1. Abilities
  2. flashpoint
  3. elom
  4. bosses
  5. bonus_boss
  6. debuffs
  7. check_debuffs_on_pull

[check_debuffs_on_pull]

[check_debuffs_on_pull]

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
[check_debuffs_on_pull]
2
[check_debuffs_on_pull]
3
[check_debuffs_on_pull]
4
[check_debuffs_on_pull]
5
[check_debuffs_on_pull]
6
[check_debuffs_on_pull]
  • [hidden] [6s]
    Effect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect ticks the 1st time

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 3
    • When effect ticks the 2nd time

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 4
    • When effect ticks the 3rd time

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [0s] [not displayed]
    Effect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 40m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        AND
        • If TARGET has an effect with the tag tag.​abl.​flashpoint.​elom.​bonus_boss.​has_parsimony
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Random
      - Radius = 40m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​flashpoint.​elom.​bonus_boss.​has_access_debuff
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

  • [0s] [not displayed]
    Effect #3

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 40m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        AND
        • If TARGET has an effect with the tag tag.​abl.​flashpoint.​elom.​bonus_boss.​has_indolence
        AND
        • If no previous subeffect B met its conditions
        >

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Random
      - Radius = 40m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​flashpoint.​elom.​bonus_boss.​has_access_debuff
        AND
        • If no previous subeffect B met its conditions
        >

    Perform the following actions:

  • [0s] [not displayed]
    Effect #4

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 40m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        AND
        • If TARGET has an effect with the tag tag.​abl.​flashpoint.​elom.​bonus_boss.​has_entropy
        AND
        • If no previous subeffect C met its conditions
        >

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Random
      - Radius = 40m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​flashpoint.​elom.​bonus_boss.​has_access_debuff
        AND
        • If no previous subeffect C met its conditions
        >

    Perform the following actions:

  • [0s] [not displayed]
    Effect #5

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 40m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        AND
        • If TARGET has an effect with the tag tag.​abl.​flashpoint.​elom.​bonus_boss.​has_agony
        AND
        • If no previous subeffect D met its conditions
        >

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Random
      - Radius = 40m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​flashpoint.​elom.​bonus_boss.​has_access_debuff
        AND
        • If no previous subeffect D met its conditions
        >

    Perform the following actions:

  • [0s] [not displayed]
    Effect #6