1. Abilities
  2. event
  3. bounty_hunting
  4. crime_lords
  5. arkan
  6. jet_pack_loop

[jet_pack_loop]

[jet_pack_loop]

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
jetboostJet Packing – While Jet Packing Arkan is immune to ballistics and controling effects.
2
[jet_pack_loop]
3
[jet_pack_loop]
4
[jet_pack_loop]
  • [11s]
    jetboostJet Packing
    While Jet Packing Arkan is immune to ballistics and controling effects.

  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • 3
    • When effect expires

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • 4
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        AND
        • If TARGET is in combat
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [2s]
    Effect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.event.bounty_hunting.crime_lords.arkan.jet_pack.exit_loop, dependent on calling effect
    • Immobilize and prevent rotation
    • Delay next ability by 2.5s (GCD)
  • 2
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        AND
        • If TARGET is in combat
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 3
    • When CASTER exits combat
    • When effect expires

    Perform the following actions:

    • Play appearance epp.event.bounty_hunting.crime_lords.arkan.jet_pack.exit_loop_exit, dependent on calling effect
  • [hidden] [30s]
    Effect #3

  • [hidden] [0s] [not displayed]
    Effect #4

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 3, 15° pitch, 5° yaw