl.operation.rishi.trash.graft_fiend.exsanguination/2/2
  • abl.operation.rishi.trash.graft_fiend.flurry
  • abl.operation.rishi.trash.graft_fiend.flurry/2/0
  • abl.operation.rishi.trash.graft_fiend.flurry/2/1
  • abl.operation.rishi.trash.graft_fiend.flurry/2/2
  • abl.operation.rishi.trash.graft_fiend.on_crit_frenzy
  • abl.operation.rishi.trash.graft_fiend.on_crit_frenzy/3/0
  • abl.operation.rishi.trash.graft_fiend.on_crit_frenzy/3/1
  • abl.operation.rishi.trash.graft_fiend.on_crit_frenzy/3/2
  • abl.operation.rishi.trash.graft_fiend.sucker_punch_nostun
  • abl.operation.rishi.trash.graft_fiend.sucker_punch_nostun/2/0
  • abl.operation.rishi.trash.graft_fiend.sucker_punch_nostun/2/1
  • abl.operation.rishi.trash.guard_dog.ballistics_leap
  • abl.operation.rishi.trash.guard_dog.ballistics_leap/2/0
  • abl.operation.rishi.trash.guard_dog.ballistics_leap/2/1
  • abl.operation.rishi.trash.guard_dog.berserk
  • abl.operation.rishi.trash.guard_dog.berserk/6/0
  • abl.operation.rishi.trash.guard_dog.berserk/6/1
  • abl.operation.rishi.trash.guard_dog.berserk/6/2
  • abl.operation.rishi.trash.guard_dog.claw_bleed
  • abl.operation.rishi.trash.guard_dog.claw_bleed/2/0
  • abl.operation.rishi.trash.guard_dog.claw_bleed/2/1
  • abl.operation.rishi.trash.guard_dog.claw_bleed/2/2
  • abl.operation.rishi.trash.guard_dog.flurry
  • abl.operation.rishi.trash.guard_dog.flurry/2/0
  • abl.operation.rishi.trash.guard_dog.flurry/2/1
  • abl.operation.rishi.trash.guard_dog.flurry/2/2
  • abl.operation.rishi.trash.guard_dog.headbutt
  • abl.operation.rishi.trash.guard_dog.headbutt/2/0
  • abl.operation.rishi.trash.guard_dog.headbutt/2/1
  • abl.operation.rishi.trash.guard_dog.headbutt/2/2
  • abl.operation.rishi.trash.guard_dog.maul
  • abl.operation.rishi.trash.guard_dog.maul/2/0
  • abl.operation.rishi.trash.guard_dog.maul/2/1
  • abl.operation.rishi.trash.guard_dog.maul/2/2
  • abl.operation.rishi.trash.guard_dog.maul/2/3
  • abl.operation.rishi.trash.hound_wrangler.pump_action
  • abl.operation.rishi.trash.hound_wrangler.pump_action/4/0
  • abl.operation.rishi.trash.hound_wrangler.pump_action/4/1
  • abl.operation.rishi.trash.hound_wrangler.pump_action/4/2
  • abl.operation.rishi.trash.hound_wrangler.rally_hounds
  • abl.operation.rishi.trash.hound_wrangler.rally_hounds/4/0
  • abl.operation.rishi.trash.hound_wrangler.rally_hounds/4/1
  • abl.operation.rishi.trash.hound_wrangler.rally_hounds/4/2
  • abl.operation.rishi.trash.hound_wrangler.rally_hounds/4/3
  • abl.operation.rishi.trash.hound_wrangler.shotgun_flurry
  • abl.operation.rishi.trash.hound_wrangler.shotgun_flurry/2/0
  • abl.operation.rishi.trash.hound_wrangler.shotgun_flurry/2/1
  • abl.operation.rishi.trash.hound_wrangler.shotgun_flurry/2/2
  • abl.operation.rishi.trash.hound_wrangler.sleep_dart_random
  • abl.operation.rishi.trash.hound_wrangler.sleep_dart_random/5/0
  • abl.operation.rishi.trash.hound_wrangler.sleep_dart_random/5/1
  • abl.operation.rishi.trash.hound_wrangler.sleep_dart_random/5/2
  • abl.operation.rishi.trash.hound_wrangler.stockstrike
  • abl.operation.rishi.trash.hound_wrangler.stockstrike/2/0
  • abl.operation.rishi.trash.hound_wrangler.stockstrike/2/1
  • abl.operation.rishi.trash.hound_wrangler.trigger_death_berserk
  • abl.operation.rishi.trash.hound_wrangler.trigger_death_berserk/5/0
  • abl.operation.rishi.trash.hound_wrangler.trigger_death_berserk/5/1
  • abl.operation.rishi.trash.hound_wrangler.trigger_death_berserk/5/2
  • abl.operation.rishi.trash.pistoleer.flurry
  • abl.operation.rishi.trash.pistoleer.flurry/2/0
  • abl.operation.rishi.trash.pistoleer.flurry/2/1
  • abl.operation.rishi.trash.pistoleer.flurry_of_bolts
  • abl.operation.rishi.trash.pistoleer.flurry_of_bolts/2/0
  • abl.operation.rishi.trash.pistoleer.flurry_of_bolts/2/1
  • abl.operation.rishi.trash.pistoleer.flurry_of_bolts/2/2
  • abl.operation.rishi.trash.pistoleer.sweeping_gunfire
  • abl.operation.rishi.trash.pistoleer.sweeping_gunfire/2/0
  • abl.operation.rishi.trash.pistoleer.sweeping_gunfire/2/1
  • abl.operation.rishi.trash.pistoleer.sweeping_gunfire/2/2
  • abl.operation.rishi.trash.pistoleer.unload
  • abl.operation.rishi.trash.pistoleer.unload/2/0
  • abl.operation.rishi.trash.pistoleer.unload/2/1
  • abl.operation.rishi.trash.sawbones.cryo_grenade
  • abl.operation.rishi.trash.sawbones.cryo_grenade/2/0
  • abl.operation.rishi.trash.sawbones.cryo_grenade/2/1
  • abl.operation.rishi.trash.sawbones.cryo_grenade/2/2
  • abl.operation.rishi.trash.sawbones.cryo_grenade/2/3
  • abl.operation.rishi.trash.sawbones.flurry
  • abl.operation.rishi.trash.sawbones.flurry/2/0
  • abl.operation.rishi.trash.sawbones.flurry/2/1
  • abl.operation.rishi.trash.sawbones.flurry/2/2
  • abl.operation.rishi.trash.sawbones.kolto_pack
  • abl.operation.rishi.trash.sawbones.kolto_pack/3/0
  • abl.operation.rishi.trash.sawbones.kolto_pack/3/1
  • abl.operation.rishi.trash.sawbones.kolto_probe
  • abl.operation.rishi.trash.sawbones.kolto_probe/3/0
  • abl.operation.rishi.trash.sawbones.kolto_probe/3/1
  • abl.operation.rishi.trash.sawbones.kolto_probe/3/2
  • abl.operation.rishi.trash.sawbones.med_scan
  • abl.operation.rishi.trash.sawbones.med_scan/2/0
  • abl.operation.rishi.trash.sawbones.med_scan/2/1
  • abl.operation.rishi.trash.sawbones.sever_artery
  • abl.operation.rishi.trash.sawbones.sever_artery/2/0
  • abl.operation.rishi.trash.sawbones.sever_artery/2/1
  • abl.operation.rishi.trash.sawbones.sever_artery/2/2
  • abl.operation.rishi.trash.sentry_droid.energy_shield
  • abl.operation.rishi.trash.sentry_droid.energy_shield/2/0
  • abl.operation.rishi.trash.sentry_droid.energy_shield/2/1
  • abl.operation.rishi.trash.sentry_droid.flurry
  • abl.operation.rishi.trash.sentry_droid.flurry/7/0
  • abl.operation.rishi.trash.sentry_droid.flurry/7/1
  • abl.operation.rishi.trash.sentry_droid.rifle_shot
  • abl.operation.rishi.trash.sentry_droid.rifle_shot/3/0
  • abl.operation.rishi.trash.sentry_droid.rifle_shot/3/1
  • abl.operation.rishi.trash.shared.on_enter_combat_escape
  • abl.operation.rishi.trash.shared.on_enter_combat_escape/6/0
  • abl.operation.rishi.trash.shared.on_enter_combat_escape/6/1
  • abl.operation.rishi.trash.shared.on_enter_combat_escape/6/2
  • abl.operation.rishi.trash.shared.on_enter_combat_escape/6/3
  • abl.operation.rishi.trash.technician.flurry
  • abl.operation.rishi.trash.technician.flurry/2/0
  • abl.operation.rishi.trash.technician.flurry/2/1
  • abl.operation.rishi.trash.technician.flurry/2/2
  • abl.operation.rishi.trash.technician.laze_target
  • abl.operation.rishi.trash.technician.laze_target/3/0
  • abl.operation.rishi.trash.technician.laze_target/3/1
  • abl.operation.rishi.trash.technician.laze_target/3/2
  • abl.operation.rishi.trash.technician.override_safeguards
  • abl.operation.rishi.trash.technician.override_safeguards/6/0
  • abl.operation.rishi.trash.technician.override_safeguards/6/1
  • abl.operation.rishi.trash.technician.override_safeguards/6/2
  • abl.operation.rishi.trash.technician.plasma_probe
  • abl.operation.rishi.trash.technician.plasma_probe/6/0
  • abl.operation.rishi.trash.technician.plasma_probe/6/1
  • abl.operation.rishi.trash.technician.plasma_probe/6/2
  • abl.operation.rishi.trash.technician.repair_probe
  • abl.operation.rishi.trash.technician.repair_probe/2/0
  • abl.operation.rishi.trash.technician.repair_probe/2/1
  • abl.operation.rishi.trash.technician.repair_probe/2/2
  • abl.operation.rishi.trash.technician.shield_probe
  • abl.operation.rishi.trash.technician.shield_probe/2/0
  • abl.operation.rishi.trash.technician.shield_probe/2/1
  • abl.operation.rishi.trash.utility.passive_is_a_delicious_pirate
  • abl.operation.rishi.trash.utility.passive_is_a_delicious_pirate/3/0
  • abl.operation.rishi.trash.utility.passive_is_a_delicious_pirate/3/1
  • abl.operation.yavin_4.enemy.boss.atst.adds.flurry
  • abl.operation.yavin_4.enemy.boss.atst.adds.flurry/3/0
  • abl.operation.yavin_4.enemy.boss.atst.adds.flurry/3/1
  • abl.operation.yavin_4.enemy.boss.atst.adds.laze_target
  • abl.operation.yavin_4.enemy.boss.atst.adds.laze_target/7/0
  • abl.operation.yavin_4.enemy.boss.atst.adds.laze_target/7/1
  • abl.operation.yavin_4.enemy.boss.atst.adds.laze_target/7/2
  • abl.operation.yavin_4.enemy.boss.atst.adds.passive
  • abl.operation.yavin_4.enemy.boss.atst.adds.passive/5/0
  • abl.operation.yavin_4.enemy.boss.atst.adds.passive/5/1
  • abl.operation.yavin_4.enemy.boss.atst.adds.rolling_mine
  • abl.operation.yavin_4.enemy.boss.atst.adds.rolling_mine/11/0
  • abl.operation.yavin_4.enemy.boss.atst.adds.rolling_mine/11/1
  • abl.operation.yavin_4.enemy.boss.atst.adds.rolling_mine/11/2
  • abl.operation.yavin_4.enemy.boss.atst.adds.rolling_mine/11/3
  • abl.operation.yavin_4.enemy.boss.atst.adds.rolling_mine/11/4
  • abl.operation.yavin_4.enemy.boss.atst.adds.setup_laze_target
  • abl.operation.yavin_4.enemy.boss.atst.adds.setup_laze_target/5/0
  • abl.operation.yavin_4.enemy.boss.atst.adds.setup_laze_target/5/1
  • abl.operation.yavin_4.enemy.boss.atst.adds.setup_laze_target/5/2
  • abl.operation.yavin_4.enemy.boss.atst.adds.setup_laze_target/5/3
  • abl.operation.yavin_4.enemy.boss.atst.atst_1.enrage_attack
  • abl.operation.yavin_4.enemy.boss.atst.atst_1.enrage_attack/10/0
  • abl.operation.yavin_4.enemy.boss.atst.atst_1.enrage_attack/10/1
  • abl.operation.yavin_4.enemy.boss.atst.atst_1.flurry
  • abl.operation.yavin_4.enemy.boss.atst.atst_1.flurry/10/0
  • abl.operation.yavin_4.enemy.boss.atst.atst_1.flurry/10/1
  • abl.operation.yavin_4.enemy.boss.atst.atst_1.flurry/10/2
  • abl.operation.yavin_4.enemy.boss.atst.atst_1.flurry/10/3
  • abl.operation.yavin_4.enemy.boss.atst.atst_1.flurry/10/4
  • abl.operation.yavin_4.enemy.boss.atst.atst_1.mega_blast
  • abl.operation.yavin_4.enemy.boss.atst.atst_1.mega_blast/11/0
  • abl.operation.yavin_4.enemy.boss.atst.atst_1.mega_blast/11/1
  • abl.operation.yavin_4.enemy.boss.atst.atst_1.not_so_huge_grenade
  • abl.operation.yavin_4.enemy.boss.atst.atst_1.not_so_huge_grenade/13/0
  • abl.operation.yavin_4.enemy.boss.atst.atst_1.not_so_huge_grenade/13/1
  • abl.operation.yavin_4.enemy.boss.atst.atst_1.not_so_huge_grenade/13/2
  • abl.operation.yavin_4.enemy.boss.atst.atst_1.not_so_huge_grenade/13/3
  • abl.operation.yavin_4.enemy.boss.atst.atst_1.not_so_huge_grenade/13/4
  • abl.operation.yavin_4.enemy.boss.atst.atst_1.not_so_huge_grenade/13/5
  • abl.operation.yavin_4.enemy.boss.atst.atst_1.not_so_huge_grenade/13/6
  • abl.operation.yavin_4.enemy.boss.atst.atst_1.not_so_huge_grenade/13/7
  • abl.operation.yavin_4.enemy.boss.atst.atst_1.passive
  • abl.operation.yavin_4.enemy.boss.atst.atst_1.passive/13/0
  • abl.operation.yavin_4.enemy.boss.atst.atst_1.passive/13/1
  • abl.operation.yavin_4.enemy.boss.atst.atst_1.passive/13/2
  • abl.operation.yavin_4.enemy.boss.atst.atst_1.passive/13/3
  • abl.operation.yavin_4.enemy.boss.atst.atst_1.passive/13/4
  • abl.operation.yavin_4.enemy.boss.atst.atst_1.passive/13/5
  • abl.operation.yavin_4.enemy.boss.atst.atst_1.passive/13/6
  • abl.operation.yavin_4.enemy.boss.atst.atst_1.strafing_attack
  • abl.operation.yavin_4.enemy.boss.atst.atst_1.strafing_attack/14/0
  • abl.operation.yavin_4.enemy.boss.atst.atst_1.strafing_attack/14/1
  • abl.operation.yavin_4.enemy.boss.atst.atst_1.strafing_attack/14/2
  • abl.operation.yavin_4.enemy.boss.atst.atst_1.strafing_attack_setup
  • abl.operation.yavin_4.enemy.boss.atst.atst_1.strafing_attack_setup/10/0
  • abl.operation.yavin_4.enemy.boss.atst.atst_1.strafing_attack_setup/10/1
  • abl.operation.yavin_4.enemy.boss.atst.atst_1.strafing_attack_setup/10/2
  • abl.operation.yavin_4.enemy.boss.atst.atst_1.strafing_attack_setup/10/3
  • abl.operation.yavin_4.enemy.boss.atst.atst_1.strafing_attack_setup/10/4
  • abl.operation.yavin_4.enemy.boss.atst.atst_1.strafing_attack_setup/10/5
  • abl.operation.yavin_4.enemy.boss.atst.atst_2.aoe_missile_attack
  • abl.operation.yavin_4.enemy.boss.atst.atst_2.aoe_missile_attack/15/0
  • abl.operation.yavin_4.enemy.boss.atst.atst_2.aoe_missile_attack/15/1
  • abl.operation.yavin_4.enemy.boss.atst.atst_2.aoe_missile_attack/15/2
  • abl.operation.yavin_4.enemy.boss.atst.atst_2.aoe_missile_attack/15/3
  • abl.operation.yavin_4.enemy.boss.atst.atst_2.change_target
  • abl.operation.yavin_4.enemy.boss.atst.atst_2.change_target/7/0
  • abl.operation.yavin_4.enemy.boss.atst.atst_2.change_target/7/1
  • abl.operation.yavin_4.enemy.boss.atst.atst_2.change_target/7/2
  • abl.operation.yavin_4.enemy.boss.atst.atst_2.enrage_attack
  • abl.operation.yavin_4.enemy.boss.atst.atst_2.enrage_attack/9/0
  • abl.operation.yavin_4.enemy.boss.atst.atst_2.enrage_attack/9/1
  • abl.operation.yavin_4.enemy.boss.atst.atst_2.enrage_attack/9/2
  • abl.operation.yavin_4.enemy.boss.atst.atst_2.enrage_attack/9/3
  • abl.operation.yavin_4.enemy.boss.atst.atst_2.enrage_attack/9/4
  • abl.operation.yavin_4.enemy.boss.atst.atst_2.enrage_attack/9/5
  • abl.operation.yavin_4.enemy.boss.atst.atst_2.flurry
  • abl.operation.yavin_4.enemy.boss.atst.atst_2.flurry/8/0
  • abl.operation.yavin_4.enemy.boss.atst.atst_2.flurry/8/1
  • abl.operation.yavin_4.enemy.boss.atst.atst_2.flurry/8/2
  • abl.operation.yavin_4.enemy.boss.atst.atst_2.flurry/8/3
  • abl.operation.yavin_4.enemy.boss.atst.atst_2.gravity_damage
  • abl.operation.yavin_4.enemy.boss.atst.atst_2.gravity_damage/4/0
  • abl.operation.yavin_4.enemy.boss.atst.atst_2.gravity_damage/4/1
  • abl.operation.yavin_4.enemy.boss.atst.atst_2.gravity_missile
  • abl.operation.yavin_4.enemy.boss.atst.atst_2.gravity_missile/3/0
  • abl.operation.yavin_4.enemy.boss.atst.atst_2.gravity_missile/3/1
  • abl.operation.yavin_4.enemy.boss.atst.atst_2.gravity_missile/3/2
  • abl.operation.yavin_4.enemy.boss.atst.atst_2.gravity_missile/3/3
  • abl.operation.yavin_4.enemy.boss.atst.atst_2.gravity_missile/3/4
  • abl.operation.yavin_4.enemy.boss.atst.atst_2.gravity_teleport
  • abl.operation.yavin_4.enemy.boss.atst.atst_2.gravity_teleport/4/0
  • abl.operation.yavin_4.enemy.boss.atst.atst_2.gravity_teleport/4/1
  • abl.operation.yavin_4.enemy.boss.atst.atst_2.gtaoe_missile_attack
  • abl.operation.yavin_4.enemy.boss.atst.atst_2.gtaoe_missile_attack/13/0
  • abl.operation.yavin_4.enemy.boss.atst.atst_2.gtaoe_missile_attack/13/1
  • abl.operation.yavin_4.enemy.boss.atst.atst_2.gtaoe_missile_attack/13/2
  • abl.operation.yavin_4.enemy.boss.atst.atst_2.missile_attack
  • abl.operation.yavin_4.enemy.boss.atst.atst_2.missile_attack/13/0
  • abl.operation.yavin_4.enemy.boss.atst.atst_2.missile_attack/13/1
  • abl.operation.yavin_4.enemy.boss.atst.atst_2.missile_attack/13/2
  • abl.operation.yavin_4.enemy.boss.atst.atst_2.missile_attack/13/3
  • abl.operation.yavin_4.enemy.boss.atst.atst_2.passive
  • abl.operation.yavin_4.enemy.boss.atst.atst_2.passive/13/0
  • abl.operation.yavin_4.enemy.boss.atst.atst_2.passive/13/1
  • abl.operation.yavin_4.enemy.boss.atst.atst_2.passive/13/2
  • abl.operation.yavin_4.enemy.boss.atst.atst_2.passive/13/3
  • abl.operation.yavin_4.enemy.boss.atst.atst_2.passive/13/4
  • abl.operation.yavin_4.enemy.boss.atst.atst_2.passive/13/5
  • abl.operation.yavin_4.enemy.boss.atst.atst_2.passive/13/6
  • abl.operation.yavin_4.enemy.boss.atst.atst_2.setup_gravity_missile
  • abl.operation.yavin_4.enemy.boss.atst.atst_2.setup_gravity_missile/3/0
  • abl.operation.yavin_4.enemy.boss.atst.atst_2.setup_gravity_missile/3/1
  • abl.operation.yavin_4.enemy.boss.atst.atst_2.setup_gravity_missile/3/2
  • abl.operation.yavin_4.enemy.boss.atst.logic.1_second_silence
  • abl.operation.yavin_4.enemy.boss.atst.logic.1_second_silence/3/0
  • abl.operation.yavin_4.enemy.boss.atst.logic.1_second_silence/3/1
  • abl.operation.yavin_4.enemy.boss.atst.logic.1_second_silence/3/2
  • abl.operation.yavin_4.enemy.boss.atst.logic.enrage
  • abl.operation.yavin_4.enemy.boss.atst.logic.enrage/3/0
  • abl.operation.yavin_4.enemy.boss.atst.logic.enrage/3/1
  • abl.operation.yavin_4.enemy.boss.atst.logic.enrage/3/2
  • abl.operation.yavin_4.enemy.boss.atst.logic.enrage/3/3
  • abl.operation.yavin_4.enemy.boss.atst.logic.explosive_mine
  • abl.operation.yavin_4.enemy.boss.atst.logic.explosive_mine/2/0
  • abl.operation.yavin_4.enemy.boss.atst.logic.explosive_mine/2/1
  • abl.operation.yavin_4.enemy.boss.atst.logic.get_explosives
  • abl.operation.yavin_4.enemy.boss.atst.logic.get_explosives/10/0
  • abl.operation.yavin_4.enemy.boss.atst.logic.get_explosives/10/1
  • abl.operation.yavin_4.enemy.boss.atst.logic.get_explosives/10/2
  • abl.operation.yavin_4.enemy.boss.atst.logic.get_explosives/10/3
  • abl.operation.yavin_4.enemy.boss.atst.logic.reposition
  • abl.operation.yavin_4.enemy.boss.atst.logic.reposition/8/0
  • abl.operation.yavin_4.enemy.boss.atst.logic.reposition/8/1
  • abl.operation.yavin_4.enemy.boss.atst.logic.reset_abilities
  • abl.operation.yavin_4.enemy.boss.atst.logic.reset_abilities/7/0
  • abl.operation.yavin_4.enemy.boss.atst.logic.reset_abilities/7/1
  • abl.operation.yavin_4.enemy.boss.atst.logic.reset_abilities/7/2
  • abl.operation.yavin_4.enemy.boss.atst.logic.reset_abilities/7/3
  • abl.operation.yavin_4.enemy.boss.atst.logic.reset_abilities/7/4
  • abl.operation.yavin_4.enemy.boss.atst.logic.reset_abilities/7/5
  • abl.operation.yavin_4.enemy.boss.atst.logic.reset_abilities/7/6
  • abl.operation.yavin_4.enemy.boss.atst.logic.setup_reposition
  • abl.operation.yavin_4.enemy.boss.atst.logic.setup_reposition/11/0
  • abl.operation.yavin_4.enemy.boss.atst.logic.setup_reposition/11/1
  • abl.operation.yavin_4.enemy.boss.atst.logic.setup_reposition/11/2
  • abl.operation.yavin_4.enemy.boss.atst.logic.shield
  • abl.operation.yavin_4.enemy.boss.atst.logic.shield/8/0
  • abl.operation.yavin_4.enemy.boss.atst.logic.shield/8/1
  • abl.operation.yavin_4.enemy.boss.atst.logic.shield/8/2
  • abl.operation.yavin_4.enemy.boss.atst.logic.spawn_add
  • abl.operation.yavin_4.enemy.boss.atst.logic.spawn_add/8/0
  • abl.operation.yavin_4.enemy.boss.atst.logic.spawn_add/8/1
  • abl.operation.yavin_4.enemy.boss.atst.logic.spawn_add/8/2
  • abl.operation.yavin_4.enemy.boss.atst.logic.spawn_add_mine
  • abl.operation.yavin_4.enemy.boss.atst.logic.spawn_add_mine/7/0
  • abl.operation.yavin_4.enemy.boss.atst.logic.spawn_add_mine/7/1
  • abl.operation.yavin_4.enemy.boss.atst.logic.spawn_add_mine/7/2
  • abl.operation.yavin_4.enemy.boss.atst.logic.spawn_teleport
  • abl.operation.yavin_4.enemy.boss.atst.logic.spawn_teleport/5/0
  • abl.operation.yavin_4.enemy.boss.atst.logic.spawn_teleport/5/1
  • abl.operation.yavin_4.enemy.boss.atst.logic.spawn_teleport/5/2
  • abl.operation.yavin_4.enemy.boss.atst.logic.strafe_aggro
  • abl.operation.yavin_4.enemy.boss.atst.logic.strafe_aggro/4/0
  • abl.operation.yavin_4.enemy.boss.atst.logic.strafe_aggro/4/1
  • abl.operation.yavin_4.enemy.boss.atst.logic.strafe_aggro/4/2
  • abl.operation.yavin_4.enemy.boss.atst.logic.strafe_aggro/4/3
  • abl.operation.yavin_4.enemy.boss.atst.logic.strafe_passive
  • abl.operation.yavin_4.enemy.boss.atst.logic.strafe_passive/4/0
  • abl.operation.yavin_4.enemy.boss.atst.logic.strafe_passive/4/1
  • abl.operation.yavin_4.enemy.boss.atst.logic.strafe_passive/4/2
  • abl.operation.yavin_4.enemy.boss.atst.logic.strafe_passive/4/3
  • abl.operation.yavin_4.enemy.boss.companions.adds.mando.death_from_above
  • abl.operation.yavin_4.enemy.boss.companions.adds.mando.death_from_above/6/0
  • abl.operation.yavin_4.enemy.boss.companions.adds.mando.death_from_above/6/1
  • abl.operation.yavin_4.enemy.boss.companions.adds.mando.death_from_above/6/2
  • abl.operation.yavin_4.enemy.boss.companions.adds.mando.death_from_above/6/3
  • abl.operation.yavin_4.enemy.boss.companions.adds.mando.full_auto
  • abl.operation.yavin_4.enemy.boss.companions.adds.mando.full_auto/7/0
  • abl.operation.yavin_4.enemy.boss.companions.adds.mando.full_auto/7/1
  • abl.operation.yavin_4.enemy.boss.companions.adds.mando.health
  • abl.operation.yavin_4.enemy.boss.companions.adds.mando.health/10/0
  • abl.operation.yavin_4.enemy.boss.companions.adds.mando.health/10/1
  • abl.operation.yavin_4.enemy.boss.companions.adds.mando.passive_uninterruptable_dfa
  • abl.operation.yavin_4.enemy.boss.companions.adds.mando.passive_uninterruptable_dfa/3/0
  • abl.operation.yavin_4.enemy.boss.companions.adds.mando.passive_uninterruptable_dfa/3/1
  • abl.operation.yavin_4.enemy.boss.companions.adds.mando.ranged_attack
  • abl.operation.yavin_4.enemy.boss.companions.adds.mando.ranged_attack/6/0
  • abl.operation.yavin_4.enemy.boss.companions.adds.mando.ranged_attack/6/1
  • abl.operation.yavin_4.enemy.boss.companions.adds.mando.retarget_instant
  • abl.operation.yavin_4.enemy.boss.companions.adds.mando.retarget_instant/7/0
  • abl.operation.yavin_4.enemy.boss.companions.adds.mando.retarget_instant/7/1
  • abl.operation.yavin_4.enemy.boss.companions.adds.mando.retarget_instant/7/2
  • abl.operation.yavin_4.enemy.boss.companions.adds.mando.retarget_jet_charge
  • abl.operation.yavin_4.enemy.boss.companions.adds.mando.retarget_jet_charge/7/0
  • abl.operation.yavin_4.enemy.boss.companions.adds.mando.retarget_jet_charge/7/1
  • abl.operation.yavin_4.enemy.boss.companions.adds.mando.retarget_jet_charge/7/2
  • abl.operation.yavin_4.enemy.boss.companions.adds.mando.retarget_jet_charge/7/3
  • abl.operation.yavin_4.enemy.boss.companions.adds.mando.retarget_jet_charge/7/4
  • abl.operation.yavin_4.enemy.boss.companions.adds.mando.retarget_jet_charge/7/5
  • abl.operation.yavin_4.enemy.boss.companions.adds.mando.target_switch
  • abl.operation.yavin_4.enemy.boss.companions.adds.mando.target_switch/2/0
  • abl.operation.yavin_4.enemy.boss.companions.adds.mando.target_switch/2/1
  • abl.operation.yavin_4.enemy.boss.companions.adds.mando.unload
  • abl.operation.yavin_4.enemy.boss.companions.adds.mando.unload/4/0
  • abl.operation.yavin_4.enemy.boss.companions.adds.mando.unload/4/1
  • abl.operation.yavin_4.enemy.boss.companions.adds.outlaw.cryo_grenade_random
  • abl.operation.yavin_4.enemy.boss.companions.adds.outlaw.cryo_grenade_random/8/0
  • abl.operation.yavin_4.enemy.boss.companions.adds.outlaw.cryo_grenade_random/8/1
  • abl.operation.yavin_4.enemy.boss.companions.adds.outlaw.cryo_grenade_random/8/2
  • abl.operation.yavin_4.enemy.boss.companions.adds.outlaw.cryo_grenade_random/8/3
  • abl.operation.yavin_4.enemy.boss.companions.adds.outlaw.cryo_grenade_random/8/4
  • abl.operation.yavin_4.enemy.boss.companions.adds.outlaw.cryo_grenade_random/8/5
  • abl.operation.yavin_4.enemy.boss.companions.adds.outlaw.health
  • abl.operation.yavin_4.enemy.boss.companions.adds.outlaw.health/10/0
  • abl.operation.yavin_4.enemy.boss.companions.adds.outlaw.health/10/1
  • abl.operation.yavin_4.enemy.boss.companions.adds.outlaw.kolto_effusion
  • abl.operation.yavin_4.enemy.boss.companions.adds.outlaw.kolto_effusion/11/0
  • abl.operation.yavin_4.enemy.boss.companions.adds.outlaw.kolto_effusion/11/1
  • abl.operation.yavin_4.enemy.boss.companions.adds.outlaw.kolto_effusion/11/2
  • abl.operation.yavin_4.enemy.boss.companions.adds.outlaw.kolto_effusion/11/3
  • abl.operation.yavin_4.enemy.boss.companions.adds.outlaw.passive_uninterruptable_suppressing_fire
  • abl.operation.yavin_4.enemy.boss.companions.adds.outlaw.passive_uninterruptable_suppressing_fire/4/0
  • abl.operation.yavin_4.enemy.boss.companions.adds.outlaw.passive_uninterruptable_suppressing_fire/4/1
  • abl.operation.yavin_4.enemy.boss.companions.adds.outlaw.ranged_attack
  • abl.operation.yavin_4.enemy.boss.companions.adds.outlaw.ranged_attack/5/0
  • abl.operation.yavin_4.enemy.boss.companions.adds.outlaw.ranged_attack/5/1
  • abl.operation.yavin_4.enemy.boss.companions.adds.outlaw.suppressing_fire
  • abl.operation.yavin_4.enemy.boss.companions.adds.outlaw.suppressing_fire/14/0
  • abl.operation.yavin_4.enemy.boss.companions.adds.outlaw.suppressing_fire/14/1
  • abl.operation.yavin_4.enemy.boss.companions.adds.outlaw.suppressing_fire/14/2
  • abl.operation.yavin_4.enemy.boss.companions.adds.outlaw.suppressing_fire_precast
  • abl.operation.yavin_4.enemy.boss.companions.adds.outlaw.suppressing_fire_precast/6/0
  • abl.operation.yavin_4.enemy.boss.companions.adds.outlaw.suppressing_fire_precast/6/1
  • abl.operation.yavin_4.enemy.boss.companions.adds.outlaw.unload
  • abl.operation.yavin_4.enemy.boss.companions.adds.outlaw.unload/3/0
  • abl.operation.yavin_4.enemy.boss.companions.adds.outlaw.unload/3/1
  • abl.operation.yavin_4.enemy.boss.companions.adds.shared.passive_random_initial_agro
  • abl.operation.yavin_4.enemy.boss.companions.adds.shared.passive_random_initial_agro/10/0
  • abl.operation.yavin_4.enemy.boss.companions.adds.shared.passive_random_initial_agro/10/1
  • abl.operation.yavin_4.enemy.boss.companions.adds.shared.passive_random_initial_agro/10/2
  • abl.operation.yavin_4.enemy.boss.companions.adds.shared.passive_random_initial_agro/10/3
  • abl.operation.yavin_4.enemy.boss.companions.adds.shared.passive_random_initial_agro/10/4
  • abl.operation.yavin_4.enemy.boss.companions.adds.shared.shared_add_passive
  • abl.operation.yavin_4.enemy.boss.companions.adds.shared.shared_add_passive/3/0
  • abl.operation.yavin_4.enemy.boss.companions.adds.shared.shared_add_passive/3/1
  • abl.operation.yavin_4.enemy.boss.companions.adds.sith.force_leap
  • abl.operation.yavin_4.enemy.boss.companions.adds.sith.force_leap/6/0
  • abl.operation.yavin_4.enemy.boss.companions.adds.sith.force_leap/6/1
  • abl.operation.yavin_4.enemy.boss.companions.adds.sith.force_leap/6/2
  • abl.operation.yavin_4.enemy.boss.companions.adds.sith.health
  • abl.operation.yavin_4.enemy.boss.companions.adds.sith.health/9/0
  • abl.operation.yavin_4.enemy.boss.companions.adds.sith.health/9/1
  • abl.operation.yavin_4.enemy.boss.companions.adds.sith.health/9/2
  • abl.operation.yavin_4.enemy.boss.companions.adds.sith.melee_attack
  • abl.operation.yavin_4.enemy.boss.companions.adds.sith.melee_attack/4/0
  • abl.operation.yavin_4.enemy.boss.companions.adds.sith.melee_attack/4/1
  • abl.operation.yavin_4.enemy.boss.companions.adds.sith.passive_defensive_roll
  • abl.operation.yavin_4.enemy.boss.companions.adds.sith.passive_defensive_roll/4/0
  • abl.operation.yavin_4.enemy.boss.companions.adds.sith.passive_defensive_roll/4/1
  • abl.operation.yavin_4.enemy.boss.companions.adds.sith.traumatic_slash
  • abl.operation.yavin_4.enemy.boss.companions.adds.sith.traumatic_slash/8/0
  • abl.operation.yavin_4.enemy.boss.companions.adds.sith.traumatic_slash/8/1
  • abl.operation.yavin_4.enemy.boss.companions.adds.sith.traumatic_slash/8/2
  • abl.operation.yavin_4.enemy.boss.companions.adds.sith.traumatic_slash/8/3
  • abl.operation.yavin_4.enemy.boss.companions.logic.add_non_burn_damage_mod
  • abl.operation.yavin_4.enemy.boss.companions.logic.add_non_burn_damage_mod/3/0
  • abl.operation.yavin_4.enemy.boss.companions.logic.add_non_burn_damage_mod/3/1
  • abl.operation.yavin_4.enemy.boss.companions.logic.add_non_burn_damage_mod/3/2
  • abl.operation.yavin_4.enemy.boss.companions.logic.add_non_burn_damage_mod/3/3
  • abl.operation.yavin_4.enemy.boss.companions.logic.add_non_burn_damage_mod/3/4
  • abl.operation.yavin_4.enemy.boss.companions.logic.add_non_burn_damage_mod/3/5
  • abl.operation.yavin_4.enemy.boss.companions.logic.area_cast_4s_icd
  • abl.operation.yavin_4.enemy.boss.companions.logic.area_cast_4s_icd/6/0
  • abl.operation.yavin_4.enemy.boss.companions.logic.area_cast_4s_icd/6/1
  • abl.operation.yavin_4.enemy.boss.companions.logic.area_cast_4s_icd/6/2
  • abl.operation.yavin_4.enemy.boss.companions.logic.area_cast_6s_icd
  • abl.operation.yavin_4.enemy.boss.companions.logic.area_cast_6s_icd/3/0
  • abl.operation.yavin_4.enemy.boss.companions.logic.area_cast_6s_icd/3/1
  • abl.operation.yavin_4.enemy.boss.companions.logic.area_cast_6s_icd/3/2
  • abl.operation.yavin_4.enemy.boss.companions.logic.area_cast_bosses_defeated
  • abl.operation.yavin_4.enemy.boss.companions.logic.area_cast_bosses_defeated/3/0
  • abl.operation.yavin_4.enemy.boss.companions.logic.area_cast_bosses_defeated/3/1
  • abl.operation.yavin_4.enemy.boss.companions.logic.area_cast_dispel_add_non_burn_damage_mod
  • abl.operation.yavin_4.enemy.boss.companions.logic.area_cast_dispel_add_non_burn_damage_mod/3/0
  • abl.operation.yavin_4.enemy.boss.companions.logic.area_cast_dispel_add_non_burn_damage_mod/3/1
  • abl.operation.yavin_4.enemy.boss.companions.logic.area_cast_dispel_add_non_burn_damage_mod/3/2
  • abl.operation.yavin_4.enemy.boss.companions.logic.area_cast_dispel_energy_deflector
  • abl.operation.yavin_4.enemy.boss.companions.logic.area_cast_dispel_energy_deflector/3/0
  • abl.operation.yavin_4.enemy.boss.companions.logic.area_cast_dispel_energy_deflector/3/1
  • abl.operation.yavin_4.enemy.boss.companions.logic.area_cast_dispel_enrage_your_adds
  • abl.operation.yavin_4.enemy.boss.companions.logic.area_cast_dispel_enrage_your_adds/3/0
  • abl.operation.yavin_4.enemy.boss.companions.logic.area_cast_dispel_enrage_your_adds/3/1
  • abl.operation.yavin_4.enemy.boss.companions.logic.area_cast_enrage_boss_death
  • abl.operation.yavin_4.enemy.boss.companions.logic.area_cast_enrage_boss_death/2/0
  • abl.operation.yavin_4.enemy.boss.companions.logic.area_cast_enrage_boss_death/2/1
  • abl.operation.yavin_4.enemy.boss.companions.logic.area_cast_enrage_boss_death/2/2
  • abl.operation.yavin_4.enemy.boss.companions.logic.area_cast_enrage_your_adds
  • abl.operation.yavin_4.enemy.boss.companions.logic.area_cast_enrage_your_adds/15/0
  • abl.operation.yavin_4.enemy.boss.companions.logic.area_cast_enrage_your_adds/15/1
  • abl.operation.yavin_4.enemy.boss.companions.logic.area_cast_enrage_your_adds/15/2
  • abl.operation.yavin_4.enemy.boss.companions.logic.area_cast_enrage_your_adds/15/3
  • abl.operation.yavin_4.enemy.boss.companions.logic.area_cast_enrage_your_adds/15/4
  • abl.operation.yavin_4.enemy.boss.companions.logic.area_cast_enrage_your_adds/15/5
  • abl.operation.yavin_4.enemy.boss.companions.logic.area_cast_enrage_your_adds/15/6
  • abl.operation.yavin_4.enemy.boss.companions.logic.area_cast_enrage_your_adds/15/7
  • abl.operation.yavin_4.enemy.boss.companions.logic.area_cast_immobilize
  • abl.operation.yavin_4.enemy.boss.companions.logic.area_cast_immobilize/4/0
  • abl.operation.yavin_4.enemy.boss.companions.logic.area_cast_immobilize/4/1
  • abl.operation.yavin_4.enemy.boss.companions.logic.area_cast_spawn_suppression
  • abl.operation.yavin_4.enemy.boss.companions.logic.area_cast_spawn_suppression/3/0
  • abl.operation.yavin_4.enemy.boss.companions.logic.area_cast_spawn_suppression/3/1
  • abl.operation.yavin_4.enemy.boss.companions.logic.area_cast_spawn_suppression/3/2
  • abl.operation.yavin_4.enemy.boss.companions.logic.commanders_cache_kills_itself
  • abl.operation.yavin_4.enemy.boss.companions.logic.commanders_cache_kills_itself/4/0
  • abl.operation.yavin_4.enemy.boss.companions.logic.commanders_cache_kills_itself/4/1
  • abl.operation.yavin_4.enemy.boss.companions.logic.commanders_cache_kills_itself/4/2
  • abl.operation.yavin_4.enemy.boss.companions.logic.commanders_cache_passive
  • abl.operation.yavin_4.enemy.boss.companions.logic.commanders_cache_passive/5/0
  • abl.operation.yavin_4.enemy.boss.companions.logic.commanders_cache_passive/5/1
  • abl.operation.yavin_4.enemy.boss.companions.logic.commanders_cache_passive/5/2
  • abl.operation.yavin_4.enemy.boss.companions.logic.commanders_cache_passive/5/3
  • abl.operation.yavin_4.enemy.boss.companions.logic.dispel_immobilize
  • abl.operation.yavin_4.enemy.boss.companions.logic.dispel_immobilize/10/0
  • abl.operation.yavin_4.enemy.boss.companions.logic.dispel_immobilize/10/1
  • abl.operation.yavin_4.enemy.boss.companions.logic.dispel_immobilize/10/2
  • abl.operation.yavin_4.enemy.boss.companions.logic.dispel_immobilize/10/3
  • abl.operation.yavin_4.enemy.boss.companions.logic.dispel_immobilize/10/4
  • abl.operation.yavin_4.enemy.boss.companions.logic.dispel_immobilize/10/5
  • abl.operation.yavin_4.enemy.boss.companions.logic.dispel_immobilize_final_phase
  • abl.operation.yavin_4.enemy.boss.companions.logic.dispel_immobilize_final_phase/5/0
  • abl.operation.yavin_4.enemy.boss.companions.logic.dispel_immobilize_final_phase/5/1
  • abl.operation.yavin_4.enemy.boss.companions.logic.dispel_immobilize_final_phase/5/2
  • abl.operation.yavin_4.enemy.boss.companions.logic.dispel_immobilize_final_phase/5/3
  • abl.operation.yavin_4.enemy.boss.companions.logic.enrage
  • abl.operation.yavin_4.enemy.boss.companions.logic.enrage/8/0
  • abl.operation.yavin_4.enemy.boss.companions.logic.enrage/8/1
  • abl.operation.yavin_4.enemy.boss.companions.logic.enrage/8/10
  • abl.operation.yavin_4.enemy.boss.companions.logic.enrage/8/11
  • abl.operation.yavin_4.enemy.boss.companions.logic.enrage/8/2
  • abl.operation.yavin_4.enemy.boss.companions.logic.enrage/8/3
  • abl.operation.yavin_4.enemy.boss.companions.logic.enrage/8/4
  • abl.operation.yavin_4.enemy.boss.companions.logic.enrage/8/5
  • abl.operation.yavin_4.enemy.boss.companions.logic.enrage/8/6
  • abl.operation.yavin_4.enemy.boss.companions.logic.enrage/8/7
  • abl.operation.yavin_4.enemy.boss.companions.logic.enrage/8/8
  • abl.operation.yavin_4.enemy.boss.companions.logic.enrage/8/9
  • abl.operation.yavin_4.enemy.boss.companions.logic.fight_controller_min_spawn_enforcement
  • abl.operation.yavin_4.enemy.boss.companions.logic.fight_controller_min_spawn_enforcement/4/0
  • abl.operation.yavin_4.enemy.boss.companions.logic.fight_controller_min_spawn_enforcement/4/1
  • abl.operation.yavin_4.enemy.boss.companions.logic.fight_controller_min_spawn_enforcement/4/2
  • abl.operation.yavin_4.enemy.boss.companions.logic.fight_controller_min_spawn_enforcement/4/3
  • abl.operation.yavin_4.enemy.boss.companions.logic.fight_controller_min_spawn_enforcement/4/4
  • abl.operation.yavin_4.enemy.boss.companions.logic.fight_controller_min_spawn_enforcement/4/5
  • abl.operation.yavin_4.enemy.boss.companions.logic.fight_controller_passive
  • abl.operation.yavin_4.enemy.boss.companions.logic.fight_controller_passive/21/0
  • abl.operation.yavin_4.enemy.boss.companions.logic.fight_controller_passive/21/1
  • abl.operation.yavin_4.enemy.boss.companions.logic.fight_controller_passive/21/10
  • abl.operation.yavin_4.enemy.boss.companions.logic.fight_controller_passive/21/11
  • abl.operation.yavin_4.enemy.boss.companions.logic.fight_controller_passive/21/2
  • abl.operation.yavin_4.enemy.boss.companions.logic.fight_controller_passive/21/3
  • abl.operation.yavin_4.enemy.boss.companions.logic.fight_controller_passive/21/4
  • abl.operation.yavin_4.enemy.boss.companions.logic.fight_controller_passive/21/5
  • abl.operation.yavin_4.enemy.boss.companions.logic.fight_controller_passive/21/6
  • abl.operation.yavin_4.enemy.boss.companions.logic.fight_controller_passive/21/7
  • abl.operation.yavin_4.enemy.boss.companions.logic.fight_controller_passive/21/8
  • abl.operation.yavin_4.enemy.boss.companions.logic.fight_controller_passive/21/9
  • abl.operation.yavin_4.enemy.boss.companions.logic.flurry_blocker
  • abl.operation.yavin_4.enemy.boss.companions.logic.flurry_blocker/6/0
  • abl.operation.yavin_4.enemy.boss.companions.logic.flurry_blocker/6/1
  • abl.operation.yavin_4.enemy.boss.companions.logic.flurry_blocker/6/2
  • abl.operation.yavin_4.enemy.boss.companions.logic.jump_down_setup_mando
  • abl.operation.yavin_4.enemy.boss.companions.logic.jump_down_setup_mando/6/0
  • abl.operation.yavin_4.enemy.boss.companions.logic.jump_down_setup_mando/6/1
  • abl.operation.yavin_4.enemy.boss.companions.logic.jump_down_setup_mando/6/2
  • abl.operation.yavin_4.enemy.boss.companions.logic.jump_down_setup_outlaw
  • abl.operation.yavin_4.enemy.boss.companions.logic.jump_down_setup_outlaw/3/0
  • abl.operation.yavin_4.enemy.boss.companions.logic.jump_down_setup_outlaw/3/1
  • abl.operation.yavin_4.enemy.boss.companions.logic.jump_down_setup_outlaw/3/2
  • abl.operation.yavin_4.enemy.boss.companions.logic.self_cast_jump_up
  • abl.operation.yavin_4.enemy.boss.companions.logic.self_cast_jump_up/5/0
  • abl.operation.yavin_4.enemy.boss.companions.logic.self_cast_jump_up/5/1
  • abl.operation.yavin_4.enemy.boss.companions.logic.self_cast_jump_up/5/2
  • abl.operation.yavin_4.enemy.boss.companions.logic.signal_queue_generic
  • abl.operation.yavin_4.enemy.boss.companions.logic.signal_queue_generic/6/0
  • abl.operation.yavin_4.enemy.boss.companions.logic.signal_queue_generic/6/1
  • abl.operation.yavin_4.enemy.boss.companions.logic.signal_queue_generic/6/2
  • abl.operation.yavin_4.enemy.boss.companions.logic.signal_queue_mando
  • abl.operation.yavin_4.enemy.boss.companions.logic.signal_queue_mando/5/0
  • abl.operation.yavin_4.enemy.boss.companions.logic.signal_queue_mando/5/1
  • abl.operation.yavin_4.enemy.boss.companions.logic.signal_queue_mando/5/2
  • abl.operation.yavin_4.enemy.boss.companions.logic.signal_queue_outlaw
  • abl.operation.yavin_4.enemy.boss.companions.logic.signal_queue_outlaw/5/0
  • abl.operation.yavin_4.enemy.boss.companions.logic.signal_queue_outlaw/5/1
  • abl.operation.yavin_4.enemy.boss.companions.logic.signal_queue_outlaw/5/2
  • abl.operation.yavin_4.enemy.boss.companions.logic.signal_queue_sith
  • abl.operation.yavin_4.enemy.boss.companions.logic.signal_queue_sith/5/0
  • abl.operation.yavin_4.enemy.boss.companions.logic.signal_queue_sith/5/1
  • abl.operation.yavin_4.enemy.boss.companions.logic.signal_queue_sith/5/2
  • abl.operation.yavin_4.enemy.boss.companions.mando.guided_missiles
  • abl.operation.yavin_4.enemy.boss.companions.mando.guided_missiles/7/0
  • abl.operation.yavin_4.enemy.boss.companions.mando.guided_missiles/7/1
  • abl.operation.yavin_4.enemy.boss.companions.mando.guided_missiles/7/2
  • abl.operation.yavin_4.enemy.boss.companions.mando.health
  • abl.operation.yavin_4.enemy.boss.companions.mando.health/10/0
  • abl.operation.yavin_4.enemy.boss.companions.mando.health/10/1
  • abl.operation.yavin_4.enemy.boss.companions.mando.health/10/2
  • abl.operation.yavin_4.enemy.boss.companions.mando.health/10/3
  • abl.operation.yavin_4.enemy.boss.companions.mando.jet_boost
  • abl.operation.yavin_4.enemy.boss.companions.mando.jet_boost/6/0
  • abl.operation.yavin_4.enemy.boss.companions.mando.jet_boost/6/1
  • abl.operation.yavin_4.enemy.boss.companions.mando.jet_boost/6/2
  • abl.operation.yavin_4.enemy.boss.companions.mando.jet_boost/6/3
  • abl.operation.yavin_4.enemy.boss.companions.mando.jet_boost/6/4
  • abl.operation.yavin_4.enemy.boss.companions.mando.ranged_attack
  • abl.operation.yavin_4.enemy.boss.companions.mando.ranged_attack/4/0
  • abl.operation.yavin_4.enemy.boss.companions.mando.ranged_attack/4/1
  • abl.operation.yavin_4.enemy.boss.companions.mando.reposition
  • abl.operation.yavin_4.enemy.boss.companions.mando.reposition/4/0
  • abl.operation.yavin_4.enemy.boss.companions.mando.reposition/4/1
  • abl.operation.yavin_4.enemy.boss.companions.mando.tracer_missile
  • abl.operation.yavin_4.enemy.boss.companions.mando.tracer_missile/6/0
  • abl.operation.yavin_4.enemy.boss.companions.mando.tracer_missile/6/1
  • abl.operation.yavin_4.enemy.boss.companions.mando.tracer_missile/6/2
  • abl.operation.yavin_4.enemy.boss.companions.mando.tracer_missile/6/3
  • abl.operation.yavin_4.enemy.boss.companions.mando.tracer_missile/6/4
  • abl.operation.yavin_4.enemy.boss.companions.outlaw.dirty_kick
  • abl.operation.yavin_4.enemy.boss.companions.outlaw.dirty_kick/6/0
  • abl.operation.yavin_4.enemy.boss.companions.outlaw.dirty_kick/6/1
  • abl.operation.yavin_4.enemy.boss.companions.outlaw.dirty_kick/6/2
  • abl.operation.yavin_4.enemy.boss.companions.outlaw.dirty_kick/6/3
  • abl.operation.yavin_4.enemy.boss.companions.outlaw.dirty_kick/6/4
  • abl.operation.yavin_4.enemy.boss.companions.outlaw.energy_deflector
  • abl.operation.yavin_4.enemy.boss.companions.outlaw.energy_deflector/12/0
  • abl.operation.yavin_4.enemy.boss.companions.outlaw.energy_deflector/12/1
  • abl.operation.yavin_4.enemy.boss.companions.outlaw.energy_deflector/12/2
  • abl.operation.yavin_4.enemy.boss.companions.outlaw.energy_deflector/12/3
  • abl.operation.yavin_4.enemy.boss.companions.outlaw.energy_deflector/12/4
  • abl.operation.yavin_4.enemy.boss.companions.outlaw.energy_deflector/12/5
  • abl.operation.yavin_4.enemy.boss.companions.outlaw.health
  • abl.operation.yavin_4.enemy.boss.companions.outlaw.health/10/0
  • abl.operation.yavin_4.enemy.boss.companions.outlaw.health/10/1
  • abl.operation.yavin_4.enemy.boss.companions.outlaw.health/10/2
  • abl.operation.yavin_4.enemy.boss.companions.outlaw.ranged_attack
  • abl.operation.yavin_4.enemy.boss.companions.outlaw.ranged_attack/5/0
  • abl.operation.yavin_4.enemy.boss.companions.outlaw.ranged_attack/5/1
  • abl.operation.yavin_4.enemy.boss.companions.outlaw.scattergun
  • abl.operation.yavin_4.enemy.boss.companions.outlaw.scattergun/10/0
  • abl.operation.yavin_4.enemy.boss.companions.outlaw.scattergun/10/1
  • abl.operation.yavin_4.enemy.boss.companions.sith.health
  • abl.operation.yavin_4.enemy.boss.companions.sith.health/11/0
  • abl.operation.yavin_4.enemy.boss.companions.sith.health/11/1
  • abl.operation.yavin_4.enemy.boss.companions.sith.health/11/2
  • abl.operation.yavin_4.enemy.boss.companions.sith.leaping_smash
  • abl.operation.yavin_4.enemy.boss.companions.sith.leaping_smash/8/0
  • abl.operation.yavin_4.enemy.boss.companions.sith.leaping_smash/8/1
  • abl.operation.yavin_4.enemy.boss.companions.sith.leaping_smash/8/2
  • abl.operation.yavin_4.enemy.boss.companions.sith.leaping_smash/8/3
  • abl.operation.yavin_4.enemy.boss.companions.sith.leaping_smash/8/4
  • abl.operation.yavin_4.enemy.boss.companions.sith.melee_attack
  • abl.operation.yavin_4.enemy.boss.companions.sith.melee_attack/3/0
  • abl.operation.yavin_4.enemy.boss.companions.sith.melee_attack/3/1
  • abl.operation.yavin_4.enemy.boss.companions.sith.traumatic_slash
  • abl.operation.yavin_4.enemy.boss.companions.sith.traumatic_slash/6/0
  • abl.operation.yavin_4.enemy.boss.companions.sith.traumatic_slash/6/1
  • abl.operation.yavin_4.enemy.boss.companions.sith.traumatic_slash/6/2
  • abl.operation.yavin_4.enemy.boss.companions.sith.traumatic_slash/6/3
  • abl.operation.yavin_4.enemy.boss.massassi.add_phase_dummy
  • abl.operation.yavin_4.enemy.boss.massassi.add_phase_dummy/5/0
  • abl.operation.yavin_4.enemy.boss.massassi.add_phase_dummy/5/1
  • abl.operation.yavin_4.enemy.boss.massassi.adds.cleave
  • abl.operation.yavin_4.enemy.boss.massassi.adds.cleave/9/0
  • abl.operation.yavin_4.enemy.boss.massassi.adds.cleave/9/1
  • abl.operation.yavin_4.enemy.boss.massassi.adds.flurry
  • abl.operation.yavin_4.enemy.boss.massassi.adds.flurry/5/0
  • abl.operation.yavin_4.enemy.boss.massassi.adds.flurry/5/1
  • abl.operation.yavin_4.enemy.boss.massassi.adds.health
  • abl.operation.yavin_4.enemy.boss.massassi.adds.health/9/0
  • abl.operation.yavin_4.enemy.boss.massassi.adds.health/9/1
  • abl.operation.yavin_4.enemy.boss.massassi.adds.health/9/2
  • abl.operation.yavin_4.enemy.boss.massassi.adds.health/9/3
  • abl.operation.yavin_4.enemy.boss.massassi.adds.leap
  • abl.operation.yavin_4.enemy.boss.massassi.adds.leap/5/0
  • abl.operation.yavin_4.enemy.boss.massassi.adds.leap/5/1
  • abl.operation.yavin_4.enemy.boss.massassi.adds.leap/5/2
  • abl.operation.yavin_4.enemy.boss.massassi.adds.leap/5/3
  • abl.operation.yavin_4.enemy.boss.massassi.area_cast_dispel
  • abl.operation.yavin_4.enemy.boss.massassi.area_cast_dispel/4/0
  • abl.operation.yavin_4.enemy.boss.massassi.area_cast_dispel/4/1
  • abl.operation.yavin_4.enemy.boss.massassi.dispense_adds
  • abl.operation.yavin_4.enemy.boss.massassi.dispense_adds/8/0
  • abl.operation.yavin_4.enemy.boss.massassi.dispense_adds/8/1
  • abl.operation.yavin_4.enemy.boss.massassi.dispense_adds/8/2
  • abl.operation.yavin_4.enemy.boss.massassi.dispense_adds/8/3
  • abl.operation.yavin_4.enemy.boss.massassi.enrage
  • abl.operation.yavin_4.enemy.boss.massassi.enrage/3/0
  • abl.operation.yavin_4.enemy.boss.massassi.enrage/3/1
  • abl.operation.yavin_4.enemy.boss.massassi.enrage/3/2
  • abl.operation.yavin_4.enemy.boss.massassi.enrage/3/3
  • abl.operation.yavin_4.enemy.boss.massassi.enrage/3/4
  • abl.operation.yavin_4.enemy.boss.massassi.enrage/3/5
  • abl.operation.yavin_4.enemy.boss.massassi.flurry
  • abl.operation.yavin_4.enemy.boss.massassi.flurry/11/0
  • abl.operation.yavin_4.enemy.boss.massassi.flurry/11/1
  • abl.operation.yavin_4.enemy.boss.massassi.flurry/11/2
  • abl.operation.yavin_4.enemy.boss.massassi.get_hammer
  • abl.operation.yavin_4.enemy.boss.massassi.get_hammer/6/0
  • abl.operation.yavin_4.enemy.boss.massassi.get_hammer/6/1
  • abl.operation.yavin_4.enemy.boss.massassi.hammer_smash
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  • abl.operation.yavin_4.enemy.boss.massassi.hammer_smash/14/1
  • abl.operation.yavin_4.enemy.boss.massassi.hammer_smash/14/2
  • abl.operation.yavin_4.enemy.boss.massassi.health
  • abl.operation.yavin_4.enemy.boss.massassi.health/19/0
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  • abl.operation.yavin_4.enemy.boss.massassi.health/19/2
  • abl.operation.yavin_4.enemy.boss.massassi.health/19/3
  • abl.operation.yavin_4.enemy.boss.massassi.health/19/4
  • abl.operation.yavin_4.enemy.boss.massassi.savagery_aura
  • abl.operation.yavin_4.enemy.boss.massassi.savagery_aura/28/0
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  • abl.operation.yavin_4.enemy.boss.massassi.savagery_aura/28/2
  • abl.operation.yavin_4.enemy.boss.massassi.savagery_aura/28/3
  • abl.operation.yavin_4.enemy.boss.massassi.savagery_aura/28/4
  • abl.operation.yavin_4.enemy.boss.massassi.savagery_aura/28/5
  • abl.operation.yavin_4.enemy.boss.massassi.savagery_aura/28/6
  • abl.operation.yavin_4.enemy.boss.massassi.savagery_aura/28/7
  • abl.operation.yavin_4.enemy.boss.massassi.savagery_aura/28/8
  • abl.operation.yavin_4.enemy.boss.massassi.savagery_aura/28/9
  • abl.operation.yavin_4.enemy.boss.massassi.spear_toss
  • abl.operation.yavin_4.enemy.boss.massassi.spear_toss/25/0
  • abl.operation.yavin_4.enemy.boss.massassi.spear_toss/25/1
  • abl.operation.yavin_4.enemy.boss.massassi.spear_toss/25/2
  • abl.operation.yavin_4.enemy.boss.massassi.spear_toss/25/3
  • abl.operation.yavin_4.enemy.boss.massassi.spear_toss/25/4
  • abl.operation.yavin_4.enemy.boss.massassi.spear_toss/25/5
  • abl.operation.yavin_4.enemy.boss.rock_force_beast.ceiling_debri.passive
  • abl.operation.yavin_4.enemy.boss.rock_force_beast.ceiling_debri.passive/20/0
  • abl.operation.yavin_4.enemy.boss.rock_force_beast.ceiling_debri.passive/20/1
  • abl.operation.yavin_4.enemy.boss.rock_force_beast.ceiling_debri.passive/20/2
  • abl.operation.yavin_4.enemy.boss.rock_force_beast.ceiling_debri.passive/20/3
  • abl.operation.yavin_4.enemy.boss.rock_force_beast.ceiling_debri.passive/20/4
  • abl.operation.yavin_4.enemy.boss.rock_force_beast.ceiling_debri.passive/20/5
  • abl.operation.yavin_4.enemy.boss.rock_force_beast.ceiling_debri.passive/20/6
  • abl.operation.yavin_4.enemy.boss.rock_force_beast.ceiling_debri.passive/20/7
  • abl.operation.yavin_4.enemy.boss.rock_force_beast.ceiling_debri.passive/20/8
  • abl.operation.yavin_4.enemy.boss.rock_force_beast.ceiling_debri.passive/20/9
  • abl.operation.yavin_4.enemy.boss.rock_force_beast.ceiling_debri.rear_protection_cone
  • abl.operation.yavin_4.enemy.boss.rock_force_beast.ceiling_debri.rear_protection_cone/14/0
  • abl.operation.yavin_4.enemy.boss.rock_force_beast.ceiling_debri.rear_protection_cone/14/1
  • abl.operation.yavin_4.enemy.boss.rock_force_beast.ceiling_debri.rear_protection_cone/14/2
  • abl.operation.yavin_4.enemy.boss.rock_force_beast.ceiling_debri.rear_protection_cone/14/3
  • abl.operation.yavin_4.enemy.boss.rock_force_beast.little_lurker.mini_passives_buff
  • abl.operation.yavin_4.enemy.boss.rock_force_beast.little_lurker.mini_passives_buff/10/0
  • abl.operation.yavin_4.enemy.boss.rock_force_beast.little_lurker.mini_passives_buff/10/1
  • abl.operation.yavin_4.enemy.boss.rock_force_beast.little_lurker.mini_passives_buff/10/2
  • abl.operation.yavin_4.enemy.boss.rock_force_beast.little_lurker.mini_passives_buff/10/3
  • abl.operation.yavin_4.enemy.boss.the_returned.bloodfury
  • abl.operation.yavin_4.enemy.boss.the_returned.bloodfury/10/0
  • abl.operation.yavin_4.enemy.boss.the_returned.bloodfury/10/1
  • abl.operation.yavin_4.enemy.boss.the_returned.crush
  • abl.operation.yavin_4.enemy.boss.the_returned.crush/5/0
  • abl.operation.yavin_4.enemy.boss.the_returned.crush/5/1
  • abl.operation.yavin_4.enemy.boss.the_returned.crush/5/2
  • abl.operation.yavin_4.enemy.boss.the_returned.debug_toa_immunity
  • abl.operation.yavin_4.enemy.boss.the_returned.debug_toa_immunity/4/0
  • abl.operation.yavin_4.enemy.boss.the_returned.debug_toa_immunity/4/1
  • abl.operation.yavin_4.enemy.boss.the_returned.discard
  • abl.operation.yavin_4.enemy.boss.the_returned.discard/6/0
  • abl.operation.yavin_4.enemy.boss.the_returned.discard/6/1
  • abl.operation.yavin_4.enemy.boss.the_returned.discard/6/2
  • abl.operation.yavin_4.enemy.boss.the_returned.discard/6/3
  • abl.operation.yavin_4.enemy.boss.the_returned.essence_corruption
  • abl.operation.yavin_4.enemy.boss.the_returned.essence_corruption/25/0
  • abl.operation.yavin_4.enemy.boss.the_returned.essence_corruption/25/1
  • abl.operation.yavin_4.enemy.boss.the_returned.essence_corruption/25/2
  • abl.operation.yavin_4.enemy.boss.the_returned.essence_corruption/25/3
  • abl.operation.yavin_4.enemy.boss.the_returned.essence_corruption/25/4
  • abl.operation.yavin_4.enemy.boss.the_returned.essence_corruption/25/5
  • abl.operation.yavin_4.enemy.boss.the_returned.essence_corruption/25/6
  • abl.operation.yavin_4.enemy.boss.the_returned.essence_corruption/25/7
  • abl.operation.yavin_4.enemy.boss.the_returned.essence_corruption_spawn_cleanser
  • abl.operation.yavin_4.enemy.boss.the_returned.essence_corruption_spawn_cleanser/8/0
  • abl.operation.yavin_4.enemy.boss.the_returned.essence_corruption_spawn_cleanser/8/1
  • abl.operation.yavin_4.enemy.boss.the_returned.essence_corruption_spawn_cleanser/8/2
  • abl.operation.yavin_4.enemy.boss.the_returned.essence_corruption_trig_cleanse
  • abl.operation.yavin_4.enemy.boss.the_returned.essence_corruption_trig_cleanse/5/0
  • abl.operation.yavin_4.enemy.boss.the_returned.essence_corruption_trig_cleanse/5/1
  • abl.operation.yavin_4.enemy.boss.the_returned.essence_corruption_trig_cleanse/5/2
  • abl.operation.yavin_4.enemy.boss.the_returned.exploit_vulnerability
  • abl.operation.yavin_4.enemy.boss.the_returned.exploit_vulnerability/10/0
  • abl.operation.yavin_4.enemy.boss.the_returned.exploit_vulnerability/10/1
  • abl.operation.yavin_4.enemy.boss.the_returned.exploit_vulnerability/10/2
  • abl.operation.yavin_4.enemy.boss.the_returned.exploit_vulnerability/10/3
  • abl.operation.yavin_4.enemy.boss.the_returned.exploit_vulnerability/10/4
  • abl.operation.yavin_4.enemy.boss.the_returned.force_aberration.aberrant_field
  • abl.operation.yavin_4.enemy.boss.the_returned.force_aberration.aberrant_field/17/0
  • abl.operation.yavin_4.enemy.boss.the_returned.force_aberration.aberrant_field/17/1
  • abl.operation.yavin_4.enemy.boss.the_returned.force_aberration.aberrant_field/17/2
  • abl.operation.yavin_4.enemy.boss.the_returned.force_aberration.aberrant_field/17/3
  • abl.operation.yavin_4.enemy.boss.the_returned.force_aberration.move_speed_inner
  • abl.operation.yavin_4.enemy.boss.the_returned.force_aberration.move_speed_inner/3/0
  • abl.operation.yavin_4.enemy.boss.the_returned.force_aberration.move_speed_inner/3/1
  • abl.operation.yavin_4.enemy.boss.the_returned.force_aberration.move_speed_outer
  • abl.operation.yavin_4.enemy.boss.the_returned.force_aberration.move_speed_outer/3/0
  • abl.operation.yavin_4.enemy.boss.the_returned.force_aberration.move_speed_outer/3/1
  • abl.operation.yavin_4.enemy.boss.the_returned.force_aberration.passives
  • abl.operation.yavin_4.enemy.boss.the_returned.force_aberration.passives/10/0
  • abl.operation.yavin_4.enemy.boss.the_returned.force_aberration.passives/10/1
  • abl.operation.yavin_4.enemy.boss.the_returned.force_aberration.passives/10/2
  • abl.operation.yavin_4.enemy.boss.the_returned.force_aberration.passives/10/3
  • abl.operation.yavin_4.enemy.boss.the_returned.force_aberration.passives/10/4
  • abl.operation.yavin_4.enemy.boss.the_returned.force_aberration.passives/10/5
  • abl.operation.yavin_4.enemy.boss.the_returned.force_binding_timeonly
  • abl.operation.yavin_4.enemy.boss.the_returned.force_binding_timeonly/20/0
  • abl.operation.yavin_4.enemy.boss.the_returned.force_binding_timeonly/20/1
  • abl.operation.yavin_4.enemy.boss.the_returned.force_binding_timeonly/20/10
  • abl.operation.yavin_4.enemy.boss.the_returned.force_binding_timeonly/20/11
  • abl.operation.yavin_4.enemy.boss.the_returned.force_binding_timeonly/20/12
  • abl.operation.yavin_4.enemy.boss.the_returned.force_binding_timeonly/20/13
  • abl.operation.yavin_4.enemy.boss.the_returned.force_binding_timeonly/20/2
  • abl.operation.yavin_4.enemy.boss.the_returned.force_binding_timeonly/20/3
  • abl.operation.yavin_4.enemy.boss.the_returned.force_binding_timeonly/20/4
  • abl.operation.yavin_4.enemy.boss.the_returned.force_binding_timeonly/20/5
  • abl.operation.yavin_4.enemy.boss.the_returned.force_binding_timeonly/20/6
  • abl.operation.yavin_4.enemy.boss.the_returned.force_binding_timeonly/20/7
  • abl.operation.yavin_4.enemy.boss.the_returned.force_binding_timeonly/20/8
  • abl.operation.yavin_4.enemy.boss.the_returned.force_binding_timeonly/20/9
  • abl.operation.yavin_4.enemy.boss.the_returned.force_imbue
  • abl.operation.yavin_4.enemy.boss.the_returned.force_imbue/8/0
  • abl.operation.yavin_4.enemy.boss.the_returned.force_imbue/8/1
  • abl.operation.yavin_4.enemy.boss.the_returned.force_imbue/8/2
  • abl.operation.yavin_4.enemy.boss.the_returned.force_wield_saber_passive
  • abl.operation.yavin_4.enemy.boss.the_returned.force_wield_saber_passive/17/0
  • abl.operation.yavin_4.enemy.boss.the_returned.force_wield_saber_passive/17/1
  • abl.operation.yavin_4.enemy.boss.the_returned.force_wield_saber_passive/17/10
  • abl.operation.yavin_4.enemy.boss.the_returned.force_wield_saber_passive/17/11
  • abl.operation.yavin_4.enemy.boss.the_returned.force_wield_saber_passive/17/12
  • abl.operation.yavin_4.enemy.boss.the_returned.force_wield_saber_passive/17/2
  • abl.operation.yavin_4.enemy.boss.the_returned.force_wield_saber_passive/17/3
  • abl.operation.yavin_4.enemy.boss.the_returned.force_wield_saber_passive/17/4
  • abl.operation.yavin_4.enemy.boss.the_returned.force_wield_saber_passive/17/5
  • abl.operation.yavin_4.enemy.boss.the_returned.force_wield_saber_passive/17/6
  • abl.operation.yavin_4.enemy.boss.the_returned.force_wield_saber_passive/17/7
  • abl.operation.yavin_4.enemy.boss.the_returned.force_wield_saber_passive/17/8
  • abl.operation.yavin_4.enemy.boss.the_returned.force_wield_saber_passive/17/9
  • abl.operation.yavin_4.enemy.boss.the_returned.force_wield_throw_out
  • abl.operation.yavin_4.enemy.boss.the_returned.force_wield_throw_out/10/0
  • abl.operation.yavin_4.enemy.boss.the_returned.force_wield_throw_out/10/1
  • abl.operation.yavin_4.enemy.boss.the_returned.force_wield_throw_out/10/2
  • abl.operation.yavin_4.enemy.boss.the_returned.heave
  • abl.operation.yavin_4.enemy.boss.the_returned.heave/7/0
  • abl.operation.yavin_4.enemy.boss.the_returned.heave/7/1
  • abl.operation.yavin_4.enemy.boss.the_returned.heave/7/2
  • abl.operation.yavin_4.enemy.boss.the_returned.heave/7/3
  • abl.operation.yavin_4.enemy.boss.the_returned.heave/7/4
  • abl.operation.yavin_4.enemy.boss.the_returned.hk_47.force_imbued_killshot
  • abl.operation.yavin_4.enemy.boss.the_returned.hk_47.force_imbued_killshot/9/0
  • abl.operation.yavin_4.enemy.boss.the_returned.hk_47.force_imbued_killshot/9/1
  • abl.operation.yavin_4.enemy.boss.the_returned.hk_47.force_imbued_killshot/9/2
  • abl.operation.yavin_4.enemy.boss.the_returned.hk_47.force_imbued_killshot/9/3
  • abl.operation.yavin_4.enemy.boss.the_returned.hk_47.force_imbued_killshot/9/4
  • abl.operation.yavin_4.enemy.boss.the_returned.hk_47.force_imbued_killshot/9/5
  • abl.operation.yavin_4.enemy.boss.the_returned.hk_47.handful_of_grenades
  • abl.operation.yavin_4.enemy.boss.the_returned.hk_47.handful_of_grenades/10/0
  • abl.operation.yavin_4.enemy.boss.the_returned.hk_47.handful_of_grenades/10/1
  • abl.operation.yavin_4.enemy.boss.the_returned.hk_47.handful_of_grenades/10/2
  • abl.operation.yavin_4.enemy.boss.the_returned.hk_47.handful_of_grenades/10/3
  • abl.operation.yavin_4.enemy.boss.the_returned.hk_47.handful_of_grenades/10/4
  • abl.operation.yavin_4.enemy.boss.the_returned.hk_47.handful_of_grenades/10/5
  • abl.operation.yavin_4.enemy.boss.the_returned.hk_47.invulnerability_field
  • abl.operation.yavin_4.enemy.boss.the_returned.hk_47.invulnerability_field/4/0
  • abl.operation.yavin_4.enemy.boss.the_returned.hk_47.invulnerability_field/4/1
  • abl.operation.yavin_4.enemy.boss.the_returned.hk_47.leg_shot
  • abl.operation.yavin_4.enemy.boss.the_returned.hk_47.leg_shot/5/0
  • abl.operation.yavin_4.enemy.boss.the_returned.hk_47.leg_shot/5/1
  • abl.operation.yavin_4.enemy.boss.the_returned.hk_47.leg_shot/5/2
  • abl.operation.yavin_4.enemy.boss.the_returned.hk_47.leg_shot/5/3
  • abl.operation.yavin_4.enemy.boss.the_returned.hk_47.leg_shot/5/4
  • abl.operation.yavin_4.enemy.boss.the_returned.hk_47.leg_shot/5/5
  • abl.operation.yavin_4.enemy.boss.the_returned.hk_47.leg_shot/5/6
  • abl.operation.yavin_4.enemy.boss.the_returned.hk_47.logic_signal_defeat
  • abl.operation.yavin_4.enemy.boss.the_returned.hk_47.logic_signal_defeat/3/0
  • abl.operation.yavin_4.enemy.boss.the_returned.hk_47.logic_signal_defeat/3/1
  • abl.operation.yavin_4.enemy.boss.the_returned.hk_47.logic_signal_defeat/3/2
  • abl.operation.yavin_4.enemy.boss.the_returned.hk_47.passive_high_caliber_rounds
  • abl.operation.yavin_4.enemy.boss.the_returned.hk_47.passive_high_caliber_rounds/4/0
  • abl.operation.yavin_4.enemy.boss.the_returned.hk_47.passive_high_caliber_rounds/4/1
  • abl.operation.yavin_4.enemy.boss.the_returned.hk_47.passives
  • abl.operation.yavin_4.enemy.boss.the_returned.hk_47.passives/31/0
  • abl.operation.yavin_4.enemy.boss.the_returned.hk_47.passives/31/1
  • abl.operation.yavin_4.enemy.boss.the_returned.hk_47.passives/31/2
  • abl.operation.yavin_4.enemy.boss.the_returned.hk_47.passives/31/3
  • abl.operation.yavin_4.enemy.boss.the_returned.hk_47.passives/31/4
  • abl.operation.yavin_4.enemy.boss.the_returned.hk_47.passives/31/5
  • abl.operation.yavin_4.enemy.boss.the_returned.hk_47.passives/31/6
  • abl.operation.yavin_4.enemy.boss.the_returned.hk_47.passives/31/7
  • abl.operation.yavin_4.enemy.boss.the_returned.hk_47.passives/31/8
  • abl.operation.yavin_4.enemy.boss.the_returned.hk_47.passives/31/9
  • abl.operation.yavin_4.enemy.boss.the_returned.hk_47.passives_bark_manager
  • abl.operation.yavin_4.enemy.boss.the_returned.hk_47.passives_bark_manager/3/0
  • abl.operation.yavin_4.enemy.boss.the_returned.hk_47.passives_bark_manager/3/1
  • abl.operation.yavin_4.enemy.boss.the_returned.hk_47.passives_bark_manager/3/2
  • abl.operation.yavin_4.enemy.boss.the_returned.hk_47.passives_bark_manager/3/3
  • abl.operation.yavin_4.enemy.boss.the_returned.hk_47.passives_bark_manager/3/4
  • abl.operation.yavin_4.enemy.boss.the_returned.hk_47.passives_bark_manager/3/5
  • abl.operation.yavin_4.enemy.boss.the_returned.hk_47.passives_bark_manager/3/6
  • abl.operation.yavin_4.enemy.boss.the_returned.hk_47.passives_bark_manager/3/7
  • abl.operation.yavin_4.enemy.boss.the_returned.hk_47.phase2_leap_in
  • abl.operation.yavin_4.enemy.boss.the_returned.hk_47.phase2_leap_in/4/0
  • abl.operation.yavin_4.enemy.boss.the_returned.hk_47.phase2_leap_in/4/1
  • abl.operation.yavin_4.enemy.boss.the_returned.hk_47.phase2_leap_in/4/2
  • abl.operation.yavin_4.enemy.boss.the_returned.hk_47.phase2_setup
  • abl.operation.yavin_4.enemy.boss.the_returned.hk_47.phase2_setup/7/0
  • abl.operation.yavin_4.enemy.boss.the_returned.hk_47.phase2_setup/7/1
  • abl.operation.yavin_4.enemy.boss.the_returned.hk_47.phase2_setup/7/2
  • abl.operation.yavin_4.enemy.boss.the_returned.hk_47.probe.entropic_surprise
  • abl.operation.yavin_4.enemy.boss.the_returned.hk_47.probe.entropic_surprise/4/0
  • abl.operation.yavin_4.enemy.boss.the_returned.hk_47.probe.entropic_surprise/4/1
  • abl.operation.yavin_4.enemy.boss.the_returned.hk_47.probe.entropic_surprise/4/2
  • abl.operation.yavin_4.enemy.boss.the_returned.hk_47.probe.entropic_surprise/4/3
  • abl.operation.yavin_4.enemy.boss.the_returned.hk_47.probe.entropic_surprise_detonation
  • abl.operation.yavin_4.enemy.boss.the_returned.hk_47.probe.entropic_surprise_detonation/4/0
  • abl.operation.yavin_4.enemy.boss.the_returned.hk_47.probe.entropic_surprise_detonation/4/1
  • abl.operation.yavin_4.enemy.boss.the_returned.hk_47.probe.entropic_surprise_detonation/4/2
  • abl.operation.yavin_4.enemy.boss.the_returned.hk_47.probe.entropic_surprise_passives
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  • abl.operation.yavin_4.enemy.boss.the_returned.phase2_setup
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  • abl.operation.yavin_4.enemy.boss.the_returned.phase8_setup
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  • abl.operation.yavin_4.enemy.boss.the_returned.project
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  • abl.operation.yavin_4.enemy.boss.the_returned.ravenous_maelstrom
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  • abl.operation.yavin_4.enemy.boss.the_returned.ravenous_maelstrom_fall
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  • abl.operation.yavin_4.enemy.boss.the_returned.resonance
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  • abl.operation.yavin_4.enemy.boss.the_returned.the_goods_kills_itself
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  • abl.operation.yavin_4.enemy.boss.the_returned.the_goods_passive
  • abl.operation.yavin_4.enemy.boss.the_returned.the_goods_passive/3/0
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  • abl.operation.yavin_4.enemy.boss.the_returned.trail_of_agony
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  • abl.operation.yavin_4.enemy.boss.the_returned.unsable_aberration.passives
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  • 18.417 more nodes not shown.

Dateien (71)

NameÄnderungGrößeMD5-Prüfsumme
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Assets/swtor_main_gamedata_1.torGeändert13 MB755c80ff67f933c400ee811636b8e4e6
Assets/swtor_main_gfx_assets_1.torGeändert350 MB3ad7dbffb7f156b7e0dae83e88d1fc93
Assets/swtor_main_global_1.torGeändert258 MB97757d7f80093f4e84ac8c9486c2b595
Assets/swtor_main_systemgenerated_gom_1.torGeändert12 MB3749107bbb4eb8606238cf1b91379619
Assets/swtor_main_zed_1.torGeändert13 MBa4466c7d32f486cc8e09cc01688f020a
Version 181 | Version 183