1. Abilities
  2. operation
  3. oricon
  4. palace
  5. boss
  6. raptus
  7. dps
  8. timer

[timer]

[timer]

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
mentaltormentCursed – This captive is cursed, end their misery before they make Raptus stronger.
2
[timer]
3
[timer]
4
[timer]
5
forcearmorRepulse – Reflecting non periodic damage!
  • [20s]
    mentaltormentCursed
    This captive is cursed, end their misery before they make Raptus stronger.

  • 1
    • When effect expires

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 25m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Execute hydra hook Captive_DPS_Failed
  • 2
    • When effect expires

    Perform the following actions:

    • Play appearance epp.operation.oricon.palace.boss.raptus.captive_dps.fail, dependent on calling effect
  • 3
    • Just before NPC with this effect dies

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 25m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If difficulty is not set to Master Mode
        >

    Perform the following actions:

    • Execute hydra hook Captive_DPS_Passed
  • 4
    • When effect ticks the 1st time

    Only when the following conditions are met:

      • If difficulty is set to Master Mode

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
  • [hidden] [does not expire]
    Effect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man SM

    Perform the following actions:

  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If difficulty is not set to Master Mode
        AND
        • If difficulty is set to 8-man VM
        >

    Perform the following actions:

  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 16-man SM

    Perform the following actions:

  • 4
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If difficulty is not set to Master Mode
        AND
        • If difficulty is set to 16-man VM
        >

    Perform the following actions:

  • 5
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If difficulty is set to Master Mode
        AND
        • If difficulty is set to 8-man VM
        >

    Perform the following actions:

  • 6
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If difficulty is set to Master Mode
        AND
        • If difficulty is set to 16-man VM
        >

    Perform the following actions:

  • [6.9s]
    forcearmorRepulse
    Reflecting non periodic damage!

  • 1
    • Before NPC with this effect takes damage without tags 7814848274810344915, tag.abl.debuff.damage_over_time, tag.abl.itm.relic.onhit_damage that does not get redirected

    Override target to:

    • Trigger Caster

    Perform the following actions:

    • Reflect Damage
      - Absorb Damage = (bool) true
      - Reflect Melee = (bool) true
      - Reflect Ranged = (bool) true
      - Reflect Force = (bool) true
      - Reflect Tech = (bool) true
      - Cap Damage = (bool) false
      - Amount Percent = (float) 1
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.itm.relic.onuse.tank_shield.gray