Arch Rival
Arch Rival
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16140907115765338291 |
Combat log ID: | 2075822118666240 |
FQN: | abl. |
Star Wars name: | Arch Rival |
Other languages: | Erzrivale Grand rival |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Buff Duration: passive On death: Effect is removed # occurrences: 0 Global ID: 16141026034986591592 FQN: abl. npc. ability. custom. boss. wolf_ baron. aggro_ baron/0/1 - 1
- When character takes damage, not more than every 1s
Only when the following conditions are met:
- If hitpoints of CASTER ≤ 40%
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [180s]
Knocked Out
Knocked out cold.Slot: Buff Duration: 3m 0s On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) true
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 3m 0s
- Max Duration = (time) 3m 0s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141029333521473617 Combat log ID: 2075822118666498 FQN: abl. npc. ability. custom. boss. wolf_ baron. aggro_ baron/0/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Ballistic Impulse, centered at caster, immediately knockdown, momentum = 1.3, 25° pitch, 0° yaw
- Stun the TARGET
- Mark as neutralized
- 2
- When CASTER exits combat
Perform the following actions:
- Remove this effect