1. Abilities
  2. creature
  3. rancor
  4. giant
  5. adds
  6. smash

Crush

forcequake

Crush

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.creature.boss.bel.superboss_rancor_primal_destroyer_adds_primal

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forcequake
Crush
2
forcequake
Crush
  • [hidden] [0.7s]
    forcequakeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.creature.rancor.ground_aoe_knockback, dependent on calling effect
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    forcequakeEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 15m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Play appearance epp.creature.rancor.ground_aoe_knockback_hit, dependent on calling effect
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.19
      - Standard Health Percent Min = (float) 0.16
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee