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  4. Version 182

Version 182

Version 181 | Version 183

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Removed files

Removed files (243)
  • /art/static/area/all_all/arch/fadeportal/all_arch_fadeportal_str_nar.gr2
  • /art/shaders/materials/all_arch_fadeportal_str_nar.mat
  • /art/static/area/all_all/arch/imperial/all_arch_imp_door_01_combined.gr2
  • /art/static/area/all_all/arch/imperial/all_arch_imp_door_03.gr2
  • /art/shaders/materials/all_arch_imp_door_03.mat
  • /art/static/area/all_all/arch/imperial/texture/all_arch_imp_door_03_d.tex
  • /art/static/area/all_all/arch/imperial/texture/all_arch_imp_door_03_n.tex
  • /art/static/area/all_all/arch/imperial/texture/all_arch_imp_door_03_s.tex
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  • /art/static/area/all_all/arch/imperial/texture/all_arch_imp_door_03_n.tiny.dds
  • /art/static/area/all_all/arch/imperial/texture/all_arch_imp_door_03_s.tiny.dds
  • /art/static/area/all_all/arch/imperial/texture/all_arch_imp_door_03_d.dds
  • /art/static/area/all_all/arch/imperial/texture/all_arch_imp_door_03_n.dds
  • /art/static/area/all_all/arch/imperial/texture/all_arch_imp_door_03_s.dds
  • /art/static/area/all_all/arch/imperial/all_arch_imp_kaas_city_kiosk_no_legs.gr2
  • /art/static/area/all_all/arch/all_sith_landing_pad_large_straight.gr2
  • /art/static/area/all_all/item/creature/all_item_creature_klorslug_egg_broken_decoration_01.gr2
  • /art/static/area/all_all/item/tech/all_item_datacron_enhancer_sith.gr2
  • /art/static/area/all_all/item/furniture/all_item_furn_frame_fineart_3x4.gr2
  • /art/shaders/materials/all_item_furn_frame_fineart.mat
  • /art/static/area/all_all/item/furniture/texture/all_item_furn_frame_fineart_d.tex
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  • /art/static/area/all_all/item/furniture/texture/all_item_furn_frame_fineart_n.tiny.dds
  • /art/static/area/all_all/item/furniture/texture/all_item_furn_frame_fineart_s.tiny.dds
  • /art/static/area/all_all/item/furniture/texture/all_item_furn_frame_fineart_d.dds
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  • /art/static/area/all_all/item/furniture/all_item_furn_frame_fineart_4x3.gr2
  • /art/static/area/all_all/item/furniture/all_item_furn_ps_sith_lounge_chair.gr2
  • /art/static/area/all_all/item/furniture/all_item_furn_ps_sith_lounge_couch.gr2
  • /art/shaders/materials/chest_armor01_heavy_bh_tier_a03c02_u.mat
  • /art/dynamic/player_character/outfit/bh_trencharmor_heavy_tier_a03/texture/___psd/chest_armor01_heavy_bh_tier_a03c02_u_d.tex
  • /art/dynamic/player_character/outfit/bh_trencharmor_heavy_tier_a03/texture/___psd/chest_armor01_heavy_bh_tier_a03c02_u_h.tex
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  • /art/dynamic/player_character/outfit/bh_trencharmor_heavy_tier_a03/texture/___psd/chest_armor01_heavy_bh_tier_a03c02_u_n.tex
  • /art/dynamic/player_character/outfit/bh_trencharmor_heavy_tier_a03/texture/___psd/chest_armor01_heavy_bh_tier_a03c02_u_s.tex
  • /art/dynamic/player_character/outfit/bh_trencharmor_heavy_tier_a03/texture/___psd/chest_armor01_heavy_bh_tier_a03c02_u_d.tiny.dds
  • /art/dynamic/player_character/outfit/bh_trencharmor_heavy_tier_a03/texture/___psd/chest_armor01_heavy_bh_tier_a03c02_u_h.tiny.dds
  • /art/dynamic/player_character/outfit/bh_trencharmor_heavy_tier_a03/texture/___psd/chest_armor01_heavy_bh_tier_a03c02_u_m.tiny.dds
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  • /art/dynamic/player_character/outfit/bh_trencharmor_heavy_tier_a03/texture/___psd/chest_armor01_heavy_bh_tier_a03c02_u_s.tiny.dds
  • /art/dynamic/player_character/outfit/bh_trencharmor_heavy_tier_a03/texture/___psd/chest_armor01_heavy_bh_tier_a03c02_u_d.dds
  • /art/dynamic/player_character/outfit/bh_trencharmor_heavy_tier_a03/texture/___psd/chest_armor01_heavy_bh_tier_a03c02_u_h.dds
  • /art/dynamic/player_character/outfit/bh_trencharmor_heavy_tier_a03/texture/___psd/chest_armor01_heavy_bh_tier_a03c02_u_m.dds
  • /art/dynamic/player_character/outfit/bh_trencharmor_heavy_tier_a03/texture/___psd/chest_armor01_heavy_bh_tier_a03c02_u_n.dds
  • /art/dynamic/player_character/outfit/bh_trencharmor_heavy_tier_a03/texture/___psd/chest_armor01_heavy_bh_tier_a03c02_u_s.dds
  • /art/shaders/materials/face_gehelmet49_light_ge_mtx50_dathshaman01_u.mat
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  • /art/dynamic/face/model/face_gehelmet56_bfa_archetype.gr2
  • /art/dynamic/face/model/face_gehelmet56_bfa_archetype.lod.gr2
  • /art/dynamic/face/model/face_gehelmet56_bfb_archetype.gr2
  • /art/dynamic/face/model/face_gehelmet56_bfb_archetype.lod.gr2
  • /art/dynamic/face/model/face_gehelmet56_bfn_archetype.gr2
  • /art/dynamic/face/model/face_gehelmet56_bfn_archetype.lod.gr2
  • /art/dynamic/face/model/face_gehelmet56_bfs_archetype.gr2
  • /art/dynamic/face/model/face_gehelmet56_bfs_archetype.lod.gr2
  • /art/dynamic/face/model/face_gehelmet56_bma_archetype.gr2
  • /art/dynamic/face/model/face_gehelmet56_bma_archetype.lod.gr2
  • /art/dynamic/face/model/face_gehelmet56_bmf_archetype.gr2
  • /art/dynamic/face/model/face_gehelmet56_bmf_archetype.lod.gr2
  • /art/dynamic/face/model/face_gehelmet56_bmn_archetype.gr2
  • /art/dynamic/face/model/face_gehelmet56_bmn_archetype.lod.gr2
  • /art/dynamic/face/model/face_gehelmet56_bms_archetype.gr2
  • /art/dynamic/face/model/face_gehelmet56_bms_archetype.lod.gr2
  • /art/fx/particles/env_all_rain_drops_impacts.prt
  • /art/fx/particles/env_all_rain_drops_impacts_p.prt
  • /art/fx/particles/env_all_rain_drops_impacts_rings.prt
  • /art/fx/particles/env_all_rain_drops_impacts_rings_p.prt
  • /art/fx/particles/fx_str_dor_skyscene_antenna_blinking_light_yellow.prt
  • /art/fx/particles/fx_str_dor_skyscene_antenna_blinking_light_yellow_p.prt
  • /art/fx/particles/fx_str_high_res_planet_atmosphere.prt
  • /art/fx/particles/fx_str_high_res_planet_atmosphere_p.prt
  • /art/fx/fxspec/quarterly/worlddesign/combat/ground_target_loop_red_very_low_6m.fxspec
  • /art/fx/texture/weapon_melee/lightsaber02_trail_fan_blue.tex
  • /art/fx/texture/weapon_melee/lightsaber02_trail_fan_blue.tiny.dds
  • /art/fx/texture/weapon_melee/lightsaber02_trail_fan_blue.dds
  • /art/fx/texture/weapon_melee/lightsaber02_trail_fan_orange.tex
  • /art/fx/texture/weapon_melee/lightsaber02_trail_fan_orange.tiny.dds
  • /art/fx/texture/weapon_melee/lightsaber02_trail_fan_orange.dds
  • /art/fx/texture/weapon_melee/lightsaber02_trail_fan_purple.tex
  • /art/fx/texture/weapon_melee/lightsaber02_trail_fan_purple.tiny.dds
  • /art/fx/texture/weapon_melee/lightsaber02_trail_fan_purple.dds
  • /art/fx/texture/weapon_melee/lightsaber02_trail_fan_yellow.tex
  • /art/fx/texture/weapon_melee/lightsaber02_trail_fan_yellow.tiny.dds
  • /art/fx/texture/weapon_melee/lightsaber02_trail_fan_yellow.dds
  • /art/fx/particles/str_guildship_hyperspace_jump_trails.prt
  • /art/fx/particles/str_guildship_hyperspace_jump_trails_p.prt
  • /art/fx/geometry/strongholds/strong_dro_water_beed.gr2
  • /art/shaders/materials/strong_dro_water_beed_suv.mat
  • /art/fx/texture/uv_atlas/all_water_beed_drips_d.tex
  • /art/fx/texture/uv_atlas/all_water_beed_drips_k.tex
  • /art/fx/texture/uv_atlas/all_water_beed_drips_n.tex
  • /art/fx/texture/uv_atlas/all_water_beed_drips_d.tiny.dds
  • /art/fx/texture/uv_atlas/all_water_beed_drips_k.tiny.dds
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  • /art/fx/texture/uv_atlas/all_water_beed_drips_n.dds
  • /art/fx/geometry/strongholds/strong_dro_water_beed_fitted.gr2
  • /art/static/vehicle/mini/veh_mini_smugglership.gr2
  • /art/shaders/materials/veh_mini_smugglership.mat
  • /art/static/area/ktd_kuat_drives/item/ktd_item_crate_01.gr2
  • /art/shaders/materials/ktd_item_crate_01.mat
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  • /art/static/area/ph_player_housing/arch/ph_arch_dbo_hook_ceiling_large.gr2
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  • /art/static/area/ph_player_housing/arch/ph_kass_interior_room_16m_02_wallset_01.gr2
  • /art/static/area/ph_player_housing/arch/ph_kass_interior_room_16m_03.gr2
  • /art/static/area/ph_player_housing/arch/ph_kass_interior_room_16m_03_wallset_01.gr2
  • /art/static/area/ph_player_housing/arch/ph_kass_interior_room_16m_wallset_03.gr2
  • /art/static/area/ph_player_housing/arch/ph_kass_interior_room_16m_wallset_06.gr2
  • /art/static/area/ph_player_housing/arch/ph_kass_interior_room_16m_window.gr2
  • /art/static/area/ph_player_housing/arch/pk_kaas_vista_plane_512.gr2
  • /art/static/area/str_stronghold/arch/str_arch_coruscant_cubemap_room.gr2
  • /art/static/area/str_stronghold/arch/str_arch_dro_cubemap_room.gr2
  • /art/shaders/materials/ph_test_grey.mat
  • /art/static/area/ph_player_housing/arch/texture/ph_test_grey_d.tex
  • /art/static/area/ph_player_housing/arch/texture/ph_test_grey_d.tiny.dds
  • /art/static/area/ph_player_housing/arch/texture/ph_test_grey_d.dds
  • /art/static/area/str_stronghold/arch/str_arch_dro_door_piece_01.gr2
  • /art/static/area/str_stronghold/arch/str_arch_dro_door_piece_02.gr2
  • /art/static/area/str_stronghold/arch/str_arch_dro_door_piece_03.gr2
  • /art/static/area/str_stronghold/arch/str_arch_dro_main_windows_test.gr2
  • /art/static/area/str_stronghold/arch/str_arch_dro_small_door_piece_01.gr2
  • /art/static/area/str_stronghold/arch/str_arch_dro_small_door_piece_02.gr2
  • /art/static/area/str_stronghold/arch/str_arch_dro_small_door_piece_03.gr2
  • /art/static/area/str_stronghold/arch/str_arch_dro_test_column.gr2
  • /art/static/area/str_stronghold/arch/str_arch_dro_test_wall.gr2
  • /art/static/area/str_stronghold/arch/str_arch_dro_windows_test.gr2
  • /art/static/area/str_stronghold/arch/str_arch_drostairs_windows_test.gr2
  • /art/static/area/str_stronghold/arch/str_arch_tat_landingpad_wall_corner.gr2
  • /art/static/area/str_stronghold/arch/str_arch_tat_landingpad_wall_striaght.gr2
  • /art/static/area/str_stronghold/arch/str_arch_tatooine_door_01.gr2
  • /art/static/area/str_stronghold/arch/str_arch_tatooine_door_02.gr2
  • /art/static/area/str_stronghold/arch/str_arch_tatooine_door_03.gr2
  • /art/static/area/str_stronghold/arch/str_arch_tatooine_door_04.gr2
  • /art/static/area/str_stronghold/arch/str_dro_test_window.gr2

Added files

Added files (23 423, with 3 missing names)
  • swtor_main_anim_creature_a_1.tor (9 added files)
  • /anim/creature/dog/cb_stomp_01.jba
  • /anim/creature/dog/mv_leap_01.jba
  • /anim/creature/dragonbat/ex_stand_idle_1.jba
  • /anim/droid/astromech/cb_fire_wheel_enter_01.jba
  • /anim/droid/astromech/cb_fire_wheel_exit_01.jba
  • /anim/droid/astromech/cb_fire_wheel_loop_01.jba
  • /anim/droid/astromech/cb_takeoff_end_01.jba
  • /anim/droid/astromech/cb_takeoff_start_01.jba
  • /anim/droid/astromech/astromech_action_autogen000006.mph
  • swtor_main_anim_creature_b_1.tor (9 added files)
  • /anim/creature/terentatekboss/cb_leap_small.jba
  • /anim/creature/terentatekboss/cb_roar_enter.jba
  • /anim/creature/terentatekboss/cb_roar_exit.jba
  • /anim/creature/terentatekboss/cb_roar_loop.jba
  • /anim/creature/terentatekboss/terentatekboss_action_autogen000002.mph
  • /anim/creature/wampaboss/cb_attack_hammer_draw.jba
  • /anim/creature/wampaboss/cb_attack_hammer_smash.jba
  • /anim/creature/wampaboss/cb_spear_throw.jba
  • /anim/creature/wampaboss/creature_loco_idle_aggressive_idle.mph
  • swtor_main_anim_humanoid_bfab_1.tor (280 added files)
  • /anim/humanoid/bfanew/ad_body_normal_boss_01.jba
  • /anim/humanoid/bfanew/ad_body_normal_boss_02.jba
  • /anim/humanoid/bfanew/ad_body_normal_boss_03.jba
  • /anim/humanoid/bfanew/ad_body_normal_boss_04.jba
  • /anim/humanoid/bfanew/ad_body_normal_boss_05.jba
  • /anim/humanoid/bfanew/am_2p_argue_1.jba
  • /anim/humanoid/bfanew/am_2p_argue_2.jba
  • /anim/humanoid/bfanew/am_human_present_rest_01.jba
  • /anim/humanoid/bfanew/cb_2pistol_fire_special_end_3.jba
  • /anim/humanoid/bfanew/cb_2pistol_fire_special_end_4.jba
  • /anim/humanoid/bfanew/cb_2pistol_fire_special_loop_3.jba
  • /anim/humanoid/bfanew/cb_2pistol_fire_special_loop_4.jba
  • /anim/humanoid/bfanew/cb_2pistol_fire_special_start_3.jba
  • /anim/humanoid/bfanew/cb_2pistol_fire_special_start_4.jba
  • /anim/humanoid/bfanew/cb_2saber_barrage_exit_01.jba
  • /anim/humanoid/bfanew/cb_2saber_barrage_loop_01.jba
  • /anim/humanoid/bfanew/cb_2saber_projectile_01.jba
  • /anim/humanoid/bfanew/cb_2saber_sp1_attack_right_8.jba
  • /anim/humanoid/bfanew/cb_2saber_takeoff_enter_01.jba
  • /anim/humanoid/bfanew/cb_2saber_takeoff_exit_01.jba
  • /anim/humanoid/bfanew/cb_2saber_takeoff_loop_01.jba
  • /anim/humanoid/bfanew/cb_agent_knife_combo_01.jba
  • /anim/humanoid/bfanew/cb_agent_knife_combo_02.jba
  • /anim/humanoid/bfanew/cb_agent_leg_slice_01.jba
  • /anim/humanoid/bfanew/cb_barrel_toss_01.jba
  • /anim/humanoid/bfanew/cb_barrel_toss_end_01.jba
  • /anim/humanoid/bfanew/cb_bfg_talk_radio_end.jba
  • /anim/humanoid/bfanew/cb_bfg_talk_radio_start.jba
  • /anim/humanoid/bfanew/cb_pistol_offhand_leg_shot_01.jba
  • /anim/humanoid/bfanew/cb_pistol_offhand_stock_strike_01.jba
  • /anim/humanoid/bfanew/cb_pole_life_steal_strike_01.jba
  • /anim/humanoid/bfanew/cb_pole_life_steal_strike_02.jba
  • /anim/humanoid/bfanew/cb_saber_360_smash_01.jba
  • /anim/humanoid/bfanew/cb_saber_360_smash_02.jba
  • /anim/humanoid/bfanew/cb_saber_sp1_attack_right_7.jba
  • /anim/humanoid/bfanew/cb_saber_sp1_attack_right_8.jba
  • /anim/humanoid/bfanew/cb_saber_sp1_attack_right_9.jba
  • /anim/humanoid/bfanew/cd_console_explosion_reaction_01.jba
  • /anim/humanoid/bfanew/cd_console_explosion_reaction_02.jba
  • /anim/humanoid/bfanew/cd_console_explosion_typing_01.jba
  • /anim/humanoid/bfanew/cd_revan_force_ghost_give_idle.jba
  • /anim/humanoid/bfanew/cd_revan_force_ghost_receive.jba
  • /anim/humanoid/bfanew/cd_revan_mask_off.jba
  • /anim/humanoid/bfanew/cd_revan_mask_on.jba
  • /anim/humanoid/bfanew/cd_shae_helmet_off.jba
  • /anim/humanoid/bfanew/cd_shae_helmet_on.jba
  • /anim/humanoid/bfanew/cd_shae_jetpack_enter.jba
  • /anim/humanoid/bfanew/cd_shae_jetpack_exit.jba
  • /anim/humanoid/bfanew/dl_mind_destruction_01.jba
  • /anim/humanoid/bfanew/dl_mind_destruction_02.jba
  • /anim/humanoid/bfanew/dl_mind_destruction_03.jba
  • /anim/humanoid/bfanew/dl_mind_destruction_04.jba
  • /anim/humanoid/bfanew/dl_shield_face_01.jba
  • /anim/humanoid/bfanew/dl_shield_face_02.jba
  • /anim/humanoid/bfanew/dl_shield_face_03.jba
  • /anim/humanoid/bfanew/dl_shield_face_04.jba
  • /anim/humanoid/bfanew/em_bottle_break_head_01.jba
  • /anim/humanoid/bfanew/em_dance_aboriginal_01.jba
  • /anim/humanoid/bfanew/em_dance_no_bones_01.jba
  • /anim/humanoid/bfanew/em_praise.jba
  • /anim/humanoid/bfanew/em_punt.jba
  • /anim/humanoid/bfanew/em_super_fist_pump_01.jba
  • /anim/humanoid/bfanew/fp_1h_elect_instant_right_5.jba
  • /anim/humanoid/bfanew/fp_2saber_force_projectile_01.jba
  • /anim/humanoid/bfanew/fp_burst_enter_01.jba
  • /anim/humanoid/bfanew/fp_burst_enter_02.jba
  • /anim/humanoid/bfanew/fp_burst_exit_01.jba
  • /anim/humanoid/bfanew/fp_burst_exit_01b.jba
  • /anim/humanoid/bfanew/fp_burst_exit_02.jba
  • /anim/humanoid/bfanew/fp_burst_exit_02b.jba
  • /anim/humanoid/bfanew/fp_burst_loop_01.jba
  • /anim/humanoid/bfanew/fp_burst_loop_02.jba
  • /anim/humanoid/bfanew/fp_force_gash_01.jba
  • /anim/humanoid/bfanew/fp_force_gash_02.jba
  • /anim/humanoid/bfanew/fp_force_life_steal_end_01.jba
  • /anim/humanoid/bfanew/fp_force_life_steal_loop_01.jba
  • /anim/humanoid/bfanew/fp_force_life_steal_start_01.jba
  • /anim/humanoid/bfanew/fp_force_projectile_01.jba
  • /anim/humanoid/bfanew/fp_force_projectile_02.jba
  • /anim/humanoid/bfanew/fp_pole_multicast_end.jba
  • /anim/humanoid/bfanew/fp_pole_multicast_end_02.jba
  • /anim/humanoid/bfanew/fp_pole_multicast_loop_02.jba
  • /anim/humanoid/bfanew/fp_pole_multicast_start_02.jba
  • /anim/humanoid/bfanew/fp_pole_spin_blast_01.jba
  • /anim/humanoid/bfanew/fp_pole_spin_blast_02.jba
  • /anim/humanoid/bfanew/mv_pistol_run_shoot_escape_01.jba
  • /anim/humanoid/bfanew/mv_run_enter_2.jba
  • /anim/humanoid/bfanew/mv_run_forward_exit_2.jba
  • /anim/humanoid/bfanew/mv_slope_run_ascend_02.jba
  • /anim/humanoid/bfanew/mv_slope_run_descend_02.jba
  • /anim/humanoid/bfanew/mv_slope_walk_ascend_02.jba
  • /anim/humanoid/bfanew/mv_slope_walk_descend_02.jba
  • /anim/humanoid/bfanew/po_bfg_kill_1.jba
  • /anim/humanoid/bfanew/po_bfg_kill_2.jba
  • /anim/humanoid/bfanew/po_bfg_kill_multi.jba
  • /anim/humanoid/bfanew/po_bfg_ready_idle.jba
  • /anim/humanoid/bfanew/po_bfg_ready_to_bfg_threaten.jba
  • /anim/humanoid/bfanew/po_bfg_ready_to_normal.jba
  • /anim/humanoid/bfanew/po_bfg_threaten_fire_01.jba
  • /anim/humanoid/bfanew/po_bfg_threaten_idle.jba
  • /anim/humanoid/bfanew/po_bfg_threaten_kill_to_normal.jba
  • /anim/humanoid/bfanew/po_bfg_threaten_point_east.jba
  • /anim/humanoid/bfanew/po_bfg_threaten_point_gun_east.jba
  • /anim/humanoid/bfanew/po_bfg_threaten_point_gun_west.jba
  • /anim/humanoid/bfanew/po_bfg_threaten_point_head_east.jba
  • /anim/humanoid/bfanew/po_bfg_threaten_point_head_north.jba
  • /anim/humanoid/bfanew/po_bfg_threaten_point_head_west.jba
  • /anim/humanoid/bfanew/po_bfg_threaten_point_north_to_east.jba
  • /anim/humanoid/bfanew/po_bfg_threaten_point_north_to_west.jba
  • /anim/humanoid/bfanew/po_bfg_threaten_point_west.jba
  • /anim/humanoid/bfanew/po_bfg_threaten_to_bfg_ready.jba
  • /anim/humanoid/bfanew/po_bfg_threaten_to_normal.jba
  • /anim/humanoid/bfanew/po_normal_to_bfg_ready.jba
  • /anim/humanoid/bfanew/po_normal_to_bfg_threaten.jba
  • /anim/humanoid/bfanew/po_step_to_side_left_enter.jba
  • /anim/humanoid/bfanew/po_step_to_side_left_exit.jba
  • /anim/humanoid/bfanew/po_step_to_side_left_idle.jba
  • /anim/humanoid/bfanew/po_step_to_side_lefthand_01.jba
  • /anim/humanoid/bfanew/po_step_to_side_lefthand_02.jba
  • /anim/humanoid/bfanew/po_step_to_side_lefthand_03.jba
  • /anim/humanoid/bfanew/po_step_to_side_lefthand_04.jba
  • /anim/humanoid/bfanew/po_step_to_side_right_enter.jba
  • /anim/humanoid/bfanew/po_step_to_side_right_exit.jba
  • /anim/humanoid/bfanew/po_step_to_side_right_idle.jba
  • /anim/humanoid/bfanew/po_step_to_side_righthand_01.jba
  • /anim/humanoid/bfanew/po_step_to_side_righthand_02.jba
  • /anim/humanoid/bfanew/po_step_to_side_righthand_03.jba
  • /anim/humanoid/bfanew/po_step_to_side_righthand_04.jba
  • /anim/humanoid/bfanew/humanoid_action_no_aim_autogen000164.mph
  • /anim/humanoid/bfanew/humanoid_action_no_aim_autogen000165.mph
  • /anim/humanoid/bfanew/humanoid_action_no_aim_autogen000166.mph
  • /anim/humanoid/bfanew/humanoid_action_no_aim_autogen000167.mph
  • /anim/humanoid/bfanew/humanoid_action_no_aim_autogen000168.mph
  • /anim/humanoid/bfanew/humanoid_action_no_aim_autogen000169.mph
  • /anim/humanoid/bfanew/humanoid_no_aim_loco_autogen_cb_2pistol_jump_jet_loop.mph
  • /anim/humanoid/bfanew/humanoid_overlay_ad_body_normal_boss_01.mph
  • /anim/humanoid/bfanew/humanoid_overlay_ad_body_normal_boss_02.mph
  • /anim/humanoid/bfanew/humanoid_overlay_ad_body_normal_boss_03.mph
  • /anim/humanoid/bfanew/humanoid_overlay_ad_body_normal_boss_04.mph
  • /anim/humanoid/bfanew/humanoid_overlay_ad_body_normal_boss_05.mph
  • /anim/humanoid/bfbnew/ad_body_normal_boss_01.jba
  • /anim/humanoid/bfbnew/ad_body_normal_boss_02.jba
  • /anim/humanoid/bfbnew/ad_body_normal_boss_03.jba
  • /anim/humanoid/bfbnew/ad_body_normal_boss_04.jba
  • /anim/humanoid/bfbnew/ad_body_normal_boss_05.jba
  • /anim/humanoid/bfbnew/am_2p_argue_1.jba
  • /anim/humanoid/bfbnew/am_2p_argue_2.jba
  • /anim/humanoid/bfbnew/am_human_present_rest_01.jba
  • /anim/humanoid/bfbnew/cb_2pistol_fire_special_end_3.jba
  • /anim/humanoid/bfbnew/cb_2pistol_fire_special_end_4.jba
  • /anim/humanoid/bfbnew/cb_2pistol_fire_special_loop_3.jba
  • /anim/humanoid/bfbnew/cb_2pistol_fire_special_loop_4.jba
  • /anim/humanoid/bfbnew/cb_2pistol_fire_special_start_3.jba
  • /anim/humanoid/bfbnew/cb_2pistol_fire_special_start_4.jba
  • /anim/humanoid/bfbnew/cb_2saber_barrage_exit_01.jba
  • /anim/humanoid/bfbnew/cb_2saber_barrage_loop_01.jba
  • /anim/humanoid/bfbnew/cb_2saber_projectile_01.jba
  • /anim/humanoid/bfbnew/cb_2saber_sp1_attack_right_8.jba
  • /anim/humanoid/bfbnew/cb_2saber_takeoff_enter_01.jba
  • /anim/humanoid/bfbnew/cb_2saber_takeoff_exit_01.jba
  • /anim/humanoid/bfbnew/cb_2saber_takeoff_loop_01.jba
  • /anim/humanoid/bfbnew/cb_agent_knife_combo_01.jba
  • /anim/humanoid/bfbnew/cb_agent_knife_combo_02.jba
  • /anim/humanoid/bfbnew/cb_agent_leg_slice_01.jba
  • /anim/humanoid/bfbnew/cb_barrel_toss_01.jba
  • /anim/humanoid/bfbnew/cb_barrel_toss_end_01.jba
  • /anim/humanoid/bfbnew/cb_bfg_talk_radio_end.jba
  • /anim/humanoid/bfbnew/cb_bfg_talk_radio_start.jba
  • /anim/humanoid/bfbnew/cb_pistol_offhand_leg_shot_01.jba
  • /anim/humanoid/bfbnew/cb_pistol_offhand_stock_strike_01.jba
  • /anim/humanoid/bfbnew/cb_pole_life_steal_strike_01.jba
  • /anim/humanoid/bfbnew/cb_pole_life_steal_strike_02.jba
  • /anim/humanoid/bfbnew/cb_saber_360_smash_01.jba
  • /anim/humanoid/bfbnew/cb_saber_360_smash_02.jba
  • /anim/humanoid/bfbnew/cb_saber_sp1_attack_right_7.jba
  • /anim/humanoid/bfbnew/cb_saber_sp1_attack_right_8.jba
  • /anim/humanoid/bfbnew/cb_saber_sp1_attack_right_9.jba
  • /anim/humanoid/bfbnew/cd_console_explosion_reaction_01.jba
  • /anim/humanoid/bfbnew/cd_console_explosion_reaction_02.jba
  • /anim/humanoid/bfbnew/cd_console_explosion_typing_01.jba
  • /anim/humanoid/bfbnew/cd_revan_force_ghost_give_idle.jba
  • /anim/humanoid/bfbnew/cd_revan_force_ghost_receive.jba
  • /anim/humanoid/bfbnew/cd_revan_mask_off.jba
  • /anim/humanoid/bfbnew/cd_revan_mask_on.jba
  • /anim/humanoid/bfbnew/cd_shae_helmet_off.jba
  • /anim/humanoid/bfbnew/cd_shae_helmet_on.jba
  • /anim/humanoid/bfbnew/cd_shae_jetpack_enter.jba
  • /anim/humanoid/bfbnew/cd_shae_jetpack_exit.jba
  • /anim/humanoid/bfbnew/dl_mind_destruction_01.jba
  • /anim/humanoid/bfbnew/dl_mind_destruction_02.jba
  • /anim/humanoid/bfbnew/dl_mind_destruction_03.jba
  • /anim/humanoid/bfbnew/dl_mind_destruction_04.jba
  • /anim/humanoid/bfbnew/dl_shield_face_01.jba
  • /anim/humanoid/bfbnew/dl_shield_face_02.jba
  • /anim/humanoid/bfbnew/dl_shield_face_03.jba
  • /anim/humanoid/bfbnew/dl_shield_face_04.jba
  • /anim/humanoid/bfbnew/em_bottle_break_head_01.jba
  • /anim/humanoid/bfbnew/em_dance_aboriginal_01.jba
  • /anim/humanoid/bfbnew/em_dance_no_bones_01.jba
  • /anim/humanoid/bfbnew/em_praise.jba
  • /anim/humanoid/bfbnew/em_punt.jba
  • /anim/humanoid/bfbnew/em_super_fist_pump_01.jba
  • /anim/humanoid/bfbnew/fp_1h_elect_instant_right_5.jba
  • /anim/humanoid/bfbnew/fp_2saber_force_projectile_01.jba
  • /anim/humanoid/bfbnew/fp_burst_enter_01.jba
  • /anim/humanoid/bfbnew/fp_burst_enter_02.jba
  • /anim/humanoid/bfbnew/fp_burst_exit_01.jba
  • /anim/humanoid/bfbnew/fp_burst_exit_01b.jba
  • /anim/humanoid/bfbnew/fp_burst_exit_02.jba
  • /anim/humanoid/bfbnew/fp_burst_exit_02b.jba
  • /anim/humanoid/bfbnew/fp_burst_loop_01.jba
  • /anim/humanoid/bfbnew/fp_burst_loop_02.jba
  • /anim/humanoid/bfbnew/fp_force_gash_01.jba
  • /anim/humanoid/bfbnew/fp_force_gash_02.jba
  • /anim/humanoid/bfbnew/fp_force_life_steal_end_01.jba
  • /anim/humanoid/bfbnew/fp_force_life_steal_loop_01.jba
  • /anim/humanoid/bfbnew/fp_force_life_steal_start_01.jba
  • /anim/humanoid/bfbnew/fp_force_projectile_01.jba
  • /anim/humanoid/bfbnew/fp_force_projectile_02.jba
  • /anim/humanoid/bfbnew/fp_pole_multicast_end.jba
  • /anim/humanoid/bfbnew/fp_pole_multicast_end_02.jba
  • /anim/humanoid/bfbnew/fp_pole_multicast_loop_02.jba
  • /anim/humanoid/bfbnew/fp_pole_multicast_start_02.jba
  • /anim/humanoid/bfbnew/fp_pole_spin_blast_01.jba
  • /anim/humanoid/bfbnew/fp_pole_spin_blast_02.jba
  • /anim/humanoid/bfbnew/mv_pistol_run_shoot_escape_01.jba
  • /anim/humanoid/bfbnew/mv_run_enter_2.jba
  • /anim/humanoid/bfbnew/mv_run_forward_exit_2.jba
  • /anim/humanoid/bfbnew/mv_slope_run_ascend_02.jba
  • /anim/humanoid/bfbnew/mv_slope_run_descend_02.jba
  • /anim/humanoid/bfbnew/mv_slope_walk_ascend_02.jba
  • /anim/humanoid/bfbnew/mv_slope_walk_descend_02.jba
  • /anim/humanoid/bfbnew/po_bfg_kill_1.jba
  • /anim/humanoid/bfbnew/po_bfg_kill_2.jba
  • /anim/humanoid/bfbnew/po_bfg_kill_multi.jba
  • /anim/humanoid/bfbnew/po_bfg_ready_idle.jba
  • /anim/humanoid/bfbnew/po_bfg_ready_to_bfg_threaten.jba
  • /anim/humanoid/bfbnew/po_bfg_ready_to_normal.jba
  • /anim/humanoid/bfbnew/po_bfg_threaten_fire_01.jba
  • /anim/humanoid/bfbnew/po_bfg_threaten_idle.jba
  • /anim/humanoid/bfbnew/po_bfg_threaten_kill_to_normal.jba
  • /anim/humanoid/bfbnew/po_bfg_threaten_point_east.jba
  • /anim/humanoid/bfbnew/po_bfg_threaten_point_gun_east.jba
  • /anim/humanoid/bfbnew/po_bfg_threaten_point_gun_west.jba
  • /anim/humanoid/bfbnew/po_bfg_threaten_point_head_east.jba
  • /anim/humanoid/bfbnew/po_bfg_threaten_point_head_north.jba
  • /anim/humanoid/bfbnew/po_bfg_threaten_point_head_west.jba
  • /anim/humanoid/bfbnew/po_bfg_threaten_point_north_to_east.jba
  • /anim/humanoid/bfbnew/po_bfg_threaten_point_north_to_west.jba
  • /anim/humanoid/bfbnew/po_bfg_threaten_point_west.jba
  • /anim/humanoid/bfbnew/po_bfg_threaten_to_bfg_ready.jba
  • /anim/humanoid/bfbnew/po_bfg_threaten_to_normal.jba
  • /anim/humanoid/bfbnew/po_normal_to_bfg_ready.jba
  • /anim/humanoid/bfbnew/po_normal_to_bfg_threaten.jba
  • /anim/humanoid/bfbnew/po_step_to_side_left_enter.jba
  • /anim/humanoid/bfbnew/po_step_to_side_left_exit.jba
  • /anim/humanoid/bfbnew/po_step_to_side_left_idle.jba
  • /anim/humanoid/bfbnew/po_step_to_side_lefthand_01.jba
  • /anim/humanoid/bfbnew/po_step_to_side_lefthand_02.jba
  • /anim/humanoid/bfbnew/po_step_to_side_lefthand_03.jba
  • /anim/humanoid/bfbnew/po_step_to_side_lefthand_04.jba
  • /anim/humanoid/bfbnew/po_step_to_side_right_enter.jba
  • /anim/humanoid/bfbnew/po_step_to_side_right_exit.jba
  • /anim/humanoid/bfbnew/po_step_to_side_right_idle.jba
  • /anim/humanoid/bfbnew/po_step_to_side_righthand_01.jba
  • /anim/humanoid/bfbnew/po_step_to_side_righthand_02.jba
  • /anim/humanoid/bfbnew/po_step_to_side_righthand_03.jba
  • /anim/humanoid/bfbnew/po_step_to_side_righthand_04.jba
  • /anim/humanoid/bfbnew/humanoid_action_no_aim_autogen000164.mph
  • /anim/humanoid/bfbnew/humanoid_action_no_aim_autogen000165.mph
  • /anim/humanoid/bfbnew/humanoid_action_no_aim_autogen000166.mph
  • /anim/humanoid/bfbnew/humanoid_action_no_aim_autogen000167.mph
  • /anim/humanoid/bfbnew/humanoid_action_no_aim_autogen000168.mph
  • /anim/humanoid/bfbnew/humanoid_action_no_aim_autogen000169.mph
  • /anim/humanoid/bfbnew/humanoid_no_aim_loco_autogen_cb_2pistol_jump_jet_loop.mph
  • /anim/humanoid/bfbnew/humanoid_overlay_ad_body_normal_boss_01.mph
  • /anim/humanoid/bfbnew/humanoid_overlay_ad_body_normal_boss_02.mph
  • /anim/humanoid/bfbnew/humanoid_overlay_ad_body_normal_boss_03.mph
  • /anim/humanoid/bfbnew/humanoid_overlay_ad_body_normal_boss_04.mph
  • /anim/humanoid/bfbnew/humanoid_overlay_ad_body_normal_boss_05.mph
  • swtor_main_anim_humanoid_bfns_1.tor (286 added files)
  • /anim/humanoid/bfnnew/ad_body_normal_boss_01.jba
  • /anim/humanoid/bfnnew/ad_body_normal_boss_02.jba
  • /anim/humanoid/bfnnew/ad_body_normal_boss_03.jba
  • /anim/humanoid/bfnnew/ad_body_normal_boss_04.jba
  • /anim/humanoid/bfnnew/ad_body_normal_boss_05.jba
  • /anim/humanoid/bfnnew/am_2p_argue_1.jba
  • /anim/humanoid/bfnnew/am_2p_argue_2.jba
  • /anim/humanoid/bfnnew/am_human_present_rest_01.jba
  • /anim/humanoid/bfnnew/cb_2pistol_fire_special_end_3.jba
  • /anim/humanoid/bfnnew/cb_2pistol_fire_special_end_4.jba
  • /anim/humanoid/bfnnew/cb_2pistol_fire_special_loop_3.jba
  • /anim/humanoid/bfnnew/cb_2pistol_fire_special_loop_4.jba
  • /anim/humanoid/bfnnew/cb_2pistol_fire_special_start_3.jba
  • /anim/humanoid/bfnnew/cb_2pistol_fire_special_start_4.jba
  • /anim/humanoid/bfnnew/cb_2pistol_hover_charge_01.jba
  • /anim/humanoid/bfnnew/cb_2pistol_hover_end.jba
  • /anim/humanoid/bfnnew/cb_2pistol_hover_loop.jba
  • /anim/humanoid/bfnnew/cb_2pistol_hover_rapid_shot_01.jba
  • /anim/humanoid/bfnnew/cb_2pistol_hover_start.jba
  • /anim/humanoid/bfnnew/cb_2saber_barrage_exit_01.jba
  • /anim/humanoid/bfnnew/cb_2saber_barrage_loop_01.jba
  • /anim/humanoid/bfnnew/cb_2saber_projectile_01.jba
  • /anim/humanoid/bfnnew/cb_2saber_sp1_attack_right_8.jba
  • /anim/humanoid/bfnnew/cb_2saber_takeoff_enter_01.jba
  • /anim/humanoid/bfnnew/cb_2saber_takeoff_exit_01.jba
  • /anim/humanoid/bfnnew/cb_2saber_takeoff_loop_01.jba
  • /anim/humanoid/bfnnew/cb_agent_knife_combo_01.jba
  • /anim/humanoid/bfnnew/cb_agent_knife_combo_02.jba
  • /anim/humanoid/bfnnew/cb_agent_leg_slice_01.jba
  • /anim/humanoid/bfnnew/cb_barrel_toss_01.jba
  • /anim/humanoid/bfnnew/cb_barrel_toss_end_01.jba
  • /anim/humanoid/bfnnew/cb_bfg_talk_radio_end.jba
  • /anim/humanoid/bfnnew/cb_bfg_talk_radio_start.jba
  • /anim/humanoid/bfnnew/cb_pistol_offhand_leg_shot_01.jba
  • /anim/humanoid/bfnnew/cb_pistol_offhand_stock_strike_01.jba
  • /anim/humanoid/bfnnew/cb_pole_life_steal_strike_01.jba
  • /anim/humanoid/bfnnew/cb_pole_life_steal_strike_02.jba
  • /anim/humanoid/bfnnew/cb_saber_360_smash_01.jba
  • /anim/humanoid/bfnnew/cb_saber_360_smash_02.jba
  • /anim/humanoid/bfnnew/cb_saber_sp1_attack_right_7.jba
  • /anim/humanoid/bfnnew/cb_saber_sp1_attack_right_8.jba
  • /anim/humanoid/bfnnew/cb_saber_sp1_attack_right_9.jba
  • /anim/humanoid/bfnnew/cd_console_explosion_reaction_01.jba
  • /anim/humanoid/bfnnew/cd_console_explosion_reaction_02.jba
  • /anim/humanoid/bfnnew/cd_console_explosion_typing_01.jba
  • /anim/humanoid/bfnnew/cd_revan_force_ghost_give_idle.jba
  • /anim/humanoid/bfnnew/cd_revan_force_ghost_receive.jba
  • /anim/humanoid/bfnnew/cd_revan_mask_off.jba
  • /anim/humanoid/bfnnew/cd_revan_mask_on.jba
  • /anim/humanoid/bfnnew/cd_shae_helmet_off.jba
  • /anim/humanoid/bfnnew/cd_shae_helmet_on.jba
  • /anim/humanoid/bfnnew/cd_shae_jetpack_enter.jba
  • /anim/humanoid/bfnnew/cd_shae_jetpack_exit.jba
  • /anim/humanoid/bfnnew/dl_mind_destruction_01.jba
  • /anim/humanoid/bfnnew/dl_mind_destruction_02.jba
  • /anim/humanoid/bfnnew/dl_mind_destruction_03.jba
  • /anim/humanoid/bfnnew/dl_mind_destruction_04.jba
  • /anim/humanoid/bfnnew/dl_shield_face_01.jba
  • /anim/humanoid/bfnnew/dl_shield_face_02.jba
  • /anim/humanoid/bfnnew/dl_shield_face_03.jba
  • /anim/humanoid/bfnnew/dl_shield_face_04.jba
  • /anim/humanoid/bfnnew/em_bottle_break_head_01.jba
  • /anim/humanoid/bfnnew/em_dance_aboriginal_01.jba
  • /anim/humanoid/bfnnew/em_dance_no_bones_01.jba
  • /anim/humanoid/bfnnew/em_praise.jba
  • /anim/humanoid/bfnnew/em_punt.jba
  • /anim/humanoid/bfnnew/em_super_fist_pump_01.jba
  • /anim/humanoid/bfnnew/fp_1h_elect_instant_right_5.jba
  • /anim/humanoid/bfnnew/fp_2saber_force_projectile_01.jba
  • /anim/humanoid/bfnnew/fp_burst_enter_01.jba
  • /anim/humanoid/bfnnew/fp_burst_enter_02.jba
  • /anim/humanoid/bfnnew/fp_burst_exit_01.jba
  • /anim/humanoid/bfnnew/fp_burst_exit_01b.jba
  • /anim/humanoid/bfnnew/fp_burst_exit_02.jba
  • /anim/humanoid/bfnnew/fp_burst_exit_02b.jba
  • /anim/humanoid/bfnnew/fp_burst_loop_01.jba
  • /anim/humanoid/bfnnew/fp_burst_loop_02.jba
  • /anim/humanoid/bfnnew/fp_force_gash_01.jba
  • /anim/humanoid/bfnnew/fp_force_gash_02.jba
  • /anim/humanoid/bfnnew/fp_force_life_steal_end_01.jba
  • /anim/humanoid/bfnnew/fp_force_life_steal_loop_01.jba
  • /anim/humanoid/bfnnew/fp_force_life_steal_start_01.jba
  • /anim/humanoid/bfnnew/fp_force_projectile_01.jba
  • /anim/humanoid/bfnnew/fp_force_projectile_02.jba
  • /anim/humanoid/bfnnew/fp_pole_multicast_end.jba
  • /anim/humanoid/bfnnew/fp_pole_multicast_end_02.jba
  • /anim/humanoid/bfnnew/fp_pole_multicast_loop_02.jba
  • /anim/humanoid/bfnnew/fp_pole_multicast_start_02.jba
  • /anim/humanoid/bfnnew/fp_pole_spin_blast_01.jba
  • /anim/humanoid/bfnnew/fp_pole_spin_blast_02.jba
  • /anim/humanoid/bfnnew/mv_pistol_run_shoot_escape_01.jba
  • /anim/humanoid/bfnnew/mv_run_enter_2.jba
  • /anim/humanoid/bfnnew/mv_run_forward_exit_2.jba
  • /anim/humanoid/bfnnew/mv_slope_run_ascend_02.jba
  • /anim/humanoid/bfnnew/mv_slope_run_descend_02.jba
  • /anim/humanoid/bfnnew/mv_slope_walk_ascend_02.jba
  • /anim/humanoid/bfnnew/mv_slope_walk_descend_02.jba
  • /anim/humanoid/bfnnew/po_bfg_kill_1.jba
  • /anim/humanoid/bfnnew/po_bfg_kill_2.jba
  • /anim/humanoid/bfnnew/po_bfg_kill_multi.jba
  • /anim/humanoid/bfnnew/po_bfg_ready_idle.jba
  • /anim/humanoid/bfnnew/po_bfg_ready_to_bfg_threaten.jba
  • /anim/humanoid/bfnnew/po_bfg_ready_to_normal.jba
  • /anim/humanoid/bfnnew/po_bfg_threaten_fire_01.jba
  • /anim/humanoid/bfnnew/po_bfg_threaten_idle.jba
  • /anim/humanoid/bfnnew/po_bfg_threaten_kill_to_normal.jba
  • /anim/humanoid/bfnnew/po_bfg_threaten_point_east.jba
  • /anim/humanoid/bfnnew/po_bfg_threaten_point_gun_east.jba
  • /anim/humanoid/bfnnew/po_bfg_threaten_point_gun_west.jba
  • /anim/humanoid/bfnnew/po_bfg_threaten_point_head_east.jba
  • /anim/humanoid/bfnnew/po_bfg_threaten_point_head_north.jba
  • /anim/humanoid/bfnnew/po_bfg_threaten_point_head_west.jba
  • /anim/humanoid/bfnnew/po_bfg_threaten_point_north_to_east.jba
  • /anim/humanoid/bfnnew/po_bfg_threaten_point_north_to_west.jba
  • /anim/humanoid/bfnnew/po_bfg_threaten_point_west.jba
  • /anim/humanoid/bfnnew/po_bfg_threaten_to_bfg_ready.jba
  • /anim/humanoid/bfnnew/po_bfg_threaten_to_normal.jba
  • /anim/humanoid/bfnnew/po_normal_to_bfg_ready.jba
  • /anim/humanoid/bfnnew/po_normal_to_bfg_threaten.jba
  • /anim/humanoid/bfnnew/po_step_to_side_left_enter.jba
  • /anim/humanoid/bfnnew/po_step_to_side_left_exit.jba
  • /anim/humanoid/bfnnew/po_step_to_side_left_idle.jba
  • /anim/humanoid/bfnnew/po_step_to_side_lefthand_01.jba
  • /anim/humanoid/bfnnew/po_step_to_side_lefthand_02.jba
  • /anim/humanoid/bfnnew/po_step_to_side_lefthand_03.jba
  • /anim/humanoid/bfnnew/po_step_to_side_lefthand_04.jba
  • /anim/humanoid/bfnnew/po_step_to_side_right_enter.jba
  • /anim/humanoid/bfnnew/po_step_to_side_right_exit.jba
  • /anim/humanoid/bfnnew/po_step_to_side_right_idle.jba
  • /anim/humanoid/bfnnew/po_step_to_side_righthand_01.jba
  • /anim/humanoid/bfnnew/po_step_to_side_righthand_02.jba
  • /anim/humanoid/bfnnew/po_step_to_side_righthand_03.jba
  • /anim/humanoid/bfnnew/po_step_to_side_righthand_04.jba
  • /anim/humanoid/bfnnew/humanoid_action_no_aim_autogen000164.mph
  • /anim/humanoid/bfnnew/humanoid_action_no_aim_autogen000165.mph
  • /anim/humanoid/bfnnew/humanoid_action_no_aim_autogen000166.mph
  • /anim/humanoid/bfnnew/humanoid_action_no_aim_autogen000167.mph
  • /anim/humanoid/bfnnew/humanoid_action_no_aim_autogen000168.mph
  • /anim/humanoid/bfnnew/humanoid_action_no_aim_autogen000169.mph
  • /anim/humanoid/bfnnew/humanoid_no_aim_loco_autogen_cb_2pistol_hover_loop.mph
  • /anim/humanoid/bfnnew/humanoid_no_aim_loco_autogen_cb_2pistol_jump_jet_loop.mph
  • /anim/humanoid/bfnnew/humanoid_overlay_ad_body_normal_boss_01.mph
  • /anim/humanoid/bfnnew/humanoid_overlay_ad_body_normal_boss_02.mph
  • /anim/humanoid/bfnnew/humanoid_overlay_ad_body_normal_boss_03.mph
  • /anim/humanoid/bfnnew/humanoid_overlay_ad_body_normal_boss_04.mph
  • /anim/humanoid/bfnnew/humanoid_overlay_ad_body_normal_boss_05.mph
  • /anim/humanoid/bfsnew/ad_body_normal_boss_01.jba
  • /anim/humanoid/bfsnew/ad_body_normal_boss_02.jba
  • /anim/humanoid/bfsnew/ad_body_normal_boss_03.jba
  • /anim/humanoid/bfsnew/ad_body_normal_boss_04.jba
  • /anim/humanoid/bfsnew/ad_body_normal_boss_05.jba
  • /anim/humanoid/bfsnew/am_2p_argue_1.jba
  • /anim/humanoid/bfsnew/am_2p_argue_2.jba
  • /anim/humanoid/bfsnew/am_human_present_rest_01.jba
  • /anim/humanoid/bfsnew/cb_2pistol_fire_special_end_3.jba
  • /anim/humanoid/bfsnew/cb_2pistol_fire_special_end_4.jba
  • /anim/humanoid/bfsnew/cb_2pistol_fire_special_loop_3.jba
  • /anim/humanoid/bfsnew/cb_2pistol_fire_special_loop_4.jba
  • /anim/humanoid/bfsnew/cb_2pistol_fire_special_start_3.jba
  • /anim/humanoid/bfsnew/cb_2pistol_fire_special_start_4.jba
  • /anim/humanoid/bfsnew/cb_2saber_barrage_exit_01.jba
  • /anim/humanoid/bfsnew/cb_2saber_barrage_loop_01.jba
  • /anim/humanoid/bfsnew/cb_2saber_projectile_01.jba
  • /anim/humanoid/bfsnew/cb_2saber_sp1_attack_right_8.jba
  • /anim/humanoid/bfsnew/cb_2saber_takeoff_enter_01.jba
  • /anim/humanoid/bfsnew/cb_2saber_takeoff_exit_01.jba
  • /anim/humanoid/bfsnew/cb_2saber_takeoff_loop_01.jba
  • /anim/humanoid/bfsnew/cb_agent_knife_combo_01.jba
  • /anim/humanoid/bfsnew/cb_agent_knife_combo_02.jba
  • /anim/humanoid/bfsnew/cb_agent_leg_slice_01.jba
  • /anim/humanoid/bfsnew/cb_barrel_toss_01.jba
  • /anim/humanoid/bfsnew/cb_barrel_toss_end_01.jba
  • /anim/humanoid/bfsnew/cb_bfg_talk_radio_end.jba
  • /anim/humanoid/bfsnew/cb_bfg_talk_radio_start.jba
  • /anim/humanoid/bfsnew/cb_pistol_offhand_leg_shot_01.jba
  • /anim/humanoid/bfsnew/cb_pistol_offhand_stock_strike_01.jba
  • /anim/humanoid/bfsnew/cb_pole_life_steal_strike_01.jba
  • /anim/humanoid/bfsnew/cb_pole_life_steal_strike_02.jba
  • /anim/humanoid/bfsnew/cb_saber_360_smash_01.jba
  • /anim/humanoid/bfsnew/cb_saber_360_smash_02.jba
  • /anim/humanoid/bfsnew/cb_saber_sp1_attack_right_7.jba
  • /anim/humanoid/bfsnew/cb_saber_sp1_attack_right_8.jba
  • /anim/humanoid/bfsnew/cb_saber_sp1_attack_right_9.jba
  • /anim/humanoid/bfsnew/cd_console_explosion_reaction_01.jba
  • /anim/humanoid/bfsnew/cd_console_explosion_reaction_02.jba
  • /anim/humanoid/bfsnew/cd_console_explosion_typing_01.jba
  • /anim/humanoid/bfsnew/cd_revan_force_ghost_give_idle.jba
  • /anim/humanoid/bfsnew/cd_revan_force_ghost_receive.jba
  • /anim/humanoid/bfsnew/cd_revan_mask_off.jba
  • /anim/humanoid/bfsnew/cd_revan_mask_on.jba
  • /anim/humanoid/bfsnew/cd_shae_helmet_off.jba
  • /anim/humanoid/bfsnew/cd_shae_helmet_on.jba
  • /anim/humanoid/bfsnew/cd_shae_jetpack_enter.jba
  • /anim/humanoid/bfsnew/cd_shae_jetpack_exit.jba
  • /anim/humanoid/bfsnew/dl_mind_destruction_01.jba
  • /anim/humanoid/bfsnew/dl_mind_destruction_02.jba
  • /anim/humanoid/bfsnew/dl_mind_destruction_03.jba
  • /anim/humanoid/bfsnew/dl_mind_destruction_04.jba
  • /anim/humanoid/bfsnew/dl_shield_face_01.jba
  • /anim/humanoid/bfsnew/dl_shield_face_02.jba
  • /anim/humanoid/bfsnew/dl_shield_face_03.jba
  • /anim/humanoid/bfsnew/dl_shield_face_04.jba
  • /anim/humanoid/bfsnew/em_bottle_break_head_01.jba
  • /anim/humanoid/bfsnew/em_dance_aboriginal_01.jba
  • /anim/humanoid/bfsnew/em_dance_no_bones_01.jba
  • /anim/humanoid/bfsnew/em_praise.jba
  • /anim/humanoid/bfsnew/em_punt.jba
  • /anim/humanoid/bfsnew/em_super_fist_pump_01.jba
  • /anim/humanoid/bfsnew/fp_1h_elect_instant_right_5.jba
  • /anim/humanoid/bfsnew/fp_2saber_force_projectile_01.jba
  • /anim/humanoid/bfsnew/fp_burst_enter_01.jba
  • /anim/humanoid/bfsnew/fp_burst_enter_02.jba
  • /anim/humanoid/bfsnew/fp_burst_exit_01.jba
  • /anim/humanoid/bfsnew/fp_burst_exit_01b.jba
  • /anim/humanoid/bfsnew/fp_burst_exit_02.jba
  • /anim/humanoid/bfsnew/fp_burst_exit_02b.jba
  • /anim/humanoid/bfsnew/fp_burst_loop_01.jba
  • /anim/humanoid/bfsnew/fp_burst_loop_02.jba
  • /anim/humanoid/bfsnew/fp_force_gash_01.jba
  • /anim/humanoid/bfsnew/fp_force_gash_02.jba
  • /anim/humanoid/bfsnew/fp_force_life_steal_end_01.jba
  • /anim/humanoid/bfsnew/fp_force_life_steal_loop_01.jba
  • /anim/humanoid/bfsnew/fp_force_life_steal_start_01.jba
  • /anim/humanoid/bfsnew/fp_force_projectile_01.jba
  • /anim/humanoid/bfsnew/fp_force_projectile_02.jba
  • /anim/humanoid/bfsnew/fp_pole_multicast_end.jba
  • /anim/humanoid/bfsnew/fp_pole_multicast_end_02.jba
  • /anim/humanoid/bfsnew/fp_pole_multicast_loop_02.jba
  • /anim/humanoid/bfsnew/fp_pole_multicast_start_02.jba
  • /anim/humanoid/bfsnew/fp_pole_spin_blast_01.jba
  • /anim/humanoid/bfsnew/fp_pole_spin_blast_02.jba
  • /anim/humanoid/bfsnew/mv_pistol_run_shoot_escape_01.jba
  • /anim/humanoid/bfsnew/mv_run_enter_2.jba
  • /anim/humanoid/bfsnew/mv_run_forward_exit_2.jba
  • /anim/humanoid/bfsnew/mv_slope_run_ascend_02.jba
  • /anim/humanoid/bfsnew/mv_slope_run_descend_02.jba
  • /anim/humanoid/bfsnew/mv_slope_walk_ascend_02.jba
  • /anim/humanoid/bfsnew/mv_slope_walk_descend_02.jba
  • /anim/humanoid/bfsnew/po_bfg_kill_1.jba
  • /anim/humanoid/bfsnew/po_bfg_kill_2.jba
  • /anim/humanoid/bfsnew/po_bfg_kill_multi.jba
  • /anim/humanoid/bfsnew/po_bfg_ready_idle.jba
  • /anim/humanoid/bfsnew/po_bfg_ready_to_bfg_threaten.jba
  • /anim/humanoid/bfsnew/po_bfg_ready_to_normal.jba
  • /anim/humanoid/bfsnew/po_bfg_threaten_fire_01.jba
  • /anim/humanoid/bfsnew/po_bfg_threaten_idle.jba
  • /anim/humanoid/bfsnew/po_bfg_threaten_kill_to_normal.jba
  • /anim/humanoid/bfsnew/po_bfg_threaten_point_east.jba
  • /anim/humanoid/bfsnew/po_bfg_threaten_point_gun_east.jba
  • /anim/humanoid/bfsnew/po_bfg_threaten_point_gun_west.jba
  • /anim/humanoid/bfsnew/po_bfg_threaten_point_head_east.jba
  • /anim/humanoid/bfsnew/po_bfg_threaten_point_head_north.jba
  • /anim/humanoid/bfsnew/po_bfg_threaten_point_head_west.jba
  • /anim/humanoid/bfsnew/po_bfg_threaten_point_north_to_east.jba
  • /anim/humanoid/bfsnew/po_bfg_threaten_point_north_to_west.jba
  • /anim/humanoid/bfsnew/po_bfg_threaten_point_west.jba
  • /anim/humanoid/bfsnew/po_bfg_threaten_to_bfg_ready.jba
  • /anim/humanoid/bfsnew/po_bfg_threaten_to_normal.jba
  • /anim/humanoid/bfsnew/po_normal_to_bfg_ready.jba
  • /anim/humanoid/bfsnew/po_normal_to_bfg_threaten.jba
  • /anim/humanoid/bfsnew/po_step_to_side_left_enter.jba
  • /anim/humanoid/bfsnew/po_step_to_side_left_exit.jba
  • /anim/humanoid/bfsnew/po_step_to_side_left_idle.jba
  • /anim/humanoid/bfsnew/po_step_to_side_lefthand_01.jba
  • /anim/humanoid/bfsnew/po_step_to_side_lefthand_02.jba
  • /anim/humanoid/bfsnew/po_step_to_side_lefthand_03.jba
  • /anim/humanoid/bfsnew/po_step_to_side_lefthand_04.jba
  • /anim/humanoid/bfsnew/po_step_to_side_right_enter.jba
  • /anim/humanoid/bfsnew/po_step_to_side_right_exit.jba
  • /anim/humanoid/bfsnew/po_step_to_side_right_idle.jba
  • /anim/humanoid/bfsnew/po_step_to_side_righthand_01.jba
  • /anim/humanoid/bfsnew/po_step_to_side_righthand_02.jba
  • /anim/humanoid/bfsnew/po_step_to_side_righthand_03.jba
  • /anim/humanoid/bfsnew/po_step_to_side_righthand_04.jba
  • /anim/humanoid/bfsnew/humanoid_action_no_aim_autogen000164.mph
  • /anim/humanoid/bfsnew/humanoid_action_no_aim_autogen000165.mph
  • /anim/humanoid/bfsnew/humanoid_action_no_aim_autogen000166.mph
  • /anim/humanoid/bfsnew/humanoid_action_no_aim_autogen000167.mph
  • /anim/humanoid/bfsnew/humanoid_action_no_aim_autogen000168.mph
  • /anim/humanoid/bfsnew/humanoid_action_no_aim_autogen000169.mph
  • /anim/humanoid/bfsnew/humanoid_no_aim_loco_autogen_cb_2pistol_jump_jet_loop.mph
  • /anim/humanoid/bfsnew/humanoid_overlay_ad_body_normal_boss_01.mph
  • /anim/humanoid/bfsnew/humanoid_overlay_ad_body_normal_boss_02.mph
  • /anim/humanoid/bfsnew/humanoid_overlay_ad_body_normal_boss_03.mph
  • /anim/humanoid/bfsnew/humanoid_overlay_ad_body_normal_boss_04.mph
  • /anim/humanoid/bfsnew/humanoid_overlay_ad_body_normal_boss_05.mph
  • swtor_main_anim_humanoid_bmaf_1.tor (280 added files)
  • /anim/humanoid/bmanew/ad_body_normal_boss_01.jba
  • /anim/humanoid/bmanew/ad_body_normal_boss_02.jba
  • /anim/humanoid/bmanew/ad_body_normal_boss_03.jba
  • /anim/humanoid/bmanew/ad_body_normal_boss_04.jba
  • /anim/humanoid/bmanew/ad_body_normal_boss_05.jba
  • /anim/humanoid/bmanew/am_2p_argue_1.jba
  • /anim/humanoid/bmanew/am_2p_argue_2.jba
  • /anim/humanoid/bmanew/am_human_present_rest_01.jba
  • /anim/humanoid/bmanew/cb_2pistol_fire_special_end_3.jba
  • /anim/humanoid/bmanew/cb_2pistol_fire_special_end_4.jba
  • /anim/humanoid/bmanew/cb_2pistol_fire_special_loop_3.jba
  • /anim/humanoid/bmanew/cb_2pistol_fire_special_loop_4.jba
  • /anim/humanoid/bmanew/cb_2pistol_fire_special_start_3.jba
  • /anim/humanoid/bmanew/cb_2pistol_fire_special_start_4.jba
  • /anim/humanoid/bmanew/cb_2saber_barrage_exit_01.jba
  • /anim/humanoid/bmanew/cb_2saber_barrage_loop_01.jba
  • /anim/humanoid/bmanew/cb_2saber_projectile_01.jba
  • /anim/humanoid/bmanew/cb_2saber_sp1_attack_right_8.jba
  • /anim/humanoid/bmanew/cb_2saber_takeoff_enter_01.jba
  • /anim/humanoid/bmanew/cb_2saber_takeoff_exit_01.jba
  • /anim/humanoid/bmanew/cb_2saber_takeoff_loop_01.jba
  • /anim/humanoid/bmanew/cb_agent_knife_combo_01.jba
  • /anim/humanoid/bmanew/cb_agent_knife_combo_02.jba
  • /anim/humanoid/bmanew/cb_agent_leg_slice_01.jba
  • /anim/humanoid/bmanew/cb_barrel_toss_01.jba
  • /anim/humanoid/bmanew/cb_barrel_toss_end_01.jba
  • /anim/humanoid/bmanew/cb_bfg_talk_radio_end.jba
  • /anim/humanoid/bmanew/cb_bfg_talk_radio_start.jba
  • /anim/humanoid/bmanew/cb_pistol_offhand_leg_shot_01.jba
  • /anim/humanoid/bmanew/cb_pistol_offhand_stock_strike_01.jba
  • /anim/humanoid/bmanew/cb_pole_life_steal_strike_01.jba
  • /anim/humanoid/bmanew/cb_pole_life_steal_strike_02.jba
  • /anim/humanoid/bmanew/cb_saber_360_smash_01.jba
  • /anim/humanoid/bmanew/cb_saber_360_smash_02.jba
  • /anim/humanoid/bmanew/cb_saber_sp1_attack_right_7.jba
  • /anim/humanoid/bmanew/cb_saber_sp1_attack_right_8.jba
  • /anim/humanoid/bmanew/cb_saber_sp1_attack_right_9.jba
  • /anim/humanoid/bmanew/cd_console_explosion_reaction_01.jba
  • /anim/humanoid/bmanew/cd_console_explosion_reaction_02.jba
  • /anim/humanoid/bmanew/cd_console_explosion_typing_01.jba
  • /anim/humanoid/bmanew/cd_revan_force_ghost_give_idle.jba
  • /anim/humanoid/bmanew/cd_revan_force_ghost_receive.jba
  • /anim/humanoid/bmanew/cd_revan_mask_off.jba
  • /anim/humanoid/bmanew/cd_revan_mask_on.jba
  • /anim/humanoid/bmanew/cd_shae_helmet_off.jba
  • /anim/humanoid/bmanew/cd_shae_helmet_on.jba
  • /anim/humanoid/bmanew/cd_shae_jetpack_enter.jba
  • /anim/humanoid/bmanew/cd_shae_jetpack_exit.jba
  • /anim/humanoid/bmanew/dl_mind_destruction_01.jba
  • /anim/humanoid/bmanew/dl_mind_destruction_02.jba
  • /anim/humanoid/bmanew/dl_mind_destruction_03.jba
  • /anim/humanoid/bmanew/dl_mind_destruction_04.jba
  • /anim/humanoid/bmanew/dl_shield_face_01.jba
  • /anim/humanoid/bmanew/dl_shield_face_02.jba
  • /anim/humanoid/bmanew/dl_shield_face_03.jba
  • /anim/humanoid/bmanew/dl_shield_face_04.jba
  • /anim/humanoid/bmanew/em_bottle_break_head_01.jba
  • /anim/humanoid/bmanew/em_dance_aboriginal_01.jba
  • /anim/humanoid/bmanew/em_dance_no_bones_01.jba
  • /anim/humanoid/bmanew/em_praise.jba
  • /anim/humanoid/bmanew/em_punt.jba
  • /anim/humanoid/bmanew/em_super_fist_pump_01.jba
  • /anim/humanoid/bmanew/fp_1h_elect_instant_right_5.jba
  • /anim/humanoid/bmanew/fp_2saber_force_projectile_01.jba
  • /anim/humanoid/bmanew/fp_burst_enter_01.jba
  • /anim/humanoid/bmanew/fp_burst_enter_02.jba
  • /anim/humanoid/bmanew/fp_burst_exit_01.jba
  • /anim/humanoid/bmanew/fp_burst_exit_01b.jba
  • /anim/humanoid/bmanew/fp_burst_exit_02.jba
  • /anim/humanoid/bmanew/fp_burst_exit_02b.jba
  • /anim/humanoid/bmanew/fp_burst_loop_01.jba
  • /anim/humanoid/bmanew/fp_burst_loop_02.jba
  • /anim/humanoid/bmanew/fp_force_gash_01.jba
  • /anim/humanoid/bmanew/fp_force_gash_02.jba
  • /anim/humanoid/bmanew/fp_force_life_steal_end_01.jba
  • /anim/humanoid/bmanew/fp_force_life_steal_loop_01.jba
  • /anim/humanoid/bmanew/fp_force_life_steal_start_01.jba
  • /anim/humanoid/bmanew/fp_force_projectile_01.jba
  • /anim/humanoid/bmanew/fp_force_projectile_02.jba
  • /anim/humanoid/bmanew/fp_pole_multicast_end.jba
  • /anim/humanoid/bmanew/fp_pole_multicast_end_02.jba
  • /anim/humanoid/bmanew/fp_pole_multicast_loop_02.jba
  • /anim/humanoid/bmanew/fp_pole_multicast_start_02.jba
  • /anim/humanoid/bmanew/fp_pole_spin_blast_01.jba
  • /anim/humanoid/bmanew/fp_pole_spin_blast_02.jba
  • /anim/humanoid/bmanew/mv_pistol_run_shoot_escape_01.jba
  • /anim/humanoid/bmanew/mv_run_enter_2.jba
  • /anim/humanoid/bmanew/mv_run_forward_exit_2.jba
  • /anim/humanoid/bmanew/mv_slope_run_ascend_02.jba
  • /anim/humanoid/bmanew/mv_slope_run_descend_02.jba
  • /anim/humanoid/bmanew/mv_slope_walk_ascend_02.jba
  • /anim/humanoid/bmanew/mv_slope_walk_descend_02.jba
  • /anim/humanoid/bmanew/po_bfg_kill_1.jba
  • /anim/humanoid/bmanew/po_bfg_kill_2.jba
  • /anim/humanoid/bmanew/po_bfg_kill_multi.jba
  • /anim/humanoid/bmanew/po_bfg_ready_idle.jba
  • /anim/humanoid/bmanew/po_bfg_ready_to_bfg_threaten.jba
  • /anim/humanoid/bmanew/po_bfg_ready_to_normal.jba
  • /anim/humanoid/bmanew/po_bfg_threaten_fire_01.jba
  • /anim/humanoid/bmanew/po_bfg_threaten_idle.jba
  • /anim/humanoid/bmanew/po_bfg_threaten_kill_to_normal.jba
  • /anim/humanoid/bmanew/po_bfg_threaten_point_east.jba
  • /anim/humanoid/bmanew/po_bfg_threaten_point_gun_east.jba
  • /anim/humanoid/bmanew/po_bfg_threaten_point_gun_west.jba
  • /anim/humanoid/bmanew/po_bfg_threaten_point_head_east.jba
  • /anim/humanoid/bmanew/po_bfg_threaten_point_head_north.jba
  • /anim/humanoid/bmanew/po_bfg_threaten_point_head_west.jba
  • /anim/humanoid/bmanew/po_bfg_threaten_point_north_to_east.jba
  • /anim/humanoid/bmanew/po_bfg_threaten_point_north_to_west.jba
  • /anim/humanoid/bmanew/po_bfg_threaten_point_west.jba
  • /anim/humanoid/bmanew/po_bfg_threaten_to_bfg_ready.jba
  • /anim/humanoid/bmanew/po_bfg_threaten_to_normal.jba
  • /anim/humanoid/bmanew/po_normal_to_bfg_ready.jba
  • /anim/humanoid/bmanew/po_normal_to_bfg_threaten.jba
  • /anim/humanoid/bmanew/po_step_to_side_left_enter.jba
  • /anim/humanoid/bmanew/po_step_to_side_left_exit.jba
  • /anim/humanoid/bmanew/po_step_to_side_left_idle.jba
  • /anim/humanoid/bmanew/po_step_to_side_lefthand_01.jba
  • /anim/humanoid/bmanew/po_step_to_side_lefthand_02.jba
  • /anim/humanoid/bmanew/po_step_to_side_lefthand_03.jba
  • /anim/humanoid/bmanew/po_step_to_side_lefthand_04.jba
  • /anim/humanoid/bmanew/po_step_to_side_right_enter.jba
  • /anim/humanoid/bmanew/po_step_to_side_right_exit.jba
  • /anim/humanoid/bmanew/po_step_to_side_right_idle.jba
  • /anim/humanoid/bmanew/po_step_to_side_righthand_01.jba
  • /anim/humanoid/bmanew/po_step_to_side_righthand_02.jba
  • /anim/humanoid/bmanew/po_step_to_side_righthand_03.jba
  • /anim/humanoid/bmanew/po_step_to_side_righthand_04.jba
  • /anim/humanoid/bmanew/humanoid_action_no_aim_autogen000164.mph
  • /anim/humanoid/bmanew/humanoid_action_no_aim_autogen000165.mph
  • /anim/humanoid/bmanew/humanoid_action_no_aim_autogen000166.mph
  • /anim/humanoid/bmanew/humanoid_action_no_aim_autogen000167.mph
  • /anim/humanoid/bmanew/humanoid_action_no_aim_autogen000168.mph
  • /anim/humanoid/bmanew/humanoid_action_no_aim_autogen000169.mph
  • /anim/humanoid/bmanew/humanoid_no_aim_loco_autogen_cb_2pistol_jump_jet_loop.mph
  • /anim/humanoid/bmanew/humanoid_overlay_ad_body_normal_boss_01.mph
  • /anim/humanoid/bmanew/humanoid_overlay_ad_body_normal_boss_02.mph
  • /anim/humanoid/bmanew/humanoid_overlay_ad_body_normal_boss_03.mph
  • /anim/humanoid/bmanew/humanoid_overlay_ad_body_normal_boss_04.mph
  • /anim/humanoid/bmanew/humanoid_overlay_ad_body_normal_boss_05.mph
  • /anim/humanoid/bmfnew/ad_body_normal_boss_01.jba
  • /anim/humanoid/bmfnew/ad_body_normal_boss_02.jba
  • /anim/humanoid/bmfnew/ad_body_normal_boss_03.jba
  • /anim/humanoid/bmfnew/ad_body_normal_boss_04.jba
  • /anim/humanoid/bmfnew/ad_body_normal_boss_05.jba
  • /anim/humanoid/bmfnew/am_2p_argue_1.jba
  • /anim/humanoid/bmfnew/am_2p_argue_2.jba
  • /anim/humanoid/bmfnew/am_human_present_rest_01.jba
  • /anim/humanoid/bmfnew/cb_2pistol_fire_special_end_3.jba
  • /anim/humanoid/bmfnew/cb_2pistol_fire_special_end_4.jba
  • /anim/humanoid/bmfnew/cb_2pistol_fire_special_loop_3.jba
  • /anim/humanoid/bmfnew/cb_2pistol_fire_special_loop_4.jba
  • /anim/humanoid/bmfnew/cb_2pistol_fire_special_start_3.jba
  • /anim/humanoid/bmfnew/cb_2pistol_fire_special_start_4.jba
  • /anim/humanoid/bmfnew/cb_2saber_barrage_exit_01.jba
  • /anim/humanoid/bmfnew/cb_2saber_barrage_loop_01.jba
  • /anim/humanoid/bmfnew/cb_2saber_projectile_01.jba
  • /anim/humanoid/bmfnew/cb_2saber_sp1_attack_right_8.jba
  • /anim/humanoid/bmfnew/cb_2saber_takeoff_enter_01.jba
  • /anim/humanoid/bmfnew/cb_2saber_takeoff_exit_01.jba
  • /anim/humanoid/bmfnew/cb_2saber_takeoff_loop_01.jba
  • /anim/humanoid/bmfnew/cb_agent_knife_combo_01.jba
  • /anim/humanoid/bmfnew/cb_agent_knife_combo_02.jba
  • /anim/humanoid/bmfnew/cb_agent_leg_slice_01.jba
  • /anim/humanoid/bmfnew/cb_barrel_toss_01.jba
  • /anim/humanoid/bmfnew/cb_barrel_toss_end_01.jba
  • /anim/humanoid/bmfnew/cb_bfg_talk_radio_end.jba
  • /anim/humanoid/bmfnew/cb_bfg_talk_radio_start.jba
  • /anim/humanoid/bmfnew/cb_pistol_offhand_leg_shot_01.jba
  • /anim/humanoid/bmfnew/cb_pistol_offhand_stock_strike_01.jba
  • /anim/humanoid/bmfnew/cb_pole_life_steal_strike_01.jba
  • /anim/humanoid/bmfnew/cb_pole_life_steal_strike_02.jba
  • /anim/humanoid/bmfnew/cb_saber_360_smash_01.jba
  • /anim/humanoid/bmfnew/cb_saber_360_smash_02.jba
  • /anim/humanoid/bmfnew/cb_saber_sp1_attack_right_7.jba
  • /anim/humanoid/bmfnew/cb_saber_sp1_attack_right_8.jba
  • /anim/humanoid/bmfnew/cb_saber_sp1_attack_right_9.jba
  • /anim/humanoid/bmfnew/cd_console_explosion_reaction_01.jba
  • /anim/humanoid/bmfnew/cd_console_explosion_reaction_02.jba
  • /anim/humanoid/bmfnew/cd_console_explosion_typing_01.jba
  • /anim/humanoid/bmfnew/cd_revan_force_ghost_give_idle.jba
  • /anim/humanoid/bmfnew/cd_revan_force_ghost_receive.jba
  • /anim/humanoid/bmfnew/cd_revan_mask_off.jba
  • /anim/humanoid/bmfnew/cd_revan_mask_on.jba
  • /anim/humanoid/bmfnew/cd_shae_helmet_off.jba
  • /anim/humanoid/bmfnew/cd_shae_helmet_on.jba
  • /anim/humanoid/bmfnew/cd_shae_jetpack_enter.jba
  • /anim/humanoid/bmfnew/cd_shae_jetpack_exit.jba
  • /anim/humanoid/bmfnew/dl_mind_destruction_01.jba
  • /anim/humanoid/bmfnew/dl_mind_destruction_02.jba
  • /anim/humanoid/bmfnew/dl_mind_destruction_03.jba
  • /anim/humanoid/bmfnew/dl_mind_destruction_04.jba
  • /anim/humanoid/bmfnew/dl_shield_face_01.jba
  • /anim/humanoid/bmfnew/dl_shield_face_02.jba
  • /anim/humanoid/bmfnew/dl_shield_face_03.jba
  • /anim/humanoid/bmfnew/dl_shield_face_04.jba
  • /anim/humanoid/bmfnew/em_bottle_break_head_01.jba
  • /anim/humanoid/bmfnew/em_dance_aboriginal_01.jba
  • /anim/humanoid/bmfnew/em_dance_no_bones_01.jba
  • /anim/humanoid/bmfnew/em_praise.jba
  • /anim/humanoid/bmfnew/em_punt.jba
  • /anim/humanoid/bmfnew/em_super_fist_pump_01.jba
  • /anim/humanoid/bmfnew/fp_1h_elect_instant_right_5.jba
  • /anim/humanoid/bmfnew/fp_2saber_force_projectile_01.jba
  • /anim/humanoid/bmfnew/fp_burst_enter_01.jba
  • /anim/humanoid/bmfnew/fp_burst_enter_02.jba
  • /anim/humanoid/bmfnew/fp_burst_exit_01.jba
  • /anim/humanoid/bmfnew/fp_burst_exit_01b.jba
  • /anim/humanoid/bmfnew/fp_burst_exit_02.jba
  • /anim/humanoid/bmfnew/fp_burst_exit_02b.jba
  • /anim/humanoid/bmfnew/fp_burst_loop_01.jba
  • /anim/humanoid/bmfnew/fp_burst_loop_02.jba
  • /anim/humanoid/bmfnew/fp_force_gash_01.jba
  • /anim/humanoid/bmfnew/fp_force_gash_02.jba
  • /anim/humanoid/bmfnew/fp_force_life_steal_end_01.jba
  • /anim/humanoid/bmfnew/fp_force_life_steal_loop_01.jba
  • /anim/humanoid/bmfnew/fp_force_life_steal_start_01.jba
  • /anim/humanoid/bmfnew/fp_force_projectile_01.jba
  • /anim/humanoid/bmfnew/fp_force_projectile_02.jba
  • /anim/humanoid/bmfnew/fp_pole_multicast_end.jba
  • /anim/humanoid/bmfnew/fp_pole_multicast_end_02.jba
  • /anim/humanoid/bmfnew/fp_pole_multicast_loop_02.jba
  • /anim/humanoid/bmfnew/fp_pole_multicast_start_02.jba
  • /anim/humanoid/bmfnew/fp_pole_spin_blast_01.jba
  • /anim/humanoid/bmfnew/fp_pole_spin_blast_02.jba
  • /anim/humanoid/bmfnew/mv_pistol_run_shoot_escape_01.jba
  • /anim/humanoid/bmfnew/mv_run_enter_2.jba
  • /anim/humanoid/bmfnew/mv_run_forward_exit_2.jba
  • /anim/humanoid/bmfnew/mv_slope_run_ascend_02.jba
  • /anim/humanoid/bmfnew/mv_slope_run_descend_02.jba
  • /anim/humanoid/bmfnew/mv_slope_walk_ascend_02.jba
  • /anim/humanoid/bmfnew/mv_slope_walk_descend_02.jba
  • /anim/humanoid/bmfnew/po_bfg_kill_1.jba
  • /anim/humanoid/bmfnew/po_bfg_kill_2.jba
  • /anim/humanoid/bmfnew/po_bfg_kill_multi.jba
  • /anim/humanoid/bmfnew/po_bfg_ready_idle.jba
  • /anim/humanoid/bmfnew/po_bfg_ready_to_bfg_threaten.jba
  • /anim/humanoid/bmfnew/po_bfg_ready_to_normal.jba
  • /anim/humanoid/bmfnew/po_bfg_threaten_fire_01.jba
  • /anim/humanoid/bmfnew/po_bfg_threaten_idle.jba
  • /anim/humanoid/bmfnew/po_bfg_threaten_kill_to_normal.jba
  • /anim/humanoid/bmfnew/po_bfg_threaten_point_east.jba
  • /anim/humanoid/bmfnew/po_bfg_threaten_point_gun_east.jba
  • /anim/humanoid/bmfnew/po_bfg_threaten_point_gun_west.jba
  • /anim/humanoid/bmfnew/po_bfg_threaten_point_head_east.jba
  • /anim/humanoid/bmfnew/po_bfg_threaten_point_head_north.jba
  • /anim/humanoid/bmfnew/po_bfg_threaten_point_head_west.jba
  • /anim/humanoid/bmfnew/po_bfg_threaten_point_north_to_east.jba
  • /anim/humanoid/bmfnew/po_bfg_threaten_point_north_to_west.jba
  • /anim/humanoid/bmfnew/po_bfg_threaten_point_west.jba
  • /anim/humanoid/bmfnew/po_bfg_threaten_to_bfg_ready.jba
  • /anim/humanoid/bmfnew/po_bfg_threaten_to_normal.jba
  • /anim/humanoid/bmfnew/po_normal_to_bfg_ready.jba
  • /anim/humanoid/bmfnew/po_normal_to_bfg_threaten.jba
  • /anim/humanoid/bmfnew/po_step_to_side_left_enter.jba
  • /anim/humanoid/bmfnew/po_step_to_side_left_exit.jba
  • /anim/humanoid/bmfnew/po_step_to_side_left_idle.jba
  • /anim/humanoid/bmfnew/po_step_to_side_lefthand_01.jba
  • /anim/humanoid/bmfnew/po_step_to_side_lefthand_02.jba
  • /anim/humanoid/bmfnew/po_step_to_side_lefthand_03.jba
  • /anim/humanoid/bmfnew/po_step_to_side_lefthand_04.jba
  • /anim/humanoid/bmfnew/po_step_to_side_right_enter.jba
  • /anim/humanoid/bmfnew/po_step_to_side_right_exit.jba
  • /anim/humanoid/bmfnew/po_step_to_side_right_idle.jba
  • /anim/humanoid/bmfnew/po_step_to_side_righthand_01.jba
  • /anim/humanoid/bmfnew/po_step_to_side_righthand_02.jba
  • /anim/humanoid/bmfnew/po_step_to_side_righthand_03.jba
  • /anim/humanoid/bmfnew/po_step_to_side_righthand_04.jba
  • /anim/humanoid/bmfnew/humanoid_action_no_aim_autogen000164.mph
  • /anim/humanoid/bmfnew/humanoid_action_no_aim_autogen000165.mph
  • /anim/humanoid/bmfnew/humanoid_action_no_aim_autogen000166.mph
  • /anim/humanoid/bmfnew/humanoid_action_no_aim_autogen000167.mph
  • /anim/humanoid/bmfnew/humanoid_action_no_aim_autogen000168.mph
  • /anim/humanoid/bmfnew/humanoid_action_no_aim_autogen000169.mph
  • /anim/humanoid/bmfnew/humanoid_no_aim_loco_autogen_cb_2pistol_jump_jet_loop.mph
  • /anim/humanoid/bmfnew/humanoid_overlay_ad_body_normal_boss_01.mph
  • /anim/humanoid/bmfnew/humanoid_overlay_ad_body_normal_boss_02.mph
  • /anim/humanoid/bmfnew/humanoid_overlay_ad_body_normal_boss_03.mph
  • /anim/humanoid/bmfnew/humanoid_overlay_ad_body_normal_boss_04.mph
  • /anim/humanoid/bmfnew/humanoid_overlay_ad_body_normal_boss_05.mph
  • swtor_main_anim_humanoid_bmns_1.tor (284 added files)
  • /anim/humanoid/bmnnew/ad_body_normal_boss_01.jba
  • /anim/humanoid/bmnnew/ad_body_normal_boss_02.jba
  • /anim/humanoid/bmnnew/ad_body_normal_boss_03.jba
  • /anim/humanoid/bmnnew/ad_body_normal_boss_04.jba
  • /anim/humanoid/bmnnew/ad_body_normal_boss_05.jba
  • /anim/humanoid/bmnnew/am_2p_argue_1.jba
  • /anim/humanoid/bmnnew/am_2p_argue_2.jba
  • /anim/humanoid/bmnnew/am_human_present_rest_01.jba
  • /anim/humanoid/bmnnew/cb_2pistol_fire_special_end_3.jba
  • /anim/humanoid/bmnnew/cb_2pistol_fire_special_end_4.jba
  • /anim/humanoid/bmnnew/cb_2pistol_fire_special_loop_3.jba
  • /anim/humanoid/bmnnew/cb_2pistol_fire_special_loop_4.jba
  • /anim/humanoid/bmnnew/cb_2pistol_fire_special_start_3.jba
  • /anim/humanoid/bmnnew/cb_2pistol_fire_special_start_4.jba
  • /anim/humanoid/bmnnew/cb_2pistol_hover_loop.jba
  • /anim/humanoid/bmnnew/cb_2saber_barrage_exit_01.jba
  • /anim/humanoid/bmnnew/cb_2saber_barrage_loop_01.jba
  • /anim/humanoid/bmnnew/cb_2saber_projectile_01.jba
  • /anim/humanoid/bmnnew/cb_2saber_sp1_attack_right_8.jba
  • /anim/humanoid/bmnnew/cb_2saber_takeoff_enter_01.jba
  • /anim/humanoid/bmnnew/cb_2saber_takeoff_exit_01.jba
  • /anim/humanoid/bmnnew/cb_2saber_takeoff_loop_01.jba
  • /anim/humanoid/bmnnew/cb_agent_knife_combo_01.jba
  • /anim/humanoid/bmnnew/cb_agent_knife_combo_02.jba
  • /anim/humanoid/bmnnew/cb_agent_leg_slice_01.jba
  • /anim/humanoid/bmnnew/cb_barrel_toss_01.jba
  • /anim/humanoid/bmnnew/cb_barrel_toss_end_01.jba
  • /anim/humanoid/bmnnew/cb_bfg_talk_radio_end.jba
  • /anim/humanoid/bmnnew/cb_bfg_talk_radio_start.jba
  • /anim/humanoid/bmnnew/cb_pistol_offhand_leg_shot_01.jba
  • /anim/humanoid/bmnnew/cb_pistol_offhand_stock_strike_01.jba
  • /anim/humanoid/bmnnew/cb_pole_life_steal_strike_01.jba
  • /anim/humanoid/bmnnew/cb_pole_life_steal_strike_02.jba
  • /anim/humanoid/bmnnew/cb_saber_360_smash_01.jba
  • /anim/humanoid/bmnnew/cb_saber_360_smash_02.jba
  • /anim/humanoid/bmnnew/cb_saber_sp1_attack_right_7.jba
  • /anim/humanoid/bmnnew/cb_saber_sp1_attack_right_8.jba
  • /anim/humanoid/bmnnew/cb_saber_sp1_attack_right_9.jba
  • /anim/humanoid/bmnnew/cd_console_explosion_reaction_01.jba
  • /anim/humanoid/bmnnew/cd_console_explosion_reaction_02.jba
  • /anim/humanoid/bmnnew/cd_console_explosion_typing_01.jba
  • /anim/humanoid/bmnnew/cd_revan_force_ghost_give.jba
  • /anim/humanoid/bmnnew/cd_revan_force_ghost_give_idle.jba
  • /anim/humanoid/bmnnew/cd_revan_force_ghost_receive.jba
  • /anim/humanoid/bmnnew/cd_revan_mask_off.jba
  • /anim/humanoid/bmnnew/cd_revan_mask_on.jba
  • /anim/humanoid/bmnnew/cd_shae_helmet_off.jba
  • /anim/humanoid/bmnnew/cd_shae_helmet_on.jba
  • /anim/humanoid/bmnnew/cd_shae_jetpack_enter.jba
  • /anim/humanoid/bmnnew/cd_shae_jetpack_exit.jba
  • /anim/humanoid/bmnnew/dl_mind_destruction_01.jba
  • /anim/humanoid/bmnnew/dl_mind_destruction_02.jba
  • /anim/humanoid/bmnnew/dl_mind_destruction_03.jba
  • /anim/humanoid/bmnnew/dl_mind_destruction_04.jba
  • /anim/humanoid/bmnnew/dl_shield_face_01.jba
  • /anim/humanoid/bmnnew/dl_shield_face_02.jba
  • /anim/humanoid/bmnnew/dl_shield_face_03.jba
  • /anim/humanoid/bmnnew/dl_shield_face_04.jba
  • /anim/humanoid/bmnnew/em_bottle_break_head_01.jba
  • /anim/humanoid/bmnnew/em_dance_aboriginal_01.jba
  • /anim/humanoid/bmnnew/em_dance_no_bones_01.jba
  • /anim/humanoid/bmnnew/em_praise.jba
  • /anim/humanoid/bmnnew/em_punt.jba
  • /anim/humanoid/bmnnew/em_super_fist_pump_01.jba
  • /anim/humanoid/bmnnew/fp_1h_elect_instant_right_5.jba
  • /anim/humanoid/bmnnew/fp_2saber_force_projectile_01.jba
  • /anim/humanoid/bmnnew/fp_burst_enter_01.jba
  • /anim/humanoid/bmnnew/fp_burst_enter_02.jba
  • /anim/humanoid/bmnnew/fp_burst_exit_01.jba
  • /anim/humanoid/bmnnew/fp_burst_exit_01b.jba
  • /anim/humanoid/bmnnew/fp_burst_exit_02.jba
  • /anim/humanoid/bmnnew/fp_burst_exit_02b.jba
  • /anim/humanoid/bmnnew/fp_burst_loop_01.jba
  • /anim/humanoid/bmnnew/fp_burst_loop_02.jba
  • /anim/humanoid/bmnnew/fp_force_gash_01.jba
  • /anim/humanoid/bmnnew/fp_force_gash_02.jba
  • /anim/humanoid/bmnnew/fp_force_life_steal_end_01.jba
  • /anim/humanoid/bmnnew/fp_force_life_steal_loop_01.jba
  • /anim/humanoid/bmnnew/fp_force_life_steal_start_01.jba
  • /anim/humanoid/bmnnew/fp_force_projectile_01.jba
  • /anim/humanoid/bmnnew/fp_force_projectile_02.jba
  • /anim/humanoid/bmnnew/fp_pole_multicast_end.jba
  • /anim/humanoid/bmnnew/fp_pole_multicast_end_02.jba
  • /anim/humanoid/bmnnew/fp_pole_multicast_loop_02.jba
  • /anim/humanoid/bmnnew/fp_pole_multicast_start_02.jba
  • /anim/humanoid/bmnnew/fp_pole_spin_blast_01.jba
  • /anim/humanoid/bmnnew/fp_pole_spin_blast_02.jba
  • /anim/humanoid/bmnnew/mv_mount_tauntaun_run_jump_end.jba
  • /anim/humanoid/bmnnew/mv_pistol_run_shoot_escape_01.jba
  • /anim/humanoid/bmnnew/mv_run_enter_2.jba
  • /anim/humanoid/bmnnew/mv_run_forward_exit_2.jba
  • /anim/humanoid/bmnnew/mv_slope_run_ascend_02.jba
  • /anim/humanoid/bmnnew/mv_slope_run_descend_02.jba
  • /anim/humanoid/bmnnew/mv_slope_walk_ascend_02.jba
  • /anim/humanoid/bmnnew/mv_slope_walk_descend_02.jba
  • /anim/humanoid/bmnnew/po_bfg_kill_1.jba
  • /anim/humanoid/bmnnew/po_bfg_kill_2.jba
  • /anim/humanoid/bmnnew/po_bfg_kill_multi.jba
  • /anim/humanoid/bmnnew/po_bfg_ready_idle.jba
  • /anim/humanoid/bmnnew/po_bfg_ready_to_bfg_threaten.jba
  • /anim/humanoid/bmnnew/po_bfg_ready_to_normal.jba
  • /anim/humanoid/bmnnew/po_bfg_threaten_fire_01.jba
  • /anim/humanoid/bmnnew/po_bfg_threaten_idle.jba
  • /anim/humanoid/bmnnew/po_bfg_threaten_kill_to_normal.jba
  • /anim/humanoid/bmnnew/po_bfg_threaten_point_east.jba
  • /anim/humanoid/bmnnew/po_bfg_threaten_point_gun_east.jba
  • /anim/humanoid/bmnnew/po_bfg_threaten_point_gun_west.jba
  • /anim/humanoid/bmnnew/po_bfg_threaten_point_head_east.jba
  • /anim/humanoid/bmnnew/po_bfg_threaten_point_head_north.jba
  • /anim/humanoid/bmnnew/po_bfg_threaten_point_head_west.jba
  • /anim/humanoid/bmnnew/po_bfg_threaten_point_north_to_east.jba
  • /anim/humanoid/bmnnew/po_bfg_threaten_point_north_to_west.jba
  • /anim/humanoid/bmnnew/po_bfg_threaten_point_west.jba
  • /anim/humanoid/bmnnew/po_bfg_threaten_to_bfg_ready.jba
  • /anim/humanoid/bmnnew/po_bfg_threaten_to_normal.jba
  • /anim/humanoid/bmnnew/po_normal_to_bfg_ready.jba
  • /anim/humanoid/bmnnew/po_normal_to_bfg_threaten.jba
  • /anim/humanoid/bmnnew/po_step_to_side_left_enter.jba
  • /anim/humanoid/bmnnew/po_step_to_side_left_exit.jba
  • /anim/humanoid/bmnnew/po_step_to_side_left_idle.jba
  • /anim/humanoid/bmnnew/po_step_to_side_lefthand_01.jba
  • /anim/humanoid/bmnnew/po_step_to_side_lefthand_02.jba
  • /anim/humanoid/bmnnew/po_step_to_side_lefthand_03.jba
  • /anim/humanoid/bmnnew/po_step_to_side_lefthand_04.jba
  • /anim/humanoid/bmnnew/po_step_to_side_right_enter.jba
  • /anim/humanoid/bmnnew/po_step_to_side_right_exit.jba
  • /anim/humanoid/bmnnew/po_step_to_side_right_idle.jba
  • /anim/humanoid/bmnnew/po_step_to_side_righthand_01.jba
  • /anim/humanoid/bmnnew/po_step_to_side_righthand_02.jba
  • /anim/humanoid/bmnnew/po_step_to_side_righthand_03.jba
  • /anim/humanoid/bmnnew/po_step_to_side_righthand_04.jba
  • /anim/humanoid/bmnnew/humanoid_action_no_aim_autogen000164.mph
  • /anim/humanoid/bmnnew/humanoid_action_no_aim_autogen000165.mph
  • /anim/humanoid/bmnnew/humanoid_action_no_aim_autogen000166.mph
  • /anim/humanoid/bmnnew/humanoid_action_no_aim_autogen000167.mph
  • /anim/humanoid/bmnnew/humanoid_action_no_aim_autogen000168.mph
  • /anim/humanoid/bmnnew/humanoid_action_no_aim_autogen000169.mph
  • /anim/humanoid/bmnnew/humanoid_no_aim_loco_autogen_cb_2pistol_hover_loop.mph
  • /anim/humanoid/bmnnew/humanoid_no_aim_loco_autogen_cb_2pistol_jump_jet_loop.mph
  • /anim/humanoid/bmnnew/humanoid_overlay_ad_body_normal_boss_01.mph
  • /anim/humanoid/bmnnew/humanoid_overlay_ad_body_normal_boss_02.mph
  • /anim/humanoid/bmnnew/humanoid_overlay_ad_body_normal_boss_03.mph
  • /anim/humanoid/bmnnew/humanoid_overlay_ad_body_normal_boss_04.mph
  • /anim/humanoid/bmnnew/humanoid_overlay_ad_body_normal_boss_05.mph
  • /anim/humanoid/bmsnew/ad_body_normal_boss_01.jba
  • /anim/humanoid/bmsnew/ad_body_normal_boss_02.jba
  • /anim/humanoid/bmsnew/ad_body_normal_boss_03.jba
  • /anim/humanoid/bmsnew/ad_body_normal_boss_04.jba
  • /anim/humanoid/bmsnew/ad_body_normal_boss_05.jba
  • /anim/humanoid/bmsnew/am_2p_argue_1.jba
  • /anim/humanoid/bmsnew/am_2p_argue_2.jba
  • /anim/humanoid/bmsnew/am_human_present_rest_01.jba
  • /anim/humanoid/bmsnew/cb_2pistol_fire_special_end_3.jba
  • /anim/humanoid/bmsnew/cb_2pistol_fire_special_end_4.jba
  • /anim/humanoid/bmsnew/cb_2pistol_fire_special_loop_3.jba
  • /anim/humanoid/bmsnew/cb_2pistol_fire_special_loop_4.jba
  • /anim/humanoid/bmsnew/cb_2pistol_fire_special_start_3.jba
  • /anim/humanoid/bmsnew/cb_2pistol_fire_special_start_4.jba
  • /anim/humanoid/bmsnew/cb_2saber_barrage_exit_01.jba
  • /anim/humanoid/bmsnew/cb_2saber_barrage_loop_01.jba
  • /anim/humanoid/bmsnew/cb_2saber_projectile_01.jba
  • /anim/humanoid/bmsnew/cb_2saber_sp1_attack_right_8.jba
  • /anim/humanoid/bmsnew/cb_2saber_takeoff_enter_01.jba
  • /anim/humanoid/bmsnew/cb_2saber_takeoff_exit_01.jba
  • /anim/humanoid/bmsnew/cb_2saber_takeoff_loop_01.jba
  • /anim/humanoid/bmsnew/cb_agent_knife_combo_01.jba
  • /anim/humanoid/bmsnew/cb_agent_knife_combo_02.jba
  • /anim/humanoid/bmsnew/cb_agent_leg_slice_01.jba
  • /anim/humanoid/bmsnew/cb_barrel_toss_01.jba
  • /anim/humanoid/bmsnew/cb_barrel_toss_end_01.jba
  • /anim/humanoid/bmsnew/cb_bfg_talk_radio_end.jba
  • /anim/humanoid/bmsnew/cb_bfg_talk_radio_start.jba
  • /anim/humanoid/bmsnew/cb_pistol_offhand_leg_shot_01.jba
  • /anim/humanoid/bmsnew/cb_pistol_offhand_stock_strike_01.jba
  • /anim/humanoid/bmsnew/cb_pole_life_steal_strike_01.jba
  • /anim/humanoid/bmsnew/cb_pole_life_steal_strike_02.jba
  • /anim/humanoid/bmsnew/cb_saber_360_smash_01.jba
  • /anim/humanoid/bmsnew/cb_saber_360_smash_02.jba
  • /anim/humanoid/bmsnew/cb_saber_sp1_attack_right_7.jba
  • /anim/humanoid/bmsnew/cb_saber_sp1_attack_right_8.jba
  • /anim/humanoid/bmsnew/cb_saber_sp1_attack_right_9.jba
  • /anim/humanoid/bmsnew/cd_console_explosion_reaction_01.jba
  • /anim/humanoid/bmsnew/cd_console_explosion_reaction_02.jba
  • /anim/humanoid/bmsnew/cd_console_explosion_typing_01.jba
  • /anim/humanoid/bmsnew/cd_revan_force_ghost_give_idle.jba
  • /anim/humanoid/bmsnew/cd_revan_force_ghost_receive.jba
  • /anim/humanoid/bmsnew/cd_revan_mask_off.jba
  • /anim/humanoid/bmsnew/cd_revan_mask_on.jba
  • /anim/humanoid/bmsnew/cd_shae_helmet_off.jba
  • /anim/humanoid/bmsnew/cd_shae_helmet_on.jba
  • /anim/humanoid/bmsnew/cd_shae_jetpack_enter.jba
  • /anim/humanoid/bmsnew/cd_shae_jetpack_exit.jba
  • /anim/humanoid/bmsnew/dl_mind_destruction_01.jba
  • /anim/humanoid/bmsnew/dl_mind_destruction_02.jba
  • /anim/humanoid/bmsnew/dl_mind_destruction_03.jba
  • /anim/humanoid/bmsnew/dl_mind_destruction_04.jba
  • /anim/humanoid/bmsnew/dl_shield_face_01.jba
  • /anim/humanoid/bmsnew/dl_shield_face_02.jba
  • /anim/humanoid/bmsnew/dl_shield_face_03.jba
  • /anim/humanoid/bmsnew/dl_shield_face_04.jba
  • /anim/humanoid/bmsnew/em_bottle_break_head_01.jba
  • /anim/humanoid/bmsnew/em_dance_aboriginal_01.jba
  • /anim/humanoid/bmsnew/em_dance_no_bones_01.jba
  • /anim/humanoid/bmsnew/em_praise.jba
  • /anim/humanoid/bmsnew/em_punt.jba
  • /anim/humanoid/bmsnew/em_super_fist_pump_01.jba
  • /anim/humanoid/bmsnew/fp_1h_elect_instant_right_5.jba
  • /anim/humanoid/bmsnew/fp_2saber_force_projectile_01.jba
  • /anim/humanoid/bmsnew/fp_burst_enter_01.jba
  • /anim/humanoid/bmsnew/fp_burst_enter_02.jba
  • /anim/humanoid/bmsnew/fp_burst_exit_01.jba
  • /anim/humanoid/bmsnew/fp_burst_exit_01b.jba
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  • /anim/humanoid/bmsnew/fp_burst_exit_02b.jba
  • /anim/humanoid/bmsnew/fp_burst_loop_01.jba
  • /anim/humanoid/bmsnew/fp_burst_loop_02.jba
  • /anim/humanoid/bmsnew/fp_force_gash_01.jba
  • /anim/humanoid/bmsnew/fp_force_gash_02.jba
  • /anim/humanoid/bmsnew/fp_force_life_steal_end_01.jba
  • /anim/humanoid/bmsnew/fp_force_life_steal_loop_01.jba
  • /anim/humanoid/bmsnew/fp_force_life_steal_start_01.jba
  • /anim/humanoid/bmsnew/fp_force_projectile_01.jba
  • /anim/humanoid/bmsnew/fp_force_projectile_02.jba
  • /anim/humanoid/bmsnew/fp_pole_multicast_end.jba
  • /anim/humanoid/bmsnew/fp_pole_multicast_end_02.jba
  • /anim/humanoid/bmsnew/fp_pole_multicast_loop_02.jba
  • /anim/humanoid/bmsnew/fp_pole_multicast_start_02.jba
  • /anim/humanoid/bmsnew/fp_pole_spin_blast_01.jba
  • /anim/humanoid/bmsnew/fp_pole_spin_blast_02.jba
  • /anim/humanoid/bmsnew/mv_pistol_run_shoot_escape_01.jba
  • /anim/humanoid/bmsnew/mv_run_enter_2.jba
  • /anim/humanoid/bmsnew/mv_run_forward_exit_2.jba
  • /anim/humanoid/bmsnew/mv_slope_run_ascend_02.jba
  • /anim/humanoid/bmsnew/mv_slope_run_descend_02.jba
  • /anim/humanoid/bmsnew/mv_slope_walk_ascend_02.jba
  • /anim/humanoid/bmsnew/mv_slope_walk_descend_02.jba
  • /anim/humanoid/bmsnew/po_bfg_kill_1.jba
  • /anim/humanoid/bmsnew/po_bfg_kill_2.jba
  • /anim/humanoid/bmsnew/po_bfg_kill_multi.jba
  • /anim/humanoid/bmsnew/po_bfg_ready_idle.jba
  • /anim/humanoid/bmsnew/po_bfg_ready_to_bfg_threaten.jba
  • /anim/humanoid/bmsnew/po_bfg_ready_to_normal.jba
  • /anim/humanoid/bmsnew/po_bfg_threaten_fire_01.jba
  • /anim/humanoid/bmsnew/po_bfg_threaten_idle.jba
  • /anim/humanoid/bmsnew/po_bfg_threaten_kill_to_normal.jba
  • /anim/humanoid/bmsnew/po_bfg_threaten_point_east.jba
  • /anim/humanoid/bmsnew/po_bfg_threaten_point_gun_east.jba
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  • /anim/humanoid/bmsnew/po_bfg_threaten_point_head_east.jba
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  • /anim/humanoid/bmsnew/po_bfg_threaten_point_head_west.jba
  • /anim/humanoid/bmsnew/po_bfg_threaten_point_north_to_east.jba
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  • /anim/humanoid/bmsnew/po_bfg_threaten_to_bfg_ready.jba
  • /anim/humanoid/bmsnew/po_bfg_threaten_to_normal.jba
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  • /anim/humanoid/bmsnew/po_step_to_side_left_enter.jba
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  • /anim/humanoid/bmsnew/po_step_to_side_left_idle.jba
  • /anim/humanoid/bmsnew/po_step_to_side_lefthand_01.jba
  • /anim/humanoid/bmsnew/po_step_to_side_lefthand_02.jba
  • /anim/humanoid/bmsnew/po_step_to_side_lefthand_03.jba
  • /anim/humanoid/bmsnew/po_step_to_side_lefthand_04.jba
  • /anim/humanoid/bmsnew/po_step_to_side_right_enter.jba
  • /anim/humanoid/bmsnew/po_step_to_side_right_exit.jba
  • /anim/humanoid/bmsnew/po_step_to_side_right_idle.jba
  • /anim/humanoid/bmsnew/po_step_to_side_righthand_01.jba
  • /anim/humanoid/bmsnew/po_step_to_side_righthand_02.jba
  • /anim/humanoid/bmsnew/po_step_to_side_righthand_03.jba
  • /anim/humanoid/bmsnew/po_step_to_side_righthand_04.jba
  • /anim/humanoid/bmsnew/humanoid_action_no_aim_autogen000164.mph
  • /anim/humanoid/bmsnew/humanoid_action_no_aim_autogen000165.mph
  • /anim/humanoid/bmsnew/humanoid_action_no_aim_autogen000166.mph
  • /anim/humanoid/bmsnew/humanoid_action_no_aim_autogen000167.mph
  • /anim/humanoid/bmsnew/humanoid_action_no_aim_autogen000168.mph
  • /anim/humanoid/bmsnew/humanoid_action_no_aim_autogen000169.mph
  • /anim/humanoid/bmsnew/humanoid_no_aim_loco_autogen_cb_2pistol_jump_jet_loop.mph
  • /anim/humanoid/bmsnew/humanoid_overlay_ad_body_normal_boss_01.mph
  • /anim/humanoid/bmsnew/humanoid_overlay_ad_body_normal_boss_02.mph
  • /anim/humanoid/bmsnew/humanoid_overlay_ad_body_normal_boss_03.mph
  • /anim/humanoid/bmsnew/humanoid_overlay_ad_body_normal_boss_04.mph
  • /anim/humanoid/bmsnew/humanoid_overlay_ad_body_normal_boss_05.mph
  • swtor_main_anim_misc_1.tor (105 added files)
  • /anim/pet/am_petmonkey.xml
  • /anim/pet/petmanta/anim_library.mph
  • /anim/pet/petmanta/ad_body_pitch.jba
  • /anim/pet/petmanta/ad_body_yaw.jba
  • /anim/pet/petmanta/ad_head_pitch.jba
  • /anim/pet/petmanta/ad_head_yaw.jba
  • /anim/pet/petmanta/ad_mv_run_back_yaw.jba
  • /anim/pet/petmanta/ad_mv_run_forward_yaw.jba
  • /anim/pet/petmanta/ad_mv_walk_back_yaw.jba
  • /anim/pet/petmanta/ad_mv_walk_forward_yaw.jba
  • /anim/pet/petmanta/ad_rotate_180.jba
  • /anim/pet/petmanta/ex_idle_1.jba
  • /anim/pet/petmanta/ex_idle_2.jba
  • /anim/pet/petmanta/ex_idle_3.jba
  • /anim/pet/petmanta/ex_idle_4.jba
  • /anim/pet/petmanta/mv_run_back.jba
  • /anim/pet/petmanta/mv_run_forward.jba
  • /anim/pet/petmanta/mv_turn_ccw_90.jba
  • /anim/pet/petmanta/mv_turn_cw_90.jba
  • /anim/pet/petmanta/mv_walk_back.jba
  • /anim/pet/petmanta/mv_walk_forward.jba
  • /anim/pet/petmanta/anim_sharing.mph.amx
  • /anim/pet/petmanta/pet_loco.mph
  • /anim/pet/petmanta/pet_loco_cnv.mph
  • /anim/pet/petmonkey/ad_blank.jba
  • /anim/pet/petmonkey/cd_run_forward_01.jba
  • /anim/pet/petmonkey/petmonkey_action_autogen000001.mph
  • /anim/placeable/all_arch_mand_coliseum_wall_door_mag/anim_library.mph
  • /anim/placeable/all_arch_mand_coliseum_wall_door_mag/close.jba
  • /anim/placeable/all_arch_mand_coliseum_wall_door_mag/idle_close.jba
  • /anim/placeable/all_arch_mand_coliseum_wall_door_mag/idle_open.jba
  • /anim/placeable/all_arch_mand_coliseum_wall_door_mag/open.jba
  • /anim/placeable/all_arch_mand_coliseum_wall_door_mag/placeable_openclose.mph
  • /anim/placeable/ris_arch_pirate_gate_round_mag/anim_library.mph
  • /anim/placeable/ris_arch_pirate_gate_round_mag/close.jba
  • /anim/placeable/ris_arch_pirate_gate_round_mag/idle_close.jba
  • /anim/placeable/ris_arch_pirate_gate_round_mag/idle_open.jba
  • /anim/placeable/ris_arch_pirate_gate_round_mag/open.jba
  • /anim/placeable/ris_arch_pirate_gate_round_mag/placeable_openclose.mph
  • /anim/placeable/ris_arch_ship_building_elevator_mag/anim_library.mph
  • /anim/placeable/ris_arch_ship_building_elevator_mag/idle.jba
  • /anim/placeable/ris_arch_ship_building_elevator_mag/mags.mph
  • /anim/placeable/ris_arch_ship_propeller_mag/anim_library.mph
  • /anim/placeable/ris_arch_ship_propeller_mag/idle.jba
  • /anim/placeable/ris_arch_ship_propeller_mag/mags.mph
  • /anim/placeable/rishi_item_paddlewheelgenerator_mag/anim_library.mph
  • /anim/placeable/rishi_item_paddlewheelgenerator_mag/idle.jba
  • /anim/placeable/rishi_item_paddlewheelgenerator_mag/anim_sharing.mph.amx
  • /anim/placeable/rishi_item_paddlewheelgenerator_mag/mags.mph
  • /anim/placeable/veh_nue_starship_revanite_mag/anim_library.mph
  • /anim/placeable/veh_nue_starship_revanite_mag/ad_blank.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/ad_custom_1.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/ad_custom_2.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/ad_impact_hard.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/ad_impact_light.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/ad_impact_medium.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/ad_offset_back_front.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/ad_offset_down_up.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/ad_offset_left_right.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/ad_pitch.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/ad_roll.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/ad_spin.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/ad_tilt_back.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/ad_tilt_back_left.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/ad_tilt_back_right.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/ad_tilt_front.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/ad_tilt_front_left.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/ad_tilt_front_right.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/ad_tilt_left.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/ad_tilt_right.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/mv_idle_1.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/mv_idle_2.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/mv_idle_3.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/mv_idle_4.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/mv_idle_5.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/mv_idle_6.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/mv_idle_7.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/mv_idle_8.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/mv_idle_9.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/mv_transition_1_2.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/mv_transition_1_6.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/mv_transition_2_1.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/mv_transition_2_3.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/mv_transition_3_2.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/mv_transition_3_4.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/mv_transition_4_3.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/mv_transition_4_5.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/mv_transition_5_4.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/mv_transition_5_6.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/mv_transition_6_1.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/mv_transition_6_5.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/mv_transition_6_7.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/mv_transition_7_8.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/mv_transition_8_9.jba
  • /anim/placeable/veh_nue_starship_revanite_mag/placeable_statechain.mph
  • /anim/placeable/veh_nue_starship_revanite_mag/placeable_statechain_action.mph
  • /anim/placeable/veh_nue_starship_revanite_mag/placeable_statechain_overlay.mph
  • /art/dynamic/spec/all_arch_mand_coliseum_wall_door_mag.dyc
  • /art/dynamic/spec/petmanta.dat
  • /art/dynamic/spec/petmanta.dyc
  • /art/dynamic/spec/ris_arch_pirate_gate_round_mag.dyc
  • /art/dynamic/spec/ris_arch_ship_building_elevator_mag.dyc
  • /art/dynamic/spec/ris_arch_ship_propeller_mag.dyc
  • /art/dynamic/spec/rishi_item_paddlewheelgenerator_mag.dyc
  • /art/dynamic/spec/veh_nue_starship_revanite_mag.dyc
  • swtor_main_areadat_1.tor (242 added files)
  • /world/areas/4611686043810670011/planet_rishi.dat
  • /world/areas/4611686043810670011/planet_yavin4.dat
  • /world/areas/4611686051284477081/cine_dro_soundstage.dat
  • /world/areas/4611686051284477465/cine_exp2_vision_01.dat
  • /world/areas/4611686350919177000/_everywhere_.dat
  • /world/areas/4611686350919177000/a_skyscene_island_one.dat
  • /world/areas/4611686350919177000/a_skyscene_island_two.dat
  • /world/areas/4611686350919177000/area.dat
  • /world/areas/4611686350919177000/default.dat
  • /world/areas/4611686350919177000/ext_crash_site.dat
  • /world/areas/4611686350919177000/ext_crash_site_mountains.dat
  • /world/areas/4611686350919177000/ext_crash_site_village.dat
  • /world/areas/4611686350919177000/ext_gold_standard_area.dat
  • /world/areas/4611686350919177000/ext_isl2_beach_approach.dat
  • /world/areas/4611686350919177000/ext_isl2_legendary_beast.dat
  • /world/areas/4611686350919177000/ext_isl2_revanite_base.dat
  • /world/areas/4611686350919177000/ext_isl2_revanite_base_mountains.dat
  • /world/areas/4611686350919177000/ext_isl2_revanite_base_part2.dat
  • /world/areas/4611686350919177000/ext_isl2_rishi_valley.dat
  • /world/areas/4611686350919177000/ext_isl2_valley_ships.dat
  • /world/areas/4611686350919177000/ext_isl2_valley_ships_mountains.dat
  • /world/areas/4611686350919177000/ext_isl2_valley_ships_vistaview.dat
  • /world/areas/4611686350919177000/ext_isl2_vistas.dat
  • /world/areas/4611686350919177000/ext_jungle_paths.dat
  • /world/areas/4611686350919177000/ext_jungle_paths_part2.dat
  • /world/areas/4611686350919177000/ext_jungle_valley.dat
  • /world/areas/4611686350919177000/ext_raiders_cove_always_on.dat
  • /world/areas/4611686350919177000/ext_raiders_cove_mountains.dat
  • /world/areas/4611686350919177000/ext_raiders_cove_occluders_part1.dat
  • /world/areas/4611686350919177000/ext_raiders_cove_occluders_part2.dat
  • /world/areas/4611686350919177000/ext_raiders_cove_part1.dat
  • /world/areas/4611686350919177000/ext_raiders_cove_part1_off_at_start.dat
  • /world/areas/4611686350919177000/ext_raiders_cove_part1_on_at_2.dat
  • /world/areas/4611686350919177000/ext_raiders_cove_part1_start.dat
  • /world/areas/4611686350919177000/ext_raiders_cove_part1_under.dat
  • /world/areas/4611686350919177000/ext_raiders_cove_part2.dat
  • /world/areas/4611686350919177000/ext_raiders_cove_part2_off_at_start.dat
  • /world/areas/4611686350919177000/ext_raiders_cove_part2_ruins.dat
  • /world/areas/4611686350919177000/ext_raiders_cove_part2_ruins2.dat
  • /world/areas/4611686350919177000/ext_raiders_cove_part2_seaside.dat
  • /world/areas/4611686350919177000/ext_raiders_cove_part2_times_square.dat
  • /world/areas/4611686350919177000/ext_raiders_cove_part3.dat
  • /world/areas/4611686350919177000/ext_raiders_cove_part3b.dat
  • /world/areas/4611686350919177000/ext_raiders_cove_taxi_only.dat
  • /world/areas/4611686350919177000/ext_raiders_cove_vistaview.dat
  • /world/areas/4611686350919177000/ext_slavecamp.dat
  • /world/areas/4611686350919177000/int_cave_passthru.dat
  • /world/areas/4611686350919177000/int_crashed_ship.dat
  • /world/areas/4611686350919177000/int_crashed_ship_cockpit.dat
  • /world/areas/4611686350919177000/int_crashed_ship_entrance.dat
  • /world/areas/4611686350919177000/int_crashed_ship_mountains.dat
  • /world/areas/4611686350919177000/int_crashed_ship_open_room.dat
  • /world/areas/4611686350919177000/int_crashed_ship_open_room_trans.dat
  • /world/areas/4611686350919177000/int_crashed_ship_open_room_trans2.dat
  • /world/areas/4611686350919177000/int_legendary_cave.dat
  • /world/areas/4611686350919177000/int_raiders_cove_cantina.dat
  • /world/areas/4611686350919177000/int_raiders_cove_cantina_barfight_room.dat
  • /world/areas/4611686350919177000/int_raiders_cove_cantina_entrance.dat
  • /world/areas/4611686350919177000/int_raiders_cove_cantina_exit.dat
  • /world/areas/4611686350919177000/int_raiders_cove_cantina_holoroom.dat
  • /world/areas/4611686350919177000/int_raiders_cove_cantina_lower_main.dat
  • /world/areas/4611686350919177000/int_raiders_cove_cantina_sideroom.dat
  • /world/areas/4611686350919177000/int_raiders_cove_courtyard_exterior.dat
  • /world/areas/4611686350919177000/int_raiders_cove_courtyard_interior.dat
  • /world/areas/4611686350919177000/int_raiders_cove_courtyard_interior_hallway.dat
  • /world/areas/4611686350919177000/int_raiders_cove_courtyard_interior_hallway2.dat
  • /world/areas/4611686350919177000/int_raiders_cove_garza.dat
  • /world/areas/4611686350919177000/int_raiders_cove_garza_entrance.dat
  • /world/areas/4611686350919177000/int_raiders_cove_garza_turn.dat
  • /world/areas/4611686350919177000/int_raiders_cove_library.dat
  • /world/areas/4611686350919177000/int_raiders_cove_library_room.dat
  • /world/areas/4611686350919177000/int_raiders_cove_orgusdin.dat
  • /world/areas/4611686350919177000/int_raiders_cove_orgusdin_bedroom.dat
  • /world/areas/4611686350919177000/int_raiders_cove_warehouse.dat
  • /world/areas/4611686350919177000/int_raiders_cove_warehouse_room_1.dat
  • /world/areas/4611686350919177000/int_raiders_cove_warehouse_room_2.dat
  • /world/areas/4611686350919177000/int_raiders_cove_warehouse_room_3.dat
  • /world/areas/4611686350919177000/int_revanite_1.dat
  • /world/areas/4611686350919177000/int_revanite_2.dat
  • /world/areas/4611686350919177000/int_rishi_chieftan.dat
  • /world/areas/4611686350919177000/int_valley_ships.dat
  • /world/areas/4611686350919177000/int_valley_ships_entrance.dat
  • /world/areas/4611686350919177000/int_valley_ships_foyer.dat
  • /world/areas/4611686350919177000/raiders_cove_part2_cove.dat
  • /world/areas/4611686350943797002/_everywhere_.dat
  • /world/areas/4611686350943797002/area.dat
  • /world/areas/4611686350943797002/cine_walker_soundstage.dat
  • /world/areas/4611686350943797002/default.dat
  • /world/areas/4611686350943797002/ext_courtyard_vistaview.dat
  • /world/areas/4611686350943797002/ext_final_boss.dat
  • /world/areas/4611686350943797002/ext_temple_courtyard.dat
  • /world/areas/4611686350943797002/int_bunker.dat
  • /world/areas/4611686350943797002/int_caves_entrance.dat
  • /world/areas/4611686350943797002/int_caves_exit.dat
  • /world/areas/4611686350943797002/int_caves_room1.dat
  • /world/areas/4611686350943797002/int_temple2_elevator_to_boss.dat
  • /world/areas/4611686350943797002/int_temple2_entrance.dat
  • /world/areas/4611686350943797002/int_temple2_room1.dat
  • /world/areas/4611686350943797002/int_temple2_sideroom.dat
  • /world/areas/4611686350943797002/int_temple_entrance.dat
  • /world/areas/4611686350943797002/int_temple_entrance_2.dat
  • /world/areas/4611686350943797002/int_temple_entrance_3.dat
  • /world/areas/4611686350943797002/int_temple_entrance_4.dat
  • /world/areas/4611686350943797002/int_temple_ext.dat
  • /world/areas/4611686350943797002/int_temple_ext_2.dat
  • /world/areas/4611686350943797002/int_temple_ext_3.dat
  • /world/areas/4611686350943797002/int_temple_room_1.dat
  • /world/areas/4611686350943797002/int_temple_room_boss.dat
  • /world/areas/4611686350943797002/skyscene.dat
  • /world/areas/4611686350943797002/skyscene_stormy.dat
  • /world/areas/4611686350943797003/_everywhere_.dat
  • /world/areas/4611686350943797003/a_skyscene_dusk.dat
  • /world/areas/4611686350943797003/a_skyscene_main.dat
  • /world/areas/4611686350943797003/a_skyscene_starfield.dat
  • /world/areas/4611686350943797003/area.dat
  • /world/areas/4611686350943797003/cine_spacescene_finale.dat
  • /world/areas/4611686350943797003/cine_spacescene_intro.dat
  • /world/areas/4611686350943797003/cine_spacescene_room.dat
  • /world/areas/4611686350943797003/default.dat
  • /world/areas/4611686350943797003/ext_base.dat
  • /world/areas/4611686350943797003/ext_base_boss.dat
  • /world/areas/4611686350943797003/ext_beach_path.dat
  • /world/areas/4611686350943797003/ext_beach_vista.dat
  • /world/areas/4611686350943797003/ext_exit.dat
  • /world/areas/4611686350943797003/ext_valley.dat
  • /world/areas/4611686350943797003/ext_valley_mountains.dat
  • /world/areas/4611686350943797003/ext_valley_vista.dat
  • /world/areas/4611686350943797003/int_bunker1.dat
  • /world/areas/4611686350943797003/int_bunker1_enter.dat
  • /world/areas/4611686350943797003/int_bunker2.dat
  • /world/areas/4611686350943797003/int_bunker2_enter.dat
  • /world/areas/4611686350943797003/int_bunker3.dat
  • /world/areas/4611686350943797003/int_bunker3_enter.dat
  • /world/areas/4611686350943797003/int_bunker3_turn.dat
  • /world/areas/4611686350943797003/int_bunker4.dat
  • /world/areas/4611686350943797003/int_bunker4_enter.dat
  • /world/areas/4611686350943797003/int_final_room.dat
  • /world/areas/4611686350943797003/int_final_room_entry.dat
  • /world/areas/4611686350943797003/int_final_room_top.dat
  • /world/areas/4611686350943797004/_everywhere_.dat
  • /world/areas/4611686350943797004/_temp.dat
  • /world/areas/4611686350943797004/a_skyscene_airborn.dat
  • /world/areas/4611686350943797004/a_skyscene_main.dat
  • /world/areas/4611686350943797004/area.dat
  • /world/areas/4611686350943797004/cine_carrier_launch_sky.dat
  • /world/areas/4611686350943797004/cine_launch_scene.dat
  • /world/areas/4611686350943797004/cine_ship_interior_soundstage.dat
  • /world/areas/4611686350943797004/default.dat
  • /world/areas/4611686350943797004/ext_storm_carrier_1.dat
  • /world/areas/4611686350943797004/ext_storm_carrier_1_off.dat
  • /world/areas/4611686350943797004/ext_storm_carrier_2.dat
  • /world/areas/4611686350943797004/int_cave.dat
  • /world/areas/4611686350943797004/int_cave_room_1.dat
  • /world/areas/4611686350943797004/int_cave_room_2.dat
  • /world/areas/4611686350943797004/int_cave_room_3.dat
  • /world/areas/4611686350943797004/int_cave_room_4.dat
  • /world/areas/4611686350943797004/int_cave_room_5.dat
  • /world/areas/4611686350943797004/int_pirate_bar_interior.dat
  • /world/areas/4611686350943797004/int_storm_carrier_1_bridge.dat
  • /world/areas/4611686350943797004/int_storm_carrier_1_engineering.dat
  • /world/areas/4611686350943797004/int_storm_carrier_1_escape_pod_room.dat
  • /world/areas/4611686350943797004/int_storm_carrier_1_halls_01.dat
  • /world/areas/4611686350943797004/int_storm_carrier_1_halls_02.dat
  • /world/areas/4611686350943797004/int_storm_carrier_2_bridge.dat
  • /world/areas/4611686350943797004/int_storm_carrier_2_entrance.dat
  • /world/areas/4611686350943797004/int_storm_carrier_2_halls.dat
  • /world/areas/4611686350943797004/int_storm_carrier_2_halls2.dat
  • /world/areas/4611686350943797004/int_storm_carrier_engineering_sideroom.dat
  • /world/areas/4611686350943797004/shipwreck.dat
  • /world/areas/4611686351101817002/_everywhere_.dat
  • /world/areas/4611686351101817002/area.dat
  • /world/areas/4611686351101817002/cine_bombing_run.dat
  • /world/areas/4611686351101817002/cine_ext_revan_temple.dat
  • /world/areas/4611686351101817002/cine_finale_wide_vfx.dat
  • /world/areas/4611686351101817002/cine_temple_wide_vfx.dat
  • /world/areas/4611686351101817002/default.dat
  • /world/areas/4611686351101817002/design_signs.dat
  • /world/areas/4611686351101817002/ext_city.dat
  • /world/areas/4611686351101817002/ext_courtyard.dat
  • /world/areas/4611686351101817002/ext_overlook.dat
  • /world/areas/4611686351101817002/ext_passthrough1.dat
  • /world/areas/4611686351101817002/ext_passthrough2.dat
  • /world/areas/4611686351101817002/ext_temple.dat
  • /world/areas/4611686351101817002/ext_valley1.dat
  • /world/areas/4611686351101817002/ext_valley1_trees.dat
  • /world/areas/4611686351101817002/ext_valley2.dat
  • /world/areas/4611686351101817002/ext_valley2_trees.dat
  • /world/areas/4611686351101817002/int_cave_cenote.dat
  • /world/areas/4611686351101817002/int_cave_hall_city_01.dat
  • /world/areas/4611686351101817002/int_cave_hall_city_02.dat
  • /world/areas/4611686351101817002/int_cave_hall_imp_01.dat
  • /world/areas/4611686351101817002/int_cave_hall_imp_02.dat
  • /world/areas/4611686351101817002/int_cave_hall_rep_01.dat
  • /world/areas/4611686351101817002/int_cave_hall_rep_02.dat
  • /world/areas/4611686351101817002/int_cave_hall_rep_03.dat
  • /world/areas/4611686351101817002/int_cave_hall_rep_04.dat
  • /world/areas/4611686351101817002/int_imp_guard_training.dat
  • /world/areas/4611686351101817002/int_imp_guard_training_entrance.dat
  • /world/areas/4611686351101817002/int_temple_cave.dat
  • /world/areas/4611686351101817002/int_temple_cave_entrance.dat
  • /world/areas/4611686351101817002/int_temple_facade.dat
  • /world/areas/4611686351101817002/int_temple_underground.dat
  • /world/areas/4611686351101817002/int_temple_underground_entrance.dat
  • /world/areas/4611686351101817002/int_valley1_cave_1.dat
  • /world/areas/4611686351101817002/int_valley1_cave_2.dat
  • /world/areas/4611686351101817002/skyscene.dat
  • /world/areas/4611686351101817002/skyscene_02.dat
  • /world/areas/4611686351202427000/_everywhere_.dat
  • /world/areas/4611686351202427000/area.dat
  • /world/areas/4611686351202427000/arena_main.dat
  • /world/areas/4611686351202427000/cine_shuttle_approach.dat
  • /world/areas/4611686351202427000/coliseum_from_outside_only.dat
  • /world/areas/4611686351202427000/default.dat
  • /world/areas/4611686351202427000/from_transition_to_boss_only.dat
  • /world/areas/4611686351202427000/int_boss_room.dat
  • /world/areas/4611686351202427000/int_hunting_lodge.dat
  • /world/areas/4611686351202427000/quadrant_east.dat
  • /world/areas/4611686351202427000/quadrant_east_always_visible.dat
  • /world/areas/4611686351202427000/quadrant_northeast.dat
  • /world/areas/4611686351202427000/quadrant_northwest.dat
  • /world/areas/4611686351202427000/quadrant_south.dat
  • /world/areas/4611686351202427000/quadrant_southeast.dat
  • /world/areas/4611686351202427000/quadrant_southwest.dat
  • /world/areas/4611686351202427000/quadrant_west.dat
  • /world/areas/4611686351202427000/skyscene.dat
  • /world/areas/4611686351202427000/transition_to_boss.dat
  • /world/areas/4611686351202427000/transition_to_boss_ext.dat
  • /world/areas/4611686351202427000/transition_to_e.dat
  • /world/areas/4611686351202427000/transition_to_ne.dat
  • /world/areas/4611686351202427000/transition_to_nw.dat
  • /world/areas/4611686351202427000/transition_to_s.dat
  • /world/areas/4611686351202427000/transition_to_se.dat
  • /world/areas/4611686351202427000/transition_to_sw.dat
  • /world/areas/4611686351202427000/transition_to_w.dat
  • /world/areas/4611686351202427000/volcano.dat
  • /world/areas/4611686351202427000/walls.dat
  • /world/areas/4611686351202427000/walls_east.dat
  • /world/areas/4611686351202427000/walls_northeast.dat
  • /world/areas/4611686351202427000/walls_northwest.dat
  • /world/areas/4611686351202427000/walls_southeast.dat
  • /world/areas/4611686351202427000/walls_southwest.dat
  • /world/areas/4611686351202427000/walls_west.dat
  • swtor_main_area_dromund_kaas_1.tor (5 added files)
  • /art/static/area/dro_kass/sky/sky_dro_skydome.gr2
  • /art/shaders/materials/sky_dro_skydome.mat
  • /art/static/area/dro_kass/sky/texture/sky_dro_skydome.tex
  • /art/static/area/dro_kass/sky/texture/sky_dro_skydome.tiny.dds
  • /art/static/area/dro_kass/sky/texture/sky_dro_skydome.dds
  • swtor_main_area_makeb_1.tor (15 added files)
  • /art/static/area/mak_makeb/arch/mak_arch_refugee_housing_panel_.gr2
  • /art/static/area/mak_makeb/arch/mak_arch_storm_carrier_cable_no_collision.gr2
  • /art/shaders/materials/mak_arch_gravity_hook_support_02_no_collision.mat
  • /art/static/area/mak_makeb/env/mak_env_boulder_small_02.gr2
  • /art/static/area/mak_makeb/env/mak_env_rock_02.gr2
  • /art/static/area/mak_makeb/env/mak_env_rock_wall004.gr2
  • /art/static/area/mak_makeb/env/mak_env_rock_wallcap.gr2
  • /art/static/area/mak_makeb/env/mak_env_tallgrass_orange01_group02.gr2
  • /art/shaders/materials/ter_mak_moss_rock_01.mat
  • /art/static/area/mak_makeb/terrain_maps/ter_mak_moss_rock01_d.tex
  • /art/static/area/mak_makeb/terrain_maps/ter_mak_moss_rock01_n.tex
  • /art/static/area/mak_makeb/terrain_maps/ter_mak_moss_rock01_d.tiny.dds
  • /art/static/area/mak_makeb/terrain_maps/ter_mak_moss_rock01_n.tiny.dds
  • /art/static/area/mak_makeb/terrain_maps/ter_mak_moss_rock01_d.dds
  • /art/static/area/mak_makeb/terrain_maps/ter_mak_moss_rock01_n.dds
  • swtor_main_area_misc_1.tor (74 added files)
  • /world/areas/4611686350943797003/minimaps/int_map_tower_bottom_00_00_r.dds
  • /world/areas/4611686350943797003/int_map_tower_bottom_r.dds
  • /world/areas/4611686350943797003/minimaps/int_map_tower_top_00_00_r.dds
  • /world/areas/4611686350943797003/int_map_tower_top_r.dds
  • /world/areas/4611686350943797003/minimaps/int_map_valley_four_00_00_r.dds
  • /world/areas/4611686350943797003/int_map_valley_four_r.dds
  • /world/areas/4611686350943797003/minimaps/int_map_valley_main_00_00_r.dds
  • /world/areas/4611686350943797003/int_map_valley_main_r.dds
  • /world/areas/4611686350943797003/minimaps/int_map_valley_one_00_00_r.dds
  • /world/areas/4611686350943797003/int_map_valley_one_r.dds
  • /world/areas/4611686350943797003/minimaps/int_map_valley_three_00_00_r.dds
  • /world/areas/4611686350943797003/int_map_valley_three_r.dds
  • /world/areas/4611686350943797003/minimaps/int_map_valley_two_00_00_r.dds
  • /world/areas/4611686350943797003/int_map_valley_two_r.dds
  • /world/areas/4611686350943797003/minimaps/map_beach_path_end_00_00_r.dds
  • /world/areas/4611686350943797003/minimaps/map_beach_path_end_01_00_r.dds
  • /world/areas/4611686350943797003/map_beach_path_end_r.dds
  • /world/areas/4611686350943797003/map_beach_path_r.dds
  • /world/areas/4611686350943797003/minimaps/map_beach_path_start_00_00_r.dds
  • /world/areas/4611686350943797003/minimaps/map_beach_path_start_00_01_r.dds
  • /world/areas/4611686350943797003/minimaps/map_beach_path_start_01_00_r.dds
  • /world/areas/4611686350943797003/minimaps/map_beach_path_start_01_01_r.dds
  • /world/areas/4611686350943797003/map_beach_path_start_r.dds
  • /world/areas/4611686351202427000/minimaps/map_interior_00_00_r.dds
  • /world/areas/4611686351202427000/minimaps/map_interior_00_01_r.dds
  • /world/areas/4611686351202427000/map_interior_r.dds
  • /world/areas/4611686350943797003/minimaps/map_valley_00_00_r.dds
  • /world/areas/4611686350943797003/minimaps/map_valley_00_01_r.dds
  • /world/areas/4611686350943797003/minimaps/map_valley_01_00_r.dds
  • /world/areas/4611686350943797003/minimaps/map_valley_01_01_r.dds
  • /world/areas/4611686350943797003/minimaps/map_valley_aaguns_00_00_r.dds
  • /world/areas/4611686350943797003/map_valley_aaguns_r.dds
  • /world/areas/4611686350943797003/map_valley_r.dds
  • /world/areas/4611686350943797003/minimaps/map_valley_tower_00_00_r.dds
  • /world/areas/4611686350943797003/map_valley_tower_r.dds
  • /world/areas/4611686350943797003/mapnotes.not
  • /world/areas/4611686351202427000/mapnotes.not
  • /world/areas/4611686350943797003/minimaps/world_map_00_00_r.dds
  • /world/areas/4611686351202427000/minimaps/world_map_00_00_r.dds
  • /world/areas/4611686350943797003/minimaps/world_map_00_01_r.dds
  • /world/areas/4611686351202427000/minimaps/world_map_00_01_r.dds
  • /world/areas/4611686350943797003/minimaps/world_map_00_02_r.dds
  • /world/areas/4611686351202427000/minimaps/world_map_00_02_r.dds
  • /world/areas/4611686350943797003/minimaps/world_map_00_03_r.dds
  • /world/areas/4611686351202427000/minimaps/world_map_00_03_r.dds
  • /world/areas/4611686351202427000/minimaps/world_map_00_04_r.dds
  • /world/areas/4611686350943797003/minimaps/world_map_01_00_r.dds
  • /world/areas/4611686351202427000/minimaps/world_map_01_00_r.dds
  • /world/areas/4611686350943797003/minimaps/world_map_01_01_r.dds
  • /world/areas/4611686351202427000/minimaps/world_map_01_01_r.dds
  • /world/areas/4611686350943797003/minimaps/world_map_01_02_r.dds
  • /world/areas/4611686351202427000/minimaps/world_map_01_02_r.dds
  • /world/areas/4611686350943797003/minimaps/world_map_01_03_r.dds
  • /world/areas/4611686351202427000/minimaps/world_map_01_03_r.dds
  • /world/areas/4611686351202427000/minimaps/world_map_01_04_r.dds
  • /world/areas/4611686350943797003/minimaps/world_map_02_00_r.dds
  • /world/areas/4611686351202427000/minimaps/world_map_02_00_r.dds
  • /world/areas/4611686350943797003/minimaps/world_map_02_01_r.dds
  • /world/areas/4611686351202427000/minimaps/world_map_02_01_r.dds
  • /world/areas/4611686350943797003/minimaps/world_map_02_02_r.dds
  • /world/areas/4611686351202427000/minimaps/world_map_02_02_r.dds
  • /world/areas/4611686350943797003/minimaps/world_map_02_03_r.dds
  • /world/areas/4611686351202427000/minimaps/world_map_02_03_r.dds
  • /world/areas/4611686351202427000/minimaps/world_map_02_04_r.dds
  • /world/areas/4611686350943797003/minimaps/world_map_03_00_r.dds
  • /world/areas/4611686350943797003/minimaps/world_map_03_01_r.dds
  • /world/areas/4611686350943797003/minimaps/world_map_03_02_r.dds
  • /world/areas/4611686350943797003/minimaps/world_map_03_03_r.dds
  • /world/areas/4611686350943797003/minimaps/world_map_04_00_r.dds
  • /world/areas/4611686350943797003/minimaps/world_map_04_01_r.dds
  • /world/areas/4611686350943797003/minimaps/world_map_04_02_r.dds
  • /world/areas/4611686350943797003/minimaps/world_map_04_03_r.dds
  • /world/areas/4611686350943797003/world_map_r.dds
  • /world/areas/4611686351202427000/world_map_r.dds
  • swtor_main_area_raid_1.tor (173 added files)
  • /world/areas/4611686350943797002/minimaps/bunker_interior_00_00_r.dds
  • /world/areas/4611686350943797002/bunker_interior_r.dds
  • /world/areas/4611686350943797002/minimaps/entrance_hall_00_00_r.dds
  • /world/areas/4611686350943797002/minimaps/entrance_hall_00_01_r.dds
  • /world/areas/4611686350943797002/minimaps/entrance_hall_01_00_r.dds
  • /world/areas/4611686350943797002/minimaps/entrance_hall_01_01_r.dds
  • /world/areas/4611686350943797002/entrance_hall_r.dds
  • /world/areas/4611686350943797002/minimaps/exterior_forest_00_00_r.dds
  • /world/areas/4611686350943797002/minimaps/exterior_forest_01_00_r.dds
  • /world/areas/4611686350943797002/minimaps/exterior_forest_2_00_00_r.dds
  • /world/areas/4611686350943797002/exterior_forest_2_r.dds
  • /world/areas/4611686350943797002/exterior_forest_r.dds
  • /world/areas/4611686350943797004/minimaps/int_map_section_01_00_00_r.dds
  • /world/areas/4611686350943797004/int_map_section_01_r.dds
  • /world/areas/4611686350943797004/minimaps/int_map_section_04_00_00_r.dds
  • /world/areas/4611686350943797004/minimaps/int_map_section_04_00_01_r.dds
  • /world/areas/4611686350943797004/int_map_section_04_r.dds
  • /world/areas/4611686350943797004/minimaps/int_map_section_04a_00_00_r.dds
  • /world/areas/4611686350943797004/minimaps/int_map_section_04a_00_01_r.dds
  • /world/areas/4611686350943797004/minimaps/int_map_section_04a_00_02_r.dds
  • /world/areas/4611686350943797004/int_map_section_04a_r.dds
  • /world/areas/4611686350943797004/minimaps/int_map_section_04b_00_00_r.dds
  • /world/areas/4611686350943797004/minimaps/int_map_section_04b_00_01_r.dds
  • /world/areas/4611686350943797004/int_map_section_04b_r.dds
  • /world/areas/4611686350943797004/minimaps/int_map_section_04c_00_00_r.dds
  • /world/areas/4611686350943797004/int_map_section_04c_r.dds
  • /world/areas/4611686350943797002/minimaps/interior_cave_00_00_r.dds
  • /world/areas/4611686350943797002/minimaps/interior_cave_00_01_r.dds
  • /world/areas/4611686350943797002/minimaps/interior_cave_00_02_r.dds
  • /world/areas/4611686350943797002/minimaps/interior_cave_01_00_r.dds
  • /world/areas/4611686350943797002/minimaps/interior_cave_01_01_r.dds
  • /world/areas/4611686350943797002/minimaps/interior_cave_01_02_r.dds
  • /world/areas/4611686350943797002/interior_cave_r.dds
  • /world/areas/4611686350943797002/minimaps/map1_00_00_r.dds
  • /world/areas/4611686350943797002/minimaps/map1_00_01_r.dds
  • /world/areas/4611686350943797002/minimaps/map1_01_00_r.dds
  • /world/areas/4611686350943797002/minimaps/map1_01_01_r.dds
  • /world/areas/4611686350943797002/map1_r.dds
  • /world/areas/4611686350943797002/minimaps/map2_00_00_r.dds
  • /world/areas/4611686350943797002/map2_r.dds
  • /world/areas/4611686350943797004/minimaps/map_section_01_00_00_r.dds
  • /world/areas/4611686350943797004/minimaps/map_section_01_01_00_r.dds
  • /world/areas/4611686350943797004/minimaps/map_section_01_a_00_00_r.dds
  • /world/areas/4611686350943797004/minimaps/map_section_01_a_00_01_r.dds
  • /world/areas/4611686350943797004/minimaps/map_section_01_a_00_02_r.dds
  • /world/areas/4611686350943797004/minimaps/map_section_01_a_01_00_r.dds
  • /world/areas/4611686350943797004/minimaps/map_section_01_a_01_01_r.dds
  • /world/areas/4611686350943797004/minimaps/map_section_01_a_01_02_r.dds
  • /world/areas/4611686350943797004/minimaps/map_section_01_a_02_00_r.dds
  • /world/areas/4611686350943797004/minimaps/map_section_01_a_02_01_r.dds
  • /world/areas/4611686350943797004/minimaps/map_section_01_a_02_02_r.dds
  • /world/areas/4611686350943797004/map_section_01_a_r.dds
  • /world/areas/4611686350943797004/minimaps/map_section_01_b_00_00_r.dds
  • /world/areas/4611686350943797004/minimaps/map_section_01_b_00_01_r.dds
  • /world/areas/4611686350943797004/minimaps/map_section_01_b_01_00_r.dds
  • /world/areas/4611686350943797004/minimaps/map_section_01_b_01_01_r.dds
  • /world/areas/4611686350943797004/map_section_01_b_r.dds
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  • swtor_main_area_rishi_1.tor (1 883 added files)
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  • /art/static/area/ris_rishi/arch/mak_arch_storm_carrier_dmg_cutout.gr2
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  • swtor_main_area_taris_1.tor (25 added files)
  • /art/static/area/tar_taris/env/tar_env_flora_bamboo01.gr2
  • /art/shaders/materials/tar_env_flora_bamboo01.mat
  • /art/shaders/materials/tar_env_flora_bambooleaves01.mat
  • /art/shaders/materials/tar_env_flora_bambooleaves02.mat
  • /art/static/area/tar_taris/env/texture/tar_env_flora_bamboo01_d.tex
  • /art/static/area/tar_taris/env/texture/tar_env_flora_bamboo01_n.tex
  • /art/static/area/tar_taris/env/texture/tar_env_flora_bambooleaves01_s.tex
  • /art/static/area/tar_taris/env/texture/tar_env_flora_bambooleaves01_d.tex
  • /art/static/area/tar_taris/env/texture/tar_env_flora_bambooleaves01_n.tex
  • /art/static/area/tar_taris/env/texture/tar_env_flora_bambooleaves02_d.tex
  • /art/static/area/tar_taris/env/texture/tar_env_flora_bambooleaves_02_n.tex
  • /art/static/area/tar_taris/env/texture/tar_env_flora_bamboo01_d.tiny.dds
  • /art/static/area/tar_taris/env/texture/tar_env_flora_bamboo01_n.tiny.dds
  • /art/static/area/tar_taris/env/texture/tar_env_flora_bambooleaves01_s.tiny.dds
  • /art/static/area/tar_taris/env/texture/tar_env_flora_bambooleaves01_d.tiny.dds
  • /art/static/area/tar_taris/env/texture/tar_env_flora_bambooleaves01_n.tiny.dds
  • /art/static/area/tar_taris/env/texture/tar_env_flora_bambooleaves02_d.tiny.dds
  • /art/static/area/tar_taris/env/texture/tar_env_flora_bambooleaves_02_n.tiny.dds
  • /art/static/area/tar_taris/env/texture/tar_env_flora_bamboo01_d.dds
  • /art/static/area/tar_taris/env/texture/tar_env_flora_bamboo01_n.dds
  • /art/static/area/tar_taris/env/texture/tar_env_flora_bambooleaves01_s.dds
  • /art/static/area/tar_taris/env/texture/tar_env_flora_bambooleaves01_d.dds
  • /art/static/area/tar_taris/env/texture/tar_env_flora_bambooleaves01_n.dds
  • /art/static/area/tar_taris/env/texture/tar_env_flora_bambooleaves02_d.dds
  • /art/static/area/tar_taris/env/texture/tar_env_flora_bambooleaves_02_n.dds
  • swtor_main_area_tatooine_1.tor (11 added files)
  • /art/static/area/tat_tatooine/item/tat_item_bone_skulls_thranta.gr2
  • /art/shaders/materials/tat_item_bone_skulls_thranta.mat
  • /art/static/area/tat_tatooine/item/texture/tat_item_bone_skulls_thranta_d.tex
  • /art/static/area/tat_tatooine/item/texture/tat_item_bone_skulls_thranta_n.tex
  • /art/static/area/tat_tatooine/item/texture/tat_item_bone_skulls_thranta_s.tex
  • /art/static/area/tat_tatooine/item/texture/tat_item_bone_skulls_thranta_d.tiny.dds
  • /art/static/area/tat_tatooine/item/texture/tat_item_bone_skulls_thranta_n.tiny.dds
  • /art/static/area/tat_tatooine/item/texture/tat_item_bone_skulls_thranta_s.tiny.dds
  • /art/static/area/tat_tatooine/item/texture/tat_item_bone_skulls_thranta_d.dds
  • /art/static/area/tat_tatooine/item/texture/tat_item_bone_skulls_thranta_n.dds
  • /art/static/area/tat_tatooine/item/texture/tat_item_bone_skulls_thranta_s.dds
  • swtor_main_area_tython_1.tor (11 added files)
  • /art/static/area/tyt_tython/item/tyt_item_fleshraider_lantern_neutral.gr2
  • /art/shaders/materials/tyt_item_fleshraider_lantern_neutral.mat
  • /art/static/area/tyt_tython/item/texture/tyt_item_fleshraider_lantern_neutral_d.tex
  • /art/static/area/tyt_tython/item/texture/tyt_item_fleshraider_lantern_neutral_n.tex
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  • /art/static/area/yav_yavin4/env/texture/yav_env_rockmoss_01_s.tex
  • /art/static/area/yav_yavin4/env/texture/yav_env_rock_02_d.tiny.dds
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  • /art/static/area/yav_yavin4/env/texture/yav_env_rock_02_d.dds
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  • /art/static/area/yav_yavin4/env/texture/yav_env_rockmoss_01_s.dds
  • /art/static/area/yav_yavin4/env/yav_env_cave_fern01.gr2
  • /art/shaders/materials/yav_env_cave_fern01.mat
  • /art/static/area/yav_yavin4/env/texture/yav_env_cave_fern01_d.tex
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  • /art/static/area/yav_yavin4/env/yav_env_cave_fern02.gr2
  • /art/static/area/yav_yavin4/env/yav_env_cave_interior_moss_mound_004.gr2
  • /art/shaders/materials/yav_env_cave_interior_moss_01.mat
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  • /art/shaders/materials/yav_env_flora_accent_1.mat
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  • /art/static/area/yav_yavin4/env/yav_env_flora_cave_fungus_01.gr2
  • /art/static/area/yav_yavin4/arch/yav_env_flora_cave_fungus_01_toy_mashed.gr2
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  • 18 423 more files not shown.

Removed nodes

Removed nodes (6 008)
  • Not showing 3 055 removed ability effects (only the ability version changed).
  • sklSkillConstantsPrototype
  • sklSkillTreePrototype
  • abl.agent.ambush (+ effects 0-2)
  • abl.agent.explosive_probe (+ effects 0-5)
  • abl.agent.headshot (+ effects 0-1)
  • abl.agent.hidden_strike (+ effects 0-4)
  • abl.agent.hold_position (+ effects 0-1)
  • abl.agent.kolto_injection (+ effects 0-1)
  • abl.agent.medical_doctor (+ effects 0-1)
  • abl.agent.preparedness (+ effects 0-1)
  • abl.agent.skill.concealment.advanced_cloaking (+ effects 0-2)
  • abl.agent.skill.concealment.concealed_attacks (+ effects 0-1)
  • abl.agent.skill.concealment.energy_screen (+ effects 0-2)
  • abl.agent.skill.concealment.flanking (+ effects 0-1)
  • abl.agent.skill.concealment.imperial_brew (+ effects 0-1)
  • abl.agent.skill.concealment.inclement_conditioning (+ effects 0-1)
  • abl.agent.skill.concealment.infiltrator (+ effects 0-1)
  • abl.agent.skill.concealment.jarring_strike (+ effects 0-1)
  • abl.agent.skill.concealment.pin_down (+ effects 0-2)
  • abl.agent.skill.concealment.revitalizers (+ effects 0-2)
  • abl.agent.skill.concealment.scouting (+ effects 0-1)
  • abl.agent.skill.concealment.surgical_strikes (+ effects 0-1)
  • abl.agent.skill.concealment.survival_training (+ effects 0-1)
  • abl.agent.skill.concealment.waylay (+ effects 0-1)
  • abl.agent.skill.engineering.augmented_shields (+ effects 0-1)
  • abl.agent.skill.engineering.calculated_pursuit (+ effects 0-1)
  • abl.agent.skill.engineering.deployed_shields (+ effects 0-1)
  • abl.agent.skill.engineering.detonate_probes (+ effects 0-1)
  • abl.agent.skill.engineering.efficient_engineering (+ effects 0-1)
  • abl.agent.skill.engineering.emp_recycler (+ effects 0-1)
  • abl.agent.skill.engineering.energy_tanks (+ effects 0-1)
  • abl.agent.skill.engineering.experimental_explosives (+ effects 0-1)
  • abl.agent.skill.engineering.explosive_engineering (+ effects 0-1)
  • abl.agent.skill.engineering.gearhead (+ effects 0-1)
  • abl.agent.skill.engineering.imperial_auto_loader (+ effects 0-1)
  • abl.agent.skill.engineering.stroke_of_genius (+ effects 0-2)
  • abl.agent.skill.engineering.vital_regulators (+ effects 0-2)
  • abl.agent.skill.engineering.vitality_serum (+ effects 0-1)
  • abl.agent.skill.lethality.adhesive_corrosives (+ effects 0-1)
  • abl.agent.skill.lethality.augmented_shields (+ effects 0-1)
  • abl.agent.skill.lethality.corrosive_microbes (+ effects 0-1)
  • abl.agent.skill.lethality.corrosive_mine (+ effects 0-2)
  • abl.agent.skill.lethality.counter_strike (+ effects 0-1)
  • abl.agent.skill.lethality.cull (+ effects 0-2)
  • abl.agent.skill.lethality.cull_operative (+ effects 0-2)
  • abl.agent.skill.lethality.cut_down (+ effects 0-1)
  • abl.agent.skill.lethality.cut_down_operative (+ effects 0-1)
  • abl.agent.skill.lethality.deadly_directive (+ effects 0-1)
  • abl.agent.skill.lethality.devouring_microbes (+ effects 0-1)
  • abl.agent.skill.lethality.escape_plan (+ effects 0-1)
  • abl.agent.skill.lethality.flash_powder (+ effects 0-1)
  • abl.agent.skill.lethality.hit_and_run (+ effects 0-2)
  • abl.agent.skill.lethality.hold_your_ground (+ effects 0-1)
  • abl.agent.skill.lethality.lethal_dose (+ effects 0-1)
  • abl.agent.skill.lethality.lethal_takedown (+ effects 0-2)
  • abl.agent.skill.lethality.lethality (+ effects 0-1)
  • abl.agent.skill.lethality.license_to_kill (+ effects 0-1)
  • abl.agent.skill.lethality.lingering_toxins (+ effects 0-1)
  • abl.agent.skill.lethality.razor_edge (+ effects 0-1)
  • abl.agent.skill.lethality.razor_rounds (+ effects 0-1)
  • abl.agent.skill.lethality.slip_away (+ effects 0-1)
  • abl.agent.skill.lethality.targeted_demolition (+ effects 0-1)
  • abl.agent.skill.lethality.toxic_injectors (+ effects 0-1)
  • abl.agent.skill.lethality.toxic_regulators (+ effects 0-1)
  • abl.agent.skill.lethality.vanish (+ effects 0-1)
  • abl.agent.skill.lethality.weakening_blast (+ effects 0-2)
  • abl.agent.skill.marksmanship.ballistic_damper (+ effects 0-2)
  • abl.agent.skill.marksmanship.between_the_eyes (+ effects 0-1)
  • abl.agent.skill.marksmanship.cover_screen (+ effects 0-1)
  • abl.agent.skill.marksmanship.debilitating_shots (+ effects 0-1)
  • abl.agent.skill.marksmanship.diversion (+ effects 0-3)
  • abl.agent.skill.marksmanship.headshot (+ effects 0-1)
  • abl.agent.skill.marksmanship.heavy_shot (+ effects 0-3)
  • abl.agent.skill.marksmanship.imperial_demarcation (+ effects 0-1)
  • abl.agent.skill.marksmanship.marksmanship (+ effects 0-1)
  • abl.agent.skill.marksmanship.master_sniper (+ effects 0-1)
  • abl.agent.skill.marksmanship.pillbox_sniper (+ effects 0-1)
  • abl.agent.skill.marksmanship.precision_ambush (+ effects 0-1)
  • abl.agent.skill.marksmanship.rapid_fire (+ effects 0-1)
  • abl.agent.skill.marksmanship.reactive_shots (+ effects 0-1)
  • abl.agent.skill.marksmanship.sector_ranger (+ effects 0-1)
  • abl.agent.skill.marksmanship.seek_cover (+ effects 0-1)
  • abl.agent.skill.marksmanship.siege_bunker (+ effects 0-1)
  • abl.agent.skill.marksmanship.snap_shot (+ effects 0-2)
  • abl.agent.skill.marksmanship.snipers_nest (+ effects 0-1)
  • abl.agent.skill.marksmanship.steady_shots (+ effects 0-1)
  • abl.agent.skill.medic.accomplished_doctor (+ effects 0-1)
  • abl.agent.skill.medic.chem_resistant_inlays (+ effects 0-1)
  • abl.agent.skill.medic.durable_meds (+ effects 0-1)
  • abl.agent.skill.medic.endorphin_rush (+ effects 0-1)
  • abl.agent.skill.medic.evasive_imperative (+ effects 0-1)
  • abl.agent.skill.medic.imperial_education (+ effects 0-1)
  • abl.agent.skill.medic.kolto_probe (+ effects 0-2)
  • abl.agent.skill.medic.med_shield (+ effects 0-2)
  • abl.agent.skill.medic.medical_consult (+ effects 0-1)
  • abl.agent.skill.medic.medical_therapy (+ effects 0-1)
  • abl.agent.skill.medic.precision_instruments (+ effects 0-1)
  • abl.agent.skill.medic.prognosis_critical (+ effects 0-1)
  • abl.agent.skill.medic.sedatives (+ effects 0-1)
  • abl.agent.skill.medic.surgical_steadiness (+ effects 0-1)
  • abl.agent.skill.medic.surprise_surgery (+ effects 0-1)
  • abl.agent.skirmisher (+ effects 0-1)
  • abl.agent.subterfuge (+ effects 0-1)
  • abl.agent.toxic_dart (+ effects 0-4)
  • abl.bounty_hunter.hired_protection (+ effects 0-1)
  • abl.bounty_hunter.kolto_missile (+ effects 0-5)
  • abl.bounty_hunter.kolto_stream (+ effects 0-1)
  • abl.bounty_hunter.lesser_healing_scan (+ effects 0-1)
  • abl.bounty_hunter.missile_salvo (+ effects 0-2)
  • abl.bounty_hunter.propulsion_systems (+ effects 0-1)
  • abl.bounty_hunter.regen (+ effects 0-2)
  • abl.bounty_hunter.shoulder_slam (+ effects 0-1)
  • abl.bounty_hunter.skill.advanced_prototype.advanced_tools (+ effects 0-1)
  • abl.bounty_hunter.skill.advanced_prototype.blood_tracker (+ effects 0-1)
  • abl.bounty_hunter.skill.advanced_prototype.charged_gauntlets (+ effects 0-2)
  • abl.bounty_hunter.skill.advanced_prototype.flame_barrage (+ effects 0-2)
  • abl.bounty_hunter.skill.advanced_prototype.hamstring (+ effects 0-2)
  • abl.bounty_hunter.skill.advanced_prototype.hitman (+ effects 0-1)
  • abl.bounty_hunter.skill.advanced_prototype.hydraulic_overrides (+ effects 0-1)
  • abl.bounty_hunter.skill.advanced_prototype.immolate (+ effects 0-1)
  • abl.bounty_hunter.skill.advanced_prototype.iron_fist (+ effects 0-1)
  • abl.bounty_hunter.skill.advanced_prototype.kolto_vents (+ effects 0-2)
  • abl.bounty_hunter.skill.advanced_prototype.pneumatics (+ effects 0-1)
  • abl.bounty_hunter.skill.advanced_prototype.power_armor (+ effects 0-1)
  • abl.bounty_hunter.skill.advanced_prototype.power_loaders (+ effects 0-1)
  • abl.bounty_hunter.skill.advanced_prototype.prototype_blade_vents (+ effects 0-1)
  • abl.bounty_hunter.skill.advanced_prototype.prototype_burn_enhancers (+ effects 0-1)
  • abl.bounty_hunter.skill.advanced_prototype.prototype_cylinder_ventilation (+ effects 0-1)
  • abl.bounty_hunter.skill.advanced_prototype.prototype_cylinders (+ effects 0-1)
  • abl.bounty_hunter.skill.advanced_prototype.prototype_electro_surge (+ effects 0-1)
  • abl.bounty_hunter.skill.advanced_prototype.prototype_flamethrower (+ effects 0-3)
  • abl.bounty_hunter.skill.advanced_prototype.prototype_weapon_systems (+ effects 0-1)
  • abl.bounty_hunter.skill.advanced_prototype.puncture (+ effects 0-1)
  • abl.bounty_hunter.skill.advanced_prototype.rapid_venting (+ effects 0-1)
  • abl.bounty_hunter.skill.advanced_prototype.stabilized_armor (+ effects 0-1)
  • abl.bounty_hunter.skill.advanced_prototype.torque_boosters (+ effects 0-1)
  • abl.bounty_hunter.skill.arsenal.afterburners (+ effects 0-2)
  • abl.bounty_hunter.skill.arsenal.energy_rebounder (+ effects 0-2)
  • abl.bounty_hunter.skill.arsenal.heavy_trooper (+ effects 0-1)
  • abl.bounty_hunter.skill.arsenal.integrated_systems (+ effects 0-1)
  • abl.bounty_hunter.skill.arsenal.ironsights (+ effects 0-1)
  • abl.bounty_hunter.skill.arsenal.jet_escape (+ effects 0-1)
  • abl.bounty_hunter.skill.arsenal.kolto_vents (+ effects 0-2)
  • abl.bounty_hunter.skill.arsenal.light_em_up (+ effects 0-1)
  • abl.bounty_hunter.skill.arsenal.mandalorian_iron_warheads (+ effects 0-1)
  • abl.bounty_hunter.skill.arsenal.missile_tracking (+ effects 0-1)
  • abl.bounty_hunter.skill.arsenal.muzzle_fluting (+ effects 0-1)
  • abl.bounty_hunter.skill.arsenal.pinning_fire (+ effects 0-1)
  • abl.bounty_hunter.skill.arsenal.power_barrier (+ effects 0-3)
  • abl.bounty_hunter.skill.arsenal.power_net (+ effects 0-1)
  • abl.bounty_hunter.skill.arsenal.riddle (+ effects 0-1)
  • abl.bounty_hunter.skill.arsenal.stabilizers (+ effects 0-1)
  • abl.bounty_hunter.skill.arsenal.terminal_velocity (+ effects 0-1)
  • abl.bounty_hunter.skill.arsenal.torque_boosters (+ effects 0-1)
  • abl.bounty_hunter.skill.arsenal.upgraded_arsenal (+ effects 0-1)
  • abl.bounty_hunter.skill.bodyguard.bacta_pods (+ effects 0-2)
  • abl.bounty_hunter.skill.bodyguard.bodyguard (+ effects 0-1)
  • abl.bounty_hunter.skill.bodyguard.critical_reaction (+ effects 0-2)
  • abl.bounty_hunter.skill.bodyguard.emergency_scan (+ effects 0-1)
  • abl.bounty_hunter.skill.bodyguard.empowered_scans (+ effects 0-1)
  • abl.bounty_hunter.skill.bodyguard.energy_overrides (+ effects 0-1)
  • abl.bounty_hunter.skill.bodyguard.heat_damping (+ effects 0-1)
  • abl.bounty_hunter.skill.bodyguard.hired_muscle (+ effects 0-1)
  • abl.bounty_hunter.skill.bodyguard.improved_vents (+ effects 0-2)
  • abl.bounty_hunter.skill.bodyguard.kolto_jets (+ effects 0-2)
  • abl.bounty_hunter.skill.bodyguard.med_tech (+ effects 0-1)
  • abl.bounty_hunter.skill.bodyguard.peacekeeper (+ effects 0-3)
  • abl.bounty_hunter.skill.bodyguard.powered_insulators (+ effects 0-1)
  • abl.bounty_hunter.skill.bodyguard.prototype_kolto_gas (+ effects 0-2)
  • abl.bounty_hunter.skill.bodyguard.reactive_armor (+ effects 0-1)
  • abl.bounty_hunter.skill.bodyguard.shielded_retreat (+ effects 0-1)
  • abl.bounty_hunter.skill.bodyguard.stabalizers (+ effects 0-1)
  • abl.bounty_hunter.skill.bodyguard.supercharge (+ effects 0-2)
  • abl.bounty_hunter.skill.bodyguard.warden (+ effects 0-1)
  • abl.bounty_hunter.skill.firebug.advanced_targeting (+ effects 0-1)
  • abl.bounty_hunter.skill.firebug.bursting_flame (+ effects 0-1)
  • abl.bounty_hunter.skill.firebug.combustion (+ effects 0-1)
  • abl.bounty_hunter.skill.firebug.degauss (+ effects 0-2)
  • abl.bounty_hunter.skill.firebug.endurance (+ effects 0-1)
  • abl.bounty_hunter.skill.firebug.explosive_dart (+ effects 0-5)
  • abl.bounty_hunter.skill.firebug.fanned_flames (+ effects 0-1)
  • abl.bounty_hunter.skill.firebug.flame_suit (+ effects 0-1)
  • abl.bounty_hunter.skill.firebug.improved_rocket_punch (+ effects 0-1)
  • abl.bounty_hunter.skill.firebug.infrared_detection (+ effects 0-1)
  • abl.bounty_hunter.skill.firebug.jet_rebounder (+ effects 0-1)
  • abl.bounty_hunter.skill.firebug.power_barrels (+ effects 0-1)
  • abl.bounty_hunter.skill.firebug.power_bracer (+ effects 0-1)
  • abl.bounty_hunter.skill.firebug.powered_blasters (+ effects 0-1)
  • abl.bounty_hunter.skill.firebug.prototype_heat_dampers (+ effects 0-1)
  • abl.bounty_hunter.skill.firebug.prototype_particle_accelerator (+ effects 0-3)
  • abl.bounty_hunter.skill.firebug.prototype_particle_accelerator_powertech (+ effects 0-3)
  • abl.bounty_hunter.skill.firebug.pyro_shield (+ effects 0-2)
  • abl.bounty_hunter.skill.firebug.pyrotech (+ effects 0-1)
  • abl.bounty_hunter.skill.firebug.pyrotech_powertech (+ effects 0-1)
  • abl.bounty_hunter.skill.firebug.rain_of_fire (+ effects 0-1)
  • abl.bounty_hunter.skill.firebug.rain_of_fire_powertech (+ effects 0-1)
  • abl.bounty_hunter.skill.firebug.rapid_venting (+ effects 0-1)
  • abl.bounty_hunter.skill.firebug.suit_foe (+ effects 0-2)
  • abl.bounty_hunter.skill.firebug.superheated_rail (+ effects 0-2)
  • abl.bounty_hunter.skill.firebug.sweltering_heat (+ effects 0-1)
  • abl.bounty_hunter.skill.firebug.sweltering_heat_powertech (+ effects 0-2)
  • abl.bounty_hunter.skill.firebug.volatile_igniter (+ effects 0-1)
  • abl.bounty_hunter.skill.firebug.volatile_warhead (+ effects 0-1)
  • abl.bounty_hunter.skill.shield_tech.ablative_upgrades (+ effects 0-1)
  • abl.bounty_hunter.skill.shield_tech.coolant (+ effects 0-2)
  • abl.bounty_hunter.skill.shield_tech.empowered_armor (+ effects 0-1)
  • abl.bounty_hunter.skill.shield_tech.empowered_tech (+ effects 0-1)
  • abl.bounty_hunter.skill.shield_tech.flame_shield (+ effects 0-1)
  • abl.bounty_hunter.skill.shield_tech.improved_shield_generator (+ effects 0-1)
  • abl.bounty_hunter.skill.shield_tech.intimidation (+ effects 0-1)
  • abl.bounty_hunter.skill.shield_tech.ion_screen (+ effects 0-1)
  • abl.bounty_hunter.skill.shield_tech.jet_speed (+ effects 0-3)
  • abl.bounty_hunter.skill.shield_tech.no_escape (+ effects 0-2)
  • abl.bounty_hunter.skill.shield_tech.rail_loaders (+ effects 0-1)
  • abl.bounty_hunter.skill.shield_tech.resolve (+ effects 0-1)
  • abl.bounty_hunter.skill.shield_tech.shield_cannon (+ effects 0-1)
  • abl.bounty_hunter.skill.shield_tech.supercharged_ion_gas (+ effects 0-1)
  • abl.bounty_hunter.skill.shield_tech.supercooled_carbonite (+ effects 0-2)
  • abl.jedi_consular.deliverance (+ effects 0-1)
  • abl.jedi_consular.force_precision (+ effects 0-1)
  • abl.jedi_consular.force_reach (+ effects 0-1)
  • abl.jedi_consular.force_studies (+ effects 0-1)
  • abl.jedi_consular.shockwave (+ effects 0-4)
  • abl.jedi_consular.skill.balance.adjudication (+ effects 0-1)
  • abl.jedi_consular.skill.balance.assertion (+ effects 0-1)
  • abl.jedi_consular.skill.balance.containment (+ effects 0-1)
  • abl.jedi_consular.skill.balance.critical_kinesis (+ effects 0-1)
  • abl.jedi_consular.skill.balance.drain_thoughts (+ effects 0-1)
  • abl.jedi_consular.skill.balance.empowered_throw (+ effects 0-1)
  • abl.jedi_consular.skill.balance.force_focus (+ effects 0-1)
  • abl.jedi_consular.skill.balance.force_synergy (+ effects 0-2)
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  • abl.sith_warrior.skill.annihilation.seeping_wound (+ effects 0-2)
  • abl.sith_warrior.skill.annihilation.short_fuse (+ effects 0-1)
  • abl.sith_warrior.skill.annihilation.subjugation (+ effects 0-1)
  • abl.sith_warrior.skill.annihilation.viciousness (+ effects 0-1)
  • abl.sith_warrior.skill.carnage.ataru_mastery (+ effects 0-1)
  • abl.sith_warrior.skill.carnage.blood_frenzy (+ effects 0-1)
  • abl.sith_warrior.skill.carnage.brooding (+ effects 0-1)
  • abl.sith_warrior.skill.carnage.cloak_of_carnage (+ effects 0-1)
  • abl.sith_warrior.skill.carnage.defensive_forms (+ effects 0-1)
  • abl.sith_warrior.skill.carnage.defensive_roll (+ effects 0-1)
  • abl.sith_warrior.skill.carnage.displacement (+ effects 0-2)
  • abl.sith_warrior.skill.carnage.dual_wield_mastery (+ effects 0-1)
  • abl.sith_warrior.skill.carnage.enraged_assault (+ effects 0-1)
  • abl.sith_warrior.skill.carnage.enraged_charge (+ effects 0-1)
  • abl.sith_warrior.skill.carnage.erupting_fury (+ effects 0-2)
  • abl.sith_warrior.skill.carnage.focused_hatred (+ effects 0-1)
  • abl.sith_warrior.skill.carnage.overwhelm (+ effects 0-1)
  • abl.sith_warrior.skill.carnage.pierce (+ effects 0-1)
  • abl.sith_warrior.skill.carnage.sever (+ effects 0-1)
  • abl.sith_warrior.skill.carnage.stagger (+ effects 0-1)
  • abl.sith_warrior.skill.carnage.towering_rage (+ effects 0-1)
  • abl.sith_warrior.skill.carnage.unbound (+ effects 0-1)
  • abl.sith_warrior.skill.immortal.barricade (+ effects 0-2)
  • abl.sith_warrior.skill.immortal.battle_cry (+ effects 0-2)
  • abl.sith_warrior.skill.immortal.choke_mastery (+ effects 0-1)
  • abl.sith_warrior.skill.immortal.crushing_fist (+ effects 0-2)
  • abl.sith_warrior.skill.immortal.dark_blood (+ effects 0-1)
  • abl.sith_warrior.skill.immortal.enraged_sunder (+ effects 0-1)
  • abl.sith_warrior.skill.immortal.guard_stance (+ effects 0-1)
  • abl.sith_warrior.skill.immortal.heavy_handed (+ effects 0-1)
  • abl.sith_warrior.skill.immortal.intimidating_presence (+ effects 0-1)
  • abl.sith_warrior.skill.immortal.intimidation (+ effects 0-1)
  • abl.sith_warrior.skill.immortal.lash_out (+ effects 0-1)
  • abl.sith_warrior.skill.immortal.pillar_of_strength (+ effects 0-1)
  • abl.sith_warrior.skill.immortal.ravager (+ effects 0-1)
  • abl.sith_warrior.skill.immortal.rule_of_two (+ effects 0-1)
  • abl.sith_warrior.skill.immortal.shield_specialization (+ effects 0-1)
  • abl.sith_warrior.skill.immortal.sonic_wall (+ effects 0-2)
  • abl.sith_warrior.skill.immortal.sweeping_fury (+ effects 0-1)
  • abl.sith_warrior.skill.immortal.thrown_gauntlet (+ effects 0-1)
  • abl.sith_warrior.skill.immortal.unleashed (+ effects 0-1)
  • abl.sith_warrior.skill.immortal.vicious_retaliation (+ effects 0-1)
  • abl.sith_warrior.skill.immortal.warmonger (+ effects 0-1)
  • abl.sith_warrior.skill.rage.backlash (+ effects 0-1)
  • abl.sith_warrior.skill.rage.brutality (+ effects 0-1)
  • abl.sith_warrior.skill.rage.cloak_of_rage (+ effects 0-1)
  • abl.sith_warrior.skill.rage.dark_resonance (+ effects 0-1)
  • abl.sith_warrior.skill.rage.decimate (+ effects 0-1)
  • abl.sith_warrior.skill.rage.empowering_rage (+ effects 0-1)
  • abl.sith_warrior.skill.rage.endless_rage (+ effects 0-1)
  • abl.sith_warrior.skill.rage.enraged_scream (+ effects 0-1)
  • abl.sith_warrior.skill.rage.force_jump (+ effects 0-1)
  • abl.sith_warrior.skill.rage.force_resistance (+ effects 0-1)
  • abl.sith_warrior.skill.rage.force_vigor (+ effects 0-1)
  • abl.sith_warrior.skill.rage.gravity (+ effects 0-1)
  • abl.sith_warrior.skill.rage.gravity_marauder (+ effects 0-1)
  • abl.sith_warrior.skill.rage.huddle (+ effects 0-1)
  • abl.sith_warrior.skill.rage.improved_choke (+ effects 0-1)
  • abl.sith_warrior.skill.rage.interceptor (+ effects 0-2)
  • abl.sith_warrior.skill.rage.malice (+ effects 0-1)
  • abl.sith_warrior.skill.rage.oppressor (+ effects 0-2)
  • abl.sith_warrior.skill.rage.overpower_marauder (+ effects 0-1)
  • abl.sith_warrior.skill.rage.payback (+ effects 0-1)
  • abl.sith_warrior.skill.rage.ravager (+ effects 0-1)
  • abl.sith_warrior.skill.rage.relentless_marauder (+ effects 0-1)
  • abl.sith_warrior.skill.rage.saber_strength (+ effects 0-1)
  • abl.sith_warrior.skill.rage.shockwave_marauder (+ effects 0-3)
  • abl.sith_warrior.skill.rage.stabbing_pain (+ effects 0-1)
  • abl.sith_warrior.skill.rage.strangulate (+ effects 0-1)
  • abl.sith_warrior.skill.rage.through_passion (+ effects 0-1)
  • abl.sith_warrior.skill.rage.unbreakable_rage (+ effects 0-1)
  • abl.sith_warrior.skill.rage.undying (+ effects 0-1)
  • abl.sith_warrior.skill.vengeance.accuracy (+ effects 0-1)
  • abl.sith_warrior.skill.vengeance.deadly_rage (+ effects 0-1)
  • abl.sith_warrior.skill.vengeance.dreadnaught (+ effects 0-1)
  • abl.sith_warrior.skill.vengeance.furor (+ effects 0-2)
  • abl.sith_warrior.skill.vengeance.huddle (+ effects 0-1)
  • abl.sith_warrior.skill.vengeance.improved_sundering_assault (+ effects 0-1)
  • abl.sith_warrior.skill.vengeance.outrage (+ effects 0-1)
  • abl.sith_warrior.skill.vengeance.overwhelm (+ effects 0-1)
  • abl.sith_warrior.skill.vengeance.pooled_hatred (+ effects 0-2)
  • abl.sith_warrior.skill.vengeance.rend (+ effects 0-1)
  • abl.sith_warrior.skill.vengeance.ruin (+ effects 0-1)
  • abl.sith_warrior.skill.vengeance.seething_hatred (+ effects 0-1)
  • abl.sith_warrior.skill.vengeance.single_saber_mastery (+ effects 0-1)
  • abl.sith_warrior.skill.vengeance.stagger (+ effects 0-1)
  • abl.sith_warrior.skill.vengeance.unyielding (+ effects 0-1)
  • abl.sith_warrior.skill.vengeance.vengeance (+ effects 0-1)
  • abl.sith_warrior.threatening_presence (+ effects 0-4)
  • abl.sith_warrior.unrelenting (+ effects 0-1)
  • abl.sith_warrior.wounding_throw (+ effects 0-3)
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  • abl.smuggler.aimed_shot (+ effects 0-2)
  • abl.smuggler.blasters_blazing (+ effects 0-1)
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  • abl.smuggler.crack_shot (+ effects 0-1)
  • abl.smuggler.defibrillator (+ effects 0-1)
  • abl.smuggler.pistol_whip (+ effects 0-1)
  • abl.smuggler.sabotage_charge (+ effects 0-5)
  • abl.smuggler.shoot_first (+ effects 0-4)
  • abl.smuggler.skill.dirty_fighting.black_market_equipment (+ effects 0-1)
  • abl.smuggler.skill.dirty_fighting.black_market_mods (+ effects 0-1)
  • abl.smuggler.skill.dirty_fighting.bombastic (+ effects 0-1)
  • abl.smuggler.skill.dirty_fighting.cheap_shots (+ effects 0-1)
  • abl.smuggler.skill.dirty_fighting.cheap_shots_scoundrel (+ effects 0-1)
  • abl.smuggler.skill.dirty_fighting.cold_blooded (+ effects 0-1)
  • abl.smuggler.skill.dirty_fighting.concussion (+ effects 0-1)
  • abl.smuggler.skill.dirty_fighting.dirty_escape (+ effects 0-1)
  • abl.smuggler.skill.dirty_fighting.dirty_trickster (+ effects 0-1)
  • abl.smuggler.skill.dirty_fighting.flash_powder (+ effects 0-1)
  • abl.smuggler.skill.dirty_fighting.hold_your_ground (+ effects 0-1)
  • abl.smuggler.skill.dirty_fighting.holdout_defense (+ effects 0-2)
  • abl.smuggler.skill.dirty_fighting.hotwired_defenses (+ effects 0-1)
  • abl.smuggler.skill.dirty_fighting.mortal_wound (+ effects 0-1)
  • abl.smuggler.skill.dirty_fighting.nice_try (+ effects 0-1)
  • abl.smuggler.skill.dirty_fighting.no_holds_barred (+ effects 0-1)
  • abl.smuggler.skill.dirty_fighting.open_wound (+ effects 0-1)
  • abl.smuggler.skill.dirty_fighting.pugnacious (+ effects 0-1)
  • abl.smuggler.skill.dirty_fighting.quick_getaway (+ effects 0-1)
  • abl.smuggler.skill.dirty_fighting.reopen_wounds (+ effects 0-1)
  • abl.smuggler.skill.dirty_fighting.rough_and_tumble (+ effects 0-1)
  • abl.smuggler.skill.dirty_fighting.scatter_blast (+ effects 0-2)
  • abl.smuggler.skill.dirty_fighting.scurry (+ effects 0-3)
  • abl.smuggler.skill.dirty_fighting.shrap_mine (+ effects 0-2)
  • abl.smuggler.skill.dirty_fighting.smuggled_defenses (+ effects 0-1)
  • abl.smuggler.skill.dirty_fighting.street_tough (+ effects 0-1)
  • abl.smuggler.skill.dirty_fighting.unfair_advantage (+ effects 0-4)
  • abl.smuggler.skill.dirty_fighting.wounding_shot_scoundrel (+ effects 0-2)
  • abl.smuggler.skill.saboteur.arsonist (+ effects 0-1)
  • abl.smuggler.skill.saboteur.bravado (+ effects 0-1)
  • abl.smuggler.skill.saboteur.cool_under_pressure (+ effects 0-2)
  • abl.smuggler.skill.saboteur.dealers_discount (+ effects 0-1)
  • abl.smuggler.skill.saboteur.hot_pursuit (+ effects 0-1)
  • abl.smuggler.skill.saboteur.hot_shot (+ effects 0-1)
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  • abl.smuggler.skill.saboteur.independent_anarchy (+ effects 0-1)
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  • abl.smuggler.skill.saboteur.overload_charges (+ effects 0-1)
  • abl.smuggler.skill.saboteur.pandemonium (+ effects 0-2)
  • abl.smuggler.skill.saboteur.press_the_advantage (+ effects 0-1)
  • abl.smuggler.skill.saboteur.riot_screen (+ effects 0-1)
  • abl.smuggler.skill.saboteur.streetwise (+ effects 0-1)
  • abl.smuggler.skill.saboteur.underworld_hardships (+ effects 0-1)
  • abl.smuggler.skill.sawbones.accomplished_sawbones (+ effects 0-1)
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  • abl.smuggler.skill.sawbones.bedside_manner (+ effects 0-1)
  • abl.smuggler.skill.sawbones.healing_hand (+ effects 0-1)
  • abl.smuggler.skill.sawbones.homegrown_pharmacology (+ effects 0-1)
  • abl.smuggler.skill.sawbones.keep_cool (+ effects 0-1)
  • abl.smuggler.skill.sawbones.med_screen (+ effects 0-2)
  • abl.smuggler.skill.sawbones.prognosis_critical (+ effects 0-1)
  • abl.smuggler.skill.sawbones.puissant_poultices (+ effects 0-1)
  • abl.smuggler.skill.sawbones.scartissue (+ effects 0-1)
  • abl.smuggler.skill.sawbones.scramble (+ effects 0-1)
  • abl.smuggler.skill.sawbones.sedatives (+ effects 0-1)
  • abl.smuggler.skill.sawbones.slow_release_stimpack (+ effects 0-1)
  • abl.smuggler.skill.sawbones.smuggled_med_delivery (+ effects 0-1)
  • abl.smuggler.skill.sawbones.smuggled_technology (+ effects 0-1)
  • abl.smuggler.skill.scrapper.brawlers_grit (+ effects 0-1)
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  • abl.smuggler.skill.scrapper.scrappy (+ effects 0-1)
  • abl.smuggler.skill.scrapper.shifty_eyed (+ effects 0-1)
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  • abl.smuggler.skill.scrapper.survivors_scars (+ effects 0-1)
  • abl.smuggler.skill.scrapper.underdogs_luck (+ effects 0-1)
  • abl.smuggler.skill.sharpshooter.aim_high (+ effects 0-1)
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  • abl.smuggler.underworld_medicine (+ effects 0-1)
  • abl.trooper.charged_rounds (+ effects 0-1)
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  • abl.trooper.kolto_bomb (+ effects 0-5)
  • abl.trooper.mass_accelerator (+ effects 0-1)
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  • abl.trooper.pulse_round (+ effects 0-3)
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  • abl.trooper.skill.assault_specialist.sticky_grenade (+ effects 0-5)
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  • abl.trooper.skill.assault_specialist.superheated_plasma (+ effects 0-1)
  • abl.trooper.skill.assault_specialist.sweltering_heat (+ effects 0-1)
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  • abl.trooper.skill.assault_specialist.target_lock (+ effects 0-1)
  • abl.trooper.skill.combat_medic.bacta_infusion (+ effects 0-1)
  • abl.trooper.skill.combat_medic.cell_capacitor (+ effects 0-2)
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  • abl.trooper.skill.combat_medic.field_medicine (+ effects 0-1)
  • abl.trooper.skill.combat_medic.field_training (+ effects 0-1)
  • abl.trooper.skill.combat_medic.kolto_cell_purifier (+ effects 0-2)
  • abl.trooper.skill.combat_medic.kolto_wave (+ effects 0-2)
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  • abl.trooper.skill.tactics.impact (+ effects 0-1)
  • abl.trooper.skill.tactics.kolto_recharge (+ effects 0-2)
  • abl.trooper.skill.tactics.power_armor (+ effects 0-1)
  • abl.trooper.skill.tactics.pulse_generator (+ effects 0-3)
  • abl.trooper.skill.tactics.stabilized_armor (+ effects 0-1)
  • abl.trooper.skill.tactics.tactical_tools (+ effects 0-1)
  • abl.trooper.skill.tactics.tech_assault (+ effects 0-2)
  • abl.trooper.skill.tactics.triumph (+ effects 0-1)
  • abl.trooper.triage (+ effects 0-1)
  • apc.agent.lethality
  • apc.agent.lethality_layoutprototype
  • apc.agent.operative.concealment_layoutprototype
  • apc.agent.operative.lethality_layoutprototype
  • apc.agent.operative.medic_layoutprototype
  • apc.agent.sniper.engineering_layoutprototype
  • apc.agent.sniper.marksmanship_layoutprototype
  • apc.bounty_hunter.firebug
  • apc.bounty_hunter.firebug_layoutprototype
  • apc.bounty_hunter.mercenary.arsenal_layoutprototype
  • apc.bounty_hunter.mercenary.bodyguard_layoutprototype
  • apc.bounty_hunter.powertech.advanced_prototype_layoutprototype
  • apc.bounty_hunter.powertech.firebug_layoutprototype
  • apc.bounty_hunter.powertech.shield_tech_layoutprototype
  • apc.jedi_consular.balance
  • apc.jedi_consular.balance_layoutprototype
  • apc.jedi_consular.force_wizard.base
  • apc.jedi_consular.force_wizard.seer
  • apc.jedi_consular.force_wizard.seer_layoutprototype
  • apc.jedi_consular.force_wizard.telekinetics
  • apc.jedi_consular.force_wizard.telekinetics_layoutprototype
  • apc.jedi_consular.shadow.balance
  • apc.jedi_consular.shadow.balance_layoutprototype
  • apc.jedi_consular.shadow.combat_layoutprototype
  • apc.jedi_consular.shadow.infiltration_layoutprototype
  • apc.jedi_knight.focus
  • apc.jedi_knight.focus_layoutprototype
  • apc.jedi_knight.guardian.defense_layoutprototype
  • apc.jedi_knight.guardian.focus_layoutprototype
  • apc.jedi_knight.guardian.vigilance_layoutprototype
  • apc.jedi_knight.sentinel.combat_layoutprototype
  • apc.jedi_knight.sentinel.watchman_layoutprototype
  • apc.sith_inquisitor.assassin.darkness_layoutprototype
  • apc.sith_inquisitor.assassin.deception_layoutprototype
  • apc.sith_inquisitor.assassin.madness
  • apc.sith_inquisitor.assassin.madness_layoutprototype
  • apc.sith_inquisitor.madness
  • apc.sith_inquisitor.madness_layoutprototype
  • apc.sith_inquisitor.sorcerer.corruption_layoutprototype
  • apc.sith_inquisitor.sorcerer.lightning_layoutprototype
  • apc.sith_warrior.juggernaut.immortal_layoutprototype
  • apc.sith_warrior.juggernaut.rage_layoutprototype
  • apc.sith_warrior.juggernaut.vengeance_layoutprototype
  • apc.sith_warrior.marauder.annihilation_layoutprototype
  • apc.sith_warrior.marauder.carnage_layoutprototype
  • apc.sith_warrior.rage
  • apc.sith_warrior.rage_layoutprototype
  • apc.smuggler.dirty_fighting
  • apc.smuggler.dirty_fighting_layoutprototype
  • apc.smuggler.gunslinger.saboteur_layoutprototype
  • apc.smuggler.gunslinger.sharpshooter_layoutprototype
  • apc.smuggler.scoundrel.dirty_fighting
  • apc.smuggler.scoundrel.dirty_fighting_layoutprototype
  • apc.smuggler.scoundrel.sawbones_layoutprototype
  • apc.smuggler.scoundrel.scrapper_layoutprototype
  • apc.trooper.assault_specialist
  • apc.trooper.assault_specialist_layoutprototype
  • apc.trooper.commando.combat_medic_layoutprototype
  • apc.trooper.commando.gunnery_layoutprototype
  • apc.trooper.specialist.assault_specialist
  • apc.trooper.specialist.assault_specialist_layoutprototype
  • apc.trooper.specialist.shield_specialist_layoutprototype
  • apc.trooper.specialist.tactics_layoutprototype
  • epp.smuggler.point_blank_shot
  • hyd.qtr.flashpoint.korriban.quest.inst_korriban_flashpoint_phase
  • hyd.strongholds.casino.inst_high_roller_slot
  • hyd.strongholds.casino.inst_penny_slot
  • ipp.test.ahmadzabarah.chest
  • spn.qtr.flashpoint.tython.shared.boss.commando.boss_commando2
  • tal.agent.skill.concealment.concealed_attacks
  • tal.agent.skill.concealment.flanking
  • tal.agent.skill.concealment.imperial_brew
  • tal.agent.skill.concealment.inclement_conditioning
  • tal.agent.skill.concealment.survival_training
  • tal.agent.skill.engineering.emp_recycler
  • tal.agent.skill.engineering.energy_tanks
  • tal.agent.skill.engineering.engineers_tool_belt
  • tal.agent.skill.engineering.gearhead
  • tal.agent.skill.engineering.vitality_serum
  • tal.agent.skill.lethality.augmented_shields
  • tal.agent.skill.lethality.cut_down
  • tal.agent.skill.lethality.deadly_directive
  • tal.agent.skill.lethality.escape_plan
  • tal.agent.skill.lethality.lethality
  • tal.agent.skill.lethality.lingering_toxins
  • tal.agent.skill.lethality.razor_rounds
  • tal.agent.skill.lethality.slip_away
  • tal.agent.skill.lethality.targeted_demolition
  • tal.agent.skill.lethality.toxic_injectors
  • tal.agent.skill.marksmanship.debilitating_shots
  • tal.agent.skill.marksmanship.imperial_demarcation
  • tal.agent.skill.marksmanship.marksmanship
  • tal.agent.skill.marksmanship.master_sniper
  • tal.agent.skill.marksmanship.pillbox_sniper
  • tal.agent.skill.marksmanship.reactive_shots
  • tal.agent.skill.marksmanship.sector_ranger
  • tal.agent.skill.marksmanship.steady_shots
  • tal.agent.skill.medic.chem_resistant_inlays
  • tal.agent.skill.medic.imperial_education
  • tal.agent.skill.medic.precision_instruments
  • tal.bounty_hunter.skill.advanced_prototype.advanced_tools
  • tal.bounty_hunter.skill.advanced_prototype.hitman
  • tal.bounty_hunter.skill.advanced_prototype.iron_fist
  • tal.bounty_hunter.skill.advanced_prototype.power_armor
  • tal.bounty_hunter.skill.advanced_prototype.prototype_blade_vents
  • tal.bounty_hunter.skill.advanced_prototype.prototype_burn_enhancers
  • tal.bounty_hunter.skill.advanced_prototype.prototype_cylinders
  • tal.bounty_hunter.skill.advanced_prototype.prototype_electro_surge
  • tal.bounty_hunter.skill.advanced_prototype.puncture
  • tal.bounty_hunter.skill.advanced_prototype.torque_boosters
  • tal.bounty_hunter.skill.arsenal.heavy_trooper
  • tal.bounty_hunter.skill.arsenal.jet_escape
  • tal.bounty_hunter.skill.arsenal.mandalorian_iron_warheads
  • tal.bounty_hunter.skill.arsenal.missile_tracking
  • tal.bounty_hunter.skill.arsenal.power_net
  • tal.bounty_hunter.skill.arsenal.power_overrides
  • tal.bounty_hunter.skill.arsenal.stabilizers
  • tal.bounty_hunter.skill.arsenal.torque_boosters
  • tal.bounty_hunter.skill.bodyguard.heat_damping
  • tal.bounty_hunter.skill.bodyguard.hired_muscle
  • tal.bounty_hunter.skill.bodyguard.stabalizers
  • tal.bounty_hunter.skill.firebug.advanced_targeting
  • tal.bounty_hunter.skill.firebug.combustion
  • tal.bounty_hunter.skill.firebug.endurance
  • tal.bounty_hunter.skill.firebug.fanned_flames
  • tal.bounty_hunter.skill.firebug.improved_rocket_punch
  • tal.bounty_hunter.skill.firebug.infrared_detection
  • tal.bounty_hunter.skill.firebug.power_barrels
  • tal.bounty_hunter.skill.firebug.power_bracer
  • tal.bounty_hunter.skill.firebug.powered_blasters
  • tal.bounty_hunter.skill.firebug.pyrotech
  • tal.bounty_hunter.skill.firebug.pyrotech_powertech
  • tal.bounty_hunter.skill.firebug.rain_of_fire_powertech
  • tal.bounty_hunter.skill.firebug.rapid_venting
  • tal.bounty_hunter.skill.firebug.volatile_warhead
  • tal.bounty_hunter.skill.shield_tech.empowered_armor
  • tal.bounty_hunter.skill.shield_tech.empowered_tech
  • tal.bounty_hunter.skill.shield_tech.intimidation
  • tal.bounty_hunter.skill.shield_tech.rail_loaders
  • tal.bounty_hunter.skill.shield_tech.resolve
  • tal.bounty_hunter.skill.shield_tech.supercharged_ion_gas
  • tal.jedi_consular.skill.balance.assertion
  • tal.jedi_consular.skill.balance.containment
  • tal.jedi_consular.skill.balance.crush_spirit
  • tal.jedi_consular.skill.balance.jedi_resistance
  • tal.jedi_consular.skill.balance.mental_defense
  • tal.jedi_consular.skill.balance.mental_scarring_sage
  • tal.jedi_consular.skill.balance.mind_ward
  • tal.jedi_consular.skill.balance.resolve
  • tal.jedi_consular.skill.combat.applied_force
  • tal.jedi_consular.skill.combat.mental_fortitude
  • tal.jedi_consular.skill.combat.rapid_recovery
  • tal.jedi_consular.skill.combat.technique_mastery
  • tal.jedi_consular.skill.seer.force_warden
  • tal.jedi_consular.skill.seer.guarded_by_the_force
  • tal.jedi_consular.skill.seer.valiance
  • tal.jedi_consular.skill.telekinetics.blockout
  • tal.jedi_consular.skill.telekinetics.clamoring_force
  • tal.jedi_consular.skill.telekinetics.feedback
  • tal.jedi_consular.skill.telekinetics.force_haste
  • tal.jedi_consular.skill.telekinetics.minds_eye
  • tal.jedi_consular.skill.telekinetics.psychic_projection
  • tal.jedi_knight.skill.focus.enduring
  • tal.jedi_knight.skill.focus.gravity
  • tal.jedi_knight.skill.focus.insight
  • tal.jedi_knight.skill.focus.jedi_enforcer
  • tal.jedi_knight.skill.focus.protector
  • tal.jedi_knight.skill.focus.pulse
  • tal.jedi_knight.skill.watchman.mind_sear
  • tal.sith_inquisitor.skill.corruption.corrupted_speed
  • tal.sith_inquisitor.skill.corruption.dark_resilience
  • tal.sith_inquisitor.skill.corruption.empty_body
  • tal.sith_inquisitor.skill.corruption.forceweaver
  • tal.sith_inquisitor.skill.corruption.seeping_darkness
  • tal.sith_inquisitor.skill.corruption.twisted_force
  • tal.sith_inquisitor.skill.darkness.assassins_shelter
  • tal.sith_inquisitor.skill.darkness.charge_mastery
  • tal.sith_inquisitor.skill.darkness.electric_execution
  • tal.sith_inquisitor.skill.darkness.premonition
  • tal.sith_inquisitor.skill.darkness.shroud_of_darkness
  • tal.sith_inquisitor.skill.darkness.thrashing_blades
  • tal.sith_inquisitor.skill.deception.avoidance
  • tal.sith_inquisitor.skill.deception.deceptive_power
  • tal.sith_inquisitor.skill.deception.fade
  • tal.sith_inquisitor.skill.deception.static_cling
  • tal.sith_inquisitor.skill.lightning.convection
  • tal.sith_inquisitor.skill.lightning.electric_induction
  • tal.sith_inquisitor.skill.lightning.force_haste
  • tal.sith_inquisitor.skill.lightning.lightning_barrage
  • tal.sith_inquisitor.skill.lightning.lightning_barrier
  • tal.sith_inquisitor.skill.lightning.lightning_spire
  • tal.sith_inquisitor.skill.lightning.reserves
  • tal.sith_inquisitor.skill.lightning.suppression
  • tal.sith_inquisitor.skill.madness.bloodletting
  • tal.sith_inquisitor.skill.madness.calcify
  • tal.sith_inquisitor.skill.madness.claws_of_decay
  • tal.sith_inquisitor.skill.madness.corrupted_flesh
  • tal.sith_inquisitor.skill.madness.crackling_charge
  • tal.sith_inquisitor.skill.madness.creeping_death_sorcerer
  • tal.sith_inquisitor.skill.madness.fanatacism
  • tal.sith_inquisitor.skill.madness.haunted_dreams
  • tal.sith_inquisitor.skill.madness.haunted_dreams_assassin
  • tal.sith_inquisitor.skill.madness.lingering_nightmares_sorcerer
  • tal.sith_inquisitor.skill.madness.reenergize
  • tal.sith_inquisitor.skill.madness.shapeless_spirit
  • tal.sith_inquisitor.skill.madness.sith_defiance
  • tal.sith_inquisitor.skill.madness.torment
  • tal.sith_inquisitor.skill.madness.will_of_the_sith
  • tal.sith_warrior.skill.annihilation.impact
  • tal.sith_warrior.skill.annihilation.phantom
  • tal.sith_warrior.skill.annihilation.pulverize
  • tal.sith_warrior.skill.annihilation.subjugation
  • tal.sith_warrior.skill.carnage.defensive_roll
  • tal.sith_warrior.skill.carnage.focused_hatred
  • tal.sith_warrior.skill.carnage.pierce
  • tal.sith_warrior.skill.carnage.stagger
  • tal.sith_warrior.skill.immortal.choke_mastery
  • tal.sith_warrior.skill.immortal.guard_stance
  • tal.sith_warrior.skill.immortal.ravager
  • tal.sith_warrior.skill.immortal.thrown_gauntlet
  • tal.sith_warrior.skill.rage.cloak_of_rage
  • tal.sith_warrior.skill.rage.gravity
  • tal.sith_warrior.skill.rage.malice
  • tal.sith_warrior.skill.rage.strangulate
  • tal.sith_warrior.skill.rage.through_passion
  • tal.sith_warrior.skill.rage.undying
  • tal.sith_warrior.skill.vengeance.accuracy
  • tal.sith_warrior.skill.vengeance.dreadnaught
  • tal.sith_warrior.skill.vengeance.improved_sundering_assault
  • tal.sith_warrior.skill.vengeance.stagger
  • tal.smuggler.skill.dirty_fighting.black_market_mods
  • tal.smuggler.skill.dirty_fighting.cheap_shots_scoundrel
  • tal.smuggler.skill.dirty_fighting.dirty_escape
  • tal.smuggler.skill.dirty_fighting.hold_your_ground
  • tal.smuggler.skill.dirty_fighting.hotwired_defenses
  • tal.smuggler.skill.dirty_fighting.nice_try
  • tal.smuggler.skill.dirty_fighting.no_holds_barred
  • tal.smuggler.skill.dirty_fighting.rough_and_tumble
  • tal.smuggler.skill.dirty_fighting.smuggled_defenses
  • tal.smuggler.skill.saboteur.bravado
  • tal.smuggler.skill.saboteur.riot_screen
  • tal.smuggler.skill.saboteur.streetwise
  • tal.smuggler.skill.saboteur.underworld_hardships
  • tal.smuggler.skill.sawbones.anatomy_lessons
  • tal.smuggler.skill.sawbones.scartissue
  • tal.smuggler.skill.scrapper.brawlers_grit
  • tal.smuggler.skill.scrapper.browbeater
  • tal.smuggler.skill.scrapper.element_of_surprise
  • tal.smuggler.skill.scrapper.flanking
  • tal.smuggler.skill.scrapper.survivors_scars
  • tal.smuggler.skill.sharpshooter.kneecappin
  • tal.smuggler.skill.sharpshooter.lay_low
  • tal.smuggler.skill.sharpshooter.sharpshooter
  • tal.smuggler.skill.sharpshooter.spacer
  • tal.smuggler.skill.sharpshooter.steady_shots
  • tal.smuggler.skill.sharpshooter.trip_shot
  • tal.trooper.skill.assault_specialist.assault_trooper_vanguard
  • tal.trooper.skill.assault_specialist.flame_assault
  • tal.trooper.skill.assault_specialist.hyper_assault_rounds
  • tal.trooper.skill.assault_specialist.infrared_sensors
  • tal.trooper.skill.combat_medic.efficient_conversions
  • tal.trooper.skill.gunnery.advance_the_line
  • tal.trooper.skill.gunnery.heavy_trooper
  • tal.trooper.skill.gunnery.overclock
  • tal.trooper.skill.gunnery.tenacious_defense
  • tal.trooper.skill.shield_specialist.brutal_impact
  • tal.trooper.skill.shield_specialist.counter_attack
  • tal.trooper.skill.shield_specialist.intimidation
  • tal.trooper.skill.shield_specialist.reinforced_armor
  • tal.trooper.skill.shield_specialist.resolve
  • tal.trooper.skill.shield_specialist.supercharged_ion_cell
  • tal.trooper.skill.tactics.advance_the_line
  • tal.trooper.skill.tactics.blade_charger
  • tal.trooper.skill.tactics.blaster_augs
  • tal.trooper.skill.tactics.close_quarters
  • tal.trooper.skill.tactics.cryo_freeze
  • tal.trooper.skill.tactics.devistate
  • tal.trooper.skill.tactics.focused_impact
  • tal.trooper.skill.tactics.frontline_defense
  • tal.trooper.skill.tactics.impact
  • tal.trooper.skill.tactics.power_armor
  • tal.trooper.skill.tactics.stabilized_armor
  • tal.trooper.skill.tactics.tactical_tools

Added nodes

Added nodes (26 612)
  • Not showing 3 195 added ability effects (only the ability version changed).
  • ablPackagePrototype
  • advClassPrototype
  • animLocoOverridesPrototype
  • disDisicplinePreviews
  • disUtilityCostPrototype
  • disUtilityLevelsPrototype
  • disUtilityTiersPrototype
  • abl.agent.corrosive_dart (+ effects 0-5)
  • abl.agent.countermeasures (+ effects 0-1)
  • abl.agent.diversion (+ effects 0-5)
  • abl.agent.kolto_probe (+ effects 0-2)
  • abl.agent.skill.concealment.crippling_slice (+ effects 0-2)
  • abl.agent.skill.concealment.ghost (+ effects 0-2)
  • abl.agent.skill.concealment.veiled_strike (+ effects 0-1)
  • abl.agent.skill.concealment.volatile_substance (+ effects 0-2)
  • abl.agent.skill.engineering.emp_discharge (+ effects 0-1)
  • abl.agent.skill.engineering.explosive_probe (+ effects 0-5)
  • abl.agent.skill.lethality.corrosive_assault (+ effects 0-2)
  • abl.agent.skill.lethality.lethal_strike (+ effects 0-6)
  • abl.agent.skill.lethality.toxic_blast (+ effects 0-3)
  • abl.agent.skill.marksmanship.ambush (+ effects 0-2)
  • abl.agent.skill.marksmanship.honed_shots (+ effects 0-2)
  • abl.agent.skill.marksmanship.penetrating_blasts (+ effects 0-5)
  • abl.agent.skill.medic.kolto_injection (+ effects 0-1)
  • abl.agent.skill.medic.kolto_waves (+ effects 0-2)
  • abl.agent.skill.utility.advanced_cloaking (+ effects 0-2)
  • abl.agent.skill.utility.ballistic_damper (+ effects 0-2)
  • abl.agent.skill.utility.counter_strike (+ effects 0-1)
  • abl.agent.skill.utility.endorphin_rush (+ effects 0-1)
  • abl.agent.skill.utility.evasive_imperative (+ effects 0-1)
  • abl.agent.skill.utility.hit_and_run (+ effects 0-2)
  • abl.agent.skill.utility.infiltrator (+ effects 0-1)
  • abl.agent.skill.utility.med_shield (+ effects 0-2)
  • abl.agent.skill.utility.pin_down (+ effects 0-2)
  • abl.agent.skill.utility.reestablish_range (+ effects 0-2)
  • abl.agent.skill.utility.revitalizers (+ effects 0-2)
  • abl.agent.skill.utility.snap_shot (+ effects 0-2)
  • abl.agent.skill.utility.stroke_of_genius (+ effects 0-2)
  • abl.agent.skill.utility.vital_regulators (+ effects 0-2)
  • abl.agent.skill.virulence.corrosive_mine (+ effects 0-2)
  • abl.agent.skill.virulence.cull (+ effects 0-1)
  • abl.agent.skill.virulence.lethal_shot (+ effects 0-2)
  • abl.agent.skill.virulence.lethal_takedown (+ effects 0-2)
  • abl.agent.skill.virulence.weakening_blast (+ effects 0-3)
  • abl.agent.tactical_superiority (+ effects 0-4)
  • abl.bounty_hunter.advanced_targeting (+ effects 0-2)
  • abl.bounty_hunter.emergency_scan (+ effects 0-1)
  • abl.bounty_hunter.kolto_shot (+ effects 0-1)
  • abl.bounty_hunter.skill.advanced_prototype.energy_burst (+ effects 0-1)
  • abl.bounty_hunter.skill.advanced_prototype.magnetic_blast (+ effects 0-1)
  • abl.bounty_hunter.skill.advanced_prototype.prototype_particle_accelerator (+ effects 0-2)
  • abl.bounty_hunter.skill.advanced_prototype.prototype_rail (+ effects 0-2)
  • abl.bounty_hunter.skill.advanced_prototype.sonic_defense (+ effects 0-2)
  • abl.bounty_hunter.skill.advanced_prototype.thermal_detonator (+ effects 0-5)
  • abl.bounty_hunter.skill.arsenal.blazing_bolts (+ effects 0-6)
  • abl.bounty_hunter.skill.arsenal.blowback (+ effects 0-2)
  • abl.bounty_hunter.skill.arsenal.priming_shot (+ effects 0-3)
  • abl.bounty_hunter.skill.bodyguard.emergency_response (+ effects 0-2)
  • abl.bounty_hunter.skill.bodyguard.kolto_boosters (+ effects 0-1)
  • abl.bounty_hunter.skill.bodyguard.kolto_missile (+ effects 0-5)
  • abl.bounty_hunter.skill.bodyguard.kolto_pods (+ effects 0-2)
  • abl.bounty_hunter.skill.bodyguard.kolto_residue (+ effects 0-2)
  • abl.bounty_hunter.skill.bodyguard.progressive_scan (+ effects 0-4)
  • abl.bounty_hunter.skill.bodyguard.rapid_scan (+ effects 0-1)
  • abl.bounty_hunter.skill.firebug.charged_gauntlets (+ effects 0-2)
  • abl.bounty_hunter.skill.firebug.flame_barrage (+ effects 0-3)
  • abl.bounty_hunter.skill.firebug.flaming_fist (+ effects 0-3)
  • abl.bounty_hunter.skill.firebug.immolate (+ effects 0-1)
  • abl.bounty_hunter.skill.firebug.scorch (+ effects 0-7)
  • abl.bounty_hunter.skill.firebug.superheated_flame_thrower (+ effects 0-3)
  • abl.bounty_hunter.skill.innovative_ordnance.degauss (+ effects 0-2)
  • abl.bounty_hunter.skill.innovative_ordnance.innovative_particle_accelerator (+ effects 0-2)
  • abl.bounty_hunter.skill.innovative_ordnance.mag_shot (+ effects 0-1)
  • abl.bounty_hunter.skill.innovative_ordnance.serrated_shot (+ effects 0-4)
  • abl.bounty_hunter.skill.innovative_ordnance.speed_to_burn (+ effects 0-2)
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  • abl.flurry.droid.atst.rep.a02.flurry_mixed (+ effects 0-4)
  • abl.flurry.droid.atst.rep.a02.ranged_special_attack_01 (+ effects 0-3)
  • abl.flurry.droid.atst.rep.a02.ranged_special_attack_03 (+ effects 0-2)
  • abl.flurry.droid.atst.rep.a02.ranged_special_attack_04 (+ effects 0-3)
  • abl.flurry.droid.atst.revanite.a01.flurry_mixed (+ effects 0-4)
  • abl.flurry.droid.atst.revanite.a01.ranged_special_attack_01 (+ effects 0-3)
  • abl.flurry.droid.atst.revanite.a02.flurry_mixed (+ effects 0-4)
  • abl.flurry.droid.atst.revanite.a02.ranged_special_attack_01 (+ effects 0-3)
  • abl.flurry.droid.atst.revanite.a02.ranged_special_attack_02 (+ effects 0-2)
  • abl.flurry.droid.atst.revanite.a02.ranged_special_attack_03 (+ effects 0-3)
  • abl.generic.hp_damage_buff (+ effects 0-1)
  • abl.generic.hp_damage_buff_impossible (+ effects 0-1)
  • abl.generic.passive_no_movement (+ effects 0-1)
  • abl.itm.potion.adrenal.lilvl_081.biochem_atk (+ effects 0-1)
  • abl.itm.potion.adrenal.lilvl_081.biochem_atk_artifact (+ effects 0-1)
  • abl.itm.potion.adrenal.lilvl_081.biochem_cast (+ effects 0-1)
  • abl.itm.potion.adrenal.lilvl_081.biochem_cast_artifact (+ effects 0-1)
  • abl.itm.potion.adrenal.lilvl_081.biochem_crit (+ effects 0-1)
  • abl.itm.potion.adrenal.lilvl_081.biochem_crit_artifact (+ effects 0-1)
  • abl.itm.potion.adrenal.lilvl_081.biochem_force (+ effects 0-1)
  • abl.itm.potion.adrenal.lilvl_081.biochem_force_artifact (+ effects 0-1)
  • abl.itm.potion.adrenal.lilvl_081.biochem_heal (+ effects 0-1)
  • abl.itm.potion.adrenal.lilvl_081.biochem_heal_artifact (+ effects 0-1)
  • abl.itm.potion.adrenal.lilvl_081.biochem_tank (+ effects 0-1)
  • abl.itm.potion.adrenal.lilvl_081.biochem_tank_artifact (+ effects 0-1)
  • abl.itm.potion.adrenal.lilvl_081.biochem_tech (+ effects 0-1)
  • abl.itm.potion.adrenal.lilvl_081.biochem_tech_artifact (+ effects 0-1)
  • abl.itm.potion.grenade.ilvl_081.ice_grenade (+ effects 0-4)
  • abl.itm.potion.grenade.ilvl_081.ice_grenade_artifact (+ effects 0-4)
  • abl.itm.potion.grenade.ilvl_081.ice_grenade_prototype (+ effects 0-4)
  • abl.itm.potion.grenade.ilvl_081.pyro_grenade (+ effects 0-4)
  • abl.itm.potion.grenade.ilvl_081.pyro_grenade_artifact (+ effects 0-4)
  • abl.itm.potion.grenade.ilvl_081.pyro_grenade_prototype (+ effects 0-4)
  • abl.itm.potion.grenade.ilvl_081.shock_grenade (+ effects 0-7)
  • abl.itm.potion.grenade.ilvl_081.shock_grenade_artifact (+ effects 0-7)
  • abl.itm.potion.grenade.ilvl_081.shock_grenade_prototype (+ effects 0-7)
  • abl.itm.potion.grenade.ilvl_081.sludge_grenade (+ effects 0-4)
  • abl.itm.potion.grenade.ilvl_081.sludge_grenade_artifact (+ effects 0-4)
  • abl.itm.potion.grenade.ilvl_081.sludge_grenade_prototype (+ effects 0-4)
  • abl.itm.potion.grenade.ilvl_081.tremor_grenade (+ effects 0-4)
  • abl.itm.potion.grenade.ilvl_081.tremor_grenade_artifact (+ effects 0-4)
  • abl.itm.potion.grenade.ilvl_081.tremor_grenade_prototype (+ effects 0-4)
  • abl.itm.potion.medpac.ilvl_081.biochem_artifact_medpac (+ effects 0-3)
  • abl.itm.potion.medpac.ilvl_081.biochem_medpac (+ effects 0-3)
  • abl.itm.potion.medpac.ilvl_081.biochem_prototype_medpac (+ effects 0-3)
  • abl.itm.potion.medpac.ilvl_081.biochem_target_artifact_medpac (+ effects 0-2)
  • abl.itm.potion.medpac.ilvl_081.biochem_target_medpac (+ effects 0-2)
  • abl.itm.potion.medpac.ilvl_081.biochem_target_prototype_medpac (+ effects 0-3)
  • abl.itm.potion.stimpack.ilvl_081.biochem_agi (+ effects 0-1)
  • abl.itm.potion.stimpack.ilvl_081.biochem_artifact_agi (+ effects 0-1)
  • abl.itm.potion.stimpack.ilvl_081.biochem_artifact_cun (+ effects 0-1)
  • abl.itm.potion.stimpack.ilvl_081.biochem_artifact_end (+ effects 0-1)
  • abl.itm.potion.stimpack.ilvl_081.biochem_artifact_pre (+ effects 0-1)
  • abl.itm.potion.stimpack.ilvl_081.biochem_artifact_str (+ effects 0-1)
  • abl.itm.potion.stimpack.ilvl_081.biochem_artifact_will (+ effects 0-1)
  • abl.itm.potion.stimpack.ilvl_081.biochem_cun (+ effects 0-1)
  • abl.itm.potion.stimpack.ilvl_081.biochem_end (+ effects 0-1)
  • abl.itm.potion.stimpack.ilvl_081.biochem_pre (+ effects 0-1)
  • abl.itm.potion.stimpack.ilvl_081.biochem_prototype_agi (+ effects 0-1)
  • abl.itm.potion.stimpack.ilvl_081.biochem_prototype_cun (+ effects 0-1)
  • abl.itm.potion.stimpack.ilvl_081.biochem_prototype_end (+ effects 0-1)
  • abl.itm.potion.stimpack.ilvl_081.biochem_prototype_pre (+ effects 0-1)
  • abl.itm.potion.stimpack.ilvl_081.biochem_prototype_str (+ effects 0-1)
  • abl.itm.potion.stimpack.ilvl_081.biochem_prototype_wil (+ effects 0-1)
  • abl.itm.potion.stimpack.ilvl_081.biochem_str (+ effects 0-1)
  • abl.itm.potion.stimpack.ilvl_081.biochem_wi (+ effects 0-1)
  • abl.itm.relic.onhit.absorb_shield.artifact.ilvl_072_pvp (+ effects 0-3)
  • abl.itm.relic.onhit.absorb_shield.artifact.ilvl_075_pvp (+ effects 0-3)
  • abl.itm.relic.onhit.absorb_shield.artifact.ilvl_081 (+ effects 0-3)
  • abl.itm.relic.onhit.absorb_shield.artifact.ilvl_084 (+ effects 0-3)
  • abl.itm.relic.onhit.absorb_shield.artifact.ilvl_084_pvp (+ effects 0-3)
  • abl.itm.relic.onhit.absorb_shield.artifact.ilvl_087 (+ effects 0-3)
  • abl.itm.relic.onhit.absorb_shield.artifact.ilvl_087_pvp (+ effects 0-3)
  • abl.itm.relic.onhit.absorb_shield.premium.ilvl_081 (+ effects 0-3)
  • abl.itm.relic.onhit.absorb_shield.prototype.ilvl_081 (+ effects 0-3)
  • abl.itm.relic.onhit.dps_critrating.artifact.ilvl_072_pvp (+ effects 0-4)
  • abl.itm.relic.onhit.dps_critrating.artifact.ilvl_075_pvp (+ effects 0-4)
  • abl.itm.relic.onhit.dps_critrating.artifact.ilvl_081 (+ effects 0-4)
  • abl.itm.relic.onhit.dps_critrating.artifact.ilvl_084 (+ effects 0-4)
  • abl.itm.relic.onhit.dps_critrating.artifact.ilvl_084_pvp (+ effects 0-4)
  • abl.itm.relic.onhit.dps_critrating.artifact.ilvl_087 (+ effects 0-4)
  • abl.itm.relic.onhit.dps_critrating.artifact.ilvl_087_pvp (+ effects 0-4)
  • abl.itm.relic.onhit.dps_critrating.premium.ilvl_081 (+ effects 0-4)
  • abl.itm.relic.onhit.dps_critrating.prototype.ilvl_081 (+ effects 0-4)
  • abl.itm.relic.onhit.dps_power.artifact.ilvl_072_pvp (+ effects 0-4)
  • abl.itm.relic.onhit.dps_power.artifact.ilvl_075_pvp (+ effects 0-4)
  • abl.itm.relic.onhit.dps_power.artifact.ilvl_081 (+ effects 0-4)
  • abl.itm.relic.onhit.dps_power.artifact.ilvl_084 (+ effects 0-4)
  • abl.itm.relic.onhit.dps_power.artifact.ilvl_084_pvp (+ effects 0-4)
  • abl.itm.relic.onhit.dps_power.artifact.ilvl_087 (+ effects 0-4)
  • abl.itm.relic.onhit.dps_power.artifact.ilvl_087_pvp (+ effects 0-4)
  • abl.itm.relic.onhit.dps_power.premium.ilvl_081 (+ effects 0-4)
  • abl.itm.relic.onhit.dps_power.prototype.ilvl_081 (+ effects 0-4)
  • abl.itm.relic.onhit.heal_hot.artifact.ilvl_072_pvp (+ effects 0-3)
  • abl.itm.relic.onhit.heal_hot.artifact.ilvl_075_pvp (+ effects 0-3)
  • abl.itm.relic.onhit.heal_hot.artifact.ilvl_081 (+ effects 0-3)
  • abl.itm.relic.onhit.heal_hot.artifact.ilvl_084 (+ effects 0-3)
  • abl.itm.relic.onhit.heal_hot.artifact.ilvl_084_pvp (+ effects 0-3)
  • abl.itm.relic.onhit.heal_hot.artifact.ilvl_087 (+ effects 0-3)
  • abl.itm.relic.onhit.heal_hot.artifact.ilvl_087_pvp (+ effects 0-3)
  • abl.itm.relic.onhit.heal_hot.premium.ilvl_081 (+ effects 0-3)
  • abl.itm.relic.onhit.heal_hot.prototype.ilvl_081 (+ effects 0-3)
  • abl.itm.relic.onhit.primary_stat.artifact.ilvl_072_pvp (+ effects 0-7)
  • abl.itm.relic.onhit.primary_stat.artifact.ilvl_075_pvp (+ effects 0-6)
  • abl.itm.relic.onhit.primary_stat.artifact.ilvl_081 (+ effects 0-6)
  • abl.itm.relic.onhit.primary_stat.artifact.ilvl_084 (+ effects 0-6)
  • abl.itm.relic.onhit.primary_stat.artifact.ilvl_084_pvp (+ effects 0-6)
  • abl.itm.relic.onhit.primary_stat.artifact.ilvl_087 (+ effects 0-6)
  • abl.itm.relic.onhit.primary_stat.artifact.ilvl_087_pvp (+ effects 0-6)
  • abl.itm.relic.onhit.primary_stat.premium.ilvl_081 (+ effects 0-6)
  • abl.itm.relic.onhit.primary_stat.prototype.ilvl_081 (+ effects 0-6)
  • abl.itm.relic.onhit.tank_absorb.artifact.ilvl_072_pvp (+ effects 0-3)
  • abl.itm.relic.onhit.tank_absorb.artifact.ilvl_075_pvp (+ effects 0-3)
  • abl.itm.relic.onhit.tank_absorb.artifact.ilvl_081 (+ effects 0-3)
  • abl.itm.relic.onhit.tank_absorb.artifact.ilvl_084 (+ effects 0-3)
  • abl.itm.relic.onhit.tank_absorb.artifact.ilvl_084_pvp (+ effects 0-3)
  • abl.itm.relic.onhit.tank_absorb.artifact.ilvl_087 (+ effects 0-3)
  • abl.itm.relic.onhit.tank_absorb.artifact.ilvl_087_pvp (+ effects 0-3)
  • abl.itm.relic.onhit.tank_absorb.premium.ilvl_081 (+ effects 0-3)
  • abl.itm.relic.onhit.tank_absorb.prototype.ilvl_081 (+ effects 0-3)
  • abl.itm.relic.onhit.tank_defense.artifact.ilvl_072_pvp (+ effects 0-3)
  • abl.itm.relic.onhit.tank_defense.artifact.ilvl_075_pvp (+ effects 0-3)
  • abl.itm.relic.onhit.tank_defense.artifact.ilvl_081 (+ effects 0-3)
  • abl.itm.relic.onhit.tank_defense.artifact.ilvl_084 (+ effects 0-3)
  • abl.itm.relic.onhit.tank_defense.artifact.ilvl_084_pvp (+ effects 0-3)
  • abl.itm.relic.onhit.tank_defense.artifact.ilvl_087 (+ effects 0-3)
  • abl.itm.relic.onhit.tank_defense.artifact.ilvl_087_pvp (+ effects 0-3)
  • abl.itm.relic.onhit.tank_defense.premium.ilvl_081 (+ effects 0-3)
  • abl.itm.relic.onhit.tank_defense.prototype.ilvl_081 (+ effects 0-3)
  • abl.itm.relic.onuse.dps_alacrity.artifact.ilvl_081 (+ effects 0-1)
  • abl.itm.relic.onuse.dps_alacrity.artifact.ilvl_084 (+ effects 0-1)
  • abl.itm.relic.onuse.dps_alacrity.artifact.ilvl_087 (+ effects 0-1)
  • abl.itm.relic.onuse.dps_alacrity.premium.ilvl_081 (+ effects 0-1)
  • abl.itm.relic.onuse.dps_alacrity.prototype.ilvl_081 (+ effects 0-1)
  • abl.itm.relic.onuse.dps_power.artifact.ilvl_081 (+ effects 0-1)
  • abl.itm.relic.onuse.dps_power.artifact.ilvl_084 (+ effects 0-1)
  • abl.itm.relic.onuse.dps_power.artifact.ilvl_087 (+ effects 0-1)
  • abl.itm.relic.onuse.dps_power.premium.ilvl_081 (+ effects 0-1)
  • abl.itm.relic.onuse.dps_power.prototype.ilvl_081 (+ effects 0-1)
  • abl.itm.relic.onuse.tank_defense.artifact.ilvl_081 (+ effects 0-1)
  • abl.itm.relic.onuse.tank_defense.artifact.ilvl_084 (+ effects 0-1)
  • abl.itm.relic.onuse.tank_defense.artifact.ilvl_087 (+ effects 0-1)
  • abl.itm.relic.onuse.tank_defense.premium.ilvl_081 (+ effects 0-1)
  • abl.itm.relic.onuse.tank_defense.prototype.ilvl_081 (+ effects 0-1)
  • abl.itm.relic.onuse.tank_shield.artifact.ilvl_081 (+ effects 0-1)
  • abl.itm.relic.onuse.tank_shield.artifact.ilvl_084 (+ effects 0-1)
  • abl.itm.relic.onuse.tank_shield.artifact.ilvl_087 (+ effects 0-1)
  • abl.itm.relic.onuse.tank_shield.premium.ilvl_081 (+ effects 0-1)
  • abl.itm.relic.onuse.tank_shield.prototype.ilvl_081 (+ effects 0-1)
  • abl.itm.setbonus.endgame.cdps1.light.03_01 (+ effects 0-2)
  • abl.itm.setbonus.endgame.cdps1.light.03_02 (+ effects 0-1)
  • abl.itm.setbonus.endgame.cdps1.light.03_03 (+ effects 0-1)
  • abl.itm.setbonus.endgame.cheal1.light.03_01 (+ effects 0-2)
  • abl.itm.setbonus.endgame.cheal1.light.03_02 (+ effects 0-1)
  • abl.itm.setbonus.endgame.cheal1.light.03_03 (+ effects 0-1)
  • abl.itm.setbonus.endgame.cheal1.light.roaming_mend_clone (+ effects 0-9)
  • abl.itm.setbonus.endgame.cheal1.light.wandering_mend_clone (+ effects 0-9)
  • abl.itm.setbonus.endgame.hdps1.light.03_01 (+ effects 0-2)
  • abl.itm.setbonus.endgame.hdps1.light.03_02 (+ effects 0-1)
  • abl.itm.setbonus.endgame.hdps1.light.03_03 (+ effects 0-2)
  • abl.itm.setbonus.endgame.htank1.light.03_01 (+ effects 0-2)
  • abl.itm.setbonus.endgame.htank1.light.03_02 (+ effects 0-1)
  • abl.itm.setbonus.endgame.htank1.light.03_03 (+ effects 0-1)
  • abl.itm.setbonus.endgame.mdps1.heavy.03_01 (+ effects 0-2)
  • abl.itm.setbonus.endgame.mdps1.heavy.03_02 (+ effects 0-1)
  • abl.itm.setbonus.endgame.mdps1.heavy.03_03 (+ effects 0-2)
  • abl.itm.setbonus.endgame.mdps1.medium.03_01 (+ effects 0-2)
  • abl.itm.setbonus.endgame.mdps1.medium.03_02 (+ effects 0-2)
  • abl.itm.setbonus.endgame.mdps1.medium.03_03 (+ effects 0-2)
  • abl.itm.setbonus.endgame.mtank1.heavy.03_01 (+ effects 0-2)
  • abl.itm.setbonus.endgame.mtank1.heavy.03_02 (+ effects 0-1)
  • abl.itm.setbonus.endgame.mtank1.heavy.03_03 (+ effects 0-1)
  • abl.itm.setbonus.endgame.rdps1.heavy.03_01 (+ effects 0-2)
  • abl.itm.setbonus.endgame.rdps1.heavy.03_02 (+ effects 0-1)
  • abl.itm.setbonus.endgame.rdps1.heavy.03_03 (+ effects 0-2)
  • abl.itm.setbonus.endgame.rdps1.medium.03_01 (+ effects 0-2)
  • abl.itm.setbonus.endgame.rdps1.medium.03_02 (+ effects 0-1)
  • abl.itm.setbonus.endgame.rdps1.medium.03_03 (+ effects 0-1)
  • abl.itm.setbonus.endgame.tdps1.heavy.03_01 (+ effects 0-2)
  • abl.itm.setbonus.endgame.tdps1.heavy.03_02 (+ effects 0-1)
  • abl.itm.setbonus.endgame.tdps1.heavy.03_03 (+ effects 0-2)
  • abl.itm.setbonus.endgame.tdps1.medium.03_01 (+ effects 0-2)
  • abl.itm.setbonus.endgame.tdps1.medium.03_02 (+ effects 0-1)
  • abl.itm.setbonus.endgame.tdps1.medium.03_03 (+ effects 0-3)
  • abl.itm.setbonus.endgame.theal1.heavy.03_01 (+ effects 0-2)
  • abl.itm.setbonus.endgame.theal1.heavy.03_02 (+ effects 0-1)
  • abl.itm.setbonus.endgame.theal1.heavy.03_03 (+ effects 0-1)
  • abl.itm.setbonus.endgame.theal1.medium.03_01 (+ effects 0-2)
  • abl.itm.setbonus.endgame.theal1.medium.03_02 (+ effects 0-1)
  • abl.itm.setbonus.endgame.theal1.medium.03_03 (+ effects 0-1)
  • abl.itm.setbonus.endgame.ttank1.heavy.03_01 (+ effects 0-2)
  • abl.itm.setbonus.endgame.ttank1.heavy.03_02 (+ effects 0-1)
  • abl.itm.setbonus.endgame.ttank1.heavy.03_03 (+ effects 0-1)
  • abl.itm.setbonus.endgame_pvp.cdps1.light.03_01 (+ effects 0-1)
  • abl.itm.setbonus.endgame_pvp.cdps1.light.03_02 (+ effects 0-1)
  • abl.itm.setbonus.endgame_pvp.cheal1.light.03_01 (+ effects 0-1)
  • abl.itm.setbonus.endgame_pvp.cheal1.light.03_02 (+ effects 0-2)
  • abl.itm.setbonus.endgame_pvp.hdps1.light.03_01 (+ effects 0-1)
  • abl.itm.setbonus.endgame_pvp.hdps1.light.03_02 (+ effects 0-1)
  • abl.itm.setbonus.endgame_pvp.htank1.light.03_01 (+ effects 0-1)
  • abl.itm.setbonus.endgame_pvp.htank1.light.03_02 (+ effects 0-1)
  • abl.itm.setbonus.endgame_pvp.mdps1.heavy.03_01 (+ effects 0-1)
  • abl.itm.setbonus.endgame_pvp.mdps1.heavy.03_02 (+ effects 0-2)
  • abl.itm.setbonus.endgame_pvp.mdps1.medium.03_01 (+ effects 0-1)
  • abl.itm.setbonus.endgame_pvp.mdps1.medium.03_02 (+ effects 0-2)
  • abl.itm.setbonus.endgame_pvp.mtank1.heavy.03_01 (+ effects 0-1)
  • abl.itm.setbonus.endgame_pvp.mtank1.heavy.03_02 (+ effects 0-1)
  • abl.itm.setbonus.endgame_pvp.rdps1.heavy.03_01 (+ effects 0-1)
  • abl.itm.setbonus.endgame_pvp.rdps1.heavy.03_02 (+ effects 0-1)
  • abl.itm.setbonus.endgame_pvp.rdps1.medium.03_01 (+ effects 0-1)
  • abl.itm.setbonus.endgame_pvp.rdps1.medium.03_02 (+ effects 0-1)
  • abl.itm.setbonus.endgame_pvp.tdps1.heavy.03_01 (+ effects 0-1)
  • abl.itm.setbonus.endgame_pvp.tdps1.heavy.03_02 (+ effects 0-1)
  • abl.itm.setbonus.endgame_pvp.tdps1.medium.03_01 (+ effects 0-1)
  • abl.itm.setbonus.endgame_pvp.tdps1.medium.03_02 (+ effects 0-1)
  • abl.itm.setbonus.endgame_pvp.theal1.heavy.03_01 (+ effects 0-1)
  • abl.itm.setbonus.endgame_pvp.theal1.heavy.03_02 (+ effects 0-1)
  • abl.itm.setbonus.endgame_pvp.theal1.medium.03_01 (+ effects 0-1)
  • abl.itm.setbonus.endgame_pvp.theal1.medium.03_02 (+ effects 0-1)
  • abl.itm.setbonus.endgame_pvp.ttank1.heavy.03_01 (+ effects 0-1)
  • abl.itm.setbonus.endgame_pvp.ttank1.heavy.03_02 (+ effects 0-1)
  • abl.itm.vanity_pet.astromech.astromech_pirate_a01_v01 (+ effects 0-1)
  • abl.itm.vanity_pet.astromech.astromech_pirate_a01_v02 (+ effects 0-1)
  • abl.itm.vanity_pet.astromech.astromech_pirate_a01_v03 (+ effects 0-1)
  • abl.itm.vanity_pet.dog.grophet_a01v02 (+ effects 0-1)
  • abl.itm.vanity_pet.dog.kathhound_a01v02 (+ effects 0-1)
  • abl.itm.vanity_pet.dragonbat.stoneray (+ effects 0-1)
  • abl.itm.vanity_pet.fighter.rampart_mark4 (+ effects 0-1)
  • abl.itm.vanity_pet.fighter.sgs41b (+ effects 0-1)
  • abl.itm.vanity_pet.fighter.sgs41b_passive (+ effects 0-1)
  • abl.itm.vanity_pet.fighter.ssc4_bloodmark (+ effects 0-1)
  • abl.itm.vanity_pet.fighter.ssc4_bloodmark_passive (+ effects 0-1)
  • abl.itm.vanity_pet.ginx.prairie (+ effects 0-1)
  • abl.itm.vanity_pet.manta.arctic (+ effects 0-1)
  • abl.itm.vanity_pet.manta.coastal (+ effects 0-1)
  • abl.itm.vanity_pet.monkey_lizard.cyborg_monkey_lizard_a01v03 (+ effects 0-1)
  • abl.itm.vanity_pet.scarab.underwalker (+ effects 0-1)
  • abl.itm.vanity_pet.skarkla.bog (+ effects 0-1)
  • abl.itm.vanity_pet.skarkla.skarkla (+ effects 0-1)
  • abl.itm.vanity_pet.wampa.wampa_a01_v01 (+ effects 0-1)
  • abl.jedi_consular.cloud_mind (+ effects 0-1)
  • abl.jedi_consular.force_empowerment (+ effects 0-4)
  • abl.jedi_consular.force_lift (+ effects 0-5)
  • abl.jedi_consular.force_potency (+ effects 0-1)
  • abl.jedi_consular.force_synergy (+ effects 0-2)
  • abl.jedi_consular.force_wave (+ effects 0-3)
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  • abl.jedi_knight.skill.defense.warding_strike (+ effects 0-3)
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  • abl.legacy.perks.priority_transport.yavin_4 (+ effects 0-1)
  • abl.mtx.pack.shadow.acolyte (+ effects 0-1)
  • abl.mtx.pack.shadow.apprentice (+ effects 0-1)
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  • abl.mtx.pack.shadow.master (+ effects 0-1)
  • abl.mtx.pack.shadow.pilgrim (+ effects 0-1)
  • abl.mtx.toy.holiday_2014.lifeday_present (+ effects 0-2)
  • abl.mtx.toy.holiday_2014.snowball_bomb_npc (+ effects 0-3)
  • abl.mtx.toy.massage_bot (+ effects 0-1)
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  • abl.operation.logic.enemy.trash.universal.trash_buff_buff (+ effects 0-1)
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  • abl.operation.oricon.palace.boss.dread_council.logic.legacy_cooldowns (+ effects 0-1)
  • abl.operation.oricon.palace.boss.dread_council.logic.legacy_cooldowns_dispel (+ effects 0-1)
  • abl.operation.rishi.boss.buddy_battledroid.astromech.electrostatic_charge (+ effects 0-2)
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  • abl.operation.rishi.boss.buddy_battledroid.astromech.overpowered_ion_pulse_wave (+ effects 0-3)
  • abl.operation.rishi.boss.buddy_battledroid.astromech.overpowered_laser_cutter (+ effects 0-3)
  • abl.operation.rishi.boss.buddy_battledroid.astromech.overpowered_welding_torch (+ effects 0-6)
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  • abl.operation.rishi.trash.shared.on_enter_combat_escape (+ effects 0-3)
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  • ach.conquests.operation.the_ravagers.any_difficulty
  • ach.conquests.weekly.weekly_yavin
  • ach.event.lifeday.deliver_lifeday_decoration_1
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  • ach.flashpoint.korriban.imperial.hard.kill_boss_2
  • ach.flashpoint.korriban.imperial.hard.kill_boss_2x10
  • ach.flashpoint.korriban.imperial.hard.kill_boss_2x25
  • ach.flashpoint.korriban.imperial.hard.kill_boss_3
  • ach.flashpoint.korriban.imperial.hard.kill_boss_3x10
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  • ach.location.rishi.bestiary.kill_revanites_1
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  • ach.location.rishi.exploration.explore_all_areas
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  • ach.location.rishi.exploration.hunt_grophet_03
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  • ach.location.rishi.lore.all_lore_objects
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  • ach.location.rishi.pirate.imp_marauding_crew
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  • ach.location.rishi.pirate.rep_ambushes
  • ach.location.rishi.pirate.rep_ambushes_2
  • ach.location.rishi.pirate.rep_ambushes_3
  • ach.location.rishi.pirate.rep_helpful_crew
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  • ach.location.rishi.pirate.rep_helpful_crew_3
  • ach.location.rishi.pirate.rep_marauding_crew
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  • ach.location.rishi.pirate.rep_marauding_crew_3
  • ach.location.rishi.pvp.kill_players_01
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  • ach.location.rishi.pvp.kill_players_03
  • ach.location.rishi.pvp.kill_players_04
  • ach.location.rishi.story.class.bounty_hunter
  • ach.location.rishi.story.class.jedi_knight
  • ach.location.rishi.story.class.jedi_wizard
  • ach.location.rishi.story.class.sith_sorcerer
  • ach.location.rishi.story.class.sith_warrior
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  • ach.location.rishi.story.class.spy
  • ach.location.rishi.story.class.trooper
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  • ach.location.rishi.story.general.rishii_village
  • ach.location.rishi.story.general.salvager
  • ach.location.rishi.story.general.slayers_3
  • ach.location.rishi.story.general.world_arc_1_imp
  • ach.location.rishi.story.general.world_arc_1_rep
  • ach.location.rishi.story.general.world_arc_2_imp
  • ach.location.rishi.story.general.world_arc_2_rep
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  • ach.location.yavin_4.bestiary.kill_creatures_01
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  • ach.location.yavin_4.bestiary.kill_creatures_03
  • ach.location.yavin_4.bestiary.kill_lance_squadron
  • ach.location.yavin_4.bestiary.kill_massassi_01
  • ach.location.yavin_4.bestiary.kill_massassi_02
  • ach.location.yavin_4.bestiary.kill_massassi_03
  • ach.location.yavin_4.bestiary.kill_revanites_01
  • ach.location.yavin_4.bestiary.kill_revanites_02
  • ach.location.yavin_4.bestiary.kill_revanites_03
  • ach.location.yavin_4.bestiary.kill_world_boss_01
  • ach.location.yavin_4.bestiary.kill_world_boss_02
  • ach.location.yavin_4.bestiary.kill_world_boss_03
  • ach.location.yavin_4.bestiary.meta_bestiary
  • ach.location.yavin_4.exploration.banner_imperial
  • ach.location.yavin_4.exploration.banner_republic
  • ach.location.yavin_4.exploration.cave_sensor
  • ach.location.yavin_4.exploration.explore_all_areas
  • ach.location.yavin_4.exploration.ghost4_meta
  • ach.location.yavin_4.exploration.ghost_01
  • ach.location.yavin_4.exploration.ghost_01_talisman
  • ach.location.yavin_4.exploration.ghost_02
  • ach.location.yavin_4.exploration.ghost_02_talisman
  • ach.location.yavin_4.exploration.ghost_03
  • ach.location.yavin_4.exploration.ghost_03_talisman
  • ach.location.yavin_4.exploration.ghost_04
  • ach.location.yavin_4.exploration.ghost_04_talisman
  • ach.location.yavin_4.exploration.ghost_05_defeated
  • ach.location.yavin_4.exploration.ghost_05_talisman
  • ach.location.yavin_4.exploration.ghost_meta
  • ach.location.yavin_4.exploration.rare_spawn
  • ach.location.yavin_4.exploration.talisman_meta
  • ach.location.yavin_4.pvp.kill_imp_guards_01
  • ach.location.yavin_4.pvp.kill_imp_guards_02
  • ach.location.yavin_4.pvp.kill_imp_guards_03
  • ach.location.yavin_4.pvp.kill_players_01
  • ach.location.yavin_4.pvp.kill_players_02
  • ach.location.yavin_4.pvp.kill_players_03
  • ach.location.yavin_4.pvp.kill_players_04
  • ach.location.yavin_4.pvp.kill_rep_guards_01
  • ach.location.yavin_4.pvp.kill_rep_guards_02
  • ach.location.yavin_4.pvp.kill_rep_guards_03
  • ach.location.yavin_4.pvp.meta_pvp
  • ach.location.yavin_4.quests.lightweights
  • ach.location.yavin_4.quests.quests_meta
  • ach.location.yavin_4.quests.story_imp
  • ach.location.yavin_4.quests.story_rep
  • ach.metrics.level.60_agent
  • ach.metrics.level.60_bounty_hunter
  • ach.metrics.level.60_consular
  • ach.metrics.level.60_inquisitor
  • ach.metrics.level.60_knight
  • ach.metrics.level.60_smuggler
  • ach.metrics.level.60_trooper
  • ach.metrics.level.60_warrior
  • ach.metrics.level.meta_all_classes_60
  • ach.metrics.level.meta_empire_60s
  • ach.metrics.level.meta_republic_60s
  • ach.operations.rishi.hardmode16.kill_buddy_battledroid
  • ach.operations.rishi.hardmode16.kill_engineer
  • ach.operations.rishi.hardmode16.kill_junkyard_dog
  • ach.operations.rishi.hardmode16.kill_pirate_queen
  • ach.operations.rishi.hardmode16.kill_quartermaster
  • ach.operations.rishi.hardmode8.kill_buddy_battledroid
  • ach.operations.rishi.hardmode8.kill_engineer
  • ach.operations.rishi.hardmode8.kill_junkyard_dog
  • ach.operations.rishi.hardmode8.kill_pirate_queen
  • ach.operations.rishi.hardmode8.kill_quartermaster
  • ach.operations.rishi.storymode16.kill_buddy_battledroid
  • ach.operations.rishi.storymode16.kill_engineer
  • ach.operations.rishi.storymode16.kill_junkyard_dog
  • ach.operations.rishi.storymode16.kill_pirate_queen
  • ach.operations.rishi.storymode16.kill_quartermaster
  • ach.operations.rishi.storymode8.kill_buddy_battledroid
  • ach.operations.rishi.storymode8.kill_engineer
  • ach.operations.rishi.storymode8.kill_junkyard_dog
  • ach.operations.rishi.storymode8.kill_pirate_queen
  • ach.operations.rishi.storymode8.kill_quartermaster
  • ach.operations.yavin_4.hardmode16.kill_atsts
  • ach.operations.yavin_4.hardmode16.kill_companions
  • ach.operations.yavin_4.hardmode16.kill_masassi
  • ach.operations.yavin_4.hardmode16.kill_rock_force_beast
  • ach.operations.yavin_4.hardmode16.kill_the_returned
  • ach.operations.yavin_4.hardmode8.kill_atsts
  • ach.operations.yavin_4.hardmode8.kill_companions
  • ach.operations.yavin_4.hardmode8.kill_masassi
  • ach.operations.yavin_4.hardmode8.kill_rock_force_beast
  • ach.operations.yavin_4.hardmode8.kill_the_returned
  • ach.operations.yavin_4.storymode16.kill_atsts
  • ach.operations.yavin_4.storymode16.kill_companions
  • ach.operations.yavin_4.storymode16.kill_masassi
  • ach.operations.yavin_4.storymode16.kill_rock_force_beast
  • ach.operations.yavin_4.storymode16.kill_the_returned
  • ach.operations.yavin_4.storymode8.kill_atsts
  • ach.operations.yavin_4.storymode8.kill_companions
  • ach.operations.yavin_4.storymode8.kill_masassi
  • ach.operations.yavin_4.storymode8.kill_rock_force_beast
  • ach.operations.yavin_4.storymode8.kill_the_returned
  • apc.agent.operative.utility
  • apc.agent.sniper.utility
  • apc.agent.sniper.virulence
  • apc.bounty_hunter.mercenary.innovative_ordnance
  • apc.bounty_hunter.mercenary.utility
  • apc.bounty_hunter.powertech.utility
  • apc.jedi_consular.sage.balance
  • apc.jedi_consular.sage.base
  • apc.jedi_consular.sage.seer
  • apc.jedi_consular.sage.telekinetics
  • apc.jedi_consular.sage.utility
  • apc.jedi_consular.shadow.serenity
  • apc.jedi_consular.shadow.utility
  • apc.jedi_knight.guardian.utility
  • apc.jedi_knight.sentinel.concentration
  • apc.jedi_knight.sentinel.utility
  • apc.legacy.perk.priority_transport.rishi
  • apc.legacy.perk.priority_transport.yavin_4
  • apc.sith_inquisitor.assassin.hatred
  • apc.sith_inquisitor.assassin.utility
  • apc.sith_inquisitor.sorcerer.madness
  • apc.sith_inquisitor.sorcerer.utility
  • apc.sith_warrior.juggernaut.utility
  • apc.sith_warrior.marauder.fury
  • apc.sith_warrior.marauder.utility
  • apc.smuggler.gunslinger.dirty_fighting
  • apc.smuggler.gunslinger.utility
  • apc.smuggler.scoundrel.ruffian
  • apc.smuggler.scoundrel.utility
  • apc.trooper.commando.assault_specialist
  • apc.trooper.commando.utility
  • apc.trooper.specialist.plasmatech
  • apc.trooper.specialist.utility
  • apn.creature.kell_dragon.baby_kell_dragon
  • apn.creature.kell_dragon.boss_default
  • apn.event.lifeday.friendly_gift_droid
  • apn.event.lifeday.lifeday_reveler
  • apn.event.lifeday.overheated_gift_droid
  • apn.exp.02.rishi.ambient.hunt.sea_creature_friendly
  • apn.exp.02.rishi.ambient.hunt.sea_creature_neutral
  • apn.exp.02.rishi.ambient.hunt.sea_creature_tentacle
  • apn.exp.02.rishi.boss.margok_passive_extras
  • apn.exp.02.rishi.boss.revanite_commander_passive_extras
  • apn.exp.02.rishi.class.jedi_knight.fever
  • apn.exp.02.rishi.mob.cripple_enrage_tag
  • apn.exp.02.rishi.mob.enrage_tag
  • apn.exp.02.rishi.mob.follower_poi100_01
  • apn.exp.02.rishi.mob.follower_poi100_02_acid
  • apn.exp.02.rishi.mob.follower_poi101_01
  • apn.exp.02.rishi.mob.grenade_enrage_tag
  • apn.exp.02.rishi.mob.healer_enrage_tag
  • apn.exp.02.rishi.mob.hiddenblade_enrage_tag
  • apn.exp.02.rishi.mob.laze_enrage_tag
  • apn.exp.02.rishi.mob.low_health_debuff
  • apn.exp.02.rishi.mob.low_health_debuff_tech
  • apn.exp.02.rishi.mob.powershot_enrage_tag
  • apn.exp.02.rishi.mob.rocketpunch_enrage_tag
  • apn.exp.02.rishi.mob.shield_enrage_tag
  • apn.exp.02.rishi.mob.subfollower_poi100_01
  • apn.exp.02.rishi.world.hub_1.beachs_bounty.giant_crab
  • apn.exp.02.rishi.world.hub_1.beasts_burden.beast
  • apn.exp.02.rishi.world_arc.shared.hub_1.bonus.part_02_desert_island.injured_slave
  • apn.exp.02.yavin_iv.dark_spanner
  • apn.exp.02.yavin_iv.darth_marr
  • apn.exp.02.yavin_iv.expends
  • apn.exp.02.yavin_iv.ghost.ghost
  • apn.exp.02.yavin_iv.ghost.ghost_05
  • apn.exp.02.yavin_iv.iven
  • apn.exp.02.yavin_iv.iven_adds
  • apn.exp.02.yavin_iv.jakarro
  • apn.exp.02.yavin_iv.lana_beniko
  • apn.exp.02.yavin_iv.massassi
  • apn.exp.02.yavin_iv.massassi_hammer
  • apn.exp.02.yavin_iv.massassi_spear
  • apn.exp.02.yavin_iv.revan
  • apn.exp.02.yavin_iv.revan_test
  • apn.exp.02.yavin_iv.satele_shan
  • apn.exp.02.yavin_iv.shae_vizla
  • apn.exp.02.yavin_iv.theron_shan
  • apn.exp.02.yavin_iv.world.altars_of_history.massassi_boss
  • apn.exp.02.yavin_iv.world.pushback.elder_lurker
  • apn.exp.02.yavin_iv.world_boss
  • apn.exp.02.yavin_iv.world_boss_invs_target
  • apn.flashpoint.rakata.enemy.boss.bonus.bonus_cyborg
  • apn.flashpoint.rakata.enemy.boss.bonus.rat
  • apn.flashpoint.rakata.enemy.trash.solo_mode_debuff
  • apn.flashpoint.solo.mercenary
  • apn.mtx.vanity_pet.sgs41b
  • apn.mtx.vanity_pet.ssc4_bloodmark_passive
  • apn.npc.combat.flashpoint.extra.hard_boost_level_2_correct_hp_mod
  • apn.npc.combat.flashpoint.extra.hard_boost_level_3_expac
  • apn.npc.combat.flashpoint.extra.hard_boost_level_3_mini_boss
  • apn.npc.combat.humanoid.ranged.dps.bounty_hunter.grenade_self
  • apn.npc.combat.humanoid.ranged.dps.bounty_hunter.jet_charge
  • apn.npc.combat.humanoid.ranged.dps.bounty_hunter.jet_charge_plus_00
  • apn.npc.combat.humanoid.ranged.dps.pistols_dual.pistoleer_orbital_strike_plus_03
  • apn.npc.custom.utility.bot_droid
  • apn.npc.custom.utility.one_shot_killer
  • apn.npc.droid.atst.imp.a01.flurry
  • apn.npc.droid.atst.imp.a02.flurry
  • apn.npc.droid.atst.rep.a01.flurry
  • apn.npc.droid.atst.rep.a02.flurry
  • apn.npc.droid.atst.revanite.a01.flurry
  • apn.npc.droid.atst.revanite.a02.flurry
  • apn.npc.flashpoint.manaan.boss.bonus.foreman
  • apn.npc.flashpoint.manaan.boss.bonus.probe
  • apn.npc.flashpoint.manaan.boss.ortuno.zealot_add_mods
  • apn.npc.stronghold.lifeday_reveler
  • apn.operation.rishi.boss.buddy_battledroid.astromech
  • apn.operation.rishi.boss.buddy_battledroid.battledroid
  • apn.operation.rishi.boss.buddy_battledroid.mortar_holder
  • apn.operation.rishi.boss.buddy_battledroid.strafe_target_lateral
  • apn.operation.rishi.boss.engineer.astromech
  • apn.operation.rishi.boss.engineer.console
  • apn.operation.rishi.boss.engineer.engineer
  • apn.operation.rishi.boss.engineer.line_turret
  • apn.operation.rishi.boss.engineer.pbaoe_turret
  • apn.operation.rishi.boss.engineer.side_turret
  • apn.operation.rishi.boss.junkyard_dog.boss_junkyard_dog
  • apn.operation.rishi.boss.junkyard_dog.junkyard_pack
  • apn.operation.rishi.boss.pirate_queen.aggro_controller
  • apn.operation.rishi.boss.pirate_queen.escape_pod
  • apn.operation.rishi.boss.pirate_queen.flutterplume
  • apn.operation.rishi.boss.pirate_queen.invisible_cannon
  • apn.operation.rishi.boss.pirate_queen.invisible_knockback
  • apn.operation.rishi.boss.pirate_queen.mouse_droid
  • apn.operation.rishi.boss.pirate_queen.pirate_captain
  • apn.operation.rishi.boss.pirate_queen.pirate_crew
  • apn.operation.rishi.boss.pirate_queen.pirate_queen
  • apn.operation.rishi.boss.pirate_queen.treasure_chest
  • apn.operation.rishi.boss.quartermaster.load_lifter
  • apn.operation.rishi.boss.quartermaster.load_lifter_2
  • apn.operation.rishi.boss.quartermaster.pirate_add
  • apn.operation.rishi.boss.quartermaster.quartermaster
  • apn.operation.rishi.trash.astromech
  • apn.operation.rishi.trash.bravo
  • apn.operation.rishi.trash.cannoneer
  • apn.operation.rishi.trash.cutthroat
  • apn.operation.rishi.trash.deadeye
  • apn.operation.rishi.trash.dockworker
  • apn.operation.rishi.trash.drunken_pirate
  • apn.operation.rishi.trash.drunken_pirate_melee
  • apn.operation.rishi.trash.escape_on_agro
  • apn.operation.rishi.trash.graft_fiend
  • apn.operation.rishi.trash.guard_dog
  • apn.operation.rishi.trash.hound_wrangler
  • apn.operation.rishi.trash.massive_cove_crab
  • apn.operation.rishi.trash.pistoleer
  • apn.operation.rishi.trash.sawbones
  • apn.operation.rishi.trash.sentry_droid
  • apn.operation.rishi.trash.technician
  • apn.operation.yavin_4.enemy.boss.atst.atst_1
  • apn.operation.yavin_4.enemy.boss.atst.atst_2
  • apn.operation.yavin_4.enemy.boss.atst.elite_add
  • apn.operation.yavin_4.enemy.boss.atst.mine
  • apn.operation.yavin_4.enemy.boss.atst.strafe_target
  • apn.operation.yavin_4.enemy.boss.companions.add_mando
  • apn.operation.yavin_4.enemy.boss.companions.add_outlaw
  • apn.operation.yavin_4.enemy.boss.companions.add_sith
  • apn.operation.yavin_4.enemy.boss.companions.boss_mando
  • apn.operation.yavin_4.enemy.boss.companions.boss_outlaw
  • apn.operation.yavin_4.enemy.boss.companions.boss_sith
  • apn.operation.yavin_4.enemy.boss.companions.commanders_cache
  • apn.operation.yavin_4.enemy.boss.companions.fight_controller
  • apn.operation.yavin_4.enemy.boss.massassi.add_leaper
  • apn.operation.yavin_4.enemy.boss.massassi.boss_massassi
  • apn.operation.yavin_4.enemy.boss.massassi.massassi_add
  • apn.operation.yavin_4.enemy.boss.rock_force_beast.ceiling_collapse
  • apn.operation.yavin_4.enemy.boss.rock_force_beast.mini_lurker
  • apn.operation.yavin_4.enemy.boss.rock_force_beast.rock_force_beast
  • apn.operation.yavin_4.enemy.boss.the_returned.force_aberration_inner
  • apn.operation.yavin_4.enemy.boss.the_returned.force_aberration_outer
  • apn.operation.yavin_4.enemy.boss.the_returned.force_wield_saber
  • apn.operation.yavin_4.enemy.boss.the_returned.hk_47
  • apn.operation.yavin_4.enemy.boss.the_returned.hk_47_probe
  • apn.operation.yavin_4.enemy.boss.the_returned.hk_47_probe_surprise
  • apn.operation.yavin_4.enemy.boss.the_returned.machine_ascent
  • apn.operation.yavin_4.enemy.boss.the_returned.machine_base
  • apn.operation.yavin_4.enemy.boss.the_returned.machine_core
  • apn.operation.yavin_4.enemy.boss.the_returned.machine_focus
  • apn.operation.yavin_4.enemy.boss.the_returned.machine_mid
  • apn.operation.yavin_4.enemy.boss.the_returned.stone_pillar
  • apn.operation.yavin_4.enemy.boss.the_returned.the_goods
  • apn.operation.yavin_4.enemy.boss.the_returned.the_returned
  • apn.operation.yavin_4.enemy.boss.the_returned.unstable_aberration
  • apn.operation.yavin_4.enemy.trash.massassi_berserker
  • apn.operation.yavin_4.enemy.trash.massassi_guardian
  • apn.operation.yavin_4.enemy.trash.massassi_violator
  • apn.operation.yavin_4.enemy.trash.revanite_commando
  • apn.operation.yavin_4.enemy.trash.revanite_cultist_leader
  • apn.operation.yavin_4.enemy.trash.revanite_cultist_master
  • apn.operation.yavin_4.enemy.trash.revanite_cultist_warrior
  • apn.operation.yavin_4.enemy.trash.revanite_manipulator
  • apn.operation.yavin_4.enemy.trash.revanite_superior
  • apn.operation.yavin_4.enemy.trash.sleen
  • apn.operation.yavin_4.enemy.trash.stone_ray
  • apn.qtr.flashpoint.korriban.imperial.boss.boss_three.interrogation_droid_expl
  • apn.qtr.flashpoint.korriban.republic.enemy.trash.droid_heavy_gun
  • apn.qtr.flashpoint.korriban.shared.bonus.jedi_boss
  • apn.qtr.flashpoint.korriban.shared.bonus.sith_boss
  • apn.qtr.flashpoint.korriban.shared.solo.hp_cut
  • apn.qtr.flashpoint.rishi.flashpoint_1.boss_1.adds
  • apn.qtr.flashpoint.rishi.flashpoint_1.boss_1.boss_pkg
  • apn.qtr.flashpoint.rishi.flashpoint_1.boss_2.adds
  • apn.qtr.flashpoint.rishi.flashpoint_1.boss_2.boss_pkg_a
  • apn.qtr.flashpoint.rishi.flashpoint_1.boss_2.boss_pkg_b
  • apn.qtr.flashpoint.rishi.flashpoint_1.boss_3.boss_pkg
  • apn.qtr.flashpoint.rishi.flashpoint_1.boss_3.grapple_droid
  • apn.qtr.flashpoint.rishi.flashpoint_1.boss_3.lava
  • apn.qtr.flashpoint.rishi.flashpoint_1.boss_3.loot
  • apn.qtr.flashpoint.rishi.flashpoint_1.challenges.01.klorslug_queen
  • apn.qtr.flashpoint.rishi.flashpoint_1.challenges.02.rancor
  • apn.qtr.flashpoint.rishi.flashpoint_1.challenges.03.raptor
  • apn.qtr.flashpoint.rishi.flashpoint_1.challenges.04.skarkla
  • apn.qtr.flashpoint.rishi.flashpoint_1.challenges.05.wampa
  • apn.qtr.flashpoint.rishi.flashpoint_1.challenges.06.krakjya
  • apn.qtr.flashpoint.rishi.flashpoint_1.trash.melee_mando
  • apn.qtr.flashpoint.rishi.flashpoint_1.trash.ranged_mando
  • apn.qtr.flashpoint.rishi.flashpoint_1.trash.solo_health
  • apn.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_01_a
  • apn.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_01_b
  • apn.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_01_b_support_droid_1
  • apn.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_01_b_support_droid_2
  • apn.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_01_b_turret
  • apn.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_02_a
  • apn.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_02_b
  • apn.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_02_b_ball
  • apn.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_03
  • apn.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_03_add_elite
  • apn.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_03_add_standard
  • apn.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_03_add_strong
  • apn.qtr.flashpoint.rishi.flashpoint_2.mob.shared.poi01.elite_01_impale_sunder
  • apn.qtr.flashpoint.rishi.flashpoint_2.mob.shared.poi01.elite_02_flurry_kick
  • apn.qtr.flashpoint.rishi.flashpoint_2.mob.shared.poi01.standard_01_sith_ravager
  • apn.qtr.flashpoint.rishi.flashpoint_2.mob.shared.poi01.standard_02_thundering_blast
  • apn.qtr.flashpoint.rishi.flashpoint_2.mob.shared.poi01.strong_01_missile_barrage
  • apn.qtr.flashpoint.rishi.flashpoint_2.mob.shared.poi01.weak_01_stunrailpistols
  • apn.qtr.flashpoint.rishi.flashpoint_2.mob.shared.poi02.elite_01_surge
  • apn.qtr.flashpoint.rishi.flashpoint_2.mob.shared.poi02.elite_02_smokescreen_railshot_knockdown
  • apn.qtr.flashpoint.rishi.flashpoint_2.mob.shared.poi02.standard_01_medscan
  • apn.qtr.flashpoint.rishi.flashpoint_2.mob.shared.poi02.standard_02_double_strike_flameburst
  • apn.qtr.flashpoint.rishi.flashpoint_2.mob.shared.poi02.strong_01_charged_bolts
  • apn.qtr.flashpoint.rishi.flashpoint_2.mob.shared.poi02.weak_01_smash_terror
  • apn.qtr.flashpoint.rishi.flashpoint_2.mob.shared.poi03.boss_01_extra_abilities
  • apn.qtr.flashpoint.rishi.flashpoint_2.mob.shared.poi03.elite_01_saber_impale
  • apn.qtr.flashpoint.rishi.flashpoint_2.mob.shared.poi03.standard_01_shotgunner
  • apn.qtr.flashpoint.rishi.flashpoint_2.mob.shared.poi03.strong_01_sund_blade_smash_poison
  • apn.qtr.flashpoint.rishi.flashpoint_2.mob.shared.poi03.weak_01_suicide_droid
  • apn.qtr.flashpoint.tython.imperial.boss.droid_trainer.mark_2_droid
  • apn.qtr.flashpoint.tython.imperial.boss.droid_trainer.mark_3_droid
  • apn.qtr.flashpoint.tython.imperial.boss.droid_trainer.mark_4_droid
  • apn.qtr.flashpoint.tython.shared.bonus.boss_jedi
  • apn.qtr.flashpoint.tython.shared.bonus.boss_sith
  • apn.qtr.flashpoint.tython.shared.solo.hp_cut
  • apn.test.azabarah.dummy_story
  • apn.test.david.testing.combat_keeper
  • apn.test.david.testing.stunned_debuffed_level_60_raid_boss
  • apn.test.mhenson.boss.terrantatekboss
  • apn.test.mpucevich.abltest.add_outlaw
  • apn.test.mpucevich.buddy_battledroid.battledroid
  • apn.test.qa.emulkey.snowball
  • apn.utility.immobile_no_flurry_raid_npc_dummy
  • apn.utility.pvp_super_guards_no_insta_kill
  • cdx.bestiary.grophet
  • cdx.bestiary.kowakian_monkey_lizard
  • cdx.bestiary.krakjya
  • cdx.bestiary.skarkla
  • cdx.bestiary.stoneray
  • cdx.bestiary.tonitran
  • cdx.blurb.sor.default.imperial.par_1_overview
  • cdx.blurb.sor.default.imperial.par_2_main
  • cdx.blurb.sor.default.republic.par_1_overview
  • cdx.blurb.sor.default.republic.par_2_main
  • cdx.blurb.sor.default.shared.par_3
  • cdx.blurb.sor.interlude.imperial.par_1
  • cdx.blurb.sor.interlude.imperial.par_2
  • cdx.blurb.sor.interlude.imperial.par_3
  • cdx.blurb.sor.interlude.republic.par_1
  • cdx.blurb.sor.interlude.republic.par_2
  • cdx.blurb.sor.interlude.republic.par_3
  • cdx.blurb.sor.interlude.title
  • cdx.blurb.sor.rishi.city.a_scoundrels_debt.shared.par_3
  • cdx.blurb.sor.rishi.city.default.imperial.par_1_overview
  • cdx.blurb.sor.rishi.city.default.imperial.par_2_main
  • cdx.blurb.sor.rishi.city.default.republic.par_1_overview
  • cdx.blurb.sor.rishi.city.default.republic.par_2_main
  • cdx.blurb.sor.rishi.city.in_plain_sight.shared.par_3
  • cdx.blurb.sor.rishi.city.monkey_lizard_business.shared.par_3
  • cdx.blurb.sor.rishi.city.the_cove_crier.shared.par_3
  • cdx.blurb.sor.rishi.city.welcome_to_rishi.shared.par_3
  • cdx.blurb.sor.rishi.world.default.imperial.par_1_overview
  • cdx.blurb.sor.rishi.world.default.imperial.par_2_main
  • cdx.blurb.sor.rishi.world.default.republic.par_1_overview
  • cdx.blurb.sor.rishi.world.default.republic.par_2_main
  • cdx.blurb.sor.rishi.world.hub_1.broken_blades.shared.par_3
  • cdx.blurb.sor.rishi.world.hub_1.heart_of_the_aggressor.shared.par_3
  • cdx.blurb.sor.rishi.world.hub_1.making_a_mark.shared.par_3
  • cdx.blurb.sor.rishi.world.hub_1.the_slavers.shared.par_3
  • cdx.blurb.sor.rishi.world.hub_1.torchs_flame.shared.par_3
  • cdx.blurb.sor.rishi.world.hub_2.an_enemy_twice_over.imperial.par_3
  • cdx.blurb.sor.rishi.world.hub_2.frontal_assault.shared.par_3
  • cdx.blurb.sor.rishi.world.hub_2.lingering_hate.republic.par_3
  • cdx.blurb.sor.rishi.world.hub_2.path_of_betrayal.republic.par_3
  • cdx.blurb.sor.rishi.world.hub_2.the_revanites_revealed.shared.par_3
  • cdx.blurb.sor.rishi.world.hub_2.to_disrupt_the_order.shared.par_3
  • cdx.blurb.sor.rishi.world.hub_2.traitors_burden.imperial.par_3
  • cdx.blurb.sor.title
  • cdx.blurb.sor.yavin_4.confederacy.shared.par_3
  • cdx.blurb.sor.yavin_4.default.imperial.par_2_main
  • cdx.blurb.sor.yavin_4.default.republic.par_2_main
  • cdx.blurb.sor.yavin_4.default.shared.par_1_overview
  • cdx.blurb.sor.yavin_4.fates_unsealed.shared.par_3
  • cdx.blurb.sor.yavin_4.the_devoted_ones.shared.par_3
  • cdx.blurb.sor.yavin_4.the_enemy_within.shared.par_3
  • cdx.datacron.rishi.datacron_1
  • cdx.datacron.rishi.datacron_2
  • cdx.datacron.rishi.datacron_3
  • cdx.datacron.rishi.datacron_4
  • cdx.locations.rishi.blasters_path
  • cdx.locations.rishi.raiders_cove
  • cdx.locations.rishi.rishii_village
  • cdx.locations.rishi.the_aggressor
  • cdx.locations.yavin_4.imperial_guard_academy
  • cdx.lore.agent.retired
  • cdx.lore.inquisitor.the_quest_for_immortality
  • cdx.lore.knight.old_wounds
  • cdx.lore.operation.yavin_4.dark_legacy_1
  • cdx.lore.operation.yavin_4.dark_legacy_2
  • cdx.lore.operation.yavin_4.dark_legacy_3
  • cdx.lore.operation.yavin_4.dark_legacy_4
  • cdx.lore.operation.yavin_4.dark_legacy_5
  • cdx.lore.rishi.an_imperial_betrayal
  • cdx.lore.rishi.exonium
  • cdx.lore.rishi.republic_revanites
  • cdx.lore.rishi.revans_conflict_over_rishi
  • cdx.lore.rishi.rishi_maze
  • cdx.lore.rishi.she_who_greedily_devours
  • cdx.lore.rishi.the_settlement_of_rishi
  • cdx.lore.rishi.way_of_the_rishii
  • cdx.lore.smuggler.garblaques_haven
  • cdx.lore.warrior.opticron_droids
  • cdx.lore.yavin_4.joint_task_force
  • cdx.lore.yavin_4.omen_most_dire
  • cdx.lore.yavin_4.the_coalition
  • cdx.lore.yavin_4.the_emperors_return
  • cdx.lore.yavin_4.two_revans
  • cdx.organizations.operation.rishi.ravagers
  • cdx.organizations.rishi.carida_corsairs
  • cdx.organizations.rishi.corellian_run_scoundrels
  • cdx.organizations.rishi.nova_blades
  • cdx.organizations.rishi.the_slayers_three
  • cdx.organizations.trooper.eclipse_squad
  • cdx.organizations.yavin_4.sith_intelligence
  • cdx.persons.bounty_hunter.thera_markon
  • cdx.persons.consular.master_kutri_oa
  • cdx.persons.flashpoint.rishi.shae_vizla
  • cdx.persons.operation.rishi.bo55_and_blaster
  • cdx.persons.operation.rishi.coratanni
  • cdx.persons.operation.rishi.ruugar
  • cdx.persons.operation.rishi.torque
  • cdx.persons.rishi.arankau
  • cdx.persons.rishi.commodore_margok
  • cdx.persons.yavin_4.commandant_iven
  • cdx.persons.yavin_4.lord_darkspanner
  • cdx.planets.rishi
  • cdx.planets.yavin_4
  • cdx.species.massassi
  • cdx.species.rishii
  • cdx.titles.class.agent.sith_intelligence_commander
  • cdx.titles.class.bounty_hunter.above_the_law
  • cdx.titles.class.consular.master_of_hidden_knowledge
  • cdx.titles.class.inquisitor.dark_council_elite
  • cdx.titles.class.knight.jedi_battlemaster
  • cdx.titles.class.smuggler.immune_to_prosecution
  • cdx.titles.class.trooper.chief_military_advisor
  • cdx.titles.class.warrior.empires_wrath
  • cdx.titles.flashpoints.revanchist
  • cdx.titles.mtx.corsair_the_unruly
  • cdx.titles.mtx.shadow_collector
  • cdx.titles.mtx.shadows_acolyte
  • cdx.titles.mtx.shadows_apprentice
  • cdx.titles.mtx.shadows_master
  • cdx.titles.mtx.shadows_pilgrim
  • cdx.titles.rishi.hunt_legacy_treasure
  • cdx.titles.rishi.hunt_pheromones
  • class.exp.02.yavin_4.world_boss
  • class.flashpoint.rakata.enemy.boss.bonus.bonus_cyborg
  • class.npc.combat.flashpoint.rishi.flashpoint_1.boss_1
  • class.npc.combat.flashpoint.rishi.flashpoint_1.boss_2a
  • class.npc.combat.flashpoint.rishi.flashpoint_1.boss_2b
  • class.npc.combat.flashpoint.rishi.flashpoint_1.boss_3
  • class.npc.creature.boss.yavin_4.massassi.massassi_boss
  • class.npc.creature.melee.ability.dps.wampa.massassi.massassi_hammer
  • class.npc.creature.ranged.ability.dps.klorslug.spitter
  • class.npc.creature.ranged.ability.dps.wampa.massassi.massassi_spear
  • class.npc.custom.utility.bot_dummy
  • class.npc.custom.utility.one_shot_killer
  • class.npc.droid.ranged.no_ability.atst.imp.a01_base
  • class.npc.droid.ranged.no_ability.atst.imp.a02_base
  • class.npc.droid.ranged.no_ability.atst.rep.a01_base
  • class.npc.droid.ranged.no_ability.atst.rep.a02_base
  • class.npc.droid.ranged.no_ability.atst.revanite.a01_base
  • class.npc.droid.ranged.no_ability.atst.revanite.a02_base
  • class.npc.exp.02.yavin_4.ambient.ghost.ghost
  • class.npc.exp.02.yavin_4.world.altars_of_history.massassi_boss
  • class.npc.flashpoint.manaan.boss.bonus.foreman
  • class.npc.operation.rishi.enemy.boss.buddy_battledroid.astromech
  • class.npc.operation.rishi.enemy.boss.buddy_battledroid.battledroid
  • class.npc.operation.rishi.enemy.boss.engineer.astromech
  • class.npc.operation.rishi.enemy.boss.engineer.engineer
  • class.npc.operation.rishi.enemy.boss.engineer.line_turret
  • class.npc.operation.rishi.enemy.boss.engineer.pbaoe_turret
  • class.npc.operation.rishi.enemy.boss.engineer.side_turret
  • class.npc.operation.rishi.enemy.boss.junkyard_dog.boss_junkyard_dog
  • class.npc.operation.rishi.enemy.boss.junkyard_dog.junkyard_pack
  • class.npc.operation.rishi.enemy.boss.junkyard_dog.junkyard_pack_16
  • class.npc.operation.rishi.enemy.boss.pirate_queen.flutterplume
  • class.npc.operation.rishi.enemy.boss.pirate_queen.mouse_droid
  • class.npc.operation.rishi.enemy.boss.pirate_queen.pirate_captain
  • class.npc.operation.rishi.enemy.boss.pirate_queen.pirate_queen
  • class.npc.operation.rishi.enemy.boss.pirate_queen.treasure_chest
  • class.npc.operation.rishi.enemy.boss.quartermaster.forklift
  • class.npc.operation.rishi.enemy.boss.quartermaster.forklift_2
  • class.npc.operation.rishi.enemy.boss.quartermaster.pirate_add
  • class.npc.operation.rishi.enemy.boss.quartermaster.quartermaster
  • class.npc.operation.rishi.enemy.trash.astromech
  • class.npc.operation.rishi.enemy.trash.bravo
  • class.npc.operation.rishi.enemy.trash.cannoneer
  • class.npc.operation.rishi.enemy.trash.cutthroat
  • class.npc.operation.rishi.enemy.trash.dockworker
  • class.npc.operation.rishi.enemy.trash.graft_fiend
  • class.npc.operation.rishi.enemy.trash.guard_dog
  • class.npc.operation.rishi.enemy.trash.hound_wrangler
  • class.npc.operation.rishi.enemy.trash.massive_cove_crab
  • class.npc.operation.rishi.enemy.trash.pistoleer
  • class.npc.operation.rishi.enemy.trash.sawbones
  • class.npc.operation.rishi.enemy.trash.sentry_droid
  • class.npc.operation.rishi.enemy.trash.technician
  • class.npc.operation.yavin_4.enemy.boss.atst.atst_1
  • class.npc.operation.yavin_4.enemy.boss.atst.atst_2
  • class.npc.operation.yavin_4.enemy.boss.companions.add_mando
  • class.npc.operation.yavin_4.enemy.boss.companions.add_outlaw
  • class.npc.operation.yavin_4.enemy.boss.companions.add_sith
  • class.npc.operation.yavin_4.enemy.boss.companions.boss_mando
  • class.npc.operation.yavin_4.enemy.boss.companions.boss_outlaw
  • class.npc.operation.yavin_4.enemy.boss.companions.boss_sith
  • class.npc.operation.yavin_4.enemy.boss.companions.commanders_cache
  • class.npc.operation.yavin_4.enemy.boss.massassi.boss_massassi
  • class.npc.operation.yavin_4.enemy.boss.massassi.massassi_add
  • class.npc.operation.yavin_4.enemy.boss.the_returned.hk_47
  • class.npc.operation.yavin_4.enemy.boss.the_returned.hk_47_probe
  • class.npc.operation.yavin_4.enemy.boss.the_returned.hk_47_probe_surprise
  • class.npc.operation.yavin_4.enemy.boss.the_returned.the_goods
  • class.npc.operation.yavin_4.enemy.boss.the_returned.the_returned
  • class.npc.qtr.flashpoint.korriban.imperial.boss.boss_three.interrogation_droid_expl
  • class.npc.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_01_a
  • class.npc.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_01_b
  • class.npc.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_02_a
  • class.npc.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_02_b
  • class.npc.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_03
  • class.npc.qtr.flashpoint.tython.imperial.boss.droid_trainer.mark_2_droid
  • class.npc.qtr.flashpoint.tython.imperial.boss.droid_trainer.mark_3_droid
  • class.npc.qtr.flashpoint.tython.imperial.boss.droid_trainer.mark_4_droid
  • class.npc.qtr.flashpoint.tython.shared.fleshraider_boss
  • class.npc.stronghold.lifeday_reveler
  • class.npc.test.ddemaree.testing.combat_keeper
  • class.npc.test.ddemaree.testing.stunned_debuffed_level_60_raid_boss
  • class.npc.test.mpucevich.cbtweapons.range_8m_engage
  • cnv.exp.02.intro.imperial
  • cnv.exp.02.intro.republic
  • cnv.exp.02.rishi.ambient.cc_poi_barks
  • cnv.exp.02.rishi.ambient.hub_1.cantina.white_maw_and_deaths_claw
  • cnv.exp.02.rishi.ambient.hub_1.cove_exit.mercenary_and_trader
  • cnv.exp.02.rishi.ambient.hub_1.slums.smuggler_and_pirate
  • cnv.exp.02.rishi.ambient.hub_1.vendor_area.rishii_trader_and_carida_corsair
  • cnv.exp.02.rishi.ambient.hub_2.village.trader_and_villager
  • cnv.exp.02.rishi.ambient.pirate_ambusher.pirate_ambusher
  • cnv.exp.02.rishi.class.agent.minister
  • cnv.exp.02.rishi.class.agent.transmissions
  • cnv.exp.02.rishi.class.bounty_hunter.thera_markon
  • cnv.exp.02.rishi.class.bounty_hunter.transmissions
  • cnv.exp.02.rishi.class.consular.master_oa
  • cnv.exp.02.rishi.class.consular.transmissions
  • cnv.exp.02.rishi.class.inquisitor.lord_veijel
  • cnv.exp.02.rishi.class.inquisitor.transmissions
  • cnv.exp.02.rishi.class.knight.orgus_din
  • cnv.exp.02.rishi.class.knight.transmissions
  • cnv.exp.02.rishi.class.smuggler.beryl_thorn
  • cnv.exp.02.rishi.class.smuggler.transmissions
  • cnv.exp.02.rishi.class.trooper.general_garza
  • cnv.exp.02.rishi.class.trooper.transmissions
  • cnv.exp.02.rishi.class.warrior.darth_vowrawn
  • cnv.exp.02.rishi.class.warrior.servant_one
  • cnv.exp.02.rishi.class.warrior.transmissions
  • cnv.exp.02.rishi.hub_1.a_scoundrels_debt.shared.kai_zykken
  • cnv.exp.02.rishi.hub_1.a_scoundrels_debt.shared.scoundrel_barks
  • cnv.exp.02.rishi.hub_1.a_scoundrels_debt.shared.tomota_barks
  • cnv.exp.02.rishi.hub_1.broken_blades.shared.access_panel
  • cnv.exp.02.rishi.hub_1.heart_of_the_aggressor.shared.central_control_console
  • cnv.exp.02.rishi.hub_1.heart_of_the_aggressor.shared.margok_barks
  • cnv.exp.02.rishi.hub_1.in_plain_sight.shared.grumm
  • cnv.exp.02.rishi.hub_1.making_a_mark.shared.generator_tower
  • cnv.exp.02.rishi.hub_1.making_a_mark.shared.holoterminal
  • cnv.exp.02.rishi.hub_1.making_a_mark.shared.jakarro
  • cnv.exp.02.rishi.hub_1.making_a_mark.shared.lieutenant_donovarr
  • cnv.exp.02.rishi.hub_1.monkey_lizard_business.shared.corsair_barks
  • cnv.exp.02.rishi.hub_1.monkey_lizard_business.shared.datapad_storage
  • cnv.exp.02.rishi.hub_1.monkey_lizard_business.shared.holoprojector
  • cnv.exp.02.rishi.hub_1.monkey_lizard_business.shared.monkey_lizard
  • cnv.exp.02.rishi.hub_1.multi.shared.c2_d4_transmissions
  • cnv.exp.02.rishi.hub_1.multi.shared.jakarro
  • cnv.exp.02.rishi.hub_1.multi.shared.lana_beniko
  • cnv.exp.02.rishi.hub_1.multi.shared.lana_beniko_transmissions
  • cnv.exp.02.rishi.hub_1.multi.shared.theron_shan
  • cnv.exp.02.rishi.hub_1.multi.shared.theron_shan_transmissions
  • cnv.exp.02.rishi.hub_1.the_cove_crier.shared.crier_droid
  • cnv.exp.02.rishi.hub_1.the_slavers.shared.harlow_ricks
  • cnv.exp.02.rishi.hub_1.the_slavers.shared.pirate_slave_barks
  • cnv.exp.02.rishi.hub_1.the_slavers.shared.shipping_canister
  • cnv.exp.02.rishi.hub_1.the_slavers.shared.transport_crate
  • cnv.exp.02.rishi.hub_1.welcome_to_rishi.shared.gorro
  • cnv.exp.02.rishi.hub_1.welcome_to_rishi.shared.intro
  • cnv.exp.02.rishi.hub_1.welcome_to_rishi.shared.kareena
  • cnv.exp.02.rishi.hub_1.welcome_to_rishi.shared.qaraah
  • cnv.exp.02.rishi.hub_2.multi.shared.c2_d4_transmissions
  • cnv.exp.02.rishi.hub_2.multi.shared.captain_milenec
  • cnv.exp.02.rishi.hub_2.multi.shared.finale_imp
  • cnv.exp.02.rishi.hub_2.multi.shared.finale_rep
  • cnv.exp.02.rishi.hub_2.multi.shared.jakarro
  • cnv.exp.02.rishi.hub_2.multi.shared.lana_beniko
  • cnv.exp.02.rishi.hub_2.multi.shared.lana_beniko_transmissions
  • cnv.exp.02.rishi.hub_2.multi.shared.lord_ivress
  • cnv.exp.02.rishi.hub_2.multi.shared.theron_shan
  • cnv.exp.02.rishi.hub_2.the_revanites_revealed.shared.arankau
  • cnv.exp.02.rishi.hub_2.to_disrupt_the_order.shared.command_console
  • cnv.exp.02.rishi.hub_2.to_disrupt_the_order.shared.communications_terminal
  • cnv.exp.02.rishi.hub_2.to_disrupt_the_order.shared.revan_holo
  • cnv.exp.02.rishi.hub_2.to_disrupt_the_order.shared.revanite_commander_barks
  • cnv.exp.02.rishi.world.hub_1.a_trail_of_light.remilok
  • cnv.exp.02.rishi.world.hub_1.beachs_bounty.derrus_martilla
  • cnv.exp.02.rishi.world.hub_1.beasts_burden.tibor
  • cnv.exp.02.rishi.world.hub_1.buried_cache.mak_torvu
  • cnv.exp.02.rishi.world.hub_1.jungles_bounty.angol_martilla
  • cnv.exp.02.rishi.world.hub_1.master_of_none.lumo
  • cnv.exp.02.rishi.world.hub_1.pieces_of_08.ziril
  • cnv.exp.02.rishi.world.hub_1.pirate_taunting.quest_giver
  • cnv.exp.02.rishi.world.hub_1.recovery_efforts.gorna
  • cnv.exp.02.rishi.world.hub_1.waters_bounty.bez_martilla
  • cnv.exp.02.rishi.world.hub_2.conscripted_ransom.pirate_leader
  • cnv.exp.02.rishi.world.hub_2.courier_network.revanite_officer
  • cnv.exp.02.rishi.world.hub_2.hidden_wealth.larvon
  • cnv.exp.02.rishi.world.hub_2.parting_shots.lieutenant_balko
  • cnv.exp.02.rishi.world.hub_2.targeting_solution.revanite_gunner
  • cnv.exp.02.rishi.world.hub_2.zealous_justice.sergeant_zaya
  • cnv.exp.02.yavin_4.achievement.banner.banner_imperial
  • cnv.exp.02.yavin_4.achievement.banner.banner_republic
  • cnv.exp.02.yavin_4.achievement.cave_sensor.sensor_1
  • cnv.exp.02.yavin_4.achievement.cave_sensor.sensor_2
  • cnv.exp.02.yavin_4.achievement.cave_sensor.sensor_3
  • cnv.exp.02.yavin_4.achievement.cave_sensor.sensor_4
  • cnv.exp.02.yavin_4.achievement.cave_sensor.sensor_5
  • cnv.exp.02.yavin_4.ambient.camp.imperial.imp_soldier_and_lieutenant
  • cnv.exp.02.yavin_4.ambient.camp.republic.rep_medic_and_sergeant
  • cnv.exp.02.yavin_4.ambient.camp.shared.rep_soldier_and_imp_medic
  • cnv.exp.02.yavin_4.ambient.cc_poi_barks
  • cnv.exp.02.yavin_4.ambient.landing_area.imperial.imp_grenadier_and_scout
  • cnv.exp.02.yavin_4.ambient.landing_area.republic.rep_sniper_and_spotter
  • cnv.exp.02.yavin_4.ambient.sith_ghosts
  • cnv.exp.02.yavin_4.confederacy.shared.moral_choice
  • cnv.exp.02.yavin_4.fates_unsealed.shared.unlock_1
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  • dec.stronghold.trophy.world_boss.ancient_threat
  • dec.stronghold.trophy.world_boss.revanite_walker
  • dyn.codex.lore.rishi.way_of_the_rishii
  • dyn.exp.02.rishi.ambient.data_skull
  • dyn.exp.02.rishi.ambient.hunt_geo_marker
  • dyn.exp.02.rishi.ambient.rock_mound
  • dyn.exp.02.rishi.class.bounty_hunter.the_ones_left_behind.door
  • dyn.exp.02.rishi.class.bounty_hunter.the_ones_left_behind.door_2
  • dyn.exp.02.rishi.class.jedi_knight.the_scars_we_bear.monsoon_baffle
  • dyn.exp.02.rishi.class.jedi_knight.the_scars_we_bear.rubble_pile
  • dyn.exp.02.rishi.class.jedi_wizard.barsenthors_legacy.campfire
  • dyn.exp.02.rishi.class.jedi_wizard.barsenthors_legacy.reeds
  • dyn.exp.02.rishi.class.sith_sorcerer.secrets_of_the_darkest_stars.array
  • dyn.exp.02.rishi.class.smuggler.tickets_to_haven.cargo_pallet
  • dyn.exp.02.rishi.class.smuggler.tickets_to_haven.tickets_crate
  • dyn.exp.02.rishi.class.spy.forfeit.door
  • dyn.exp.02.rishi.class.spy.forfeit.terminal
  • dyn.exp.02.rishi.class.trooper.eclipse_squad.comms_relay
  • dyn.exp.02.rishi.world.hub_1.a_trail_of_light.burst_transmitter
  • dyn.exp.02.rishi.world.hub_1.a_trail_of_light.burst_transmitter_2
  • dyn.exp.02.rishi.world.hub_1.a_trail_of_light.burst_transmitter_3
  • dyn.exp.02.rishi.world.hub_1.a_trail_of_light.mound
  • dyn.exp.02.rishi.world.hub_1.beachs_bounty.oro_bird_nest
  • dyn.exp.02.rishi.world.hub_1.beasts_burden.beast_cage
  • dyn.exp.02.rishi.world.hub_1.buried_cache.debris_pile
  • dyn.exp.02.rishi.world.hub_1.jungles_bounty.lure
  • dyn.exp.02.rishi.world.hub_1.master_of_none.door
  • dyn.exp.02.rishi.world.hub_1.sunken_cache.aa_guns
  • dyn.exp.02.rishi.world.hub_1.sunken_cache.cargo_debris
  • dyn.exp.02.rishi.world.hub_1.waters_bounty.river_winch
  • dyn.exp.02.rishi.world.hub_2.conscripted_ransom.cage
  • dyn.exp.02.rishi.world.hub_2.courier_network.comms_panel
  • dyn.exp.02.rishi.world.hub_2.courier_network.speeder
  • dyn.exp.02.rishi.world.hub_2.hidden_wealth.ore_deposit
  • dyn.exp.02.rishi.world.hub_2.hunting_trail.broken_spears
  • dyn.exp.02.rishi.world.hub_2.hunting_trail.broken_tree
  • dyn.exp.02.rishi.world.hub_2.hunting_trail.claw_marks
  • dyn.exp.02.rishi.world.hub_2.hunting_trail.rishii_bones
  • dyn.exp.02.rishi.world.hub_2.parting_shots.imperial_console
  • dyn.exp.02.rishi.world.hub_2.the_enemy_guns.ambient_ships
  • dyn.exp.02.rishi.world.hub_2.the_enemy_guns.comms_panel
  • dyn.exp.02.rishi.world.hub_2.the_enemy_guns.ship
  • dyn.exp.02.rishi.world.hub_2.the_enemy_guns.turret
  • dyn.exp.02.rishi.world.hub_2.zealous_justice.shuttle_door
  • dyn.exp.02.rishi.world_arc.shared.hub_1.bonus.part_03_pirate_base.aggressor_supplies
  • dyn.exp.02.rishi.world_arc.shared.hub_1.broken_blades.access_panel
  • dyn.exp.02.rishi.world_arc.shared.hub_1.broken_blades.communications_node
  • dyn.exp.02.rishi.world_arc.shared.hub_1.heart_of_the_aggressor.door
  • dyn.exp.02.rishi.world_arc.shared.hub_1.heart_of_the_aggressor.power_console
  • dyn.exp.02.rishi.world_arc.shared.hub_1.heart_of_the_aggressor.security_node
  • dyn.exp.02.rishi.world_arc.shared.hub_1.making_a_mark.generator
  • dyn.exp.02.rishi.world_arc.shared.hub_1.making_a_mark.holoterminal
  • dyn.exp.02.rishi.world_arc.shared.hub_1.making_a_mark.signaling_device
  • dyn.exp.02.rishi.world_arc.shared.hub_1.making_a_mark.weapons_cache
  • dyn.exp.02.rishi.world_arc.shared.hub_1.monkey_lizard_business.door
  • dyn.exp.02.rishi.world_arc.shared.hub_1.monkey_lizard_business.holoterminal
  • dyn.exp.02.rishi.world_arc.shared.hub_1.monkey_lizard_business.lockbox
  • dyn.exp.02.rishi.world_arc.shared.hub_1.multi.safehouse_door
  • dyn.exp.02.rishi.world_arc.shared.hub_1.the_cove_crier.street_lamp
  • dyn.exp.02.rishi.world_arc.shared.hub_1.the_slavers.container
  • dyn.exp.02.rishi.world_arc.shared.hub_1.the_slavers.slave_pen
  • dyn.exp.02.rishi.world_arc.shared.hub_1.the_slavers.transport_crate
  • dyn.exp.02.rishi.world_arc.shared.hub_1.welcome_to_rishi.cine_ravanger_crate
  • dyn.exp.02.rishi.world_arc.shared.hub_1.welcome_to_rishi.cine_starship_ricker
  • dyn.exp.02.rishi.world_arc.shared.hub_1.welcome_to_rishi.table
  • dyn.exp.02.rishi.world_arc.shared.hub_2.bonus.part01_revanite_camps.console_imp_shuttle_1
  • dyn.exp.02.rishi.world_arc.shared.hub_2.bonus.part01_revanite_camps.console_imp_shuttle_2
  • dyn.exp.02.rishi.world_arc.shared.hub_2.bonus.part01_revanite_camps.console_rep_fighter_1
  • dyn.exp.02.rishi.world_arc.shared.hub_2.bonus.part02_revanite_valley.revanite_hydrogenerator
  • dyn.exp.02.rishi.world_arc.shared.hub_2.lingering_hate.console
  • dyn.exp.02.rishi.world_arc.shared.hub_2.to_disrupt_order.bunker_controls
  • dyn.exp.02.rishi.world_arc.shared.hub_2.to_disrupt_order.bunker_door
  • dyn.exp.02.rishi.world_arc.shared.hub_2.to_disrupt_order.cine_theron_door
  • dyn.exp.02.rishi.world_arc.shared.hub_2.to_disrupt_order.cine_theron_panel
  • dyn.exp.02.rishi.world_arc.shared.hub_2.to_disrupt_order.communications_center
  • dyn.exp.02.rishi.world_arc.shared.hub_2.to_disrupt_order.generator_big
  • dyn.exp.02.rishi.world_arc.shared.hub_2.to_disrupt_order.generator_center
  • dyn.exp.02.rishi.world_arc.shared.hub_2.to_disrupt_order.generator_corner
  • dyn.exp.02.rishi.world_arc.shared.hub_2.to_disrupt_order.narrow_red_alert_light
  • dyn.exp.02.rishi.world_arc.shared.hub_2.to_disrupt_order.warship
  • dyn.exp.02.yavin_4.achievement.banner.banner
  • dyn.exp.02.yavin_4.achievement.cave_sensor.sensor
  • dyn.exp.02.yavin_4.ambient.ghosts.helm
  • dyn.exp.02.yavin_4.staged.fighter_flybys
  • dyn.exp.02.yavin_4.world.altars_of_history.relic
  • dyn.exp.02.yavin_4.world.altars_of_history.relic_boss
  • dyn.exp.02.yavin_4.world.chopping_block.power_panel
  • dyn.exp.02.yavin_4.world.chopping_block.tent
  • dyn.exp.02.yavin_4.world.hunters_hunted.cage
  • dyn.exp.02.yavin_4.world.pathfinding.bird_nest
  • dyn.exp.02.yavin_4.world.pushback.creature_corpse
  • dyn.exp.02.yavin_4.world.the_devoted_ones.revanite_altar
  • dyn.exp.02.yavin_4.world.training_regimen.console
  • dyn.exp.02.yavin_4.world_arc.republic.confederacy.sensor
  • dyn.exp.02.yavin_4.world_arc.republic.fates_unsealed.first_lock
  • dyn.exp.02.yavin_4.world_arc.republic.fates_unsealed.second_lock
  • dyn.exp.02.yavin_4.world_arc.republic.fates_unsealed.second_lock_charger_01
  • dyn.exp.02.yavin_4.world_arc.republic.fates_unsealed.second_lock_charger_02
  • dyn.exp.02.yavin_4.world_arc.republic.fates_unsealed.second_lock_charger_03
  • dyn.exp.02.yavin_4.world_arc.republic.fates_unsealed.second_lock_symbol_reference_01
  • dyn.exp.02.yavin_4.world_arc.republic.fates_unsealed.second_lock_symbol_reference_02
  • dyn.exp.02.yavin_4.world_arc.republic.fates_unsealed.second_lock_symbol_reference_03
  • dyn.exp.02.yavin_4.world_arc.republic.fates_unsealed.second_lock_symbol_tile_01
  • dyn.exp.02.yavin_4.world_arc.republic.fates_unsealed.second_lock_symbol_tile_02
  • dyn.exp.02.yavin_4.world_arc.republic.fates_unsealed.second_lock_symbol_tile_03
  • dyn.exp.02.yavin_4.world_arc.republic.fates_unsealed.third_lock
  • dyn.exp.02.yavin_4.world_arc.republic.multi.conference_table
  • dyn.exp.02.yavin_4.world_arc.republic.the_enemy_within.cine_env_storm_effects
  • dyn.exp.02.yavin_4.world_arc.republic.the_enemy_within.revan_gate
  • dyn.exp.02.yavin_4.world_arc.republic.the_enemy_within.ship_access_panel
  • dyn.exp.generic.mission_consoles.agent_ship_console
  • dyn.exp.generic.mission_consoles.bounty_hunter_ship_console
  • dyn.exp.generic.mission_consoles.consular_ship_console
  • dyn.exp.generic.mission_consoles.inquisitor_ship_console
  • dyn.exp.generic.mission_consoles.knight_ship_console
  • dyn.exp.generic.mission_consoles.ship_console
  • dyn.exp.generic.mission_consoles.smuggler_ship_console
  • dyn.exp.generic.mission_consoles.trooper_ship_console
  • dyn.exp.generic.mission_consoles.warrior_ship_console
  • dyn.flashpoint.manaan.shared.boss.bonus.hallway_console
  • dyn.flashpoint.manaan.shared.boss.bonus.hallway_door
  • dyn.generic.environment.alarm.klaxon_light
  • dyn.generic.environment.creature.egg_mb_scannable
  • dyn.generic.environment.creature.large_egg
  • dyn.generic.invisible.invisible_cylinder
  • dyn.generic.invisible.invisible_cylinder_npc_useable
  • dyn.generic.vehicle.neu.neudropship_player_shuttle_door
  • dyn.operation.rishi.enemy.boss.buddy_battledroid.astromech_intro_passes
  • dyn.operation.rishi.enemy.boss.buddy_battledroid.battledroid_forcefield
  • dyn.operation.rishi.enemy.boss.buddy_battledroid.electric_fence
  • dyn.operation.rishi.enemy.boss.buddy_battledroid.strafe_warning_center
  • dyn.operation.rishi.enemy.boss.buddy_battledroid.strafe_warning_center_high
  • dyn.operation.rishi.enemy.boss.buddy_battledroid.strafe_warning_left
  • dyn.operation.rishi.enemy.boss.buddy_battledroid.strafe_warning_right
  • dyn.operation.rishi.enemy.boss.engineer.console
  • dyn.operation.rishi.enemy.boss.engineer.console_2
  • dyn.operation.rishi.enemy.boss.engineer.console_3
  • dyn.operation.rishi.enemy.boss.engineer.console_4
  • dyn.operation.rishi.enemy.boss.engineer.door
  • dyn.operation.rishi.enemy.boss.engineer.repair_indicator
  • dyn.operation.rishi.enemy.boss.engineer.small_turret_base
  • dyn.operation.rishi.enemy.boss.junkyard_dog.junkyard_entrance_wreck
  • dyn.operation.rishi.enemy.boss.junkyard_dog.junkyard_exit_gate
  • dyn.operation.rishi.enemy.boss.pirate_queen.cold_gas_dispenser
  • dyn.operation.rishi.enemy.boss.pirate_queen.destroyed_wall_section_1
  • dyn.operation.rishi.enemy.boss.pirate_queen.destroyed_wall_section_2
  • dyn.operation.rishi.enemy.boss.pirate_queen.destroyed_wall_section_3
  • dyn.operation.rishi.enemy.boss.quartermaster.barrels
  • dyn.operation.rishi.enemy.boss.quartermaster.door
  • dyn.operation.rishi.object.bar_jukebox_audio
  • dyn.operation.rishi.object.inter_carrier_shuttle
  • dyn.operation.rishi.object.junker_phase_exit
  • dyn.operation.rishi.object.loading_deck_control
  • dyn.operation.rishi.object.storm_carrier_door
  • dyn.operation.yavin_4.enemy.boss.atst.entrance_door
  • dyn.operation.yavin_4.enemy.boss.atst.exit_door
  • dyn.operation.yavin_4.enemy.boss.companions.companion_room_door
  • dyn.operation.yavin_4.enemy.boss.force_beast.rock_door
  • dyn.operation.yavin_4.enemy.boss.the_returned.beam_fx
  • dyn.operation.yavin_4.enemy.boss.the_returned.entrance_bridge
  • dyn.operation.yavin_4.enemy.boss.the_returned.lightside_cleansing_mote
  • dyn.operation.yavin_4.enemy.boss.the_returned.machine_focus
  • dyn.operation.yavin_4.enemy.boss.the_returned.spiral_ascent
  • dyn.operation.yavin_4.enemy.boss.the_returned.spiral_ascent_launcher
  • dyn.operation.yavin_4.enemy.boss.the_returned.staircase_bridge
  • dyn.operation.yavin_4.enemy.boss.the_returned.stone_pillar
  • dyn.operation.yavin_4.enemy.boss.the_returned.temple_door
  • dyn.operation.yavin_4.object.door
  • dyn.operation.yavin_4.object.elevator_platform
  • dyn.qtr.flashpoint.rishi.flashpoint_1.object.arena_floor.center_01
  • dyn.qtr.flashpoint.rishi.flashpoint_1.object.arena_floor.center_02
  • dyn.qtr.flashpoint.rishi.flashpoint_1.object.arena_floor.center_03
  • dyn.qtr.flashpoint.rishi.flashpoint_1.object.arena_floor.center_04
  • dyn.qtr.flashpoint.rishi.flashpoint_1.object.arena_floor.corner
  • dyn.qtr.flashpoint.rishi.flashpoint_1.object.arena_floor.east_a
  • dyn.qtr.flashpoint.rishi.flashpoint_1.object.arena_floor.east_b
  • dyn.qtr.flashpoint.rishi.flashpoint_1.object.arena_floor.lava
  • dyn.qtr.flashpoint.rishi.flashpoint_1.object.arena_floor.north_a
  • dyn.qtr.flashpoint.rishi.flashpoint_1.object.arena_floor.north_b
  • dyn.qtr.flashpoint.rishi.flashpoint_1.object.arena_floor.out_of_bounds
  • dyn.qtr.flashpoint.rishi.flashpoint_1.object.arena_floor.south_a
  • dyn.qtr.flashpoint.rishi.flashpoint_1.object.arena_floor.south_b
  • dyn.qtr.flashpoint.rishi.flashpoint_1.object.arena_floor.west_a
  • dyn.qtr.flashpoint.rishi.flashpoint_1.object.arena_floor.west_b
  • dyn.qtr.flashpoint.rishi.flashpoint_1.object.arrival_turret
  • dyn.qtr.flashpoint.rishi.flashpoint_1.object.beast_cage_forcefield
  • dyn.qtr.flashpoint.rishi.flashpoint_1.object.cat
  • dyn.qtr.flashpoint.rishi.flashpoint_1.object.claw_marks
  • dyn.qtr.flashpoint.rishi.flashpoint_1.object.coliseum_bridge
  • dyn.qtr.flashpoint.rishi.flashpoint_1.object.hall_light
  • dyn.qtr.flashpoint.rishi.flashpoint_1.object.lurker_tree
  • dyn.qtr.flashpoint.rishi.flashpoint_1.object.rancor_cave
  • dyn.qtr.flashpoint.rishi.flashpoint_1.object.stadium_door
  • dyn.qtr.flashpoint.rishi.flashpoint_1.object.stadium_light
  • dyn.qtr.flashpoint.rishi.flashpoint_1.object.state_machine
  • dyn.qtr.flashpoint.rishi.flashpoint_1.object.tunnel_door
  • dyn.qtr.flashpoint.rishi.flashpoint_1.object.tunnel_door_exit
  • dyn.qtr.flashpoint.rishi.flashpoint_1.object.wampa
  • dyn.qtr.flashpoint.rishi.flashpoint_1.sign.sign_multi
  • dyn.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_02_lightning_tower
  • dyn.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_03_dropship
  • dyn.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_03_dropship_effect
  • dyn.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_03_dropship_sound
  • dyn.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_03_shield
  • dyn.qtr.flashpoint.rishi.flashpoint_2.shared.arrival_ship
  • dyn.qtr.flashpoint.rishi.flashpoint_2.shared.bunker_door_alt
  • dyn.qtr.flashpoint.rishi.flashpoint_2.shared.cannon_controls
  • dyn.qtr.flashpoint.rishi.flashpoint_2.shared.fence_gate
  • dyn.qtr.flashpoint.rishi.flashpoint_2.shared.fence_gate_panel
  • dyn.qtr.flashpoint.rishi.flashpoint_2.shared.forcefield_code
  • dyn.qtr.flashpoint.rishi.flashpoint_2.shared.forcefield_control
  • dyn.qtr.flashpoint.rishi.flashpoint_2.shared.forcefields
  • dyn.qtr.flashpoint.rishi.flashpoint_2.shared.jammer_console
  • dyn.qtr.flashpoint.rishi.flashpoint_2.shared.revanite_supplies_01
  • dyn.qtr.flashpoint.rishi.flashpoint_2.shared.revanite_supplies_02
  • dyn.qtr.flashpoint.rishi.flashpoint_2.shared.revanite_supplies_03
  • dyn.qtr.flashpoint.rishi.flashpoint_2.wonkavator.door_to_jammer
  • dyn.qtr.flashpoint.rishi.flashpoint_2.wonkavator.section_01
  • dyn.stronghold.anniversary.third.aurebesh_sign_01
  • dyn.stronghold.anniversary.third.aurebesh_sign_02
  • dyn.stronghold.anniversary.third.aurebesh_sign_03
  • dyn.stronghold.anniversary.third.celebration_picture_coruscant
  • dyn.stronghold.anniversary.third.celebration_picture_dro
  • dyn.stronghold.anniversary.third.celebration_picture_korriban
  • dyn.stronghold.anniversary.third.celebration_picture_nar
  • dyn.stronghold.anniversary.third.celebration_picture_rishi
  • dyn.stronghold.anniversary.third.celebration_picture_tatooine
  • dyn.stronghold.anniversary.third.celebration_picture_tython
  • dyn.stronghold.anniversary.third.celebration_picture_yavin
  • dyn.stronghold.anniversary.third.fireworks
  • dyn.stronghold.anniversary.third.galaxy_map
  • dyn.stronghold.civic.banners.rishi.rishi_floor_banner
  • dyn.stronghold.civic.banners.rishi.rishi_wall_banner
  • dyn.stronghold.civic.banners.rishi.rishi_wall_banner_b
  • dyn.stronghold.civic.banners.yavin.revanite_banner_hanging_01
  • dyn.stronghold.civic.sculptures.rishi.idol
  • dyn.stronghold.civic.sculptures.rishi.wall_gears
  • dyn.stronghold.civic.sculptures.yavin.giant_head
  • dyn.stronghold.civic.sculptures.yavin.massassi_totem
  • dyn.stronghold.civic.sculptures.yavin.pottery_a
  • dyn.stronghold.civic.sculptures.yavin.temple_obelisk
  • dyn.stronghold.civic.sculptures.yavin.yavin_guard_with_spear
  • dyn.stronghold.civic.sculptures.yavin.yavin_sculpture_fountain
  • dyn.stronghold.civic.sculptures.yavin.yavin_sculpture_niche
  • dyn.stronghold.civic.sculptures.yavin.yavin_warrior_with_spear
  • dyn.stronghold.civic.structures.celebration_tent
  • dyn.stronghold.civic.structures.massasi.massasi_cage_x4
  • dyn.stronghold.civic.structures.rishi.rishi_hut_v1
  • dyn.stronghold.civic.structures.rishi_pirate_cannon
  • dyn.stronghold.civic.structures.rishi_totem
  • dyn.stronghold.civic.structures.yavin_temple_niche
  • dyn.stronghold.containers.crates.rishi.basket_arrangement_a
  • dyn.stronghold.containers.crates.rishi.crate_arrangement_a
  • dyn.stronghold.containers.crates.yavin.crate_arrangement_a
  • dyn.stronghold.environmental.plants.potted_yavin_cave_fern
  • dyn.stronghold.environmental.plants.potted_yavin_fungus
  • dyn.stronghold.environmental.plants.potted_yavin_octogave_plant
  • dyn.stronghold.environmental.plants.rishi.pink_flowers
  • dyn.stronghold.environmental.plants.yavin.fern
  • dyn.stronghold.environmental.trees.rishi.medium_palm
  • dyn.stronghold.environmental.trees.rishi.rishi_palm
  • dyn.stronghold.environmental.trees.rishi.tree_of_paradise_v01
  • dyn.stronghold.environmental.trees.yavin.yavin_ornamental_tree_v01
  • dyn.stronghold.lifeday.ceiling_light_globes
  • dyn.stronghold.lifeday.ceiling_light_icicles
  • dyn.stronghold.lifeday.floor_snowblower
  • dyn.stronghold.lifeday.holotree
  • dyn.stronghold.lifeday.holotree_green
  • dyn.stronghold.lifeday.lifeday_holotree_blue
  • dyn.stronghold.lifeday.lifeday_holotree_blue_purple
  • dyn.stronghold.lifeday.lifeday_holotree_gold
  • dyn.stronghold.lifeday.lifeday_holotree_green_gold
  • dyn.stronghold.lifeday.lifeday_holotree_pink
  • dyn.stronghold.lifeday.lifeday_holotree_red
  • dyn.stronghold.lifeday.medium_voss_tree
  • dyn.stronghold.lifeday.small_makeb_tree
  • dyn.stronghold.lifeday.snow_mound_with_icicles
  • dyn.stronghold.lifeday.wampa_rug
  • dyn.stronghold.lights.ceiling.rishi.rishi_ceiling_light
  • dyn.stronghold.lights.ceiling.yavin.massassi_ceiling_light
  • dyn.stronghold.lights.rishi.rishi_lamppost
  • dyn.stronghold.lights.yavin.temple_chandelier
  • dyn.stronghold.lights.yavin.yavin_floor_lamp
  • dyn.stronghold.mounts.amzab.zb12
  • dyn.stronghold.mounts.amzab.zb4
  • dyn.stronghold.mounts.cutter.gale
  • dyn.stronghold.mounts.cutter.skybreeze
  • dyn.stronghold.mounts.cutter.tempest
  • dyn.stronghold.mounts.czerka.commuter
  • dyn.stronghold.mounts.joko.tz2
  • dyn.stronghold.mounts.joko.tz4
  • dyn.stronghold.mounts.joko.tz8
  • dyn.stronghold.mounts.lergo.agitator
  • dyn.stronghold.mounts.lergo.enforcer
  • dyn.stronghold.mounts.lergo.ls4
  • dyn.stronghold.mounts.lifeday.sled
  • dyn.stronghold.mounts.tion.sy5
  • dyn.stronghold.mounts.tion.sy6
  • dyn.stronghold.mounts.vectron.crafting.analyst
  • dyn.stronghold.mounts.vectron.crafting.archaeologist
  • dyn.stronghold.mounts.vectron.crafting.scavenger
  • dyn.stronghold.mounts.vectron.crafting.slicer
  • dyn.stronghold.sign.hologram.rishi.holo_hovering_dancer
  • dyn.stronghold.sign.hologram.rishi.holo_pirate_grog
  • dyn.stronghold.sign.hologram.rishi.holo_sign_ship_port_blue
  • dyn.stronghold.sign.hologram.rishi.holo_sign_ship_port_orange
  • dyn.stronghold.technological.artifacts.yavin.ball_device_replica
  • dyn.stronghold.technological.computers.imperial.field_communication_post
  • dyn.stronghold.technological.computers.republic.rep_data_storage_unit
  • dyn.stronghold.technological.machines.hardware.industrial.wall_freezer_unit
  • dyn.stronghold.technological.machines.weapons.rishi.storm_carrier_rocket
  • dyn.stronghold.technological.vehicles.mount.rishi.pirate_taxi
  • dyn.stronghold.technological.vehicles.mount.rishi.storm_carrier
  • dyn.stronghold.technological.vehicles.mount.speederbike.razalon.fc_6
  • dyn.stronghold.technological.vehicles.mount.speederbike.tion.sy_5
  • dyn.stronghold.trophy.flashpoint.battle_of_rishi
  • dyn.stronghold.trophy.flashpoint.battle_of_rishi_hm
  • dyn.stronghold.trophy.flashpoint.blood_hunt
  • dyn.stronghold.trophy.flashpoint.blood_hunt_hm
  • dyn.stronghold.trophy.flashpoint.manaan_stivasti_hm
  • dyn.stronghold.trophy.flashpoint.rakprime_arkous_darok_hm
  • dyn.stronghold.trophy.operation.rav.rav_captains
  • dyn.stronghold.trophy.operation.rav.rav_captains_hm
  • dyn.stronghold.trophy.operation.rav.rav_captains_nm
  • dyn.stronghold.trophy.operation.rav.rav_master_blaster
  • dyn.stronghold.trophy.operation.rav.rav_master_blaster_hm
  • dyn.stronghold.trophy.operation.rav.rav_master_blaster_nm
  • dyn.stronghold.trophy.operation.rav.rav_qm_bulo
  • dyn.stronghold.trophy.operation.rav.rav_qm_bulo_hm
  • dyn.stronghold.trophy.operation.rav.rav_qm_bulo_nm
  • dyn.stronghold.trophy.operation.rav.rav_sparky
  • dyn.stronghold.trophy.operation.rav.rav_sparky_hm
  • dyn.stronghold.trophy.operation.rav.rav_sparky_nm
  • dyn.stronghold.trophy.operation.rav.rav_torque
  • dyn.stronghold.trophy.operation.rav.rav_torque_hm
  • dyn.stronghold.trophy.operation.rav.rav_torque_nm
  • dyn.stronghold.trophy.operation.toy.toy_commanders
  • dyn.stronghold.trophy.operation.toy.toy_commanders_hm
  • dyn.stronghold.trophy.operation.toy.toy_commanders_nm
  • dyn.stronghold.trophy.operation.toy.toy_malaphar
  • dyn.stronghold.trophy.operation.toy.toy_malaphar_hm
  • dyn.stronghold.trophy.operation.toy.toy_malaphar_nm
  • dyn.stronghold.trophy.operation.toy.toy_revan
  • dyn.stronghold.trophy.operation.toy.toy_revan_hm
  • dyn.stronghold.trophy.operation.toy.toy_revan_nm
  • dyn.stronghold.trophy.operation.toy.toy_sword_squadron
  • dyn.stronghold.trophy.operation.toy.toy_sword_squadron_hm
  • dyn.stronghold.trophy.operation.toy.toy_sword_squadron_nm
  • dyn.stronghold.trophy.operation.toy.toy_underlurker
  • dyn.stronghold.trophy.operation.toy.toy_underlurker_hm
  • dyn.stronghold.trophy.operation.toy.toy_underlurker_nm
  • dyn.stronghold.trophy.pvp.season3.frame_bronze
  • dyn.stronghold.trophy.pvp.season3.frame_gold
  • dyn.stronghold.trophy.pvp.season3.frame_silver
  • dyn.stronghold.trophy.world_boss.ancient_threat
  • dyn.stronghold.utility.contraband_slot
  • dyn.test.alexc.rev_teaser_cavein
  • dyn.test.dhayden.cops_test_dyn_training
  • dyn.test.dshramek.expansion_terminal_test.terminal
  • dynamic.eyecolor.eyecolor_sith_non_h08_s
  • enc.exp.02.rishi.class.agent.end_raiders
  • enc.exp.02.rishi.class.bounty_hunter.the_ones_left_behind.enc_avax_1
  • enc.exp.02.rishi.class.bounty_hunter.the_ones_left_behind.enc_avax_2
  • enc.exp.02.rishi.class.bounty_hunter.the_ones_left_behind.enc_avax_3
  • enc.exp.02.rishi.class.bounty_hunter.the_ones_left_behind.enc_chrone_1
  • enc.exp.02.rishi.class.bounty_hunter.the_ones_left_behind.enc_chrone_2
  • enc.exp.02.rishi.class.bounty_hunter.the_ones_left_behind.enc_chrone_3
  • enc.exp.02.rishi.class.bounty_hunter.the_ones_left_behind.enc_dastid_1
  • enc.exp.02.rishi.class.bounty_hunter.the_ones_left_behind.enc_dastid_2
  • enc.exp.02.rishi.class.bounty_hunter.the_ones_left_behind.enc_dastid_3
  • enc.exp.02.rishi.class.smuggler.enc_pirate_leader
  • enc.exp.02.rishi.class.smuggler.enc_pirate_thugs
  • enc.exp.02.rishi.class.spy.forfeit.enc_trandoshan_pirates
  • enc.exp.02.rishi.class.trooper.eclipse_squad.enc_eclipse_soldier_1
  • enc.exp.02.rishi.class.trooper.eclipse_squad.enc_eclipse_soldier_2
  • enc.exp.02.rishi.class.trooper.eclipse_squad.enc_eclipse_soldier_3
  • enc.exp.02.rishi.class.trooper.eclipse_squad.enc_eclipse_soldier_4
  • enc.exp.02.rishi.class.trooper.eclipse_squad.enc_eclipse_soldier_5
  • enc.exp.02.rishi.class.warrior.vowrawn_and_the_wrath.enc_spy_droid_1
  • enc.exp.02.rishi.class.warrior.vowrawn_and_the_wrath.enc_spy_droid_1b
  • enc.exp.02.rishi.class.warrior.vowrawn_and_the_wrath.enc_spy_droid_1c
  • enc.exp.02.rishi.class.warrior.vowrawn_and_the_wrath.enc_spy_droid_2
  • enc.exp.02.rishi.class.warrior.vowrawn_and_the_wrath.enc_spy_droid_2b
  • enc.exp.02.rishi.class.warrior.vowrawn_and_the_wrath.enc_spy_droid_2c
  • enc.exp.02.rishi.class.warrior.vowrawn_and_the_wrath.enc_spy_droid_3
  • enc.exp.02.rishi.class.warrior.vowrawn_and_the_wrath.enc_spy_droid_3b
  • enc.exp.02.rishi.class.warrior.vowrawn_and_the_wrath.enc_spy_droid_3c
  • enc.exp.02.rishi.mob.ambient_hunt_boss
  • enc.exp.02.rishi.mob.poi01_mob01_sf01
  • enc.exp.02.rishi.mob.poi01_mob02_sf01
  • enc.exp.02.rishi.mob.poi01_mob03_sf01
  • enc.exp.02.rishi.mob.poi01_mob04_sf01
  • enc.exp.02.rishi.mob.poi02_mob01_sf01
  • enc.exp.02.rishi.mob.poi03_mob01_sf01
  • enc.exp.02.rishi.mob.poi03_mob02_sf01
  • enc.exp.02.rishi.mob.poi04_add_mob02_sf01
  • enc.exp.02.rishi.mob.poi04_boss_one_01_sf01
  • enc.exp.02.rishi.mob.poi04_mob01_sf01
  • enc.exp.02.rishi.mob.poi05_mob01_sf01
  • enc.exp.02.rishi.mob.poi05_mob02_sf01
  • enc.exp.02.rishi.mob.poi06_mob01_sf01
  • enc.exp.02.rishi.mob.poi07_mob01_sf01
  • enc.exp.02.rishi.mob.poi08_add_mob02_sf01
  • enc.exp.02.rishi.mob.poi08_boss_one_01_sf01
  • enc.exp.02.rishi.mob.poi08_mob01_sf01
  • enc.exp.02.rishi.mob.poi100_wilderness01_sf01
  • enc.exp.02.rishi.mob.poi101_wilderness02_sf01
  • enc.exp.02.rishi.world.hub_1.beachs_bounty.enc_giant_crab
  • enc.exp.02.rishi.world.hub_1.beasts_burden.enc_beast
  • enc.exp.02.rishi.world.hub_1.jungles_bounty.enc_tonitran_beast
  • enc.exp.02.rishi.world.hub_1.master_of_none.enc_slave_overseer
  • enc.exp.02.rishi.world.hub_1.master_of_none.enc_standards
  • enc.exp.02.rishi.world.hub_1.master_of_none.enc_strong
  • enc.exp.02.rishi.world.hub_1.waters_bounty.enc_skarkla_river_champion
  • enc.exp.02.rishi.world.hub_2.hidden_wealth.enc_mining_droid
  • enc.exp.02.rishi.world.hub_2.parting_shots.enc_revanite_inquisitor
  • enc.exp.02.rishi.world.hub_2.the_great_beast_hunt.enc_legendary_beast
  • enc.exp.02.rishi.world.hub_2.zealous_justice.enc_colonel_mol
  • enc.exp.02.rishi.world_arc.shared.hub_1.a_scoundrels_debt.enc_lieutenants
  • enc.exp.02.rishi.world_arc.shared.hub_1.heart_of_the_aggressor.enc_commodore_margok
  • enc.exp.02.rishi.world_arc.shared.hub_1.heart_of_the_aggressor.enc_slicer_1
  • enc.exp.02.rishi.world_arc.shared.hub_1.heart_of_the_aggressor.enc_slicer_2
  • enc.exp.02.rishi.world_arc.shared.hub_1.heart_of_the_aggressor.enc_slicer_3
  • enc.exp.02.rishi.world_arc.shared.hub_1.in_plain_sight.enc_ambient_shopkeepers
  • enc.exp.02.rishi.world_arc.shared.hub_1.in_plain_sight.enc_grumm
  • enc.exp.02.rishi.world_arc.shared.hub_1.making_a_mark.enc_lieutenant_donovarr
  • enc.exp.02.rishi.world_arc.shared.hub_1.monkey_lizard_business.enc_corsair
  • enc.exp.02.rishi.world_arc.shared.hub_1.monkey_lizard_business.enc_corsair_and_monkey
  • enc.exp.02.rishi.world_arc.shared.hub_1.the_slavers.enc_pirate_slave
  • enc.exp.02.rishi.world_arc.shared.hub_1.the_slavers.enc_pirate_slaves
  • enc.exp.02.rishi.world_arc.shared.hub_1.welcome_to_rishi.enc_brawl
  • enc.exp.02.rishi.world_arc.shared.hub_1.welcome_to_rishi.enc_gorro_brawl
  • enc.exp.02.rishi.world_arc.shared.hub_2.an_enemy_twice_over.enc_loyalists
  • enc.exp.02.rishi.world_arc.shared.hub_2.lingering_hate.enc_guards
  • enc.exp.02.rishi.world_arc.shared.hub_2.path_of_betrayal.enc_captain_milenec
  • enc.exp.02.rishi.world_arc.shared.hub_2.path_of_betrayal.enc_loyalists
  • enc.exp.02.rishi.world_arc.shared.hub_2.to_disrupt_order.enc_security_droid
  • enc.exp.02.rishi.world_arc.shared.hub_2.to_disrupt_order.enc_security_droid_2
  • enc.exp.02.rishi.world_arc.shared.hub_2.to_disrupt_order.enc_security_droid_3
  • enc.exp.02.rishi.world_arc.shared.hub_2.to_disrupt_order.enc_security_droid_4
  • enc.exp.02.rishi.world_arc.shared.hub_2.traitors_burden.enc_guards
  • enc.exp.02.rishi.world_arc.shared.hub_2.traitors_burden.enc_lord_ivress
  • enc.exp.02.yavin_4.mob.ambient.enc_ghost_01
  • enc.exp.02.yavin_4.mob.ambient.enc_ghost_02
  • enc.exp.02.yavin_4.mob.ambient.enc_ghost_03
  • enc.exp.02.yavin_4.mob.ambient.enc_ghost_04
  • enc.exp.02.yavin_4.mob.ambient.enc_ghost_05
  • enc.exp.02.yavin_4.mob.ambient.enc_rare
  • enc.exp.02.yavin_4.mob.poi00_wilderness.poi00_wilderness_mob01
  • enc.exp.02.yavin_4.mob.poi00_worldboss.poi00_worldboss
  • enc.exp.02.yavin_4.mob.poi00_worldboss.poi00_worldboss_invs
  • enc.exp.02.yavin_4.mob.poi00_worldboss.poi00_worldboss_invs_02
  • enc.exp.02.yavin_4.mob.poi00_worldboss.poi00_worldboss_invs_03
  • enc.exp.02.yavin_4.mob.poi00_worldboss.poi00_worldboss_invs_04
  • enc.exp.02.yavin_4.mob.poi00_worldboss.poi00_worldboss_invs_05
  • enc.exp.02.yavin_4.mob.poi00_worldboss.poi00_worldboss_invs_06
  • enc.exp.02.yavin_4.mob.poi01.imperial.enc_poi01_mob01
  • enc.exp.02.yavin_4.mob.poi01.republic.enc_poi01_mob01
  • enc.exp.02.yavin_4.mob.poi02.enc_poi02_mob01
  • enc.exp.02.yavin_4.mob.poi03.enc_poi03_mob01
  • enc.exp.02.yavin_4.mob.poi04.enc_poi04_mob01
  • enc.exp.02.yavin_4.mob.poi05.enc_poi05_mob02
  • enc.exp.02.yavin_4.mob.poi06.enc_poi06_mob01
  • enc.exp.02.yavin_4.mob.poi06.enc_poi06_staged_01
  • enc.exp.02.yavin_4.mob.poi06.enc_poi06_staged_02
  • enc.exp.02.yavin_4.mob.poi06.enc_poi06_staged_03
  • enc.exp.02.yavin_4.mob.poi06.enc_poi06_staged_04
  • enc.exp.02.yavin_4.mob.poi06.enc_poi06_staged_05
  • enc.exp.02.yavin_4.mob.poi06.enc_poi06_staged_friendly_01
  • enc.exp.02.yavin_4.mob.poi06.enc_poi06_staged_friendly_02
  • enc.exp.02.yavin_4.mob.poi06.enc_poi06_staged_friendly_03
  • enc.exp.02.yavin_4.mob.poi06.enc_poi06_staged_friendly_04
  • enc.exp.02.yavin_4.mob.poi06.enc_poi06_staged_friendly_05
  • enc.exp.02.yavin_4.mob.poi07.imperial.enc_poi07_mob01
  • enc.exp.02.yavin_4.mob.poi08.republic.enc_poi08_mob01
  • enc.exp.02.yavin_4.mob.poi09.enc_poi09_mob01
  • enc.exp.02.yavin_4.mob.poi10.enc_poi10_mob01
  • enc.exp.02.yavin_4.mob.poi11.enc_poi11_mob01
  • enc.exp.02.yavin_4.mob.poi13.enc_poi13_adds_01
  • enc.exp.02.yavin_4.mob.poi13.enc_poi13_ally_01
  • enc.exp.02.yavin_4.mob.poi13.enc_poi13_boss01
  • enc.exp.02.yavin_4.mob.poi13.enc_poi13_boss01_prefight
  • enc.exp.02.yavin_4.mob.poi13.enc_poi13_expends
  • enc.exp.02.yavin_4.mob.poi13.enc_poi13_fissure_ds
  • enc.exp.02.yavin_4.mob.poi13.enc_poi13_fissure_ls
  • enc.exp.02.yavin_4.mob.poi13.enc_poi13_invs_npcs
  • enc.exp.02.yavin_4.mob.poi14.enc_poi14_mob01
  • enc.exp.02.yavin_4.mob.poi15.enc_poi15_mob01
  • enc.exp.02.yavin_4.world.altars_of_history.massassi_boss
  • enc.exp.02.yavin_4.world.chopping_block.revanite_commander
  • enc.exp.02.yavin_4.world.pathfinding.boss_stoneray
  • enc.exp.02.yavin_4.world.pushback.boss_skarkla
  • enc.exp.02.yavin_4.world.training_regimen.guard_droids
  • enc.exp.02.yavin_4.world.training_regimen.guard_droids_boss
  • enc.exp.02.yavin_4.world.training_regimen.guard_droids_strong
  • enc.exp.02.yavin_4.world_arc.shared.fates_unsealed.klorslug
  • enc.exp.02.yavin_4.world_arc.shared.the_devoted_ones.daily.lord_darkspanner
  • enc.exp.02.yavin_4.world_arc.shared.the_devoted_ones.imperial_guard
  • enc.exp.02.yavin_4.world_arc.shared.the_devoted_ones.isen
  • enc.flashpoint.manaan.boss.enc_bonus
  • enc.flashpoint.manaan.boss.enc_bonus_probes
  • enc.flashpoint.manaan.trash.hiding_droids
  • enc.flashpoint.rakata.enc_bonus
  • enc.flashpoint.rakata.enc_boss_bonus_rats
  • enc.operation.rishi.enemy.boss.buddy_battledroid.enc_astromech
  • enc.operation.rishi.enemy.boss.buddy_battledroid.enc_battledroid
  • enc.operation.rishi.enemy.boss.buddy_battledroid.enc_mortar_holder
  • enc.operation.rishi.enemy.boss.buddy_battledroid.enc_strafe_target
  • enc.operation.rishi.enemy.boss.engineer.enc_astromech
  • enc.operation.rishi.enemy.boss.engineer.enc_engineer
  • enc.operation.rishi.enemy.boss.engineer.enc_invisible_console
  • enc.operation.rishi.enemy.boss.engineer.enc_side_turrets
  • enc.operation.rishi.enemy.boss.junkyard_dog.enc_boss_junkyard_dog
  • enc.operation.rishi.enemy.boss.junkyard_dog.enc_generic_junkyard_pack
  • enc.operation.rishi.enemy.boss.junkyard_dog.enc_generic_junkyard_pack_dispensed
  • enc.operation.rishi.enemy.boss.pirate_queen.enc_aggro_controller
  • enc.operation.rishi.enemy.boss.pirate_queen.enc_carrier_crew
  • enc.operation.rishi.enemy.boss.pirate_queen.enc_death_mouse
  • enc.operation.rishi.enemy.boss.pirate_queen.enc_invisible_cannon
  • enc.operation.rishi.enemy.boss.pirate_queen.enc_invisible_knockback
  • enc.operation.rishi.enemy.boss.pirate_queen.enc_pirate_captain
  • enc.operation.rishi.enemy.boss.pirate_queen.enc_pirate_queen
  • enc.operation.rishi.enemy.boss.pirate_queen.enc_treasure_chest
  • enc.operation.rishi.enemy.boss.quartermaster.enc_load_lifter
  • enc.operation.rishi.enemy.boss.quartermaster.enc_pirate_add
  • enc.operation.rishi.enemy.boss.quartermaster.enc_quartermaster
  • enc.operation.rishi.enemy.trash.enc_trash
  • enc.operation.rishi.enemy.trash.enc_trash_battledroid
  • enc.operation.rishi.enemy.trash.enc_trash_engineer
  • enc.operation.rishi.enemy.trash.enc_trash_quartermaster
  • enc.operation.rishi.enemy.trash.enc_trash_quartermaster_bar
  • enc.operation.rishi.enemy.trash.enc_trash_quartermaster_dispensed
  • enc.operation.rishi.enemy.trash.enc_trash_quartermaster_inactive
  • enc.operation.rishi.enemy.trash.enc_trash_queen
  • enc.operation.rishi.enemy.trash.enc_trash_queen_last_pull
  • enc.operation.yavin_4.enemy.boss.atst.enc_boss_atst
  • enc.operation.yavin_4.enemy.boss.atst.enc_elite_add
  • enc.operation.yavin_4.enemy.boss.atst.enc_rolling_mine
  • enc.operation.yavin_4.enemy.boss.atst.enc_strafe_target
  • enc.operation.yavin_4.enemy.boss.companions.enc_add_mando
  • enc.operation.yavin_4.enemy.boss.companions.enc_add_outlaw
  • enc.operation.yavin_4.enemy.boss.companions.enc_add_sith
  • enc.operation.yavin_4.enemy.boss.companions.enc_boss_companions
  • enc.operation.yavin_4.enemy.boss.companions.enc_commanders_cache
  • enc.operation.yavin_4.enemy.boss.massassi.enc_boss_massassi
  • enc.operation.yavin_4.enemy.boss.massassi.enc_massassi_adds
  • enc.operation.yavin_4.enemy.boss.rock_force_beast.ceiling_debri
  • enc.operation.yavin_4.enemy.boss.rock_force_beast.little_lurkers
  • enc.operation.yavin_4.enemy.boss.rock_force_beast.rock_force_beast
  • enc.operation.yavin_4.enemy.boss.the_returned.enc_force_aberration
  • enc.operation.yavin_4.enemy.boss.the_returned.enc_force_wield_sabers
  • enc.operation.yavin_4.enemy.boss.the_returned.enc_hk_47
  • enc.operation.yavin_4.enemy.boss.the_returned.enc_hk_47_probe
  • enc.operation.yavin_4.enemy.boss.the_returned.enc_machine_ascent
  • enc.operation.yavin_4.enemy.boss.the_returned.enc_machine_ascent_helpers
  • enc.operation.yavin_4.enemy.boss.the_returned.enc_machine_base
  • enc.operation.yavin_4.enemy.boss.the_returned.enc_machine_core
  • enc.operation.yavin_4.enemy.boss.the_returned.enc_machine_focus
  • enc.operation.yavin_4.enemy.boss.the_returned.enc_machine_mid
  • enc.operation.yavin_4.enemy.boss.the_returned.enc_stone_pillars
  • enc.operation.yavin_4.enemy.boss.the_returned.enc_the_goods
  • enc.operation.yavin_4.enemy.boss.the_returned.enc_the_returned
  • enc.operation.yavin_4.enemy.boss.the_returned.enc_unstable_aberration
  • enc.operation.yavin_4.enemy.trash.enc_trash_atst
  • enc.operation.yavin_4.enemy.trash.enc_trash_beast
  • enc.operation.yavin_4.enemy.trash.enc_trash_companions
  • enc.operation.yavin_4.enemy.trash.enc_trash_massassi
  • enc.operation.yavin_4.enemy.trash.enc_trash_revan
  • enc.qtr.conquest.commanders.yavin_iv.commander_imperial
  • enc.qtr.conquest.commanders.yavin_iv.commander_republic
  • enc.qtr.flashpoint.korriban.shared.boss.battledroid.enc_adds
  • enc.qtr.flashpoint.korriban.shared.boss.bonus.enc_bonus_boss
  • enc.qtr.flashpoint.korriban.shared.boss.boss_three.enc_droid_adds_hard
  • enc.qtr.flashpoint.rishi.flashpoint_1.mob.boss.enc_boss_1
  • enc.qtr.flashpoint.rishi.flashpoint_1.mob.boss.enc_boss_1_adds
  • enc.qtr.flashpoint.rishi.flashpoint_1.mob.boss.enc_boss_2
  • enc.qtr.flashpoint.rishi.flashpoint_1.mob.boss.enc_boss_2_adds
  • enc.qtr.flashpoint.rishi.flashpoint_1.mob.boss.enc_boss_2_adds_staged
  • enc.qtr.flashpoint.rishi.flashpoint_1.mob.boss.enc_boss_3
  • enc.qtr.flashpoint.rishi.flashpoint_1.mob.challenges.enc_challenge_a
  • enc.qtr.flashpoint.rishi.flashpoint_1.mob.challenges.enc_challenge_b
  • enc.qtr.flashpoint.rishi.flashpoint_1.mob.challenges.enc_klorslug_trash_five
  • enc.qtr.flashpoint.rishi.flashpoint_1.mob.challenges.enc_klorslug_trash_four
  • enc.qtr.flashpoint.rishi.flashpoint_1.mob.challenges.enc_klorslug_trash_one
  • enc.qtr.flashpoint.rishi.flashpoint_1.mob.challenges.enc_klorslug_trash_three
  • enc.qtr.flashpoint.rishi.flashpoint_1.mob.challenges.enc_klorslug_trash_two
  • enc.qtr.flashpoint.rishi.flashpoint_1.mob.challenges.enc_krakjya_trash
  • enc.qtr.flashpoint.rishi.flashpoint_1.mob.challenges.enc_raptor_trash
  • enc.qtr.flashpoint.rishi.flashpoint_1.mob.challenges.enc_skarkla_trash
  • enc.qtr.flashpoint.rishi.flashpoint_1.mob.trash.enc_mando_trash
  • enc.qtr.flashpoint.rishi.flashpoint_1.mob.trash.enc_mando_trash_disp
  • enc.qtr.flashpoint.rishi.flashpoint_2.mob.boss.enc_boss_01
  • enc.qtr.flashpoint.rishi.flashpoint_2.mob.boss.enc_boss_01_support_droid
  • enc.qtr.flashpoint.rishi.flashpoint_2.mob.boss.enc_boss_01_turret
  • enc.qtr.flashpoint.rishi.flashpoint_2.mob.boss.enc_boss_02
  • enc.qtr.flashpoint.rishi.flashpoint_2.mob.boss.enc_boss_02_ball
  • enc.qtr.flashpoint.rishi.flashpoint_2.mob.boss.enc_boss_03
  • enc.qtr.flashpoint.rishi.flashpoint_2.mob.boss.enc_boss_03_add
  • enc.qtr.flashpoint.rishi.flashpoint_2.mob.shared.poi01_mob01_sf01
  • enc.qtr.flashpoint.rishi.flashpoint_2.mob.shared.poi02_mob01_sf01
  • enc.qtr.flashpoint.rishi.flashpoint_2.mob.shared.poi03_boss_01
  • enc.qtr.flashpoint.rishi.flashpoint_2.mob.shared.poi03_mob01_sf01
  • enc.qtr.flashpoint.tython.shared.boss.bonus.enc_bonus_boss
  • enc.qtr.flashpoint.tython.shared.boss.droid_trainer.enc_droid_adds_hard
  • enc.test.bscott.aggro
  • enc.test.bscott.no_aggro
  • enc.test.mpucevich.buddy_battledroid.battledroid
  • enc.test.mpucevich.cbtweapons.cbtweapons_mobs
  • epp.agent.crippling_slice.cast_instant
  • epp.agent.kolto_waves.end_loop
  • epp.agent.kolto_waves.loop
  • epp.agent.kolto_waves.pulse
  • epp.agent.lethal_shot.cast
  • epp.agent.lethal_shot.fire
  • epp.agent.lethal_strike.cast
  • epp.agent.penetrating_blasts.channel
  • epp.agent.penetrating_blasts.channel_fire
  • epp.agent.reset_probes.emp_discharge_new
  • epp.agent.resuscitation_probe.cast_end
  • epp.agent.resuscitation_probe.cast_loop
  • epp.agent.skill.critchance_raid_buff.buff
  • epp.agent.skill.critchance_raid_buff.cast_instant
  • epp.agent.tactical_superiority.buff
  • epp.agent.tactical_superiority.cast_instant
  • epp.agent.veiled_strike.cast
  • epp.agent.volatile_substance.cast_instant
  • epp.agent.volatile_substance.explode
  • epp.bounty_hunter.blazing_bolts.channel_end
  • epp.bounty_hunter.blazing_bolts.channel_loop
  • epp.bounty_hunter.energy_burst.instant_cast_1charge
  • epp.bounty_hunter.energy_burst.instant_cast_2charges
  • epp.bounty_hunter.energy_burst.instant_cast_3charges
  • epp.bounty_hunter.energy_burst.instant_cast_4charges
  • epp.bounty_hunter.firestorm.firestorm_burn_target
  • epp.bounty_hunter.firestorm.firestorm_channel
  • epp.bounty_hunter.firestorm.firestorm_exit
  • epp.bounty_hunter.flaming_fist.instant_cast
  • epp.bounty_hunter.kolto_shot.heal_other
  • epp.bounty_hunter.kolto_shot.heal_self
  • epp.bounty_hunter.mag_shot.instant_cast
  • epp.bounty_hunter.magnetic_blast.instant_cast
  • epp.bounty_hunter.priming_shot.instant_cast
  • epp.bounty_hunter.priming_shot.proc
  • epp.bounty_hunter.progressive_scan.heal_channel_end
  • epp.bounty_hunter.progressive_scan.heal_channel_loop
  • epp.bounty_hunter.progressive_scan.heal_target
  • epp.bounty_hunter.scorch.instant_cast
  • epp.bounty_hunter.scorch.target_burn
  • epp.bounty_hunter.scorch.target_jump
  • epp.bounty_hunter.serrated_shot.cast_loop
  • epp.bounty_hunter.serrated_shot.shoot_bolts
  • epp.bounty_hunter.serrated_shot.target_bleed
  • epp.bounty_hunter.skill.power_raid_buff.buff
  • epp.bounty_hunter.skill.power_raid_buff.cast_instant
  • epp.bounty_hunter.skill.sonic_rebounder.buff_target
  • epp.bounty_hunter.skill.sonic_rebounder.reflect_player
  • epp.bounty_hunter.supercharge.buff_combat_support
  • epp.bounty_hunter.supercharge.buff_combustible_gas
  • epp.bounty_hunter.supercharge.buff_high_velocity
  • epp.bounty_hunter.supercharge.persistent_buff_max_stacks
  • epp.bounty_hunter.supercharged_celerity.buff
  • epp.bounty_hunter.supercharged_celerity.cast_instant
  • epp.cine.appearances.cine_dual_pistol_combat_stance_idle
  • epp.cine.appearances.cine_dual_pistol_draw
  • epp.cine.appearances.cine_dual_pistol_flourish
  • epp.cine.appearances.cine_rapid_fire_01_loop
  • epp.cine.appearances.cine_rapid_fire_01_loop_green
  • epp.cine.appearances.cine_rapid_fire_01_loop_red
  • epp.cine.appearances.cine_suppressive_fire_less_loop
  • epp.cine.appearances.cine_suppressive_fire_less_loop_green
  • epp.cine.appearances.cine_suppressive_fire_less_loop_red
  • epp.cine.appearances.cine_zen_meditate_enter
  • epp.cine.appearances.cine_zen_meditate_exit
  • epp.cine.appearances.cine_zen_meditate_loop
  • epp.cine.blasters.blaster_rifle_straight_shot_green
  • epp.cine.blasters.weapon_fire_single_notarget_green
  • epp.creature.cat.leap_attack.cast_instant
  • epp.creature.cat.melee_attack.cast_instant
  • epp.creature.kell_dragon.kell_dragon_flurry_baby
  • epp.creature.tentacle.tentacle_spawn_out
  • epp.creature.wampa.large.attack_4
  • epp.event.lifeday.bnk_lights
  • epp.event.lifeday.bnk_overheated
  • epp.event.lifeday.bnk_snow_missle
  • epp.event.lifeday.bnk_snow_missle_right
  • epp.event.lifeday.bnk_snowball_cast_loop
  • epp.exp.02.rishi.ambient.hunt.stink
  • epp.exp.02.ship_intro.combat_dodge_random
  • epp.exp.02.ship_intro.saber_clash_01
  • epp.exp.02.ship_intro.saber_pole_idle_01
  • epp.exp.02.ship_intro.saber_pole_twirl_01
  • epp.exp.02.ship_intro.saber_pole_twirl_02
  • epp.exp.02.ship_intro.saber_single_twirl_01
  • epp.exp.02.ship_intro.saber_single_twirl_02
  • epp.exp.02.ship_intro.saber_sparring_01
  • epp.exp.02.ship_intro.saber_sparring_02
  • epp.exp.02.ship_intro.saber_sparring_03
  • epp.exp.02.ship_intro.saber_sparring_04
  • epp.exp.02.ship_intro.saber_sparring_05
  • epp.exp.02.yavin_4.ambient.ghosts.despawn
  • epp.exp.02.yavin_4.ambient.ghosts.despawn_exar
  • epp.exp.02.yavin_4.ambient.ghosts.despawn_hord
  • epp.exp.02.yavin_4.ambient.ghosts.ghost_05.lightning_bolt.cast_instant
  • epp.exp.02.yavin_4.ambient.ghosts.ghost_05.lightning_gtaoe.ground_persistance
  • epp.exp.02.yavin_4.ambient.ghosts.ghost_05.lightning_storm.cast_instant
  • epp.exp.02.yavin_4.ambient.ghosts.ghost_05.passive.passive_vfx
  • epp.exp.02.yavin_4.ambient.ghosts.passive
  • epp.exp.02.yavin_4.ambient.ghosts.passive_no_float
  • epp.exp.02.yavin_4.ambient.ghosts.stealth
  • epp.exp.02.yavin_4.ambient.talisman.activate
  • epp.exp.02.yavin_4.world_arc.fates_unsealed.lock_knockdown
  • epp.exp.02.yavin_4.world_arc.fates_unsealed.lock_shock
  • epp.exp.02.yavin_4.world_arc.the_enemy_within.darth_marr.taunt_debuff
  • epp.exp.02.yavin_4.world_arc.the_enemy_within.fissures.darkside
  • epp.exp.02.yavin_4.world_arc.the_enemy_within.fissures.darkside_proc
  • epp.exp.02.yavin_4.world_arc.the_enemy_within.fissures.lightside
  • epp.exp.02.yavin_4.world_arc.the_enemy_within.fissures.lightside_proc
  • epp.exp.02.yavin_4.world_arc.the_enemy_within.jakarro.pulse_round.cast_instant
  • epp.exp.02.yavin_4.world_arc.the_enemy_within.jakarro.pulse_round.proc
  • epp.exp.02.yavin_4.world_arc.the_enemy_within.lana.aoe
  • epp.exp.02.yavin_4.world_arc.the_enemy_within.lana.stance
  • epp.exp.02.yavin_4.world_arc.the_enemy_within.npc_death
  • epp.exp.02.yavin_4.world_arc.the_enemy_within.npc_stun
  • epp.exp.02.yavin_4.world_arc.the_enemy_within.proc
  • epp.exp.02.yavin_4.world_arc.the_enemy_within.proc_ls
  • epp.exp.02.yavin_4.world_arc.the_enemy_within.revan.consuming_siphon.aoe
  • epp.exp.02.yavin_4.world_arc.the_enemy_within.revan.consuming_siphon.ds_end
  • epp.exp.02.yavin_4.world_arc.the_enemy_within.revan.consuming_siphon.ds_expl
  • epp.exp.02.yavin_4.world_arc.the_enemy_within.revan.consuming_siphon.ds_shield
  • epp.exp.02.yavin_4.world_arc.the_enemy_within.revan.consuming_siphon.end
  • epp.exp.02.yavin_4.world_arc.the_enemy_within.revan.consuming_siphon.loop
  • epp.exp.02.yavin_4.world_arc.the_enemy_within.revan.consuming_siphon.ls_end
  • epp.exp.02.yavin_4.world_arc.the_enemy_within.revan.consuming_siphon.ls_expl
  • epp.exp.02.yavin_4.world_arc.the_enemy_within.revan.consuming_siphon.ls_shield
  • epp.exp.02.yavin_4.world_arc.the_enemy_within.revan.consuming_siphon.tick
  • epp.exp.02.yavin_4.world_arc.the_enemy_within.revan.consuming_siphon.tick_ds
  • epp.exp.02.yavin_4.world_arc.the_enemy_within.revan.consuming_siphon.tick_ls
  • epp.exp.02.yavin_4.world_arc.the_enemy_within.revan.dark_growth.channel
  • epp.exp.02.yavin_4.world_arc.the_enemy_within.revan.dark_growth.exit
  • epp.exp.02.yavin_4.world_arc.the_enemy_within.revan.dark_growth.stun
  • epp.exp.02.yavin_4.world_arc.the_enemy_within.revan.dark_growth.tick
  • epp.exp.02.yavin_4.world_arc.the_enemy_within.revan.dual_saber_throw.cast_timer
  • epp.exp.02.yavin_4.world_arc.the_enemy_within.revan.flurry.cast_instant
  • epp.exp.02.yavin_4.world_arc.the_enemy_within.revan.start_combat.aoe
  • epp.exp.02.yavin_4.world_arc.the_enemy_within.revan.teleport_in
  • epp.exp.02.yavin_4.world_arc.the_enemy_within.revan.teleport_out
  • epp.exp.02.yavin_4.world_arc.the_enemy_within.revan_beam
  • epp.exp.02.yavin_4.world_arc.the_enemy_within.revan_beam_ls
  • epp.exp.02.yavin_4.world_arc.the_enemy_within.satele.battle_meditation.cast
  • epp.exp.02.yavin_4.world_arc.the_enemy_within.satele.battle_meditation.cast_exit
  • epp.exp.02.yavin_4.world_arc.the_enemy_within.satele.battle_meditation.cast_loop
  • epp.exp.02.yavin_4.world_arc.the_enemy_within.satele.battle_meditation.target
  • epp.exp.02.yavin_4.world_arc.the_enemy_within.satele.battle_meditation.target_exit
  • epp.exp.02.yavin_4.world_arc.the_enemy_within.satele.revive.cast
  • epp.exp.02.yavin_4.world_arc.the_enemy_within.satele.revive.cast_loop
  • epp.exp.02.yavin_4.world_arc.the_enemy_within.scripted_stun
  • epp.exp.02.yavin_4.world_arc.the_enemy_within.scripted_stun_ls
  • epp.exp.02.yavin_4.world_arc.the_enemy_within.theron.roll_persistance
  • epp.exp.02.yavin_4.world_boss.cluster_missiles.instant_cast
  • epp.exp.02.yavin_4.world_boss.large_laser.channel
  • epp.exp.02.yavin_4.world_boss.large_laser.target_persistance
  • epp.exp.02.yavin_4.world_boss.massive_bomb.expl_proc
  • epp.exp.02.yavin_4.world_boss.massive_bomb.explosive
  • epp.exp.02.yavin_4.world_boss.massive_bomb.poison
  • epp.exp.02.yavin_4.world_boss.missile_strike.gtaoe_persistance
  • epp.exp.02.yavin_4.world_boss.missile_strike.impact
  • epp.exp.02.yavin_4.world_boss.missile_strike.search_persistance
  • epp.flashpoint.general.buff_cast
  • epp.flashpoint.general.merc_despawn
  • epp.flashpoint.manaan.boss.bonus.foreman_cast_instant
  • epp.flashpoint.manaan.boss.bonus.foreman_endotherm_grenade_freeze
  • epp.flashpoint.manaan.boss.bonus.foreman_endotherm_grenade_snare
  • epp.flashpoint.manaan.boss.bonus.foreman_endotherm_grenade_throw
  • epp.flashpoint.manaan.boss.bonus.foreman_hand_cannon
  • epp.flashpoint.manaan.boss.bonus.probe_detonation
  • epp.flashpoint.manaan.boss.bonus.probe_detonation_burn
  • epp.flashpoint.manaan.boss.bonus.probe_pre_arm
  • epp.flashpoint.manaan.boss.bonus.probe_radius
  • epp.flashpoint.manaan.boss.ortuno.project_gtae_puddle_enlarged_and_hard
  • epp.flashpoint.manaan.boss.sairisi.security_droid.autorepair_tick
  • epp.flashpoint.manaan.boss.stivastin.stivastin_heal_tick
  • epp.flashpoint.rakata.boss.arkous_and_darok.darok_impale_hard
  • epp.flashpoint.rakata.boss.arkous_and_darok.impale_zap
  • epp.flashpoint.rakata.boss.bonus.data_stream.channel_cast
  • epp.flashpoint.rakata.boss.bonus.knockback_cleave
  • epp.flashpoint.rakata.boss.bonus.pull_in
  • epp.flurry.droid.atst.imp.a01.ranged_special_attack_01.cast_long_range
  • epp.flurry.droid.atst.imp.a01.ranged_special_attack_01.cast_mid_range
  • epp.flurry.droid.atst.imp.a01.ranged_special_attack_01.cast_short_range
  • epp.flurry.droid.atst.imp.a01.ranged_special_attack_02.cast_instant
  • epp.flurry.droid.atst.imp.a02.ranged_special_attack_01
  • epp.flurry.droid.atst.imp.a02.ranged_special_attack_02
  • epp.flurry.droid.atst.imp.a02.ranged_special_attack_02_cast
  • epp.flurry.droid.atst.imp.a02.test
  • epp.flurry.droid.atst.melee_flurry
  • epp.flurry.droid.atst.ranged_flurry
  • epp.flurry.droid.atst.rep.a01.ranged_special_attack_01.cast_long_range
  • epp.flurry.droid.atst.rep.a01.ranged_special_attack_01.cast_mid_range
  • epp.flurry.droid.atst.rep.a01.ranged_special_attack_01.cast_short_range
  • epp.itm.setbonus.endgame.tech_dps.aoe
  • epp.itm.setbonus.endgame.tech_dps.buff
  • epp.jedi_consular.cascading_debris.channel_end
  • epp.jedi_consular.cascading_debris.channel_loop
  • epp.jedi_consular.cascading_debris.tick
  • epp.jedi_consular.force_empowerment.buff
  • epp.jedi_consular.force_empowerment.cast_instant
  • epp.jedi_consular.force_serenity.cast_end
  • epp.jedi_consular.force_serenity.cast_loop
  • epp.jedi_consular.psychokinetic_blast.cast_instant
  • epp.jedi_consular.psychokinetic_blast.double_cast
  • epp.jedi_consular.serenity_strike.cast_instant
  • epp.jedi_consular.skill.alacrity_raid_buff.buff
  • epp.jedi_consular.skill.alacrity_raid_buff.cast_instant
  • epp.jedi_consular.skill.force_serenity.cast
  • epp.jedi_consular.telekinetic_burst.cast
  • epp.jedi_consular.telekinetic_burst.cast_loop
  • epp.jedi_consular.telekinetic_burst.telekinetic_momentum_proc
  • epp.jedi_consular.telekinetic_gust.cast
  • epp.jedi_consular.telekinetic_gust.proc
  • epp.jedi_consular.vanquish.cast_end
  • epp.jedi_consular.vanquish.cast_loop
  • epp.jedi_consular.vanquish.debuff
  • epp.jedi_consular.wandering_mend.cast_instant
  • epp.jedi_consular.wandering_mend.heal_target
  • epp.jedi_consular.wandering_mend.heal_travel
  • epp.jedi_consular.wandering_mend.wait_to_heal_buff
  • epp.jedi_knight.clashing_blast.anticipation
  • epp.jedi_knight.clashing_blast.cast
  • epp.jedi_knight.concentrated_slice.instant_dual_wielding
  • epp.jedi_knight.concentrated_slice.instant_one_handed
  • epp.jedi_knight.focused_burst.cast_instant
  • epp.jedi_knight.focused_strike.anticipation
  • epp.jedi_knight.focused_strike.cast
  • epp.jedi_knight.force_melt.burn
  • epp.jedi_knight.force_melt.cast_instant
  • epp.jedi_knight.inspiring_force.buff
  • epp.jedi_knight.precision_slash.no_gcd_no_dmg
  • epp.jedi_knight.vigilant_slash.cast_instant
  • epp.jedi_knight.vigilant_slash.target_impact
  • epp.jedi_knight.warding_strike.cast_instant
  • epp.jedi_knight.warding_strike.warding_buff
  • epp.mtx.emote.angrydance
  • epp.mtx.emote.bottle_break
  • epp.mtx.emote.cantina_fight
  • epp.mtx.emote.chair_hot
  • epp.mtx.emote.fist_pump_2
  • epp.mtx.emote.fisticuffs
  • epp.mtx.emote.head_bang
  • epp.mtx.emote.joy
  • epp.mtx.emote.mind_prison_spin
  • epp.mtx.emote.praise_2
  • epp.mtx.emote.sinister
  • epp.mtx.emote.sit_cold
  • epp.mtx.emote.sneak
  • epp.mtx.emote.traditional
  • epp.mtx.packs.shadow_pack_open
  • epp.mtx.toy.generic_unhide
  • epp.mtx.toy.holiday_2014.lifeday_present
  • epp.mtx.toy.massage_bot
  • epp.mtx.toy.mind_trap
  • epp.mtx.toy.skull_dragon_flame
  • epp.mtx.toy.skull_thranta_flame
  • epp.mtx.toy.soa
  • epp.mtx.vanity_pet_utility.sgs41b_passive
  • epp.mtx.vanity_pet_utility.ssc4_bloodmark_passive
  • epp.npc.ability.creature.raptor.melee_attack.cast_instant
  • epp.npc.ability.creature.raptor.tail_whip.cast_instant
  • epp.npc.ability.pistol.rail_shot_pistol.fire_dual_pistols
  • epp.npc.ability.pole.electricity.passive
  • epp.npc.ability.pole.heavy_strike.cast_instant
  • epp.npc.ability.pole.heavy_strike.cast_instant_saber
  • epp.npc.ability.pole.knockback.cast_instant
  • epp.npc.ability.pole.knockback.cast_instant_saber
  • epp.npc.ability.pole.knockdown.cast_instant
  • epp.npc.ability.pole.knockdown.cast_instant_saber
  • epp.npc.ability.pole.leap.cast_instant
  • epp.npc.ability.pole.leap.cast_instant_saber
  • epp.npc.ability.pole.mega_flurry.cast_instant
  • epp.npc.ability.pole.mega_flurry.cast_instant_saber
  • epp.npc.ability.pole.mega_flurry.target_proc
  • epp.npc.ability.pole.mega_flurry.target_proc_saber
  • epp.npc.ability.pole.rampage.channel
  • epp.npc.creature.wampa.hammer.enter_combat
  • epp.npc.creature.wampa.hammer.flurry
  • epp.npc.creature.wampa.hammer.leap
  • epp.npc.creature.wampa.hammer.massive_hammer
  • epp.npc.creature.wampa.hammer.passive
  • epp.npc.creature.wampa.hammer.swipe
  • epp.npc.creature.wampa.hammer.test
  • epp.npc.creature.wampa.spear.cast_swipe
  • epp.npc.creature.wampa.spear.cast_throw
  • epp.npc.creature.wampa.spear.flurry
  • epp.npc.creature.wampa.spear.passive
  • epp.npc.creature.wampa.spear.swipe
  • epp.npc.creature.wampa.spear.throw
  • epp.npc.utility.gtaoe_reticle.generic_red.scale_3m_attached
  • epp.npc.utility.gtaoe_reticle.generic_red.scale_5m_attached
  • epp.operation.rishi.boss.buddy_battledroid.astromech.electrostatic_charge_target
  • epp.operation.rishi.boss.buddy_battledroid.astromech.emergency_repairs_beam
  • epp.operation.rishi.boss.buddy_battledroid.astromech.emergency_repairs_tick
  • epp.operation.rishi.boss.buddy_battledroid.astromech.ion_pulse_cast_tick
  • epp.operation.rishi.boss.buddy_battledroid.astromech.ion_pulse_channel
  • epp.operation.rishi.boss.buddy_battledroid.astromech.missile_strafe.missile_strafe_30x145m
  • epp.operation.rishi.boss.buddy_battledroid.astromech.missile_strafe.missile_strafe_44x145m
  • epp.operation.rishi.boss.buddy_battledroid.astromech.missile_strafe.missile_strafe_camera_shake
  • epp.operation.rishi.boss.buddy_battledroid.astromech.missile_strafe.missile_strafe_landing
  • epp.operation.rishi.boss.buddy_battledroid.astromech.missile_strafe.missile_strafe_takeoff
  • epp.operation.rishi.boss.buddy_battledroid.astromech.overload_electricity
  • epp.operation.rishi.boss.buddy_battledroid.astromech.overload_takeoff
  • epp.operation.rishi.boss.buddy_battledroid.astromech.overpowered_charge_arm_cast
  • epp.operation.rishi.boss.buddy_battledroid.astromech.overpowered_charge_arm_impact
  • epp.operation.rishi.boss.buddy_battledroid.astromech.overpowered_deflection_shield
  • epp.operation.rishi.boss.buddy_battledroid.astromech.overpowered_invuln_shield
  • epp.operation.rishi.boss.buddy_battledroid.astromech.overpowered_laser_cutter
  • epp.operation.rishi.boss.buddy_battledroid.astromech.overpowered_laser_groundwarning
  • epp.operation.rishi.boss.buddy_battledroid.astromech.overpowered_welding_torch_enter
  • epp.operation.rishi.boss.buddy_battledroid.astromech.overpowered_welding_torch_exit
  • epp.operation.rishi.boss.buddy_battledroid.astromech.overpowered_welding_torch_flame
  • epp.operation.rishi.boss.buddy_battledroid.battledroid.critical_overload
  • epp.operation.rishi.boss.buddy_battledroid.battledroid.critical_overload_gtae
  • epp.operation.rishi.boss.buddy_battledroid.battledroid.damaged_cannon
  • epp.operation.rishi.boss.buddy_battledroid.battledroid.damaged_cannon_sparks
  • epp.operation.rishi.boss.buddy_battledroid.battledroid.degauss_shockwave
  • epp.operation.rishi.boss.buddy_battledroid.battledroid.electromagnetic_pulse_blast
  • epp.operation.rishi.boss.buddy_battledroid.battledroid.electromagnetic_pulse_cast
  • epp.operation.rishi.boss.buddy_battledroid.battledroid.electromagnetic_pulse_impact
  • epp.operation.rishi.boss.buddy_battledroid.battledroid.electromagnetic_pulse_levitate
  • epp.operation.rishi.boss.buddy_battledroid.battledroid.electromagnetic_pulse_stun
  • epp.operation.rishi.boss.buddy_battledroid.battledroid.incapacitation_electricity
  • epp.operation.rishi.boss.buddy_battledroid.battledroid.incapacitation_ongoing_explosions
  • epp.operation.rishi.boss.buddy_battledroid.battledroid.invuln_shield
  • epp.operation.rishi.boss.buddy_battledroid.battledroid.long_range_power_bolt
  • epp.operation.rishi.boss.buddy_battledroid.battledroid.long_range_power_bolt_cast
  • epp.operation.rishi.boss.buddy_battledroid.battledroid.massive_scattercannon_cast
  • epp.operation.rishi.boss.buddy_battledroid.battledroid.massive_scattercannon_fire
  • epp.operation.rishi.boss.buddy_battledroid.battledroid.phase2_transition_cast
  • epp.operation.rishi.boss.buddy_battledroid.battledroid.phase2_transition_shield
  • epp.operation.rishi.boss.buddy_battledroid.battledroid.power_bolt
  • epp.operation.rishi.boss.buddy_battledroid.battledroid.resonant_explosive_probe_detonation
  • epp.operation.rishi.boss.buddy_battledroid.battledroid.resonant_explosive_probe_owner
  • epp.operation.rishi.boss.buddy_battledroid.battledroid.resonant_explosive_probe_owner_2s_delay
  • epp.operation.rishi.boss.buddy_battledroid.battledroid.resonant_explosive_probe_pre_arm
  • epp.operation.rishi.boss.buddy_battledroid.battledroid.resonant_explosive_probe_prox_detect_red
  • epp.operation.rishi.boss.buddy_battledroid.battledroid.taunt_dance
  • epp.operation.rishi.boss.buddy_battledroid.battledroid.test_battledroid_anims
  • epp.operation.rishi.boss.buddy_battledroid.battledroid.test_battledroid_comboattackeven
  • epp.operation.rishi.boss.buddy_battledroid.battledroid.test_taunt_tance
  • epp.operation.rishi.boss.buddy_battledroid.battledroid.thermite_mortar.expanding_burn_gtae
  • epp.operation.rishi.boss.buddy_battledroid.battledroid.thermite_mortar.full_size_burn_gtae
  • epp.operation.rishi.boss.buddy_battledroid.battledroid.thermite_mortar.incoming_mortar
  • epp.operation.rishi.boss.buddy_battledroid.battledroid.trample_ground
  • epp.operation.rishi.boss.buddy_battledroid.battledroid.trample_impact
  • epp.operation.rishi.boss.buddy_battledroid.logic.electric_fence_impact
  • epp.operation.rishi.boss.buddy_battledroid.logic.electric_fence_obligatory_burning
  • epp.operation.rishi.boss.engineer.droid_spawn_in
  • epp.operation.rishi.boss.engineer.flame_turret
  • epp.operation.rishi.boss.engineer.floor_vents
  • epp.operation.rishi.boss.engineer.flurry_clone
  • epp.operation.rishi.boss.engineer.flurry_clone2
  • epp.operation.rishi.boss.engineer.flurry_clone3
  • epp.operation.rishi.boss.engineer.flurry_clone4
  • epp.operation.rishi.boss.engineer.flurry_clone5
  • epp.operation.rishi.boss.engineer.jedi_stance
  • epp.operation.rishi.boss.engineer.smash_console
  • epp.operation.rishi.boss.engineer.stop_that_beam
  • epp.operation.rishi.boss.engineer.surge_cast_instant
  • epp.operation.rishi.boss.engineer.turret_line_attack
  • epp.operation.rishi.boss.engineer.turret_line_attack_cast
  • epp.operation.rishi.boss.engineer.turret_pbaoe_attack
  • epp.operation.rishi.boss.junkyard_dog.junkyard_dog.brutalize_swipe
  • epp.operation.rishi.boss.junkyard_dog.junkyard_dog.cleave_impact
  • epp.operation.rishi.boss.junkyard_dog.junkyard_dog.cleave_instant
  • epp.operation.rishi.boss.junkyard_dog.junkyard_dog.command_presence_commanded
  • epp.operation.rishi.boss.junkyard_dog.junkyard_dog.command_presence_passive
  • epp.operation.rishi.boss.junkyard_dog.junkyard_dog.injured_stun
  • epp.operation.rishi.boss.junkyard_dog.junkyard_dog.pounce_leap
  • epp.operation.rishi.boss.junkyard_dog.junkyard_dog.rampage_buff
  • epp.operation.rishi.boss.junkyard_dog.junkyard_dog.rampage_cast
  • epp.operation.rishi.boss.junkyard_dog.junkyard_dog.rampage_pounce
  • epp.operation.rishi.boss.junkyard_dog.junkyard_dog.rampage_pounce_ground_impact
  • epp.operation.rishi.boss.junkyard_dog.junkyard_dog.rampage_stomp
  • epp.operation.rishi.boss.junkyard_dog.junkyard_dog.shield_collar
  • epp.operation.rishi.boss.junkyard_dog.junkyard_dog.shield_collar_overcharge
  • epp.operation.rishi.boss.junkyard_dog.junkyard_dog.shield_collar_overload
  • epp.operation.rishi.boss.junkyard_dog.junkyard_dog.shoulder_throw_instant
  • epp.operation.rishi.boss.junkyard_dog.junkyard_dog.slam_cast
  • epp.operation.rishi.boss.junkyard_dog.junkyard_dog.slam_impact
  • epp.operation.rishi.boss.junkyard_dog.junkyard_pack.melee_flurry
  • epp.operation.rishi.boss.junkyard_dog.junkyard_pack.rage_pounce_cast
  • epp.operation.rishi.boss.junkyard_dog.junkyard_pack.rage_pounce_ground_impact
  • epp.operation.rishi.boss.junkyard_dog.junkyard_pack.rage_pounce_leap
  • epp.operation.rishi.boss.pirate_queen.cine.attack
  • epp.operation.rishi.boss.pirate_queen.cine.enter
  • epp.operation.rishi.boss.pirate_queen.cine.exit
  • epp.operation.rishi.boss.pirate_queen.cine.idle
  • epp.operation.rishi.boss.pirate_queen.cine.spawn
  • epp.operation.rishi.boss.pirate_queen.pirate_queen.bird_spit
  • epp.operation.rishi.boss.pirate_queen.pirate_queen.bird_spit_cast
  • epp.operation.rishi.boss.pirate_queen.pirate_queen.bird_spit_debuff
  • epp.operation.rishi.boss.pirate_queen.pirate_queen.bullet_storm
  • epp.operation.rishi.boss.pirate_queen.pirate_queen.cannon_indicator
  • epp.operation.rishi.boss.pirate_queen.pirate_queen.cannon_shot
  • epp.operation.rishi.boss.pirate_queen.pirate_queen.cold_gas
  • epp.operation.rishi.boss.pirate_queen.pirate_queen.double_debuff_bounce
  • epp.operation.rishi.boss.pirate_queen.pirate_queen.double_debuff_cast
  • epp.operation.rishi.boss.pirate_queen.pirate_queen.double_debuff_debuff
  • epp.operation.rishi.boss.pirate_queen.pirate_queen.double_debuff_explode
  • epp.operation.rishi.boss.pirate_queen.pirate_queen.draw_weapon
  • epp.operation.rishi.boss.pirate_queen.pirate_queen.flame_grenade
  • epp.operation.rishi.boss.pirate_queen.pirate_queen.flame_grenade_cast
  • epp.operation.rishi.boss.pirate_queen.pirate_queen.flame_grenade_projectile
  • epp.operation.rishi.boss.pirate_queen.pirate_queen.flutterplume_charge
  • epp.operation.rishi.boss.pirate_queen.pirate_queen.hostage
  • epp.operation.rishi.boss.pirate_queen.pirate_queen.mouse_explode
  • epp.operation.rishi.boss.pirate_queen.pirate_queen.ranged_flurry
  • epp.operation.rishi.boss.pirate_queen.pirate_queen.treasure_chest
  • epp.operation.rishi.boss.quartermaster.barrage
  • epp.operation.rishi.boss.quartermaster.barrage_cast
  • epp.operation.rishi.boss.quartermaster.barrage_follow_indicator
  • epp.operation.rishi.boss.quartermaster.barrage_indicator
  • epp.operation.rishi.boss.quartermaster.carry_barrel
  • epp.operation.rishi.boss.quartermaster.carry_barrel_end
  • epp.operation.rishi.boss.quartermaster.melee_ranged_flurry
  • epp.operation.rishi.boss.quartermaster.roll_barrel_cast
  • epp.operation.rishi.boss.quartermaster.roll_barrel_explosion
  • epp.operation.rishi.boss.quartermaster.roll_barrel_projectile
  • epp.operation.rishi.boss.quartermaster.shotgun_blast
  • epp.operation.rishi.boss.quartermaster.shotgun_blast_2
  • epp.operation.rishi.boss.quartermaster.shotgun_cone
  • epp.operation.rishi.boss.quartermaster.shotgun_cone_2
  • epp.operation.rishi.trash.astromech.flame_thrower
  • epp.operation.rishi.trash.bravo.ravage_vibrosword
  • epp.operation.rishi.trash.bravo.triple_blow_vibrosword
  • epp.operation.rishi.trash.cove_crab.tongue_grab
  • epp.operation.rishi.trash.hound_wrangler.double_pump_action_cone
  • epp.operation.yavin_4.boss.atst.atst_move
  • epp.operation.yavin_4.boss.atst.atst_shield
  • epp.operation.yavin_4.boss.atst.atst_shield_2
  • epp.operation.yavin_4.boss.atst.battledroid_mine_explosion
  • epp.operation.yavin_4.boss.atst.expanding_red_circle
  • epp.operation.yavin_4.boss.atst.gravity_missile
  • epp.operation.yavin_4.boss.atst.gravity_missile_explosion
  • epp.operation.yavin_4.boss.atst.gtaoe_missile_attack
  • epp.operation.yavin_4.boss.atst.gtaoe_missile_indicator
  • epp.operation.yavin_4.boss.atst.mega_blast_charge
  • epp.operation.yavin_4.boss.atst.mega_blast_fire
  • epp.operation.yavin_4.boss.atst.mine_indicator
  • epp.operation.yavin_4.boss.atst.missile_attack
  • epp.operation.yavin_4.boss.atst.mouse_droid_explode
  • epp.operation.yavin_4.boss.atst.not_so_huge_grenade_cast
  • epp.operation.yavin_4.boss.atst.not_so_huge_grenade_explosion
  • epp.operation.yavin_4.boss.atst.not_so_huge_grenade_indicator
  • epp.operation.yavin_4.boss.atst.not_so_huge_grenade_projectile
  • epp.operation.yavin_4.boss.atst.strafe_shot
  • epp.operation.yavin_4.boss.atst.strafe_shot_2
  • epp.operation.yavin_4.boss.atst.strafe_track
  • epp.operation.yavin_4.boss.atst.targeted_missile_attack
  • epp.operation.yavin_4.boss.atst.transform_arm_fire_impact
  • epp.operation.yavin_4.boss.companions.adds.commanders_inspiration
  • epp.operation.yavin_4.boss.companions.adds.mando.death_from_above_channel
  • epp.operation.yavin_4.boss.companions.adds.mando.death_from_above_end
  • epp.operation.yavin_4.boss.companions.adds.mando.power_shot_fire
  • epp.operation.yavin_4.boss.companions.adds.outlaw.cone_fire_impact
  • epp.operation.yavin_4.boss.companions.adds.outlaw.energy_deflector
  • epp.operation.yavin_4.boss.companions.adds.outlaw.kolto_effusion
  • epp.operation.yavin_4.boss.companions.adds.outlaw.outlaw_spawn_in
  • epp.operation.yavin_4.boss.companions.adds.outlaw.rifle_shot_fakemelee
  • epp.operation.yavin_4.boss.companions.adds.outlaw.spray_shot_test
  • epp.operation.yavin_4.boss.companions.adds.outlaw.suppressing_fire_cast
  • epp.operation.yavin_4.boss.companions.adds.outlaw.sweeping_gunfire_warning_cone
  • epp.operation.yavin_4.boss.companions.adds.sith.sith_warrior_stance
  • epp.operation.yavin_4.boss.companions.commander_jump_up
  • epp.operation.yavin_4.boss.companions.commanders_cache_crate
  • epp.operation.yavin_4.boss.companions.commanders_cache_sparklies
  • epp.operation.yavin_4.boss.companions.mando.guided_missiles_end
  • epp.operation.yavin_4.boss.companions.mando.guided_missiles_projectile
  • epp.operation.yavin_4.boss.companions.mando.jet_boost_instant
  • epp.operation.yavin_4.boss.companions.mando.jet_charge_no_impact
  • epp.operation.yavin_4.boss.companions.mando.tracer_marker_reticule
  • epp.operation.yavin_4.boss.companions.outlaw.energy_reflector
  • epp.operation.yavin_4.boss.companions.outlaw.power_shot_fire_fakemelee
  • epp.operation.yavin_4.boss.companions.outlaw.scattergun_impact
  • epp.operation.yavin_4.boss.companions.outlaw.scattergun_instant
  • epp.operation.yavin_4.boss.companions.sith.leaping_smash
  • epp.operation.yavin_4.boss.companions.sith.leaping_smash_cast
  • epp.operation.yavin_4.boss.companions.sith.leaping_smash_target_impact
  • epp.operation.yavin_4.boss.massassi.add_cleave
  • epp.operation.yavin_4.boss.massassi.add_cleave_cone
  • epp.operation.yavin_4.boss.massassi.add_unarmed_melee
  • epp.operation.yavin_4.boss.massassi.axe_in_hand
  • epp.operation.yavin_4.boss.massassi.axe_swing
  • epp.operation.yavin_4.boss.massassi.flurry_unarmed_melee
  • epp.operation.yavin_4.boss.massassi.hammer_break
  • epp.operation.yavin_4.boss.massassi.hammer_in_hand
  • epp.operation.yavin_4.boss.massassi.hammer_swing
  • epp.operation.yavin_4.boss.massassi.leap
  • epp.operation.yavin_4.boss.massassi.savagery_aura
  • epp.operation.yavin_4.boss.massassi.spear_ground_target
  • epp.operation.yavin_4.boss.massassi.spear_impact
  • epp.operation.yavin_4.boss.massassi.spear_in_hand
  • epp.operation.yavin_4.boss.massassi.spear_target
  • epp.operation.yavin_4.boss.massassi.spear_throw
  • epp.operation.yavin_4.boss.the_returned.crush_channel
  • epp.operation.yavin_4.boss.the_returned.crush_end
  • epp.operation.yavin_4.boss.the_returned.crush_target_end
  • epp.operation.yavin_4.boss.the_returned.crush_target_tick
  • epp.operation.yavin_4.boss.the_returned.essence_corruption_ae_burst
  • epp.operation.yavin_4.boss.the_returned.essence_corruption_cast
  • epp.operation.yavin_4.boss.the_returned.essence_corruption_cleanse
  • epp.operation.yavin_4.boss.the_returned.essence_corruption_debuff
  • epp.operation.yavin_4.boss.the_returned.essence_corruption_instant
  • epp.operation.yavin_4.boss.the_returned.essence_corruption_stack
  • epp.operation.yavin_4.boss.the_returned.essence_corruption_target
  • epp.operation.yavin_4.boss.the_returned.exploit_vulnerability_instant
  • epp.operation.yavin_4.boss.the_returned.exploit_vulnerability_lift
  • epp.operation.yavin_4.boss.the_returned.focus_pylon_passive
  • epp.operation.yavin_4.boss.the_returned.force_aberration.aberrant_maelstrom_impact
  • epp.operation.yavin_4.boss.the_returned.force_aberration.aberrant_maelstrom_instant_fade
  • epp.operation.yavin_4.boss.the_returned.force_aberration.aberrant_maelstrom_spawnin
  • epp.operation.yavin_4.boss.the_returned.force_aberration.aberrant_maelstrom_unstable
  • epp.operation.yavin_4.boss.the_returned.force_aberration.detonation
  • epp.operation.yavin_4.boss.the_returned.force_aberration.detonation_impact
  • epp.operation.yavin_4.boss.the_returned.force_binding_binding_fx
  • epp.operation.yavin_4.boss.the_returned.force_binding_break_impact
  • epp.operation.yavin_4.boss.the_returned.force_wield.force_wield_impact
  • epp.operation.yavin_4.boss.the_returned.force_wield.force_wield_loop
  • epp.operation.yavin_4.boss.the_returned.force_wield.force_wield_loop_blue
  • epp.operation.yavin_4.boss.the_returned.force_wield.force_wield_loop_purple
  • epp.operation.yavin_4.boss.the_returned.force_wield.force_wield_throw
  • epp.operation.yavin_4.boss.the_returned.force_wield.force_wield_thrown_saber_out
  • epp.operation.yavin_4.boss.the_returned.force_wield.force_wield_thrown_saber_return
  • epp.operation.yavin_4.boss.the_returned.heave_channel
  • epp.operation.yavin_4.boss.the_returned.heave_instant
  • epp.operation.yavin_4.boss.the_returned.heave_placeholder_rock_to_target
  • epp.operation.yavin_4.boss.the_returned.heave_rock_to_target
  • epp.operation.yavin_4.boss.the_returned.hk_47.assassinate_left_hand
  • epp.operation.yavin_4.boss.the_returned.hk_47.assassinate_right_hand
  • epp.operation.yavin_4.boss.the_returned.hk_47.assassinate_twirly_finish
  • epp.operation.yavin_4.boss.the_returned.hk_47.handful_of_grenades_throw
  • epp.operation.yavin_4.boss.the_returned.hk_47.hk_47_force_imbued_snipe_cast
  • epp.operation.yavin_4.boss.the_returned.hk_47.hk_47_force_imbued_snipe_fire
  • epp.operation.yavin_4.boss.the_returned.hk_47.hk_47_force_imbued_snipe_impact
  • epp.operation.yavin_4.boss.the_returned.hk_47.hk_47_invuln_shield
  • epp.operation.yavin_4.boss.the_returned.hk_47.hk_47_invuln_shield_cast
  • epp.operation.yavin_4.boss.the_returned.hk_47.hk_47_sniper_snipe_cast
  • epp.operation.yavin_4.boss.the_returned.hk_47.hk_47_sniper_snipe_fire
  • epp.operation.yavin_4.boss.the_returned.hk_47.probe.entropic_surprise_channel
  • epp.operation.yavin_4.boss.the_returned.hk_47.probe.entropic_surprise_instant
  • epp.operation.yavin_4.boss.the_returned.hk_47.probe.entropic_surprise_target_lock
  • epp.operation.yavin_4.boss.the_returned.hk_47.probe.entropy_enhancer_buildup
  • epp.operation.yavin_4.boss.the_returned.hk_47.probe.entropy_enhancer_charged
  • epp.operation.yavin_4.boss.the_returned.hk_47.probe.entropy_enhancer_instant
  • epp.operation.yavin_4.boss.the_returned.hk_47.probe.invuln_shield
  • epp.operation.yavin_4.boss.the_returned.hk_47.probe.overload_explosion
  • epp.operation.yavin_4.boss.the_returned.hk_47.pseudorandom_violence_cast
  • epp.operation.yavin_4.boss.the_returned.hk_47.pseudorandom_violence_impact
  • epp.operation.yavin_4.boss.the_returned.hk_47.pseudorandom_violence_reticule
  • epp.operation.yavin_4.boss.the_returned.hk_47.reactive_shield_buff
  • epp.operation.yavin_4.boss.the_returned.hk_47.reactive_shield_cast
  • epp.operation.yavin_4.boss.the_returned.hk_47.stealth_assassination_leap_in
  • epp.operation.yavin_4.boss.the_returned.hk_47.stealth_assassination_mark
  • epp.operation.yavin_4.boss.the_returned.impel_cast
  • epp.operation.yavin_4.boss.the_returned.impel_pre_stun
  • epp.operation.yavin_4.boss.the_returned.impel_push
  • epp.operation.yavin_4.boss.the_returned.inversion_impact
  • epp.operation.yavin_4.boss.the_returned.machine_core.aoe_pulse
  • epp.operation.yavin_4.boss.the_returned.machine_core.charged_barrier
  • epp.operation.yavin_4.boss.the_returned.machine_core.essence_shear_impact
  • epp.operation.yavin_4.boss.the_returned.machine_core.essence_shear_impact_dark
  • epp.operation.yavin_4.boss.the_returned.machine_core.essence_shear_impact_grey
  • epp.operation.yavin_4.boss.the_returned.machine_core.essence_shear_impact_light
  • epp.operation.yavin_4.boss.the_returned.machine_core.essence_shear_pulse
  • epp.operation.yavin_4.boss.the_returned.machine_core_immunity
  • epp.operation.yavin_4.boss.the_returned.machine_heartbeat_impact
  • epp.operation.yavin_4.boss.the_returned.machine_heartbeat_in
  • epp.operation.yavin_4.boss.the_returned.machine_heartbeat_in_warning
  • epp.operation.yavin_4.boss.the_returned.machine_heartbeat_in_warning_ascent
  • epp.operation.yavin_4.boss.the_returned.machine_heartbeat_out
  • epp.operation.yavin_4.boss.the_returned.machine_heartbeat_out_warning
  • epp.operation.yavin_4.boss.the_returned.machine_heartbeat_out_warning_ascent
  • epp.operation.yavin_4.boss.the_returned.melee_flurry
  • epp.operation.yavin_4.boss.the_returned.melee_flurry_overcharge
  • epp.operation.yavin_4.boss.the_returned.melee_flurry_overcharged_impact
  • epp.operation.yavin_4.boss.the_returned.passive_malevolent_aura
  • epp.operation.yavin_4.boss.the_returned.resonance_channel
  • epp.operation.yavin_4.boss.the_returned.resonant_overload
  • epp.operation.yavin_4.boss.the_returned.saber_overload_buff
  • epp.operation.yavin_4.boss.the_returned.saber_overload_cast
  • epp.operation.yavin_4.boss.the_returned.shatter
  • epp.operation.yavin_4.boss.the_returned.summon_aberration_cast
  • epp.operation.yavin_4.boss.the_returned.sunder_cast
  • epp.operation.yavin_4.boss.the_returned.sunder_instant
  • epp.operation.yavin_4.boss.the_returned.trail_of_agony_debuff_tick
  • epp.operation.yavin_4.boss.the_returned.trail_of_agony_gtae
  • epp.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.4_way_cleave_exit
  • epp.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.4_way_cleave_ground_marker_channel
  • epp.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.4_way_cleave_ground_marker_channel_smode
  • epp.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.4_way_marker_green
  • epp.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.4_way_marker_orange
  • epp.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.4_way_marker_yellow
  • epp.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.4_way_split_cleave_attack
  • epp.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.4_way_split_cleave_impact
  • epp.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.4_way_split_cleave_impact_green
  • epp.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.4_way_split_cleave_impact_red
  • epp.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.ceiling_collapse_aoe_channel
  • epp.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.ceiling_collapse_aoe_channel_exit
  • epp.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.ceiling_collapse_rock_destroyed
  • epp.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.ceiling_collapse_rock_fall
  • epp.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.ceiling_collapse_rock_target
  • epp.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.ceiling_npc_safety_area
  • epp.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.cieling_collapse_smash
  • epp.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.enrage_roar
  • epp.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.flurry
  • epp.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.leap_target
  • epp.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.mini_lurker_knockback_pulse
  • epp.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.roar_rock_knockback_pulse
  • epp.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.rock_roar_aoe_channel
  • epp.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.rock_roar_aoe_exit
  • epp.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.rock_roar_aoe_falling_rock
  • epp.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.rock_roar_aoe_rock
  • epp.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.rock_roar_aoe_rock_target
  • epp.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.smash_attack
  • epp.placeables.exp.02.rishi.class.bounty_hunter.knock
  • epp.placeables.exp.02.rishi.class.sith_sorcerer.array_jolts_tick
  • epp.placeables.exp.02.rishi.class.sith_sorcerer.end
  • epp.placeables.exp.02.rishi.class.sith_sorcerer.stun
  • epp.placeables.exp.02.rishi.world.hub_2.the_enemy_guns.mount_turret_exit
  • epp.placeables.exp.02.rishi.world.hub_2.the_enemy_guns.mount_turret_loop
  • epp.placeables.exp.02.rishi.world.hub_2.the_enemy_guns.mount_turret_start
  • epp.placeables.exp.02.rishi.world_arc.shared.hub_1.monkey_lizard_business.end_channel
  • epp.placeables.exp.02.rishi.world_arc.shared.hub_1.monkey_lizard_business.express_surprise
  • epp.placeables.exp.02.rishi.world_arc.shared.hub_1.monkey_lizard_business.searching_lockbox
  • epp.placeables.exp.02.rishi.world_arc.shared.hub_1.the_slavers.open_slave_pen
  • epp.placeables.stronghold.personnel.civilians.anniversary.nautolan_pyrotechnics_expert
  • epp.player.mount.creature.summon_success_chemlizard
  • epp.player.mount.creature.summon_success_icetromper
  • epp.player.mount.creature.summon_success_tarsariandevourer
  • epp.player.mount.creature.summon_success_uxibeast
  • epp.player.mount.creature.summon_success_vorantikus
  • epp.qtr.1x6.raid.darvannis.boss.colossus.colossus.aoe_missile_attack
  • epp.qtr.flashpoint.general.solo.mercenary.shock_and_awe_cast
  • epp.qtr.flashpoint.general.solo.mercenary.triage_mode_channel
  • epp.qtr.flashpoint.general.solo.mercenary.triage_mode_exit
  • epp.qtr.flashpoint.general.solo.mercenary.triage_mode_tick
  • epp.qtr.flashpoint.korriban.battledroid.micro_missiles
  • epp.qtr.flashpoint.korriban.boss_one.project.cast_instant
  • epp.qtr.flashpoint.rishi.flashpoint_1.mob.boss_1.adds.electro_net_channel
  • epp.qtr.flashpoint.rishi.flashpoint_1.mob.boss_1.adds.electro_net_fire
  • epp.qtr.flashpoint.rishi.flashpoint_1.mob.boss_1.adds.mine_cast
  • epp.qtr.flashpoint.rishi.flashpoint_1.mob.boss_1.adds.mine_enrage
  • epp.qtr.flashpoint.rishi.flashpoint_1.mob.boss_1.adds.mine_explode
  • epp.qtr.flashpoint.rishi.flashpoint_1.mob.boss_1.adds.mine_persistence
  • epp.qtr.flashpoint.rishi.flashpoint_1.mob.boss_1.adds.mine_proc
  • epp.qtr.flashpoint.rishi.flashpoint_1.mob.boss_1.aoe_channel
  • epp.qtr.flashpoint.rishi.flashpoint_1.mob.boss_1.aoe_channel_enter
  • epp.qtr.flashpoint.rishi.flashpoint_1.mob.boss_1.aoe_channel_exit
  • epp.qtr.flashpoint.rishi.flashpoint_1.mob.boss_1.aoe_channel_impact
  • epp.qtr.flashpoint.rishi.flashpoint_1.mob.boss_1.aoe_grenade_cast
  • epp.qtr.flashpoint.rishi.flashpoint_1.mob.boss_1.aoe_grenade_impact
  • epp.qtr.flashpoint.rishi.flashpoint_1.mob.boss_1.flurry
  • epp.qtr.flashpoint.rishi.flashpoint_1.mob.boss_1.swipe_cast
  • epp.qtr.flashpoint.rishi.flashpoint_1.mob.boss_1.swipe_impact
  • epp.qtr.flashpoint.rishi.flashpoint_1.mob.boss_2.boss_a.backflip.cast
  • epp.qtr.flashpoint.rishi.flashpoint_1.mob.boss_2.boss_a.blade_throw.cast_instant
  • epp.qtr.flashpoint.rishi.flashpoint_1.mob.boss_2.boss_a.blade_throw.exit
  • epp.qtr.flashpoint.rishi.flashpoint_1.mob.boss_2.boss_a.execute.cast_instant
  • epp.qtr.flashpoint.rishi.flashpoint_1.mob.boss_2.boss_a.execute.proc
  • epp.qtr.flashpoint.rishi.flashpoint_1.mob.boss_2.boss_a.execute.stun
  • epp.qtr.flashpoint.rishi.flashpoint_1.mob.boss_2.boss_a.flurry.cast_instant
  • epp.qtr.flashpoint.rishi.flashpoint_1.mob.boss_2.boss_a.flurry.instant_cast_a
  • epp.qtr.flashpoint.rishi.flashpoint_1.mob.boss_2.boss_a.maul.channel_cast
  • epp.qtr.flashpoint.rishi.flashpoint_1.mob.boss_2.boss_a.maul.channel_exit
  • epp.qtr.flashpoint.rishi.flashpoint_1.mob.boss_2.boss_a.shoulder_rocket.cast
  • epp.qtr.flashpoint.rishi.flashpoint_1.mob.boss_2.boss_a.shoulder_rocket.gtaoe_5m
  • epp.qtr.flashpoint.rishi.flashpoint_1.mob.boss_2.boss_a.shoulder_rocket.gtaoe_5m_attached
  • epp.qtr.flashpoint.rishi.flashpoint_1.mob.boss_2.boss_a.shoulder_rocket.impact
  • epp.qtr.flashpoint.rishi.flashpoint_1.mob.boss_2.boss_a.shoulder_rocket.instant_rocket
  • epp.qtr.flashpoint.rishi.flashpoint_1.mob.boss_2.boss_a.teleport.burn
  • epp.qtr.flashpoint.rishi.flashpoint_1.mob.boss_2.boss_a.teleport.land_on_perch
  • epp.qtr.flashpoint.rishi.flashpoint_1.mob.boss_2.boss_a.teleport.teleport_cast
  • epp.qtr.flashpoint.rishi.flashpoint_1.mob.boss_2.boss_a.teleport.teleport_in
  • epp.qtr.flashpoint.rishi.flashpoint_1.mob.boss_2.boss_a.teleport.teleport_out
  • epp.qtr.flashpoint.rishi.flashpoint_1.mob.boss_2.boss_a.teleport.teleport_to_perch
  • epp.qtr.flashpoint.rishi.flashpoint_1.mob.boss_3.death_from_above.cast_loop
  • epp.qtr.flashpoint.rishi.flashpoint_1.mob.boss_3.flamethrower.end
  • epp.qtr.flashpoint.rishi.flashpoint_1.mob.boss_3.flamethrower.loop
  • epp.qtr.flashpoint.rishi.flashpoint_1.mob.boss_3.floor.player_burn
  • epp.qtr.flashpoint.rishi.flashpoint_1.mob.boss_3.flurry.cast_instant
  • epp.qtr.flashpoint.rishi.flashpoint_1.mob.boss_3.flurry_jetpack.cast_instant
  • epp.qtr.flashpoint.rishi.flashpoint_1.mob.boss_3.grapple.cast_instant
  • epp.qtr.flashpoint.rishi.flashpoint_1.mob.boss_3.grapple.target
  • epp.qtr.flashpoint.rishi.flashpoint_1.mob.boss_3.jetpack_exhaust.gtaoe
  • epp.qtr.flashpoint.rishi.flashpoint_1.mob.boss_3.loot.passive
  • epp.qtr.flashpoint.rishi.flashpoint_1.mob.boss_3.maelstrom.caster_exit
  • epp.qtr.flashpoint.rishi.flashpoint_1.mob.boss_3.maelstrom.caster_loop
  • epp.qtr.flashpoint.rishi.flashpoint_1.mob.boss_3.micro_missiles.cast_instant
  • epp.qtr.flashpoint.rishi.flashpoint_1.mob.boss_3.phase_change.enter_air
  • epp.qtr.flashpoint.rishi.flashpoint_1.mob.boss_3.phase_change.enter_ground
  • epp.qtr.flashpoint.rishi.flashpoint_1.mob.boss_3.phase_change.phase_enter
  • epp.qtr.flashpoint.rishi.flashpoint_1.mob.boss_3.phase_change.phase_exit
  • epp.qtr.flashpoint.rishi.flashpoint_1.mob.boss_3.teleport_to_target.cast_instant
  • epp.qtr.flashpoint.rishi.flashpoint_1.mob.challenges.cat.bite
  • epp.qtr.flashpoint.rishi.flashpoint_1.mob.challenges.cat.headcrack
  • epp.qtr.flashpoint.rishi.flashpoint_1.mob.challenges.lurker.dot_cast
  • epp.qtr.flashpoint.rishi.flashpoint_1.mob.challenges.rancor.teleport
  • epp.qtr.flashpoint.rishi.flashpoint_1.mob.challenges.wampa.teleport
  • epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_1.spy_stealth_stab
  • epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_1.spy_stealth_teleport
  • epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_1.spy_support_beam
  • epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_1.spy_support_healed
  • epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_1.spy_support_precast
  • epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_1.spy_support_scan
  • epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_1.spy_turret_beam
  • epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_1.spy_turret_impact
  • epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_1.spy_turret_target
  • epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_1.trooper_dfa_attack
  • epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_1.trooper_dfa_attack_missile
  • epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_1.trooper_dfa_jet_charge
  • epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_1.trooper_hinder_effect
  • epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_1.trooper_hinder_effect_feet
  • epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_1.trooper_hinder_groundwarning
  • epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_1.trooper_hinder_smash
  • epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_1.trooper_mine_explode
  • epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_1.trooper_mine_groundwarning
  • epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_2.jedi_cone_attack_huge
  • epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_2.jedi_cone_attack_large
  • epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_2.jedi_cone_attack_medium
  • epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_2.jedi_cone_attack_small
  • epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_2.jedi_cone_cast_huge
  • epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_2.jedi_cone_cast_large
  • epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_2.jedi_cone_cast_medium
  • epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_2.jedi_cone_cast_small
  • epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_2.jedi_cone_impact
  • epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_2.jedi_hinder_cast
  • epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_2.jedi_hinder_groundwarning
  • epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_2.jedi_hinder_slowed
  • epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_2.jedi_hinder_smash
  • epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_2.jedi_spinning_strike
  • epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_2.jedi_spinning_strike_impact
  • epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_2.sith_ball_ambient
  • epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_2.sith_ball_dummy_sfx
  • epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_2.sith_ball_explode
  • epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_2.sith_ball_spawn
  • epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_2.sith_double_strike
  • epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_2.sith_lightning_attack
  • epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_2.sith_stance
  • epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_2.sith_stun_appearance
  • epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_2.sith_stun_cast
  • epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_2.sith_stun_groundwarning
  • epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_3.atst_arena_aoe_blast
  • epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_3.atst_arena_aoe_boss_shield
  • epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_3.atst_arena_aoe_groundwarning
  • epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_3.atst_missile_blast_fire_huge
  • epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_3.atst_missile_blast_fire_large
  • epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_3.atst_missile_blast_fire_medium
  • epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_3.atst_missile_blast_fire_small
  • epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_3.atst_missile_blast_groundwarning_huge
  • epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_3.atst_missile_blast_groundwarning_large
  • epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_3.atst_missile_blast_groundwarning_medium
  • epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_3.atst_missile_blast_groundwarning_small
  • epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_3.atst_missile_blast_impact
  • epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_3.atst_orbital_strike_blast
  • epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_3.atst_orbital_strike_groundwarning
  • epp.qtr.flashpoint.rishi.flashpoint_2.mob.shared.poi02.elite_02_aoe_pushback_cast_instant
  • epp.qtr.flashpoint.rishi.flashpoint_2.mob.shared.poi03.boss_01_cryo_grenade_cast_loop
  • epp.qtr.flashpoint.rishi.flashpoint_2.mob.shared.poi03.weak_01_explode_groundwarning
  • epp.qtr.flashpoint.tython.imperial.boss.droid_trainer.droids.cluster_rockets
  • epp.qtr.flashpoint.tython.imperial.boss.droid_trainer.droids.cone_channel_end_hard
  • epp.qtr.flashpoint.tython.imperial.boss.droid_trainer.droids.cone_channel_hard
  • epp.qtr.flashpoint.tython.imperial.boss.droid_trainer.droids.flurry_channel
  • epp.qtr.flashpoint.tython.imperial.boss.droid_trainer.droids.mark_2_flurry
  • epp.qtr.flashpoint.tython.imperial.boss.droid_trainer.droids.missile_pack
  • epp.qtr.flashpoint.tython.imperial.boss.droid_trainer.droids.test
  • epp.qtr.flashpoint.tython.shared.boss.boss_3.shockwave_goh
  • epp.qtr.flashpoint.tython.shared.boss.boss_3.shockwave_oric
  • epp.quest.exp.02.rishi.class.bounty_hunter.syndicate_boss_1_spawn
  • epp.quest.exp.02.rishi.class.bounty_hunter.syndicate_boss_2_spawn
  • epp.quest.exp.02.rishi.class.bounty_hunter.syndicate_boss_3_spawn
  • epp.quest.exp.02.rishi.class.jedi_knight.fever_proc
  • epp.quest.exp.02.rishi.class.jedi_wizard.in_water_buff
  • epp.quest.exp.02.rishi.class.sith_warrior.spy_droid
  • epp.quest.exp.02.rishi.class.sith_warrior.spy_droid_2
  • epp.quest.exp.02.rishi.class.sith_warrior.spy_droid_3
  • epp.quest.exp.02.rishi.class.sith_warrior.spy_drone
  • epp.quest.exp.02.rishi.class.sith_warrior.stealth_disruptor
  • epp.quest.exp.02.rishi.class.smuggler.pirate_leader_spawn_in
  • epp.quest.exp.02.rishi.class.trooper.eclipse_soldier_1_spawn
  • epp.quest.exp.02.rishi.class.trooper.eclipse_soldier_2_spawn
  • epp.quest.exp.02.rishi.class.trooper.eclipse_soldier_3_spawn
  • epp.quest.exp.02.rishi.class.trooper.eclipse_soldier_4_spawn
  • epp.quest.exp.02.rishi.class.trooper.eclipse_soldier_5_spawn
  • epp.quest.exp.02.rishi.world.hub_1.beachs_bounty.egg_toss
  • epp.quest.exp.02.rishi.world.hub_1.beachs_bounty.giant_crab_grapple
  • epp.quest.exp.02.rishi.world.hub_1.beachs_bounty.giant_crab_grapple_end
  • epp.quest.exp.02.rishi.world.hub_1.beachs_bounty.giant_crab_grapple_stun
  • epp.quest.exp.02.rishi.world.hub_1.beachs_bounty.tentacle_disappear
  • epp.quest.exp.02.rishi.world.hub_1.beasts_burden.beast_tranquilizer_stun
  • epp.quest.exp.02.rishi.world.hub_1.beasts_burden.collar
  • epp.quest.exp.02.rishi.world.hub_1.beasts_burden.collar_cast
  • epp.quest.exp.02.rishi.world.hub_1.pirate_taunting.taunt_cast
  • epp.quest.exp.02.rishi.world.hub_2.hidden_wealth.droid_emerge
  • epp.quest.exp.02.rishi.world_arc.shared.hub_1.a_scoundrels_debt.human_male_agree
  • epp.quest.exp.02.rishi.world_arc.shared.hub_1.a_scoundrels_debt.human_male_disagree
  • epp.quest.exp.02.rishi.world_arc.shared.hub_1.a_scoundrels_debt.human_male_disagree_2
  • epp.quest.exp.02.rishi.world_arc.shared.hub_1.a_scoundrels_debt.human_male_ends_convo
  • epp.quest.exp.02.rishi.world_arc.shared.hub_1.a_scoundrels_debt.human_male_start_fight
  • epp.quest.exp.02.rishi.world_arc.shared.hub_1.a_scoundrels_debt.player_investigates
  • epp.quest.exp.02.rishi.world_arc.shared.hub_1.a_scoundrels_debt.player_persuades
  • epp.quest.exp.02.rishi.world_arc.shared.hub_1.a_scoundrels_debt.player_starts
  • epp.quest.exp.02.rishi.world_arc.shared.hub_1.bonus.part_01_jungle_valley.pirate_flag_blue
  • epp.quest.exp.02.rishi.world_arc.shared.hub_1.bonus.part_01_jungle_valley.pirate_flag_red
  • epp.quest.exp.02.rishi.world_arc.shared.hub_1.monkey_lizard_business.corsair_challenge
  • epp.quest.exp.02.rishi.world_arc.shared.hub_1.monkey_lizard_business.player_dismisses_monkey
  • epp.quest.exp.02.rishi.world_arc.shared.hub_1.monkey_lizard_business.player_starts
  • epp.quest.exp.02.rishi.world_arc.shared.hub_1.the_slavers.slave_spawn_in
  • epp.sith_inquisitor.ball_lightning.cast_double
  • epp.sith_inquisitor.ball_lightning.cast_instant
  • epp.sith_inquisitor.demolish.cast_end
  • epp.sith_inquisitor.demolish.cast_loop
  • epp.sith_inquisitor.demolish.debuff
  • epp.sith_inquisitor.depredating_volts.channel_end
  • epp.sith_inquisitor.depredating_volts.channel_loop
  • epp.sith_inquisitor.discharge.dark_aoe
  • epp.sith_inquisitor.force_leech.cast_end
  • epp.sith_inquisitor.force_leech.cast_loop
  • epp.sith_inquisitor.leeching_strike.instant
  • epp.sith_inquisitor.lightning_bolt.cast_end
  • epp.sith_inquisitor.lightning_bolt.cast_loop
  • epp.sith_inquisitor.lightning_bolt.forked_lightning_proc
  • epp.sith_inquisitor.lightning_flash.cast_instant
  • epp.sith_inquisitor.lightning_flash.proc
  • epp.sith_inquisitor.roaming_mend.cast_instant
  • epp.sith_inquisitor.roaming_mend.heal_target
  • epp.sith_inquisitor.roaming_mend.heal_travel
  • epp.sith_inquisitor.roaming_mend.wait_to_heal_buff
  • epp.sith_inquisitor.skill.alacrity_raid_buff.buff
  • epp.sith_inquisitor.skill.alacrity_raid_buff.cast_instant
  • epp.sith_inquisitor.unlimited_power.buff
  • epp.sith_inquisitor.unlimited_power.cast_instant
  • epp.sith_warrior.aegis_assault.aegis_buff
  • epp.sith_warrior.aegis_assault.cast_instant
  • epp.sith_warrior.devastating_blast.cast_instant
  • epp.sith_warrior.emboldening_scream.buff
  • epp.sith_warrior.force_gash.bleed
  • epp.sith_warrior.force_gash.cast_instant
  • epp.sith_warrior.furious_strike.instant_dual_wielding
  • epp.sith_warrior.furious_strike.instant_one_handed
  • epp.sith_warrior.gore.no_gcd_no_dmg
  • epp.sith_warrior.raging_burst.cast_instant
  • epp.sith_warrior.vengeful_slash.cast_instant
  • epp.sith_warrior.vengeful_slash.target_impact
  • epp.smuggler.blood_boiler.cast_instant
  • epp.smuggler.blood_boiler.explode
  • epp.smuggler.bludgeon.hit
  • epp.smuggler.dirty_blast.cast_instant
  • epp.smuggler.dirty_blast.loop
  • epp.smuggler.kolto_waves.end_loop
  • epp.smuggler.kolto_waves.loop
  • epp.smuggler.kolto_waves.pulse
  • epp.smuggler.penetrating_rounds.channel_end
  • epp.smuggler.penetrating_rounds.channel_loop
  • epp.smuggler.point_blank_shot.cast_instant
  • epp.smuggler.sabotage.cast_instant
  • epp.smuggler.shank_shot.cast_instant
  • epp.smuggler.skill.critchance_raid_buff.buff
  • epp.smuggler.skill.critchance_raid_buff.cast_instant
  • epp.smuggler.stack_the_deck.buff
  • epp.smuggler.stack_the_deck.cast_instant
  • epp.test.modny.kneel_bow_worship
  • epp.test.qa.emulkey.firework_shoot
  • epp.test.qa.emulkey.rakghoul_change
  • epp.test.qa.emulkey.rest_and_recharge_orb_rise
  • epp.test.users.jesse.cinematic.walker_spawn
  • epp.test.users.jesse.cinematic.walker_stomp
  • epp.trooper.boltstorm.damage
  • epp.trooper.boltstorm.exit
  • epp.trooper.boltstorm.loop_player
  • epp.trooper.cell_burst.cast_instant_1charge
  • epp.trooper.cell_burst.cast_instant_2charges
  • epp.trooper.cell_burst.cast_instant_3charges
  • epp.trooper.cell_burst.cast_instant_4charges
  • epp.trooper.ion_storm.channel
  • epp.trooper.ion_storm.exit
  • epp.trooper.ion_storm.fire
  • epp.trooper.mag_bolt.fire
  • epp.trooper.med_shot.heal_other
  • epp.trooper.med_shot.heal_self
  • epp.trooper.plasmatize.instant_cast
  • epp.trooper.plasmatize.target_burn
  • epp.trooper.plasmatize.target_jump
  • epp.trooper.serrated_shot.cast
  • epp.trooper.serrated_shot.fire
  • epp.trooper.serrated_shot.target_bleed
  • epp.trooper.shockstrike.instant_cast
  • epp.trooper.skill.power_raid_buff.buff
  • epp.trooper.skill.power_raid_buff.cast_instant
  • epp.trooper.skill.sonic_rebounder.buff_target
  • epp.trooper.skill.sonic_rebounder.reflect_player
  • epp.trooper.successive_treatment.channel
  • epp.trooper.successive_treatment.end
  • epp.trooper.successive_treatment.target
  • epp.trooper.supercharge.buff_armor_piercing
  • epp.trooper.supercharge.buff_combat_support
  • epp.trooper.supercharge.buff_plasma_cell
  • epp.trooper.supercharge.persistent_buff_max_stacks
  • epp.trooper.supercharged_celerity.buff
  • epp.trooper.supercharged_celerity.cast_instant
  • epp.trooper.tactical_surge.cast_instant
  • epp.trooper.vortex_round.fire
  • epp.trooper.vortex_round.proc
  • epp.world_design.flashpoint.env.explosions.explode_250
  • epp.world_design.utility.idle.epp_seeker_droid_fishing
  • epp.world_design.utility.idle.force_barrier
  • epp.world_design.utility.spawn_in.break_stealth_alternate_02
  • epp.world_design.utility.spawn_in.creature_spawn_rancor_boss
  • epp.world_design.utility.spawn_in.creature_spawn_skarkla_rise_water
  • epp.world_design.utility.spawn_in.creature_spawn_universal_emerge_caves_large_blue_smoke
  • epp.world_design.utility.spawn_in.sith_phasewalk_in
  • hyd.codex.bestiary.kowakian_monkey_lizard
  • hyd.codex.location.rishi.blasters_path
  • hyd.codex.location.rishi.raiders_cove
  • hyd.codex.location.rishi.rishii_village
  • hyd.codex.location.rishi.the_aggressor
  • hyd.codex.location.tatooine.outlaws_den
  • hyd.codex.lore.agent.retired
  • hyd.codex.lore.inquisitor.the_quest_for_immortality
  • hyd.codex.lore.knight.old_wounds
  • hyd.codex.lore.rishi.an_imperial_betrayal
  • hyd.codex.lore.rishi.republic_revanites
  • hyd.codex.lore.rishi.she_who_greedily_devours
  • hyd.codex.lore.smuggler.garblaques_haven
  • hyd.codex.lore.warrior.opticron_droids
  • hyd.codex.organizations.rishi.ccarida_corsairs
  • hyd.codex.organizations.rishi.corellian_run_scoundrels
  • hyd.codex.organizations.rishi.nova_blades
  • hyd.codex.organizations.rishi.the_slayers_three
  • hyd.codex.organizations.trooper.eclipse_squad
  • hyd.codex.persons.bounty_hunter.thera_markon
  • hyd.codex.persons.consular.master_kutri_oa
  • hyd.codex.persons.rishi.arankau
  • hyd.codex.species.rishii
  • hyd.dyn.exp.02.rishi.class.bounty_hunter.the_ones_left_behind.door
  • hyd.dyn.exp.02.rishi.class.bounty_hunter.the_ones_left_behind.door_2
  • hyd.dyn.exp.02.rishi.class.jedi_knight.the_scars_we_bear.monsoon_baffle
  • hyd.dyn.exp.02.rishi.class.jedi_knight.the_scars_we_bear.rubble_pile
  • hyd.dyn.exp.02.rishi.class.jedi_wizard.barsenthors_legacy.campfire
  • hyd.dyn.exp.02.rishi.class.jedi_wizard.barsenthors_legacy.reeds
  • hyd.dyn.exp.02.rishi.class.sith_sorcerer.secrets_of_the_darkest_stars.array
  • hyd.dyn.exp.02.rishi.class.smuggler.tickets_to_haven.cargo_pallet
  • hyd.dyn.exp.02.rishi.class.smuggler.tickets_to_haven.tickets_crate
  • hyd.dyn.exp.02.rishi.class.spy.forfeit.door
  • hyd.dyn.exp.02.rishi.class.spy.forfeit.terminal
  • hyd.dyn.exp.02.rishi.class.trooper.eclipse_squad.comms_relay
  • hyd.dyn.exp.02.rishi.world.hub_1.beachs_bounty.oro_bird_nest
  • hyd.dyn.exp.02.rishi.world.hub_1.beasts_burden.beast_cage
  • hyd.dyn.exp.02.rishi.world.hub_1.jungles_bounty.lure
  • hyd.dyn.exp.02.rishi.world.hub_1.master_of_none.door
  • hyd.dyn.exp.02.rishi.world.hub_1.waters_bounty.river_winch
  • hyd.dyn.exp.02.rishi.world.hub_2.conscripted_ransom.cage
  • hyd.dyn.exp.02.rishi.world.hub_2.courier_network.comms_panel
  • hyd.dyn.exp.02.rishi.world.hub_2.courier_network.speeder
  • hyd.dyn.exp.02.rishi.world.hub_2.hidden_wealth.ore_deposit
  • hyd.dyn.exp.02.rishi.world.hub_2.parting_shots.imperial_console
  • hyd.dyn.exp.02.rishi.world.hub_2.the_enemy_guns.comms_panel
  • hyd.dyn.exp.02.rishi.world.hub_2.the_enemy_guns.ship
  • hyd.dyn.exp.02.rishi.world.hub_2.the_great_beast_hunt.trigger_egg_hatch
  • hyd.dyn.exp.02.rishi.world.hub_2.zealous_justice.shuttle_door
  • hyd.dyn.exp.02.rishi.world_arc.shared.hub_1.bonus.part_03_pirate_base.aggressor_supplies
  • hyd.dyn.exp.02.rishi.world_arc.shared.hub_1.broken_blades.communications_node
  • hyd.dyn.exp.02.rishi.world_arc.shared.hub_1.heart_of_the_aggressor.door
  • hyd.dyn.exp.02.rishi.world_arc.shared.hub_1.heart_of_the_aggressor.power_console
  • hyd.dyn.exp.02.rishi.world_arc.shared.hub_1.heart_of_the_aggressor.security_node
  • hyd.dyn.exp.02.rishi.world_arc.shared.hub_1.making_a_mark.generator
  • hyd.dyn.exp.02.rishi.world_arc.shared.hub_1.making_a_mark.weapons_cache
  • hyd.dyn.exp.02.rishi.world_arc.shared.hub_1.monkey_lizard_business.door
  • hyd.dyn.exp.02.rishi.world_arc.shared.hub_1.monkey_lizard_business.lockbox
  • hyd.dyn.exp.02.rishi.world_arc.shared.hub_1.multi.safehouse_door
  • hyd.dyn.exp.02.rishi.world_arc.shared.hub_1.the_cove_crier.street_lamp
  • hyd.dyn.exp.02.rishi.world_arc.shared.hub_1.the_slavers.slave_pen
  • hyd.dyn.exp.02.rishi.world_arc.shared.hub_1.welcome_to_rishi.table
  • hyd.dyn.exp.02.rishi.world_arc.shared.hub_2.bonus.part02_revanite_valley.hydrogenerator
  • hyd.dyn.exp.02.rishi.world_arc.shared.hub_2.lingering_hate.console
  • hyd.dyn.exp.02.rishi.world_arc.shared.hub_2.to_disrupt_order.bunker_controls
  • hyd.dyn.exp.02.rishi.world_arc.shared.hub_2.to_disrupt_order.dyn_bunker_door
  • hyd.dyn.exp.02.rishi.world_arc.shared.hub_2.to_disrupt_order.generator_big
  • hyd.dyn.exp.02.rishi.world_arc.shared.hub_2.to_disrupt_order.generator_center
  • hyd.dyn.exp.02.rishi.world_arc.shared.hub_2.to_disrupt_order.generator_corner
  • hyd.dyn.exp.02.rishi.world_arc.shared.hub_2.to_disrupt_order.warship
  • hyd.dyn.exp.02.yavin_4.achievement.banner.dyn_banner
  • hyd.dyn.exp.02.yavin_4.achievement.cave_sensor.dyn_sensor
  • hyd.dyn.exp.02.yavin_4.world.altars_of_history.dyn_relic
  • hyd.dyn.exp.02.yavin_4.world.altars_of_history.dyn_relic_boss
  • hyd.dyn.exp.02.yavin_4.world.chopping_block.dyn_power_panel
  • hyd.dyn.exp.02.yavin_4.world.hunters_hunted.dyn_cage
  • hyd.dyn.exp.02.yavin_4.world.pathfinding.dyn_bird_nest
  • hyd.dyn.exp.02.yavin_4.world.pushback.dyn_creature_corpse
  • hyd.dyn.exp.02.yavin_4.world.the_devoted_ones.dyn_revanite_altar
  • hyd.dyn.exp.02.yavin_4.world.training_regimen.dyn_console
  • hyd.dyn.exp.02.yavin_4.world_arc.republic.confederacy.dyn_sensor
  • hyd.dyn.exp.02.yavin_4.world_arc.republic.fates_unsealed.dyn_first_lock
  • hyd.dyn.exp.02.yavin_4.world_arc.republic.fates_unsealed.dyn_second_lock
  • hyd.dyn.exp.02.yavin_4.world_arc.republic.fates_unsealed.dyn_second_lock_charger_01
  • hyd.dyn.exp.02.yavin_4.world_arc.republic.fates_unsealed.dyn_second_lock_charger_02
  • hyd.dyn.exp.02.yavin_4.world_arc.republic.fates_unsealed.dyn_second_lock_charger_03
  • hyd.dyn.exp.02.yavin_4.world_arc.republic.fates_unsealed.dyn_second_lock_symbol_tile_01
  • hyd.dyn.exp.02.yavin_4.world_arc.republic.fates_unsealed.dyn_second_lock_symbol_tile_02
  • hyd.dyn.exp.02.yavin_4.world_arc.republic.fates_unsealed.dyn_second_lock_symbol_tile_03
  • hyd.dyn.exp.02.yavin_4.world_arc.republic.fates_unsealed.dyn_third_lock
  • hyd.dyn.exp.02.yavin_4.world_arc.republic.the_enemy_within.dyn_revan_gate
  • hyd.dyn.exp.02.yavin_4.world_arc.republic.the_enemy_within.dyn_ship_access_panel
  • hyd.dyn.generic.creature.dyn_large_egg
  • hyd.dyn.operation.rishi.boss.buddy_battledroid.strafe_warning
  • hyd.dyn.operation.rishi.boss.buddy_battledroid.strafe_warning_3stage
  • hyd.dyn.operation.rishi.boss.junkyard_dog.junkyard_exit_gate
  • hyd.dyn.operation.yavin_4.enemy.boss.the_returned.entrance_bridge
  • hyd.dyn.operation.yavin_4.enemy.boss.the_returned.machine_core
  • hyd.dyn.operation.yavin_4.enemy.boss.the_returned.staircase_bridge
  • hyd.dyn.operation.yavin_4.enemy.boss.the_returned.stone_pillar
  • hyd.dyn.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_3.dyn_boss_03_dropship
  • hyd.dyn.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_3.dyn_boss_03_dropship_sound
  • hyd.dyn.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_3.dyn_boss_03_shield
  • hyd.dyn.qtr.flashpoint.rishi.flashpoint_2.shared.dyn_bunker_door_alt
  • hyd.dyn.qtr.flashpoint.rishi.flashpoint_2.shared.dyn_cannon_controls
  • hyd.dyn.qtr.flashpoint.rishi.flashpoint_2.shared.dyn_fence_gate
  • hyd.dyn.qtr.flashpoint.rishi.flashpoint_2.shared.dyn_forcefield_code
  • hyd.dyn.qtr.flashpoint.rishi.flashpoint_2.shared.dyn_forcefield_control
  • hyd.dyn.qtr.flashpoint.rishi.flashpoint_2.shared.dyn_forcefields
  • hyd.dyn.qtr.flashpoint.rishi.flashpoint_2.shared.dyn_revanite_supplies_01
  • hyd.dyn.qtr.flashpoint.rishi.flashpoint_2.shared.dyn_revanite_supplies_02
  • hyd.dyn.qtr.flashpoint.rishi.flashpoint_2.shared.dyn_revanite_supplies_03
  • hyd.dyn.qtr.flashpoint.rishi.flashpoint_2.wonkavator.section_01
  • hyd.exp.02.forged_alliances.inst_imperial_fleet_pass
  • hyd.exp.02.forged_alliances.inst_imperial_fleet_pass_manaan
  • hyd.exp.02.forged_alliances.inst_manaan_pass
  • hyd.exp.02.forged_alliances.inst_quest_granting
  • hyd.exp.02.forged_alliances.inst_republic_fleet_pass
  • hyd.exp.02.forged_alliances.inst_republic_fleet_pass_after_manaan
  • hyd.exp.02.forged_alliances.inst_set_completion_variables
  • hyd.exp.02.forged_alliances.inst_ship_pass
  • hyd.exp.02.rishi.ambient.trig_ambient_cantina
  • hyd.exp.02.rishi.ambient.trig_ambient_cove_exit
  • hyd.exp.02.rishi.ambient.trig_ambient_rishii_village
  • hyd.exp.02.rishi.ambient.trig_ambient_slums
  • hyd.exp.02.rishi.ambient.trig_ambient_vendor_area
  • hyd.exp.02.rishi.ambient.trig_cc_bark_aggressor
  • hyd.exp.02.rishi.ambient.trig_cc_bark_arrival
  • hyd.exp.02.rishi.ambient.trig_cc_bark_beast_cave
  • hyd.exp.02.rishi.ambient.trig_cc_bark_revanite_camps
  • hyd.exp.02.rishi.ambient.trig_cc_bark_rishii_village
  • hyd.exp.02.rishi.ambient.trig_cc_bark_ship_valley
  • hyd.exp.02.rishi.ambient.trig_cc_bark_slaver_camp
  • hyd.exp.02.rishi.battle_of_rishi.bunker_music_cue
  • hyd.exp.02.rishi.bind_point.bind_to_point_nova_depot_emp
  • hyd.exp.02.rishi.bind_point.bind_to_point_nova_depot_rep
  • hyd.exp.02.rishi.bind_point.bind_to_point_raiders_cove_emp
  • hyd.exp.02.rishi.bind_point.bind_to_point_raiders_cove_rep
  • hyd.exp.02.rishi.bind_point.bind_to_point_rishi_village_emp
  • hyd.exp.02.rishi.bind_point.bind_to_point_rishi_village_rep
  • hyd.exp.02.rishi.class.bounty_hunter.the_ones_left_behind.inst_door_1
  • hyd.exp.02.rishi.class.bounty_hunter.the_ones_left_behind.inst_door_2
  • hyd.exp.02.rishi.class.bounty_hunter.the_ones_left_behind.inst_door_3
  • hyd.exp.02.rishi.class.bounty_hunter.the_ones_left_behind.inst_thera_markon
  • hyd.exp.02.rishi.class.bounty_hunter.the_ones_left_behind.inst_transmissions
  • hyd.exp.02.rishi.class.bounty_hunter.the_ones_left_behind.phase_cantina
  • hyd.exp.02.rishi.class.jedi_knight.the_scars_we_bear.inst_fever_cure
  • hyd.exp.02.rishi.class.jedi_knight.the_scars_we_bear.inst_transmissions
  • hyd.exp.02.rishi.class.jedi_knight.the_scars_we_bear.phase_house
  • hyd.exp.02.rishi.class.jedi_wizard.barsenthors_legacy.inst_campfire
  • hyd.exp.02.rishi.class.jedi_wizard.barsenthors_legacy.inst_transmissions
  • hyd.exp.02.rishi.class.multi.phase_consular_sorcerer
  • hyd.exp.02.rishi.class.multi.phase_trooper_warrior
  • hyd.exp.02.rishi.class.sith_sorcerer.secrets_of_the_darkest_stars.inst_array_1
  • hyd.exp.02.rishi.class.sith_sorcerer.secrets_of_the_darkest_stars.inst_array_2
  • hyd.exp.02.rishi.class.sith_sorcerer.secrets_of_the_darkest_stars.inst_array_3
  • hyd.exp.02.rishi.class.sith_sorcerer.secrets_of_the_darkest_stars.inst_array_4
  • hyd.exp.02.rishi.class.sith_sorcerer.secrets_of_the_darkest_stars.inst_array_progress
  • hyd.exp.02.rishi.class.sith_sorcerer.secrets_of_the_darkest_stars.inst_arrays
  • hyd.exp.02.rishi.class.sith_sorcerer.secrets_of_the_darkest_stars.inst_veijel
  • hyd.exp.02.rishi.class.sith_warrior.vowrawn_and_the_wrath.inst_region_broadcasts
  • hyd.exp.02.rishi.class.sith_warrior.vowrawn_and_the_wrath.inst_reset_cleanup
  • hyd.exp.02.rishi.class.sith_warrior.vowrawn_and_the_wrath.inst_spy_droids_1
  • hyd.exp.02.rishi.class.sith_warrior.vowrawn_and_the_wrath.inst_spy_droids_2
  • hyd.exp.02.rishi.class.sith_warrior.vowrawn_and_the_wrath.inst_spy_droids_3
  • hyd.exp.02.rishi.class.sith_warrior.vowrawn_and_the_wrath.inst_stealth_disruptor
  • hyd.exp.02.rishi.class.smuggler.tickets_to_haven.inst_cargo_pallet
  • hyd.exp.02.rishi.class.smuggler.tickets_to_haven.inst_pirate_thugs
  • hyd.exp.02.rishi.class.smuggler.tickets_to_haven.inst_tickets_crate
  • hyd.exp.02.rishi.class.smuggler.tickets_to_haven.inst_transmissions
  • hyd.exp.02.rishi.class.spy.forfeit.inst_door
  • hyd.exp.02.rishi.class.spy.forfeit.inst_quest_progress
  • hyd.exp.02.rishi.class.spy.forfeit.inst_raiders
  • hyd.exp.02.rishi.class.spy.forfeit.inst_terminal_1
  • hyd.exp.02.rishi.class.spy.forfeit.inst_terminal_2
  • hyd.exp.02.rishi.class.spy.forfeit.inst_terminal_3
  • hyd.exp.02.rishi.class.spy.forfeit.inst_terminal_4
  • hyd.exp.02.rishi.class.spy.forfeit.phase_cantina
  • hyd.exp.02.rishi.class.trooper.eclipse_squad.inst_comms_relay_1
  • hyd.exp.02.rishi.class.trooper.eclipse_squad.inst_comms_relay_2
  • hyd.exp.02.rishi.class.trooper.eclipse_squad.inst_comms_relay_3
  • hyd.exp.02.rishi.class.trooper.eclipse_squad.inst_comms_relay_4
  • hyd.exp.02.rishi.class.trooper.eclipse_squad.inst_comms_relay_5
  • hyd.exp.02.rishi.class.trooper.eclipse_squad.inst_eclipse_soldier_1
  • hyd.exp.02.rishi.class.trooper.eclipse_squad.inst_eclipse_soldier_2
  • hyd.exp.02.rishi.class.trooper.eclipse_squad.inst_eclipse_soldier_3
  • hyd.exp.02.rishi.class.trooper.eclipse_squad.inst_eclipse_soldier_4
  • hyd.exp.02.rishi.class.trooper.eclipse_squad.inst_eclipse_soldier_5
  • hyd.exp.02.rishi.class.trooper.eclipse_squad.inst_transmissions
  • hyd.exp.02.rishi.hunt.cyber_skull_transition
  • hyd.exp.02.rishi.mobs.inst_ambusher_barks
  • hyd.exp.02.rishi.mobs.inst_city_mobs
  • hyd.exp.02.rishi.mobs.inst_making_fun_guitar
  • hyd.exp.02.rishi.mobs.trig_neutral_agro_pc
  • hyd.exp.02.rishi.taxi.taxi_poi01_raiders_cove
  • hyd.exp.02.rishi.taxi.trig_taxi_fade
  • hyd.exp.02.rishi.wonkavator.ambient.inst_shuttle_door_empire
  • hyd.exp.02.rishi.wonkavator.ambient.inst_shuttle_door_republic
  • hyd.exp.02.rishi.world.hub_1.a_crew_of_your_own.inst_achievement_scripting
  • hyd.exp.02.rishi.world.hub_1.a_trail_of_light.inst_burst_transmitter_1
  • hyd.exp.02.rishi.world.hub_1.a_trail_of_light.inst_burst_transmitter_2
  • hyd.exp.02.rishi.world.hub_1.a_trail_of_light.inst_burst_transmitter_3
  • hyd.exp.02.rishi.world.hub_1.a_trail_of_light.inst_excavation_messages
  • hyd.exp.02.rishi.world.hub_1.a_trail_of_light.inst_quest_treasure_marker
  • hyd.exp.02.rishi.world.hub_1.a_trail_of_light.inst_scanner_messages
  • hyd.exp.02.rishi.world.hub_1.beachs_bounty.inst_giant_crab
  • hyd.exp.02.rishi.world.hub_1.beachs_bounty.inst_giant_crab_encounter
  • hyd.exp.02.rishi.world.hub_1.beasts_burden.inst_beast
  • hyd.exp.02.rishi.world.hub_1.beasts_burden.inst_beast_cage
  • hyd.exp.02.rishi.world.hub_1.beasts_burden.inst_enc_beast
  • hyd.exp.02.rishi.world.hub_1.beasts_burden.inst_quest_progress
  • hyd.exp.02.rishi.world.hub_1.buried_cache.inst_excavation_messages
  • hyd.exp.02.rishi.world.hub_1.buried_cache.inst_quest_treasure_marker
  • hyd.exp.02.rishi.world.hub_1.howling_tempest_retribution.inst_quest_movement
  • hyd.exp.02.rishi.world.hub_1.jungles_bounty.inst_lure
  • hyd.exp.02.rishi.world.hub_1.jungles_bounty.inst_tonitran_beast
  • hyd.exp.02.rishi.world.hub_1.master_of_none.inst_door
  • hyd.exp.02.rishi.world.hub_1.master_of_none.inst_encounters
  • hyd.exp.02.rishi.world.hub_1.pieces_of_08.inst_looted_object
  • hyd.exp.02.rishi.world.hub_1.pirate_taunting.inst_carida_corsair
  • hyd.exp.02.rishi.world.hub_1.pirate_taunting.inst_deaths_claw
  • hyd.exp.02.rishi.world.hub_1.pirate_taunting.inst_nova_blade
  • hyd.exp.02.rishi.world.hub_1.pirate_taunting.inst_tonavarr
  • hyd.exp.02.rishi.world.hub_1.pirate_taunting.inst_white_maw
  • hyd.exp.02.rishi.world.hub_1.red_hull_retribution.inst_quest_movement
  • hyd.exp.02.rishi.world.hub_1.sunken_cache.inst_aa_guns
  • hyd.exp.02.rishi.world.hub_1.sunken_cache.inst_excavation_messages
  • hyd.exp.02.rishi.world.hub_1.sunken_cache.inst_quest_treasure_marker
  • hyd.exp.02.rishi.world.hub_1.waters_bounty.inst_river_winch
  • hyd.exp.02.rishi.world.hub_1.waters_bounty.inst_skarkla_river_champion
  • hyd.exp.02.rishi.world.hub_2.conscripted_ransom.inst_cage
  • hyd.exp.02.rishi.world.hub_2.courier_network.inst_comms_panel
  • hyd.exp.02.rishi.world.hub_2.courier_network.inst_transmissions
  • hyd.exp.02.rishi.world.hub_2.hidden_wealth.inst_ore_deposit
  • hyd.exp.02.rishi.world.hub_2.hunting_trail.inst_quest_progress
  • hyd.exp.02.rishi.world.hub_2.parting_shots.inst_console
  • hyd.exp.02.rishi.world.hub_2.parting_shots.inst_revanite_inquisitor
  • hyd.exp.02.rishi.world.hub_2.the_enemy_guns.inst_comms_panel
  • hyd.exp.02.rishi.world.hub_2.the_enemy_guns.inst_end_quest
  • hyd.exp.02.rishi.world.hub_2.the_enemy_guns.inst_ship
  • hyd.exp.02.rishi.world.hub_2.zealous_justice.inst_colonel_mol
  • hyd.exp.02.rishi.world.hub_2.zealous_justice.inst_shuttle_door
  • hyd.exp.02.rishi.world_arc.shared.hub_1.a_scoundrels_debt.inst_devaronian
  • hyd.exp.02.rishi.world_arc.shared.hub_1.a_scoundrels_debt.inst_human_1
  • hyd.exp.02.rishi.world_arc.shared.hub_1.a_scoundrels_debt.inst_human_2
  • hyd.exp.02.rishi.world_arc.shared.hub_1.a_scoundrels_debt.inst_twilek
  • hyd.exp.02.rishi.world_arc.shared.hub_1.a_scoundrels_debt.inst_zabrak
  • hyd.exp.02.rishi.world_arc.shared.hub_1.bonus.part_01_jungle_valley.inst_plant_pirate_flag_faction_check
  • hyd.exp.02.rishi.world_arc.shared.hub_1.bonus.part_01_jungle_valley.inst_plant_pirate_flags
  • hyd.exp.02.rishi.world_arc.shared.hub_1.bonus.part_02_desert_island.inst_help_slaves
  • hyd.exp.02.rishi.world_arc.shared.hub_1.broken_blades.inst_access_panel
  • hyd.exp.02.rishi.world_arc.shared.hub_1.broken_blades.inst_communications_node
  • hyd.exp.02.rishi.world_arc.shared.hub_1.heart_of_the_aggressor.inst_boss_barks
  • hyd.exp.02.rishi.world_arc.shared.hub_1.heart_of_the_aggressor.inst_door
  • hyd.exp.02.rishi.world_arc.shared.hub_1.heart_of_the_aggressor.inst_power_console
  • hyd.exp.02.rishi.world_arc.shared.hub_1.heart_of_the_aggressor.inst_security_node_1
  • hyd.exp.02.rishi.world_arc.shared.hub_1.heart_of_the_aggressor.inst_security_node_2
  • hyd.exp.02.rishi.world_arc.shared.hub_1.heart_of_the_aggressor.inst_security_node_3
  • hyd.exp.02.rishi.world_arc.shared.hub_1.heart_of_the_aggressor.inst_slicer
  • hyd.exp.02.rishi.world_arc.shared.hub_1.heart_of_the_aggressor.inst_transmissions
  • hyd.exp.02.rishi.world_arc.shared.hub_1.heart_of_the_aggressor.trig_transmission
  • hyd.exp.02.rishi.world_arc.shared.hub_1.in_plain_sight.inst_mail_grumm
  • hyd.exp.02.rishi.world_arc.shared.hub_1.making_a_mark.inst_generators
  • hyd.exp.02.rishi.world_arc.shared.hub_1.making_a_mark.inst_holoterminal
  • hyd.exp.02.rishi.world_arc.shared.hub_1.making_a_mark.inst_signaling_device
  • hyd.exp.02.rishi.world_arc.shared.hub_1.making_a_mark.inst_transmissions
  • hyd.exp.02.rishi.world_arc.shared.hub_1.making_a_mark.phase_ordnance_depot
  • hyd.exp.02.rishi.world_arc.shared.hub_1.monkey_lizard_business.inst_carida_corsair
  • hyd.exp.02.rishi.world_arc.shared.hub_1.monkey_lizard_business.inst_holoterminal
  • hyd.exp.02.rishi.world_arc.shared.hub_1.monkey_lizard_business.inst_lockbox
  • hyd.exp.02.rishi.world_arc.shared.hub_1.monkey_lizard_business.inst_monkey_lizard
  • hyd.exp.02.rishi.world_arc.shared.hub_1.monkey_lizard_business.inst_monkey_lizard_female
  • hyd.exp.02.rishi.world_arc.shared.hub_1.monkey_lizard_business.inst_monkey_lizard_male
  • hyd.exp.02.rishi.world_arc.shared.hub_1.monkey_lizard_business.trig_chased_monkey
  • hyd.exp.02.rishi.world_arc.shared.hub_1.multi.inst_taxi_unlock
  • hyd.exp.02.rishi.world_arc.shared.hub_1.multi.phase_safehouse
  • hyd.exp.02.rishi.world_arc.shared.hub_1.multi.trig_safehouse
  • hyd.exp.02.rishi.world_arc.shared.hub_1.the_cove_crier.inst_crier_droid
  • hyd.exp.02.rishi.world_arc.shared.hub_1.the_cove_crier.inst_street_lamp
  • hyd.exp.02.rishi.world_arc.shared.hub_1.the_cove_crier.path_street_lamp
  • hyd.exp.02.rishi.world_arc.shared.hub_1.the_cove_crier.trig_crier_droid
  • hyd.exp.02.rishi.world_arc.shared.hub_1.the_slavers.inst_bfn_pirate
  • hyd.exp.02.rishi.world_arc.shared.hub_1.the_slavers.inst_bmn_pirate
  • hyd.exp.02.rishi.world_arc.shared.hub_1.the_slavers.inst_mail_slavers
  • hyd.exp.02.rishi.world_arc.shared.hub_1.the_slavers.inst_pirate_extras
  • hyd.exp.02.rishi.world_arc.shared.hub_1.the_slavers.inst_quest_progress
  • hyd.exp.02.rishi.world_arc.shared.hub_1.the_slavers.inst_rattataki_pirate
  • hyd.exp.02.rishi.world_arc.shared.hub_1.the_slavers.inst_ren_moru
  • hyd.exp.02.rishi.world_arc.shared.hub_1.the_slavers.inst_shipping_container
  • hyd.exp.02.rishi.world_arc.shared.hub_1.the_slavers.inst_slave_pen
  • hyd.exp.02.rishi.world_arc.shared.hub_1.the_slavers.inst_twilek_pirate
  • hyd.exp.02.rishi.world_arc.shared.hub_1.the_slavers.transport_crate
  • hyd.exp.02.rishi.world_arc.shared.hub_1.the_slavers.transport_crate_return
  • hyd.exp.02.rishi.world_arc.shared.hub_1.welcome_to_rishi.inst_dock_terminal
  • hyd.exp.02.rishi.world_arc.shared.hub_1.welcome_to_rishi.inst_travel
  • hyd.exp.02.rishi.world_arc.shared.hub_1.welcome_to_rishi.phase_intro
  • hyd.exp.02.rishi.world_arc.shared.hub_2.an_enemy_twice_over.inst_mail_milinec
  • hyd.exp.02.rishi.world_arc.shared.hub_2.bonus.part01_revanite_camps.inst_quest_progress
  • hyd.exp.02.rishi.world_arc.shared.hub_2.bonus.part02_revanite_base.inst_generator_bonus
  • hyd.exp.02.rishi.world_arc.shared.hub_2.multi.phase_command_center_imp
  • hyd.exp.02.rishi.world_arc.shared.hub_2.multi.phase_command_center_rep
  • hyd.exp.02.rishi.world_arc.shared.hub_2.multi.phase_rishii_hut
  • hyd.exp.02.rishi.world_arc.shared.hub_2.to_disrupt_order.inst_boss_barks
  • hyd.exp.02.rishi.world_arc.shared.hub_2.to_disrupt_order.inst_command_console
  • hyd.exp.02.rishi.world_arc.shared.hub_2.to_disrupt_order.inst_communications_console
  • hyd.exp.02.rishi.world_arc.shared.hub_2.to_disrupt_order.inst_disabled_warship
  • hyd.exp.02.rishi.world_arc.shared.hub_2.to_disrupt_order.inst_door
  • hyd.exp.02.rishi.world_arc.shared.hub_2.to_disrupt_order.inst_security_droids
  • hyd.exp.02.rishi.world_arc.shared.hub_2.to_disrupt_order.inst_theron_shan_imp
  • hyd.exp.02.rishi.world_arc.shared.hub_2.to_disrupt_order.inst_theron_shan_rep
  • hyd.exp.02.rishi.world_arc.shared.hub_2.to_disrupt_order.inst_transmissions
  • hyd.exp.02.rishi.world_arc.shared.hub_2.to_disrupt_order.phase_revanite_base
  • hyd.exp.02.rishi.world_arc.shared.hub_2.to_disrupt_order.trig_final_room
  • hyd.exp.02.yavin_4.achievement.banner.inst_imperial_banner
  • hyd.exp.02.yavin_4.achievement.banner.inst_republic_banner
  • hyd.exp.02.yavin_4.achievement.cave_sensor.inst_cave_sensor_1
  • hyd.exp.02.yavin_4.achievement.cave_sensor.inst_cave_sensor_2
  • hyd.exp.02.yavin_4.achievement.cave_sensor.inst_cave_sensor_3
  • hyd.exp.02.yavin_4.achievement.cave_sensor.inst_cave_sensor_4
  • hyd.exp.02.yavin_4.achievement.cave_sensor.inst_cave_sensor_5
  • hyd.exp.02.yavin_4.achievement.codex.trig_grant_imp_guard_academy
  • hyd.exp.02.yavin_4.achievement.codex.trig_grant_yavin_4
  • hyd.exp.02.yavin_4.ambient.ghosts.inst_ghost_01
  • hyd.exp.02.yavin_4.ambient.ghosts.inst_ghost_01_talisman
  • hyd.exp.02.yavin_4.ambient.ghosts.inst_ghost_02
  • hyd.exp.02.yavin_4.ambient.ghosts.inst_ghost_02_talisman
  • hyd.exp.02.yavin_4.ambient.ghosts.inst_ghost_03
  • hyd.exp.02.yavin_4.ambient.ghosts.inst_ghost_03_talisman
  • hyd.exp.02.yavin_4.ambient.ghosts.inst_ghost_04
  • hyd.exp.02.yavin_4.ambient.ghosts.inst_ghost_04_talisman
  • hyd.exp.02.yavin_4.ambient.ghosts.inst_ghost_05
  • hyd.exp.02.yavin_4.ambient.trig_ambient_camp_imp
  • hyd.exp.02.yavin_4.ambient.trig_ambient_camp_rep
  • hyd.exp.02.yavin_4.ambient.trig_ambient_camp_shared
  • hyd.exp.02.yavin_4.ambient.trig_ambient_landingarea_imperial
  • hyd.exp.02.yavin_4.ambient.trig_ambient_landingarea_republic
  • hyd.exp.02.yavin_4.ambient.trig_cc_bark_coalition_staging
  • hyd.exp.02.yavin_4.ambient.trig_cc_bark_jungle_imp
  • hyd.exp.02.yavin_4.ambient.trig_cc_bark_jungle_rep
  • hyd.exp.02.yavin_4.ambient.trig_cc_bark_massassi_village
  • hyd.exp.02.yavin_4.ambient.trig_cc_bark_temple_ruins
  • hyd.exp.02.yavin_4.ambient.trig_cc_bark_training_grounds
  • hyd.exp.02.yavin_4.bind_point.bind_to_point_poi01_emp
  • hyd.exp.02.yavin_4.bind_point.bind_to_point_poi01_rep
  • hyd.exp.02.yavin_4.bind_point.bind_to_point_poi02_emp
  • hyd.exp.02.yavin_4.bind_point.bind_to_point_poi03_rep
  • hyd.exp.02.yavin_4.bind_point.bind_to_point_poi07_emp
  • hyd.exp.02.yavin_4.bind_point.bind_to_point_poi08_rep
  • hyd.exp.02.yavin_4.bind_point.bind_to_point_poi12_emp
  • hyd.exp.02.yavin_4.bind_point.bind_to_point_poi12_rep
  • hyd.exp.02.yavin_4.staged.inst_imp_drop_ship
  • hyd.exp.02.yavin_4.staged.inst_rep_drop_ship
  • hyd.exp.02.yavin_4.staged.poi06.01.inst_force_user
  • hyd.exp.02.yavin_4.staged.poi06.01.inst_force_user_rev
  • hyd.exp.02.yavin_4.staged.poi06.01.inst_pistol_rev
  • hyd.exp.02.yavin_4.staged.poi06.01.inst_rifle
  • hyd.exp.02.yavin_4.staged.poi06.01.inst_rifle_rev
  • hyd.exp.02.yavin_4.staged.poi06.02.inst_rifle
  • hyd.exp.02.yavin_4.staged.poi06.02.inst_rifle_rev
  • hyd.exp.02.yavin_4.staged.poi06.03.inst_rifle
  • hyd.exp.02.yavin_4.staged.poi06.03.inst_rifle_prone
  • hyd.exp.02.yavin_4.staged.poi06.03.inst_rifle_rev
  • hyd.exp.02.yavin_4.staged.poi06.04.inst_pistol_rev
  • hyd.exp.02.yavin_4.staged.poi06.04.inst_rifle
  • hyd.exp.02.yavin_4.staged.poi06.04.inst_rifle_rev
  • hyd.exp.02.yavin_4.staged.poi06.05.inst_rifle
  • hyd.exp.02.yavin_4.staged.poi06.05.inst_rifle_rev
  • hyd.exp.02.yavin_4.taxi.inst_imp_discover_taxi
  • hyd.exp.02.yavin_4.taxi.inst_rep_discover_taxi
  • hyd.exp.02.yavin_4.wonkavator.ambient.inst_shuttle_door_imperial
  • hyd.exp.02.yavin_4.wonkavator.ambient.inst_shuttle_door_republic
  • hyd.exp.02.yavin_4.world.altars_of_history.inst_quest_hooks
  • hyd.exp.02.yavin_4.world.altars_of_history.inst_relic_boss
  • hyd.exp.02.yavin_4.world.chopping_block.inst_power_panel
  • hyd.exp.02.yavin_4.world.chopping_block.inst_scanner
  • hyd.exp.02.yavin_4.world.confederacy.inst_quest_hooks
  • hyd.exp.02.yavin_4.world.hunters_hunted.inst_cage
  • hyd.exp.02.yavin_4.world.pathfinding.inst_bird_nest
  • hyd.exp.02.yavin_4.world.pushback.inst_creature_corpse
  • hyd.exp.02.yavin_4.world.the_devoted_ones.inst_dark_spanner
  • hyd.exp.02.yavin_4.world.the_devoted_ones.inst_iven
  • hyd.exp.02.yavin_4.world.the_devoted_ones.inst_revanite_altar
  • hyd.exp.02.yavin_4.world.training_regimen.boss_droid_defeated
  • hyd.exp.02.yavin_4.world.training_regimen.droid_wave_2
  • hyd.exp.02.yavin_4.world.training_regimen.droid_wave_3
  • hyd.exp.02.yavin_4.world.training_regimen.encounter_activation_panel
  • hyd.exp.02.yavin_4.world.training_regimen.inst_quest_hooks
  • hyd.exp.02.yavin_4.world.weekly_mission.inst_quest_hooks
  • hyd.exp.02.yavin_4.world_arc.imperial.confederacy.inst_quest_hooks
  • hyd.exp.02.yavin_4.world_arc.imperial.confederacy.inst_sensor_final
  • hyd.exp.02.yavin_4.world_arc.imperial.confederacy.trig_marr_convo
  • hyd.exp.02.yavin_4.world_arc.imperial.fates_unsealed.inst_quest_hooks
  • hyd.exp.02.yavin_4.world_arc.imperial.the_devoted_ones.inst_mail_iven
  • hyd.exp.02.yavin_4.world_arc.imperial.the_devoted_ones.inst_quest_hooks
  • hyd.exp.02.yavin_4.world_arc.imperial.the_enemy_within.inst_quest_hooks
  • hyd.exp.02.yavin_4.world_arc.republic.confederacy.inst_quest_hooks
  • hyd.exp.02.yavin_4.world_arc.republic.confederacy.inst_sensor_final
  • hyd.exp.02.yavin_4.world_arc.republic.fates_unsealed.inst_quest_hooks
  • hyd.exp.02.yavin_4.world_arc.republic.fates_unsealed.inst_second_lock
  • hyd.exp.02.yavin_4.world_arc.republic.fates_unsealed.inst_second_lock_charger_01
  • hyd.exp.02.yavin_4.world_arc.republic.fates_unsealed.inst_second_lock_charger_02
  • hyd.exp.02.yavin_4.world_arc.republic.fates_unsealed.inst_second_lock_charger_03
  • hyd.exp.02.yavin_4.world_arc.republic.fates_unsealed.inst_second_lock_symbol_state_master
  • hyd.exp.02.yavin_4.world_arc.republic.fates_unsealed.inst_second_lock_symbol_tile_a1
  • hyd.exp.02.yavin_4.world_arc.republic.fates_unsealed.inst_second_lock_symbol_tile_a2
  • hyd.exp.02.yavin_4.world_arc.republic.fates_unsealed.inst_second_lock_symbol_tile_a3
  • hyd.exp.02.yavin_4.world_arc.republic.fates_unsealed.inst_second_lock_symbol_tile_b1
  • hyd.exp.02.yavin_4.world_arc.republic.fates_unsealed.inst_second_lock_symbol_tile_b2
  • hyd.exp.02.yavin_4.world_arc.republic.fates_unsealed.inst_second_lock_symbol_tile_b3
  • hyd.exp.02.yavin_4.world_arc.republic.fates_unsealed.inst_second_lock_symbol_tile_c1
  • hyd.exp.02.yavin_4.world_arc.republic.fates_unsealed.inst_second_lock_symbol_tile_c2
  • hyd.exp.02.yavin_4.world_arc.republic.fates_unsealed.inst_second_lock_symbol_tile_c3
  • hyd.exp.02.yavin_4.world_arc.republic.fates_unsealed.inst_third_lock
  • hyd.exp.02.yavin_4.world_arc.republic.fates_unsealed.trig_courtyard
  • hyd.exp.02.yavin_4.world_arc.republic.multi.inst_conference_table
  • hyd.exp.02.yavin_4.world_arc.republic.the_devoted_ones.inst_quest_hooks
  • hyd.exp.02.yavin_4.world_arc.republic.the_devoted_ones.trig_inner_chamber
  • hyd.exp.02.yavin_4.world_arc.republic.the_devoted_ones.trig_training_grounds
  • hyd.exp.02.yavin_4.world_arc.republic.the_enemy_within.inst_barks_all
  • hyd.exp.02.yavin_4.world_arc.republic.the_enemy_within.inst_bombardment_order
  • hyd.exp.02.yavin_4.world_arc.republic.the_enemy_within.inst_ds_fissure
  • hyd.exp.02.yavin_4.world_arc.republic.the_enemy_within.inst_jakarro
  • hyd.exp.02.yavin_4.world_arc.republic.the_enemy_within.inst_lana
  • hyd.exp.02.yavin_4.world_arc.republic.the_enemy_within.inst_ls_fissure
  • hyd.exp.02.yavin_4.world_arc.republic.the_enemy_within.inst_marr
  • hyd.exp.02.yavin_4.world_arc.republic.the_enemy_within.inst_quest_hooks
  • hyd.exp.02.yavin_4.world_arc.republic.the_enemy_within.inst_revan
  • hyd.exp.02.yavin_4.world_arc.republic.the_enemy_within.inst_satele_shan
  • hyd.exp.02.yavin_4.world_arc.republic.the_enemy_within.inst_shae_vizla
  • hyd.exp.02.yavin_4.world_arc.republic.the_enemy_within.inst_ship_access_panel
  • hyd.exp.02.yavin_4.world_arc.republic.the_enemy_within.inst_ship_access_panel_revan
  • hyd.exp.02.yavin_4.world_arc.republic.the_enemy_within.inst_theron_shan
  • hyd.exp.02.yavin_4.world_arc.republic.the_enemy_within.invs_npc_beniko
  • hyd.exp.02.yavin_4.world_arc.republic.the_enemy_within.invs_npc_jakarro
  • hyd.exp.02.yavin_4.world_arc.republic.the_enemy_within.invs_npc_marr
  • hyd.exp.02.yavin_4.world_arc.republic.the_enemy_within.invs_npc_sshan
  • hyd.exp.02.yavin_4.world_arc.republic.the_enemy_within.invs_npc_tshan
  • hyd.exp.02.yavin_4.world_arc.republic.the_enemy_within.invs_npc_vizla
  • hyd.exp.02.yavin_4.world_arc.republic.the_enemy_within.trig_revan_phase
  • hyd.exp.02.yavin_4.world_boss.inst_invs_target
  • hyd.exp.02.yavin_4.world_boss.inst_invs_target_02
  • hyd.exp.02.yavin_4.world_boss.inst_invs_target_03
  • hyd.exp.02.yavin_4.world_boss.inst_invs_target_04
  • hyd.exp.02.yavin_4.world_boss.inst_invs_target_05
  • hyd.exp.02.yavin_4.world_boss.inst_invs_target_06
  • hyd.exp.02.yavin_4.world_boss.inst_world_boss
  • hyd.exp.02.yavin_iv.taxi.trig_taxi_fade
  • hyd.exp.generic.mission_consoles.inst_ship_console_imp
  • hyd.exp.generic.mission_consoles.inst_ship_console_rep
  • hyd.flashpoint.manaan.flashpoint.boss.bonus.enc_bonus_boss
  • hyd.flashpoint.manaan.flashpoint.boss.bonus.inst_bonus_boss
  • hyd.flashpoint.manaan.flashpoint.boss.bonus.inst_console_use
  • hyd.flashpoint.manaan.flashpoint.boss.bonus.inst_final_console_use
  • hyd.flashpoint.manaan.flashpoint.boss.bonus.trig_probe_detonation
  • hyd.flashpoint.rakata.enemy.boss.bonus.enc_bonus_boss
  • hyd.flashpoint.rakata.enemy.boss.bonus.trig_spawn_rats
  • hyd.flashpoint.rakata.inst_wrapper_grant_access
  • hyd.flashpoint.rakata.logic.phase_controller
  • hyd.flashpoint.solo.inst_exit_area_broadcast
  • hyd.flashpoint.solo.inst_merc
  • hyd.flashpoint.solo.trig_phase_entrance_summoner
  • hyd.generic.galaxy_map.rishi.travel_to_rishi
  • hyd.generic.galaxy_map.yavin_4.travel_to_yavin_4
  • hyd.location.data_holocron.quest_manager.qm_onuse_sor_datacrons
  • hyd.operation.rishi.enemy.boss.buddy_battledroid.enc_astromech
  • hyd.operation.rishi.enemy.boss.buddy_battledroid.enc_battledroid
  • hyd.operation.rishi.enemy.boss.buddy_battledroid.inst_astromech
  • hyd.operation.rishi.enemy.boss.buddy_battledroid.inst_astromech_intro_passes
  • hyd.operation.rishi.enemy.boss.buddy_battledroid.inst_battledroid
  • hyd.operation.rishi.enemy.boss.buddy_battledroid.inst_electrified_wall
  • hyd.operation.rishi.enemy.boss.buddy_battledroid.inst_falling_death_handler
  • hyd.operation.rishi.enemy.boss.buddy_battledroid.inst_incendiary_handler
  • hyd.operation.rishi.enemy.boss.buddy_battledroid.inst_mortar_holder
  • hyd.operation.rishi.enemy.boss.buddy_battledroid.inst_mortar_holder_eternal
  • hyd.operation.rishi.enemy.boss.buddy_battledroid.inst_strafe_handler
  • hyd.operation.rishi.enemy.boss.buddy_battledroid.inst_strafe_target
  • hyd.operation.rishi.enemy.boss.buddy_battledroid.inst_strafe_warning
  • hyd.operation.rishi.enemy.boss.buddy_battledroid.trig_electrified_wall
  • hyd.operation.rishi.enemy.boss.buddy_battledroid.trig_entrance_bark
  • hyd.operation.rishi.enemy.boss.buddy_battledroid.trig_fall_death
  • hyd.operation.rishi.enemy.boss.engineer.inst_astromech
  • hyd.operation.rishi.enemy.boss.engineer.inst_console
  • hyd.operation.rishi.enemy.boss.engineer.inst_conversation_console
  • hyd.operation.rishi.enemy.boss.engineer.inst_enc_engineer
  • hyd.operation.rishi.enemy.boss.engineer.inst_engineer
  • hyd.operation.rishi.enemy.boss.engineer.inst_engineer_barks
  • hyd.operation.rishi.enemy.boss.engineer.inst_exit_door
  • hyd.operation.rishi.enemy.boss.engineer.inst_shoots_lasers
  • hyd.operation.rishi.enemy.boss.engineer.inst_side_turrets
  • hyd.operation.rishi.enemy.boss.engineer.trig_enter_room
  • hyd.operation.rishi.enemy.boss.engineer.trig_reset
  • hyd.operation.rishi.enemy.boss.junkyard_dog.enc_junkyard_dog
  • hyd.operation.rishi.enemy.boss.junkyard_dog.inst_junkyard_dog
  • hyd.operation.rishi.enemy.boss.junkyard_dog.inst_junkyard_dog_barks
  • hyd.operation.rishi.enemy.boss.junkyard_dog.inst_junkyard_pack
  • 12 252 more nodes not shown.

Fichiers (71)

NomChangementTailleSomme de contrôle MD5
Assets/assets_swtor_main_version.txtModifié77 Bec5b0beaadaa6420461e2964801e1541
Assets/swtor_main_anim_creature_a_1.torModifié183 MBd377351619ab0f13c351d505930eceff
Assets/swtor_main_anim_creature_b_1.torModifié186 MB53bbe08091aeabfd6596dfbe2401e35d
Assets/swtor_main_anim_creature_npc_1.torInchangé474 MBbcfca5c944aee868022218672a5ffc27
Assets/swtor_main_anim_humanoid_bfab_1.torModifié393 MB923fc1cbf75158c90ba40c55c49e105d
Assets/swtor_main_anim_humanoid_bfns_1.torModifié392 MBe401a3aa76302d4cb5ab82c513621442
Assets/swtor_main_anim_humanoid_bmaf_1.torModifié397 MB2886863597cd7211e2a684348bf4122e
Assets/swtor_main_anim_humanoid_bmns_1.torModifié397 MBe9796b63505fe965ef848e0dfd638149
Assets/swtor_main_anim_misc_1.torModifié7 MBe85c8512a4439239c6525a0604c8480b
Assets/swtor_main_areadat_1.torModifié509 MB50715185386e2002c1911e6071984708
Assets/swtor_main_areadat_epsilon_1.torModifié47 MBe0aefd6bb7fd8a04f35ded1d38b0e9f8
Assets/swtor_main_area_alderaan_1.torInchangé178 MBc498d18873a3e2a83e107cc16e379b8d
Assets/swtor_main_area_balmorra_1.torModifié103 MBa2beff8c6727250b1da04be55e52c6cc
Assets/swtor_main_area_belsavis_1.torInchangé172 MB32a36578c61e53bbe44df348f041afb8
Assets/swtor_main_area_corellia_1.torInchangé165 MB76679a3192bf68a5c0d351d0cc470a1a
Assets/swtor_main_area_coruscant_1.torInchangé79 MB83bbdf8136592b9a7482760eb1a501d1
Assets/swtor_main_area_dromund_kaas_1.torModifié107 MB6436348f7c7d2c95df8bb5c08e5045d0
Assets/swtor_main_area_epsilon_1.torInchangé723 KBf069a6b0e0ffa3f984d9ba87e35a98ae
Assets/swtor_main_area_hoth_1.torInchangé334 MB57db4b6e229f8954e8e2008b28aec620
Assets/swtor_main_area_hutta_1.torInchangé65 MBbba31440766e18fe657ed373f30f64b7
Assets/swtor_main_area_ilum_1.torInchangé37 MBf0b62d0683eb54da1e97902d5fed9059
Assets/swtor_main_area_korriban_1.torInchangé100 MB8900796e52142dfbe00a4965964d3b86
Assets/swtor_main_area_makeb_1.torModifié179 MB8cfd3e983c526156750a2c432c241407
Assets/swtor_main_area_misc_1.torModifié389 MB7c7afd693612c2312105b2cc86a5c394
Assets/swtor_main_area_nar_shaddaa_1.torInchangé94 MB21b3067018052f1af0e1fc1b9b9ce7c0
Assets/swtor_main_area_open_worlds_1.torInchangé19 MB0a6436b701ee2dcd06e3097082acbe43
Assets/swtor_main_area_ord_mantell_1.torInchangé37 MBaaca27f73a33392cf9d393e04cf3fdf4
Assets/swtor_main_area_quesh_1.torInchangé52 MB30f4f211ad5d7f7344e350b6a8ba2c2e
Assets/swtor_main_area_raid_1.torModifié27 MB77058678b573792722bb69c6d5bd3e3d
Assets/swtor_main_area_rishi_1.torAjouté141 MB31f014a50c6384764a5c5fbc2708872d
Assets/swtor_main_area_taris_1.torModifié96 MB02ab38fa9b6108b030ba46865c049952
Assets/swtor_main_area_tatooine_1.torModifié150 MBc993db0f2dd39e338255051a48f8cf07
Assets/swtor_main_area_tython_1.torModifié99 MBe80959e8c16790362b364914230e8d5c
Assets/swtor_main_area_voss_1.torModifié205 MB4f08c3d3a3719c179782f15948202320
Assets/swtor_main_area_yavin_1.torAjouté161 MB78de7b6175dfd45d708c0de1ab3b86b5
Assets/swtor_main_area_zed_1.torInchangé34 KB7ad62c4695d766eb087ea9519fa1442a
Assets/swtor_main_art_area_all_arch_a_1.torModifié191 MB7fc8724bd3a5fb5fd8ccbfafa3cf93b1
Assets/swtor_main_art_area_all_arch_b_1.torModifié387 MBabdcb949211385caa11ad8b3ef258f8b
Assets/swtor_main_art_area_all_item_1.torModifié401 MBbfb7046908a41739242a10b99035bd39
Assets/swtor_main_art_creature_a_1.torModifié570 MBc77086004f6a6bed4505fa1871eca99e
Assets/swtor_main_art_creature_b_1.torModifié347 MB6ad1a1b21afdc1564daa7040533eabf7
Assets/swtor_main_art_creature_npc_1.torModifié157 MBcac9f4ba977ccf0e359a15da08670c0f
Assets/swtor_main_art_dynamic_cape_1.torModifié811 MB838c3199b1b5d9249bfe46f86c99b63e
Assets/swtor_main_art_dynamic_chest_1.torModifié747 MB8ed6ea53d05fb54918cbec0c77493039
Assets/swtor_main_art_dynamic_chest_tight_1.torModifié918 MB7704c2ff81e0523fdb1e80fc68ac05fd
Assets/swtor_main_art_dynamic_hand_1.torModifié335 MB1fce0747e7a414a0d554045200647258
Assets/swtor_main_art_dynamic_head_1.torModifié861 MB65321edfecac6ec7650a5dc59dda7b25
Assets/swtor_main_art_dynamic_lower_1.torModifié869 MB3a254465db2b7c58a4b1409d317ba353
Assets/swtor_main_art_dynamic_mags_1.torModifié49 MB5c35385b39d6abb004484df5c139a473
Assets/swtor_main_art_fx_1.torModifié331 MBcb3cce5d64a10a327991655628d6d8da
Assets/swtor_main_art_harvesting_1.torModifié12 MB43463357fed77dbcf25306c3cfdb1b75
Assets/swtor_main_art_misc_1.torModifié48 MB34f71af539c28fd299736765ce396f88
Assets/swtor_main_art_space_combat_1.torInchangé274 MB42627bd87f1dabe799b7e872b90339fa
Assets/swtor_main_art_spvp_1.torAjouté160 MBfd56c385c7b56dc2ae57974c62e5f2e3
Assets/swtor_main_art_vehicle_1.torModifié326 MB30fb38e4f39946f913092e1333d370e9
Assets/swtor_main_art_weapon_1.torModifié160 MB623b5751570bcacf2f687d6bb97f4cda
Assets/swtor_main_art_zed_1.torModifié851 MBc9c2ab9cfeb35b90a3b1d474b791dbef
Assets/swtor_main_bnk_audiodata_1.torModifié15 MB3f42a92fe8a0d7373e4c2615a06b4dd7
Assets/swtor_main_bnk_audio_1.torModifié240 MB5b31c93657272e1519712f8953dc2d22
Assets/swtor_main_bnk_location_1.torModifié826 MBa682eee5955d76ef12de1b009eb76e6b
Assets/swtor_main_bnk_streamed_a_1.torInchangé404 MBa7e4313260176af05f58b6100b7c003e
Assets/swtor_main_bnk_streamed_b_1.torInchangé443 MB4ab77c180ca21918065c4de7acde2194
Assets/swtor_main_bnk_streamed_c_1.torInchangé253 MB8a3db1b399b717ca5ab057cd6acd0b45
Assets/swtor_main_bnk_voc_1.torModifié216 MBe18c79d25f0731e2f9dc097a930d7503
Assets/swtor_main_bnk_zed_1.torModifié46 MB7559bc75ae7392ed39f753e1d52adf83
Assets/swtor_main_cnv_alien_1.torInchangé369 MBfc7ab557e696ab19067906219de2361f
Assets/swtor_main_gamedata_1.torModifié13 MB755c80ff67f933c400ee811636b8e4e6
Assets/swtor_main_gfx_assets_1.torModifié350 MB3ad7dbffb7f156b7e0dae83e88d1fc93
Assets/swtor_main_global_1.torModifié258 MB97757d7f80093f4e84ac8c9486c2b595
Assets/swtor_main_systemgenerated_gom_1.torModifié12 MB3749107bbb4eb8606238cf1b91379619
Assets/swtor_main_zed_1.torModifié13 MBa4466c7d32f486cc8e09cc01688f020a
Version 181 | Version 183