[power_conduit_passive_state_manager]
[power_conduit_passive_state_manager]
Eigenschaften
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadaten
Contained since: | Patch 6.0.0 |
Global ID: | 16141067333027888789 |
Combat log ID: | 4236156308815872 |
FQN: | abl. |
Star Wars name: | [power_conduit_passive_state_manager] |
In anderen Sprachen: | [power_conduit_passive_state_manager] [power_conduit_passive_state_manager] |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Power Conduit PassiveSlot: Buff Duration: passive On death: Effect is removed # occurrences: 0 Tags: tag. abl. utility. not_ aoe_ healable Global ID: 16141078903589821352 Combat log ID: 4236156308816128 FQN: abl. event. pirate_ onslaught. world_ boss. mechanics. power_ conduit_ passive_ state_ manager/11/1 - 1
- When effect is applied
Perform the following actions:
- Immobilize and prevent rotation
- Set Untargetable
- Mark as neutralized
- Associate 0 with 100% HP
- Grant Immunity
- Tag = (string)
- Ability Spec = 0
- Damage Type List = Int(1, 2, 3, 4)
- Damage Channel List = Int(1)
- [hidden] [does not expire]
Power Conduit State Manager: InitialSlot: Buff Duration: passive On death: Effect is removed # occurrences: 0 Tags: tag. abl. event. pirate_ onslaught. world_ boss. mechanics. power_ conduit_ passive_ state_ manager_ initial Global ID: 16141075605054935169 Combat log ID: 4236156308816130 FQN: abl. event. pirate_ onslaught. world_ boss. mechanics. power_ conduit_ passive_ state_ manager/11/2 - 1
- On Effect Applied
- Include Effect Refreshes = (bool) true
- Tag = (string)
- Tag Exclusions = (string)
- Ability Spec =[power_conduit_dyn_transition_confirmed][power_conduit_dyn_transition_confirmed]
FQN: abl.event.pirate_onslaught.world_boss.mechanics.power_conduit_dyn_transition_confirmed
- Proc Chance Percent = (float) 0
- Rate Limit Interval = (time) 0 Sek.
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- Remove this effect
- On Effect Applied
- [hidden] [does not expire]
Power Conduit State Manager: PrimedSlot: Buff Duration: passive On death: Effect is removed # occurrences: 0 Tags: tag. abl. event. pirate_ onslaught. world_ boss. mechanics. power_ conduit_ passive_ state_ manager_ primed Conditions: - Can only be called by other effects
Global ID: 16141076704566566738 Combat log ID: 4236156308816134 FQN: abl. event. pirate_ onslaught. world_ boss. mechanics. power_ conduit_ passive_ state_ manager/11/3 - 1
- When PC/NPC receives an effect from [reactor_core_passive_state_manger], not more than every 5 Sek.
[reactor_core_passive_state_manger]
FQN: abl.event.pirate_onslaught.world_boss.mechanics.reactor_core_passive_state_manger
Perform the following actions:
- When PC/NPC receives an effect from
- [hidden] [20s]
Power Conduit State Manager: BlownSlot: Buff Duration: 20 Sek. On death: Effect is removed Tick rate: 10 Sek. (2 ticks) # occurrences: 0 Tags: tag. abl. , tag.utility. is_ aoe abl. event. pirate_ onslaught. world_ boss. mechanics. power_ conduit_ passive_ state_ manager_ blown Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 20 Sek.
- Max Duration = (time) 20 Sek.
Conditions: - Can only be called by other effects
Global ID: 16141082202124699347 Combat log ID: 4236156308816138 FQN: abl. event. pirate_ onslaught. world_ boss. mechanics. power_ conduit_ passive_ state_ manager/11/4 - Set Duration
- 1
- When PC/NPC receives an effect from [power_conduit_repair], not more than every 5 Sek.
[power_conduit_repair]
FQN: abl.placeables.event.pirate_onslaught.power_conduit_repair
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- Remove this effect
- When PC/NPC receives an effect from
- 2
- When effect expires
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- Remove this effect
- 3
- When effect ticks the 1st time
Perform the following actions:
- Create Area Effect
- Use Target Bounding Volume = (bool) true
- Expire On Effect Removal = (bool) false
- InitialPositionOffsetRelative = (bool) false
- InitialPosition_Type = (string) aoePositionOptionType_Entity
- InitialPosition_EntityType = (string) aoeTarget_Caster
- InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Type = (string) aoeOrientationOptionType_EntityFacing
- InitialOrientation_FacingEntityType = (string) aoeTarget_Caster
- Shape Type = (string) aoeCone
- Target Conditions = (string) aoeTargetCondition_IsAlive;aoeTargetCondition_IsPlayer;aoeTargetCondition_HasLOS[aoeParameter_HeightOffset:0.15]
- InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
- Height_ScalarType = (string) aoeScalarType_LiteralValue
- Area Effect Tag = (string)
- Ability Caster = (string) aoeAbilityCaster_Caster
- Ability Target = (string) aoeAbilityTarget_Target
- AngularWidth_ScalarType = (string) aoeScalarType_LiteralValue
- LocalRotationType = (string) aoeRotation_None
- Ability Spec =SYSTEMÜBERLADUNGSYSTEMÜBERLADUNG
FQN: abl.event.pirate_onslaught.world_boss.mechanics.power_conduit_aoe_blast
- Min Tick Count = (int) 1
- Max Tick Count = (int) 1
- Tick Rate = (float) 1
- Min Lifespan = (float) 1,1
- Max Lifespan = (float) 1,1
- InitialPosition_X_Value = (float) 0
- InitialPosition_Y_Value = (float) 0
- InitialPosition_Z_Value = (float) 0
- InitialOrientation_Pitch_Value = (float) 0
- InitialOrientation_Yaw_Value = (float) 0
- InitialOrientation_Roll_Value = (float) 0
- Height_Value = (float) 3,5
- Min Distance = (float) 0
- First Tick Delay = (float) 0,1
- AngularWidth_Value = (float) 179,998993
- [hidden] [10s]
Effect #5Slot: Buff Duration: 10 Sek. On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 10 Sek.
- Max Duration = (time) 10 Sek.
Conditions: - Can only be called by other effects
Global ID: 16141083301636326756 FQN: abl. event. pirate_ onslaught. world_ boss. mechanics. power_ conduit_ passive_ state_ manager/11/5 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
event. , dependent on calling effectpirate_onslaught. world_boss. mechanics. power_conduit_passive_state_manager_blown_warning