1. Abilities
  2. quest
  3. location
  4. hoth
  5. class
  6. bounty_hunter
  7. ion_upgrade

Rapid Shots: Ion Upgrade

rapidshots

Rapid Shots: Ion Upgrade

This blaster has been upgraded to rapid fire ionized bursts. It is especially effective against droids.

Attributes

Conditions

Metadata

Users

Triggered by equipping an item (1)

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
rapidshots
Rapid Shots: Ion Upgrade
2
rapidshots
Rapid Shots: Ion Upgrade
3
rapidshots
Rapid Shots: Ion Upgrade
4
rapidshots
Rapid Shots: Ion Upgrade
5
rapidshots
Rapid Shots: Ion Upgrade
  • [hidden] [0.8s]
    rapidshotsEffect #2

  • 1
    • When effect is applied
    • When effect ticks

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -80
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
  • 2
    • When effect is applied
    • When effect ticks

    Only when the following conditions are met:

      • If CASTER is dual wielding, with weapon mode Ranged

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -80
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Secondary Ranged
  • [hidden] [0.8s]
    rapidshotsEffect #3

  • 1
    • When effect is applied
    • When effect ticks

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -90
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
  • 2
    • When effect is applied
    • When effect ticks

    Only when the following conditions are met:

      • If CASTER is dual wielding, with weapon mode Ranged

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -80
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Secondary Ranged
  • 3
    • When effect is applied
    • When effect ticks the 4th time (100% chance)

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [0s] [not displayed]
    rapidshotsEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Restore 2 of TARGET's action points, causing no threat
  • [5s]
    rapidshotsRapid Shots: Ion Upgrade

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • 2
    • When character takes damage, not more than every 2s

    Perform the following actions: