1. Pouvoirs
  2. operation
  3. oricon
  4. palace
  5. boss
  6. raptus
  7. dps
  8. timer

[timer]

[timer]

Attributes

Conditions

Métadonnées

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
mentaltormentMalédiction – Ce prisonnier souffre d'une malédiction, abrégez ses souffrances avant qu'il ne rende Raptus plus puissant.
2
[timer]
3
[timer]
4
[timer]
5
forcearmorRépulsion – Renvoi des dégâts non réguliers !
  • [20s]
    mentaltormentMalédiction
    Ce prisonnier souffre d'une malédiction, abrégez ses souffrances avant qu'il ne rende Raptus plus puissant.

    • When effect expires
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is alive
        AND
        • If PRIMARY TARGET is a player
        >

    Perform the following actions:

    • Execute Hydra Hook
      - Event Name = (string) Captive_DPS_Failed
      - Object Self = (int) 1
    • When effect expires

    Perform the following actions:

    • Play appearance epp . operation . oricon . palace . boss . raptus . captive_dps . fail, dependent on calling effect
    • Just before NPC with this effect dies
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is alive
        AND
        • If PRIMARY TARGET is a player
        AND
        • If difficulty is not set to Nightmare Mode
        >

    Perform the following actions:

    • Execute Hydra Hook
      - Event Name = (string) Captive_DPS_Passed
      - Object Self = (int) 1
    • When effect ticks the 1th time

    Only when the following conditions are met:

      • If difficulty is set to Nightmare Mode

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
    • Add effect #4 to TARGET from TARGET
  • [hidden] [does not expire]
    Effect #2

    • On Apply

    Only when the following conditions are met:

      • If difficulty is set to 8-man SM

    Perform the following actions:

    • On Apply

    Only when the following conditions are met:

      • <
        • If difficulty is not set to Nightmare Mode
        AND
        • If difficulty is set to 8-man HM
        >

    Perform the following actions:

    • On Apply

    Only when the following conditions are met:

      • If difficulty is set to 16-man SM

    Perform the following actions:

    • On Apply

    Only when the following conditions are met:

      • <
        • If difficulty is not set to Nightmare Mode
        AND
        • If difficulty is set to 16-man HM
        >

    Perform the following actions:

    • On Apply

    Only when the following conditions are met:

      • <
        • If difficulty is set to Nightmare Mode
        AND
        • If difficulty is set to 8-man HM
        >

    Perform the following actions:

    • On Apply

    Only when the following conditions are met:

      • <
        • If difficulty is set to Nightmare Mode
        AND
        • If difficulty is set to 16-man HM
        >

    Perform the following actions:

  • [6.9s]
    forcearmorRépulsion
    Renvoi des dégâts non réguliers !

    • On Pre Damage TakenIgnore Redirected Damage = ???Tags = ???Damage Type = ???Weapon Mode = ???Spell Type = ???Proc Chance Percent = ???Rate Limit Interval = ???Initial Delay = ???
    • [target override]

    Perform the following actions:

    • Reflect Damage
      - Absorb Damage = (bool) true
      - Reflect Melee = (bool) true
      - Reflect Ranged = (bool) true
      - Reflect Force = (bool) true
      - Reflect Tech = (bool) true
      - Cap Damage = (bool) false
      - Amount Percent = (float) 1
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
    • On Apply

    Perform the following actions:

    • Play appearance epp . itm . relic . onuse . tank_shield . gray