1. Abilities
  2. quest
  3. location
  4. open_worlds
  5. class
  6. act_3
  7. trooper
  8. the_battle_of_corellia
  9. imperial_missile_launcher

RH-1 Missile Launcher

tacticalnuke

RH-1 Missile Launcher

Fire an RH-1 Missile.

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
tacticalnuke
RH-1 Missile Launcher
2
tacticalnuke
RH-1 Missile Launcher
3
thrownKnockdown – Prone and unable to act.
4
thrown
RH-1 Missile Launcher
5
tacticalnuke
RH-1 Missile Launcher
  • [0s] [not displayed]
    tacticalnukeEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Damage
      - Damage Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 5.5
      - Standard Health Percent Min = (float) 4.4
      - Damage Modifier = (float) 0
    • Add effect #4 to TARGET from CASTER, Combat Math Only
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Damage
      - Damage Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 3.1
      - Standard Health Percent Min = (float) 1.4
      - Damage Modifier = (float) 0
  • [0s] [not displayed]
    tacticalnukeEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at ground target, immediately knockdown, momentum = 1, 20° pitch, 0° yaw
    • Add effect #3 to TARGET from CASTER
  • [2s]
    thrownKnockdown
    Prone and unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.bounty_hunter.electro_dart.electro_dart_stun_end, dependent on calling effect
  • [2s]
    thrownRH-1 Missile Launcher

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.bounty_hunter.electro_dart.electro_dart_loop, dependent on calling effect
  • [2s]
    tacticalnukeRH-1 Missile Launcher

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.quest.location.open_worlds.act_1.bounty_hunter.the_mandalorian_killer.heavy_grenade_impact, dependent on calling effect