VIP - Barrier
VIP - Barrier
Projects a Barrier around you, granting immunity to all control, damage, and negative effects while channeled. This ability does not respect the global cooldown and can be used while controlled. While you are protected by Barrier charges will build up and grant Enduring Bastion, a shield that absorbs an amount of damage based off the charges that are present when Force Barrier ended. Enduring Bastion also grants immunity to interrupts.
Attributes
Type: | active |
Activation time: | 8s channel |
Target type: | Self |
AI type: | None |
Initializers: |
|
Metadata
Contained since: | Patch 4.0.0 |
Global ID: | 16140923304841722276 |
Combat log ID: | 3549107570343936 |
FQN: | abl. |
Star Wars name: | VIP - Barrier |
Other languages: | [VIP - Barrier] [VIP - Barrier] |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [does not expire]
VIP - Barrier
Immune to all damage, control, and negative effects. Building Enduring Bastion charges.Slot: Buff Duration: during channel (8s) On death: Effect is removed Tick rate: 1s (8 ticks) Initial stacks: 1 Max stacks: 4 # occurrences: 0 Tags: tag. abl. , tag.buff. taunt_ immunity abl. , tag.buff. interrupt_ immunity abl. , tag.buff. global_ immunity abl. charges. enduring_ bastion Global ID: 16141168082875815627 FQN: abl. pvp. warzone. yavin. vip_ abls. barrier/10/1 - 1
- When effect is applied
Perform the following actions:
- Immobilize and prevent rotation
- Modify stat Force Resistance, increase by 200
- Modify stat Tech Resistance, increase by 200
- Modify stat Melee Defense, increase by 200
- Modify stat Ranged Defense, increase by 200
- Grant Immunity
- Tag = (string)
- Ability Spec = 0
- Damage Type List = Int(1)
- Damage Channel List = Int(1) - Grant Immunity
- Tag = (string)
- Ability Spec = 0
- Damage Type List = Int(2)
- Damage Channel List = Int(1) - Grant Immunity
- Tag = (string)
- Ability Spec = 0
- Damage Type List = Int(3)
- Damage Channel List = Int(1) - Grant Immunity
- Tag = (string)
- Ability Spec = 0
- Damage Type List = Int(4)
- Damage Channel List = Int(1) - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. , tag.debuff. knockdown abl. , tag.debuff. lift abl. , tag.debuff. physics abl. , tag.debuff. interrupt abl. , tag.debuff. silence abl. , tag.debuff. root abl. , tag.debuff. snare abl. , tag.debuff. blind abl. , tag.debuff. stun abl. debuff. sleep - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: 0, tag.abl. , 3198484067459990840, tag.debuff. damage_ vulnerability abl. , tag.debuff. armor_ reduced abl. , tag.debuff. damage_ reduced abl. , 9512631560023633215, tag.debuff. healing_ reduced abl. , 16411176098557351739, tag.debuff. defense_ reduced abl. , tag.debuff. accuracy_ reduced abl. debuff. taunt - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. , tag.debuff. shock abl. , 10926772235696702711, tag.debuff. damage_ over_ time abl. , tag.debuff. burn abl. , 15148778261333926839, tag.debuff. bleed abl. debuff. crush - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. , tag.dispel_ type. tech abl. , tag.dispel_ type. physical abl. , tag.dispel_ type. mental abl. , tag.dispel_ type. force abl. dispel_ type. purge_ only - Mark as neutralized
- 2
- When effect is applied
Perform the following actions:
- Dispel all effects from tags tag.abl.debuff.knockdown, tag.abl.debuff.lift, tag.abl.debuff.silence, tag.abl.debuff.root, tag.abl.debuff.snare, tag.abl.debuff.blind, tag.abl.debuff.stun, tag.abl.debuff.sleep
- Dispel all effects from tags tag.abl.dispel_type.tech, tag.abl.dispel_type.physical, tag.abl.dispel_type.mental, tag.abl.dispel_type.force, tag.abl.dispel_type.purge_only
- Dispel all effects from tags 0, tag.abl.debuff.damage_vulnerability, 3198484067459990840, tag.abl.debuff.armor_reduced, tag.abl.debuff.damage_reduced, tag.abl.debuff.healing_reduced, 9512631560023633215, tag.abl.debuff.defense_reduced, 16411176098557351739, tag.abl.debuff.accuracy_reduced, tag.abl.debuff.taunt
- Dispel all effects from tags tag.abl.debuff.shock, tag.abl.debuff.damage_over_time, 10926772235696702711, tag.abl.debuff.burn, tag.abl.debuff.bleed, 15148778261333926839, tag.abl.debuff.crush
- 3
- When effect is applied
Only when the following conditions are met:
Perform the following actions:
- Dispel all effects from tags tag.abl.jedi_consular.noble_sacrifice_stacks
- 4
- When effect ticks the 2nd time
- When effect ticks the 4th time
- When effect ticks the 6th time
Perform the following actions:
- Modify Charges
- Ability Spec = 0
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0
- Tags: tag.abl. charges. enduring_ bastion
- 5
- Just before this effect is removed
Perform the following actions:
- Play appearance epp.
jedi_consular. , dependent on calling effectforce_wall. exit_player
- [5s]
Enduring Bastion (1)
Absorbs a small amount of damage.Slot: Buff Duration: 5s On death: Effect is removed Tick rate: 1s (5 ticks) # occurrences: 1 Tags: tag. abl. buff. interrupt_ immunity Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 5s
- Max Duration = (time) 5s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141166983364187934 Combat log ID: 3549107570344276 FQN: abl. pvp. warzone. yavin. vip_ abls. barrier/10/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
jedi_consular. , dependent on calling effectforce_barrier. enduring_bastion. loop - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. interrupt
- 2
- Before NPC with this effect takes damage
Perform the following actions:
- Absorb Damage
- Damage Type = (int) 5
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amplifier Spec = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 1
- Standard Health Percent Max = (float) 0.464
- Standard Health Percent Min = (float) 0.464
- Max Damage Absorbed = (float) 0
- Healing Power Coefficient = (float) 3.27
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 3
- When effect ticks
Only when the following conditions are met:
- <
- If TARGET has an effect with the tag tag.abl.proficiency.armor.light applied by CASTER
Perform the following actions:
- Heal the TARGET for (4% of its HP), causing no threat
- 4
- Just before this effect is removed
Perform the following actions:
- [5s]
Enduring Bastion (2)
Absorbs a medium amount of damage.Slot: Buff Duration: 5s On death: Effect is removed Tick rate: 1s (5 ticks) # occurrences: 1 Tags: tag. abl. buff. interrupt_ immunity Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 5s
- Max Duration = (time) 5s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141165883852558765 Combat log ID: 3549107570344284 FQN: abl. pvp. warzone. yavin. vip_ abls. barrier/10/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
jedi_consular. , dependent on calling effectforce_barrier. enduring_bastion. loop - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. interrupt
- 2
- Before NPC with this effect takes damage
Perform the following actions:
- Absorb Damage
- Damage Type = (int) 5
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amplifier Spec = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 1
- Standard Health Percent Max = (float) 0.628
- Standard Health Percent Min = (float) 0.628
- Max Damage Absorbed = (float) 0
- Healing Power Coefficient = (float) 6.54
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 3
- When effect ticks
Only when the following conditions are met:
- <
- If TARGET has an effect with the tag tag.abl.proficiency.armor.light applied by CASTER
Perform the following actions:
- Heal the TARGET for (6% of its HP), causing no threat
- 4
- Just before this effect is removed
Perform the following actions:
- [5s]
Enduring Bastion (3)
Absorbs a large amount of damage.Slot: Buff Duration: 5s On death: Effect is removed Tick rate: 1s (5 ticks) # occurrences: 1 Tags: tag. abl. buff. interrupt_ immunity Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 5s
- Max Duration = (time) 5s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141173580433952072 Combat log ID: 3549107570344292 FQN: abl. pvp. warzone. yavin. vip_ abls. barrier/10/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
jedi_consular. , dependent on calling effectforce_barrier. enduring_bastion. loop - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. interrupt
- 2
- Before NPC with this effect takes damage
Perform the following actions:
- Absorb Damage
- Damage Type = (int) 5
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amplifier Spec = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 1
- Standard Health Percent Max = (float) 0.792
- Standard Health Percent Min = (float) 0.792
- Max Damage Absorbed = (float) 0
- Healing Power Coefficient = (float) 9.81
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 3
- When effect ticks
Only when the following conditions are met:
- <
- If TARGET has an effect with the tag tag.abl.proficiency.armor.light applied by CASTER
Perform the following actions:
- Heal the TARGET for (8% of its HP), causing no threat
- 4
- Just before this effect is removed
Perform the following actions:
- [5s]
Enduring Bastion (4)
Absorbs a massive amount of damage.Slot: Buff Duration: 5s On death: Effect is removed Tick rate: 1s (5 ticks) # occurrences: 1 Tags: tag. abl. buff. interrupt_ immunity Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 5s
- Max Duration = (time) 5s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141172480922324895 Combat log ID: 3549107570344300 FQN: abl. pvp. warzone. yavin. vip_ abls. barrier/10/5 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. interrupt - Play appearance epp.
jedi_consular. , dependent on calling effectforce_barrier. enduring_bastion. loop
- 2
- Before NPC with this effect takes damage
Perform the following actions:
- Absorb Damage
- Damage Type = (int) 5
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amplifier Spec = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 1
- Standard Health Percent Max = (float) 0.9
- Standard Health Percent Min = (float) 0.9
- Max Damage Absorbed = (float) 0
- Healing Power Coefficient = (float) 13.08
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 3
- When effect ticks
Only when the following conditions are met:
- <
- If TARGET has an effect with the tag tag.abl.proficiency.armor.light applied by CASTER
Perform the following actions:
- Heal the TARGET for (10% of its HP), causing no threat
- 4
- Just before this effect is removed
Perform the following actions:
- [does not expire]
Unshakable
Cannot be interrupted.Slot: Buff Duration: passive On death: Effect is removed # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141171381410695634 Combat log ID: 3549107570344308 FQN: abl. pvp. warzone. yavin. vip_ abls. barrier/10/6 - Set Stack Limit