1. Abilities
  2. npc
  3. ability
  4. droid
  5. self_destruct_high_damage

Self Destruct

demolition

Self Destruct

Kamikaze attack where the droid runs into melee range and blows up, doing extreme damage to nearby targets and destroying itself.
WARNING - DO NOT GIVE THIS ABILITY TO NON-DROIDS

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
demolitionSelf Destruct – Preparing to self destruct!
2
demolition
Self Destruct
3
demolition
Self Destruct
4
movementslowedSlowed (Force) – Movement speed reduced.
  • [2.5s]
    demolitionSelf Destruct
    Preparing to self destruct!

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.world_design.generic.scanner.scanner_red_proc
    • Stun the TARGET
  • 2
    • When effect expires

    Perform the following actions:

    • Play appearance epp.npc.ability.droid.self_destruct.cast_instant
    • Add effect #2 to TARGET from CASTER
  • 3
    • When effect expires

    Perform the following actions:

    • Instantly kill the TARGET
  • 4
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 5
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 5
    • When effect is applied
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.world_design.generic.scanner.scanner_red_proc_w_ground, dependent on calling effect
  • [0s] [not displayed]
    demolitionEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 3
      - Standard Health Percent Min = (float) 2.5
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • [0s] [not displayed]
    demolitionEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 1.6, 25° pitch, 0° yaw
  • [2.5s]
    movementslowedSlowed (Force)
    Movement speed reduced.

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 5
      - Sort Type = Closest
      - Radius = 8m

    Perform the following actions:

    • Set movement speed to 60%