[jet_pack_loop]
[jet_pack_loop]
Attributes
Type: | active |
Activation time: | instant |
Target type: | Any |
AI type: | None |
Metadata
Contained since: | Patch 2.3.0 |
Global ID: | 16140931616009705267 |
Combat log ID: | 3280401531404288 |
FQN: | abl. |
Star Wars name: | [jet_pack_loop] |
Other languages: | [jet_pack_loop] [jet_pack_loop] |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [11s]
Jet Packing
While Jet Packing Arkan is immune to ballistics and controling effects.Slot: Buff Duration: 11s On death: Effect is removed # occurrences: 0 Tags: tag. abl. exp. 01. makeb. world_ arc. imperial. hub_ 2. the_ specialists. the_ ratcatcher. is_ jetpacking Initializers: - Set type to Positive, cannot toggle off
- Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 11s
- Max Duration = (time) 11s
Global ID: 16141082173736385789 Combat log ID: 3280401531404545 FQN: abl. event. bounty_ hunting. crime_ lords. arkan. jet_ pack_ loop/4/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
exp. , dependent on calling effect01. makeb. world. hub2. imperial. the_specialists. the_ratcatcher. mine_field. loop - Immobilize but allow rotation
- Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. , tag.debuff. knockdown abl. , tag.debuff. lift abl. , tag.debuff. physics abl. , tag.debuff. interrupt abl. , tag.debuff. silence abl. , tag.debuff. root abl. , tag.debuff. snare abl. , tag.debuff. blind abl. , tag.debuff. stun abl. debuff. sleep - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. , tag.dispel_ type. tech abl. , tag.dispel_ type. physical abl. dispel_ type. mental - Dispel all effects from ability Reactive Shield
Reactive Shield
Damage mitigation shield that prevents 10% of incoming damage for 12s.
FQN: abl.event.bounty_hunting.crime_lords.arkan.reactive_shield
- Dispel all effects from ability Kolto Shell
Kolto Shell
FQN: abl.event.bounty_hunting.crime_lords.arkan.kolto_shell
- 2
- When CASTER exits combat
Perform the following actions:
- Remove this effect
- 4
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 8
- Sort Type = Closest
- Radius = 5m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
- If TARGET is in combat
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- [hidden] [2s]
Effect #2Slot: Debuff Duration: 2s On death: Effect is removed Tick rate: 1.5s (1 ticks) # occurrences: 1 Tags: tag. abl. exp. 01. makeb. world_ arc. imperial. hub_ 2. the_ specialists. the_ ratcatcher. is_ suit_ locked Initializers: - Set type to Negative, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 2s
- Max Duration = (time) 2s
Conditions: - Can only be called by other effects
Global ID: 16141081074224755200 FQN: abl. event. bounty_ hunting. crime_ lords. arkan. jet_ pack_ loop/4/2 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
event. , dependent on calling effectbounty_hunting. crime_lords. arkan. jet_pack. exit_loop - Immobilize and prevent rotation
- Delay next ability by 2.5s (GCD)
- 2
- When effect ticks
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 8
- Sort Type = Closest
- Radius = 5m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
- If TARGET is in combat
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- 3
- When CASTER exits combat
- When effect expires
Perform the following actions:
- Play appearance epp.
event. , dependent on calling effectbounty_hunting. crime_lords. arkan. jet_pack. exit_loop_exit
- [hidden] [30s]
Effect #3Slot: Buff Duration: 30s On death: Effect is removed # occurrences: 1 Tags: tag. abl. exp. 01. makeb. world_ arc. imperial. hub_ 2. the_ specialists. the_ ratcatcher. just_ jetpacked Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 30s
- Max Duration = (time) 30s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141079974713126995 FQN: abl. event. bounty_ hunting. crime_ lords. arkan. jet_ pack_ loop/4/3 - Set Duration
- [hidden] [0s] [not displayed]
Effect #4Slot: Debuff Duration: instant # occurrences: 1 Tags: tag. abl. debuff. physics Initializers: - Set type to Negative, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141078875201499622 FQN: abl. event. bounty_ hunting. crime_ lords. arkan. jet_ pack_ loop/4/4 - 1
- When effect is applied
Only when the following conditions are met:
- If TARGET is alive
Perform the following actions:
- Ballistic Impulse, centered at caster, never knockdown, momentum = 3, 15° pitch, 5° yaw