Killik Swarm
Killik Swarm
Vector unleashes a swarm of stinging insects that causes <<1>> internal damage over 12 seconds.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141021855818923530 |
Combat log ID: | 2465349882609664 |
FQN: | abl. |
Star Wars name: | Killik Swarm |
Other languages: | Killik-Schwarm Essaim Killik |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16141098034290983617 FQN: abl. companion. unique. agent. vector. killik_ swarm/0/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. flame_burst. flame_burst_cast
- 2
- When effect is applied
Only when the following conditions are met:
- If the Tech spell hit
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [12s]
Burning (Tech)
Periodic elemental damage.Slot: Debuff Duration: 12s On death: Effect is removed Tick rate: 3s (4 ticks) # occurrences: 1 Tags: tag. abl. , tag.dispel_ type. tech abl. , tag.debuff. damage_ over_ time abl. debuff. burn Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 12s
- Max Duration = (time) 12s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- Can only be called by other effects
- If TARGET is alive
Global ID: 16141094735756101032 Combat log ID: 2465349882609921 FQN: abl. companion. unique. agent. vector. killik_ swarm/0/2 - Set Duration
- 1
- When effect ticks
- When effect is refreshed
- When effect is applied
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 4
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.04
- Standard Health Percent Min = (float) 0.02
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0.29
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 2
- When effect is applied
Perform the following actions:
- Play appearance , dependent on calling effect