1. Abilities
  2. event
  3. pirate_onslaught
  4. world_boss
  5. mechanics
  6. power_conduit_passive_state_manager

[power_conduit_passive_state_manager]

[power_conduit_passive_state_manager]

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
stimpack
Power Conduit Passive
2
stimpack
Power Conduit State Manager: Initial
3
stimpack
Power Conduit State Manager: Primed
4
stimpack
Power Conduit State Manager: Blown
5
[power_conduit_passive_state_manager]
  • [hidden] [does not expire]
    stimpack Power Conduit Passive

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize and prevent rotation
    • Set Untargetable
    • Mark as neutralized
    • Associate 0 with 100% HP
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(1, 2, 3, 4)
      - Damage Channel List = Int(1)
  • [hidden] [20s]
    stimpack Power Conduit State Manager: Blown

  • 1

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Remove this effect
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Remove this effect
  • 3
    • When effect ticks the 1st time

    Perform the following actions:

    • Create Area Effect
      - Use Target Bounding Volume = (bool) true
      - Expire On Effect Removal = (bool) false
      - InitialPositionOffsetRelative = (bool) false
      - InitialPosition_Type = (string) aoePositionOptionType_Entity
      - InitialPosition_EntityType = (string) aoeTarget_Caster
      - InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Type = (string) aoeOrientationOptionType_EntityFacing
      - InitialOrientation_FacingEntityType = (string) aoeTarget_Caster
      - Shape Type = (string) aoeCone
      - Target Conditions = (string) aoeTargetCondition_IsAlive;aoeTargetCondition_IsPlayer;aoeTargetCondition_HasLOS[aoeParameter_HeightOffset:0.15]
      - InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
      - Height_ScalarType = (string) aoeScalarType_LiteralValue
      - Area Effect Tag = (string)
      - Ability Caster = (string) aoeAbilityCaster_Caster
      - Ability Target = (string) aoeAbilityTarget_Target
      - AngularWidth_ScalarType = (string) aoeScalarType_LiteralValue
      - LocalRotationType = (string) aoeRotation_None
      - Ability Spec =

      SYSTEM OVERLOAD

      FQN: abl.​event.​pirate_onslaught.​world_boss.​mechanics.​power_conduit_aoe_blast

      SYSTEM OVERLOAD

      - Min Tick Count = (int) 1
      - Max Tick Count = (int) 1
      - Tick Rate = (float) 1
      - Min Lifespan = (float) 1.1
      - Max Lifespan = (float) 1.1
      - InitialPosition_X_Value = (float) 0
      - InitialPosition_Y_Value = (float) 0
      - InitialPosition_Z_Value = (float) 0
      - InitialOrientation_Pitch_Value = (float) 0
      - InitialOrientation_Yaw_Value = (float) 0
      - InitialOrientation_Roll_Value = (float) 0
      - Height_Value = (float) 3.5
      - Min Distance = (float) 0
      - First Tick Delay = (float) 0.1
      - AngularWidth_Value = (float) 179.998993
  • [hidden] [10s]
    Effect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.event.pirate_onslaught.world_boss.mechanics.power_conduit_passive_state_manager_blown_warning, dependent on calling effect