1. Abilities
  2. operation
  3. iokath
  4. boss
  5. scyva
  6. adds
  7. cfa_railgun
  8. passive_blue

[passive_blue]

abl_tr_vg_sonic_rebounder

[passive_blue]

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_sm_sc_bludgeonPrecision – This unit has perfect accuracy and intelligently prioritizes targets. Ignores normal threat rules.
2
abl_tr_vg_sonic_rebounder
[passive_blue]
3
abl_tr_vg_sonic_rebounder
[passive_blue]
4
abl_tr_vg_sonic_rebounderStabilizing Field – Applies a stabilizing field which negates application of Unstable Acceleration to entities within 7 meters of the CFA-Railgun.
5
abl_tr_vg_sonic_rebounderStabilization – While in near proximity to the CFA-Railgun you will not receive additional stacks of Unstable Acceleration.
6
abl_bh_pt_insulated_matsDefensive Countermeasures – Redirects all energy into shielding when badly damaged.
7
guardprobeDampening Field – Negates all incoming damage. The CFA-Railgun is unable to act while this effect is active.
8
abl_bh_pt_insulated_matsProtocol: SCYVA – Becomes stunned and begins regenerating when near death. The CFA-Railgun is under the protoction of Scyva's mass synthesis systems and cannot be destroyed by conventional weaponry.
9
guardprobeReconstruct – Negates all incoming damage. The CFA-Railgun is unable to act while this effect is active.
  • [does not expire]
    abl_sm_sc_bludgeonPrecision
    This unit has perfect accuracy and intelligently prioritizes targets. Ignores normal threat rules.

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.interrupt
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.buff.reflect_damage
  • 2
    • When effect is applied

    Perform the following actions:

  • 3
    • When CASTER enters combat

    Perform the following actions:

    • Set attack wave to #1
  • 4

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 9
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0.02
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 5
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Random
      - Radius = 70m

    Only when the following conditions are met:

      • <
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​operation.​iokath.​boss.​scyva.​adds.​cfa_railgun.​railgun_blue_overdrive
        AND
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​operation.​iokath.​boss.​scyva.​adds.​cfa_railgun.​railgun_blue
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​operation.​iokath.​boss.​scyva.​scyva.​p4_isolation_field
        AND
        • If CASTER is positioned 8m to 70m to melee distance of TARGET
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [hidden] [does not expire]
    abl_tr_vg_sonic_rebounderEffect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man SM

    Perform the following actions:

  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 16-man SM

    Perform the following actions:

  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If difficulty is not set to Master Mode
        AND
        • If difficulty is set to 8-man VM
        >

    Perform the following actions:

  • 4
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If difficulty is not set to Master Mode
        AND
        • If difficulty is set to 16-man VM
        >

    Perform the following actions:

  • 5
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If difficulty is set to Master Mode
        AND
        • If difficulty is set to 8-man VM
        >

    Perform the following actions:

  • 6
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If difficulty is set to Master Mode
        AND
        • If difficulty is set to 16-man VM
        >

    Perform the following actions:

  • [hidden] [9s]
    abl_tr_vg_sonic_rebounderEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) true
      - Amount Max = (float) 100,000
      - Amount Min = (float) 100,000
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
    • Play appearance epp.operation.iokath.boss.scyva.adds.cfa_railgun.cfa_blue_mark_tank, dependent on calling effect
  • [does not expire]
    abl_tr_vg_sonic_rebounderStabilizing Field
    Applies a stabilizing field which negates application of Unstable Acceleration to entities within 7 meters of the CFA-Railgun.

  • 1
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 6
      - Sort Type = Closest
      - Radius = 7m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [1.2s]
    abl_tr_vg_sonic_rebounderStabilization
    While in near proximity to the CFA-Railgun you will not receive additional stacks of Unstable Acceleration.

  • 1
    • When effect is applied

    Perform the following actions:

    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.operation.iokath.boss.scyva.adds.emergency_purge.unstable_acceleration_charges, tag.abl.operation.iokath.boss.scyva.adds.emergency_purge.unstable_acceleration
  • [does not expire]
    abl_bh_pt_insulated_matsDefensive Countermeasures
    Redirects all energy into shielding when badly damaged.

  • 1
    • When effect is applied

    Perform the following actions:

    • Associate 4823232816826263538 with 30% HP
  • 2
    • When HP drops below 4823232816826263538

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
    • Remove this effect
  • [60s]
    guardprobeDampening Field
    Negates all incoming damage. The CFA-Railgun is unable to act while this effect is active.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
  • 2
    • Before NPC with this effect takes damage

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 1,000,000
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When effect is applied

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
  • 4
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.scyva.adds.omega_protocol_droid.emergency_deflection_field, dependent on calling effect
  • [does not expire]
    abl_bh_pt_insulated_matsProtocol: SCYVA
    Becomes stunned and begins regenerating when near death.

    The CFA-Railgun is under the protoction of Scyva's mass synthesis systems and cannot be destroyed by conventional weaponry.


  • 1
    • When effect is applied

    Perform the following actions:

    • Associate 3554407053607929872 with 1% HP
  • 2
    • When HP drops below 3554407053607929872

    Perform the following actions:

    • Add effect #9 to TARGET from CASTER
  • 3

    Perform the following actions:

    • Remove this effect
  • [60s]
    guardprobeReconstruct
    Negates all incoming damage. The CFA-Railgun is unable to act while this effect is active.

  • 1
    • Before NPC with this effect takes Kinetic damage

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 1,000,000
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Custom system_debug, #2 = Absorb initialized
  • 2
    • When effect ticks

    Perform the following actions:

    • Heal the TARGET for 1*BonusHeal + (0.5% of its HP), causing no threat
  • 3

    Perform the following actions:

    • Remove this effect
  • 4
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
  • 5
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.scyva.adds.omega_protocol_droid.emergency_deflection_field, dependent on calling effect