1. Abilities
  2. qtr
  3. flashpoint
  4. rishi
  5. flashpoint_1
  6. mob
  7. boss
  8. boss_2
  9. b
  10. flurry

Slash Attack

Slash Attack

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.combat.flashpoint.rishi.flashpoint_1.boss_2b

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Slash Attack
2
10
agonizingsaberExecute – You are vulnerable to an execution move.
3
snipe
Slash Attack
  • [0s] [not displayed]
    Effect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to Story Mode

    Perform the following actions:

    • Play appearance epp.qtr.flashpoint.rishi.flashpoint_1.mob.boss_2.boss_a.flurry.instant_cast_a, dependent on calling effect
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.035
      - Standard Health Percent Min = (float) 0.035
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man VM

    Perform the following actions:

    • Play appearance epp.qtr.flashpoint.rishi.flashpoint_1.mob.boss_2.boss_a.flurry.instant_cast_a, dependent on calling effect
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 3
      - Flurry Blows Max = (int) 3
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.035
      - Standard Health Percent Min = (float) 0.035
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • [60s]
    agonizingsaberExecute
    You are vulnerable to an execution move.

  • 1
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [hidden] [0.75s]
    snipeEffect #3

  • 1
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect