Salt 'n Pepper
Salt 'n Pepper
Attributes
Type: | active |
Activation time: | 1.5s channel |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 6.0.0 |
Global ID: | 16140948782712111506 |
Combat log ID: | 4237715381944320 |
FQN: | abl. |
Star Wars name: | Salt 'n Pepper |
Other languages: | Graumeliert Sel et poivre |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Target overrides: - [target override] Caster
Global ID: 16140903783086138676 FQN: abl. event. pirate_ onslaught. world_ boss. yarvok. salt_ n_ pepper/11/1
- [hidden] [does not expire]
Effect #2Slot: Debuff Duration: passive On death: Effect is removed Tick rate: 0.5s # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16140907081621027021 FQN: abl. event. pirate_ onslaught. world_ boss. yarvok. salt_ n_ pepper/11/2 - 1
- When effect ticks
- When effect is applied
Override target to:
- AoE Cone
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 6
- Direction = Forward
- Sort Type = Closest
- Distance = 25m
- Angle = (float) 30
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- 2
- When effect is applied
Perform the following actions:
- Immobilize but allow rotation
- [0s] [not displayed]
Effect #3Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. utility. is_ aoe Conditions: - Can only be called by other effects
Global ID: 16140905982109394586 FQN: abl. event. pirate_ onslaught. world_ boss. yarvok. salt_ n_ pepper/11/3 - 1
- When effect is applied
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 4
- Flurry Blows Max = (int) 4
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.12
- Standard Health Percent Min = (float) 0.07
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged