Stun Cable
Stun Cable
Attributes
Type: | active |
Activation time: | 5s channel |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 6.0.0 |
Global ID: | 16140996725756197330 |
Combat log ID: | 4165181974249472 |
FQN: | abl. |
Star Wars name: | Stun Cable |
Other languages: | Betäubungskabel Câble d'étourdissement |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [does not expire]
Stun Cable
The hunter probe has trapped you in a stun cable, doing periodic electrical damage and stunning you.Slot: Debuff Duration: during channel (5s) On death: Effect is removed Tick rate: 1s (5 ticks) # occurrences: 1 Tags: tag. abl. , tag.flashpoint. nathema. boss. boss2. probe_ electro_ cable_ stun abl. debuff. stun Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16141143981818015429 Combat log ID: 4165181974249733 FQN: abl. flashpoint. nathema. boss. boss2. probe_ droid_ stun_ cable/12/1 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Stun the TARGET
- Play appearance epp.
flashpoint. , dependent on calling effectnathema. boss. boss2. electro_stun_loop
- 2
- When effect ticks
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 2
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.1
- Standard Health Percent Min = (float) 0.1
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 3
- Just before this effect is removed
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- Play appearance epp.
flashpoint. , dependent on calling effectnathema. boss. boss2. electro_stun_channel_end
- [hidden] [45s]
[CUT] Stun LimiterSlot: Debuff Duration: 45s On death: Effect is removed # occurrences: 1 Tags: tag. abl. flashpoint. nathema. boss. boss2. probe_ electro_ cable_ stun_ cooloff Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 45s
- Max Duration = (time) 45s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If difficulty is any of 8-man SM, 8-man VM, 16-man SM, 16-man VM
- Can only be called by other effects
Global ID: 16141142882306387720 Combat log ID: 4165181974249730 FQN: abl. flashpoint. nathema. boss. boss2. probe_ droid_ stun_ cable/12/2 - Set Duration
- 1
- Just before this effect is removed
Perform the following actions:
- Modify cooldown of Unleash by -120s
Unleash
Purges incapacitating and movement-impairing effects.
FQN: abl.sith_warrior.unleash
- Modify cooldown of Unbreakable Will by -120s
Unbreakable Will
Summons an unbreakable will, immediately purging incapacitating and movement-impairing effects.
FQN: abl.sith_inquisitor.unbreakable_will
- Modify cooldown of Tenacity by -120s
Tenacity
Purges incapacitating and movement-impairing effects.
FQN: abl.trooper.tenacity
- Modify cooldown of Escape by -120s
Escape
Purges incapacitating and movement-impairing effects.
FQN: abl.smuggler.escape
- Modify cooldown of Resolute by -120s
Resolute
Purges all incapacitating and movement-impairing effects.
FQN: abl.jedi_knight.resolute
- Modify cooldown of Force of Will by -120s
Force of Will
Demonstrates your force of will, purging all incapacitating and movement-impairing effects.
FQN: abl.jedi_consular.force_of_will
- Modify cooldown of Determination by -120s
Determination
Purges all incapacitating and movement-impairing effects.
FQN: abl.bounty_hunter.determination
- Modify cooldown of Escape by -120s
Escape
Purges all incapacitating and movement-impairing effects.
FQN: abl.agent.escape