Residual Kinetic Scattering Field
Residual Kinetic Scattering Field
A residual field persists after holding the Kinetic Scattering Module and must discharge before you can safely control the module again.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Any |
AI type: | None |
Initializers: |
|
Metadata
Contained since: | Patch 6.0.0 |
Global ID: | 16141049347875881731 |
Combat log ID: | 4125397692186624 |
FQN: | abl. |
Star Wars name: | Residual Kinetic Scattering Field |
Other languages: | Kinetisches Rest-Streufeld Champ d'éparpillement cinétique résiduel |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [60s]
Residual Kinetic Scattering Field
A residual field persists after holding the Kinetic Scattering Module and must discharge before you can safely control the module again.Slot: Debuff Duration: 60s On death: Effect is removed # occurrences: 1 Tags: tag. abl. operation. iokath. trash. drainage_ room. player_ shield_ ability_ unable_ to_ activate Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 60s
- Max Duration = (time) 60s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Global ID: 16140953349184906321 FQN: abl. operation. iokath. trash. drainage_ room. player_ module_ lockout/6/1 - Set Duration